1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
33 ;; (if window-system (mouse-avoidance-mode 'animate))
35 ;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (eval (nth (random 4)
45 ;; '(x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby)))))
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
51 ;; Bugs / Warnings / To-Do:
53 ;; - Using this code does slow emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
56 ;; - It ought to find out where any overlapping frames are and avoid them,
57 ;; rather than always raising the frame.
60 ;; This code was helped by all those who contributed suggestions,
61 ;; fixes, and additions
62 ;; Joe Harrington (and his advisor), for the original inspiration.
63 ;; Ken Manheimer, for dreaming up the Protean mode.
64 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66 ;; Simon Marshall, and M.S. Ashton, for their feedback.
73 "Make mouse pointer stay out of the way of editing."
74 :prefix
"mouse-avoidance-"
78 (defvar mouse-avoidance-mode nil
79 "Value is t or a symbol if the mouse pointer should avoid the cursor.
80 See function `mouse-avoidance-mode' for possible values. Changing this
81 variable is NOT the recommended way to change modes; use that function
84 (defcustom mouse-avoidance-nudge-dist
15
85 "*Average distance that mouse will be moved when approached by cursor.
86 Only applies in mouse-avoidance-mode `jump' and its derivatives.
87 For best results make this larger than `mouse-avoidance-threshold'."
91 (defcustom mouse-avoidance-nudge-var
10
92 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
96 (defcustom mouse-avoidance-animation-delay
.01
97 "Delay between animation steps, in seconds."
101 (defcustom mouse-avoidance-threshold
5
102 "*Mouse-pointer's flight distance.
103 If the cursor gets closer than this, the mouse pointer will move away.
104 Only applies in mouse-avoidance-modes `animate' and `jump'."
108 ;; Internal variables
109 (defvar mouse-avoidance-state nil
)
110 (defvar mouse-avoidance-pointer-shapes nil
)
111 (defvar mouse-avoidance-n-pointer-shapes
0)
112 (defvar mouse-avoidance-old-pointer-shape nil
)
116 (defsubst mouse-avoidance-set-pointer-shape
(shape)
117 "Set the shape of the mouse pointer to SHAPE."
118 (setq x-pointer-shape shape
)
119 (set-mouse-color nil
))
121 (defun mouse-avoidance-point-position ()
122 "Return the position of point as (FRAME X . Y).
123 Analogous to mouse-position."
124 (let* ((w (selected-window))
125 (edges (window-edges w
))
127 (compute-motion (max (window-start w
) (point-min)) ; start pos
128 ;; window-start can be < point-min if the
129 ;; latter has changed since the last redisplay
132 (cons (window-width) (window-height)); stop XY: none
133 (1- (window-width)) ; width
134 (cons (window-hscroll w
) 0) ; 0 may not be right?
136 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
137 ;; we want: (frame hpos . vpos)
138 (cons (selected-frame)
139 (cons (+ (car edges
) (car (cdr list
)))
140 (+ (car (cdr edges
)) (car (cdr (cdr list
))))))))
142 ;(defun mouse-avoidance-point-position-test ()
144 ; (message (format "point=%s mouse=%s"
145 ; (cdr (mouse-avoidance-point-position))
146 ; (cdr (mouse-position)))))
148 (defun mouse-avoidance-set-mouse-position (pos)
149 ;; Carefully set mouse position to given position (X . Y)
150 ;; Ideally, should check if X,Y is in the current frame, and if not,
151 ;; leave the mouse where it was. However, this is currently
152 ;; difficult to do, so we just raise the frame to avoid frame switches.
153 ;; Returns t if it moved the mouse.
154 (let ((f (selected-frame)))
156 (set-mouse-position f
(car pos
) (cdr pos
))
159 (defun mouse-avoidance-too-close-p (mouse)
160 ;; Return t if mouse pointer and point cursor are too close.
161 ;; Acceptable distance is defined by mouse-avoidance-threshold.
162 (let ((point (mouse-avoidance-point-position)))
163 (and (eq (car mouse
) (car point
))
165 (< (abs (- (car (cdr mouse
)) (car (cdr point
))))
166 mouse-avoidance-threshold
)
167 (< (abs (- (cdr (cdr mouse
)) (cdr (cdr point
))))
168 mouse-avoidance-threshold
))))
170 (defun mouse-avoidance-banish-destination ()
171 "The position to which mouse-avoidance-mode `banish' moves the mouse.
