Stop sharing requirement_unit_state_ereq().
[freeciv.git] / common / nation.h
blob20fb28078298790297f48b7450ca4e2cbdd8a620
1 /**********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
13 #ifndef FC__NATION_H
14 #define FC__NATION_H
16 #ifdef __cplusplus
17 extern "C" {
18 #endif /* __cplusplus */
20 /* utility */
21 #include "iterator.h"
23 /* common */
24 #include "fc_types.h"
25 #include "name_translation.h"
26 #include "rgbcolor.h"
27 #include "terrain.h" /* MAX_NUM_TERRAINS */
29 #define NO_NATION_SELECTED (NULL)
31 /* Changing this value will break network compatibility. */
32 #define NATION_NONE -1
33 #define NATION_ANY -2
35 /* Nation city (server only). */
36 struct nation_city;
38 enum nation_city_preference {
39 NCP_DISLIKE = -1,
40 NCP_NONE = 0,
41 NCP_LIKE = 1
44 #define SPECLIST_TAG nation_city
45 #define SPECLIST_TYPE struct nation_city
46 #include "speclist.h"
47 #define nation_city_list_iterate(citylist, pncity) \
48 TYPED_LIST_ITERATE(struct nation_city, citylist, pncity)
49 #define nation_city_list_iterate_end LIST_ITERATE_END
51 /* Nation leader. */
52 struct nation_leader;
53 #define SPECLIST_TAG nation_leader
54 #define SPECLIST_TYPE struct nation_leader
55 #include "speclist.h"
56 #define nation_leader_list_iterate(leaderlist, pleader) \
57 TYPED_LIST_ITERATE(struct nation_leader, leaderlist, pleader)
58 #define nation_leader_list_iterate_end LIST_ITERATE_END
60 /* Nation set. */
61 struct nation_set;
62 #define SPECLIST_TAG nation_set
63 #define SPECLIST_TYPE struct nation_set
64 #include "speclist.h"
65 #define nation_set_list_iterate(setlist, pset) \
66 TYPED_LIST_ITERATE(struct nation_set, setlist, pset)
67 #define nation_set_list_iterate_end LIST_ITERATE_END
69 /* Nation group. */
70 struct nation_group;
71 #define SPECLIST_TAG nation_group
72 #define SPECLIST_TYPE struct nation_group
73 #include "speclist.h"
74 #define nation_group_list_iterate(grouplist, pgroup) \
75 TYPED_LIST_ITERATE(struct nation_group, grouplist, pgroup)
76 #define nation_group_list_iterate_end LIST_ITERATE_END
78 /* Nation list. */
79 struct nation_type;
80 #define SPECLIST_TAG nation
81 #define SPECLIST_TYPE struct nation_type
82 #include "speclist.h"
83 #define nation_list_iterate(nationlist, pnation) \
84 TYPED_LIST_ITERATE(struct nation_type, nationlist, pnation)
85 #define nation_list_iterate_end LIST_ITERATE_END
87 /* Nation hash. */
88 #define SPECHASH_TAG nation
89 #define SPECHASH_IKEY_TYPE struct nation_type *
90 #define SPECHASH_IDATA_TYPE void *
91 #include "spechash.h"
92 #define nation_hash_iterate(nationhash, pnation) \
93 TYPED_HASH_KEYS_ITERATE(struct nation_type *, nationhash, pnation)
94 #define nation_hash_iterate_end HASH_KEYS_ITERATE_END
96 /* Pointer values are allocated on load then freed in free_nations(). */
97 struct nation_type {
98 Nation_type_id item_number;
99 char *translation_domain;
100 struct name_translation adjective;
101 struct name_translation noun_plural;
102 char flag_graphic_str[MAX_LEN_NAME];
103 char flag_graphic_alt[MAX_LEN_NAME];
104 struct nation_leader_list *leaders;
105 struct nation_style *style;
106 char *legend; /* may be empty */
108 bool is_playable;
109 enum barbarian_type barb_type;
111 /* Sets which this nation is assigned to */
112 struct nation_set_list *sets;
114 /* Groups which this nation is assigned to */
115 struct nation_group_list *groups;
117 struct player *player; /* Who's using the nation, or NULL. */
119 /* Items given to this nation at game start. */
120 /* (Only used in the client for documentation purposes.) */
121 int init_techs[MAX_NUM_TECH_LIST];
122 int init_buildings[MAX_NUM_BUILDING_LIST];
123 struct government *init_government; /* use game default_government if NULL */
124 struct unit_type *init_units[MAX_NUM_UNIT_LIST];
126 union {
127 struct {
128 /* Only used in the server (./ai/ and ./server/). */
130 struct nation_city_list *default_cities;
132 /* 'civilwar_nations' is a list of the nations that can fork from
133 * this one. 'parent_nations' is the inverse of this list. */
