2 #ifndef _F_MENU_BUTTON_H_
3 #define _F_MENU_BUTTON_H_
5 #include <F_Text_Display.H>
12 class F_Menu_Button : public F_Menu {
16 bool handle(F_Event_t &ev);
18 static void f_menu_button_cb(F_Button *b, void *d) {
19 F_Menu_Button *mb = (F_Menu_Button *) d;
21 case F_BUTTON_PRESSED:
23 mb->state_ = F_BUTTON_ON_FOCUS;
33 F_Menu_Button(F_Box_Type_t btype, coord_t x, coord_t y, dim_t w, dim_t h,
34 const char *label = 0) : F_Menu(x, y, w, h, label) {
35 b_ = new F_Button(F_UP_BOX, x, y, w, h, label);
36 b_->callback((F_Callback *)f_menu_button_cb, this);
37 b_->when(F_WHEN_NOT_CHANGED);
40 ~F_Menu_Button() { delete b_; }