Expanded my entry in contributors.txt.
[fpdb-dooglus.git] / pyfpdb / Mucked.py
blob0e5def5a29f229eda6dc77b8683919c154f74e18
1 #!/usr/bin/env python
2 # -*- coding: utf-8 -*-
3 """Mucked.py
5 Mucked cards display for FreePokerTools HUD.
6 """
7 # Copyright 2008-2011, Ray E. Barker
8 #
9 # This program is free software; you can redistribute it and/or modify
10 # it under the terms of the GNU General Public License as published by
11 # the Free Software Foundation; either version 2 of the License, or
12 # (at your option) any later version.
14 # This program is distributed in the hope that it will be useful,
15 # but WITHOUT ANY WARRANTY; without even the implied warranty of
16 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 # GNU General Public License for more details.
19 # You should have received a copy of the GNU General Public License
20 # along with this program; if not, write to the Free Software
21 # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 ########################################################################
25 # to do
27 # Standard Library modules
28 #import sys
29 #import pprint
31 # pyGTK modules
32 #import pygtk
33 import gtk
34 import gobject
36 # FreePokerTools modules
37 #import Configuration
38 #import Database
39 import Card
41 class Aux_Window(object):
42 def __init__(self, hud, params, config):
43 self.hud = hud
44 self.params = params
45 self.config = config
47 # Override these methods as needed
48 def update_data(self, *args): pass
49 def update_gui(self, *args): pass
50 def create(self, *args): pass
51 def relocate(self, *args): pass
52 def save_layout(self, *args): pass
53 def update_card_positions(self, *args): pass
54 def destroy(self):
55 try:
56 self.container.destroy()
57 except:
58 pass
60 ############################################################################
61 # Some utility routines useful for Aux_Windows
63 def get_card_images(self):
65 card_images = 53 * [0]
66 suits = ('s', 'h', 'd', 'c')
67 ranks = (14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2)
68 deckimg = self.params['deck']
69 try:
70 pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(deckimg))
71 except:
72 #FIXME: this can't be right? /usr will not exist on windows
73 stockpath = '/usr/share/python-fpdb/' + deckimg
74 pb = gtk.gdk.pixbuf_new_from_file(stockpath)
76 for j in range(0, 13):
77 for i in range(0, 4):
78 card_images[Card.cardFromValueSuit(ranks[j], suits[i])] = self.cropper(pb, i, j)
79 temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
80 # also pick out a card back and store in [0]
81 card_images[0] = self.cropper(pb, 2, 13)
82 return(card_images)
83 # cards are 30 wide x 42 high
85 def cropper(self, pb, i, j):
86 """Crop out a card image given an FTP deck and the i, j position."""
87 temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
88 pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
89 return temp_pb
91 def has_cards(self, cards):
92 """Returns the number of cards in the list."""
93 n = 0
94 for c in cards:
95 if c != None and c > 0: n = n + 1
96 return n
98 def get_id_from_seat(self, seat):
99 """Determine player id from seat number, given stat_dict."""
