Added another quality-controller, many small fixes.
[fic.git] / matrixUtil.h
blobd748bf77e196a562ed971e5e07cea6b2910d7b13
1 #ifndef MATRIXUTIL_HEADER_
2 #define MATRIXUTIL_HEADER_
4 #include "debug.h"
7 /** A simple structure representing a rectangle */
8 struct Block {
9 short x0, y0, xend, yend;
11 int width() const { return xend-x0; }
12 int height() const { return yend-y0; }
13 int size() const { return width()*height(); }
15 bool contains(short x,short y) const
16 { return x0<=x && x<xend && y0<=y && y<yend; }
18 Block() {}
19 Block(short x0_,short y0_,short xend_,short yend_)
20 : x0(x0_), y0(y0_), xend(xend_), yend(yend_) {}
23 //// Matrix templates
25 /** A simple generic template for matrices of fixed size, uses shallow copying
26 * and manual memory management */
27 template<class T,class I=PtrInt> struct MatrixSlice {
28 typedef MatrixSlice<const T,I> Const; ///< the class is convertible to Const type
30 T *start; ///< pointer to the top-left pixel
31 I colSkip; ///< how many pixels to skip to get in the next column
33 /** Initializes an empty slice */
34 MatrixSlice(): start(0) {}
36 /** Creates a shallow copy (deleting one destroys all copies) */
37 MatrixSlice(const MatrixSlice &m): start(m.start), colSkip(m.colSkip) {}
39 /** Converts to a matrix of constant objects (shallow copy) */
40 operator Const() const {
41 Const result;
42 result.start= start;
43 result.colSkip= colSkip;
44 return result;
47 /** Indexing operator - returns pointer to a column */
48 T* operator[](I column) {
49 ASSERT( isValid() );
50 return start+column*colSkip;
52 /** Const version of indexing operator - doesn't allow to change the elements */
53 const T* operator[](I column) const {
54 return constCast(*this)[column];
57 /** Reallocates the matrix for a new size. If \p memory parameter is given,
58 * it is used for storage (the user is responsible that the matrix fits in it, etc.) */
59 void allocate( I width, I height, T *memory=0 ) {
60 ASSERT( width>0 && height>0 );
61 free();
62 start= memory ? memory : new T[width*height];
63 colSkip= height;
65 /** Releases the memory */
66 void free() {
67 delete[] start;
68 start= 0;
70 /** Returns whether the matrix is allocated (and thus usable for indexing) */
71 bool isValid() const {
72 return start;
75 /** Fills a submatrix of a valid matrix with a value */
76 void fillSubMatrix(const Block &block,T value) {
77 ASSERT( isValid() );
78 // compute begin and end column starts
79 T *begin= start+block.y0+colSkip*block.x0
80 , *end= start+block.y0+colSkip*block.xend;
81 // fill the columns
82 for (T *it= begin; it!=end; it+= colSkip)
83 std::fill( it, it+block.height(), value );
85 /** Shifts the indexing of this matrix - dangerous.
86 * After calling this, only addressing or more shifts can be done (not checked).
