2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@acronym{ASCII} Characters
8 @cindex multibyte characters
9 @cindex characters, multi-byte
10 @cindex non-@acronym{ASCII} characters
12 This chapter covers the special issues relating to characters and
13 how they are stored in strings and buffers.
16 * Text Representations:: How Emacs represents text.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
41 @cindex character codepoint
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer number.
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
131 @defun string-bytes string
132 @cindex string, number of bytes
133 This function returns the number of bytes in @var{string}.
134 If @var{string} is a multibyte string, this can be greater than
135 @code{(length @var{string})}.
138 @defun unibyte-string &rest bytes
139 This function concatenates all its argument @var{bytes} and makes the
140 result a unibyte string.
143 @node Converting Representations
144 @section Converting Text Representations
146 Emacs can convert unibyte text to multibyte; it can also convert
147 multibyte text to unibyte, provided that the multibyte text contains
148 only @acronym{ASCII} and 8-bit raw bytes. In general, these
149 conversions happen when inserting text into a buffer, or when putting
150 text from several strings together in one string. You can also
151 explicitly convert a string's contents to either representation.
153 Emacs chooses the representation for a string based on the text from
154 which it is constructed. The general rule is to convert unibyte text
155 to multibyte text when combining it with other multibyte text, because
156 the multibyte representation is more general and can hold whatever
157 characters the unibyte text has.
159 When inserting text into a buffer, Emacs converts the text to the
160 buffer's representation, as specified by
161 @code{enable-multibyte-characters} in that buffer. In particular, when
162 you insert multibyte text into a unibyte buffer, Emacs converts the text
163 to unibyte, even though this conversion cannot in general preserve all
164 the characters that might be in the multibyte text. The other natural
165 alternative, to convert the buffer contents to multibyte, is not
166 acceptable because the buffer's representation is a choice made by the
167 user that cannot be overridden automatically.
169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
170 characters unchanged, and converts bytes with codes 128 through 255 to
171 the multibyte representation of raw eight-bit bytes.
173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174 and eight-bit characters to their single-byte form, but loses
175 information for non-@acronym{ASCII} characters by discarding all but
176 the low 8 bits of each character's codepoint. Converting unibyte text
177 to multibyte and back to unibyte reproduces the original unibyte text.
179 The next two functions either return the argument @var{string}, or a
180 newly created string with no text properties.
182 @defun string-to-multibyte string
183 This function returns a multibyte string containing the same sequence
184 of characters as @var{string}. If @var{string} is a multibyte string,
185 it is returned unchanged. The function assumes that @var{string}
186 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187 latter are converted to their multibyte representation corresponding
188 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189 (@pxref{Text Representations, codepoints}).
192 @defun string-to-unibyte string
193 This function returns a unibyte string containing the same sequence of
194 characters as @var{string}. It signals an error if @var{string}
195 contains a non-@acronym{ASCII} character. If @var{string} is a
196 unibyte string, it is returned unchanged. Use this function for
197 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
201 @defun byte-to-string byte
202 @cindex byte to string
203 This function returns a unibyte string containing a single byte of
204 character data, @var{character}. It signals an error if
205 @var{character} is not an integer between 0 and 255.
208 @defun multibyte-char-to-unibyte char
209 This converts the multibyte character @var{char} to a unibyte
210 character, and returns that character. If @var{char} is neither
211 @acronym{ASCII} nor eight-bit, the function returns -1.
214 @defun unibyte-char-to-multibyte char
215 This convert the unibyte character @var{char} to a multibyte
216 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
220 @node Selecting a Representation
221 @section Selecting a Representation
223 Sometimes it is useful to examine an existing buffer or string as
224 multibyte when it was unibyte, or vice versa.
226 @defun set-buffer-multibyte multibyte
227 Set the representation type of the current buffer. If @var{multibyte}
228 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229 is @code{nil}, the buffer becomes unibyte.
231 This function leaves the buffer contents unchanged when viewed as a
232 sequence of bytes. As a consequence, it can change the contents
233 viewed as characters; for instance, a sequence of three bytes which is
234 treated as one character in multibyte representation will count as
235 three characters in unibyte representation. Eight-bit characters
236 representing raw bytes are an exception. They are represented by one
237 byte in a unibyte buffer, but when the buffer is set to multibyte,
238 they are converted to two-byte sequences, and vice versa.
240 This function sets @code{enable-multibyte-characters} to record which
241 representation is in use. It also adjusts various data in the buffer
242 (including overlays, text properties and markers) so that they cover the
243 same text as they did before.
245 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
246 because indirect buffers always inherit the representation of the
250 @defun string-as-unibyte string
251 If @var{string} is already a unibyte string, this function returns
252 @var{string} itself. Otherwise, it returns a new string with the same
253 bytes as @var{string}, but treating each byte as a separate character
254 (so that the value may have more characters than @var{string}); as an
255 exception, each eight-bit character representing a raw byte is
256 converted into a single byte. The newly-created string contains no
260 @defun string-as-multibyte string
261 If @var{string} is a multibyte string, this function returns
262 @var{string} itself. Otherwise, it returns a new string with the same
263 bytes as @var{string}, but treating each multibyte sequence as one
264 character. This means that the value may have fewer characters than
265 @var{string} has. If a byte sequence in @var{string} is invalid as a
266 multibyte representation of a single character, each byte in the
267 sequence is treated as a raw 8-bit byte. The newly-created string
268 contains no text properties.
271 @node Character Codes
272 @section Character Codes
273 @cindex character codes
275 The unibyte and multibyte text representations use different
276 character codes. The valid character codes for unibyte representation
277 range from 0 to @code{#xFF} (255)---the values that can fit in one
278 byte. The valid character codes for multibyte representation range
279 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
280 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
281 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
282 non-@acronym{ASCII} characters.
284 Emacs character codes are a superset of the Unicode standard.
285 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
286 characters of the same codepoint; values @code{#x110000} (1114112)
287 through @code{#x3FFF7F} (4194175) represent characters that are not
288 unified with Unicode; and values @code{#x3FFF80} (4194176) through
289 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
291 @defun characterp charcode
292 This returns @code{t} if @var{charcode} is a valid character, and
293 @code{nil} otherwise.
311 @cindex maximum value of character codepoint
312 @cindex codepoint, largest value
314 This function returns the largest value that a valid character
319 (characterp (max-char))
323 (characterp (1+ (max-char)))
329 @defun get-byte &optional pos string
330 This function returns the byte at character position @var{pos} in the
331 current buffer. If the current buffer is unibyte, this is literally
332 the byte at that position. If the buffer is multibyte, byte values of
333 @acronym{ASCII} characters are the same as character codepoints,
334 whereas eight-bit raw bytes are converted to their 8-bit codes. The
335 function signals an error if the character at @var{pos} is
338 The optional argument @var{string} means to get a byte value from that
339 string instead of the current buffer.
342 @node Character Properties
343 @section Character Properties
344 @cindex character properties
345 A @dfn{character property} is a named attribute of a character that
346 specifies how the character behaves and how it should be handled
347 during text processing and display. Thus, character properties are an
348 important part of specifying the character's semantics.
350 On the whole, Emacs follows the Unicode Standard in its implementation
351 of character properties. In particular, Emacs supports the
352 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
353 Model}, and the Emacs character property database is derived from the
354 Unicode Character Database (@acronym{UCD}). See the
355 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
356 Properties chapter of the Unicode Standard}, for a detailed
357 description of Unicode character properties and their meaning. This
358 section assumes you are already familiar with that chapter of the
359 Unicode Standard, and want to apply that knowledge to Emacs Lisp
362 In Emacs, each property has a name, which is a symbol, and a set of
363 possible values, whose types depend on the property; if a character
364 does not have a certain property, the value is @code{nil}. As a
365 general rule, the names of character properties in Emacs are produced
366 from the corresponding Unicode properties by downcasing them and
367 replacing each @samp{_} character with a dash @samp{-}. For example,
368 @code{Canonical_Combining_Class} becomes
369 @code{canonical-combining-class}. However, sometimes we shorten the
370 names to make their use easier.