134 struct nation_list *civilwar_nations;
135 struct nation_list *parent_nations;
137 /* Nations which we don't want in the same game. For example,
138 * British and English. */
139 struct nation_list *conflicts_with;
141 /* Nation's associated player color (NULL if none). */
142 struct rgbcolor *rgb;
144 struct trait_limits *traits;
146 /* This nation has no start position in the current scenario. */
147 bool no_startpos;
148 } server;
150 struct {
151 /* Only used at the client. */
153 /* Whether the client is allowed to try to pick the nation at game
154 * start. Reasons for restricting this include lack of start positions
155 * in a scenario, or a nation outside the current nationset. However,
156 * in some circumstances the server may decide to put a nation with this
157 * flag in the game anyway, so the client can't rely on its absence.
158 * (On the server this is calculated on the fly from other values.
159 * Use is_nation_pickable() to get the answer on client or server.) */
160 bool is_pickable;
161 } client;
165 /* Nation group structure. */
166 struct nation_group {
167 struct name_translation name;
168 bool hidden;
170 union {
171 struct {
172 /* Only used in the server (./server/). */
174 /* How much the AI will try to select a nation in the same group */
175 int match;
176 } server;
178 /* Add client side when needed */
182 /* General nation accessor functions. */
183 Nation_type_id nation_count(void);
184 Nation_type_id nation_index(const struct nation_type *pnation);
185 Nation_type_id nation_number(const struct nation_type *pnation);
187 struct nation_type *nation_by_number(const Nation_type_id nation);
188 struct nation_type *nation_of_player(const struct player *pplayer);
189 struct nation_type *nation_of_city(const struct city *pcity);
190 struct nation_type *nation_of_unit(const struct unit *punit);
192 struct nation_type *nation_by_rule_name(const char *name);
193 struct nation_type *nation_by_translated_plural(const char *name);
195 const char *nation_rule_name(const struct nation_type *pnation);
197 const char *nation_adjective_translation(const struct nation_type *pnation);
198 const char *nation_adjective_for_player(const struct player *pplayer);
199 const char *nation_plural_translation(const struct nation_type *pnation);
200 const char *nation_plural_for_player(const struct player *pplayer);
202 struct government *init_government_of_nation(const struct nation_type *pnation);
204 struct nation_style *style_of_nation(const struct nation_type *pnation);
206 const struct rgbcolor *nation_color(const struct nation_type *pnation);
208 /* Ancillary nation routines */
209 bool is_nation_pickable(const struct nation_type *nation);
210 bool is_nation_playable(const struct nation_type *nation);
211 enum barbarian_type nation_barbarian_type(const struct nation_type *nation);
212 bool can_conn_edit_players_nation(const struct connection *pconn,
213 const struct player *pplayer);
215 /* General nation leader accessor functions. */
216 const struct nation_leader_list *
217 nation_leaders(const struct nation_type *pnation);
218 struct nation_leader *nation_leader_new(struct nation_type *pnation,
219 const char *name, bool is_male);
220 struct nation_leader *
221 nation_leader_by_name(const struct nation_type *pnation, const char *name);
222 const char *nation_leader_name(const struct nation_leader *pleader);
223 bool nation_leader_is_male(const struct nation_leader *pleader);
225 const char *nation_legend_translation(const struct nation_type *pnation,
226 const char *legend);
228 /* General nation city accessor functions. */
229 struct terrain;
231 const struct nation_city_list *
232 nation_cities(const struct nation_type *pnation);
233 struct nation_city *nation_city_new(struct nation_type *pnation,
234 const char *name);
236 const char *nation_city_name(const struct nation_city *pncity);
238 enum nation_city_preference
239 nation_city_preference_revert(enum nation_city_preference prefer);
240 void nation_city_set_terrain_preference(struct nation_city *pncity,
241 const struct terrain *pterrain,
