2 fegdk: FE Game Development Kit
3 Copyright (C) 2001-2008 Alexey "waker" Yakovenko
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 waker@users.sourceforge.net
23 #ifndef __F_MODMUSIC_H
24 #define __F_MODMUSIC_H
26 #include "f_baseobject.h"
27 #include "f_helpers.h"
28 #include "f_basesound.h"
35 class baseSoundBuffer
;
38 class FE_API modFeeder
: public genericCallback
43 modFeeder (modMusic
*file
);
44 virtual void call (void *data
);
47 class FE_API modMusic
: public baseSound
49 friend class modFeeder
;
52 struct MODULE
*mpModule
;
53 baseSoundBuffer
*mpBuffer
;
63 modMusic (const char *fname
);
66 void play (bool looping
);
68 void pause (bool onoff
);
69 void setVolume (float volume
);
70 bool isPlaying (void) const;
71 smartPtr
<baseSound
> duplicate (void);
76 #endif // __F_MODMUSIC_H