2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/frames
6 @node Frames, Positions, Windows, Top
10 A @var{frame} is a rectangle on the screen that contains one or more
11 Emacs windows. A frame initially contains a single main window (plus
12 perhaps a minibuffer window), which you can subdivide vertically or
13 horizontally into smaller windows.
15 @cindex terminal frame
16 @cindex X window frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
21 When Emacs communicates directly with an X server, it does not have a
22 terminal frame; instead, it starts with a single @dfn{X window frame}.
23 It can display multiple X window frames at the same time, each in its
27 This predicate returns @code{t} if @var{object} is a frame, and
32 * Creating Frames:: Creating additional frames.
33 * Multiple Displays:: Creating frames on other X displays.
34 * Frame Parameters:: Controlling frame size, position, font, etc.
35 * Frame Titles:: Automatic updating of frame titles.
36 * Deleting Frames:: Frames last until explicitly deleted.
37 * Finding All Frames:: How to examine all existing frames.
38 * Frames and Windows:: A frame contains windows;
39 display of text always works through windows.
40 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
41 * Input Focus:: Specifying the selected frame.
42 * Visibility of Frames:: Frames may be visible or invisible, or icons.
43 * Raising and Lowering:: Raising a frame makes it hide other X windows;
44 lowering it makes the others hide them.
45 * Frame Configurations:: Saving the state of all frames.
46 * Mouse Tracking:: Getting events that say when the mouse moves.
47 * Mouse Position:: Asking where the mouse is, or moving it.
48 * Pop-Up Menus:: Displaying a menu for the user to select from.
49 * Dialog Boxes:: Displaying a box to ask yes or no.
50 * Pointer Shapes:: Specifying the shape of the mouse pointer.
51 * X Selections:: Transferring text to and from other X clients.
52 * Color Names:: Getting the definitions of color names.
53 * Resources:: Getting resource values from the server.
54 * Server Data:: Getting info about the X server.
57 @xref{Display}, for related information.
60 @section Creating Frames
62 To create a new frame, call the function @code{make-frame}.
64 @defun make-frame alist
65 This function creates a new frame. If you are using X, it makes
66 an X window frame; otherwise, it makes a terminal frame.
68 The argument is an alist specifying frame parameters. Any parameters
69 not mentioned in @var{alist} default according to the value of the
70 variable @code{default-frame-alist}; parameters not specified even there
71 default from the standard X defaults file and X resources.
73 The set of possible parameters depends in principle on what kind of
74 window system Emacs uses to display its frames. @xref{X Frame
75 Parameters}, for documentation of individual parameters you can specify.
78 @defvar before-make-frame-hook
79 A normal hook run by @code{make-frame} before it actually creates the
83 @defvar after-make-frame-hook
84 A normal hook run by @code{make-frame} after it creates the frame.
87 @node Multiple Displays
88 @section Multiple Displays
89 @cindex multiple displays
90 @cindex multiple X terminals
91 @cindex displays, multiple
93 A single Emacs can talk to more than one X Windows display.
94 Initially, Emacs uses just one display---the one chosen with the
95 @code{DISPLAY} environment variable or with the @samp{--display} option
96 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
97 another display, use the command @code{make-frame-on-display} or specify
98 the @code{display} frame parameter when you create the frame.
100 Emacs treats each X server as a separate terminal, giving each one its
101 own selected frame and its own minibuffer windows. A few Lisp variables
102 have values local to the current terminal (that is, the terminal
103 corresponding to the currently selected frame): these are
104 @code{default-minibuffer-frame}, @code{defining-kbd-macro},
105 @code{last-kbd-macro}, and @code{system-key-alist}. These variables are
106 always terminal-local and can never be buffer-local.
108 A single X server can handle more than one screen. A display name
109 @samp{@var{host}.@var{server}.@var{screen}} has three parts; the last
110 part specifies the screen number for a given server. When you use two
111 screens belonging to one server, Emacs knows by the similarity in their
112 names that they share a single keyboard, and it treats them as a single
115 @deffn Command make-frame-on-display display &optional parameters
116 This creates a new frame on display @var{display}, taking the other
117 frame parameters from @var{parameters}. Aside from the @var{display}
118 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
121 @defun x-display-list
122 This returns a list that indicates which X displays Emacs has a
123 connection to. The elements of the list are strings, and each one is
127 @defun x-open-connection display &optional xrm-string
128 This function opens a connection to the X display @var{display}. It
129 does not create a frame on that display, but it permits you to check
130 that communication can be established with that display.
132 The optional argument @var{resource-string}, if not @code{nil}, is a
133 string of resource names and values, in the same format used in the
134 @file{.Xresources} file. The values you specify override the resource
135 values recorded in the X server itself; they apply to all Emacs frames
136 created on this display. Here's an example of what this string might
140 "*BorderWidth: 3\n*InternalBorder: 2\n"
146 @defun x-close-connection display
147 This function closes the connection to display @var{display}. Before
148 you can do this, you must first delete all the frames that were open on
149 that display (@pxref{Deleting Frames}).
152 @node Frame Parameters
153 @section Frame Parameters
155 A frame has many parameters that control its appearance and behavior.
156 Just what parameters a frame has depends on what display mechanism it
159 Frame parameters exist for the sake of window systems. A terminal frame
160 has a few parameters, mostly for compatibility's sake; only the height,
161 width and @code{buffer-predicate} parameters really do something.
