2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/compile
6 @node Byte Compilation, Advising Functions, Loading, Top
7 @chapter Byte Compilation
11 Emacs Lisp has a @dfn{compiler} that translates functions written
12 in Lisp into a special representation called @dfn{byte-code} that can be
13 executed more efficiently. The compiler replaces Lisp function
14 definitions with byte-code. When a byte-code function is called, its
15 definition is evaluated by the @dfn{byte-code interpreter}.
17 Because the byte-compiled code is evaluated by the byte-code
18 interpreter, instead of being executed directly by the machine's
19 hardware (as true compiled code is), byte-code is completely
20 transportable from machine to machine without recompilation. It is not,
21 however, as fast as true compiled code.
23 Compiling a Lisp file with the Emacs byte compiler always reads the
24 file as multibyte text, even if Emacs was started with @samp{--unibyte},
25 unless the file specifies otherwise. This is so that compilation gives
26 results compatible with running the same file without compilation.
27 @xref{Loading Non-ASCII}.
29 In general, any version of Emacs can run byte-compiled code produced
30 by recent earlier versions of Emacs, but the reverse is not true. A
31 major incompatible change was introduced in Emacs version 19.29, and
32 files compiled with versions since that one will definitely not run
33 in earlier versions unless you specify a special option.
35 @xref{Docs and Compilation}.
37 In addition, the modifier bits in keyboard characters were renumbered in
38 Emacs 19.29; as a result, files compiled in versions before 19.29 will
39 not work in subsequent versions if they contain character constants with
42 @xref{Compilation Errors}, for how to investigate errors occurring in
46 * Speed of Byte-Code:: An example of speedup from byte compilation.
47 * Compilation Functions:: Byte compilation functions.
48 * Docs and Compilation:: Dynamic loading of documentation strings.
49 * Dynamic Loading:: Dynamic loading of individual functions.
50 * Eval During Compile:: Code to be evaluated when you compile.
51 * Byte-Code Objects:: The data type used for byte-compiled functions.
52 * Disassembly:: Disassembling byte-code; how to read byte-code.
55 @node Speed of Byte-Code
56 @section Performance of Byte-Compiled Code
58 A byte-compiled function is not as efficient as a primitive function
59 written in C, but runs much faster than the version written in Lisp.
65 "Return time before and after N iterations of a loop."
66 (let ((t1 (current-time-string)))
67 (while (> (setq n (1- n))
69 (list t1 (current-time-string))))
75 @result{} ("Fri Mar 18 17:25:57 1994"
76 "Fri Mar 18 17:26:28 1994") ; @r{31 seconds}
80 (byte-compile 'silly-loop)
81 @result{} @r{[Compiled code not shown]}
86 @result{} ("Fri Mar 18 17:26:52 1994"
87 "Fri Mar 18 17:26:58 1994") ; @r{6 seconds}
91 In this example, the interpreted code required 31 seconds to run,
92 whereas the byte-compiled code required 6 seconds. These results are
93 representative, but actual results will vary greatly.
95 @node Compilation Functions
96 @comment node-name, next, previous, up
97 @section The Compilation Functions
98 @cindex compilation functions
100 You can byte-compile an individual function or macro definition with
101 the @code{byte-compile} function. You can compile a whole file with
102 @code{byte-compile-file}, or several files with
103 @code{byte-recompile-directory} or @code{batch-byte-compile}.
105 The byte compiler produces error messages and warnings about each file
106 in a buffer called @samp{*Compile-Log*}. These report things in your
107 program that suggest a problem but are not necessarily erroneous.
109 @cindex macro compilation
110 Be careful when writing macro calls in files that you may someday
111 byte-compile. Macro calls are expanded when they are compiled, so the
112 macros must already be defined for proper compilation. For more
113 details, see @ref{Compiling Macros}.
115 Normally, compiling a file does not evaluate the file's contents or
116 load the file. But it does execute any @code{require} calls at top
117 level in the file. One way to ensure that necessary macro definitions
118 are available during compilation is to require the file that defines
119 them (@pxref{Named Features}). To avoid loading the macro definition files
120 when someone @emph{runs} the compiled program, write
121 @code{eval-when-compile} around the @code{require} calls (@pxref{Eval
124 @defun byte-compile symbol
125 This function byte-compiles the function definition of @var{symbol},
126 replacing the previous definition with the compiled one. The function
127 definition of @var{symbol} must be the actual code for the function;
128 i.e., the compiler does not follow indirection to another symbol.
