1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
6 ;; Author: Miles Bader <miles@gnu.org>
7 ;; Keywords: extensions
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
53 ;; Use color for the MS-DOS port because it doesn't support underline.
54 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
55 ;; no longer be a special case.
56 (defface button
'((((type pc
) (class color
))
57 (:foreground
"lightblue"))
58 (((supports :underline t
)) :underline t
)
59 (t (:foreground
"lightblue")))
60 "Default face used for buttons."
64 (let ((map (make-sparse-keymap)))
65 ;; The following definition needs to avoid using escape sequences that
66 ;; might get converted to ^M when building loaddefs.el
67 (define-key map
[(control ?m
)] 'push-button
)
68 (define-key map
[mouse-2
] 'push-button
)
70 "Keymap used by buttons.")
72 (defvar button-buffer-map
73 (let ((map (make-sparse-keymap)))
74 (define-key map
[?
\t] 'forward-button
)
75 (define-key map
"\e\t" 'backward-button
)
76 (define-key map
[backtab] 'backward-button)
78 "Keymap useful for buffers containing buttons.
79 Mode-specific keymaps may want to use this as their parent keymap.")
81 ;; Default properties for buttons
82 (put 'default-button 'face 'button)
83 (put 'default-button 'mouse-face 'highlight)
84 (put 'default-button 'keymap button-map)
85 (put 'default-button 'type 'button)
86 ;; action may be either a function to call, or a marker to go to
87 (put 'default-button 'action 'ignore)
88 (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
89 ;; Make overlay buttons go away if their underlying text is deleted.
90 (put 'default-button 'evaporate t)
91 ;; Prevent insertions adjacent to the text-property buttons from
92 ;; inheriting its properties.
93 (put 'default-button 'rear-nonsticky t)
95 ;; A `category-symbol' property for the default button type
96 (put 'button 'button-category-symbol 'default-button)
99 ;; Button types (which can be used to hold default properties for buttons)
101 ;; Because button-type properties are inherited by buttons using the
102 ;; special `category' property (implemented by both overlays and
103 ;; text-properties), we need to store them on a symbol to which the
104 ;; `category' properties can point. Instead of using the symbol that's
105 ;; the name of each button-type, however, we use a separate symbol (with
106 ;; `-button' appended, and uninterned) to store the properties. This is
107 ;; to avoid name clashes.
109 ;; [this is an internal function]
110 (defsubst button-category-symbol (type)
111 "Return the symbol used by button-type TYPE to store properties.
112 Buttons inherit them by setting their `category' property to that symbol."
113 (or (get type 'button-category-symbol)
114 (error "Unknown button type `%s'" type)))
116 (defun define-button-type (name &rest properties)
117 "Define a `button type' called NAME (a symbol).
118 The remaining arguments form a sequence of PROPERTY VALUE pairs,
119 specifying properties to use as defaults for buttons with this type
120 \(a button's type may be set by giving it a `type' property when
121 creating the button, using the :type keyword argument).
123 In addition, the keyword argument :supertype may be used to specify a
124 button-type from which NAME inherits its default property values
125 \(however, the inheritance happens only when NAME is defined; subsequent
126 changes to a supertype are not reflected in its subtypes)."
127 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
129 (button-category-symbol
130 (or (plist-get properties 'supertype)
131 (plist-get properties :supertype)
133 ;; Provide a link so that it's easy to find the real symbol.
134 (put name 'button-category-symbol catsym)
135 ;; Initialize NAME's properties using the global defaults.
136 (let ((default-props (symbol-plist super-catsym)))
138 (put catsym (pop default-props) (pop default-props))))
139 ;; Add NAME as the `type' property, which will then be returned as
140 ;; the type property of individual buttons.
141 (put catsym 'type name)
142 ;; Add the properties in PROPERTIES to the real symbol.
144 (let ((prop (pop properties)))
145 (when (eq prop :supertype)
146 (setq prop 'supertype))
147 (put catsym prop (pop properties))))
148 ;; Make sure there's a `supertype' property
149 (unless (get catsym 'supertype)
150 (put catsym 'supertype 'button))
153 (defun button-type-put (type prop val)
154 "Set the button-type TYPE's PROP property to VAL."
155 (put (button-category-symbol type) prop val))
157 (defun button-type-get (type prop)
158 "Get the property of button-type TYPE named PROP."
159 (get (button-category-symbol type) prop))
161 (defun button-type-subtype-p (type supertype)
162 "Return t if button-type TYPE is a subtype of SUPERTYPE."
163 (or (eq type supertype)
165 (button-type-subtype-p (button-type-get type 'supertype)
169 ;; Button properties and other attributes
171 (defun button-start (button)
172 "Return the position at which BUTTON starts."
173 (if (overlayp button)
174 (overlay-start button)
175 ;; Must be a text-property button.