164 * Parameter Access:: How to change a frame's parameters.
165 * Initial Parameters:: Specifying frame parameters when you make a frame.
166 * X Frame Parameters:: List of frame parameters.
167 * Size and Position:: Changing the size and position of a frame.
170 @node Parameter Access
171 @subsection Access to Frame Parameters
173 These functions let you read and change the parameter values of a
176 @defun frame-parameters frame
177 The function @code{frame-parameters} returns an alist listing all the
178 parameters of @var{frame} and their values.
181 @defun modify-frame-parameters frame alist
182 This function alters the parameters of frame @var{frame} based on the
183 elements of @var{alist}. Each element of @var{alist} has the form
184 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
185 parameter. If you don't mention a parameter in @var{alist}, its value
189 @node Initial Parameters
190 @subsection Initial Frame Parameters
192 You can specify the parameters for the initial startup frame
193 by setting @code{initial-frame-alist} in your @file{.emacs} file.
195 @defvar initial-frame-alist
196 This variable's value is an alist of parameter values used when creating
197 the initial X window frame. Each element has the form:
200 (@var{parameter} . @var{value})
203 Emacs creates the initial frame before it reads your @file{~/.emacs}
204 file. After reading that file, Emacs checks @code{initial-frame-alist},
205 and applies the parameter settings in the altered value to the already
206 created initial frame.
208 If these settings affect the frame geometry and appearance, you'll see
209 the frame appear with the wrong ones and then change to the specified
210 ones. If that bothers you, you can specify the same geometry and
211 appearance with X resources; those do take affect before the frame is
212 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
214 X resource settings typically apply to all frames. If you want to
215 specify some X resources solely for the sake of the initial frame, and
216 you don't want them to apply to subsequent frames, here's how to achieve
217 this. Specify parameters in @code{default-frame-alist} to override the
218 X resources for subsequent frames; then, to prevent these from affecting
219 the initial frame, specify the same parameters in
220 @code{initial-frame-alist} with values that match the X resources.
223 If these parameters specify a separate minibuffer-only frame with
224 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
227 @defvar minibuffer-frame-alist
228 This variable's value is an alist of parameter values used when creating
229 an initial minibuffer-only frame---if such a frame is needed, according
230 to the parameters for the main initial frame.
233 @defvar default-frame-alist
234 This is an alist specifying default values of frame parameters for
235 subsequent Emacs frames (not the initial ones).
238 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
240 If you use options that specify window appearance when you invoke Emacs,
241 they take effect by adding elements to @code{default-frame-alist}. One
242 exception is @samp{-geometry}, which adds the specified position to
243 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
244 The GNU Emacs Manual}.
246 @node X Frame Parameters
247 @subsection X Window Frame Parameters
249 Just what parameters a frame has depends on what display mechanism it
250 uses. Here is a table of the parameters of an X window frame; of these,
251 @code{name}, @code{height}, @code{width}, and @code{buffer-predicate}
252 provide meaningful information in non-X frames.
256 The name of the frame. Most window managers display the frame's name in
257 the frame's border, at the top of the frame. If you don't specify a
258 name, and you have more than one frame, Emacs sets the frame name based
259 on the buffer displayed in the frame's selected window.
261 If you specify the frame name explicitly when you create the frame, the
262 name is also used (instead of the name of the Emacs executable) when
263 looking up X resources for the frame.
266 The display on which to open this frame. It should be a string of the
267 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
268 @code{DISPLAY} environment variable.
271 The screen position of the left edge, in pixels, with respect to the
272 left edge of the screen. The value may be a positive number @var{pos},
273 or a list of the form @code{(+ @var{pos})} which permits specifying a
274 negative @var{pos} value.
276 A negative number @minus{}@var{pos}, or a list of the form @code{(-
277 @var{pos})}, actually specifies the position of the right edge of the
278 window with respect to the right edge of the screen. A positive value
279 of @var{pos} counts toward the left. If the parameter is a negative
280 integer @minus{}@var{pos} then @var{pos} is positive!
282 Some window managers ignore program-specified positions. If you want to
283 be sure the position you specify is not ignored, specify a
284 non-@code{nil} value for the @code{user-position} parameter as well.
287 The screen position of the top edge, in pixels, with respect to the
288 top edge of the screen. The value may be a positive number @var{pos},
289 or a list of the form @code{(+ @var{pos})} which permits specifying a
290 negative @var{pos} value.
292 A negative number @minus{}@var{pos}, or a list of the form @code{(-
293 @var{pos})}, actually specifies the position of the bottom edge of the
294 window with respect to the bottom edge of the screen. A positive value
295 of @var{pos} counts toward the top. If the parameter is a negative
296 integer @minus{}@var{pos} then @var{pos} is positive!
298 Some window managers ignore program-specified positions. If you want to
299 be sure the position you specify is not ignored, specify a
300 non-@code{nil} value for the @code{user-position} parameter as well.
303 The screen position of the left edge @emph{of the frame's icon}, in
304 pixels, counting from the left edge of the screen. This takes effect if
305 and when the frame is iconified.
308 The screen position of the top edge @emph{of the frame's icon}, in
309 pixels, counting from the top edge of the screen. This takes effect if
310 and when the frame is iconified.
