Stop sharing requirement_unit_state_ereq().
[freeciv.git] / client / reqtree.c
blobaddd1d80748db6ff5241f92246feab4c2dfa208a
1 /**********************************************************************
2 Freeciv - Copyright (C) 2005-2007 - The Freeciv Project
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
14 #ifdef HAVE_CONFIG_H
15 #include <fc_config.h>
16 #endif
18 #include <stdarg.h>
19 #include <string.h>
21 /* utility */
22 #include "log.h"
24 /* common */
25 #include "government.h"
26 #include "improvement.h"
27 #include "research.h"
28 #include "tech.h"
30 /* client */
31 #include "client_main.h"
32 #include "options.h"
33 #include "tilespec.h"
34 #include "reqtree.h"
36 #include "colors_g.h"
37 #include "sprite_g.h"
40 * Hierarchical directed draph drawing for Freeciv's technology tree
43 * \ Layer 0 / \ Layer 1 / \ Layer 2 /
44 * vvvvvvvvvvvvvvvv vvvvvvvvvvvvvvv vvvvvvvvvvv
46 * +-----------------+ +-------------+ +----------+
47 * | Alphabeth |----------| Code of Laws|----| Monarchy |
48 * +-----------------+ +-------------+ /+----------+
49 * /
50 * +-----------------+ Dummy node /
51 * |Ceremonial Burial|-----------=============/
52 * +-----------------+
54 * ^ node_y
55 * |
56 * |
57 * | node_x
58 * +-------->
63 /****************************************************************************
64 This structure desribes a node in a technology tree diagram.
65 A node can by dummy or real. Real node describes a technology.
66 ****************************************************************************/
67 struct tree_node {
68 bool is_dummy;
69 Tech_type_id tech;
71 /* Incoming edges */
72 int nrequire;
73 struct tree_node **require;
75 /* Outgoing edges */
76 int nprovide;
77 struct tree_node **provide;
79 /* logical position on the diagram */
80 int order, layer;
82 /* Coordinates of the rectangle on the diagram in pixels */
83 int node_x, node_y, node_width, node_height;
85 /* for general purpose */
86 int number;
89 /****************************************************************************
90 Structure which describes abstract technology diagram.
91 Nodes are ordered inside layers[] table.
92 ****************************************************************************/
93 struct reqtree {
94 int num_nodes;
95 struct tree_node **nodes;
97 int num_layers;
98 /* size of each layer */
99 int *layer_size;
100 struct tree_node ***layers;
102 /* in pixels */
103 int diagram_width, diagram_height;
107 /****************************************************************************
108 Edge types for coloring the edges by type in the tree
109 ****************************************************************************/
110 enum reqtree_edge_type {
111 REQTREE_EDGE = 0, /* Normal, "unvisited" */
112 REQTREE_READY_EDGE,
113 REQTREE_KNOWN_EDGE, /* Both nodes known, "visited" */
114 REQTREE_ACTIVE_EDGE,
115 REQTREE_GOAL_EDGE /* Dest node is part of goal "future visited" */
118 /*************************************************************************
119 Add requirement edge to node and provide edge to req
120 *************************************************************************/
121 static void add_requirement(struct tree_node *node, struct tree_node *req)
123 fc_assert_ret(node != NULL);
124 fc_assert_ret(req != NULL);
126 node->require =
127 fc_realloc(node->require,
128 sizeof(*node->require) * (node->nrequire + 1));
129 node->require[node->nrequire] = req;
130 node->nrequire++;
132 req->provide =
133 fc_realloc(req->provide,
134 sizeof(*req->provide) * (req->nprovide + 1));
135 req->provide[req->nprovide] = node;
136 req->nprovide++;
139 /*************************************************************************
140 Allocate and initialize new tree node
141 *************************************************************************/
142 static struct tree_node *new_tree_node(void)
144 struct tree_node *node = fc_malloc(sizeof(*node));
146 node->nrequire = 0;
147 node->nprovide = 0;
148 node->require = NULL;
149 node->provide = NULL;
150 node->order = -1;
151 node->layer = -1;
152 return node;
155 /****************************************************************************
156 Return minimum size of the rectangle in pixels on the diagram which
157 corresponds to the given node
158 ****************************************************************************/
159 static void node_rectangle_minimum_size(struct tree_node *node,
160 int *width, int *height)
162 int max_icon_height; /* maximal height of icons below the text */
163 int icons_width_sum; /* sum of icons width plus space between them */
164 struct sprite* sprite;
165 int swidth, sheight;
167 if (node->is_dummy) {
168 /* Dummy node is a straight line */
169 *width = *height = 1;
170 } else {
171 get_text_size(width, height, FONT_REQTREE_TEXT,
172 research_advance_name_translation
173 (research_get(client_player()), node->tech));
174 *width += 2;
175 *height += 8;
177 max_icon_height = 0;
178 icons_width_sum = 5;
180 if (gui_options.reqtree_show_icons) {
