1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;; Copyright (C) 1993-1994, 2000-2013 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.org>
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software: you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation, either version 3 of the License, or
13 ;; (at your option) any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
25 ;; For those who are annoyed by the mouse pointer obscuring text,
26 ;; this mode moves the mouse pointer - either just a little out of
27 ;; the way, or all the way to the corner of the frame.
28 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
29 ;; To set up permanently, put the following in your .emacs:
31 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
33 ;; Other legitimate alternatives include
34 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
35 ;; They do somewhat different things.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
42 ;; (if (eq window-system 'x)
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (eval (nth (random 4)
45 ;; '(x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby)))))
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
51 ;; Bugs / Warnings / To-Do:
53 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
56 ;; - It ought to find out where any overlapping frames are and avoid them,
57 ;; rather than always raising the frame.
60 ;; This code was helped by all those who contributed suggestions,
61 ;; fixes, and additions
62 ;; Joe Harrington (and his advisor), for the original inspiration.
63 ;; Ken Manheimer, for dreaming up the Protean mode.
64 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66 ;; Simon Marshall, and M.S. Ashton, for their feedback.
70 (eval-when-compile (require 'cl-lib
))
73 "Make mouse pointer stay out of the way of editing."
74 :prefix
"mouse-avoidance-"
78 (defcustom mouse-avoidance-mode nil
79 "Activate Mouse Avoidance mode.
80 See function `mouse-avoidance-mode' for possible values.
81 Setting this variable directly does not take effect;
82 use either \\[customize] or the function `mouse-avoidance-mode'."
83 :set
(lambda (_symbol value
)
84 ;; 'none below prevents toggling when value is nil.
85 (mouse-avoidance-mode (or value
'none
)))
86 :initialize
'custom-initialize-default
87 :type
'(choice (const :tag
"none" nil
) (const banish
) (const jump
)
88 (const animate
) (const exile
) (const proteus
))
94 (defcustom mouse-avoidance-nudge-dist
15
95 "Average distance that mouse will be moved when approached by cursor.
96 Only applies in Mouse Avoidance mode `jump' and its derivatives.
97 For best results make this larger than `mouse-avoidance-threshold'."
101 (defcustom mouse-avoidance-nudge-var
10
102 "Variability of `mouse-avoidance-nudge-dist' (which see)."
106 (defcustom mouse-avoidance-animation-delay
.01
107 "Delay between animation steps, in seconds."
111 (defcustom mouse-avoidance-threshold
5
112 "Mouse-pointer's flight distance.
113 If the cursor gets closer than this, the mouse pointer will move away.
114 Only applies in Mouse Avoidance modes `animate' and `jump'."
118 (defcustom mouse-avoidance-banish-position
'((frame-or-window . frame
)
121 (top-or-bottom . top
)
122 (top-or-bottom-pos .
0))
123 "Position to which Mouse Avoidance mode `banish' moves the mouse.
124 An alist where keywords mean:
125 FRAME-OR-WINDOW: banish the mouse to corner of frame or window.
126 SIDE: banish the mouse on right or left corner of frame or window.
127 SIDE-POS: Distance from right or left edge of frame or window.
128 TOP-OR-BOTTOM: banish the mouse to top or bottom of frame or window.
129 TOP-OR-BOTTOM-POS: Distance from top or bottom edge of frame or window."
132 :type
'(alist :key-type symbol
:value-type symbol
)
133 :options
'(frame-or-window side
(side-pos integer
)
134 top-or-bottom
(top-or-bottom-pos integer
)))
136 ;; Internal variables
137 (defvar mouse-avoidance-state nil
)
138 (defvar mouse-avoidance-pointer-shapes nil
)
139 (defvar mouse-avoidance-n-pointer-shapes
0)
140 (defvar mouse-avoidance-old-pointer-shape nil
)
141 (defvar mouse-avoidance-animating-pointer nil
)
143 ;; This timer is used to run something when Emacs is idle.
144 (defvar mouse-avoidance-timer nil
)
148 (defsubst mouse-avoidance-set-pointer-shape
(shape)
149 "Set the shape of the mouse pointer to SHAPE."
150 (when (boundp 'x-pointer-shape
)
151 (setq x-pointer-shape shape
)
152 (set-mouse-color nil
)))
154 (defun mouse-avoidance-point-position ()
155 "Return the position of point as (FRAME X . Y).
156 Analogous to `mouse-position'."
157 (let ((edges (window-inside-edges))
158 (x-y (posn-x-y (posn-at-point))))
159 (cons (selected-frame)
161 (/ (car x-y
) (frame-char-width)))
163 (/ (cdr x-y
) (frame-char-height)))))))
165 ;(defun mouse-avoidance-point-position-test ()
167 ; (message (format "point=%s mouse=%s"
168 ; (cdr (mouse-avoidance-point-position))
169 ; (cdr (mouse-position)))))
171 (defun mouse-avoidance-set-mouse-position (pos)
172 ;; Carefully set mouse position to given position (X . Y)
173 ;; Ideally, should check if X,Y is in the current frame, and if not,
174 ;; leave the mouse where it was. However, this is currently
175 ;; difficult to do, so we just raise the frame to avoid frame switches.
