2 fegdk: FE Game Development Kit
3 Copyright (C) 2001-2008 Alexey "waker" Yakovenko
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 waker@users.sourceforge.net
27 #include "f_basetexture.h"
35 class texture
: public baseTexture
38 friend class textureData
;
43 smartPtr
<textureData
> mpTextureData
;
48 texture (void); // FIXME: this ctor is somehow being required by smartPtr
49 void createFromFile (void);
57 texture (const char *name
);
58 texture (charParser
&parser
, const char *name
);
60 virtual void bind (int stage
);
61 ulong
getWidth (void) const;
62 ulong
getHeight (void) const;
64 smartPtr
<textureData
> getTextureData (void) const;
66 lockedRect
lockRect (uint lvl
, rect
*rc
, bool readOnly
);
67 void unlockRect (uint lvl
);
69 virtual int_ptr
getObject (void) const;
73 typedef smartPtr
<texture
> texturePtr
;
77 #endif // __F_TEXTURE_H