3 ; You should not modify this file except to make bugfixes or
4 ; for other "maintenance". If you want to make custom changes
5 ; you should create a new datadir subdirectory and copy this file
6 ; into that directory, and then modify that copy. Then use the
7 ; command "rulesetdir <mysubdir>" in the server to have freeciv
8 ; use your new customized file.
11 description="Sandbox cities data for Freeciv"
12 options="+Freeciv-2.6-ruleset"
14 ; /* <-- avoid gettext warnings
16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
18 ; requirements for that specialist are met.
20 ; Below are the entries for the specialists, one per specialist type.
21 ; The tag name (in [specialist_*]) doesn't matter so long as it's unique.
22 ; For each specialist the following fields may be set:
25 ; name = translatable (plural) name as seen by user
26 ; rule_name = (optional) name for savegames, rulesets etc; if not
27 ; present, 'name' is used. Since the name used in savegames
28 ; must not change, this is used when renaming a specialist
29 ; after a ruleset has been released. (The original specialist
30 ; names in the default ruleset were not designed to be
32 ; short_name = one-character "short name" used (for instance) in cityrep;
33 ; should be first character/abbrevation of "name"
34 ; graphic_alt = fallback graphic tag in case the specialist graphic isn't
35 ; found. Example value: "specialist.scientist_0"
36 ; The specialist graphic allow different images based on
37 ; citizen number. The alt tag don't. To use another
38 ; specialist's tag use specialist.<otherrulename>_<number>.
39 ; reqs = requirements to have the specialist pick (see
40 ; effects.ruleset and README.effects for help on requirements)
41 ; helptext = optional help text string; should escape all raw newlines
42 ; so that xgettext parsing works
44 ; */ <-- avoid gettext warnings
47 name = _("Entertainers")
49 short_name = _("?Elvis:E")
51 { "type", "name", "range"
55 Each entertainer produces two luxury points for their city per turn, \
56 increasing to three once any player has built Shakespeare's Theater. \
57 See the section on Happiness for the effects of luxury points.\
60 [specialist_scientist]
61 name = _("Scientists")
62 rule_name = "scientist"
63 short_name = _("?Scientist:S")
65 { "type", "name", "range"
69 Each scientist adds two points to your empire's research output \
70 per turn, increasing to three once any player has built Darwin's \
77 short_name = _("?Taxman:T")
79 { "type", "name", "range"
83 Each tax collector produces two extra gold for your treasury \
84 per turn, increasing to three once any player has built \
85 A.Smith's Trading Co.\
89 add_to_size_limit = 8 ; cities >= this cannot be added to.
90 angry_citizens = TRUE ; set to FALSE to disable angry citizens
91 celebrate_size_limit = 3 ; cities >= can celebrate
93 changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
94 ;forced_science = 0 ; set these fields when changeable_tax is turned off
98 vision_reveal_tiles = TRUE ; civ1 & 2 default FALSE
100 pop_report_zeroes = 4 ; Population in reports in tens of thousands
103 nationality = TRUE ; account for the nationality of the citizens
104 convert_speed = 50 ; base probability 50/1000 -> once every 20 turns
105 partisans_pct = 75 ; percentage of own nationality to inspire partisans
106 ; if 0, original city owner information is used instead