313 Non-@code{nil} if the screen position of the frame was explicitly
314 requested by the user (for example, with the @samp{-geometry} option).
315 Nothing automatically makes this parameter non-@code{nil}; it is up to
316 Lisp programs that call @code{make-frame} to specify this parameter as
317 well as specifying the @code{left} and @code{top} parameters.
320 The height of the frame contents, in characters. (To get the height in
321 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
324 The width of the frame contents, in characters. (To get the height in
325 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
328 The number of the X window for the frame.
331 Whether this frame has its own minibuffer. The value @code{t} means
332 yes, @code{nil} means no, @code{only} means this frame is just a
333 minibuffer. If the value is a minibuffer window (in some other frame),
334 the new frame uses that minibuffer.
336 @item buffer-predicate
337 The buffer-predicate function for this frame. The function
338 @code{other-buffer} uses this predicate (from the selected frame) to
339 decide which buffers it should consider, if the predicate is not
340 @code{nil}. It calls the predicate with one arg, a buffer, once for
341 each buffer; if the predicate returns a non-@code{nil} value, it
342 considers that buffer.
345 The name of the font for displaying text in the frame. This is a
349 Whether selecting the frame raises it (non-@code{nil} means yes).
352 Whether deselecting the frame lowers it (non-@code{nil} means yes).
354 @item vertical-scroll-bars
355 Whether the frame has scroll bars for vertical scrolling
356 (non-@code{nil} means yes).
358 @item horizontal-scroll-bars
359 Whether the frame has scroll bars for horizontal scrolling
360 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
363 @item scroll-bar-width
364 The width of the vertical scroll bar, in pixels.
367 The type of icon to use for this frame when it is iconified. If the
368 value is a string, that specifies a file containing a bitmap to use.
369 Any other non-@code{nil} value specifies the default bitmap icon (a
370 picture of a gnu); @code{nil} specifies a text icon.
373 The name to use in the icon for this frame, when and if the icon
374 appears. If this is @code{nil}, the frame's title is used.
376 @item foreground-color
377 The color to use for the image of a character. This is a string; the X
378 server defines the meaningful color names.
380 @item background-color
381 The color to use for the background of characters.
384 The color for the mouse pointer.
387 The color for the cursor that shows point.
390 The color for the border of the frame.
393 The way to display the cursor. The legitimate values are @code{bar},
394 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
395 specifies an ordinary black box overlaying the character after point;
396 that is the default. The symbol @code{bar} specifies a vertical bar
397 between characters as the cursor. @code{(bar . @var{width})} specifies
398 a bar @var{width} pixels wide.
401 The width in pixels of the window border.
403 @item internal-border-width
404 The distance in pixels between text and border.
407 If non-@code{nil}, this frame's window is never split automatically.
410 The state of visibility of the frame. There are three possibilities:
411 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
412 iconified. @xref{Visibility of Frames}.
415 The number of lines to allocate at the top of the frame for a menu bar.
416 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
417 toolkit, there is only one menu bar line; all that matters about the
418 number you specify is whether it is greater than zero.)
421 @c ??? Not yet working.
422 The X window number of the window that should be the parent of this one.
423 Specifying this lets you create an Emacs window inside some other
424 application's window. (It is not certain this will be implemented; try
425 it and see if it works.)
428 @node Size and Position
429 @subsection Frame Size And Position
431 You can read or change the size and position of a frame using the
432 frame parameters @code{left}, @code{top}, @code{height}, and
433 @code{width}. Whatever geometry parameters you don't specify are chosen
434 by the window manager in its usual fashion.
436 Here are some special features for working with sizes and positions:
438 @defun set-frame-position frame left top
439 This function sets the position of the top left corner of @var{frame} to
440 @var{left} and @var{top}. These arguments are measured in pixels, and
441 count from the top left corner of the screen. Negative parameter values
442 count up or rightward from the top left corner of the screen.
445 @defun frame-height &optional frame
446 @defunx frame-width &optional frame
447 These functions return the height and width of @var{frame}, measured in
448 characters. If you don't supply @var{frame}, they use the selected
452 @defun frame-pixel-height &optional frame
453 @defunx frame-pixel-width &optional frame
454 These functions return the height and width of @var{frame}, measured in
455 pixels. If you don't supply @var{frame}, they use the selected frame.
458 @defun frame-char-height &optional frame
459 @defunx frame-char-width &optional frame
460 These functions return the height and width of a character in
461 @var{frame}, measured in pixels. The values depend on the choice of
462 font. If you don't supply @var{frame}, these functions use the selected
466 @defun set-frame-size frame cols rows
467 This function sets the size of @var{frame}, measured in characters;
468 @var{cols} and @var{rows} specify the new width and height.
470 To set the size based on values measured in pixels, use
471 @code{frame-char-height} and @code{frame-char-width} to convert
472 them to units of characters.
475 The old-fashioned functions @code{set-screen-height} and
476 @code{set-screen-width}, which were used to specify the height and width
477 of the screen in Emacs versions that did not support multiple frames,
478 are still usable. They apply to the selected frame. @xref{Screen
481 @defun x-parse-geometry geom
482 @cindex geometry specification
483 The function @code{x-parse-geometry} converts a standard X windows
484 geometry string to an alist that you can use as part of the argument to
487 The alist describes which parameters were specified in @var{geom}, and
488 gives the values specified for them. Each element looks like
489 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
490 values are @code{left}, @code{top}, @code{width}, and @code{height}.