87 * Also shifts out of the allocated matrix aren't detected */
88 MatrixSlice& shiftMatrix(I x0,I y0) {
89 ASSERT( isValid() );
90 start+= x0*colSkip+y0;
91 return *this;
93 /** Computes relative position of a pointer in the matrix (always 0 <= \p y < #colSkip) */
94 void getPosition(const T *elem,int &x,int &y) const {
95 ASSERT( isValid() );
96 PtrInt diff= elem-start;
97 if (diff>=0) {
98 x= diff/colSkip;
99 y= diff%colSkip;
100 } else {
101 x= -((-diff-1)/colSkip) -1;
102 y= colSkip - (-diff-1)%colSkip -1;
105 }; // MatrixSlice class template
108 /** MatrixSummer objects store partial sums of a matrix, allowing quick computation
109 * of sum of any rectangle in the matrix. It's parametrized by "type of the result",
110 * "type of the input" and "indexing type" (defaults to Int) */
111 template<class T,class I=PtrInt> struct MatrixSummer {
112 typedef T Result;
114 MatrixSlice<T,I> sums; ///< Internal matrix containing precomputed partial sums
116 #ifndef NDEBUG
117 /** Creates an empty summer */
118 MatrixSummer() {}
119 /** Only empty objects are allowed to be copied (assertion) */
120 MatrixSummer( const MatrixSummer &other )
121 { ASSERT( !other.isValid() ); }
122 /** Only empty objects are allowed to be assigned (assertion) */
123 MatrixSummer& operator=( const MatrixSummer &other )
124 { ASSERT( !other.isValid() && !isValid() ); return *this; }
125 #endif
127 /** Returns whether the object is filled with data */
128 bool isValid() const { return sums.isValid(); }
129 /** Clears the object */
130 void free() { sums.free(); };
132 /** Computes the sum of a rectangle (in constant time) */
133 Result getSum(I x0,I y0,I xend,I yend) const {
134 ASSERT( sums.isValid() );
135 return sums[xend][yend] -sums[x0][yend] -sums[xend][y0] +sums[x0][y0];
137 /** A shortcut to get the sum of a block */
138 Result getSum(const Block &b) const
139 { return getSum( b.x0, b.y0, b.xend, b.yend ); }
141 /** Prepares object to make sums for a matrix. If the summer has already been
142 * used before, the method assumes it was for a matrix of the same size */
143 template<class Input> void fill(Input inp,I width,I height) {
144 if ( !sums.isValid() )
145 sums.allocate(width+1,height+1);
147 // fill the edges with zeroes
148 for (I i=0; i<=width; ++i)
149 sums[i][0]= 0;
150 for (I j=1; j<=height; ++j)
151 sums[0][j]= 0;
152 // acummulate in the y-growing direction
153 for (I i=1; i<=width; ++i)
154 for (I j=1; j<=height; ++j)
155 sums[i][j]= sums[i][j-1] + Result(inp[i-1][j-1]);
156 // acummulate in the x-growing direction
157 for (I i=2; i<=width; ++i)
158 for (I j=1; j<=height; ++j)
159 sums[i][j]+= sums[i-1][j];
161 }; // MatrixSummer class template
163 /** Helper structure for computing with value and squared sums at once */
164 template<class Num> struct DoubleNum {
165 Num value, square;
167 DoubleNum()
168 { DEBUG_ONLY( value= square= std::numeric_limits<Num>::quiet_NaN(); ) }
170 DoubleNum(Num val)
171 : value(val), square(sqr(val)) {}
173 DoubleNum(const DoubleNum &other)
174 : value(other.value), square(other.square) {}
176 void unpack(Num &val,Num &sq) const { val= value; sq= square; }
178 DoubleNum& operator+=(const DoubleNum &other) {
179 value+= other.value;
180 square+= other.square;
181 return *this;
183 DoubleNum& operator-=(const DoubleNum &other) {
184 value-= other.value;
185 square-= other.square;
186 return *this;
188 friend DoubleNum operator+(const DoubleNum &a,const DoubleNum &b)
189 { return DoubleNum(a)+= b; }
190 friend DoubleNum operator-(const DoubleNum &a,const DoubleNum &b)
191 { return DoubleNum(a)-= b; }
192 }; // DoubleNum template struct
195 /** Structure for a block of pixels - also contains summers and dimensions */
196 template< class SumT, class PixT, class I=PtrInt >
197 struct SummedMatrix {
198 typedef DoubleNum<SumT> BSumRes;
199 typedef MatrixSummer<BSumRes> BSummer;
201 I width /// The width of #pixels
202 , height; ///< The height of #pixels
203 MatrixSlice<PixT> pixels; ///< The matrix of pixels
204 BSummer summer; ///< Summer for values and squares of #pixels
205 bool sumsValid; ///< Indicates whether the summer values are valid
207 /** Sets the size of #pixels, optionally allocates memory */
208 void setSize( I width_, I height_ ) {
209 free();
210 width= width_;
211 height= height_;
212 pixels.allocate(width,height);
214 /** Frees the memory */
215 void free(bool freePixels=true) {
216 if (freePixels)
217 pixels.free();
218 else
219 pixels.start= 0;
220 summer.free();
221 sumsValid= false;
224 /** Just validates both summers (if needed) */
225 void summers_makeValid() const {
226 ASSERT(pixels.isValid());
227 if (!sumsValid) {
228 constCast(summer).fill(pixels,width,height);
229 constCast(sumsValid)= true;
232 /** Justs invalidates both summers (to be called after changes in the pixel-matrix) */
233 void summers_invalidate()
234 { sumsValid= false; }
235 /** A shortcut for getting sums of a block */
236 BSumRes getSums(const Block &block) const
237 { return getSums( block.x0, block.y0, block.xend, block.yend ); }
238 /** Gets both sums of a nonempty rectangle in #pixels, the summer isn't validated */
239 BSumRes getSums( I x0, I y0, I xend, I yend ) const {
240 ASSERT( sumsValid && x0>=0 && y0>=0 && xend>x0 && yend>y0
241 && xend<=width && yend<=height );
242 return summer.getSum(x0,y0,xend,yend);
244 }; // SummedPixels template struct
248 /** Contains various iterators for matrices (see Matrix)
249 * to be used in walkOperate() and walkOperateCheckRotate() */
250 namespace MatrixWalkers {
252 /** Iterates two matrix iterators and performs an action.
