(Fframe_parameters) [!MULTI_FRAME]: Unstub it again.
[emacs.git] / lisp / avoid.el
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1 ;;; avoid.el -- make mouse pointer stay out of the way of editing.
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@cs.rochester.edu>
6 ;; Keywords: mouse
7 ;; Version: 1.10
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to
23 ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
25 ;;; Commentary:
26 ;;;
27 ;;; For those who are annoyed by the mouse pointer obscuring text,
28 ;;; this mode moves the mouse pointer - either just a little out of
29 ;;; the way, or all the way to the corner of the frame.
30 ;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;;; To set up permanently, put this file on your load-path and put the
32 ;;; following in your .emacs:
33 ;;;
34 ;;; (cond (window-system
35 ;;; (require 'avoid)
36 ;;; (mouse-avoidance-mode 'animate)))
37 ;;;
38 ;;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
39 ;;; See the documentation for function `mouse-avoidance-mode' for
40 ;;; details of the different modes.
41 ;;;
42 ;;; For added silliness, make the animatee animate...
43 ;;; put something similar to the following into your .emacs:
44 ;;;
45 ;;; (cond (window-system
46 ;;; (setq x-pointer-shape
47 ;;; (eval (nth (random 4)
48 ;;; '(x-pointer-man x-pointer-spider
49 ;;; x-pointer-gobbler x-pointer-gumby))))
50 ;;; (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters))))))
51 ;;;
52 ;;; For completely random pointer shape, replace the setq above with:
53 ;;; (setq x-pointer-shape (mouse-avoidance-random-shape))
54 ;;;
55 ;;; Bugs / Warnings / To-Do:
56 ;;;
57 ;;; - Using this code does slow emacs down. "banish" mode shouldn't
58 ;;; ever be too bad though, and on my workstation even "animate" doesn't
59 ;;; seem to have a noticable effect during editing.
60 ;;;
61 ;;; - It should find out where any overlapping frames are and avoid them,
62 ;;; rather than always raising the frame.
64 ;;; Credits:
65 ;;; This code was helped by all those who contributed suggestions,
66 ;;; fixes, and additions
67 ;;; Joe Harrington (and his advisor), for the original inspiration.
68 ;;; Ken Manheimer, for dreaming up the Protean mode.
69 ;;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
70 ;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
71 ;;; Simon Marshall, and M.S. Ashton, for their feedback.
72 ;;;
73 ;;; Code:
75 (provide 'avoid)
77 (defvar mouse-avoidance-mode nil
78 "Value is t or a symbol if the mouse pointer should avoid the cursor.
79 See function mouse-avoidance-mode for possible values. Changing this
80 variable is NOT the recommended way to change modes; use the function
81 instead.")
83 (defvar mouse-avoidance-nudge-dist 15
84 "*Average distance that mouse will be moved when approached by cursor.
85 Only applies in mode-avoidance-mode and `jump' and its derivatives.
86 For best results make this larger than mouse-avoidance-threshhold.")
88 (defvar mouse-avoidance-nudge-var 10
89 "*Variability of mouse-avoidance-nudge-dist (which see).")
91 (defvar mouse-avoidance-animation-delay .01
92 "Delay between animation steps, in seconds.")
94 (defvar mouse-avoidance-threshhold 5
95 "*Mouse-pointer's flight distance.
96 If the cursor gets closer than this, the mouse pointer will move away.
97 Only applies in mouse-avoidance-modes `animate' and `jump'.")
99 ;; Internal variables
100 (defvar mouse-avoidance-state nil)
101 (defvar mouse-avoidance-pointer-shapes nil)
102 (defvar mouse-avoidance-n-pointer-shapes 0)
104 ;;; Functions:
106 (defun mouse-avoidance-point-position ()
107 "Return the position of point as (frame x . y).
108 Analogous to mouse-position."
109 (let* ((w (selected-window))
110 (edges (window-edges w))
111 (list
112 (compute-motion (window-start w) ; start pos
113 (cons (car edges) (car (cdr edges))) ; start XY
114 (point) ; stop pos
115 (cons (nth 2 edges) (nth 3 edges)) ; stop XY: none
116 (1- (window-width)) ; width
117 (cons (window-hscroll w) 0) ; 0 may not be right?
118 (selected-window))))
119 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
120 ;; we want: (frame hpos . vpos)
121 (setcar list (selected-frame))
122 (setcdr (cdr list) (car (cdr (cdr list))))
123 list))
125 (defun mouse-avoidance-set-mouse-position (pos)
126 ;; Carefully set mouse position to given position (X . Y)
127 ;; Ideally, should check if X,Y is in the current frame, and if not,
128 ;; leave the mouse where it was. However, this is currently
129 ;; difficult to do, so we just raise the frame to avoid frame switches.
130 ;; Returns t if it moved the mouse.