181 /* units */
182 unit_type_iterate(unit) {
183 if (advance_number(unit->require_advance) != node->tech) {
184 continue;
186 sprite = get_unittype_sprite(tileset, unit, direction8_invalid());
187 get_sprite_dimensions(sprite, &swidth, &sheight);
188 max_icon_height = MAX(max_icon_height, sheight);
189 icons_width_sum += swidth + 2;
190 } unit_type_iterate_end;
192 /* buildings */
193 improvement_iterate(pimprove) {
194 requirement_vector_iterate(&(pimprove->reqs), preq) {
195 if (VUT_ADVANCE == preq->source.kind
196 && advance_number(preq->source.value.advance) == node->tech) {
197 sprite = get_building_sprite(tileset, pimprove);
198 /* Improvement icons are not guaranteed to exist */
199 if (sprite) {
200 get_sprite_dimensions(sprite, &swidth, &sheight);
201 max_icon_height = MAX(max_icon_height, sheight);
202 icons_width_sum += swidth + 2;
205 } requirement_vector_iterate_end;
206 } improvement_iterate_end;
208 /* governments */
209 governments_iterate(gov) {
210 requirement_vector_iterate(&(gov->reqs), preq) {
211 if (VUT_ADVANCE == preq->source.kind
212 && advance_number(preq->source.value.advance) == node->tech) {
213 sprite = get_government_sprite(tileset, gov);
214 get_sprite_dimensions(sprite, &swidth, &sheight);
215 max_icon_height = MAX(max_icon_height, sheight);
216 icons_width_sum += swidth + 2;
218 } requirement_vector_iterate_end;
219 } governments_iterate_end;
222 *height += max_icon_height;
223 if (*width < icons_width_sum) {
224 *width = icons_width_sum;
229 /****************************************************************************
230 Move nodes up and down without changing order but making it more
231 symetrical. Gravitate towards parents average position.
232 ****************************************************************************/
233 static void symmetrize(struct reqtree* tree)
235 int layer;
236 int i, j;
238 for (layer = 0; layer < tree->num_layers; layer++) {
239 for (i = 0; i < tree->layer_size[layer]; i++) {
240 struct tree_node *node = tree->layers[layer][i];
241 int v, node_y, node_height;
243 if (node->nrequire == 0) {
244 continue;
246 v = 0;
247 for (j = 0; j < node->nrequire; j++) {
248 struct tree_node *node_require = node->require[j];
250 v += node_require->node_y + node_require->node_height / 2;
252 v /= node->nrequire;
253 node_y = node->node_y;
254 node_height = node->node_height;
255 if (v < node_y + node_height / 2) {
256 if (node_y <= 0) {
257 continue;
259 if (i > 0) {
260 struct tree_node *node_above = tree->layers[layer][i - 1];
262 if (node_above->node_y
263 + node_above->node_height >= node_y - 11) {
264 continue;
267 node_y--;
268 } else if (v > node_y + node_height / 2) {
269 if (node_y + node_height >= tree->diagram_height - 1) {
270 continue;
272 if (i < tree->layer_size[layer] - 1) {
273 struct tree_node* node_below = tree->layers[layer][i + 1];
275 if (node_y + node_height >= node_below->node_y - 11) {
276 continue;
279 node_y++;
281 node->node_y = node_y;
286 /****************************************************************************
287 Calculate rectangles position and size from the tree.
288 Logical order should already be calculated.
289 ****************************************************************************/
290 static void calculate_diagram_layout(struct reqtree *tree)
292 int i, layer, layer_offs;
294 /* calculate minimum size of rectangle for each node */
295 for (i = 0; i < tree->num_nodes; i++) {
296 struct tree_node *node = tree->nodes[i];
298 node_rectangle_minimum_size(tree->nodes[i],
299 &node->node_width, &node->node_height);
300 node->number = i;
303 /* calculate height of the diagram. There should be at least 10 pixels
304 * beetween any two nodes */
305 tree->diagram_height = 0;
306 for (layer = 0; layer < tree->num_layers; layer++) {
307 int h_sum = 0;
309 for (i = 0; i < tree->layer_size[layer]; i++) {
310 struct tree_node *node = tree->layers[layer][i];
312 h_sum += node->node_height;
313 if (i < tree->layer_size[layer] - 1) {
314 h_sum += 10;
317 tree->diagram_height = MAX(tree->diagram_height, h_sum);
320 /* calculate maximum width of node for each layer and enlarge other nodes
321 * to match maximum width
322 * calculate x offsets
324 layer_offs = 0;
325 for (layer = 0; layer < tree->num_layers; layer++) {
326 int max_width = 0;
328 for (i = 0; i < tree->layer_size[layer]; i++) {
329 struct tree_node *node = tree->layers[layer][i];
331 max_width = MAX(max_width, node->node_width);
334 for (i = 0; i < tree->layer_size[layer]; i++) {
335 struct tree_node *node = tree->layers[layer][i];
337 node->node_width = max_width;
338 node->node_x = layer_offs;
341 /* space between layers should be proportional to their size */
342 if (layer != tree->num_layers - 1) {
343 layer_offs += max_width * 5 / 4 + 80;
344 } else {
345 layer_offs += max_width + 10;
348 tree->diagram_width = layer_offs;
350 /* Once we have x positions calculated we can
351 * calculate y-position of nodes on the diagram
352 * Distribute nodes steadily.