253 * The loop is controled by the first iterator (\p checked)
254 * and on every corresponding pair (a,b) \p oper(a,b) is invoked. Returns \p oper. */
255 template < class Check, class Unchecked, class Operator >
256 Operator walkOperate( Check checked, Unchecked unchecked, Operator oper ) {
257 // outer cycle start - to be always run at least once
258 ASSERT( checked.outerCond() );
259 do {
260 // inner initialization
261 checked.innerInit();
262 unchecked.innerInit();
263 // inner cycle start - to be always run at least once
264 ASSERT( checked.innerCond() );
265 do {
266 // perform the operation and do the inner step for both iterators
267 oper( checked.get(), unchecked.get() );
268 checked.innerStep();
269 unchecked.innerStep();
270 } while ( checked.innerCond() );
272 // signal the end of inner cycle to the operator and do the outer step for both iterators
273 oper.innerEnd();
274 checked.outerStep();
275 unchecked.outerStep();
277 } while ( checked.outerCond() );
279 return oper;
283 /** Base structure for walkers */
284 template<class T,class I> struct RotBase {
285 public:
286 typedef MatrixSlice<T,I> TMatrix;
287 protected:
288 TMatrix current; ///< matrix starting on the current element
289 T *lastStart; ///< the place of the last enter of the inner loop
291 public:
292 RotBase( TMatrix matrix, int x0, int y0 )
293 : current( matrix.shiftMatrix(x0,y0) ), lastStart(current.start) {
294 DEBUG_ONLY( current.start= 0; )
295 ASSERT( matrix.isValid() );
298 void innerInit() { current.start= lastStart; }
299 T& get() { return *current.start; }
300 }; // RotBase class template
302 #define ROTBASE_INHERIT \
303 typedef typename RotBase<T,I>::TMatrix TMatrix; \
304 using RotBase<T,I>::current; \
305 using RotBase<T,I>::lastStart;
307 /** No rotation: x->, y-> */
308 template<class T,class I> struct Rotation_0: public RotBase<T,I> { ROTBASE_INHERIT
309 Rotation_0( TMatrix matrix, const Block &block )
310 : RotBase<T,I>( matrix, block.x0, block.y0 ) {}
312 void outerStep() { lastStart+= current.colSkip; }
313 void innerStep() { ++current.start; }
316 /** Rotated 90deg\. cw\., transposed: x<-, y-> */
317 template<class T,class I> struct Rotation_1_T: public RotBase<T,I> { ROTBASE_INHERIT
318 Rotation_1_T( TMatrix matrix, const Block &block )
319 : RotBase<T,I>( matrix, block.xend-1, block.y0 ) {}
321 void outerStep() { lastStart-= current.colSkip; }
322 void innerStep() { ++current.start; }
325 /** Rotated 180deg\. cw\.: x<-, y<- */
326 template<class T,class I> struct Rotation_2: public RotBase<T,I> { ROTBASE_INHERIT
327 Rotation_2( TMatrix matrix, const Block &block )
328 : RotBase<T,I>( matrix, block.xend-1, block.yend-1 ) {}
330 void outerStep() { lastStart-= current.colSkip; }
331 void innerStep() { --current.start; }
334 /** Rotated 270deg\. cw\., transposed: x->, y<- */
335 template<class T,class I> struct Rotation_3_T: public RotBase<T,I> { ROTBASE_INHERIT
336 Rotation_3_T( TMatrix matrix, const Block &block )
337 : RotBase<T,I>( matrix, block.x0, block.yend-1 ) {}
339 void outerStep() { lastStart+= current.colSkip; }
340 void innerStep() { --current.start; }
343 /** No rotation, transposed: y->, x-> */