129 @code{byte-compile} returns the new, compiled definition of
132 If @var{symbol}'s definition is a byte-code function object,
133 @code{byte-compile} does nothing and returns @code{nil}. Lisp records
134 only one function definition for any symbol, and if that is already
135 compiled, non-compiled code is not available anywhere. So there is no
136 way to ``compile the same definition again.''
140 (defun factorial (integer)
141 "Compute factorial of INTEGER."
143 (* integer (factorial (1- integer)))))
148 (byte-compile 'factorial)
151 "^H\301U\203^H^@@\301\207\302^H\303^HS!\"\207"
152 [integer 1 * factorial]
153 4 "Compute factorial of INTEGER."]
158 The result is a byte-code function object. The string it contains is
159 the actual byte-code; each character in it is an instruction or an
160 operand of an instruction. The vector contains all the constants,
161 variable names and function names used by the function, except for
162 certain primitives that are coded as special instructions.
165 @deffn Command compile-defun
166 This command reads the defun containing point, compiles it, and
167 evaluates the result. If you use this on a defun that is actually a
168 function definition, the effect is to install a compiled version of that
172 @deffn Command byte-compile-file filename
173 This function compiles a file of Lisp code named @var{filename} into a
174 file of byte-code. The output file's name is made by changing the
175 @samp{.el} suffix into @samp{.elc}; if @var{filename} does not end in
176 @samp{.el}, it adds @samp{.elc} to the end of @var{filename}.
178 Compilation works by reading the input file one form at a time. If it
179 is a definition of a function or macro, the compiled function or macro
180 definition is written out. Other forms are batched together, then each
181 batch is compiled, and written so that its compiled code will be
182 executed when the file is read. All comments are discarded when the
185 This command returns @code{t}. When called interactively, it prompts
191 -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
195 (byte-compile-file "~/emacs/push.el")
201 -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
202 -rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
207 @deffn Command byte-recompile-directory directory flag
208 @cindex library compilation
209 This function recompiles every @samp{.el} file in @var{directory} that
210 needs recompilation. A file needs recompilation if a @samp{.elc} file
211 exists but is older than the @samp{.el} file.
213 When a @samp{.el} file has no corresponding @samp{.elc} file, @var{flag}
214 says what to do. If it is @code{nil}, these files are ignored. If it
215 is non-@code{nil}, the user is asked whether to compile each such file.
217 The returned value of this command is unpredictable.
220 @defun batch-byte-compile
221 This function runs @code{byte-compile-file} on files specified on the
222 command line. This function must be used only in a batch execution of
223 Emacs, as it kills Emacs on completion. An error in one file does not
224 prevent processing of subsequent files, but no output file will be
225 generated for it, and the Emacs process will terminate with a nonzero
229 % emacs -batch -f batch-byte-compile *.el
233 @defun byte-code code-string data-vector max-stack
234 @cindex byte-code interpreter
235 This function actually interprets byte-code. A byte-compiled function
236 is actually defined with a body that calls @code{byte-code}. Don't call
237 this function yourself---only the byte compiler knows how to generate
238 valid calls to this function.
240 In Emacs version 18, byte-code was always executed by way of a call to
241 the function @code{byte-code}. Nowadays, byte-code is usually executed
242 as part of a byte-code function object, and only rarely through an
243 explicit call to @code{byte-code}.
246 @node Docs and Compilation
247 @section Documentation Strings and Compilation
248 @cindex dynamic loading of documentation
250 Functions and variables loaded from a byte-compiled file access their
251 documentation strings dynamically from the file whenever needed. This
252 saves space within Emacs, and makes loading faster because the
253 documentation strings themselves need not be processed while loading the
254 file. Actual access to the documentation strings becomes slower as a
255 result, but this normally is not enough to bother users.
257 Dynamic access to documentation strings does have drawbacks:
261 If you delete or move the compiled file after loading it, Emacs can no
262 longer access the documentation strings for the functions and variables
266 If you alter the compiled file (such as by compiling a new version),
267 then further access to documentation strings in this file will give
271 If your site installs Emacs following the usual procedures, these
272 problems will never normally occur. Installing a new version uses a new
273 directory with a different name; as long as the old version remains
274 installed, its files will remain unmodified in the places where they are
277 However, if you have built Emacs yourself and use it from the
278 directory where you built it, you will experience this problem
279 occasionally if you edit and recompile Lisp files. When it happens, you
280 can cure the problem by reloading the file after recompiling it.