131 (let ((f (selected-frame)))
132 (raise-frame f)
133 (set-mouse-position f (car pos) (cdr pos))
136 (defun mouse-avoidance-too-close-p (mouse)
137 ;; Return t if mouse pointer and point cursor are too close.
138 ;; Acceptable distance is defined by mouse-avoidance-threshhold.
139 (let ((point (mouse-avoidance-point-position)))
140 (and (eq (car mouse) (car point))
141 (car (cdr mouse))
142 (< (abs (- (car (cdr mouse)) (car (cdr point))))
143 mouse-avoidance-threshhold)
144 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
145 mouse-avoidance-threshhold))))
147 (defun mouse-avoidance-banish-destination ()
148 "The position to which mouse-avoidance-mode 'banish moves the mouse.
149 You can redefine this if you want the mouse banished to a different corner."
150 (cons (1- (frame-width))
153 (defun mouse-avoidance-banish-mouse ()
154 ;; Put the mouse pointer in the upper-right corner of the current frame.
155 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
157 (defsubst mouse-avoidance-delta (cur delta dist var min max)
158 ;; Decide how far to move in either dimension.
159 ;; Args are the CURRENT location, the desired DELTA for
160 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
161 ;; in distance allowed, and the MIN and MAX possible window positions.
162 ;; Returns something as close to DELTA as possible withing the constraints.
163 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
164 (R1 (+ (- dist) var ))
165 (L2 (+ dist (- var)))
166 (R2 (min (- max cur) (+ dist var))))
167 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
168 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
169 (cond ((and L1 (< delta L1)) L1)
170 ((and R1 (< delta R1)) delta)
171 ((and R1 (< delta 0)) R1)
172 ((and L2 (< delta L2)) L2)
173 ((and R2 (< delta R2)) delta)
174 (R2)
175 ((or R1 L2))
176 (t 0))))
178 (defun mouse-avoidance-nudge-mouse ()
179 ;; Push the mouse a little way away, possibly animating the move
180 ;; For these modes, state keeps track of the total offset that we've
181 ;; accumulated, and tries to keep it close to zero.
182 (let* ((cur (mouse-position))
183 (cur-frame (car cur))
184 (cur-pos (cdr cur))
185 (deltax (mouse-avoidance-delta
186 (car cur-pos) (- (random mouse-avoidance-nudge-var)
187 (car mouse-avoidance-state))
188 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
189 0 (frame-width)))
190 (deltay (mouse-avoidance-delta
191 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
192 (cdr mouse-avoidance-state))
193 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
194 0 (frame-height))))
195 (setq mouse-avoidance-state
196 (cons (+ (car mouse-avoidance-state) deltax)
197 (+ (cdr mouse-avoidance-state) deltay)))
198 (if (or (eq mouse-avoidance-mode 'animate)
199 (eq mouse-avoidance-mode 'proteus))
200 (let ((i 0.0)
201 (color (cdr (assoc 'mouse-color (frame-parameters)))))
202 (while (<= i 1)
203 (mouse-avoidance-set-mouse-position
204 (cons (+ (car cur-pos) (round (* i deltax)))
205 (+ (cdr cur-pos) (round (* i deltay)))))
206 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
207 (if (eq mouse-avoidance-mode 'proteus)
208 (progn
209 (setq x-pointer-shape (mouse-avoidance-random-shape))
210 (set-mouse-color color)))
211 (sit-for mouse-avoidance-animation-delay)))
212 (mouse-avoidance-set-mouse-position
213 (cons (mod (+ (car (cdr cur)) deltax) (window-width))
214 (mod (+ (cdr (cdr cur)) deltay) (window-height)))))))
216 (defun mouse-avoidance-random-shape ()
217 "Return a random cursor shape.
218 This assumes that any variable whose name begins with x-pointer- and
219 has an integer value is a valid cursor shape. You might want to
220 redefine this function to suit your own tastes."
221 (if (null mouse-avoidance-pointer-shapes)
222 (progn
223 (setq mouse-avoidance-pointer-shapes
224 (mapcar '(lambda (x) (symbol-value (intern x)))
225 (all-completions "x-pointer-" obarray
226 '(lambda (x)
227 (and (boundp x)
228 (integerp (symbol-value x)))))))
229 (setq mouse-avoidance-n-pointer-shapes
230 (length mouse-avoidance-pointer-shapes))))
231 (nth (random mouse-avoidance-n-pointer-shapes)
232 mouse-avoidance-pointer-shapes))
234 (defun mouse-avoidance-banish-hook ()
235 (if (and (not executing-kbd-macro) ; don't check inside macro
236 (mouse-avoidance-kbd-command (this-command-keys)))
237 (mouse-avoidance-banish-mouse)))
239 (defun mouse-avoidance-exile-hook ()
240 ;; For exile mode, the state is nil when the mouse is in its normal
241 ;; position, and set to the old mouse-position when the mouse is in exile.