492 For the size parameters, the value must be an integer. The position
493 parameter names @code{left} and @code{top} are not totally accurate,
494 because some values indicate the position of the right or bottom edges
495 instead. These are the @var{value} possibilities for the position
500 A positive integer relates the left edge or top edge of the window to
501 the left or top edge of the screen. A negative integer relates the
502 right or bottom edge of the window to the right or bottom edge of the
505 @item @code{(+ @var{position})}
506 This specifies the position of the left or top edge of the window
507 relative to the left or top edge of the screen. The integer
508 @var{position} may be positive or negative; a negative value specifies a
509 position outside the screen.
511 @item @code{(- @var{position})}
512 This specifies the position of the right or bottom edge of the window
513 relative to the right or bottom edge of the screen. The integer
514 @var{position} may be positive or negative; a negative value specifies a
515 position outside the screen.
521 (x-parse-geometry "35x70+0-0")
522 @result{} ((width . 35) (height . 70)
523 (left . 0) (top - 0))
528 New functions @code{set-frame-height} and @code{set-frame-width} set the
529 size of a specified frame. The frame is the first argument; the size is
534 @section Frame Titles
536 Every frame has a title; most window managers display the frame title at
537 the top of the frame. You can specify an explicit title with the
538 @code{name} frame property. But normally you don't specify this
539 explicitly, and Emacs computes the title automatically.
541 Emacs computes the frame title based on a template stored in the
542 variable @code{frame-title-format}.
544 @defvar frame-title-format
545 This variable specifies how to compute a title for a frame
546 when you have not explicitly specified one.
548 The variable's value is actually a mode line construct, just like
549 @code{mode-line-format}. @xref{Mode Line Data}.
552 @defvar icon-title-format
553 This variable specifies how to compute the title for an iconified frame,
554 when you have not explicitly specified the frame title. This title
555 appears in the icon itself.
558 @defvar multiple-frames
559 This variable is set automatically by Emacs. Its value is @code{t} when
560 there are two or more frames (not counting minibuffer-only frames or
561 invisible frames). The default value of @code{frame-title-format} uses
562 @code{multiple-frames} so as to put the buffer name in the frame title
563 only when there is more than one frame.
566 @node Deleting Frames
567 @section Deleting Frames
568 @cindex deletion of frames
570 Frames remain potentially visible until you explicitly @dfn{delete}
571 them. A deleted frame cannot appear on the screen, but continues to
572 exist as a Lisp object until there are no references to it. There is no
573 way to cancel the deletion of a frame aside from restoring a saved frame
574 configuration (@pxref{Frame Configurations}); this is similar to the
577 @deffn Command delete-frame &optional frame
578 This function deletes the frame @var{frame}. By default, @var{frame} is
582 @defun frame-live-p frame
583 The function @code{frame-live-p} returns non-@code{nil} if the frame
584 @var{frame} has not been deleted.
587 Some window managers provide a command to delete a window. These work
588 by sending a special message to the program that operates the window.
589 When Emacs gets one of these commands, it generates a
590 @code{delete-frame} event, whose normal definition is a command that
591 calls the function @code{delete-frame}. @xref{Misc Events}.
593 @node Finding All Frames
594 @section Finding All Frames
597 The function @code{frame-list} returns a list of all the frames that
598 have not been deleted. It is analogous to @code{buffer-list} for
599 buffers. The list that you get is newly created, so modifying the list
600 doesn't have any effect on the internals of Emacs.
603 @defun visible-frame-list
604 This function returns a list of just the currently visible frames.
605 @xref{Visibility of Frames}. (Terminal frames always count as
606 ``visible'', even though only the selected one is actually displayed.)
609 @defun next-frame &optional frame minibuf
610 The function @code{next-frame} lets you cycle conveniently through all
611 the frames from an arbitrary starting point. It returns the ``next''
612 frame after @var{frame} in the cycle. If @var{frame} is omitted or
613 @code{nil}, it defaults to the selected frame.
615 The second argument, @var{minibuf}, says which frames to consider:
619 Exclude minibuffer-only frames.
621 Consider all visible frames.
623 Consider all visible or iconified frames.
625 Consider only the frames using that particular window as their
632 @defun previous-frame &optional frame minibuf
633 Like @code{next-frame}, but cycles through all frames in the opposite
637 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
640 @node Frames and Windows
641 @section Frames and Windows
643 Each window is part of one and only one frame; you can get the frame
644 with @code{window-frame}.
646 @defun window-frame window
647 This function returns the frame that @var{window} is on.
650 All the non-minibuffer windows in a frame are arranged in a cyclic
651 order. The order runs from the frame's top window, which is at the
652 upper left corner, down and to the right, until it reaches the window at
653 the lower right corner (always the minibuffer window, if the frame has
654 one), and then it moves back to the top.
656 @defun frame-top-window frame
657 This returns the topmost, leftmost window of frame @var{frame}.
660 At any time, exactly one window on any frame is @dfn{selected within the
661 frame}. The significance of this designation is that selecting the
662 frame also selects this window. You can get the frame's current
663 selected window with @code{frame-selected-window}.
665 @defun frame-selected-window frame
666 This function returns the window on @var{frame} that is selected within
670 Conversely, selecting a window for Emacs with @code{select-window} also
671 makes that window selected within its frame. @xref{Selecting Windows}.