372 @cindex unassigned character codepoints
373 Some codepoints are left @dfn{unassigned} by the
374 @acronym{UCD}---they don't correspond to any character. The Unicode
375 Standard defines default values of properties for such codepoints;
376 they are mentioned below for each property.
378 Here is the full list of value types for all the character
379 properties that Emacs knows about:
383 Corresponds to the @code{Name} Unicode property. The value is a
384 string consisting of upper-case Latin letters A to Z, digits, spaces,
385 and hyphen @samp{-} characters. For unassigned codepoints, the value
388 @cindex unicode general category
389 @item general-category
390 Corresponds to the @code{General_Category} Unicode property. The
391 value is a symbol whose name is a 2-letter abbreviation of the
392 character's classification. For unassigned codepoints, the value
395 @item canonical-combining-class
396 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
397 The value is an integer number. For unassigned codepoints, the value
400 @cindex bidirectional class of characters
402 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
403 symbol whose name is the Unicode @dfn{directional type} of the
404 character. Emacs uses this property when it reorders bidirectional
405 text for display (@pxref{Bidirectional Display}). For unassigned
406 codepoints, the value depends on the code blocks to which the
407 codepoint belongs: most unassigned codepoints get the value of
408 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
409 or @code{R} (strong R).
412 Corresponds to the Unicode @code{Decomposition_Type} and
413 @code{Decomposition_Value} properties. The value is a list, whose
414 first element may be a symbol representing a compatibility formatting
415 tag, such as @code{small}@footnote{The Unicode specification writes
416 these tag names inside @samp{<..>} brackets, but the tag names in
417 Emacs do not include the brackets; e.g.@: Unicode specifies
418 @samp{<small>} where Emacs uses @samp{small}. }; the other elements
419 are characters that give the compatibility decomposition sequence of
420 this character. For unassigned codepoints, the value is the character
423 @item decimal-digit-value
424 Corresponds to the Unicode @code{Numeric_Value} property for
425 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
426 integer number. For unassigned codepoints, the value is @code{nil},
427 which means @acronym{NaN}, or ``not-a-number''.
430 Corresponds to the Unicode @code{Numeric_Value} property for
431 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
432 an integer number. Examples of such characters include compatibility
433 subscript and superscript digits, for which the value is the
434 corresponding number. For unassigned codepoints, the value is
435 @code{nil}, which means @acronym{NaN}.
438 Corresponds to the Unicode @code{Numeric_Value} property for
439 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
440 this property is an integer or a floating-point number. Examples of
441 characters that have this property include fractions, subscripts,
442 superscripts, Roman numerals, currency numerators, and encircled
443 numbers. For example, the value of this property for the character
444 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
445 unassigned codepoints, the value is @code{nil}, which means
448 @cindex mirroring of characters
450 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
451 of this property is a symbol, either @code{Y} or @code{N}. For
452 unassigned codepoints, the value is @code{N}.
455 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
456 value of this property is a character whose glyph represents the
457 mirror image of the character's glyph, or @code{nil} if there's no
458 defined mirroring glyph. All the characters whose @code{mirrored}
459 property is @code{N} have @code{nil} as their @code{mirroring}
460 property; however, some characters whose @code{mirrored} property is
461 @code{Y} also have @code{nil} for @code{mirroring}, because no
462 appropriate characters exist with mirrored glyphs. Emacs uses this
463 property to display mirror images of characters when appropriate
464 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
468 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
469 is a string. For unassigned codepoints, the value is an empty string.
471 @item iso-10646-comment
472 Corresponds to the Unicode @code{ISO_Comment} property. The value is
473 a string. For unassigned codepoints, the value is an empty string.
476 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
477 The value of this property is a single character. For unassigned
478 codepoints, the value is @code{nil}, which means the character itself.
481 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
482 The value of this property is a single character. For unassigned
483 codepoints, the value is @code{nil}, which means the character itself.
486 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
487 @dfn{Title case} is a special form of a character used when the first
488 character of a word needs to be capitalized. The value of this
489 property is a single character. For unassigned codepoints, the value
490 is @code{nil}, which means the character itself.
493 @defun get-char-code-property char propname
494 This function returns the value of @var{char}'s @var{propname} property.
498 (get-char-code-property ? 'general-category)
502 (get-char-code-property ?1 'general-category)
507 (get-char-code-property ?\u2084 'digit-value)
512 (get-char-code-property ?\u2155 'numeric-value)
517 (get-char-code-property ?\u2163 'numeric-value)
523 @defun char-code-property-description prop value
524 This function returns the description string of property @var{prop}'s
525 @var{value}, or @code{nil} if @var{value} has no description.
529 (char-code-property-description 'general-category 'Zs)
530 @result{} "Separator, Space"
533 (char-code-property-description 'general-category 'Nd)
534 @result{} "Number, Decimal Digit"
537 (char-code-property-description 'numeric-value '1/5)
543 @defun put-char-code-property char propname value
544 This function stores @var{value} as the value of the property
545 @var{propname} for the character @var{char}.
548 @defvar unicode-category-table
549 The value of this variable is a char-table (@pxref{Char-Tables}) that
550 specifies, for each character, its Unicode @code{General_Category}
551 property as a symbol.
554 @defvar char-script-table
555 The value of this variable is a char-table that specifies, for each
556 character, a symbol whose name is the script to which the character
557 belongs, according to the Unicode Standard classification of the
558 Unicode code space into script-specific blocks. This char-table has a
559 single extra slot whose value is the list of all script symbols.
562 @defvar char-width-table
563 The value of this variable is a char-table that specifies the width of
564 each character in columns that it will occupy on the screen.
567 @defvar printable-chars
568 The value of this variable is a char-table that specifies, for each
569 character, whether it is printable or not. That is, if evaluating
570 @code{(aref printable-chars char)} results in @code{t}, the character
571 is printable, and if it results in @code{nil}, it is not.
575 @section Character Sets
576 @cindex character sets
579 @cindex coded character set
580 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
581 in which each character is assigned a numeric code point. (The
582 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
583 charset has a name which is a symbol. A single character can belong
584 to any number of different character sets, but it will generally have
585 a different code point in each charset. Examples of character sets
586 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
587 @code{windows-1255}. The code point assigned to a character in a
588 charset is usually different from its code point used in Emacs buffers
591 @cindex @code{emacs}, a charset
592 @cindex @code{unicode}, a charset
593 @cindex @code{eight-bit}, a charset
594 Emacs defines several special character sets. The character set
595 @code{unicode} includes all the characters whose Emacs code points are
596 in the range @code{0..#x10FFFF}. The character set @code{emacs}
597 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
598 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
599 Emacs uses it to represent raw bytes encountered in text.
601 @defun charsetp object
602 Returns @code{t} if @var{object} is a symbol that names a character set,
603 @code{nil} otherwise.
607 The value is a list of all defined character set names.
610 @defun charset-priority-list &optional highestp
611 This functions returns a list of all defined character sets ordered by
612 their priority. If @var{highestp} is non-@code{nil}, the function
613 returns a single character set of the highest priority.
616 @defun set-charset-priority &rest charsets
617 This function makes @var{charsets} the highest priority character sets.
620 @defun char-charset character &optional restriction
621 This function returns the name of the character set of highest
622 priority that @var{character} belongs to. @acronym{ASCII} characters
623 are an exception: for them, this function always returns @code{ascii}.
625 If @var{restriction} is non-@code{nil}, it should be a list of
626 charsets to search. Alternatively, it can be a coding system, in
627 which case the returned charset must be supported by that coding
628 system (@pxref{Coding Systems}).
631 @defun charset-plist charset
632 This function returns the property list of the character set
633 @var{charset}. Although @var{charset} is a symbol, this is not the
634 same as the property list of that symbol. Charset properties include
635 important information about the charset, such as its documentation
636 string, short name, etc.
639 @defun put-charset-property charset propname value
640 This function sets the @var{propname} property of @var{charset} to the
644 @defun get-charset-property charset propname
645 This function returns the value of @var{charset}s property
649 @deffn Command list-charset-chars charset
650 This command displays a list of characters in the character set
654 Emacs can convert between its internal representation of a character
655 and the character's codepoint in a specific charset. The following
656 two functions support these conversions.
658 @c FIXME: decode-char and encode-char accept and ignore an additional
659 @c argument @var{restriction}. When that argument actually makes a
660 @c difference, it should be documented here.