354 for (layer = 0; layer < tree->num_layers; layer++) {
355 int y = 0;
356 int h_sum = 0;
358 for (i = 0; i < tree->layer_size[layer]; i++) {
359 struct tree_node *node = tree->layers[layer][i];
361 h_sum += node->node_height;
363 for (i = 0; i < tree->layer_size[layer]; i++) {
364 struct tree_node *node = tree->layers[layer][i];
366 node->node_y = y;
367 y += node->node_height;
368 if (tree->layer_size[layer] > 1) {
369 y += (tree->diagram_height - h_sum)
370 / (tree->layer_size[layer] - 1) - 1;
375 /* The symetrize() function moves node by one pixel per call */
376 for (i = 0; i < tree->diagram_height; i++) {
377 symmetrize(tree);
382 /*************************************************************************
383 Create a "dummy" tech tree from current ruleset. This tree is then
384 fleshed out further (see create_reqtree). This tree doesn't include
385 dummy edges. Layering and ordering isn't done also.
387 If pplayer is given, add only techs reachable by that player to tree.
388 *************************************************************************/
389 static struct reqtree *create_dummy_reqtree(struct player *pplayer,
390 bool show_all)
392 const struct research *presearch = research_get(pplayer);
393 struct reqtree *tree = fc_malloc(sizeof(*tree));
394 int j;
395 struct tree_node *nodes[advance_count()];
397 nodes[A_NONE] = NULL;
398 advance_index_iterate(A_FIRST, tech) {
399 if (!valid_advance_by_number(tech)) {
400 nodes[tech] = NULL;
401 continue;
403 if (pplayer && !show_all
404 && !research_invention_reachable(presearch, tech)) {
405 /* Reqtree requested for particular player and this tech is
406 * unreachable to him/her. */
407 nodes[tech] = NULL;
408 continue;
410 nodes[tech] = new_tree_node();
411 nodes[tech]->is_dummy = FALSE;
412 nodes[tech]->tech = tech;
413 } advance_index_iterate_end;
415 advance_index_iterate(A_FIRST, tech) {
416 struct advance *padvance = valid_advance_by_number(tech);
417 Tech_type_id tech_one, tech_two;
419 if (!padvance) {
420 continue;
422 if (nodes[tech] == NULL) {
423 continue;
426 tech_one = advance_required(tech, AR_ONE);
427 tech_two = advance_required(tech, AR_TWO);
429 if (!show_all && A_NONE != tech_one
430 && A_LAST != tech_two && A_NONE != tech_two
431 && (nodes[tech_one] == NULL || nodes[tech_two] == NULL)) {
432 /* Print only reachable techs. */
433 continue;
436 /* Formerly, we used to remove the redundant requirement nodes (the
437 * technologies already included in the requirements of the other
438 * requirement). However, it doesn't look like a good idea, because
439 * a player can steal any technology independently of the technology
440 * tree. */
441 if (A_NONE != tech_one && A_LAST != tech_two) {
442 add_requirement(nodes[tech], nodes[tech_one]);
443 if (A_NONE != tech_two) {
444 add_requirement(nodes[tech], nodes[tech_two]);
447 } advance_index_iterate_end;
449 /* Copy nodes from local array to dynamically allocated one.