282 Byte-compiled files made with recent versions of Emacs (since 19.29)
283 will not load into older versions because the older versions don't
284 support this feature. You can turn off this feature at compile time by
285 setting @code{byte-compile-dynamic-docstrings} to @code{nil}; then you
286 can compile files that will load into older Emacs versions. You can do
287 this globally, or for one source file by specifying a file-local binding
288 for the variable. One way to do that is by adding this string to the
292 -*-byte-compile-dynamic-docstrings: nil;-*-
295 @defvar byte-compile-dynamic-docstrings
296 If this is non-@code{nil}, the byte compiler generates compiled files
297 that are set up for dynamic loading of documentation strings.
300 @cindex @samp{#@@@var{count}}
302 The dynamic documentation string feature writes compiled files that
303 use a special Lisp reader construct, @samp{#@@@var{count}}. This
304 construct skips the next @var{count} characters. It also uses the
305 @samp{#$} construct, which stands for ``the name of this file, as a
306 string.'' It is usually best not to use these constructs in Lisp source
307 files, since they are not designed to be clear to humans reading the
310 @node Dynamic Loading
311 @section Dynamic Loading of Individual Functions
313 @cindex dynamic loading of functions
315 When you compile a file, you can optionally enable the @dfn{dynamic
316 function loading} feature (also known as @dfn{lazy loading}). With
317 dynamic function loading, loading the file doesn't fully read the
318 function definitions in the file. Instead, each function definition
319 contains a place-holder which refers to the file. The first time each
320 function is called, it reads the full definition from the file, to
321 replace the place-holder.
323 The advantage of dynamic function loading is that loading the file
324 becomes much faster. This is a good thing for a file which contains
325 many separate user-callable functions, if using one of them does not
326 imply you will probably also use the rest. A specialized mode which
327 provides many keyboard commands often has that usage pattern: a user may
328 invoke the mode, but use only a few of the commands it provides.
330 The dynamic loading feature has certain disadvantages:
334 If you delete or move the compiled file after loading it, Emacs can no
335 longer load the remaining function definitions not already loaded.
338 If you alter the compiled file (such as by compiling a new version),
339 then trying to load any function not already loaded will yield nonsense
343 These problems will never happen in normal circumstances with
344 installed Emacs files. But they are quite likely to happen with Lisp
345 files that you are changing. The easiest way to prevent these problems
346 is to reload the new compiled file immediately after each recompilation.
348 The byte compiler uses the dynamic function loading feature if the
349 variable @code{byte-compile-dynamic} is non-@code{nil} at compilation
350 time. Do not set this variable globally, since dynamic loading is
351 desirable only for certain files. Instead, enable the feature for
352 specific source files with file-local variable bindings. For example,
353 you could do it by writing this text in the source file's first line:
356 -*-byte-compile-dynamic: t;-*-
359 @defvar byte-compile-dynamic
360 If this is non-@code{nil}, the byte compiler generates compiled files
361 that are set up for dynamic function loading.
364 @defun fetch-bytecode function
365 This immediately finishes loading the definition of @var{function} from
366 its byte-compiled file, if it is not fully loaded already. The argument
367 @var{function} may be a byte-code function object or a function name.
370 @node Eval During Compile
371 @section Evaluation During Compilation
373 These features permit you to write code to be evaluated during
374 compilation of a program.
376 @defspec eval-and-compile body
377 This form marks @var{body} to be evaluated both when you compile the
378 containing code and when you run it (whether compiled or not).
380 You can get a similar result by putting @var{body} in a separate file
381 and referring to that file with @code{require}. That method is
382 preferable when @var{body} is large.
385 @defspec eval-when-compile body
386 This form marks @var{body} to be evaluated at compile time but not when
387 the compiled program is loaded. The result of evaluation by the
388 compiler becomes a constant which appears in the compiled program. If
389 you load the source file, rather than compiling it, @var{body} is
392 @strong{Common Lisp Note:} At top level, this is analogous to the Common
393 Lisp idiom @code{(eval-when (compile eval) @dots{})}. Elsewhere, the
394 Common Lisp @samp{#.} reader macro (but not when interpreting) is closer
395 to what @code{eval-when-compile} does.