673 Another function that (usually) returns one of the windows in a frame is
674 @code{minibuffer-window}. @xref{Minibuffer Misc}.
676 @node Minibuffers and Frames
677 @section Minibuffers and Frames
679 Normally, each frame has its own minibuffer window at the bottom, which
680 is used whenever that frame is selected. If the frame has a minibuffer,
681 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
683 However, you can also create a frame with no minibuffer. Such a frame
684 must use the minibuffer window of some other frame. When you create the
685 frame, you can specify explicitly the minibuffer window to use (in some
686 other frame). If you don't, then the minibuffer is found in the frame
687 which is the value of the variable @code{default-minibuffer-frame}. Its
688 value should be a frame that does have a minibuffer.
690 If you use a minibuffer-only frame, you might want that frame to raise
691 when you enter the minibuffer. If so, set the variable
692 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
694 @defvar default-minibuffer-frame
695 This variable specifies the frame to use for the minibuffer window, by
696 default. It is always local to the current terminal and cannot be
697 buffer-local. @xref{Multiple Displays}.
703 @cindex selected frame
705 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
706 window always resides on the selected frame.
708 @defun selected-frame
709 This function returns the selected frame.
712 The X server normally directs keyboard input to the X window that the
713 mouse is in. Some window managers use mouse clicks or keyboard events
714 to @dfn{shift the focus} to various X windows, overriding the normal
715 behavior of the server.
717 Lisp programs can switch frames ``temporarily'' by calling
718 the function @code{select-frame}. This does not override the window
719 manager; rather, it escapes from the window manager's control until
720 that control is somehow reasserted.
722 When using a text-only terminal, there is no window manager; therefore,
723 @code{switch-frame} is the only way to switch frames, and the effect
724 lasts until overridden by a subsequent call to @code{switch-frame}.
725 Only the selected terminal frame is actually displayed on the terminal.
726 Each terminal screen except for the initial one has a number, and the
727 number of the selected frame appears in the mode line after the word
728 @samp{Emacs} (@pxref{Mode Line Variables}).
730 @c ??? This is not yet implemented properly.
731 @defun select-frame frame
732 This function selects frame @var{frame}, temporarily disregarding the
733 focus of the X server if any. The selection of @var{frame} lasts until
734 the next time the user does something to select a different frame, or
735 until the next time this function is called.
738 Emacs cooperates with the X server and the window managers by arranging
739 to select frames according to what the server and window manager ask
740 for. It does so by generating a special kind of input event, called a
741 @dfn{focus} event. The command loop handles a focus event by calling
742 @code{handle-select-frame}. @xref{Focus Events}.
744 @deffn Command handle-switch-frame frame
745 This function handles a focus event by selecting frame @var{frame}.
747 Focus events normally do their job by invoking this command.
748 Don't call it for any other reason.
751 @defun redirect-frame-focus frame focus-frame
752 This function redirects focus from @var{frame} to @var{focus-frame}.
753 This means that @var{focus-frame} will receive subsequent keystrokes
754 intended for @var{frame}. After such an event, the value of
755 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
756 events specifying @var{frame} will instead select @var{focus-frame}.
758 If @var{focus-frame} is @code{nil}, that cancels any existing
759 redirection for @var{frame}, which therefore once again receives its own
762 One use of focus redirection is for frames that don't have minibuffers.
763 These frames use minibuffers on other frames. Activating a minibuffer
764 on another frame redirects focus to that frame. This puts the focus on
765 the minibuffer's frame, where it belongs, even though the mouse remains
766 in the frame that activated the minibuffer.
768 Selecting a frame can also change focus redirections. Selecting frame
769 @code{bar}, when @code{foo} had been selected, changes any redirections
770 pointing to @code{foo} so that they point to @code{bar} instead. This
771 allows focus redirection to work properly when the user switches from
772 one frame to another using @code{select-window}.
774 This means that a frame whose focus is redirected to itself is treated
775 differently from a frame whose focus is not redirected.
776 @code{select-frame} affects the former but not the latter.
778 The redirection lasts until @code{redirect-frame-focus} is called to
782 @node Visibility of Frames
783 @section Visibility of Frames
784 @cindex visible frame
785 @cindex invisible frame
786 @cindex iconified frame
787 @cindex frame visibility
789 An X window frame may be @dfn{visible}, @dfn{invisible}, or
790 @dfn{iconified}. If it is visible, you can see its contents. If it is
791 iconified, the frame's contents do not appear on the screen, but an icon
792 does. If the frame is invisible, it doesn't show on the screen, not
795 Visibility is meaningless for terminal frames, since only the selected
796 one is actually displayed in any case.
798 @deffn Command make-frame-visible &optional frame
799 This function makes frame @var{frame} visible. If you omit @var{frame},
800 it makes the selected frame visible.
803 @deffn Command make-frame-invisible &optional frame
804 This function makes frame @var{frame} invisible. If you omit
805 @var{frame}, it makes the selected frame invisible.
808 @deffn Command iconify-frame &optional frame
809 This function iconifies frame @var{frame}. If you omit @var{frame}, it
810 iconifies the selected frame.
813 @defun frame-visible-p frame
814 This returns the visibility status of frame @var{frame}. The value is
815 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
816 @code{icon} if it is iconified.