172 You can redefine this if you want the mouse banished to a different corner."
173 (cons (1- (frame-width))
176 (defun mouse-avoidance-banish-mouse ()
177 ;; Put the mouse pointer in the upper-right corner of the current frame.
178 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
180 (defsubst mouse-avoidance-delta
(cur delta dist var min max
)
181 ;; Decide how far to move in either dimension.
182 ;; Args are the CURRENT location, the desired DELTA for
183 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
184 ;; in distance allowed, and the MIN and MAX possible window positions.
185 ;; Returns something as close to DELTA as possible within the constraints.
186 (let ((L1 (max (- min cur
) (+ (- dist
) (- var
))))
187 (R1 (+ (- dist
) var
))
188 (L2 (+ dist
(- var
)))
189 (R2 (min (- max cur
) (+ dist var
))))
190 (if (< R1
(- min cur
)) (setq L1 nil R1 nil
))
191 (if (> L2
(- max cur
)) (setq L2 nil R2 nil
))
192 (cond ((and L1
(< delta L1
)) L1
)
193 ((and R1
(< delta R1
)) delta
)
194 ((and R1
(< delta
0)) R1
)
195 ((and L2
(< delta L2
)) L2
)
196 ((and R2
(< delta R2
)) delta
)
201 (defun mouse-avoidance-nudge-mouse ()
202 ;; Push the mouse a little way away, possibly animating the move
203 ;; For these modes, state keeps track of the total offset that we've
204 ;; accumulated, and tries to keep it close to zero.
205 (let* ((cur (mouse-position))
206 (cur-frame (car cur
))
208 (deltax (mouse-avoidance-delta
209 (car cur-pos
) (- (random mouse-avoidance-nudge-var
)
210 (car mouse-avoidance-state
))
211 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
213 (deltay (mouse-avoidance-delta
214 (cdr cur-pos
) (- (random mouse-avoidance-nudge-var
)
215 (cdr mouse-avoidance-state
))
216 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
218 (setq mouse-avoidance-state
219 (cons (+ (car mouse-avoidance-state
) deltax
)
220 (+ (cdr mouse-avoidance-state
) deltay
)))
221 (if (or (eq mouse-avoidance-mode
'animate
)
222 (eq mouse-avoidance-mode
'proteus
))
225 (mouse-avoidance-set-mouse-position
226 (cons (+ (car cur-pos
) (round (* i deltax
)))
227 (+ (cdr cur-pos
) (round (* i deltay
)))))
228 (setq i
(+ i
(max .1 (/ 1.0 mouse-avoidance-nudge-dist
))))
229 (if (eq mouse-avoidance-mode
'proteus
)
230 (mouse-avoidance-set-pointer-shape
231 (mouse-avoidance-random-shape)))
232 (sit-for mouse-avoidance-animation-delay
)))
233 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur
)) deltax
)
234 (+ (cdr (cdr cur
)) deltay
))))))
236 (defun mouse-avoidance-random-shape ()
237 "Return a random cursor shape.
238 This assumes that any variable whose name begins with x-pointer- and
239 has an integer value is a valid cursor shape. You might want to
240 redefine this function to suit your own tastes."
241 (if (null mouse-avoidance-pointer-shapes
)
243 (setq mouse-avoidance-pointer-shapes
244 (mapcar '(lambda (x) (symbol-value (intern x
)))
245 (all-completions "x-pointer-" obarray
248 (integerp (symbol-value x
)))))))
249 (setq mouse-avoidance-n-pointer-shapes
250 (length mouse-avoidance-pointer-shapes
))))
251 (nth (random mouse-avoidance-n-pointer-shapes
)
252 mouse-avoidance-pointer-shapes
))
254 (defun mouse-avoidance-banish-hook ()
255 (if (and (not executing-kbd-macro
) ; don't check inside macro
256 (mouse-avoidance-kbd-command (this-command-keys)))
257 (mouse-avoidance-banish-mouse)))
259 (defun mouse-avoidance-exile-hook ()
260 ;; For exile mode, the state is nil when the mouse is in its normal
261 ;; position, and set to the old mouse-position when the mouse is in exile.