398 @node Byte-Code Objects
399 @section Byte-Code Function Objects
400 @cindex compiled function
401 @cindex byte-code function
403 Byte-compiled functions have a special data type: they are
404 @dfn{byte-code function objects}.
406 Internally, a byte-code function object is much like a vector;
407 however, the evaluator handles this data type specially when it appears
408 as a function to be called. The printed representation for a byte-code
409 function object is like that for a vector, with an additional @samp{#}
410 before the opening @samp{[}.
412 A byte-code function object must have at least four elements; there is
413 no maximum number, but only the first six elements have any normal use.
418 The list of argument symbols.
421 The string containing the byte-code instructions.
424 The vector of Lisp objects referenced by the byte code. These include
425 symbols used as function names and variable names.
428 The maximum stack size this function needs.
431 The documentation string (if any); otherwise, @code{nil}. The value may
432 be a number or a list, in case the documentation string is stored in a
433 file. Use the function @code{documentation} to get the real
434 documentation string (@pxref{Accessing Documentation}).
437 The interactive spec (if any). This can be a string or a Lisp
438 expression. It is @code{nil} for a function that isn't interactive.
441 Here's an example of a byte-code function object, in printed
442 representation. It is the definition of the command
443 @code{backward-sexp}.
447 "^H\204^F^@@\301^P\302^H[!\207"
454 The primitive way to create a byte-code object is with
455 @code{make-byte-code}:
457 @defun make-byte-code &rest elements
458 This function constructs and returns a byte-code function object
459 with @var{elements} as its elements.
462 You should not try to come up with the elements for a byte-code
463 function yourself, because if they are inconsistent, Emacs may crash
464 when you call the function. Always leave it to the byte compiler to
465 create these objects; it makes the elements consistent (we hope).
467 You can access the elements of a byte-code object using @code{aref};
468 you can also use @code{vconcat} to create a vector with the same
472 @section Disassembled Byte-Code
473 @cindex disassembled byte-code
475 People do not write byte-code; that job is left to the byte compiler.
476 But we provide a disassembler to satisfy a cat-like curiosity. The
477 disassembler converts the byte-compiled code into humanly readable
480 The byte-code interpreter is implemented as a simple stack machine.
481 It pushes values onto a stack of its own, then pops them off to use them
482 in calculations whose results are themselves pushed back on the stack.
483 When a byte-code function returns, it pops a value off the stack and
484 returns it as the value of the function.
486 In addition to the stack, byte-code functions can use, bind, and set
487 ordinary Lisp variables, by transferring values between variables and
490 @deffn Command disassemble object &optional stream
491 This function prints the disassembled code for @var{object}. If
492 @var{stream} is supplied, then output goes there. Otherwise, the
493 disassembled code is printed to the stream @code{standard-output}. The
494 argument @var{object} can be a function name or a lambda expression.
496 As a special exception, if this function is used interactively,
497 it outputs to a buffer named @samp{*Disassemble*}.
500 Here are two examples of using the @code{disassemble} function. We
501 have added explanatory comments to help you relate the byte-code to the
502 Lisp source; these do not appear in the output of @code{disassemble}.
503 These examples show unoptimized byte-code. Nowadays byte-code is
504 usually optimized, but we did not want to rewrite these examples, since
505 they still serve their purpose.
509 (defun factorial (integer)
510 "Compute factorial of an integer."
512 (* integer (factorial (1- integer)))))
522 (disassemble 'factorial)
523 @print{} byte-code for factorial:
524 doc: Compute factorial of an integer.