819 The visibility status of a frame is also available as a frame
820 parameter. You can read or change it as such. @xref{X Frame
823 The user can iconify and deiconify frames with the window manager.
824 This happens below the level at which Emacs can exert any control, but
825 Emacs does provide events that you can use to keep track of such
826 changes. @xref{Misc Events}.
828 @node Raising and Lowering
829 @section Raising and Lowering Frames
831 The X Window System uses a desktop metaphor. Part of this metaphor is
832 the idea that windows are stacked in a notional third dimension
833 perpendicular to the screen surface, and thus ordered from ``highest''
834 to ``lowest''. Where two windows overlap, the one higher up covers the
835 one underneath. Even a window at the bottom of the stack can be seen if
836 no other window overlaps it.
838 @cindex raising a frame
839 @cindex lowering a frame
840 A window's place in this ordering is not fixed; in fact, users tend to
841 change the order frequently. @dfn{Raising} a window means moving it
842 ``up'', to the top of the stack. @dfn{Lowering} a window means moving
843 it to the bottom of the stack. This motion is in the notional third
844 dimension only, and does not change the position of the window on the
847 You can raise and lower Emacs's X windows with these functions:
849 @deffn Command raise-frame frame
850 This function raises frame @var{frame}.
853 @deffn Command lower-frame frame
854 This function lowers frame @var{frame}.
857 @defopt minibuffer-auto-raise
858 If this is non-@code{nil}, activation of the minibuffer raises the frame
859 that the minibuffer window is in.
862 You can also enable auto-raise (raising automatically when a frame is
863 selected) or auto-lower (lowering automatically when it is deselected)
864 for any frame using frame parameters. @xref{X Frame Parameters}.
866 @node Frame Configurations
867 @section Frame Configurations
868 @cindex frame configuration
870 A @dfn{frame configuration} records the current arrangement of frames,
871 all their properties, and the window configuration of each one.
873 @defun current-frame-configuration
874 This function returns a frame configuration list that describes
875 the current arrangement of frames and their contents.
878 @defun set-frame-configuration configuration
879 This function restores the state of frames described in
884 @section Mouse Tracking
885 @cindex mouse tracking
886 @cindex tracking the mouse
888 Sometimes it is useful to @dfn{track} the mouse, which means to display
889 something to indicate where the mouse is and move the indicator as the
890 mouse moves. For efficient mouse tracking, you need a way to wait until
891 the mouse actually moves.
893 The convenient way to track the mouse is to ask for events to represent
894 mouse motion. Then you can wait for motion by waiting for an event. In
895 addition, you can easily handle any other sorts of events that may
896 occur. That is useful, because normally you don't want to track the
897 mouse forever---only until some other event, such as the release of a
900 @defspec track-mouse body@dots{}
901 Execute @var{body}, meanwhile generating input events for mouse motion.
902 The code in @var{body} can read these events with @code{read-event} or
903 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
906 The value of @code{track-mouse} is that of the last form in @var{body}.
909 The usual purpose of tracking mouse motion is to indicate on the screen
910 the consequences of pushing or releasing a button at the current
913 In many cases, you can avoid the need to track the mouse by using
914 the @code{mouse-face} text property (@pxref{Special Properties}).
915 That works at a much lower level and runs more smoothly than
916 Lisp-level mouse tracking.
919 @c These are not implemented yet.
921 These functions change the screen appearance instantaneously. The
922 effect is transient, only until the next ordinary Emacs redisplay. That
923 is ok for mouse tracking, since it doesn't make sense for mouse tracking
924 to change the text, and the body of @code{track-mouse} normally reads
925 the events itself and does not do redisplay.
927 @defun x-contour-region window beg end
928 This function draws lines to make a box around the text from @var{beg}
929 to @var{end}, in window @var{window}.
932 @defun x-uncontour-region window beg end
933 This function erases the lines that would make a box around the text
934 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
935 a contour that you previously made by calling @code{x-contour-region}.
938 @defun x-draw-rectangle frame left top right bottom
939 This function draws a hollow rectangle on frame @var{frame} with the
940 specified edge coordinates, all measured in pixels from the inside top
941 left corner. It uses the cursor color, the one used for indicating the
945 @defun x-erase-rectangle frame left top right bottom
946 This function erases a hollow rectangle on frame @var{frame} with the
947 specified edge coordinates, all measured in pixels from the inside top
948 left corner. Erasure means redrawing the text and background that
949 normally belong in the specified rectangle.
954 @section Mouse Position
955 @cindex mouse position
956 @cindex position of mouse
958 The functions @code{mouse-position} and @code{set-mouse-position}
959 give access to the current position of the mouse.
961 @defun mouse-position
962 This function returns a description of the position of the mouse. The
963 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
964 and @var{y} are integers giving the position in characters relative to
965 the top left corner of the inside of @var{frame}.
968 @defun set-mouse-position frame x y
969 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
970 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
971 giving the position in characters relative to the top left corner of the
972 inside of @var{frame}.
975 @defun mouse-pixel-position
976 This function is like @code{mouse-position} except that it returns
977 coordinates in units of pixels rather than units of characters.
980 @defun set-mouse-pixel-position frame x y
981 This function warps the mouse like @code{set-mouse-position} except that
982 @var{x} and @var{y} are in units of pixels rather than units of
983 characters. These coordinates are not required to be within the frame.