176 ;; Returns t if it moved the mouse.
177 (let ((f (selected-frame)))
179 (set-mouse-position f
(car pos
) (cdr pos
))
182 (defun mouse-avoidance-too-close-p (mouse)
183 "Return t if mouse pointer and point cursor are too close.
184 MOUSE is the current mouse position as returned by `mouse-position'.
185 Acceptable distance is defined by `mouse-avoidance-threshold'."
186 (let* ((frame (car mouse
))
187 (mouse-y (cdr (cdr mouse
)))
188 (tool-bar-lines (frame-parameter nil
'tool-bar-lines
)))
190 (setq tool-bar-lines
0))
191 (if (and mouse-y
(< mouse-y tool-bar-lines
))
193 (let ((point (mouse-avoidance-point-position))
194 (mouse-x (car (cdr mouse
))))
195 (and (eq frame
(car point
))
197 (< (abs (- mouse-x
(car (cdr point
))))
198 mouse-avoidance-threshold
)
199 (< (abs (- mouse-y
(cdr (cdr point
))))
200 mouse-avoidance-threshold
))))))
202 (defun mouse-avoidance-banish-destination ()
203 "The position to which Mouse Avoidance mode `banish' moves the mouse.
205 If you want the mouse banished to a different corner set
206 `mouse-avoidance-banish-position' as you need."
207 (let* ((fra-or-win (assoc-default
209 mouse-avoidance-banish-position
'eq
))
210 (list-values (pcase fra-or-win
211 (`frame
(list 0 0 (frame-width) (frame-height)))
212 (`window
(window-edges))))
213 (alist (cl-loop for v in list-values
214 for k in
'(left top right bottom
)
218 mouse-avoidance-banish-position
#'eq
))
219 (side-dist (assoc-default
221 mouse-avoidance-banish-position
#'eq
))
222 (top-or-bottom (assoc-default
224 mouse-avoidance-banish-position
#'eq
))
225 (top-or-bottom-dist (assoc-default
227 mouse-avoidance-banish-position
#'eq
))
231 (top-or-bottom-fn (pcase top-or-bottom
234 (cons (funcall side-fn
; -/+
235 (assoc-default side alist
'eq
) ; right or left
236 side-dist
) ; distance from side
237 (funcall top-or-bottom-fn
; -/+
238 (assoc-default top-or-bottom alist
'eq
) ; top/bottom
239 top-or-bottom-dist
)))) ; distance from top/bottom
241 (defun mouse-avoidance-banish-mouse ()
242 "Put the mouse pointer to `mouse-avoidance-banish-position'."
243 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
245 (defsubst mouse-avoidance-delta
(cur delta dist var min max
)
246 ;; Decide how far to move in either dimension.
247 ;; Args are the CURRENT location, the desired DELTA for
248 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
249 ;; in distance allowed, and the MIN and MAX possible window positions.
250 ;; Returns something as close to DELTA as possible within the constraints.
251 (let ((L1 (max (- min cur
) (+ (- dist
) (- var
))))
252 (R1 (+ (- dist
) var
))
253 (L2 (+ dist
(- var
)))
254 (R2 (min (- max cur
) (+ dist var
))))
255 (if (< R1
(- min cur
)) (setq L1 nil R1 nil
))
256 (if (> L2
(- max cur
)) (setq L2 nil R2 nil
))
257 (cond ((and L1
(< delta L1
)) L1
)
258 ((and R1
(< delta R1
)) delta
)
259 ((and R1
(< delta
0)) R1
)
260 ((and L2
(< delta L2
)) L2
)
261 ((and R2
(< delta R2
)) delta
)
266 (defun mouse-avoidance-nudge-mouse ()
267 ;; Push the mouse a little way away, possibly animating the move.
268 ;; For these modes, state keeps track of the total offset that we've
269 ;; accumulated, and tries to keep it close to zero.
270 (let* ((cur (mouse-position))
277 (deltax (mouse-avoidance-delta
278 (car cur-pos
) (- (random mouse-avoidance-nudge-var
)
279 (car mouse-avoidance-state
))
280 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
282 (deltay (mouse-avoidance-delta
283 (cdr cur-pos
) (- (random mouse-avoidance-nudge-var
)
284 (cdr mouse-avoidance-state
))
285 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
287 (setq mouse-avoidance-state
288 (cons (+ (car mouse-avoidance-state
) deltax
)
289 (+ (cdr mouse-avoidance-state
) deltay
)))
290 (if (or (eq mouse-avoidance-mode
'animate
)
291 (eq mouse-avoidance-mode
'proteus
))
293 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist
))))
294 (setq mouse-avoidance-animating-pointer t
)
296 (mouse-avoidance-set-mouse-position
297 (cons (+ (car cur-pos
) (round (* i deltax
)))
298 (+ (cdr cur-pos
) (round (* i deltay
)))))
300 (if (eq mouse-avoidance-mode
'proteus
)
301 (mouse-avoidance-set-pointer-shape
302 (mouse-avoidance-random-shape)))
303 (sit-for mouse-avoidance-animation-delay
))
304 (setq mouse-avoidance-animating-pointer nil
))
305 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur
)) deltax
)
306 (+ (cdr (cdr cur
)) deltay
))))))
308 (defun mouse-avoidance-random-shape ()
309 "Return a random cursor shape.