450 * Skip non-existing entries */
451 tree->nodes = fc_calloc(advance_count(), sizeof(*tree->nodes));
452 j = 0;
453 advance_index_iterate(A_FIRST, tech) {
454 if (nodes[tech]) {
455 fc_assert_action(valid_advance_by_number(nodes[tech]->tech), continue);
456 tree->nodes[j++] = nodes[tech];
458 } advance_index_iterate_end;
459 tree->num_nodes = j;
460 tree->layers = NULL;
462 return tree;
465 /*************************************************************************
466 Free all memory used by tech_tree struct
467 *************************************************************************/
468 void destroy_reqtree(struct reqtree *tree)
470 int i;
472 for (i = 0; i < tree->num_nodes; i++) {
473 free(tree->nodes[i]->require);
474 free(tree->nodes[i]->provide);
475 free(tree->nodes[i]);
477 free(tree->nodes);
478 if (tree->layers) {
479 for (i = 0; i < tree->num_layers; i++) {
480 free(tree->layers[i]);
482 if (tree->layer_size) {
483 free(tree->layer_size);
486 free(tree);
489 /*************************************************************************
490 Compute the longest path from this tree_node to the node with
491 no requirements. Store the result in node->layer.
492 *************************************************************************/
493 static int longest_path(struct tree_node *node)
495 int max, i;
497 if (node->layer != -1) {
498 return node->layer;
500 max = -1;
501 for (i = 0; i < node->nrequire; i++) {
502 max = MAX(max, longest_path(node->require[i]));
504 node->layer = max + 1;
505 return node->layer;
508 /*************************************************************************
509 Compute longest_path for all nodes, thus prepare longest path layering
510 *************************************************************************/
511 static void longest_path_layering(struct reqtree *tree)
513 int i;
515 for (i = 0; i < tree->num_nodes; i++) {
516 if (tree->nodes[i]) {
517 longest_path(tree->nodes[i]);
522 /*************************************************************************
523 Find the largest value of layer amongst children of the given node
524 *************************************************************************/
525 static int max_provide_layer(struct tree_node *node)
527 int i;
528 int max = node->layer;
530 for (i = 0; i < node->nprovide; i++) {
531 if (node->provide[i]->layer > max) {
532 max = node->provide[i]->layer;
535 return max;
538 /*************************************************************************
539 Create new tree which has dummy nodes added. The source tree is
540 completely copied, you can freely deallocate it.
541 *************************************************************************/
542 static struct reqtree *add_dummy_nodes(struct reqtree *tree)
544 struct reqtree *new_tree;
545 int num_dummy_nodes = 0;
546 int k, i, j;
548 /* Count dummy nodes to be added */
549 for (i = 0; i < tree->num_nodes; i++) {
550 int mpl;
552 if (tree->nodes[i] == NULL) {
553 continue;
555 mpl = max_provide_layer(tree->nodes[i]);
556 if (mpl > tree->nodes[i]->layer + 1) {
557 num_dummy_nodes += mpl - tree->nodes[i]->layer - 1;
561 /* create new tree */
562 new_tree = fc_malloc(sizeof(*new_tree));
563 new_tree->nodes =
564 fc_malloc(sizeof(new_tree->nodes) *
565 (tree->num_nodes + num_dummy_nodes));
566 new_tree->num_nodes = tree->num_nodes + num_dummy_nodes;
568 /* copy normal nodes */
569 for (i = 0; i < tree->num_nodes; i++) {
570 new_tree->nodes[i] = new_tree_node();
571 new_tree->nodes[i]->is_dummy = FALSE;
572 new_tree->nodes[i]->tech = tree->nodes[i]->tech;
573 new_tree->nodes[i]->layer = tree->nodes[i]->layer;
574 tree->nodes[i]->number = i;
577 /* allocate dummy nodes */
578 for (i = 0; i < num_dummy_nodes; i++) {
579 new_tree->nodes[i + tree->num_nodes] = new_tree_node();
580 new_tree->nodes[i + tree->num_nodes]->is_dummy = TRUE;
582 /* k points to the first unused dummy node */
583 k = tree->num_nodes;
585 for (i = 0; i < tree->num_nodes; i++) {
586 struct tree_node *node = tree->nodes[i];
587 int mpl;
589 fc_assert_action(!node->is_dummy, continue);
591 mpl = max_provide_layer(node);
593 /* if this node will have dummy as ancestors, connect them in a chain */
594 if (mpl > node->layer + 1) {
595 add_requirement(new_tree->nodes[k], new_tree->nodes[i]);
596 for (j = node->layer + 2; j < mpl; j++) {
597 add_requirement(new_tree->nodes[k + j - node->layer - 1],
598 new_tree->nodes[k + j - node->layer - 2]);
600 for (j = node->layer + 1; j < mpl; j++) {
601 new_tree->nodes[k + j - node->layer - 1]->layer = j;
605 /* copy all edges and create edges with dummy nodes */
606 for (j = 0; j < node->nprovide; j++) {
607 int provide_y = node->provide[j]->layer;
609 if (provide_y == node->layer + 1) {
610 /* direct connection */
611 add_requirement(new_tree->nodes[node->provide[j]->number],
612 new_tree->nodes[i]);
613 } else {
614 /* connection through dummy node */
615 add_requirement(new_tree->nodes[node->provide[j]->number],
616 new_tree->nodes[k + provide_y - node->layer - 2]);
620 if (mpl > node->layer + 1) {
621 k += mpl - node->layer - 1;
622 fc_assert(k <= new_tree->num_nodes);
625 new_tree->layers = NULL;
627 return new_tree;