989 @section Pop-Up Menus
991 When using X windows, a Lisp program can pop up a menu which the
992 user can choose from with the mouse.
994 @defun x-popup-menu position menu
995 This function displays a pop-up menu and returns an indication of
996 what selection the user makes.
998 The argument @var{position} specifies where on the screen to put the
999 menu. It can be either a mouse button event (which says to put the menu
1000 where the user actuated the button) or a list of this form:
1003 ((@var{xoffset} @var{yoffset}) @var{window})
1007 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1008 pixels, counting from the top left corner of @var{window}'s frame.
1010 If @var{position} is @code{t}, it means to use the current mouse
1011 position. If @var{position} is @code{nil}, it means to precompute the
1012 key binding equivalents for the keymaps specified in @var{menu},
1013 without actually displaying or popping up the menu.
1015 The argument @var{menu} says what to display in the menu. It can be a
1016 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1017 can have the following form:
1020 (@var{title} @var{pane1} @var{pane2}...)
1024 where each pane is a list of form
1027 (@var{title} (@var{line} . @var{item})...)
1030 Each @var{line} should be a string, and each @var{item} should be the
1031 value to return if that @var{line} is chosen.
1034 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
1035 a prefix key with a menu keymap would do the job. If you use a menu
1036 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
1037 individual items in that menu and provide help for them. If instead you
1038 implement the menu by defining a command that calls @code{x-popup-menu},
1039 the help facilities cannot know what happens inside that command, so
1040 they cannot give any help for the menu's items. This is the reason why
1041 all the menu bar items are normally implemented with menu keymaps
1042 (@pxref{Menu Keymaps}).
1045 @section Dialog Boxes
1046 @cindex dialog boxes
1048 A dialog box is a variant of a pop-up menu. It looks a little
1049 different (if Emacs uses an X toolkit), it always appears in the center
1050 of a frame, and it has just one level and one pane. The main use of
1051 dialog boxes is for asking questions that the user can answer with
1052 ``yes'', ``no'', and a few other alternatives. The functions
1053 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1054 keyboard, when called from commands invoked by mouse clicks.
1056 @defun x-popup-dialog position contents
1057 This function displays a pop-up dialog box and returns an indication of
1058 what selection the user makes. The argument @var{contents} specifies
1059 the alternatives to offer; it has this format:
1062 (@var{title} (@var{string} . @var{value})@dots{})
1066 which looks like the list that specifies a single pane for
1067 @code{x-popup-menu}.
1069 The return value is @var{value} from the chosen alternative.
1071 An element of the list may be just a string instead of a cons cell
1072 @code{(@var{string} . @var{value})}. That makes a box that cannot
1075 If @code{nil} appears in the list, it separates the left-hand items from
1076 the right-hand items; items that precede the @code{nil} appear on the
1077 left, and items that follow the @code{nil} appear on the right. If you
1078 don't include a @code{nil} in the list, then approximately half the
1079 items appear on each side.
1081 Dialog boxes always appear in the center of a frame; the argument
1082 @var{position} specifies which frame. The possible values are as in
1083 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1086 If your Emacs executable does not use an X toolkit, then it cannot
1087 display a real dialog box; so instead it displays the same items in a
1088 pop-up menu in the center of the frame.
1091 @node Pointer Shapes
1092 @section Pointer Shapes
1093 @cindex pointer shape
1094 @cindex mouse pointer shape
1096 These variables specify which shape to use for the mouse pointer in
1100 @item x-pointer-shape
1101 @vindex x-pointer-shape
1102 This variable specifies the pointer shape to use ordinarily in the Emacs
1105 @item x-sensitive-text-pointer-shape
1106 @vindex x-sensitive-text-pointer-shape
1107 This variable specifies the pointer shape to use when the mouse
1108 is over mouse-sensitive text.
1111 These variables affect newly created frames. They do not normally
1112 affect existing frames; however, if you set the mouse color of a frame,
1113 that also updates its pointer shapes based on the current values of
1114 these variables. @xref{X Frame Parameters}.
1116 The values you can use, to specify either of these pointer shapes, are
1117 defined in the file @file{lisp/x-win.el}. Use @kbd{M-x apropos
1118 @key{RET} x-pointer @key{RET}} to see a list of them.
1121 @section X Selections
1122 @cindex selection (for X windows)
1124 The X server records a set of @dfn{selections} which permit transfer of
1125 data between application programs. The various selections are
1126 distinguished by @dfn{selection types}, represented in Emacs by
1127 symbols. X clients including Emacs can read or set the selection for
1130 @defun x-set-selection type data
1131 This function sets a ``selection'' in the X server. It takes two
1132 arguments: a selection type @var{type}, and the value to assign to it,
1133 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1134 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1135 (or a cons of two integers or list of two integers), an overlay, or a
1136 cons of two markers pointing to the same buffer. An overlay or a pair
1137 of markers stands for text in the overlay or between the markers.
1139 The data may also be a vector of valid non-vector selection values.
1141 Each possible @var{type} has its own selection value, which changes
1142 independently. The usual values of @var{type} are @code{PRIMARY} and
1143 @code{SECONDARY}; these are symbols with upper-case names, in accord
1144 with X Window System conventions. The default is @code{PRIMARY}.