344 template<class T,class I> struct Rotation_0_T: public RotBase<T,I> { ROTBASE_INHERIT
345 Rotation_0_T( TMatrix matrix, const Block &block )
346 : RotBase<T,I>( matrix, block.x0, block.y0 ) {}
348 void outerStep() { ++lastStart; }
349 void innerStep() { current.start+= current.colSkip; }
352 /** Rotated 90deg\. cw\.: y->, x<- */
353 template<class T,class I> struct Rotation_1: public RotBase<T,I> { ROTBASE_INHERIT
354 Rotation_1( TMatrix matrix, const Block &block )
355 : RotBase<T,I>( matrix, block.xend-1, block.y0 ) {}
357 void outerStep() { ++lastStart; }
358 void innerStep() { current.start-= current.colSkip; }
361 /** Rotated 180deg\. cw\., transposed: y<-, x<- */
362 template<class T,class I> struct Rotation_2_T: public RotBase<T,I> { ROTBASE_INHERIT
363 Rotation_2_T( TMatrix matrix, const Block &block )
364 : RotBase<T,I>( matrix, block.xend-1, block.yend-1 ) {}
366 void outerStep() { --lastStart; }
367 void innerStep() { current.start-= current.colSkip; }
370 /** Rotated 270deg\. cw\.: y<-, x-> */
371 template<class T,class I> struct Rotation_3: public RotBase<T,I> { ROTBASE_INHERIT
372 Rotation_3( TMatrix matrix, const Block &block )
373 : RotBase<T,I>( matrix, block.x0, block.yend-1 ) {}
375 void outerStep() { --lastStart; }
376 void innerStep() { current.start+= current.colSkip; }
380 /** A flavour of walkOperate() choosing the right Rotation_* iterator based on \p rotation */
381 template<class Check,class U,class Operator>
382 inline Operator walkOperateCheckRotate( Check checked, Operator oper
383 , MatrixSlice<U> pixels2, const Block &block2, char rotation) {
384 typedef PtrInt I;
385 switch (rotation) {
386 case 0: return walkOperate( checked, Rotation_0 <U,I>(pixels2,block2) , oper );
387 case 1: return walkOperate( checked, Rotation_0_T<U,I>(pixels2,block2) , oper );
388 case 2: return walkOperate( checked, Rotation_1 <U,I>(pixels2,block2) , oper );
389 case 3: return walkOperate( checked, Rotation_1_T<U,I>(pixels2,block2) , oper );
390 case 4: return walkOperate( checked, Rotation_2 <U,I>(pixels2,block2) , oper );
391 case 5: return walkOperate( checked, Rotation_2_T<U,I>(pixels2,block2) , oper );
392 case 6: return walkOperate( checked, Rotation_3 <U,I>(pixels2,block2) , oper );
393 case 7: return walkOperate( checked, Rotation_3_T<U,I>(pixels2,block2) , oper );
394 default: ASSERT(false); return oper;
399 /** Performs manipulations with rotation codes 0-7 (dihedral group of order eight) */
400 struct Rotation {
401 /** Asserts the parameter is within 0-7 */
402 static void check(int DEBUG_ONLY(r)) {
403 ASSERT( 0<=r && r<8 );
405 /** Returns inverted rotation (the one that takes this one back to identity) */
406 static int invert(int r) {
407 check(r);
408 return (4-r/2)%4 *2 +r%2;
410 /** Computes rotation equal to projecting at first with \p r1 and the result with \p r2 */
411 static int compose(int r1,int r2) {
412 check(r1); check(r2);
413 if (r2%2)
414 r1= invert(r1);
415 return (r1/2 + r2/2) %4 *2+ ( (r1%2)^(r2%2) );
417 }; // Rotation struct
419 /** Checked_ iterator for a rectangle in a matrix, no rotation */
420 template<class T,class I=PtrInt> struct Checked: public Rotation_0<T,I> {
421 typedef MatrixSlice<T,I> TMatrix;