661 @defun decode-char charset code-point
662 This function decodes a character that is assigned a @var{code-point}
663 in @var{charset}, to the corresponding Emacs character, and returns
664 it. If @var{charset} doesn't contain a character of that code point,
665 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
666 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
667 specified as a cons cell @code{(@var{high} . @var{low})}, where
668 @var{low} are the lower 16 bits of the value and @var{high} are the
672 @defun encode-char char charset
673 This function returns the code point assigned to the character
674 @var{char} in @var{charset}. If the result does not fit in a Lisp
675 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
676 that fits the second argument of @code{decode-char} above. If
677 @var{charset} doesn't have a codepoint for @var{char}, the value is
681 The following function comes in handy for applying a certain
682 function to all or part of the characters in a charset:
684 @defun map-charset-chars function charset &optional arg from-code to-code
685 Call @var{function} for characters in @var{charset}. @var{function}
686 is called with two arguments. The first one is a cons cell
687 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
688 indicate a range of characters contained in charset. The second
689 argument passed to @var{function} is @var{arg}.
691 By default, the range of codepoints passed to @var{function} includes
692 all the characters in @var{charset}, but optional arguments
693 @var{from-code} and @var{to-code} limit that to the range of
694 characters between these two codepoints of @var{charset}. If either
695 of them is @code{nil}, it defaults to the first or last codepoint of
696 @var{charset}, respectively.
699 @node Scanning Charsets
700 @section Scanning for Character Sets
702 Sometimes it is useful to find out which character set a particular
703 character belongs to. One use for this is in determining which coding
704 systems (@pxref{Coding Systems}) are capable of representing all of
705 the text in question; another is to determine the font(s) for
706 displaying that text.
708 @defun charset-after &optional pos
709 This function returns the charset of highest priority containing the
710 character at position @var{pos} in the current buffer. If @var{pos}
711 is omitted or @code{nil}, it defaults to the current value of point.
712 If @var{pos} is out of range, the value is @code{nil}.
715 @defun find-charset-region beg end &optional translation
716 This function returns a list of the character sets of highest priority
717 that contain characters in the current buffer between positions
718 @var{beg} and @var{end}.
720 The optional argument @var{translation} specifies a translation table
721 to use for scanning the text (@pxref{Translation of Characters}). If
722 it is non-@code{nil}, then each character in the region is translated
723 through this table, and the value returned describes the translated
724 characters instead of the characters actually in the buffer.
727 @defun find-charset-string string &optional translation
728 This function returns a list of character sets of highest priority
729 that contain characters in @var{string}. It is just like
730 @code{find-charset-region}, except that it applies to the contents of
731 @var{string} instead of part of the current buffer.
734 @node Translation of Characters
735 @section Translation of Characters
736 @cindex character translation tables
737 @cindex translation tables
739 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
740 specifies a mapping of characters into characters. These tables are
741 used in encoding and decoding, and for other purposes. Some coding
742 systems specify their own particular translation tables; there are
743 also default translation tables which apply to all other coding
746 A translation table has two extra slots. The first is either
747 @code{nil} or a translation table that performs the reverse
748 translation; the second is the maximum number of characters to look up
749 for translating sequences of characters (see the description of
750 @code{make-translation-table-from-alist} below).
752 @defun make-translation-table &rest translations
753 This function returns a translation table based on the argument
754 @var{translations}. Each element of @var{translations} should be a
755 list of elements of the form @code{(@var{from} . @var{to})}; this says
756 to translate the character @var{from} into @var{to}.
758 The arguments and the forms in each argument are processed in order,
759 and if a previous form already translates @var{to} to some other
760 character, say @var{to-alt}, @var{from} is also translated to
764 During decoding, the translation table's translations are applied to
765 the characters that result from ordinary decoding. If a coding system
766 has the property @code{:decode-translation-table}, that specifies the
767 translation table to use, or a list of translation tables to apply in
768 sequence. (This is a property of the coding system, as returned by
769 @code{coding-system-get}, not a property of the symbol that is the
770 coding system's name. @xref{Coding System Basics,, Basic Concepts of
771 Coding Systems}.) Finally, if
772 @code{standard-translation-table-for-decode} is non-@code{nil}, the
773 resulting characters are translated by that table.
775 During encoding, the translation table's translations are applied to
776 the characters in the buffer, and the result of translation is
777 actually encoded. If a coding system has property
778 @code{:encode-translation-table}, that specifies the translation table
779 to use, or a list of translation tables to apply in sequence. In
780 addition, if the variable @code{standard-translation-table-for-encode}
781 is non-@code{nil}, it specifies the translation table to use for
782 translating the result.
784 @defvar standard-translation-table-for-decode
785 This is the default translation table for decoding. If a coding
786 systems specifies its own translation tables, the table that is the
787 value of this variable, if non-@code{nil}, is applied after them.
790 @defvar standard-translation-table-for-encode
791 This is the default translation table for encoding. If a coding
792 systems specifies its own translation tables, the table that is the
793 value of this variable, if non-@code{nil}, is applied after them.
796 @defvar translation-table-for-input
797 Self-inserting characters are translated through this translation
798 table before they are inserted. Search commands also translate their
799 input through this table, so they can compare more reliably with
800 what's in the buffer.
802 This variable automatically becomes buffer-local when set.
805 @defun make-translation-table-from-vector vec
806 This function returns a translation table made from @var{vec} that is
807 an array of 256 elements to map bytes (values 0 through #xFF) to
808 characters. Elements may be @code{nil} for untranslated bytes. The
809 returned table has a translation table for reverse mapping in the
810 first extra slot, and the value @code{1} in the second extra slot.
812 This function provides an easy way to make a private coding system
813 that maps each byte to a specific character. You can specify the
814 returned table and the reverse translation table using the properties
815 @code{:decode-translation-table} and @code{:encode-translation-table}
816 respectively in the @var{props} argument to
817 @code{define-coding-system}.
820 @defun make-translation-table-from-alist alist
821 This function is similar to @code{make-translation-table} but returns
822 a complex translation table rather than a simple one-to-one mapping.
823 Each element of @var{alist} is of the form @code{(@var{from}
824 . @var{to})}, where @var{from} and @var{to} are either characters or
825 vectors specifying a sequence of characters. If @var{from} is a
826 character, that character is translated to @var{to} (i.e.@: to a
827 character or a character sequence). If @var{from} is a vector of
828 characters, that sequence is translated to @var{to}. The returned
829 table has a translation table for reverse mapping in the first extra
830 slot, and the maximum length of all the @var{from} character sequences
831 in the second extra slot.
835 @section Coding Systems
837 @cindex coding system
838 When Emacs reads or writes a file, and when Emacs sends text to a
839 subprocess or receives text from a subprocess, it normally performs
840 character code conversion and end-of-line conversion as specified
841 by a particular @dfn{coding system}.
843 How to define a coding system is an arcane matter, and is not
847 * Coding System Basics:: Basic concepts.
848 * Encoding and I/O:: How file I/O functions handle coding systems.
849 * Lisp and Coding Systems:: Functions to operate on coding system names.
850 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
851 * Default Coding Systems:: Controlling the default choices.
852 * Specifying Coding Systems:: Requesting a particular coding system
853 for a single file operation.
854 * Explicit Encoding:: Encoding or decoding text without doing I/O.
855 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
856 * MS-DOS File Types:: How DOS "text" and "binary" files
857 relate to coding systems.
860 @node Coding System Basics
861 @subsection Basic Concepts of Coding Systems
863 @cindex character code conversion
864 @dfn{Character code conversion} involves conversion between the
865 internal representation of characters used inside Emacs and some other
866 encoding. Emacs supports many different encodings, in that it can
867 convert to and from them. For example, it can convert text to or from
868 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
869 several variants of ISO 2022. In some cases, Emacs supports several
870 alternative encodings for the same characters; for example, there are
871 three coding systems for the Cyrillic (Russian) alphabet: ISO,
872 Alternativnyj, and KOI8.
874 Every coding system specifies a particular set of character code
875 conversions, but the coding system @code{undecided} is special: it
876 leaves the choice unspecified, to be chosen heuristically for each
877 file, based on the file's data.
