Make AI less likely to stop building wonder
[freeciv.git] / data / hex2t / grid.spec
blob18ab87bd69891b91e16bfc5eb64e15185fc1689c
2 [spec]
4 ; Format and options of this spec file:
5 options = "+Freeciv-2.6-spec"
7 [info]
9 artists = "
10 Jason Dorje Short <jdorje@freeciv.org>
11 ; adapted to hex2t
12 Daniel Markstedt <himasaram@spray.se>
15 [file]
16 gfx = "hex2t/grid"
18 [grid_main]
20 x_top_left = 2
21 y_top_left = 2
22 dx = 40
23 dy = 72
24 pixel_border = 2
26 tiles = { "row", "column", "tag"
27 0, 1, "grid.main.lr"
28 0, 2, "grid.main.we"
29 0, 3, "grid.main.ns"
31 1, 1, "grid.city.lr"
32 1, 2, "grid.city.we"
33 1, 3, "grid.city.ns"
35 2, 1, "grid.worked.lr"
36 2, 2, "grid.worked.we"
37 2, 3, "grid.worked.ns"
39 ; vector of gradient for tessellation:
40 ; (theta = arctan(tile_width/tile_height))
41 ; dx = tile_width * (cos^2 theta) = 30.566
42 ; dy = tile_height * cos theta * sin theta = 16.981
43 3, 2, "grid.nonnative"
44 3, 3, "grid.unavailable"
46 4, 1, "grid.selected.lr"
47 4, 2, "grid.selected.we"
48 4, 3, "grid.selected.ns"
50 5, 1, "grid.coastline.lr"
51 5, 2, "grid.coastline.we"
52 5, 3, "grid.coastline.ns"
54 0, 0, "grid.borders.e"
55 1, 0, "grid.borders.w"
56 2, 0, "grid.borders.n"
57 3, 0, "grid.borders.s"
58 4, 0, "grid.borders.l"
59 5, 0, "grid.borders.r"