2 fegdk: FE Game Development Kit
3 Copyright (C) 2001-2008 Alexey "waker" Yakovenko
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 keltar@users.sourceforge.net
26 #include "f_baseobject.h"
27 #include "f_helpers.h"
28 #include "f_basesound.h"
30 #include "f_filesystem.h"
35 class baseSoundBuffer
;
46 uint32 samplesPerSecond
;
47 uint32 bytesPerSecond
;
48 uint16 blockAlignment
;
54 class FE_API wavFeeder
: public genericCallback
59 wavFeeder (wavFile
*file
);
60 virtual void call (void *data
);
63 class FE_API wavFile
: public baseSound
65 friend class wavFeeder
;
69 enum { buffer_size
= 200000 }; // NOTE: 200kb should be enough, but better check
72 baseSoundBuffer
* mpBuffer
;
93 wavFile (const char *name
);
96 void play (bool looped
);
98 void pause (bool onoff
);
99 void setVolume (float volume
);
100 bool isPlaying (void) const;
101 int getChannelsCount (void) const;
102 smartPtr
<baseSound
> duplicate (void);
107 #endif // __F_OGGVORBIS_H