879 In general, a coding system doesn't guarantee roundtrip identity:
880 decoding a byte sequence using coding system, then encoding the
881 resulting text in the same coding system, can produce a different byte
882 sequence. But some coding systems do guarantee that the byte sequence
883 will be the same as what you originally decoded. Here are a few
887 iso-8859-1, utf-8, big5, shift_jis, euc-jp
890 Encoding buffer text and then decoding the result can also fail to
891 reproduce the original text. For instance, if you encode a character
892 with a coding system which does not support that character, the result
893 is unpredictable, and thus decoding it using the same coding system
894 may produce a different text. Currently, Emacs can't report errors
895 that result from encoding unsupported characters.
897 @cindex EOL conversion
898 @cindex end-of-line conversion
899 @cindex line end conversion
900 @dfn{End of line conversion} handles three different conventions
901 used on various systems for representing end of line in files. The
902 Unix convention, used on GNU and Unix systems, is to use the linefeed
903 character (also called newline). The DOS convention, used on
904 MS-Windows and MS-DOS systems, is to use a carriage-return and a
905 linefeed at the end of a line. The Mac convention is to use just
908 @cindex base coding system
909 @cindex variant coding system
910 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
911 conversion unspecified, to be chosen based on the data. @dfn{Variant
912 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
913 @code{latin-1-mac} specify the end-of-line conversion explicitly as
914 well. Most base coding systems have three corresponding variants whose
915 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
917 @vindex raw-text@r{ coding system}
918 The coding system @code{raw-text} is special in that it prevents
919 character code conversion, and causes the buffer visited with this
920 coding system to be a unibyte buffer. For historical reasons, you can
921 save both unibyte and multibyte text with this coding system. When
922 you use @code{raw-text} to encode multibyte text, it does perform one
923 character code conversion: it converts eight-bit characters to their
924 single-byte external representation. @code{raw-text} does not specify
925 the end-of-line conversion, allowing that to be determined as usual by
926 the data, and has the usual three variants which specify the
927 end-of-line conversion.
929 @vindex no-conversion@r{ coding system}
930 @vindex binary@r{ coding system}
931 @code{no-conversion} (and its alias @code{binary}) is equivalent to
932 @code{raw-text-unix}: it specifies no conversion of either character
933 codes or end-of-line.
935 @vindex emacs-internal@r{ coding system}
936 @vindex utf-8-emacs@r{ coding system}
937 The coding system @code{utf-8-emacs} specifies that the data is
938 represented in the internal Emacs encoding (@pxref{Text
939 Representations}). This is like @code{raw-text} in that no code
940 conversion happens, but different in that the result is multibyte
941 data. The name @code{emacs-internal} is an alias for
944 @defun coding-system-get coding-system property
945 This function returns the specified property of the coding system
946 @var{coding-system}. Most coding system properties exist for internal
947 purposes, but one that you might find useful is @code{:mime-charset}.
948 That property's value is the name used in MIME for the character coding
949 which this coding system can read and write. Examples:
952 (coding-system-get 'iso-latin-1 :mime-charset)
954 (coding-system-get 'iso-2022-cn :mime-charset)
955 @result{} iso-2022-cn
956 (coding-system-get 'cyrillic-koi8 :mime-charset)
960 The value of the @code{:mime-charset} property is also defined
961 as an alias for the coding system.
964 @defun coding-system-aliases coding-system
965 This function returns the list of aliases of @var{coding-system}.
968 @node Encoding and I/O
969 @subsection Encoding and I/O
971 The principal purpose of coding systems is for use in reading and
972 writing files. The function @code{insert-file-contents} uses a coding
973 system to decode the file data, and @code{write-region} uses one to
974 encode the buffer contents.
976 You can specify the coding system to use either explicitly
977 (@pxref{Specifying Coding Systems}), or implicitly using a default
978 mechanism (@pxref{Default Coding Systems}). But these methods may not
979 completely specify what to do. For example, they may choose a coding
980 system such as @code{undefined} which leaves the character code
981 conversion to be determined from the data. In these cases, the I/O
982 operation finishes the job of choosing a coding system. Very often
983 you will want to find out afterwards which coding system was chosen.
985 @defvar buffer-file-coding-system
986 This buffer-local variable records the coding system used for saving the
987 buffer and for writing part of the buffer with @code{write-region}. If
988 the text to be written cannot be safely encoded using the coding system
989 specified by this variable, these operations select an alternative
990 encoding by calling the function @code{select-safe-coding-system}
991 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
992 requires to ask the user to specify a coding system,
993 @code{buffer-file-coding-system} is updated to the newly selected coding
996 @code{buffer-file-coding-system} does @emph{not} affect sending text
1000 @defvar save-buffer-coding-system
1001 This variable specifies the coding system for saving the buffer (by
1002 overriding @code{buffer-file-coding-system}). Note that it is not used
1003 for @code{write-region}.
1005 When a command to save the buffer starts out to use
1006 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1007 and that coding system cannot handle
1008 the actual text in the buffer, the command asks the user to choose
1009 another coding system (by calling @code{select-safe-coding-system}).
1010 After that happens, the command also updates
1011 @code{buffer-file-coding-system} to represent the coding system that
1015 @defvar last-coding-system-used
1016 I/O operations for files and subprocesses set this variable to the
1017 coding system name that was used. The explicit encoding and decoding
1018 functions (@pxref{Explicit Encoding}) set it too.
1020 @strong{Warning:} Since receiving subprocess output sets this variable,
1021 it can change whenever Emacs waits; therefore, you should copy the
1022 value shortly after the function call that stores the value you are
1026 The variable @code{selection-coding-system} specifies how to encode
1027 selections for the window system. @xref{Window System Selections}.
1029 @defvar file-name-coding-system
1030 The variable @code{file-name-coding-system} specifies the coding
1031 system to use for encoding file names. Emacs encodes file names using
1032 that coding system for all file operations. If
1033 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1034 coding system determined by the selected language environment. In the
1035 default language environment, any non-@acronym{ASCII} characters in
1036 file names are not encoded specially; they appear in the file system
1037 using the internal Emacs representation.
1040 @strong{Warning:} if you change @code{file-name-coding-system} (or
1041 the language environment) in the middle of an Emacs session, problems
1042 can result if you have already visited files whose names were encoded
1043 using the earlier coding system and are handled differently under the
1044 new coding system. If you try to save one of these buffers under the
1045 visited file name, saving may use the wrong file name, or it may get
1046 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1047 new file name for that buffer.
1049 @node Lisp and Coding Systems
1050 @subsection Coding Systems in Lisp
1052 Here are the Lisp facilities for working with coding systems:
1054 @cindex list all coding systems
1055 @defun coding-system-list &optional base-only
1056 This function returns a list of all coding system names (symbols). If
1057 @var{base-only} is non-@code{nil}, the value includes only the
1058 base coding systems. Otherwise, it includes alias and variant coding
1062 @defun coding-system-p object
1063 This function returns @code{t} if @var{object} is a coding system
1067 @cindex validity of coding system
1068 @cindex coding system, validity check
1069 @defun check-coding-system coding-system
1070 This function checks the validity of @var{coding-system}. If that is
1071 valid, it returns @var{coding-system}. If @var{coding-system} is
1072 @code{nil}, the function return @code{nil}. For any other values, it
1073 signals an error whose @code{error-symbol} is @code{coding-system-error}
1074 (@pxref{Signaling Errors, signal}).
1077 @cindex eol type of coding system
1078 @defun coding-system-eol-type coding-system
1079 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1080 conversion used by @var{coding-system}. If @var{coding-system}
1081 specifies a certain eol conversion, the return value is an integer 0,
1082 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1083 respectively. If @var{coding-system} doesn't specify eol conversion
1084 explicitly, the return value is a vector of coding systems, each one
1085 with one of the possible eol conversion types, like this:
1088 (coding-system-eol-type 'latin-1)
1089 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1093 If this function returns a vector, Emacs will decide, as part of the
1094 text encoding or decoding process, what eol conversion to use. For
1095 decoding, the end-of-line format of the text is auto-detected, and the
1096 eol conversion is set to match it (e.g., DOS-style CRLF format will
1097 imply @code{dos} eol conversion). For encoding, the eol conversion is
1098 taken from the appropriate default coding system (e.g.,
1099 default value of @code{buffer-file-coding-system} for
1100 @code{buffer-file-coding-system}), or from the default eol conversion
1101 appropriate for the underlying platform.
