4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.6-tilespec"
7 ; A simple name for the tileset specified by this file:
11 ; There`s no separate versioning in tilesets part of main freeciv distribution
14 ; Summary and full description of the tileset.
15 summary = _("Older variant of the current default tileset, Amplio2")
18 ; TODO: add more overall information fields on tiles,
19 ; eg, authors, colors, etc.
22 normal_tile_width = 96
23 normal_tile_height = 48
25 small_tile_height = 20
32 fog_style = "Darkness"
33 darkness_style = "Corner"
34 ; Which terrain layer darkness is drawn top of (0-2)
37 ; offset the flags by this amount when drawing units
38 unit_flag_offset_x = 25
39 unit_flag_offset_y = 16
40 city_flag_offset_x = 2
41 city_flag_offset_y = 9
43 ; offset the city occupied sprite by this amount
47 ; offset the units by this amount
51 ; offset of the normal activity icons
55 ; offset the cities by this amount
59 ; offset the city bar text by this amount (from the city tile origin)
62 ; offset the tile label text by this amount
63 tilelabel_offset_y = 15
65 ; offset the upkeep icons by this amount from the top of the unit itself.
66 ; The default is the normal tile height, which means that the upkeep icons
67 ; appear below the unit icon if the unit icons are equal to tile height
68 ; (typical in overhead tileset), or overlay lower part of the unit icon,
69 ; if unit icon is higher than tiles (typical in iso tilesets)
70 ;unit_upkeep_offset_y = 0
72 ; Like unit_upkeep_offset_y, but to be used in case there`s only small
73 ; space for the overall icon produced. Defaults to unit_upkeep_offset_y -
74 ; not having alternative layout.
75 ;unit_upkeep_small_offset_y = 0
77 ; Font size (points) to use to draw city names and productions:
78 city_names_font_size = 10
79 city_productions_font_size = 8
81 ; These are special because they get freed and reloaded
83 main_intro_file = "misc/intro"
84 minimap_intro_file = "misc/radar"
86 ; Below, the graphics spec files; must be somewhere (anywhere) in
87 ; the data path. Order may be important for color allocation on
88 ; low-color systems, and if there are any duplicate tags (lattermost
91 "amplio/terrain1.spec",
93 "amplio/terrain2.spec",
101 "misc/governments.spec",
102 "misc/specialists.spec",
105 "misc/buildings-large.spec",
106 "misc/wonders-large.spec",
111 "amplio/explosions.spec",
112 "amplio/ancientcities.spec",
113 "amplio/medievalcities.spec",
114 "amplio/moderncities.spec",
115 "amplio/select.spec",
118 "misc/overlays.spec",
125 ; Include color definitions
126 *include "misc/colors.tilespec"
128 ; Terrain info - see README.graphics
131 match_types = "shallow", "deep", "land"
134 match_types = "forest", "hills", "mountains", "water", "ice"
137 match_types = "water", "ice"
139 ; Water graphics referenced by terrain.ruleset
145 layer0_match_type = "shallow"
146 layer0_match_with = "land"
147 layer0_sprite_type = "corner"
153 layer0_match_type = "shallow"
154 layer0_match_with = "deep", "land"
155 layer0_sprite_type = "corner"
156 layer1_match_type = "water"
157 layer1_match_with = "ice"
158 layer1_sprite_type = "corner"
164 layer0_match_type = "deep"
165 layer0_match_with = "shallow", "land"
166 layer0_sprite_type = "corner"
167 layer1_match_type = "water"
168 layer1_match_with = "ice"
169 layer1_sprite_type = "corner"
171 ; Land graphics referenced by terrain.ruleset
175 ; treated as water for ice cliffs
178 layer0_match_type = "shallow"
179 layer1_match_type = "ice"
180 layer2_match_type = "ice"
186 layer0_match_type = "land"
192 layer0_match_type = "land"
193 layer1_match_type = "forest"
194 layer1_match_with = "forest"
200 layer0_match_type = "land"
206 layer0_match_type = "land"
207 layer1_match_type = "hills"
208 layer1_match_with = "hills"
214 layer0_match_type = "land"
220 layer0_match_type = "land"
221 layer1_match_type = "mountains"
222 layer1_match_with = "mountains"
228 layer0_match_type = "land"
234 layer0_match_type = "land"
240 layer0_match_type = "land"
245 "road.road", "RoadAllSeparate"
246 "road.rail", "RoadAllSeparate"
247 "road.maglev", "RoadAllSeparate"
248 "road.river", "River"
249 "tx.irrigation", "Cardinals"
250 "tx.farmland", "Cardinals"
252 "tx.oil_mine", "Single1"
253 "tx.pollution", "Single2"
254 "tx.fallout", "Single2"
255 "tx.village", "Single1"
256 "base.fortress", "3Layer"
257 "base.airbase", "3Layer"
258 "base.ruins", "3Layer"