Find "best" transport from correct tile for transport dialog.
[freeciv.git] / data / misc / editor.spec
blob1a2a5246f755f47f774b406d0f91ee959fa857eb
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-2.6-spec"
7 [info]
9 artists = "
10 Pep
13 [file]
14 gfx = "misc/editor"
16 [grid_main]
18 x_top_left = 1
19 y_top_left = 1
20 dx = 30
21 dy = 30
22 pixel_border = 1
24 tiles = { "row", "column", "tag"
25 1, 0, "editor.erase_2"
26 1, 1, "editor.brush"
27 1, 2, "editor.startpos"
28 1, 3, "editor.terrain_2"
29 1, 4, "editor.terrain_resource"
30 1, 5, "editor.terrain_special_1"
31 1, 6, "editor.terrain_special_2"
32 1, 7, "editor.terrain_special"
33 1, 8, "editor.terrain_special_4"
34 1, 9, "editor.terrain_special_5"
35 2, 0, "editor.military_base"
36 2, 1, "editor.unit_1"
37 2, 2, "editor.city"
38 2, 3, "editor.vision"
39 2, 4, "editor.territory"
40 2, 4, "editor.road"
41 2, 5, "editor.properties"
42 2, 6, "editor.copypaste"
43 2, 7, "editor.unit"
44 2, 8, "editor.unit_3"
45 2, 9, "editor.unit_4"
46 3, 4, "editor.erase"
47 3, 5, "editor.terrain"
48 3, 6, "editor.fill"
49 3, 7, "editor.tiles_1"
50 3, 8, "editor.tiles_2"
51 3, 9, "editor.terrain_resource_2"
54 [grid_mini]
56 x_top_left = 1
57 y_top_left = 125
58 dx = 16
59 dy = 16
60 pixel_border = 1
62 tiles = { "row", "column", "tag"
63 0, 0, "editor.mini_p"
64 0, 1, "editor.mini_m"
65 0, 2, "editor.mini_d"
66 0, 3, "editor.mini_g"
67 0, 4, "editor.mini_o"
68 0, 5, "editor.mini_h"
69 0, 6, "editor.mini_r"
70 0, 7, "editor.mini_s"
71 0, 8, "editor.mini_f"
72 0, 9, "editor.mini_t"
73 0, 10, "editor.mini_j"
74 0, 11, "editor.mini_gl"
75 0, 12, "editor.mini_erase"
76 0, 13, "editor.mini_freeciv"
79 [grid_extra]
81 x_top_left = 1
82 y_top_left = 142
83 dx = 30
84 dy = 30
85 pixel_border = 1
87 tiles = { "row", "column", "tag"
88 0, 0, "editor.draw_line"
89 0, 1, "editor.fill_enclosed"
90 0, 2, "editor.tiny_brush"
91 0, 3, "editor.type_paint"
92 0, 4, "editor.bitmap_to_map"
93 0, 5, "editor.copy"
94 0, 6, "editor.paste"