1104 @cindex eol conversion of coding system
1105 @defun coding-system-change-eol-conversion coding-system eol-type
1106 This function returns a coding system which is like @var{coding-system}
1107 except for its eol conversion, which is specified by @code{eol-type}.
1108 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1109 @code{nil}. If it is @code{nil}, the returned coding system determines
1110 the end-of-line conversion from the data.
1112 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1113 @code{dos} and @code{mac}, respectively.
1116 @cindex text conversion of coding system
1117 @defun coding-system-change-text-conversion eol-coding text-coding
1118 This function returns a coding system which uses the end-of-line
1119 conversion of @var{eol-coding}, and the text conversion of
1120 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1121 @code{undecided}, or one of its variants according to @var{eol-coding}.
1124 @cindex safely encode region
1125 @cindex coding systems for encoding region
1126 @defun find-coding-systems-region from to
1127 This function returns a list of coding systems that could be used to
1128 encode a text between @var{from} and @var{to}. All coding systems in
1129 the list can safely encode any multibyte characters in that portion of
1132 If the text contains no multibyte characters, the function returns the
1133 list @code{(undecided)}.
1136 @cindex safely encode a string
1137 @cindex coding systems for encoding a string
1138 @defun find-coding-systems-string string
1139 This function returns a list of coding systems that could be used to
1140 encode the text of @var{string}. All coding systems in the list can
1141 safely encode any multibyte characters in @var{string}. If the text
1142 contains no multibyte characters, this returns the list
1146 @cindex charset, coding systems to encode
1147 @cindex safely encode characters in a charset
1148 @defun find-coding-systems-for-charsets charsets
1149 This function returns a list of coding systems that could be used to
1150 encode all the character sets in the list @var{charsets}.
1153 @defun check-coding-systems-region start end coding-system-list
1154 This function checks whether coding systems in the list
1155 @code{coding-system-list} can encode all the characters in the region
1156 between @var{start} and @var{end}. If all of the coding systems in
1157 the list can encode the specified text, the function returns
1158 @code{nil}. If some coding systems cannot encode some of the
1159 characters, the value is an alist, each element of which has the form
1160 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1161 that @var{coding-system1} cannot encode characters at buffer positions
1162 @var{pos1}, @var{pos2}, @enddots{}.
1164 @var{start} may be a string, in which case @var{end} is ignored and
1165 the returned value references string indices instead of buffer
1169 @defun detect-coding-region start end &optional highest
1170 This function chooses a plausible coding system for decoding the text
1171 from @var{start} to @var{end}. This text should be a byte sequence,
1172 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1173 eight-bit characters (@pxref{Explicit Encoding}).
1175 Normally this function returns a list of coding systems that could
1176 handle decoding the text that was scanned. They are listed in order of
1177 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1178 return value is just one coding system, the one that is highest in
1181 If the region contains only @acronym{ASCII} characters except for such
1182 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1183 @code{undecided} or @code{(undecided)}, or a variant specifying
1184 end-of-line conversion, if that can be deduced from the text.
1186 If the region contains null bytes, the value is @code{no-conversion},
1187 even if the region contains text encoded in some coding system.
1190 @defun detect-coding-string string &optional highest
1191 This function is like @code{detect-coding-region} except that it
1192 operates on the contents of @var{string} instead of bytes in the buffer.
1195 @cindex null bytes, and decoding text
1196 @defvar inhibit-null-byte-detection
1197 If this variable has a non-@code{nil} value, null bytes are ignored
1198 when detecting the encoding of a region or a string. This allows to
1199 correctly detect the encoding of text that contains null bytes, such
1200 as Info files with Index nodes.
1203 @defvar inhibit-iso-escape-detection
1204 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1205 are ignored when detecting the encoding of a region or a string. The
1206 result is that no text is ever detected as encoded in some ISO-2022
1207 encoding, and all escape sequences become visible in a buffer.
1208 @strong{Warning:} @emph{Use this variable with extreme caution,
1209 because many files in the Emacs distribution use ISO-2022 encoding.}
1212 @cindex charsets supported by a coding system
1213 @defun coding-system-charset-list coding-system
1214 This function returns the list of character sets (@pxref{Character
1215 Sets}) supported by @var{coding-system}. Some coding systems that
1216 support too many character sets to list them all yield special values:
1219 If @var{coding-system} supports all the ISO-2022 charsets, the value
1222 If @var{coding-system} supports all Emacs characters, the value is
1225 If @var{coding-system} supports all emacs-mule characters, the value
1226 is @code{emacs-mule}.
1228 If @var{coding-system} supports all Unicode characters, the value is
1233 @xref{Coding systems for a subprocess,, Process Information}, in
1234 particular the description of the functions
1235 @code{process-coding-system} and @code{set-process-coding-system}, for
1236 how to examine or set the coding systems used for I/O to a subprocess.
1238 @node User-Chosen Coding Systems
1239 @subsection User-Chosen Coding Systems
1241 @cindex select safe coding system
1242 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1243 This function selects a coding system for encoding specified text,
1244 asking the user to choose if necessary. Normally the specified text
1245 is the text in the current buffer between @var{from} and @var{to}. If
1246 @var{from} is a string, the string specifies the text to encode, and
1247 @var{to} is ignored.
1249 If the specified text includes raw bytes (@pxref{Text
1250 Representations}), @code{select-safe-coding-system} suggests
1251 @code{raw-text} for its encoding.
1253 If @var{default-coding-system} is non-@code{nil}, that is the first
1254 coding system to try; if that can handle the text,
1255 @code{select-safe-coding-system} returns that coding system. It can
1256 also be a list of coding systems; then the function tries each of them
1257 one by one. After trying all of them, it next tries the current
1258 buffer's value of @code{buffer-file-coding-system} (if it is not
1259 @code{undecided}), then the default value of
1260 @code{buffer-file-coding-system} and finally the user's most
1261 preferred coding system, which the user can set using the command
1262 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1263 Coding Systems, emacs, The GNU Emacs Manual}).
1265 If one of those coding systems can safely encode all the specified
1266 text, @code{select-safe-coding-system} chooses it and returns it.
1267 Otherwise, it asks the user to choose from a list of coding systems
1268 which can encode all the text, and returns the user's choice.
1270 @var{default-coding-system} can also be a list whose first element is
1271 t and whose other elements are coding systems. Then, if no coding
1272 system in the list can handle the text, @code{select-safe-coding-system}
1273 queries the user immediately, without trying any of the three
1274 alternatives described above.
1276 The optional argument @var{accept-default-p}, if non-@code{nil},
1277 should be a function to determine whether a coding system selected
1278 without user interaction is acceptable. @code{select-safe-coding-system}
1279 calls this function with one argument, the base coding system of the
1280 selected coding system. If @var{accept-default-p} returns @code{nil},
1281 @code{select-safe-coding-system} rejects the silently selected coding
1282 system, and asks the user to select a coding system from a list of
1283 possible candidates.
1285 @vindex select-safe-coding-system-accept-default-p
1286 If the variable @code{select-safe-coding-system-accept-default-p} is
1287 non-@code{nil}, it should be a function taking a single argument.
1288 It is used in place of @var{accept-default-p}, overriding any
1289 value supplied for this argument.
1291 As a final step, before returning the chosen coding system,
1292 @code{select-safe-coding-system} checks whether that coding system is
1293 consistent with what would be selected if the contents of the region
1294 were read from a file. (If not, this could lead to data corruption in
1295 a file subsequently re-visited and edited.) Normally,
1296 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1297 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1298 that file instead (this can be relevant for @code{write-region} and
1299 similar functions). If it detects an apparent inconsistency,
1300 @code{select-safe-coding-system} queries the user before selecting the
1304 Here are two functions you can use to let the user specify a coding
1305 system, with completion. @xref{Completion}.
