Fixed a few more compiling issues. scenegraph and scenegraph::shapes lua modules...
commit91b16ed325fa0740ec87644fba46fb9366d66ac8
authorAntoine Chavasse <antoine@facepalm.(none)>
Wed, 12 Nov 2008 22:38:33 +0000 (12 23:38 +0100)
committerAntoine Chavasse <antoine@facepalm.(none)>
Wed, 12 Nov 2008 22:38:33 +0000 (12 23:38 +0100)
treeccd61da51f65eda620e74b5c6f428dbd5d41b36f
parent03fdab710d052ad1b300f4e5fb06ec19ff331be0
Fixed a few more compiling issues. scenegraph and scenegraph::shapes lua modules compile. Against all hope, it seems runtime wise the modules don't segfault the universe to oblivion but just dumbly work, which was pretty
anti-climatic.
src/scenegraph/CMakeLists.txt
src/scenegraph/ChildRenderPass.cpp
src/scenegraph/ChildRenderPass.h
src/scenegraph/shapes/CMakeLists.txt
src/services/lua/signalattr.h
src/services/lua/signalconnect.h