262 (if (and (not executing-kbd-macro
)
263 (mouse-avoidance-kbd-command (this-command-keys)))
264 (let ((mp (mouse-position)))
265 (cond ((and (not mouse-avoidance-state
)
266 (mouse-avoidance-too-close-p mp
))
267 (setq mouse-avoidance-state mp
)
268 (mouse-avoidance-banish-mouse))
269 ((and mouse-avoidance-state
270 (not (mouse-avoidance-too-close-p mouse-avoidance-state
)))
271 (if (and (eq (car mp
) (selected-frame))
272 (equal (cdr mp
) (mouse-avoidance-banish-destination)))
273 (mouse-avoidance-set-mouse-position
274 ;; move back only if user has not moved mouse
275 (cdr mouse-avoidance-state
)))
276 ;; but clear state anyway, to be ready for another move
277 (setq mouse-avoidance-state nil
))))))
279 (defun mouse-avoidance-fancy-hook ()
280 ;; Used for the "fancy" modes, ie jump et al.
281 (if (and (not executing-kbd-macro
) ; don't check inside macro
282 (mouse-avoidance-kbd-command (this-command-keys))
283 (mouse-avoidance-too-close-p (mouse-position)))
284 (let ((old-pos (mouse-position)))
285 (mouse-avoidance-nudge-mouse)
286 (if (not (eq (selected-frame) (car old-pos
)))
287 ;; This should never happen.
288 (apply 'set-mouse-position old-pos
)))))
290 (defun mouse-avoidance-kbd-command (key)
291 "Return t if the KEYSEQENCE is composed of keyboard events only.
292 Return nil if there are any lists in the key sequence."
293 (cond ((null key
) nil
) ; Null event seems to be
294 ; returned occasionally.
295 ((not (vectorp key
)) t
) ; Strings are keyboard events.
300 (if (listp (aref key i
))
306 (defun mouse-avoidance-mode (&optional mode
)
307 "Set cursor avoidance mode to MODE.
308 MODE should be one of the symbols `banish', `exile', `jump', `animate',
309 `cat-and-mouse', `proteus', or `none'.
311 If MODE is nil, toggle mouse avoidance between `none` and `banish'
312 modes. Positive numbers and symbols other than the above are treated
313 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
315 Effects of the different modes:
316 * banish: Move the mouse to the upper-right corner on any keypress.
317 * exile: Move the mouse to the corner only if the cursor gets too close,
318 and allow it to return once the cursor is out of the way.
319 * jump: If the cursor gets too close to the mouse, displace the mouse
320 a random distance & direction.
321 * animate: As `jump', but shows steps along the way for illusion of motion.
322 * cat-and-mouse: Same as `animate'.
323 * proteus: As `animate', but changes the shape of the mouse pointer too.
325 Whenever the mouse is moved, the frame is also raised.
327 \(see `mouse-avoidance-threshold' for definition of \"too close\",
328 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
329 definition of \"random distance\".)"
331 (list (intern (completing-read
332 "Select cursor avoidance technique (SPACE for list): "
333 '(("banish") ("exile") ("jump") ("animate")
334 ("cat-and-mouse") ("proteus") ("none"))
336 (if (eq mode
'cat-and-mouse
)
337 (setq mode
'animate
))
338 (remove-hook 'post-command-idle-hook
'mouse-avoidance-banish-hook
)
339 (remove-hook 'post-command-idle-hook
'mouse-avoidance-exile-hook
)
340 (remove-hook 'post-command-idle-hook
'mouse-avoidance-fancy-hook
)
342 ;; Restore pointer shape if necessary
343 (if (eq mouse-avoidance-mode
'proteus
)
344 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape
))
346 ;; Do additional setup depending on version of mode requested
347 (cond ((eq mode
'none
)
348 (setq mouse-avoidance-mode nil
))
352 (add-hook 'post-command-idle-hook
'mouse-avoidance-fancy-hook
)
353 (setq mouse-avoidance-mode mode
354 mouse-avoidance-state
(cons 0 0)
355 mouse-avoidance-old-pointer-shape x-pointer-shape
))
357 (add-hook 'post-command-idle-hook
'mouse-avoidance-exile-hook
)
358 (setq mouse-avoidance-mode mode
359 mouse-avoidance-state nil
))
360 ((or (eq mode
'banish
)
362 (and (null mode
) (null mouse-avoidance-mode
))
363 (and mode
(> (prefix-numeric-value mode
) 0)))
364 (add-hook 'post-command-idle-hook
'mouse-avoidance-banish-hook
)
365 (setq mouse-avoidance-mode
'banish
))
366 (t (setq mouse-avoidance-mode nil
)))
367 (force-mode-line-update))
369 ;; Most people who use avoid mode leave it on all the time, so it's not
370 ;; very informative to announce it in the mode line.
371 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
372 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
373 ;; minor-mode-alist)))