Implement Realmedia/RTSP-compatible SETUP command. This includes calculation
[ffmpeg-lucabe.git] / libavcodec / s3tc.c
blobfc035e5778c4058f94cd27507f4dc791812677f9
1 /*
2 * S3 Texture Compression (S3TC) decoding functions
3 * Copyright (c) 2007 by Ivo van Poorten
5 * see also: http://wiki.multimedia.cx/index.php?title=S3TC
7 * This file is part of FFmpeg.
9 * FFmpeg is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * FFmpeg is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with FFmpeg; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 #include "avcodec.h"
25 #include "s3tc.h"
27 static inline void dxt1_decode_pixels(const uint8_t *s, uint32_t *d,
28 unsigned int qstride, unsigned int flag,
29 uint64_t alpha) {
30 unsigned int x, y, c0, c1, a = (!flag * 255) << 24;
31 unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3;
32 uint32_t colors[4], pixels;
34 c0 = AV_RL16(s);
35 c1 = AV_RL16(s+2);
37 rb0 = (c0<<3 | c0<<8) & 0xf800f8;
38 rb1 = (c1<<3 | c1<<8) & 0xf800f8;
39 rb0 += (rb0>>5) & 0x070007;
40 rb1 += (rb1>>5) & 0x070007;
41 g0 = (c0 <<5) & 0x00fc00;
42 g1 = (c1 <<5) & 0x00fc00;
43 g0 += (g0 >>6) & 0x000300;
44 g1 += (g1 >>6) & 0x000300;
46 colors[0] = rb0 + g0 + a;
47 colors[1] = rb1 + g1 + a;
49 if (c0 > c1 || flag) {
50 rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff;
51 rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff;
52 g2 = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00;
53 g3 = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00;
54 colors[3] = rb3 + g3 + a;
55 } else {
56 rb2 = ((rb0+rb1) >> 1) & 0xff00ff;
57 g2 = ((g0 +g1 ) >> 1) & 0x00ff00;
58 colors[3] = 0;
61 colors[2] = rb2 + g2 + a;
63 pixels = AV_RL32(s+4);
64 for (y=0; y<4; y++) {
65 for (x=0; x<4; x++) {
66 a = (alpha & 0x0f) << 28;
67 a += a >> 4;
68 d[x] = a + colors[pixels&3];
69 pixels >>= 2;
70 alpha >>= 4;
72 d += qstride;
76 void ff_decode_dxt1(const uint8_t *s, uint8_t *dst,
77 const unsigned int w, const unsigned int h,
78 const unsigned int stride) {
79 unsigned int bx, by, qstride = stride/4;
80 uint32_t *d = (uint32_t *) dst;
82 for (by=0; by < h/4; by++, d += stride-w)
83 for (bx=0; bx < w/4; bx++, s+=8, d+=4)
84 dxt1_decode_pixels(s, d, qstride, 0, 0LL);
87 void ff_decode_dxt3(const uint8_t *s, uint8_t *dst,
88 const unsigned int w, const unsigned int h,
89 const unsigned int stride) {
90 unsigned int bx, by, qstride = stride/4;
91 uint32_t *d = (uint32_t *) dst;
93 for (by=0; by < h/4; by++, d += stride-w)
94 for (bx=0; bx < w/4; bx++, s+=16, d+=4)
95 dxt1_decode_pixels(s+8, d, qstride, 1, AV_RL64(s));