1 ;;; avoid.el -- make mouse pointer stay out of the way of editing.
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@cs.rochester.edu>
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to
23 ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
27 ;;; For those who are annoyed by the mouse pointer obscuring text,
28 ;;; this mode moves the mouse pointer - either just a little out of
29 ;;; the way, or all the way to the corner of the frame.
30 ;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;;; To set up permanently, put this file on your load-path and put the
32 ;;; following in your .emacs:
34 ;;; (cond (window-system
36 ;;; (mouse-avoidance-mode 'animate)))
38 ;;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
39 ;;; See the documentation for function `mouse-avoidance-mode' for
40 ;;; details of the different modes.
42 ;;; For added silliness, make the animatee animate...
43 ;;; put something similar to the following into your .emacs:
45 ;;; (cond (window-system
46 ;;; (setq x-pointer-shape
47 ;;; (eval (nth (random 4)
48 ;;; '(x-pointer-man x-pointer-spider
49 ;;; x-pointer-gobbler x-pointer-gumby))))
50 ;;; (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters))))))
52 ;;; For completely random pointer shape, replace the setq above with:
53 ;;; (setq x-pointer-shape (mouse-avoidance-random-shape))
55 ;;; Bugs / Warnings / To-Do:
57 ;;; - Using this code does slow emacs down. "banish" mode shouldn't
58 ;;; ever be too bad though, and on my workstation even "animate" doesn't
59 ;;; seem to have a noticable effect during editing.
61 ;;; - It should find out where any overlapping frames are and avoid them,
62 ;;; rather than always raising the frame.
65 ;;; This code was helped by all those who contributed suggestions,
66 ;;; fixes, and additions
67 ;;; Joe Harrington (and his advisor), for the original inspiration.
68 ;;; Ken Manheimer, for dreaming up the Protean mode.
69 ;;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
70 ;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
71 ;;; Simon Marshall, and M.S. Ashton, for their feedback.
77 (defvar mouse-avoidance-mode nil
78 "Value is t or a symbol if the mouse pointer should avoid the cursor.
79 See function mouse-avoidance-mode for possible values. Changing this
80 variable is NOT the recommended way to change modes; use the function
83 (defvar mouse-avoidance-nudge-dist
15
84 "*Average distance that mouse will be moved when approached by cursor.
85 Only applies in mode-avoidance-mode and `jump' and its derivatives.
86 For best results make this larger than mouse-avoidance-threshhold.")
88 (defvar mouse-avoidance-nudge-var
10
89 "*Variability of mouse-avoidance-nudge-dist (which see).")
91 (defvar mouse-avoidance-animation-delay
.01
92 "Delay between animation steps, in seconds.")
94 (defvar mouse-avoidance-threshhold
5
95 "*Mouse-pointer's flight distance.
96 If the cursor gets closer than this, the mouse pointer will move away.
97 Only applies in mouse-avoidance-modes `animate' and `jump'.")
100 (defvar mouse-avoidance-state nil
)
101 (defvar mouse-avoidance-pointer-shapes nil
)
102 (defvar mouse-avoidance-n-pointer-shapes
0)
106 (defun mouse-avoidance-point-position ()
107 "Return the position of point as (frame x . y).
108 Analogous to mouse-position."
109 (let* ((w (selected-window))
110 (edges (window-edges w
))
112 (compute-motion (window-start w
) ; start pos
113 (cons (car edges
) (car (cdr edges
))) ; start XY
115 (cons (nth 2 edges
) (nth 3 edges
)) ; stop XY: none
116 (1- (window-width)) ; width
117 (cons (window-hscroll w
) 0) ; 0 may not be right?
119 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
120 ;; we want: (frame hpos . vpos)
121 (setcar list
(selected-frame))
122 (setcdr (cdr list
) (car (cdr (cdr list
))))
125 (defun mouse-avoidance-set-mouse-position (pos)
126 ;; Carefully set mouse position to given position (X . Y)
127 ;; Ideally, should check if X,Y is in the current frame, and if not,
128 ;; leave the mouse where it was. However, this is currently
129 ;; difficult to do, so we just raise the frame to avoid frame switches.
130 ;; Returns t if it moved the mouse.
131 (let ((f (selected-frame)))
133 (set-mouse-position f
(car pos
) (cdr pos
))
136 (defun mouse-avoidance-too-close-p (mouse)
137 ;; Return t if mouse pointer and point cursor are too close.
138 ;; Acceptable distance is defined by mouse-avoidance-threshhold.