242 (if (and (not executing-kbd-macro)
243 (mouse-avoidance-kbd-command (this-command-keys)))
244 (let ((mp (mouse-position)))
245 (cond ((and (not mouse-avoidance-state)
246 (mouse-avoidance-too-close-p mp))
247 (setq mouse-avoidance-state mp)
248 (mouse-avoidance-banish-mouse))
249 ((and mouse-avoidance-state
250 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
251 (if (and (eq (car mp) (selected-frame))
252 (equal (cdr mp) (mouse-avoidance-banish-destination)))
253 (mouse-avoidance-set-mouse-position
254 ;; move back only if user has not moved mouse
255 (cdr mouse-avoidance-state)))
256 ;; but clear state anyway, to be ready for another move
257 (setq mouse-avoidance-state nil))))))
259 (defun mouse-avoidance-fancy-hook ()
260 ;; Used for the "fancy" modes, ie jump et al.
261 (if (and (not executing-kbd-macro) ; don't check inside macro
262 (mouse-avoidance-kbd-command (this-command-keys))
263 (mouse-avoidance-too-close-p (mouse-position)))
264 (let ((old-pos (mouse-position)))
265 (mouse-avoidance-nudge-mouse)
266 (if (not (eq (selected-frame) (car old-pos))) ; move went awry
267 (set-mouse-position old-pos (car old-pos) ; sigh..
268 (car (cdr old-pos))
269 (cdr (cdr old-pos)))))))
271 (defun mouse-avoidance-kbd-command (key)
272 "Return t if the KEYSEQENCE is composed of keyboard events only.
273 Returns nil if there are any lists in the key sequence."
274 (cond ((null key) nil) ; Null event seems to be
275 ; returned occasionally.
276 ((not (vectorp key)) t) ; Strings are keyboard events.
277 ((catch 'done
278 (let ((i 0)
279 (l (length key)))
280 (while (< i l)
281 (if (listp (aref key i))
282 (throw 'done nil))
283 (setq i (1+ i))))
284 t))))
286 (defun mouse-avoidance-mode (&optional mode)
287 "Set cursor avoidance mode to MODE.
288 MODE should be one of the symbols `banish', `exile', `jump', `animate',
289 `cat-and-mouse', `proteus', or `none'.
291 If MODE is nil, toggle mouse avoidance between `none` and `banish'
292 modes. Positive numbers and symbols other than the above are treated
293 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
295 Effects of the different modes:
296 * BANISH: Move the mouse to the upper-right corner on any keypress.
297 * EXILE: Move the mouse to the corner only if the cursor gets too close,
298 and allow it to return once the cursor is out of the way.
299 * JUMP: If the cursor gets too close to the mouse, displace the mouse
300 a random distance & direction.
301 * ANIMATE: As `jump', but shows steps along the way for illusion of motion.
302 * CAT-AND-MOUSE: Same as `animate'.
303 * PROTEUS: As `animate', but changes the shape of the mouse pointer too.
305 Whenever the mouse is moved, the frame is also raised.
307 \(see `mouse-avoidance-threshhold' for definition of \"too close\",
308 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
309 definition of \"random distance\".)"
310 (interactive
311 (list (intern (completing-read
312 "Select cursor avoidance technique (SPACE for list): "
313 '(("banish") ("exile") ("jump") ("animate")
314 ("cat-and-mouse") ("proteus") ("none"))
315 nil t))))
316 (if (eq mode 'cat-and-mouse)
317 (setq mode 'animate))
318 (setq post-command-hook
319 (delete 'mouse-avoidance-banish-hook (append post-command-hook nil)))
320 (setq post-command-hook
321 (delete 'mouse-avoidance-exile-hook (append post-command-hook nil)))
322 (setq post-command-hook
323 (delete 'mouse-avoidance-fancy-hook (append post-command-hook nil)))
324 (cond ((eq mode 'none)
325 (setq mouse-avoidance-mode nil))
326 ((or (eq mode 'jump)
327 (eq mode 'animate)
328 (eq mode 'proteus))
329 (add-hook 'post-command-hook 'mouse-avoidance-fancy-hook)
330 (setq mouse-avoidance-mode mode
331 mouse-avoidance-state (cons 0 0)))
332 ((eq mode 'exile)
333 (add-hook 'post-command-hook 'mouse-avoidance-exile-hook)
334 (setq mouse-avoidance-mode mode
335 mouse-avoidance-state nil))
336 ((or (eq mode 'banish)
337 (eq mode t)
338 (and (null mode) (null mouse-avoidance-mode))
339 (and mode (> (prefix-numeric-value mode) 0)))
340 (add-hook 'post-command-hook 'mouse-avoidance-banish-hook)
341 (setq mouse-avoidance-mode 'banish))
342 (t (setq mouse-avoidance-mode nil)))
343 (force-mode-line-update))
345 (or (assq 'mouse-avoidance-mode minor-mode-alist)
346 (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
347 minor-mode-alist)))
349 ;;; End of avoid.el