changed copyright years in source files
[fegdk.git] / core / code / video / f_lightsource.h
blob559c582258448500e667253a6da9c9a064674acd
1 /*
2 fegdk: FE Game Development Kit
3 Copyright (C) 2001-2008 Alexey "waker" Yakovenko
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 Alexey Yakovenko
20 waker@users.sourceforge.net
23 #ifndef __F_LIGHTSOURCE_H
24 #define __F_LIGHTSOURCE_H
26 #include "f_sceneobject.h"
28 namespace fe
31 // light source class used for dynamic lighting calculation
33 class FE_API lightSource : public sceneObject
35 public:
37 enum type {omni, spot, direct};
39 private:
41 type mType;
42 vector3 mPosition;
43 vector3 mDirection;
45 public:
47 lightSource (void);
48 virtual ~lightSource (void);
50 const vector3& getPosition (void) const;
51 const vector3& getDirection (void) const;
52 void setPosition (const vector3 &pos);
53 void setDirection (const vector3 &dir);
54 type getType (void) const;
55 void setType (const type t);
57 virtual void loose (void);
58 virtual void restore (void);
63 #endif // __F_LIGHTSOURCE_H