100 for id, dict in self.hud.stat_dict.iteritems():
101 if seat == dict['seat']:
102 return id
103 return None
105 class Stud_mucked(Aux_Window):
106 def __init__(self, hud, config, params):
108 self.hud = hud # hud object that this aux window supports
109 self.config = config # configuration object for this aux window to use
110 self.params = params # hash aux params from config
112 try:
113 site_params = self.config.get_site_parameters(self.hud.site)
114 self.hero = site_params['screen_name']
115 except:
116 self.hero = ''
118 self.mucked_list = Stud_list(self, params, config, self.hero)
119 self.mucked_cards = Stud_cards(self, params, config)
120 self.mucked_list.mucked_cards = self.mucked_cards
122 def create(self):
124 self.container = gtk.Window()
125 self.vbox = gtk.VBox()
126 self.container.add(self.vbox)
127 self.container.set_title(self.hud.table.name)
129 self.mucked_list.create(self.vbox)
130 self.mucked_cards.create(self.vbox)
131 self.container.show_all()
133 def update_data(self, new_hand_id, db_connection):
134 # uncomment next line when action is available in the db
135 # self.mucked_cards.update_data(new_hand_id, db_connection)
136 self.mucked_list.update_data(new_hand_id, db_connection)
138 def update_gui(self, new_hand_id):
139 self.mucked_cards.update_gui(new_hand_id)
140 self.mucked_list.update_gui(new_hand_id)
142 class Stud_list:
143 def __init__(self, parent, params, config, hero):
145 self.parent = parent
146 self.params = params
147 self.config = config
148 self.hero = hero
150 def create(self, container):
151 # set up a scrolled window to hold the listbox
152 self.container = container
153 self.scrolled_window = gtk.ScrolledWindow()
154 self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
155 self.container.add(self.scrolled_window)
157 # create a ListStore to use as the model
158 self.liststore = gtk.ListStore(str, str, str, str)
159 self.treeview = gtk.TreeView(self.liststore)
160 self.tvcolumn0 = gtk.TreeViewColumn('HandID')
161 self.tvcolumn1 = gtk.TreeViewColumn('Cards')
162 self.tvcolumn2 = gtk.TreeViewColumn('Net')
163 self.tvcolumn3 = gtk.TreeViewColumn('Winner')
165 # add tvcolumn to treeview
166 self.treeview.append_column(self.tvcolumn0)
167 self.treeview.append_column(self.tvcolumn1)
168 self.treeview.append_column(self.tvcolumn2)
169 self.treeview.append_column(self.tvcolumn3)
171 # create a CellRendererText to render the data
172 self.cell = gtk.CellRendererText()
174 # add the cell to the tvcolumn and allow it to expand
175 self.tvcolumn0.pack_start(self.cell, True)
176 self.tvcolumn1.pack_start(self.cell, True)
177 self.tvcolumn2.pack_start(self.cell, True)
178 self.tvcolumn3.pack_start(self.cell, True)
179 self.tvcolumn0.add_attribute(self.cell, 'text', 0)
180 self.tvcolumn1.add_attribute(self.cell, 'text', 1)
181 self.tvcolumn2.add_attribute(self.cell, 'text', 2)
182 self.tvcolumn3.add_attribute(self.cell, 'text', 3)
183 # resize the cols if nec
184 self.tvcolumn0.set_resizable(True)
185 self.tvcolumn1.set_resizable(True)
186 self.tvcolumn2.set_resizable(True)
187 self.tvcolumn3.set_resizable(True)
188 self.treeview.connect("row-activated", self.activated_event)
190 self.scrolled_window.add_with_viewport(self.treeview)
192 def activated_event(self, path, column, data=None):
193 pass
194 # sel = self.treeview.get_selection()
195 # (model, iter) = sel.get_selected()
196 # self.mucked_cards.update_data(model.get_value(iter, 0))
197 # self.mucked_cards.update_gui(model.get_value(iter, 0))
199 def update_data(self, new_hand_id, db_connection):
200 """Updates the data needed for the list box."""
202 # db_connection = Database.Database(self.config, 'fpdb', '')
203 self.winners = db_connection.get_winners_from_hand(new_hand_id)
204 pot = 0
205 winners = ''
206 for player in self.winners.keys():
207 pot = pot + int(self.winners[player])
208 if not winners == '':
209 winners = winners + ", "
210 winners = winners + player
211 pot_dec = "%.2f" % (float(pot)/100)
213 hero_cards = self.get_hero_cards(self.parent.hero, self.parent.hud.cards)
214 self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), )
216 def get_hero_cards(self, hero, cards):
217 """Formats the hero cards for inclusion in the tree."""