630 /*************************************************************************
631 Calculate layers[] and layer_size[] fields of tree.
632 There should be layer value calculated for each node.
633 Nodes will be put into layers in no particular order.
634 *************************************************************************/
635 static void set_layers(struct reqtree *tree)
637 int i;
638 int num_layers = 0;
640 /* count total number of layers */
641 for (i = 0; i < tree->num_nodes; i++) {
642 num_layers = MAX(num_layers, tree->nodes[i]->layer);
644 num_layers++;
645 tree->num_layers = num_layers;
648 /* Counters for order - order number for the next node in the layer */
649 int T[num_layers];
651 tree->layers = fc_malloc(sizeof(*tree->layers) * num_layers);
652 tree->layer_size = fc_malloc(sizeof(*tree->layer_size) * num_layers);
653 for (i = 0; i < num_layers; i++) {
654 T[i] = 0;
655 tree->layer_size[i] = 0;
657 for (i = 0; i < tree->num_nodes; i++) {
658 tree->layer_size[tree->nodes[i]->layer]++;
661 for (i = 0; i < num_layers; i++) {
662 tree->layers[i] =
663 fc_malloc(sizeof(*tree->layers[i]) * tree->layer_size[i]);
665 for (i = 0; i < tree->num_nodes; i++) {
666 struct tree_node *node = tree->nodes[i];
668 tree->layers[node->layer][T[node->layer]] = node;
669 node->order = T[node->layer];
670 T[node->layer]++;
675 struct node_and_float {
676 struct tree_node *node;
677 float value;
680 /*************************************************************************
681 Comparison function used by barycentric_sort.
682 *************************************************************************/
683 static int cmp_func(const void *_a, const void *_b)
685 const struct node_and_float *a = _a, *b = _b;
687 if (a->value > b->value) {
688 return 1;
690 if (a->value < b->value) {
691 return -1;
693 return 0;
696 /*************************************************************************
697 Simple heuristic: Sort nodes on the given layer by the average x-value
698 of its' parents.
699 *************************************************************************/
700 static void barycentric_sort(struct reqtree *tree, int layer)
702 struct node_and_float T[tree->layer_size[layer]];
703 int i, j;
704 float v;
706 for (i = 0; i < tree->layer_size[layer]; i++) {
707 struct tree_node *node = tree->layers[layer][i];
709 T[i].node = node;
710 v = 0.0;
711 for (j = 0; j < node->nrequire; j++) {
712 v += node->require[j]->order;
714 if (node->nrequire > 0) {
715 v /= (float) node->nrequire;
717 T[i].value = v;
719 qsort(T, tree->layer_size[layer], sizeof(*T),
720 cmp_func);
722 for (i = 0; i < tree->layer_size[layer]; i++) {
723 tree->layers[layer][i] = T[i].node;
724 T[i].node->order = i;
728 /*************************************************************************
729 Calculate number of edge crossings beetwen layer and layer+1
730 *************************************************************************/
731 static int count_crossings(struct reqtree *tree, int layer)
733 int layer1_size = tree->layer_size[layer];
734 int layer2_size = tree->layer_size[layer + 1];
735 int X[layer2_size];
736 int i, j, k;
737 int sum = 0;
739 for (i = 0; i < layer2_size; i++) {
740 X[i] = 0;
743 for (i = 0; i < layer1_size; i++) {
744 struct tree_node *node = tree->layers[layer][i];
746 for (j = 0; j < node->nprovide; j++) {
747 sum += X[node->provide[j]->order];
749 for (j = 0; j < node->nprovide; j++) {
750 for (k = 0; k < node->provide[j]->order; k++) {
751 X[k]++;
756 return sum;
759 /*************************************************************************
760 Swap positions of two nodes on the same layer
761 *************************************************************************/
762 static void swap(struct reqtree *tree, int layer, int order1, int order2)
764 struct tree_node *node1 = tree->layers[layer][order1];
765 struct tree_node *node2 = tree->layers[layer][order2];
767 tree->layers[layer][order1] = node2;
768 tree->layers[layer][order2] = node1;
769 node1->order = order2;
770 node2->order = order1;
773 /*************************************************************************
774 Try to reduce the number of crossings by swapping two nodes and checking
775 if it improves the situation.