1307 @defun read-coding-system prompt &optional default
1308 This function reads a coding system using the minibuffer, prompting with
1309 string @var{prompt}, and returns the coding system name as a symbol. If
1310 the user enters null input, @var{default} specifies which coding system
1311 to return. It should be a symbol or a string.
1314 @defun read-non-nil-coding-system prompt
1315 This function reads a coding system using the minibuffer, prompting with
1316 string @var{prompt}, and returns the coding system name as a symbol. If
1317 the user tries to enter null input, it asks the user to try again.
1318 @xref{Coding Systems}.
1321 @node Default Coding Systems
1322 @subsection Default Coding Systems
1323 @cindex default coding system
1324 @cindex coding system, automatically determined
1326 This section describes variables that specify the default coding
1327 system for certain files or when running certain subprograms, and the
1328 function that I/O operations use to access them.
1330 The idea of these variables is that you set them once and for all to the
1331 defaults you want, and then do not change them again. To specify a
1332 particular coding system for a particular operation in a Lisp program,
1333 don't change these variables; instead, override them using
1334 @code{coding-system-for-read} and @code{coding-system-for-write}
1335 (@pxref{Specifying Coding Systems}).
1337 @cindex file contents, and default coding system
1338 @defopt auto-coding-regexp-alist
1339 This variable is an alist of text patterns and corresponding coding
1340 systems. Each element has the form @code{(@var{regexp}
1341 . @var{coding-system})}; a file whose first few kilobytes match
1342 @var{regexp} is decoded with @var{coding-system} when its contents are
1343 read into a buffer. The settings in this alist take priority over
1344 @code{coding:} tags in the files and the contents of
1345 @code{file-coding-system-alist} (see below). The default value is set
1346 so that Emacs automatically recognizes mail files in Babyl format and
1347 reads them with no code conversions.
1350 @cindex file name, and default coding system
1351 @defopt file-coding-system-alist
1352 This variable is an alist that specifies the coding systems to use for
1353 reading and writing particular files. Each element has the form
1354 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1355 expression that matches certain file names. The element applies to file
1356 names that match @var{pattern}.
1358 The @sc{cdr} of the element, @var{coding}, should be either a coding
1359 system, a cons cell containing two coding systems, or a function name (a
1360 symbol with a function definition). If @var{coding} is a coding system,
1361 that coding system is used for both reading the file and writing it. If
1362 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1363 specifies the coding system for decoding, and its @sc{cdr} specifies the
1364 coding system for encoding.
1366 If @var{coding} is a function name, the function should take one
1367 argument, a list of all arguments passed to
1368 @code{find-operation-coding-system}. It must return a coding system
1369 or a cons cell containing two coding systems. This value has the same
1370 meaning as described above.
1372 If @var{coding} (or what returned by the above function) is
1373 @code{undecided}, the normal code-detection is performed.
1376 @defopt auto-coding-alist
1377 This variable is an alist that specifies the coding systems to use for
1378 reading and writing particular files. Its form is like that of
1379 @code{file-coding-system-alist}, but, unlike the latter, this variable
1380 takes priority over any @code{coding:} tags in the file.
1383 @cindex program name, and default coding system
1384 @defvar process-coding-system-alist
1385 This variable is an alist specifying which coding systems to use for a
1386 subprocess, depending on which program is running in the subprocess. It
1387 works like @code{file-coding-system-alist}, except that @var{pattern} is
1388 matched against the program name used to start the subprocess. The coding
1389 system or systems specified in this alist are used to initialize the
1390 coding systems used for I/O to the subprocess, but you can specify
1391 other coding systems later using @code{set-process-coding-system}.
1394 @strong{Warning:} Coding systems such as @code{undecided}, which
1395 determine the coding system from the data, do not work entirely reliably
1396 with asynchronous subprocess output. This is because Emacs handles
1397 asynchronous subprocess output in batches, as it arrives. If the coding
1398 system leaves the character code conversion unspecified, or leaves the
1399 end-of-line conversion unspecified, Emacs must try to detect the proper
1400 conversion from one batch at a time, and this does not always work.
1402 Therefore, with an asynchronous subprocess, if at all possible, use a
1403 coding system which determines both the character code conversion and
1404 the end of line conversion---that is, one like @code{latin-1-unix},
1405 rather than @code{undecided} or @code{latin-1}.
1407 @cindex port number, and default coding system
1408 @cindex network service name, and default coding system
1409 @defvar network-coding-system-alist
1410 This variable is an alist that specifies the coding system to use for
1411 network streams. It works much like @code{file-coding-system-alist},
1412 with the difference that the @var{pattern} in an element may be either a
1413 port number or a regular expression. If it is a regular expression, it
1414 is matched against the network service name used to open the network
1418 @defvar default-process-coding-system
1419 This variable specifies the coding systems to use for subprocess (and
1420 network stream) input and output, when nothing else specifies what to
1423 The value should be a cons cell of the form @code{(@var{input-coding}
1424 . @var{output-coding})}. Here @var{input-coding} applies to input from
1425 the subprocess, and @var{output-coding} applies to output to it.
1428 @cindex default coding system, functions to determine
1429 @defopt auto-coding-functions
1430 This variable holds a list of functions that try to determine a
1431 coding system for a file based on its undecoded contents.
1433 Each function in this list should be written to look at text in the
1434 current buffer, but should not modify it in any way. The buffer will
1435 contain undecoded text of parts of the file. Each function should
1436 take one argument, @var{size}, which tells it how many characters to
1437 look at, starting from point. If the function succeeds in determining
1438 a coding system for the file, it should return that coding system.
1439 Otherwise, it should return @code{nil}.
1441 If a file has a @samp{coding:} tag, that takes precedence, so these
1442 functions won't be called.
1445 @defun find-auto-coding filename size
1446 This function tries to determine a suitable coding system for
1447 @var{filename}. It examines the buffer visiting the named file, using
1448 the variables documented above in sequence, until it finds a match for
1449 one of the rules specified by these variables. It then returns a cons
1450 cell of the form @code{(@var{coding} . @var{source})}, where
1451 @var{coding} is the coding system to use and @var{source} is a symbol,
1452 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1453 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1454 supplied the matching rule. The value @code{:coding} means the coding
1455 system was specified by the @code{coding:} tag in the file
1456 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1457 The order of looking for a matching rule is @code{auto-coding-alist}
1458 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1459 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1460 found, the function returns @code{nil}.
1462 The second argument @var{size} is the size of text, in characters,
1463 following point. The function examines text only within @var{size}
1464 characters after point. Normally, the buffer should be positioned at
1465 the beginning when this function is called, because one of the places
1466 for the @code{coding:} tag is the first one or two lines of the file;
1467 in that case, @var{size} should be the size of the buffer.
1470 @defun set-auto-coding filename size
1471 This function returns a suitable coding system for file
1472 @var{filename}. It uses @code{find-auto-coding} to find the coding
1473 system. If no coding system could be determined, the function returns
1474 @code{nil}. The meaning of the argument @var{size} is like in
1475 @code{find-auto-coding}.
1478 @defun find-operation-coding-system operation &rest arguments
1479 This function returns the coding system to use (by default) for
1480 performing @var{operation} with @var{arguments}. The value has this
1484 (@var{decoding-system} . @var{encoding-system})
1487 The first element, @var{decoding-system}, is the coding system to use
1488 for decoding (in case @var{operation} does decoding), and
1489 @var{encoding-system} is the coding system for encoding (in case
1490 @var{operation} does encoding).
1492 The argument @var{operation} is a symbol; it should be one of
1493 @code{write-region}, @code{start-process}, @code{call-process},
1494 @code{call-process-region}, @code{insert-file-contents}, or
1495 @code{open-network-stream}. These are the names of the Emacs I/O
1496 primitives that can do character code and eol conversion.
1498 The remaining arguments should be the same arguments that might be given
1499 to the corresponding I/O primitive. Depending on the primitive, one
1500 of those arguments is selected as the @dfn{target}. For example, if
1501 @var{operation} does file I/O, whichever argument specifies the file
1502 name is the target. For subprocess primitives, the process name is the
1503 target. For @code{open-network-stream}, the target is the service name
1506 Depending on @var{operation}, this function looks up the target in
1507 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1508 or @code{network-coding-system-alist}. If the target is found in the
1509 alist, @code{find-operation-coding-system} returns its association in
1510 the alist; otherwise it returns @code{nil}.
