2 * samplerate conversion for both audio and video
3 * Copyright (c) 2000 Fabrice Bellard.
5 * This file is part of FFmpeg.
7 * FFmpeg is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * FFmpeg is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with FFmpeg; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 * samplerate conversion for both audio and video
29 struct AVResampleContext
;
31 struct ReSampleContext
{
32 struct AVResampleContext
*resample_context
;
37 int input_channels
, output_channels
, filter_channels
;
40 /* n1: number of samples */
41 static void stereo_to_mono(short *output
, short *input
, int n1
)
49 q
[0] = (p
[0] + p
[1]) >> 1;
50 q
[1] = (p
[2] + p
[3]) >> 1;
51 q
[2] = (p
[4] + p
[5]) >> 1;
52 q
[3] = (p
[6] + p
[7]) >> 1;
58 q
[0] = (p
[0] + p
[1]) >> 1;
65 /* n1: number of samples */
66 static void mono_to_stereo(short *output
, short *input
, int n1
)
75 v
= p
[0]; q
[0] = v
; q
[1] = v
;
76 v
= p
[1]; q
[2] = v
; q
[3] = v
;
77 v
= p
[2]; q
[4] = v
; q
[5] = v
;
78 v
= p
[3]; q
[6] = v
; q
[7] = v
;
84 v
= p
[0]; q
[0] = v
; q
[1] = v
;
91 /* XXX: should use more abstract 'N' channels system */
92 static void stereo_split(short *output1
, short *output2
, short *input
, int n
)
97 *output1
++ = *input
++;
98 *output2
++ = *input
++;
102 static void stereo_mux(short *output
, short *input1
, short *input2
, int n
)
107 *output
++ = *input1
++;
108 *output
++ = *input2
++;
112 static void ac3_5p1_mux(short *output
, short *input1
, short *input2
, int n
)
120 *output
++ = l
; /* left */
121 *output
++ = (l
/2)+(r
/2); /* center */
122 *output
++ = r
; /* right */
123 *output
++ = 0; /* left surround */
124 *output
++ = 0; /* right surroud */
125 *output
++ = 0; /* low freq */
129 ReSampleContext
*audio_resample_init(int output_channels
, int input_channels
,
130 int output_rate
, int input_rate
)
134 if ( input_channels
> 2)
136 av_log(NULL
, AV_LOG_ERROR
, "Resampling with input channels greater than 2 unsupported.\n");
140 s
= av_mallocz(sizeof(ReSampleContext
));
143 av_log(NULL
, AV_LOG_ERROR
, "Can't allocate memory for resample context.\n");
147 s
->ratio
= (float)output_rate
/ (float)input_rate
;
149 s
->input_channels
= input_channels
;
150 s
->output_channels
= output_channels
;
152 s
->filter_channels
= s
->input_channels
;
153 if (s
->output_channels
< s
->filter_channels
)
154 s
->filter_channels
= s
->output_channels
;
157 * AC-3 output is the only case where filter_channels could be greater than 2.
158 * input channels can't be greater than 2, so resample the 2 channels and then
159 * expand to 6 channels after the resampling.
161 if(s
->filter_channels
>2)
162 s
->filter_channels
= 2;
165 s
->resample_context
= av_resample_init(output_rate
, input_rate
, TAPS
, 10, 0, 0.8);
170 /* resample audio. 'nb_samples' is the number of input samples */
171 /* XXX: optimize it ! */
172 int audio_resample(ReSampleContext
*s
, short *output
, short *input
, int nb_samples
)
177 short *buftmp2
[2], *buftmp3
[2];
180 if (s
->input_channels
== s
->output_channels
&& s
->ratio
== 1.0 && 0) {
182 memcpy(output
, input
, nb_samples
* s
->input_channels
* sizeof(short));
186 /* XXX: move those malloc to resample init code */
187 for(i
=0; i
<s
->filter_channels
; i
++){
188 bufin
[i
]= av_malloc( (nb_samples
+ s
->temp_len
) * sizeof(short) );
189 memcpy(bufin
[i
], s
->temp
[i
], s
->temp_len
* sizeof(short));
190 buftmp2
[i
] = bufin
[i
] + s
->temp_len
;
193 /* make some zoom to avoid round pb */
194 lenout
= 4*nb_samples
* s
->ratio
+ 16;
195 bufout
[0]= av_malloc( lenout
* sizeof(short) );
196 bufout
[1]= av_malloc( lenout
* sizeof(short) );
198 if (s
->input_channels
== 2 &&
199 s
->output_channels
== 1) {
201 stereo_to_mono(buftmp2
[0], input
, nb_samples
);
202 } else if (s
->output_channels
>= 2 && s
->input_channels
== 1) {
203 buftmp3
[0] = bufout
[0];
204 memcpy(buftmp2
[0], input
, nb_samples
*sizeof(short));
205 } else if (s
->output_channels
>= 2) {
206 buftmp3
[0] = bufout
[0];
207 buftmp3
[1] = bufout
[1];
208 stereo_split(buftmp2
[0], buftmp2
[1], input
, nb_samples
);
211 memcpy(buftmp2
[0], input
, nb_samples
*sizeof(short));
214 nb_samples
+= s
->temp_len
;
216 /* resample each channel */
217 nb_samples1
= 0; /* avoid warning */
218 for(i
=0;i
<s
->filter_channels
;i
++) {
220 int is_last
= i
+1 == s
->filter_channels
;
222 nb_samples1
= av_resample(s
->resample_context
, buftmp3
[i
], bufin
[i
], &consumed
, nb_samples
, lenout
, is_last
);
223 s
->temp_len
= nb_samples
- consumed
;
224 s
->temp
[i
]= av_realloc(s
->temp
[i
], s
->temp_len
*sizeof(short));
225 memcpy(s
->temp
[i
], bufin
[i
] + consumed
, s
->temp_len
*sizeof(short));
228 if (s
->output_channels
== 2 && s
->input_channels
== 1) {
229 mono_to_stereo(output
, buftmp3
[0], nb_samples1
);
230 } else if (s
->output_channels
== 2) {
231 stereo_mux(output
, buftmp3
[0], buftmp3
[1], nb_samples1
);
232 } else if (s
->output_channels
== 6) {
233 ac3_5p1_mux(output
, buftmp3
[0], buftmp3
[1], nb_samples1
);
236 for(i
=0; i
<s
->filter_channels
; i
++)
244 void audio_resample_close(ReSampleContext
*s
)
246 av_resample_close(s
->resample_context
);
247 av_freep(&s
->temp
[0]);
248 av_freep(&s
->temp
[1]);