776 *************************************************************************/
777 static void improve(struct reqtree *tree)
779 int crossings[tree->num_layers - 1];
780 int i, x1, x2, layer;
782 for (i = 0; i < tree->num_layers - 1; i++) {
783 crossings[i] = count_crossings(tree, i);
786 for (layer = 0; layer < tree->num_layers; layer++) {
787 int layer_size = tree->layer_size[layer];
788 int layer_sum = 0;
790 if (layer > 0) {
791 layer_sum += crossings[layer - 1];
793 if (layer < tree->num_layers - 1) {
794 layer_sum += crossings[layer];
797 for (x1 = 0; x1 < layer_size; x1++) {
798 for (x2 = x1 + 1; x2 < layer_size; x2++) {
799 int new_crossings = 0;
800 int new_crossings_before = 0;
802 swap(tree, layer, x1, x2);
803 if (layer > 0) {
804 new_crossings_before += count_crossings(tree, layer - 1);
806 if (layer < tree->num_layers - 1) {
807 new_crossings += count_crossings(tree, layer);
809 if (new_crossings + new_crossings_before > layer_sum) {
810 swap(tree, layer, x1, x2);
811 } else {
812 layer_sum = new_crossings + new_crossings_before;
813 if (layer > 0) {
814 crossings[layer - 1] = new_crossings_before;
816 if (layer < tree->num_layers - 1) {
817 crossings[layer] = new_crossings;
825 /*************************************************************************
826 Generate optimized tech_tree from current ruleset.
827 You should free it by destroy_reqtree.
829 If pplayer is not NULL, techs unreachable to that player are not shown.
830 *************************************************************************/
831 struct reqtree *create_reqtree(struct player *pplayer, bool show_all)
833 struct reqtree *tree1, *tree2;
834 int i, j;
836 tree1 = create_dummy_reqtree(pplayer, show_all);
837 longest_path_layering(tree1);
838 tree2 = add_dummy_nodes(tree1);
839 destroy_reqtree(tree1);
840 set_layers(tree2);
842 /* It's good heuristics for beginning */
843 for (j = 0; j < 20; j++) {
844 for (i = 0; i < tree2->num_layers; i++) {
845 barycentric_sort(tree2, i);
849 /* Now burn some CPU */
850 for (j = 0; j < 20; j++) {
851 improve(tree2);
854 calculate_diagram_layout(tree2);
856 return tree2;
859 /****************************************************************************
860 Give the dimensions of the reqtree.
861 ****************************************************************************/
862 void get_reqtree_dimensions(struct reqtree *reqtree,
863 int *width, int *height)
865 if (width) {
866 *width = reqtree->diagram_width;
868 if (height){
869 *height = reqtree->diagram_height;
873 /****************************************************************************
874 Return a background color of node's rectangle
875 ****************************************************************************/
876 static enum color_std node_color(struct tree_node *node)
878 if (!node->is_dummy) {
879 struct research *research = research_get(client_player());
881 if (!research) {
882 return COLOR_REQTREE_KNOWN;
885 if (!research_invention_reachable(research, node->tech)) {
886 return COLOR_REQTREE_UNREACHABLE;
889 if (!research_invention_gettable(research, node->tech, TRUE)) {
890 if (research_goal_tech_req(research, research->tech_goal, node->tech)
891 || node->tech == research->tech_goal) {
892 return COLOR_REQTREE_GOAL_NOT_GETTABLE;
893 } else {
894 return COLOR_REQTREE_NOT_GETTABLE;
898 if (research->researching == node->tech) {
899 return COLOR_REQTREE_RESEARCHING;
902 if (TECH_KNOWN == research_invention_state(research, node->tech)) {
903 return COLOR_REQTREE_KNOWN;
906 if (research_goal_tech_req(research, research->tech_goal, node->tech)
907 || node->tech == research->tech_goal) {
908 if (TECH_PREREQS_KNOWN == research_invention_state(research,
909 node->tech)) {
910 return COLOR_REQTREE_GOAL_PREREQS_KNOWN;
911 } else {
912 return COLOR_REQTREE_GOAL_UNKNOWN;
916 if (TECH_PREREQS_KNOWN == research_invention_state(research,
917 node->tech)) {
918 return COLOR_REQTREE_PREREQS_KNOWN;
921 return COLOR_REQTREE_UNKNOWN;
922 } else {
923 return COLOR_REQTREE_BACKGROUND;
929 /****************************************************************************
930 Return the type for an edge between two nodes
931 if node is a dummy, dest_node can be NULL