218 trans = ('0', 'A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
219 if hero == '':
220 return "xxxxxx"
221 else:
222 # find the hero's seat from the stat_dict
223 for stat in self.parent.hud.stat_dict.itervalues():
224 if stat['screen_name'] == hero:
225 return Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][0]) +\
226 Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][1]) +\
227 Card.valueSuitFromCard(self.parent.hud.cards[stat['seat']][2])
228 return "xxxxxx"
230 def update_gui(self, new_hand_id):
231 iter = self.liststore.append(self.info_row[0])
232 sel = self.treeview.get_selection()
233 #sel.select_iter(iter)
235 vadj = self.scrolled_window.get_vadjustment()
236 #vadj.set_value(vadj.upper)
238 class Stud_cards:
239 def __init__(self, parent, params, config):
241 self.parent = parent
242 self.params = params
243 self.config = config
244 # self.db_name = db_name
246 self.card_images = self.parent.get_card_images()
247 self.seen_cards = {}
248 self.grid_contents = {}
249 self.eb = {}
251 self.rows = 8
252 self.cols = 7
254 def create(self, container):
255 self.container = container
256 self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
258 for r in range(0, self.rows):
259 for c in range(0, self.cols):
260 self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[(0)])
261 self.eb[(c, r)]= gtk.EventBox()
263 # set up the contents for the cells
264 for r in range(0, self.rows):
265 self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1))
266 self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1))
267 self.grid_contents[( 1, r)].set_property("width-chars", 12)
268 self.grid_contents[( 4, r)] = gtk.Label("-")
269 self.grid_contents[( 9, r)] = gtk.Label("-")
270 self.grid_contents[( 2, r)] = self.eb[( 0, r)]
271 self.grid_contents[( 3, r)] = self.eb[( 1, r)]
272 self.grid_contents[( 5, r)] = self.eb[( 2, r)]
273 self.grid_contents[( 6, r)] = self.eb[( 3, r)]
274 self.grid_contents[( 7, r)] = self.eb[( 4, r)]
275 self.grid_contents[( 8, r)] = self.eb[( 5, r)]
276 self.grid_contents[(10, r)] = self.eb[( 6, r)]
277 for c in range(0, self.cols):
278 self.eb[(c, r)].add(self.seen_cards[(c, r)])
280 # add the cell contents to the table
281 for c in range(0, self.cols + 4):
282 for r in range(0, self.rows):
283 self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
285 self.container.add(self.grid)
287 def update_data(self, new_hand_id, db_connection):
288 self.tips = []
289 action = db_connection.get_action_from_hand(new_hand_id)
290 for street in action:
291 temp = ''
292 for act in street:
293 temp = temp + act[0] + " " + act[1] + "s "
294 if act[2] > 0:
295 if act[2]%100 > 0:
296 temp = temp + "%4.2f\n" % (float(act[2])/100)
297 else:
298 temp = temp + "%d\n" % (act[2]/100)
299 else:
300 temp = temp + "\n"
301 self.tips.append(temp)
303 def update_gui(self, new_hand_id):
304 self.clear()
305 for c, cards in self.parent.hud.cards.iteritems():
306 if c == 'common': continue
307 self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
308 for i in ((0, cards[0]), (1, cards[1]), (2, cards[2]), (3, cards[3]),
309 (4, cards[4]), (5, cards[5]), (6, cards[6])):
310 if not i[1] == 0:
311 self.seen_cards[(i[0], c - 1)]. \
312 set_from_pixbuf(self.card_images[i[1]])
313 ## action in tool tips for 3rd street cards
314 for c in (0, 1, 2):
315 for r in range(0, self.rows):
316 #self.eb[(c, r)].set_tooltip_text(self.tips[0])
317 pass
319 # action in tools tips for later streets
320 round_to_col = (0, 3, 4, 5, 6)
321 #for round in range(1, len(self.tips)):
322 # for r in range(0, self.rows):
323 # self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round])
325 def get_screen_name(self, seat_no):
326 """Gets and returns the screen name from stat_dict, given seat number."""
327 for k in self.parent.hud.stat_dict.keys():
328 if self.parent.hud.stat_dict[k]['seat'] == seat_no:
329 return self.parent.hud.stat_dict[k]['screen_name']
330 return _("No Name")
332 def clear(self):
333 for r in range(0, self.rows):
334 self.grid_contents[(1, r)].set_text(" ")
335 for c in range(0, 7):
336 self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[0])
337 self.eb[(c, r)].set_tooltip_text('')
339 class Seat_Window(gtk.Window):
340 """Subclass gtk.Window for the seat windows."""