1512 If @var{operation} is @code{insert-file-contents}, the argument
1513 corresponding to the target may be a cons cell of the form
1514 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1515 is a file name to look up in @code{file-coding-system-alist}, and
1516 @var{buffer} is a buffer that contains the file's contents (not yet
1517 decoded). If @code{file-coding-system-alist} specifies a function to
1518 call for this file, and that function needs to examine the file's
1519 contents (as it usually does), it should examine the contents of
1520 @var{buffer} instead of reading the file.
1523 @node Specifying Coding Systems
1524 @subsection Specifying a Coding System for One Operation
1526 You can specify the coding system for a specific operation by binding
1527 the variables @code{coding-system-for-read} and/or
1528 @code{coding-system-for-write}.
1530 @defvar coding-system-for-read
1531 If this variable is non-@code{nil}, it specifies the coding system to
1532 use for reading a file, or for input from a synchronous subprocess.
1534 It also applies to any asynchronous subprocess or network stream, but in
1535 a different way: the value of @code{coding-system-for-read} when you
1536 start the subprocess or open the network stream specifies the input
1537 decoding method for that subprocess or network stream. It remains in
1538 use for that subprocess or network stream unless and until overridden.
1540 The right way to use this variable is to bind it with @code{let} for a
1541 specific I/O operation. Its global value is normally @code{nil}, and
1542 you should not globally set it to any other value. Here is an example
1543 of the right way to use the variable:
1546 ;; @r{Read the file with no character code conversion.}
1547 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1548 (let ((coding-system-for-read 'emacs-mule-dos))
1549 (insert-file-contents filename))
1552 When its value is non-@code{nil}, this variable takes precedence over
1553 all other methods of specifying a coding system to use for input,
1554 including @code{file-coding-system-alist},
1555 @code{process-coding-system-alist} and
1556 @code{network-coding-system-alist}.
1559 @defvar coding-system-for-write
1560 This works much like @code{coding-system-for-read}, except that it
1561 applies to output rather than input. It affects writing to files,
1562 as well as sending output to subprocesses and net connections.
1564 When a single operation does both input and output, as do
1565 @code{call-process-region} and @code{start-process}, both
1566 @code{coding-system-for-read} and @code{coding-system-for-write}
1570 @defopt inhibit-eol-conversion
1571 When this variable is non-@code{nil}, no end-of-line conversion is done,
1572 no matter which coding system is specified. This applies to all the
1573 Emacs I/O and subprocess primitives, and to the explicit encoding and
1574 decoding functions (@pxref{Explicit Encoding}).
1577 @cindex priority order of coding systems
1578 @cindex coding systems, priority
1579 Sometimes, you need to prefer several coding systems for some
1580 operation, rather than fix a single one. Emacs lets you specify a
1581 priority order for using coding systems. This ordering affects the
1582 sorting of lists of coding systems returned by functions such as
1583 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1585 @defun coding-system-priority-list &optional highestp
1586 This function returns the list of coding systems in the order of their
1587 current priorities. Optional argument @var{highestp}, if
1588 non-@code{nil}, means return only the highest priority coding system.
1591 @defun set-coding-system-priority &rest coding-systems
1592 This function puts @var{coding-systems} at the beginning of the
1593 priority list for coding systems, thus making their priority higher
1597 @defmac with-coding-priority coding-systems &rest body@dots{}
1598 This macro execute @var{body}, like @code{progn} does
1599 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1600 the priority list for coding systems. @var{coding-systems} should be
1601 a list of coding systems to prefer during execution of @var{body}.
1604 @node Explicit Encoding
1605 @subsection Explicit Encoding and Decoding
1606 @cindex encoding in coding systems
1607 @cindex decoding in coding systems
1609 All the operations that transfer text in and out of Emacs have the
1610 ability to use a coding system to encode or decode the text.
1611 You can also explicitly encode and decode text using the functions
1614 The result of encoding, and the input to decoding, are not ordinary
1615 text. They logically consist of a series of byte values; that is, a
1616 series of @acronym{ASCII} and eight-bit characters. In unibyte
1617 buffers and strings, these characters have codes in the range 0
1618 through #xFF (255). In a multibyte buffer or string, eight-bit
1619 characters have character codes higher than #xFF (@pxref{Text
1620 Representations}), but Emacs transparently converts them to their
1621 single-byte values when you encode or decode such text.
1623 The usual way to read a file into a buffer as a sequence of bytes, so
1624 you can decode the contents explicitly, is with
1625 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1626 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1627 visiting a file with @code{find-file-noselect}. These methods result in
1630 The usual way to use the byte sequence that results from explicitly
1631 encoding text is to copy it to a file or process---for example, to write
1632 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1633 encoding by binding @code{coding-system-for-write} to
1634 @code{no-conversion}.
1636 Here are the functions to perform explicit encoding or decoding. The
1637 encoding functions produce sequences of bytes; the decoding functions
1638 are meant to operate on sequences of bytes. All of these functions
1639 discard text properties. They also set @code{last-coding-system-used}
1640 to the precise coding system they used.
1642 @deffn Command encode-coding-region start end coding-system &optional destination
1643 This command encodes the text from @var{start} to @var{end} according
1644 to coding system @var{coding-system}. Normally, the encoded text
1645 replaces the original text in the buffer, but the optional argument
1646 @var{destination} can change that. If @var{destination} is a buffer,
1647 the encoded text is inserted in that buffer after point (point does
1648 not move); if it is @code{t}, the command returns the encoded text as
1649 a unibyte string without inserting it.
1651 If encoded text is inserted in some buffer, this command returns the
1652 length of the encoded text.
1654 The result of encoding is logically a sequence of bytes, but the
1655 buffer remains multibyte if it was multibyte before, and any 8-bit
1656 bytes are converted to their multibyte representation (@pxref{Text
1659 @cindex @code{undecided} coding-system, when encoding
1660 Do @emph{not} use @code{undecided} for @var{coding-system} when
1661 encoding text, since that may lead to unexpected results. Instead,
1662 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1663 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1664 if there's no obvious pertinent value for @var{coding-system}.
1667 @defun encode-coding-string string coding-system &optional nocopy buffer
1668 This function encodes the text in @var{string} according to coding
1669 system @var{coding-system}. It returns a new string containing the
1670 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1671 case the function may return @var{string} itself if the encoding
1672 operation is trivial. The result of encoding is a unibyte string.
1675 @deffn Command decode-coding-region start end coding-system &optional destination
1676 This command decodes the text from @var{start} to @var{end} according
1677 to coding system @var{coding-system}. To make explicit decoding
1678 useful, the text before decoding ought to be a sequence of byte
1679 values, but both multibyte and unibyte buffers are acceptable (in the
1680 multibyte case, the raw byte values should be represented as eight-bit
1681 characters). Normally, the decoded text replaces the original text in
1682 the buffer, but the optional argument @var{destination} can change
1683 that. If @var{destination} is a buffer, the decoded text is inserted
1684 in that buffer after point (point does not move); if it is @code{t},
1685 the command returns the decoded text as a multibyte string without
1688 If decoded text is inserted in some buffer, this command returns the
1689 length of the decoded text.
1691 This command puts a @code{charset} text property on the decoded text.
1692 The value of the property states the character set used to decode the
1696 @defun decode-coding-string string coding-system &optional nocopy buffer
1697 This function decodes the text in @var{string} according to
1698 @var{coding-system}. It returns a new string containing the decoded
1699 text, except when @var{nocopy} is non-@code{nil}, in which case the
1700 function may return @var{string} itself if the decoding operation is
1701 trivial. To make explicit decoding useful, the contents of
1702 @var{string} ought to be a unibyte string with a sequence of byte
1703 values, but a multibyte string is also acceptable (assuming it
1704 contains 8-bit bytes in their multibyte form).
1706 If optional argument @var{buffer} specifies a buffer, the decoded text
1707 is inserted in that buffer after point (point does not move). In this
1708 case, the return value is the length of the decoded text.
