4 ; Format and options of this tilespec file:
5 options = "+Freeciv-2.6-tilespec"
7 ; A simple name for the tileset specified by this file:
11 ; There`s no separate versioning in tilesets part of main freeciv distribution
14 ; Summary and full description of the tileset.
15 summary = _("Small hex tiles")
18 ; TODO: add more overall information fields on tiles,
19 ; eg, authors, colors, etc.
22 normal_tile_width = 40
23 normal_tile_height = 72
25 small_tile_height = 20
35 ; Was darkness style "IsoRect" (single-sprite)
36 darkness_style = "CardinalSingle"
37 ; Which terrain layer darkness is drawn top of (0-2)
40 ; offset the flags by this amount when drawing units
41 unit_flag_offset_x = 1
42 unit_flag_offset_y = 23
43 city_flag_offset_x = 1
44 city_flag_offset_y = 25
46 ; offset the city occupied sprite by this amount
50 ; offset units by this amount
54 ; offset of the normal activity icons
58 ; offset the cities by this amount
62 ; offset the city bar text by this amount (from the city tile origin)
65 ; offset the tile label text by this amount
66 tilelabel_offset_y = 28
68 ; offset the upkeep icons by this amount from the top of the unit itself.
69 ; The default is the normal tile height, which means that the upkeep icons
70 ; appear below the unit icon if the unit icons are equal to tile height
71 ; (typical in overhead tileset), or overlay lower part of the unit icon,
72 ; if unit icon is higher than tiles (typical in iso tilesets)
73 ;unit_upkeep_offset_y = 0
75 ; Like unit_upkeep_offset_y, but to be used in case there`s only small
76 ; space for the overall icon produced. Defaults to unit_upkeep_offset_y -
77 ; not having alternative layout.
78 ;unit_upkeep_small_offset_y = 0
80 ; Font size (points) to use to draw city names and productions:
81 city_names_font_size = 10
82 city_productions_font_size = 10
84 ; These are special because they get freed and reloaded
86 main_intro_file = "misc/intro"
87 minimap_intro_file = "misc/radar"
89 ; Below, the graphics spec files; must be somewhere (anywhere) in
90 ; the data path. Order may be important for color allocation on
91 ; low-color systems, and if there are any duplicate tags (lattermost
97 "hex2t/unitcost.spec",
98 "hex2t/overlays.spec",
105 "misc/governments.spec",
106 "misc/specialists.spec",
107 "misc/buildings.spec",
119 ; Include color definitions
120 *include "misc/colors.tilespec"
122 ; Terrain info - see README.graphics
125 match_types = "water", "land"
128 match_types = "forest", "jungle", "steep"
130 ; Water graphics referenced by terrain.ruleset
136 layer0_match_type = "water"
137 layer0_match_with = "water"
138 layer0_sprite_type = "corner"
144 layer0_match_type = "water"
145 layer0_match_with = "water"
146 layer0_sprite_type = "corner"
148 ; Land graphics referenced by terrain.ruleset
154 layer0_match_type = "land"
160 layer0_match_type = "land"
166 layer0_match_type = "land"
172 layer0_match_type = "land"
173 layer1_match_type = "forest"
174 layer1_match_with = "forest"
180 layer0_match_type = "land"
186 layer0_match_type = "land"
187 layer1_match_type = "steep"
188 layer1_match_with = "steep"
194 layer0_match_type = "land"
195 layer1_match_type = "jungle"
201 layer0_match_type = "land"
202 layer1_match_type = "steep"
203 layer1_match_with = "steep"
209 layer0_match_type = "land"
215 layer0_match_type = "land"
221 layer0_match_type = "land"
226 "road.road", "RoadAllSeparate"
227 "road.rail", "RoadAllSeparate"
228 "road.maglev", "RoadAllSeparate"
229 "road.river", "River"
230 "tx.irrigation", "Cardinals"
231 "tx.farmland", "Cardinals"
233 "tx.oil_mine", "Single1"
234 "tx.pollution", "Single2"
235 "tx.fallout", "Single2"
236 "tx.village", "Single1"
237 "base.fortress", "3Layer"
238 "base.airbase", "3Layer"
239 "base.ruins", "3Layer"