932 ****************************************************************************/
933 static enum reqtree_edge_type get_edge_type(struct tree_node *node,
934 struct tree_node *dest_node)
936 struct research *research = research_get(client_player());
938 if (dest_node == NULL) {
939 /* assume node is a dummy */
940 dest_node = node;
943 /* find the required tech */
944 while (node->is_dummy) {
945 fc_assert(node->nrequire == 1);
946 node = node->require[0];
949 /* find destination advance by recursing in dest_node->provide[]
950 * watch out: recursion */
951 if (dest_node->is_dummy) {
952 enum reqtree_edge_type sum_type = REQTREE_EDGE;
953 int i;
955 fc_assert(dest_node->nprovide > 0);
956 for (i = 0; i < dest_node->nprovide; ++i) {
957 enum reqtree_edge_type type = get_edge_type(node, dest_node->provide[i]);
958 switch (type) {
959 case REQTREE_ACTIVE_EDGE:
960 case REQTREE_GOAL_EDGE:
961 return type;
962 case REQTREE_KNOWN_EDGE:
963 case REQTREE_READY_EDGE:
964 sum_type = type;
965 break;
966 default:
967 /* no change */
968 break;
971 return sum_type;
974 if (!research) {
975 /* Global observer case */
976 return REQTREE_KNOWN_EDGE;
979 if (research->researching == dest_node->tech) {
980 return REQTREE_ACTIVE_EDGE;
983 if (research_goal_tech_req(research, research->tech_goal, dest_node->tech)
984 || dest_node->tech == research->tech_goal) {
985 return REQTREE_GOAL_EDGE;
988 if (TECH_KNOWN == research_invention_state(research, node->tech)) {
989 if (TECH_KNOWN == research_invention_state(research, dest_node->tech)) {
990 return REQTREE_KNOWN_EDGE;
991 } else {
992 return REQTREE_READY_EDGE;
996 return REQTREE_EDGE;
999 /****************************************************************************
1000 Return a stroke color for an edge between two nodes
1001 if node is a dummy, dest_node can be NULL
1002 ****************************************************************************/
1003 static enum color_std edge_color(struct tree_node *node,
1004 struct tree_node *dest_node)
1006 enum reqtree_edge_type type = get_edge_type(node, dest_node);
1007 switch (type) {
1008 case REQTREE_ACTIVE_EDGE:
1009 return COLOR_REQTREE_RESEARCHING;
1010 case REQTREE_GOAL_EDGE:
1011 return COLOR_REQTREE_GOAL_UNKNOWN;
1012 case REQTREE_KNOWN_EDGE:
1013 /* using "text" black instead of "known" white/ground/green */
1014 return COLOR_REQTREE_TEXT;
1015 case REQTREE_READY_EDGE:
1016 return COLOR_REQTREE_PREREQS_KNOWN;
1017 default:
1018 return COLOR_REQTREE_EDGE;
1022 /****************************************************************************
1023 Draw the reqtree diagram!
1025 This draws the given portion of the reqtree diagram (given by
1026 (tt_x,tt_y) and (w,h) onto the canvas at position (canvas_x, canvas_y).
1027 ****************************************************************************/
1028 void draw_reqtree(struct reqtree *tree, struct canvas *pcanvas,
1029 int canvas_x, int canvas_y,
1030 int tt_x, int tt_y, int w, int h)
1032 int i, j, k;
1033 int swidth, sheight;
1034 struct sprite* sprite;
1035 struct color *color;
1037 /* draw the diagram */
1038 for (i = 0; i < tree->num_layers; i++) {
1039 for (j = 0; j < tree->layer_size[i]; j++) {
1040 struct tree_node *node = tree->layers[i][j];
1041 int startx, starty, endx, endy, width, height;
1043 startx = node->node_x;
1044 starty = node->node_y;
1045 width = node->node_width;
1046 height = node->node_height;
1048 if (node->is_dummy) {
1049 /* Use the same layout as lines for dummy nodes */
1050 canvas_put_line(pcanvas,
1051 get_color(tileset, edge_color(node, NULL)),
1052 LINE_GOTO,
1053 startx, starty, width, 0);
1054 } else {
1055 const char *text = research_advance_name_translation
1056 (research_get(client_player()), node->tech);
1057 int text_w, text_h;
1058 int icon_startx;
1060 canvas_put_rectangle(pcanvas,
1061 get_color(tileset, COLOR_REQTREE_BACKGROUND),
1062 startx, starty, width, height);
1064 /* Print color rectangle with text inside. */
1065 canvas_put_rectangle(pcanvas, get_color(tileset, node_color(node)),
1066 startx + 1, starty + 1,
1067 width - 2, height - 2);
1068 /* The following code is similar to the one in
1069 * node_rectangle_minimum_size(). If you change something here,
1070 * change also node_rectangle_minimum_size().