529 0 constant 1 ; @r{Push 1 onto stack.}
531 1 varref integer ; @r{Get value of @code{integer}}
532 ; @r{from the environment}
533 ; @r{and push the value}
534 ; @r{onto the stack.}
538 2 eqlsign ; @r{Pop top two values off stack,}
540 ; @r{and push result onto stack.}
544 3 goto-if-nil 10 ; @r{Pop and test top of stack;}
545 ; @r{if @code{nil}, go to 10,}
550 6 constant 1 ; @r{Push 1 onto top of stack.}
552 7 goto 17 ; @r{Go to 17 (in this case, 1 will be}
553 ; @r{returned by the function).}
557 10 constant * ; @r{Push symbol @code{*} onto stack.}
559 11 varref integer ; @r{Push value of @code{integer} onto stack.}
563 12 constant factorial ; @r{Push @code{factorial} onto stack.}
565 13 varref integer ; @r{Push value of @code{integer} onto stack.}
567 14 sub1 ; @r{Pop @code{integer}, decrement value,}
568 ; @r{push new value onto stack.}
572 ; @r{Stack now contains:}
573 ; @minus{} @r{decremented value of @code{integer}}
574 ; @minus{} @r{@code{factorial}}
575 ; @minus{} @r{value of @code{integer}}
576 ; @minus{} @r{@code{*}}
580 15 call 1 ; @r{Call function @code{factorial} using}
581 ; @r{the first (i.e., the top) element}
582 ; @r{of the stack as the argument;}
583 ; @r{push returned value onto stack.}
587 ; @r{Stack now contains:}
588 ; @minus{} @r{result of recursive}
589 ; @r{call to @code{factorial}}
590 ; @minus{} @r{value of @code{integer}}
591 ; @minus{} @r{@code{*}}
595 16 call 2 ; @r{Using the first two}
596 ; @r{(i.e., the top two)}
597 ; @r{elements of the stack}
599 ; @r{call the function @code{*},}
600 ; @r{pushing the result onto the stack.}
604 17 return ; @r{Return the top element}
610 The @code{silly-loop} function is somewhat more complex:
614 (defun silly-loop (n)
615 "Return time before and after N iterations of a loop."
616 (let ((t1 (current-time-string)))
617 (while (> (setq n (1- n))
619 (list t1 (current-time-string))))
624 (disassemble 'silly-loop)
625 @print{} byte-code for silly-loop:
626 doc: Return time before and after N iterations of a loop.
629 0 constant current-time-string ; @r{Push}
630 ; @r{@code{current-time-string}}
631 ; @r{onto top of stack.}
635 1 call 0 ; @r{Call @code{current-time-string}}
636 ; @r{ with no argument,}
637 ; @r{ pushing result onto stack.}
641 2 varbind t1 ; @r{Pop stack and bind @code{t1}}
642 ; @r{to popped value.}
646 3 varref n ; @r{Get value of @code{n} from}
647 ; @r{the environment and push}
648 ; @r{the value onto the stack.}
652 4 sub1 ; @r{Subtract 1 from top of stack.}
656 5 dup ; @r{Duplicate the top of the stack;}
657 ; @r{i.e., copy the top of}
658 ; @r{the stack and push the}
659 ; @r{copy onto the stack.}
663 6 varset n ; @r{Pop the top of the stack,}
664 ; @r{and bind @code{n} to the value.}
666 ; @r{In effect, the sequence @code{dup varset}}
667 ; @r{copies the top of the stack}
668 ; @r{into the value of @code{n}}
669 ; @r{without popping it.}
673 7 constant 0 ; @r{Push 0 onto stack.}
677 8 gtr ; @r{Pop top two values off stack,}
678 ; @r{test if @var{n} is greater than 0}
679 ; @r{and push result onto stack.}
683 9 goto-if-nil-else-pop 17 ; @r{Goto 17 if @code{n} <= 0}
684 ; @r{(this exits the while loop).}
685 ; @r{else pop top of stack}
690 12 constant nil ; @r{Push @code{nil} onto stack}
691 ; @r{(this is the body of the loop).}
695 13 discard ; @r{Discard result of the body}
696 ; @r{of the loop (a while loop}
697 ; @r{is always evaluated for}
698 ; @r{its side effects).}
702 14 goto 3 ; @r{Jump back to beginning}
707 17 discard ; @r{Discard result of while loop}
708 ; @r{by popping top of stack.}
709 ; @r{This result is the value @code{nil} that}
710 ; @r{was not popped by the goto at 9.}
714 18 varref t1 ; @r{Push value of @code{t1} onto stack.}
718 19 constant current-time-string ; @r{Push}
719 ; @r{@code{current-time-string}}
720 ; @r{onto top of stack.}
724 20 call 0 ; @r{Call @code{current-time-string} again.}
728 21 list2 ; @r{Pop top two elements off stack,}
729 ; @r{create a list of them,}
730 ; @r{and push list onto stack.}
734 22 unbind 1 ; @r{Unbind @code{t1} in local environment.}
736 23 return ; @r{Return value of the top of stack.}