422 typedef Rotation_0<T,I> Base;
423 using Base::current;
424 using Base::lastStart;
426 T *colEnd /// the end of the current column
427 , *colsEndStart; ///< the start of the end column
429 /** Initializes a new iterator for a \p block of \p pixels */
430 Checked( TMatrix pixels, const Block &block )
431 : Base( pixels, block ), colEnd( pixels.start+pixels.colSkip*block.x0+block.yend )
432 , colsEndStart( pixels.start+pixels.colSkip*block.xend+block.y0 ) {
433 ASSERT( block.xend>block.x0 && block.yend>block.y0 );
436 bool outerCond() {
437 ASSERT(lastStart<=colsEndStart);
438 return lastStart!=colsEndStart;
440 void outerStep() {
441 colEnd+= current.colSkip;
442 Base::outerStep();
444 bool innerCond() {
445 ASSERT(current.start<=colEnd);
446 return current.start!=colEnd;
448 }; // Checked class template
450 /** Checked_ iterator for a whole QImage; no rotation, but always transposed */
451 template<class T,class U> struct CheckedImage {
452 typedef T QImage;
453 typedef U QRgb;
454 protected:
455 QImage &img; ///< reference to the image
456 int lineIndex /// index of the current line
457 , width /// the width of the image
458 , height; ///< the height of the image
459 QRgb *line /// pointer to the current pixel
460 , *lineEnd; ///< pointer to the end of the line
462 public:
463 /** Initializes a new iterator for an instance of QImage (Qt class) */
464 CheckedImage(QImage &image)
465 : img(image), lineIndex(0), width(image.width()), height(image.height())
466 { DEBUG_ONLY(line=lineEnd=0;) }
468 bool outerCond() { return lineIndex<height; }
469 void outerStep() { ++lineIndex; }
471 void innerInit() { line= (QRgb*)img.scanLine(lineIndex); lineEnd= line+width; }
472 bool innerCond() { return line!=lineEnd; }
473 void innerStep() { ++line; }
475 QRgb& get() { return *line; }
476 }; // CheckedImage class template
479 /** A convenience base type for operators to use with walkOperate() */
480 struct OperatorBase {
481 void innerEnd() {}
484 /** An operator computing the sum of products */
485 template<class TOut,class TIn> struct RDSummer: public OperatorBase {
486 TOut totalSum, lineSum;
488 RDSummer()
489 : totalSum(0), lineSum(0) {}
490 void operator()(const TIn &num1,const TIn& num2)
491 { lineSum+= TOut(num1) * TOut(num2); }
492 void innerEnd()
493 { totalSum+= lineSum; lineSum= 0; }
494 TOut result() ///< returns the result
495 { ASSERT(!lineSum); return totalSum; }
498 /** An operator performing a= (b+::toAdd)*::toMul */
499 template<class T> struct AddMulCopy: public OperatorBase {
500 const T toAdd, toMul;
502 AddMulCopy(T add,T mul)
503 : toAdd(add), toMul(mul) {}
505 template<class R1,class R2> void operator()(R1 &res,R2 f) const
506 { res= (f+toAdd)*toMul; }
509 /** An operator performing a= b*::toMul+::toAdd
510 * and moving the result into [::min,::max] bounds */
511 template<class T> struct MulAddCopyChecked: public OperatorBase {
512 const T toMul, toAdd, min, max;
514 MulAddCopyChecked(T mul,T add,T minVal,T maxVal)
515 : toMul(mul), toAdd(add), min(minVal), max(maxVal) {}
517 template<class R1,class R2> void operator()(R1 &res,R2 f) const
518 { res= checkBoundsFunc( min, f*toMul+toAdd, max ); }
522 #endif // MATRIXUTIL_HEADER_