341 def __init__(self, aw = None):
342 super(Seat_Window, self).__init__()
343 self.aw = aw
345 class Aux_Seats(Aux_Window):
346 """A super class to display an aux_window at each seat."""
348 def __init__(self, hud, config, params):
349 self.hud = hud # hud object that this aux window supports
350 self.config = config # configuration object for this aux window to use
351 self.params = params # dict aux params from config
352 self.positions = {} # dict of window positions
353 self.displayed = False # the seat windows are displayed
354 self.uses_timer = False # the Aux_seats object uses a timer to control hiding
355 self.timer_on = False # bool = Ture if the timeout for removing the cards is on
357 self.aw_window_type = Seat_Window
359 # placeholders that should be overridden--so we don't throw errors
360 def create_contents(self): pass
361 def update_contents(self): pass
363 def update_card_positions(self):
364 # self.adj does not exist until .create() has been run
365 try:
366 adj = self.adj
367 except AttributeError:
368 return
369 loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
370 width = self.hud.table.width
371 height = self.hud.table.height
373 for i in (range(1, self.hud.max + 1) + ['common']):
374 if i == 'common':
375 (x, y) = self.params['layout'][self.hud.max].common
376 else:
377 (x, y) = loc[adj[i]]
378 # self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
379 self.positions[i] = self.card_positions(x, self.hud.table.x, y , self.hud.table.y)
380 self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
382 def create(self):
383 self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
384 loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
386 self.m_windows = {} # windows to put the card images in
387 width = self.hud.table.width
388 height = self.hud.table.height
389 for i in (range(1, self.hud.max + 1) + ['common']):
390 if i == 'common':
391 (x, y) = self.params['layout'][self.hud.max].common
392 else:
393 (x, y) = loc[self.adj[i]]
394 self.m_windows[i] = self.aw_window_type(self)
395 self.m_windows[i].set_decorated(False)
396 self.m_windows[i].set_property("skip-taskbar-hint", True)
397 self.m_windows[i].set_transient_for(self.hud.main_window) # FIXME: shouldn't this be the table window??
398 self.m_windows[i].set_focus_on_map(False)
399 self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
400 # self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
401 self.positions[i] = self.card_positions(x, self.hud.table.x, y , self.hud.table.y)
402 self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
403 if self.params.has_key('opacity'):
404 self.m_windows[i].set_opacity(float(self.params['opacity']))
406 # the create_contents method is supplied by the subclass
407 self.create_contents(self.m_windows[i], i)
409 self.m_windows[i].show_all()
410 if self.uses_timer:
411 self.m_windows[i].hide()
414 def card_positions(self, x, table_x, y, table_y):
415 _x = int(x) + int(table_x)
416 _y = int(y) + int(table_y)
417 return (_x, _y)
420 def update_gui(self, new_hand_id):
421 """Update the gui, LDO."""
422 for i in self.m_windows.keys():
423 self.update_contents(self.m_windows[i], i)
425 # Methods likely to be of use for any Seat_Window implementation
426 def destroy(self):
427 """Destroy all of the seat windows."""
428 try:
429 for i in self.m_windows.keys():
430 self.m_windows[i].destroy()
431 del(self.m_windows[i])
432 except AttributeError:
433 pass
435 # Methods likely to be useful for mucked card windows (or similar) only
436 def hide(self):
437 """Hide the seat windows."""
438 for (i, w) in self.m_windows.iteritems():
439 w.hide()
440 self.displayed = False
442 def save_layout(self, *args):
443 """Save new layout back to the aux element in the config file."""
444 new_locs = {}
445 # print "adj =", self.adj
446 witdh = self.hud.table.width
447 height = self.hud.table.height
448 for (i, pos) in self.positions.iteritems():
449 if i != 'common':
450 # new_locs[self.adj[int(i)]] = ((pos[0] - self.hud.table.x) * 1000 / witdh, (pos[1] - self.hud.table.y) * 1000 / height)
451 new_locs[self.adj[int(i)]] = ((pos[0] - self.hud.table.x), (pos[1] - self.hud.table.y) )
452 else:
453 # new_locs[i] = ((pos[0] - self.hud.table.x) * 1000 / witdh, (pos[1] - self.hud.table.y) * 1000 / height)
454 new_locs[i] = ((pos[0] - self.hud.table.x), (pos[1] - self.hud.table.y))
455 self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
457 def configure_event_cb(self, widget, event, i, *args):
458 self.positions[i] = widget.get_position()
459 # self.rel_positions[i] = (self.positions[i][0] - self.hud.table.x, self.positions[i][1] - self.hud.table.y)
461 class Flop_Mucked(Aux_Seats):
462 """Aux_Window class for displaying mucked cards for flop games."""
