removed tchar.h usage
[fegdk.git] / core / code / video / sdl / f_sdlviewport.h
blob3e71e9a9d4e96e9ff4cff382681e121ce3216937
1 /*
2 fegdk: FE Game Development Kit
3 Copyright (C) 2001-2008 Alexey "waker" Yakovenko
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 Alexey Yakovenko
20 waker@users.sourceforge.net
23 #ifndef __F_SDLVIEWPORT_H
24 #define __F_SDLVIEWPORT_H
26 #include "f_string.h"
27 #include "f_baseobject.h"
28 #include "f_baseviewport.h"
30 namespace fe
33 class engine;
35 class sdlViewportData;
37 class sdlViewport : public baseViewport
40 private:
42 sdlViewportData* mpViewportData;
44 void init (const char *appName);
46 public:
48 sdlViewport (void);
49 ~sdlViewport (void);
51 // misc routines
52 // virtual void msgBox (const char *message, const char *caption, ulong flags);
54 // common window access
55 virtual void setPosition (int x, int y);
56 virtual void setSize (int w, int h);
57 virtual int getLeft (void) const;
58 virtual int getTop (void) const;
59 virtual int getWidth (void) const;
60 virtual int getHeight (void) const;
61 virtual void close (ulong flags);
63 virtual sdlViewportData* getViewportData( void );
64 virtual void mainLoop (void);
69 #endif // __F_SDLVIEWPORT_H