176 (or (previous-single-property-change (1+ button) 'button)
179 (defun button-end (button)
180 "Return the position at which BUTTON ends."
181 (if (overlayp button)
183 ;; Must be a text-property button.
184 (or (next-single-property-change button 'button)
187 (defun button-get (button prop)
188 "Get the property of button BUTTON named PROP."
189 (if (overlayp button)
190 (overlay-get button prop)
191 ;; Must be a text-property button.
192 (get-text-property button prop)))
194 (defun button-put (button prop val)
195 "Set BUTTON's PROP property to VAL."
196 ;; Treat some properties specially.
197 (cond ((memq prop '(type :type))
198 ;; We translate a `type' property a `category' property, since
199 ;; that's what's actually used by overlays/text-properties for
200 ;; inheriting properties.
201 (setq prop 'category)
202 (setq val (button-category-symbol val)))
204 ;; Disallow updating the `category' property directly.
205 (error "Button `category' property may not be set directly")))
207 (if (overlayp button)
208 (overlay-put button prop val)
209 ;; Must be a text-property button.
211 (or (previous-single-property-change (1+ button) 'button)
213 (or (next-single-property-change button 'button)
217 (defsubst button-activate (button &optional use-mouse-action)
218 "Call BUTTON's action property.
219 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
220 instead of its normal action; if the button has no mouse-action,
221 the normal action is used instead."
222 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
223 (button-get button 'action))))
225 (save-selected-window
226 (select-window (display-buffer (marker-buffer action)))
229 (funcall action button))))
231 (defun button-label (button)
232 "Return BUTTON's text label."
233 (buffer-substring-no-properties (button-start button) (button-end button)))
235 (defsubst button-type (button)
236 "Return BUTTON's button-type."
237 (button-get button 'type))
239 (defun button-has-type-p (button type)
240 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
241 (button-type-subtype-p (button-get button 'type) type))
244 ;; Creating overlay buttons
246 (defun make-button (beg end &rest properties)
247 "Make a button from BEG to END in the current buffer.
248 The remaining arguments form a sequence of PROPERTY VALUE pairs,
249 specifying properties to add to the button.
250 In addition, the keyword argument :type may be used to specify a
251 button-type from which to inherit other properties; see
252 `define-button-type'.
254 Also see `make-text-button', `insert-button'."
255 (let ((overlay (make-overlay beg end nil t nil)))
257 (button-put overlay (pop properties) (pop properties)))
258 ;; Put a pointer to the button in the overlay, so it's easy to get
259 ;; when we don't actually have a reference to the overlay.
260 (overlay-put overlay 'button overlay)
261 ;; If the user didn't specify a type, use the default.
262 (unless (overlay-get overlay 'category)
263 (overlay-put overlay 'category 'default-button))
264 ;; OVERLAY is the button, so return it
267 (defun insert-button (label &rest properties)
268 "Insert a button with the label LABEL.
269 The remaining arguments form a sequence of PROPERTY VALUE pairs,
270 specifying properties to add to the button.
271 In addition, the keyword argument :type may be used to specify a
272 button-type from which to inherit other properties; see
273 `define-button-type'.
275 Also see `insert-text-button', `make-button'."
277 (prog1 (point) (insert label))
282 ;; Creating text-property buttons
284 (defun make-text-button (beg end &rest properties)
285 "Make a button from BEG to END in the current buffer.
286 The remaining arguments form a sequence of PROPERTY VALUE pairs,
287 specifying properties to add to the button.
288 In addition, the keyword argument :type may be used to specify a
289 button-type from which to inherit other properties; see
290 `define-button-type'.
292 This function is like `make-button', except that the button is actually
293 part of the text instead of being a property of the buffer. Creating
294 large numbers of buttons can also be somewhat faster using
297 BEG can also be a string, in which case it is made into a button.
299 Also see `insert-text-button'."
302 (or (plist-member properties 'type)
303 (plist-member properties :type))))
305 (setq object beg beg 0 end (length object)))
306 ;; Disallow setting the `category' property directly.
307 (when (plist-get properties 'category)
308 (error "Button `category' property may not be set directly"))
309 (if (null type-entry)
310 ;; The user didn't specify a `type' property, use the default.
311 (setq properties (cons 'category (cons 'default-button properties)))
312 ;; The user did specify a `type' property. Translate it into a
313 ;; `category' property, which is what's actually used by
314 ;; text-properties for inheritance.
315 (setcar type-entry 'category)
316 (setcar (cdr type-entry)
317 (button-category-symbol (car (cdr type-entry)))))
318 ;; Now add all the text properties at once
319 (add-text-properties beg end
320 ;; Each button should have a non-eq `button'
321 ;; property so that next-single-property-change can
322 ;; detect boundaries reliably.
323 (cons 'button (cons (list t) properties))
325 ;; Return something that can be used to get at the button.
328 (defun insert-text-button (label &rest properties)
329 "Insert a button with the label LABEL.