464 def __init__(self, hud, config, params):
465 super(Flop_Mucked, self).__init__(hud, config, params)
466 self.card_images = self.get_card_images()
467 self.uses_timer = True # this Aux_seats object uses a timer to control hiding
469 def create_contents(self, container, i):
470 """Create the widgets for showing the contents of the Aux_seats window."""
471 container.eb = gtk.EventBox()
472 container.eb.connect("button_press_event", self.button_press_cb)
473 container.add(container.eb)
474 container.seen_cards = gtk.image_new_from_pixbuf(self.card_images[0])
475 container.eb.add(container.seen_cards)
477 def update_contents(self, container, i):
478 if not self.hud.cards.has_key(i): return
479 cards = self.hud.cards[i]
480 n_cards = self.has_cards(cards)
481 if n_cards > 1:
483 # scratch is a working pixbuf, used to assemble the image
484 scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
485 int(self.params['card_wd'])*n_cards,
486 int(self.params['card_ht']))
487 x = 0 # x coord where the next card starts in scratch
488 for card in cards:
489 # concatenate each card image to scratch
490 if card == None or card ==0:
491 break
492 self.card_images[card].copy_area(0, 0,
493 int(self.params['card_wd']), int(self.params['card_ht']),
494 scratch, x, 0)
495 x = x + int(self.params['card_wd'])
496 container.seen_cards.set_from_pixbuf(scratch)
497 container.resize(1,1)
498 container.show()
499 container.move(self.positions[i][0], self.positions[i][1]) # here is where I move back
500 self.displayed = True
501 if i != "common":
502 id = self.get_id_from_seat(i)
503 # sc: had KeyError here with new table so added id != None test as a guess:
504 if id is not None:
505 self.m_windows[i].eb.set_tooltip_text(self.hud.stat_dict[id]['screen_name'])
507 def update_gui(self, new_hand_id):
508 """Prepare and show the mucked cards."""
509 if self.displayed: self.hide()
511 # See how many players showed a hand. Skip if only 1 shows (= hero)
512 n_sd = 0
513 for (i, cards) in self.hud.cards.iteritems():
514 n_cards = self.has_cards(cards)
515 if n_cards > 0 and i != 'common':
516 n_sd = n_sd + 1
517 if n_sd < 2:
518 return
520 super(Flop_Mucked, self).update_gui(new_hand_id)
522 if self.displayed and float(self.params['timeout']) > 0:
523 self.timer_on = True
524 gobject.timeout_add(int(1000*float(self.params['timeout'])), self.timed_out)
526 def timed_out(self):
527 # this is the callback from the timeout
529 # if timer_on is False the user has cancelled the timer with a click
530 # so just return False to cancel the timer
531 if not self.timer_on:
532 return False
533 else:
534 self.hide()
535 return False
537 def button_press_cb(self, widget, event, *args):
538 """Handle button clicks in the event boxes."""
540 # shift-any button exposes all the windows and turns off the timer
541 if event.state & gtk.gdk.SHIFT_MASK:
542 self.timer_on = False
543 self.expose_all()
544 return
546 if event.button == 3: # right button event
547 pass
549 elif event.button == 2: # middle button event
550 if self.timer_on == True:
551 self.timer_on = False
552 else:
553 self.timer_on = False
554 self.hide()
556 elif event.button == 1: # left button event
557 window = widget.get_parent()
558 window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
560 def expose_all(self):
561 for (i, cards) in self.hud.cards.iteritems():
562 self.m_windows[i].show()
563 self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
564 self.displayed = True