2 * empathy-rounded-effect.c - Source for EmpathyRoundedEffect
3 * Copyright (C) 2011 Collabora Ltd.
4 * @author Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "empathy-rounded-effect.h"
24 G_DEFINE_TYPE (EmpathyRoundedEffect
,
25 empathy_rounded_effect
,
29 empathy_rounded_effect_paint (ClutterEffect
*effect
,
30 ClutterEffectPaintFlags flags
)
32 EmpathyRoundedEffect
*self
= EMPATHY_ROUNDED_EFFECT (effect
);
34 ClutterActorBox allocation
= { 0, };
37 actor
= clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self
));
38 clutter_actor_get_allocation_box (actor
, &allocation
);
39 clutter_actor_box_get_size (&allocation
, &width
, &height
);
43 /* Create and store a path describing a rounded rectangle. The small
44 * size of the preview window makes the radius of the rounded corners
45 * very small too, so we can safely use a very coarse angle step
46 * without loosing rendering accuracy. It also significantly reduces
47 * the time spent in the underlying internal cogl path functions */
48 cogl_path_round_rectangle (0, 0, width
, height
, height
/ 16., 15);
50 cogl_clip_push_from_path ();
54 cogl_translate (width
, 0, 0);
55 cogl_scale (-1, 1, 1);
57 clutter_actor_continue_paint (actor
);
64 empathy_rounded_effect_init (EmpathyRoundedEffect
*self
)
69 empathy_rounded_effect_class_init (EmpathyRoundedEffectClass
*klass
)
71 ClutterEffectClass
*effect_class
= CLUTTER_EFFECT_CLASS (klass
);
73 effect_class
->paint
= empathy_rounded_effect_paint
;
77 empathy_rounded_effect_new (void)
79 return CLUTTER_EFFECT (
80 g_object_new (EMPATHY_TYPE_ROUNDED_EFFECT
, NULL
));