330 The remaining arguments form a sequence of PROPERTY VALUE pairs,
331 specifying properties to add to the button.
332 In addition, the keyword argument :type may be used to specify a
333 button-type from which to inherit other properties; see
334 `define-button-type'.
336 This function is like `insert-button', except that the button is
337 actually part of the text instead of being a property of the buffer.
338 Creating large numbers of buttons can also be somewhat faster using
339 `insert-text-button'.
341 Also see `make-text-button'."
342 (apply #'make-text-button
343 (prog1 (point) (insert label))
348 ;; Finding buttons in a buffer
350 (defun button-at (pos)
351 "Return the button at position POS in the current buffer, or nil."
352 (let ((button (get-char-property pos 'button)))
353 (if (or (overlayp button) (null button))
355 ;; Must be a text-property button; return a marker pointing to it.
356 (copy-marker pos t))))
358 (defun next-button (pos &optional count-current)
359 "Return the next button after position POS in the current buffer.
360 If COUNT-CURRENT is non-nil, count any button at POS in the search,
361 instead of starting at the next button."
362 (unless count-current
363 ;; Search for the next button boundary.
364 (setq pos (next-single-char-property-change pos 'button)))
365 (and (< pos (point-max))
367 ;; We must have originally been on a button, and are now in
368 ;; the inter-button space. Recurse to find a button.
371 (defun previous-button (pos &optional count-current)
372 "Return the previous button before position POS in the current buffer.
373 If COUNT-CURRENT is non-nil, count any button at POS in the search,
374 instead of starting at the next button."
375 (let ((button (button-at pos)))
379 ;; We started out on a button, so move to its start and look
380 ;; for the previous button boundary.
381 (setq pos (previous-single-char-property-change
382 (button-start button) 'button))
383 (let ((new-button (button-at pos)))
385 ;; We are in a button again; this can happen if there
386 ;; are adjacent buttons (or at bob).
387 (unless (= pos (button-start button)) new-button)
388 ;; We are now in the space between buttons.
389 (previous-button pos))))
390 ;; We started out in the space between buttons.
391 (setq pos (previous-single-char-property-change pos 'button))
393 (and (> pos (point-min))
394 (button-at (1- pos)))))))
399 (defun push-button (&optional pos use-mouse-action)
400 "Perform the action specified by a button at location POS.
401 POS may be either a buffer position or a mouse-event. If
402 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
403 instead of its normal action; if the button has no mouse-action,
404 the normal action is used instead. The action may be either a
405 function to call or a marker to display.
406 POS defaults to point, except when `push-button' is invoked
407 interactively as the result of a mouse-event, in which case, the
409 If there's no button at POS, do nothing and return nil, otherwise
412 (list (if (integerp last-command-event) (point) last-command-event)))
413 (if (and (not (integerp pos)) (eventp pos))
414 ;; POS is a mouse event; switch to the proper window/buffer
415 (let ((posn (event-start pos)))
416 (with-current-buffer (window-buffer (posn-window posn))
417 (push-button (posn-point posn) t)))
418 ;; POS is just normal position
419 (let ((button (button-at (or pos (point)))))
422 (button-activate button use-mouse-action)
425 (defun forward-button (n &optional wrap display-message)
426 "Move to the Nth next button, or Nth previous button if N is negative.
427 If N is 0, move to the start of any button at point.
428 If WRAP is non-nil, moving past either end of the buffer continues from the
430 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
431 Any button with a non-nil `skip' property is skipped over.
432 Returns the button found."
433 (interactive "p\nd\nd")
436 ;; Move to start of current button
437 (if (setq button (button-at (point)))
438 (goto-char (button-start button)))
439 ;; Move to Nth next button
440 (let ((iterator (if (> n 0) #'next-button #'previous-button))
441 (wrap-start (if (> n 0) (point-min) (point-max)))
444 (setq button t) ; just to start the loop
445 (while (and (null fail) (> n 0) button)
446 (setq button (funcall iterator (point)))
447 (when (and (not button) wrap)
448 (setq button (funcall iterator wrap-start t)))
450 (goto-char (button-start button))
451 ;; Avoid looping forever (e.g., if all the buttons have
452 ;; the `skip' property).
454 (setq opoint (point)))
457 (unless (button-get button 'skip)
460 (error (if wrap "No buttons!" "No more buttons"))
461 (let ((msg (and display-message (button-get button 'help-echo))))
466 (defun backward-button (n &optional wrap display-message)
467 "Move to the Nth previous button, or Nth next button if N is negative.
468 If N is 0, move to the start of any button at point.
469 If WRAP is non-nil, moving past either end of the buffer continues from the
471 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
472 Any button with a non-nil `skip' property is skipped over.
473 Returns the button found."
474 (interactive "p\nd\nd")
475 (forward-button (- n) wrap display-message))
480 ;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
481 ;;; button.el ends here