242 enum nation_city_preference prefer);
243 void nation_city_set_river_preference(struct nation_city *pncity,
244 enum nation_city_preference prefer);
245 enum nation_city_preference
246 nation_city_terrain_preference(const struct nation_city *pncity,
247 const struct terrain *pterrain);
248 enum nation_city_preference
249 nation_city_river_preference(const struct nation_city *pncity);
251 /* General nation set accessor routines */
252 int nation_set_count(void);
253 int nation_set_index(const struct nation_set *pset);
254 int nation_set_number(const struct nation_set *pset);
256 struct nation_set *nation_set_new(const char *set_name,
257 const char *set_rule_name,
258 const char *set_description);
259 struct nation_set *nation_set_by_number(int id);
260 struct nation_set *nation_set_by_rule_name(const char *name);
262 const char *nation_set_untranslated_name(const struct nation_set *pset);
263 const char *nation_set_rule_name(const struct nation_set *pset);
264 const char *nation_set_name_translation(const struct nation_set *pset);
265 const char *nation_set_description(const struct nation_set *pset);
267 bool nation_is_in_set(const struct nation_type *pnation,
268 const struct nation_set *pset);
270 struct nation_set *nation_set_by_setting_value(const char *setting);
272 /* General nation group accessor routines */
273 int nation_group_count(void);
274 int nation_group_index(const struct nation_group *pgroup);
275 int nation_group_number(const struct nation_group *pgroup);
277 struct nation_group *nation_group_new(const char *name);
278 struct nation_group *nation_group_by_number(int id);
279 struct nation_group *nation_group_by_rule_name(const char *name);
281 void nation_group_set_hidden(struct nation_group *pgroup, bool hidden);
282 void nation_group_set_match(struct nation_group *pgroup, int match);
283 bool is_nation_group_hidden(struct nation_group *pgroup);
285 const char *nation_group_untranslated_name(const struct nation_group *pgroup);
286 const char *nation_group_rule_name(const struct nation_group *pgroup);
287 const char *nation_group_name_translation(const struct nation_group *pgroup);
289 bool nation_is_in_group(const struct nation_type *pnation,
290 const struct nation_group *pgroup);
292 /* Initialization and iteration */
293 void nation_sets_groups_init(void);
294 void nation_sets_groups_free(void);
296 struct nation_set_iter;
297 size_t nation_set_iter_sizeof(void);
298 struct iterator *nation_set_iter_init(struct nation_set_iter *it);
300 #define nation_sets_iterate(NAME_pset) \
301 generic_iterate(struct nation_set_iter, struct nation_set *, \
302 NAME_pset, nation_set_iter_sizeof, \
303 nation_set_iter_init)
304 #define nation_sets_iterate_end generic_iterate_end
306 struct nation_group_iter;
307 size_t nation_group_iter_sizeof(void);
308 struct iterator *nation_group_iter_init(struct nation_group_iter *it);
310 #define nation_groups_iterate(NAME_pgroup) \
311 generic_iterate(struct nation_group_iter, struct nation_group *, \
312 NAME_pgroup, nation_group_iter_sizeof, \
313 nation_group_iter_init)
314 #define nation_groups_iterate_end generic_iterate_end
316 /* Initialization and iteration */
317 void nations_alloc(int num);
318 void nations_free(void);
320 int nations_match(const struct nation_type *pnation1,
321 const struct nation_type *pnation2,
322 bool ignore_conflicts);
324 struct nation_iter;
325 size_t nation_iter_sizeof(void);
326 struct iterator *nation_iter_init(struct nation_iter *it);
328 /* Iterate over nations. This iterates over _all_ nations, including
329 * unplayable ones (use is_nation_playable to filter if necessary).
330 * This does not take account of the current nationset! -- on the
331 * server, use allowed_nations_iterate() for that. */
332 #define nations_iterate(NAME_pnation)\
333 generic_iterate(struct nation_iter, struct nation_type *,\
334 NAME_pnation, nation_iter_sizeof, nation_iter_init)
335 #define nations_iterate_end generic_iterate_end
337 #ifdef __cplusplus
339 #endif /* __cplusplus */
341 #endif /* FC__NATION_H */