139 (let ((point (mouse-avoidance-point-position)))
140 (and (eq (car mouse
) (car point
))
142 (< (abs (- (car (cdr mouse
)) (car (cdr point
))))
143 mouse-avoidance-threshhold
)
144 (< (abs (- (cdr (cdr mouse
)) (cdr (cdr point
))))
145 mouse-avoidance-threshhold
))))
147 (defun mouse-avoidance-banish-destination ()
148 "The position to which mouse-avoidance-mode 'banish moves the mouse.
149 You can redefine this if you want the mouse banished to a different corner."
150 (cons (1- (frame-width))
153 (defun mouse-avoidance-banish-mouse ()
154 ;; Put the mouse pointer in the upper-right corner of the current frame.
155 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
157 (defsubst mouse-avoidance-delta
(cur delta dist var min max
)
158 ;; Decide how far to move in either dimension.
159 ;; Args are the CURRENT location, the desired DELTA for
160 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
161 ;; in distance allowed, and the MIN and MAX possible window positions.
162 ;; Returns something as close to DELTA as possible withing the constraints.
163 (let ((L1 (max (- min cur
) (+ (- dist
) (- var
))))
164 (R1 (+ (- dist
) var
))
165 (L2 (+ dist
(- var
)))
166 (R2 (min (- max cur
) (+ dist var
))))
167 (if (< R1
(- min cur
)) (setq L1 nil R1 nil
))
168 (if (> L2
(- max cur
)) (setq L2 nil R2 nil
))
169 (cond ((and L1
(< delta L1
)) L1
)
170 ((and R1
(< delta R1
)) delta
)
171 ((and R1
(< delta
0)) R1
)
172 ((and L2
(< delta L2
)) L2
)
173 ((and R2
(< delta R2
)) delta
)
178 (defun mouse-avoidance-nudge-mouse ()
179 ;; Push the mouse a little way away, possibly animating the move
180 ;; For these modes, state keeps track of the total offset that we've
181 ;; accumulated, and tries to keep it close to zero.
182 (let* ((cur (mouse-position))
183 (cur-frame (car cur
))
185 (deltax (mouse-avoidance-delta
186 (car cur-pos
) (- (random mouse-avoidance-nudge-var
)
187 (car mouse-avoidance-state
))
188 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
190 (deltay (mouse-avoidance-delta
191 (cdr cur-pos
) (- (random mouse-avoidance-nudge-var
)
192 (cdr mouse-avoidance-state
))
193 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
195 (setq mouse-avoidance-state
196 (cons (+ (car mouse-avoidance-state
) deltax
)
197 (+ (cdr mouse-avoidance-state
) deltay
)))
198 (if (or (eq mouse-avoidance-mode
'animate
)
199 (eq mouse-avoidance-mode
'proteus
))
201 (color (cdr (assoc 'mouse-color
(frame-parameters)))))
203 (mouse-avoidance-set-mouse-position
204 (cons (+ (car cur-pos
) (round (* i deltax
)))
205 (+ (cdr cur-pos
) (round (* i deltay
)))))
206 (setq i
(+ i
(max .1 (/ 1.0 mouse-avoidance-nudge-dist
))))
207 (if (eq mouse-avoidance-mode
'proteus
)
209 (setq x-pointer-shape
(mouse-avoidance-random-shape))
210 (set-mouse-color color
)))
211 (sit-for mouse-avoidance-animation-delay
)))
212 (mouse-avoidance-set-mouse-position
213 (cons (mod (+ (car (cdr cur
)) deltax
) (window-width))
214 (mod (+ (cdr (cdr cur
)) deltay
) (window-height)))))))
216 (defun mouse-avoidance-random-shape ()
217 "Return a random cursor shape.
218 This assumes that any variable whose name begins with x-pointer- and
219 has an integer value is a valid cursor shape. You might want to
220 redefine this function to suit your own tastes."
221 (if (null mouse-avoidance-pointer-shapes
)
223 (setq mouse-avoidance-pointer-shapes
224 (mapcar '(lambda (x) (symbol-value (intern x
)))
225 (all-completions "x-pointer-" obarray
228 (integerp (symbol-value x
)))))))
229 (setq mouse-avoidance-n-pointer-shapes
230 (length mouse-avoidance-pointer-shapes
))))
231 (nth (random mouse-avoidance-n-pointer-shapes
)
232 mouse-avoidance-pointer-shapes
))
234 (defun mouse-avoidance-banish-hook ()
235 (if (and (not executing-kbd-macro
) ; don't check inside macro
236 (mouse-avoidance-kbd-command (this-command-keys)))
237 (mouse-avoidance-banish-mouse)))
239 (defun mouse-avoidance-exile-hook ()
240 ;; For exile mode, the state is nil when the mouse is in its normal
241 ;; position, and set to the old mouse-position when the mouse is in exile.