1073 get_text_size(&text_w, &text_h, FONT_REQTREE_TEXT, text);
1075 canvas_put_text(pcanvas,
1076 startx + (width - text_w) / 2,
1077 starty + 4,
1078 FONT_REQTREE_TEXT,
1079 get_color(tileset, COLOR_REQTREE_TEXT),
1080 text);
1081 icon_startx = startx + 5;
1083 if (gui_options.reqtree_show_icons) {
1084 unit_type_iterate(unit) {
1085 if (advance_number(unit->require_advance) != node->tech) {
1086 continue;
1088 sprite = get_unittype_sprite(tileset, unit, direction8_invalid());
1089 get_sprite_dimensions(sprite, &swidth, &sheight);
1090 canvas_put_sprite_full(pcanvas,
1091 icon_startx,
1092 starty + text_h + 4
1093 + (height - text_h - 4 - sheight) / 2,
1094 sprite);
1095 icon_startx += swidth + 2;
1096 } unit_type_iterate_end;
1098 improvement_iterate(pimprove) {
1099 requirement_vector_iterate(&(pimprove->reqs), preq) {
1100 if (VUT_ADVANCE == preq->source.kind
1101 && advance_number(preq->source.value.advance) == node->tech) {
1102 sprite = get_building_sprite(tileset, pimprove);
1103 /* Improvement icons are not guaranteed to exist */
1104 if (sprite) {
1105 get_sprite_dimensions(sprite, &swidth, &sheight);
1106 canvas_put_sprite_full(pcanvas,
1107 icon_startx,
1108 starty + text_h + 4
1109 + (height - text_h - 4 - sheight) / 2,
1110 sprite);
1111 icon_startx += swidth + 2;
1114 } requirement_vector_iterate_end;
1115 } improvement_iterate_end;
1117 governments_iterate(gov) {
1118 requirement_vector_iterate(&(gov->reqs), preq) {
1119 if (VUT_ADVANCE == preq->source.kind
1120 && advance_number(preq->source.value.advance) == node->tech) {
1121 sprite = get_government_sprite(tileset, gov);
1122 get_sprite_dimensions(sprite, &swidth, &sheight);
1123 canvas_put_sprite_full(pcanvas,
1124 icon_startx,
1125 starty + text_h + 4
1126 + (height - text_h - 4 - sheight) / 2,
1127 sprite);
1128 icon_startx += swidth + 2;
1130 } requirement_vector_iterate_end;
1131 } governments_iterate_end;
1135 /* Draw all outgoing edges */
1136 startx = node->node_x + node->node_width;
1137 starty = node->node_y + node->node_height / 2;
1138 for (k = 0; k < node->nprovide; k++) {
1139 struct tree_node *dest_node = node->provide[k];
1140 color = get_color(tileset, edge_color(node, dest_node));
1142 endx = dest_node->node_x;
1143 endy = dest_node->node_y + dest_node->node_height / 2;
1145 if (gui_options.reqtree_curved_lines) {
1146 canvas_put_curved_line(pcanvas, color, LINE_GOTO,
1147 startx, starty, endx - startx,
1148 endy - starty);
1149 } else {
1150 canvas_put_line(pcanvas, color, LINE_GOTO,
1151 startx, starty, endx - startx,
1152 endy - starty);
1159 /****************************************************************************
1160 Return the tech ID at the given position of the reqtree (or A_NONE).
1161 ****************************************************************************/
1162 Tech_type_id get_tech_on_reqtree(struct reqtree *tree, int x, int y)
1164 int i;
1166 for (i = 0; i < tree->num_nodes; i++) {
1167 struct tree_node *node = tree->nodes[i];
1169 if (node->is_dummy) {
1170 continue;
1172 if (node->node_x <= x && node->node_y <= y
1173 && node->node_x + node->node_width > x
1174 && node->node_y + node->node_height > y) {
1175 return node->tech;
1178 return A_NONE;
1181 /****************************************************************************
1182 Return the position of the given tech on the reqtree. Return TRUE iff
1183 it was found.
1184 ****************************************************************************/
1185 bool find_tech_on_reqtree(struct reqtree *tree, Tech_type_id tech,
1186 int *x, int *y, int *w, int *h)
1188 int i;
1190 for (i = 0; i < tree->num_nodes; i++) {
1191 struct tree_node *node = tree->nodes[i];
1193 if (!node->is_dummy && node->tech == tech) {
1194 if (x) {
1195 *x = node->node_x;
1197 if (y) {
1198 *y = node->node_y;
1200 if (w) {
1201 *w = node->node_width;
1203 if (h) {
1204 *h = node->node_height;
1206 return TRUE;
1209 return FALSE;