1710 @cindex @code{charset}, text property
1711 This function puts a @code{charset} text property on the decoded text.
1712 The value of the property states the character set used to decode the
1717 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1718 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1723 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1724 This function decodes the text from @var{from} to @var{to} as if
1725 it were being read from file @var{filename} using @code{insert-file-contents}
1726 using the rest of the arguments provided.
1728 The normal way to use this function is after reading text from a file
1729 without decoding, if you decide you would rather have decoded it.
1730 Instead of deleting the text and reading it again, this time with
1731 decoding, you can call this function.
1734 @node Terminal I/O Encoding
1735 @subsection Terminal I/O Encoding
1737 Emacs can decode keyboard input using a coding system, and encode
1738 terminal output. This is useful for terminals that transmit or
1739 display text using a particular encoding such as Latin-1. Emacs does
1740 not set @code{last-coding-system-used} for encoding or decoding of
1743 @defun keyboard-coding-system &optional terminal
1744 This function returns the coding system that is in use for decoding
1745 keyboard input from @var{terminal}---or @code{nil} if no coding system
1746 is to be used for that terminal. If @var{terminal} is omitted or
1747 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1751 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1752 This command specifies @var{coding-system} as the coding system to use
1753 for decoding keyboard input from @var{terminal}. If
1754 @var{coding-system} is @code{nil}, that means do not decode keyboard
1755 input. If @var{terminal} is a frame, it means that frame's terminal;
1756 if it is @code{nil}, that means the currently selected frame's
1757 terminal. @xref{Multiple Terminals}.
1760 @defun terminal-coding-system &optional terminal
1761 This function returns the coding system that is in use for encoding
1762 terminal output from @var{terminal}---or @code{nil} if the output is
1763 not encoded. If @var{terminal} is a frame, it means that frame's
1764 terminal; if it is @code{nil}, that means the currently selected
1768 @deffn Command set-terminal-coding-system coding-system &optional terminal
1769 This command specifies @var{coding-system} as the coding system to use
1770 for encoding terminal output from @var{terminal}. If
1771 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1772 @var{terminal} is a frame, it means that frame's terminal; if it is
1773 @code{nil}, that means the currently selected frame's terminal.
1776 @node MS-DOS File Types
1777 @subsection MS-DOS File Types
1778 @cindex DOS file types
1779 @cindex MS-DOS file types
1780 @cindex Windows file types
1781 @cindex file types on MS-DOS and Windows
1782 @cindex text files and binary files
1783 @cindex binary files and text files
1785 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1786 end-of-line conversion for a file by looking at the file's name. This
1787 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1788 ``binary file'' we mean a file of literal byte values that are not
1789 necessarily meant to be characters; Emacs does no end-of-line conversion
1790 and no character code conversion for them. On the other hand, the bytes
1791 in a text file are intended to represent characters; when you create a
1792 new file whose name implies that it is a text file, Emacs uses DOS
1793 end-of-line conversion.
1795 @defvar buffer-file-type
1796 This variable, automatically buffer-local in each buffer, records the
1797 file type of the buffer's visited file. When a buffer does not specify
1798 a coding system with @code{buffer-file-coding-system}, this variable is
1799 used to determine which coding system to use when writing the contents
1800 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1801 If it is @code{t}, the coding system is @code{no-conversion}.
1802 Otherwise, @code{undecided-dos} is used.
1804 Normally this variable is set by visiting a file; it is set to
1805 @code{nil} if the file was visited without any actual conversion.
1807 Its default value is used to decide how to handle files for which
1808 @code{file-name-buffer-file-type-alist} says nothing about the type:
1809 If the default value is non-@code{nil}, then these files are treated as
1810 binary: the coding system @code{no-conversion} is used. Otherwise,
1811 nothing special is done for them---the coding system is deduced solely
1812 from the file contents, in the usual Emacs fashion.
1815 @defopt file-name-buffer-file-type-alist
1816 This variable holds an alist for recognizing text and binary files.
1817 Each element has the form (@var{regexp} . @var{type}), where
1818 @var{regexp} is matched against the file name, and @var{type} may be
1819 @code{nil} for text, @code{t} for binary, or a function to call to
1820 compute which. If it is a function, then it is called with a single
1821 argument (the file name) and should return @code{t} or @code{nil}.
1823 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1824 which coding system to use when reading a file. For a text file,
1825 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1828 If no element in this alist matches a given file name, then
1829 the default value of @code{buffer-file-type} says how to treat the file.
1833 @section Input Methods
1834 @cindex input methods
1836 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1837 characters from the keyboard. Unlike coding systems, which translate
1838 non-@acronym{ASCII} characters to and from encodings meant to be read by
1839 programs, input methods provide human-friendly commands. (@xref{Input
1840 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1841 use input methods to enter text.) How to define input methods is not
1842 yet documented in this manual, but here we describe how to use them.
1844 Each input method has a name, which is currently a string;
1845 in the future, symbols may also be usable as input method names.
1847 @defvar current-input-method
1848 This variable holds the name of the input method now active in the
1849 current buffer. (It automatically becomes local in each buffer when set
1850 in any fashion.) It is @code{nil} if no input method is active in the
1854 @defopt default-input-method
1855 This variable holds the default input method for commands that choose an
1856 input method. Unlike @code{current-input-method}, this variable is
1860 @deffn Command set-input-method input-method
1861 This command activates input method @var{input-method} for the current
1862 buffer. It also sets @code{default-input-method} to @var{input-method}.
1863 If @var{input-method} is @code{nil}, this command deactivates any input
1864 method for the current buffer.
1867 @defun read-input-method-name prompt &optional default inhibit-null
1868 This function reads an input method name with the minibuffer, prompting
1869 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1870 by default, if the user enters empty input. However, if
1871 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1873 The returned value is a string.
1876 @defvar input-method-alist
1877 This variable defines all the supported input methods.
1878 Each element defines one input method, and should have the form:
1881 (@var{input-method} @var{language-env} @var{activate-func}
1882 @var{title} @var{description} @var{args}...)
1885 Here @var{input-method} is the input method name, a string;
1886 @var{language-env} is another string, the name of the language
1887 environment this input method is recommended for. (That serves only for
1888 documentation purposes.)
1890 @var{activate-func} is a function to call to activate this method. The
1891 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1892 told, the arguments to @var{activate-func} are @var{input-method} and
1895 @var{title} is a string to display in the mode line while this method is
1896 active. @var{description} is a string describing this method and what
1900 The fundamental interface to input methods is through the
1901 variable @code{input-method-function}. @xref{Reading One Event},
1902 and @ref{Invoking the Input Method}.
1908 POSIX defines a concept of ``locales'' which control which language
1909 to use in language-related features. These Emacs variables control
1910 how Emacs interacts with these features.
1912 @defvar locale-coding-system
1913 @cindex keyboard input decoding on X
1914 This variable specifies the coding system to use for decoding system
1915 error messages and---on X Window system only---keyboard input, for
1916 encoding the format argument to @code{format-time-string}, and for
1917 decoding the return value of @code{format-time-string}.
1920 @defvar system-messages-locale
1921 This variable specifies the locale to use for generating system error
1922 messages. Changing the locale can cause messages to come out in a
1923 different language or in a different orthography. If the variable is
1924 @code{nil}, the locale is specified by environment variables in the
1925 usual POSIX fashion.
1928 @defvar system-time-locale
1929 This variable specifies the locale to use for formatting time values.
1930 Changing the locale can cause messages to appear according to the
1931 conventions of a different language. If the variable is @code{nil}, the
1932 locale is specified by environment variables in the usual POSIX fashion.
1935 @defun locale-info item
1936 This function returns locale data @var{item} for the current POSIX
1937 locale, if available. @var{item} should be one of these symbols:
1941 Return the character set as a string (locale item @code{CODESET}).
1944 Return a 7-element vector of day names (locale items
1945 @code{DAY_1} through @code{DAY_7});
1948 Return a 12-element vector of month names (locale items @code{MON_1}
1949 through @code{MON_12}).
1952 Return a list @code{(@var{width} @var{height})} for the default paper
1953 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1954 @code{PAPER_HEIGHT}).
1957 If the system can't provide the requested information, or if
1958 @var{item} is not one of those symbols, the value is @code{nil}. All
1959 strings in the return value are decoded using
1960 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1961 for more information about locales and locale items.