242 (if (and (not executing-kbd-macro
)
243 (mouse-avoidance-kbd-command (this-command-keys)))
244 (let ((mp (mouse-position)))
245 (cond ((and (not mouse-avoidance-state
)
246 (mouse-avoidance-too-close-p mp
))
247 (setq mouse-avoidance-state mp
)
248 (mouse-avoidance-banish-mouse))
249 ((and mouse-avoidance-state
250 (not (mouse-avoidance-too-close-p mouse-avoidance-state
)))
251 (if (and (eq (car mp
) (selected-frame))
252 (equal (cdr mp
) (mouse-avoidance-banish-destination)))
253 (mouse-avoidance-set-mouse-position
254 ;; move back only if user has not moved mouse
255 (cdr mouse-avoidance-state
)))
256 ;; but clear state anyway, to be ready for another move
257 (setq mouse-avoidance-state nil
))))))
259 (defun mouse-avoidance-fancy-hook ()
260 ;; Used for the "fancy" modes, ie jump et al.
261 (if (and (not executing-kbd-macro
) ; don't check inside macro
262 (mouse-avoidance-kbd-command (this-command-keys))
263 (mouse-avoidance-too-close-p (mouse-position)))
264 (let ((old-pos (mouse-position)))
265 (mouse-avoidance-nudge-mouse)
266 (if (not (eq (selected-frame) (car old-pos
))) ; move went awry
267 (set-mouse-position old-pos
(car old-pos
) ; sigh..
269 (cdr (cdr old-pos
)))))))
271 (defun mouse-avoidance-kbd-command (key)
272 "Return t if the KEYSEQENCE is composed of keyboard events only.
273 Returns nil if there are any lists in the key sequence."
274 (cond ((null key
) nil
) ; Null event seems to be
275 ; returned occasionally.
276 ((not (vectorp key
)) t
) ; Strings are keyboard events.
281 (if (listp (aref key i
))
286 (defun mouse-avoidance-mode (&optional mode
)
287 "Set cursor avoidance mode to MODE.
288 MODE should be one of the symbols `banish', `exile', `jump', `animate',
289 `cat-and-mouse', `proteus', or `none'.
291 If MODE is nil, toggle mouse avoidance between `none` and `banish'
292 modes. Positive numbers and symbols other than the above are treated
293 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
295 Effects of the different modes:
296 * BANISH: Move the mouse to the upper-right corner on any keypress.
297 * EXILE: Move the mouse to the corner only if the cursor gets too close,
298 and allow it to return once the cursor is out of the way.
299 * JUMP: If the cursor gets too close to the mouse, displace the mouse
300 a random distance & direction.
301 * ANIMATE: As `jump', but shows steps along the way for illusion of motion.
302 * CAT-AND-MOUSE: Same as `animate'.
303 * PROTEUS: As `animate', but changes the shape of the mouse pointer too.
305 Whenever the mouse is moved, the frame is also raised.
307 \(see `mouse-avoidance-threshhold' for definition of \"too close\",
308 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
309 definition of \"random distance\".)"
311 (list (intern (completing-read
312 "Select cursor avoidance technique (SPACE for list): "
313 '(("banish") ("exile") ("jump") ("animate")
314 ("cat-and-mouse") ("proteus") ("none"))
316 (if (eq mode
'cat-and-mouse
)
317 (setq mode
'animate
))
318 (setq post-command-hook
319 (delete 'mouse-avoidance-banish-hook
(append post-command-hook nil
)))
320 (setq post-command-hook
321 (delete 'mouse-avoidance-exile-hook
(append post-command-hook nil
)))
322 (setq post-command-hook
323 (delete 'mouse-avoidance-fancy-hook
(append post-command-hook nil
)))
324 (cond ((eq mode
'none
)
325 (setq mouse-avoidance-mode nil
))
329 (add-hook 'post-command-hook
'mouse-avoidance-fancy-hook
)
330 (setq mouse-avoidance-mode mode
331 mouse-avoidance-state
(cons 0 0)))
333 (add-hook 'post-command-hook
'mouse-avoidance-exile-hook
)
334 (setq mouse-avoidance-mode mode
335 mouse-avoidance-state nil
))
336 ((or (eq mode
'banish
)
338 (and (null mode
) (null mouse-avoidance-mode
))
339 (and mode
(> (prefix-numeric-value mode
) 0)))
340 (add-hook 'post-command-hook
'mouse-avoidance-banish-hook
)
341 (setq mouse-avoidance-mode
'banish
))
342 (t (setq mouse-avoidance-mode nil
)))
343 (force-mode-line-update))
345 (or (assq 'mouse-avoidance-mode minor-mode-alist
)
346 (setq minor-mode-alist
(cons '(mouse-avoidance-mode " Avoid")