1147 @defun x-get-selection &optional type data-type
1148 This function accesses selections set up by Emacs or by other X
1149 clients. It takes two optional arguments, @var{type} and
1150 @var{data-type}. The default for @var{type}, the selection type, is
1153 The @var{data-type} argument specifies the form of data conversion to
1154 use, to convert the raw data obtained from another X client into Lisp
1155 data. Meaningful values include @code{TEXT}, @code{STRING},
1156 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1157 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1158 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1159 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1160 upper-case names in accord with X conventions.) The default for
1161 @var{data-type} is @code{STRING}.
1165 The X server also has a set of numbered @dfn{cut buffers} which can
1166 store text or other data being moved between applications. Cut buffers
1167 are considered obsolete, but Emacs supports them for the sake of X
1168 clients that still use them.
1170 @defun x-get-cut-buffer n
1171 This function returns the contents of cut buffer number @var{n}.
1174 @defun x-set-cut-buffer string
1175 This function stores @var{string} into the first cut buffer (cut buffer
1176 0), moving the other values down through the series of cut buffers, much
1177 like the way successive kills in Emacs move down the kill ring.
1181 @section Color Names
1183 @defun x-color-defined-p color &optional frame
1184 This function reports whether a color name is meaningful. It returns
1185 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1186 which frame's display to ask about; if @var{frame} is omitted or
1187 @code{nil}, the selected frame is used.
1189 Note that this does not tell you whether the display you are using
1190 really supports that color. You can ask for any defined color on any
1191 kind of display, and you will get some result---that is how the X server
1192 works. Here's an approximate way to test whether your display supports
1193 the color @var{color}:
1196 (defun x-color-supported-p (color &optional frame)
1197 (and (x-color-defined-p color frame)
1198 (or (x-display-color-p frame)
1199 (member color '("black" "white"))
1200 (and (> (x-display-planes frame) 1)
1201 (equal color "gray")))))
1205 @defun x-color-values color &optional frame
1206 This function returns a value that describes what @var{color} should
1207 ideally look like. If @var{color} is defined, the value is a list of
1208 three integers, which give the amount of red, the amount of green, and
1209 the amount of blue. Each integer ranges in principle from 0 to 65535,
1210 but in practice no value seems to be above 65280. If @var{color} is not
1211 defined, the value is @code{nil}.
1214 (x-color-values "black")
1216 (x-color-values "white")
1217 @result{} (65280 65280 65280)
1218 (x-color-values "red")
1219 @result{} (65280 0 0)
1220 (x-color-values "pink")
1221 @result{} (65280 49152 51968)
1222 (x-color-values "hungry")
1226 The color values are returned for @var{frame}'s display. If @var{frame}
1227 is omitted or @code{nil}, the information is return for the selected
1232 @section X Resources
1234 @defun x-get-resource attribute class &optional component subclass
1235 The function @code{x-get-resource} retrieves a resource value from the X
1236 Windows defaults database.
1238 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1239 This function searches using a key of the form
1240 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1241 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1244 The optional arguments @var{component} and @var{subclass} add to the key
1245 and the class, respectively. You must specify both of them or neither.
1246 If you specify them, the key is
1247 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1248 @samp{Emacs.@var{class}.@var{subclass}}.
1251 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
1254 @section Data about the X Server
1256 This section describes functions and a variable that you can use to
1257 get information about the capabilities and origin of an X display that
1258 Emacs is using. Each of these functions lets you specify the display
1259 you are interested in: the @var{display} argument can be either a
1260 display name, or a frame (meaning use the display that frame is on). If
1261 you omit the @var{display} argument, or specify @code{nil}, that means
1262 to use the selected frame's display.
1264 @defun x-display-screens &optional display
1265 This function returns the number of screens associated with the display.
1268 @defun x-server-version &optional display
1269 This function returns the list of version numbers of the X server
1270 running the display.
1273 @defun x-server-vendor &optional display
1274 This function returns the vendor that provided the X server software.
1277 @defun x-display-pixel-height &optional display
1278 This function returns the height of the screen in pixels.
1281 @defun x-display-mm-height &optional display
1282 This function returns the height of the screen in millimeters.
1285 @defun x-display-pixel-width &optional display
1286 This function returns the width of the screen in pixels.
1289 @defun x-display-mm-width &optional display
1290 This function returns the width of the screen in millimeters.
1293 @defun x-display-backing-store &optional display
1294 This function returns the backing store capability of the screen.
1295 Values can be the symbols @code{always}, @code{when-mapped}, or
1299 @defun x-display-save-under &optional display
1300 This function returns non-@code{nil} if the display supports the
1304 @defun x-display-planes &optional display
1305 This function returns the number of planes the display supports.
1308 @defun x-display-visual-class &optional display
1309 This function returns the visual class for the screen. The value is one
1310 of the symbols @code{static-gray}, @code{gray-scale},
1311 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1312 @code{direct-color}.
1315 @defun x-display-grayscale-p &optional display
1316 This function returns @code{t} if the screen can display shades of gray.
1319 @defun x-display-color-p &optional display
1320 This function returns @code{t} if the screen is a color screen.
1323 @defun x-display-color-cells &optional display
1324 This function returns the number of color cells the screen supports.
1328 @defvar x-no-window-manager
1329 This variable's value is is @code{t} if no X window manager is in use.
1335 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1336 width and height of an X Window frame, measured in pixels.