2 fegdk: FE Game Development Kit
3 Copyright (C) 2001-2008 Alexey "waker" Yakovenko
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 waker@users.sourceforge.net
23 #ifndef __F_OGGVORBIS_H
24 #define __F_OGGVORBIS_H
26 #include "f_baseobject.h"
27 #include "f_helpers.h"
28 #include "f_basesound.h"
30 struct OggVorbis_File
;
33 // FIXME: make vorbis streaming and playback into separate classes
38 class baseSoundBuffer
;
42 class FE_API oggFeeder
: public genericCallback
47 oggFeeder (vorbisFile
*file
);
48 virtual void call (void *data
);
51 class FE_API vorbisFile
: public baseSound
53 friend class oggFeeder
;
58 baseSoundBuffer
* mpBuffer
;
60 OggVorbis_File
* mpVorbisFile
;
76 vorbisFile (const char *name
);
79 void play (bool looped
);
81 void pause (bool onoff
);
82 void setVolume (float volume
);
83 bool isPlaying (void) const;
84 int getChannelsCount (void) const;
85 smartPtr
<baseSound
> duplicate (void);
90 #endif // __F_OGGVORBIS_H