changed copyright years in source files
[fegdk.git] / core / code / audio / f_modmusic.h
blobc38793b83053764c34d269faa7044143c125b41b
1 /*
2 fegdk: FE Game Development Kit
3 Copyright (C) 2001-2008 Alexey "waker" Yakovenko
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 Alexey Yakovenko
20 waker@users.sourceforge.net
23 #ifndef __F_MODMUSIC_H
24 #define __F_MODMUSIC_H
26 #include "f_baseobject.h"
27 #include "f_helpers.h"
28 #include "f_basesound.h"
30 struct MODULE;
32 namespace fe
35 class baseSoundBuffer;
36 class modMusic;
38 class FE_API modFeeder : public genericCallback
40 private:
41 modMusic *mpFile;
42 public:
43 modFeeder (modMusic *file);
44 virtual void call (void *data);
47 class FE_API modMusic : public baseSound
49 friend class modFeeder;
50 private:
52 struct MODULE *mpModule;
53 baseSoundBuffer *mpBuffer;
54 modFeeder mFeeder;
55 float mVolume;
57 protected:
59 void update (void);
61 public:
63 modMusic (const char *fname);
64 ~modMusic (void);
66 void play (bool looping);
67 void stop (void);
68 void pause (bool onoff);
69 void setVolume (float volume);
70 bool isPlaying (void) const;
71 smartPtr <baseSound> duplicate (void);
76 #endif // __F_MODMUSIC_H