310 This assumes that any variable whose name begins with x-pointer- and
311 has an integer value is a valid cursor shape. You might want to
312 redefine this function to suit your own tastes."
313 (if (null mouse-avoidance-pointer-shapes
)
315 (setq mouse-avoidance-pointer-shapes
316 (mapcar (lambda (x) (symbol-value (intern x
)))
317 (all-completions "x-pointer-" obarray
320 (integerp (symbol-value x
)))))))
321 (setq mouse-avoidance-n-pointer-shapes
322 (length mouse-avoidance-pointer-shapes
))))
323 (nth (random mouse-avoidance-n-pointer-shapes
)
324 mouse-avoidance-pointer-shapes
))
326 (defun mouse-avoidance-ignore-p ()
327 (let ((mp (mouse-position)))
328 (or (not (frame-pointer-visible-p)) ; The pointer is hidden
329 (not cursor-type
) ; There's no cursor
330 executing-kbd-macro
; don't check inside macro
331 (null (cadr mp
)) ; don't move unless in an Emacs frame
332 (not (eq (car mp
) (selected-frame)))
333 ;; Don't do anything if last event was a mouse event.
334 ;; FIXME: this code fails in the case where the mouse was moved
335 ;; since the last key-press but without generating any event.
336 (and (consp last-input-event
)
337 (symbolp (car last-input-event
))
338 (let ((modifiers (event-modifiers (car last-input-event
))))
339 (or (memq (car last-input-event
)
340 '(mouse-movement scroll-bar-movement
341 select-window switch-frame
))
342 (memq 'click modifiers
)
343 (memq 'double modifiers
)
344 (memq 'triple modifiers
)
345 (memq 'drag modifiers
)
346 (memq 'down modifiers
)))))))
348 (defun mouse-avoidance-banish ()
349 (if (not (mouse-avoidance-ignore-p))
350 (mouse-avoidance-banish-mouse)))
352 (defun mouse-avoidance-exile ()
353 ;; For exile mode, the state is nil when the mouse is in its normal
354 ;; position, and set to the old mouse-position when the mouse is in exile.
355 (if (not (mouse-avoidance-ignore-p))
356 (let ((mp (mouse-position)))
357 (cond ((and (not mouse-avoidance-state
)
358 (mouse-avoidance-too-close-p mp
))
359 (setq mouse-avoidance-state mp
)
360 (mouse-avoidance-banish-mouse))
361 ((and mouse-avoidance-state
362 (not (mouse-avoidance-too-close-p mouse-avoidance-state
)))
363 (if (and (eq (car mp
) (selected-frame))
364 (equal (cdr mp
) (mouse-avoidance-banish-destination)))
365 (mouse-avoidance-set-mouse-position
366 ;; move back only if user has not moved mouse
367 (cdr mouse-avoidance-state
)))
368 ;; but clear state anyway, to be ready for another move
369 (setq mouse-avoidance-state nil
))))))
371 (defun mouse-avoidance-fancy ()
372 ;; Used for the "fancy" modes, ie jump et al.
373 (if (and (not mouse-avoidance-animating-pointer
)
374 (not (mouse-avoidance-ignore-p))
375 (mouse-avoidance-too-close-p (mouse-position)))
376 (let ((old-pos (mouse-position)))
377 (mouse-avoidance-nudge-mouse)
378 (if (not (eq (selected-frame) (car old-pos
)))
379 ;; This should never happen.
380 (apply 'set-mouse-position old-pos
)))))
383 (defun mouse-avoidance-mode (&optional mode
)
384 "Set Mouse Avoidance mode to MODE.
385 MODE should be one of the symbols `banish', `exile', `jump', `animate',
386 `cat-and-mouse', `proteus', or `none'.
388 If MODE is nil, toggle mouse avoidance between `none' and `banish'
389 modes. Positive numbers and symbols other than the above are treated
390 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
392 Effects of the different modes:
393 * banish: Move the mouse to the upper-right corner on any keypress.
394 * exile: Move the mouse to the corner only if the cursor gets too close,
395 and allow it to return once the cursor is out of the way.
396 * jump: If the cursor gets too close to the mouse, displace the mouse
397 a random distance & direction.
398 * animate: As `jump', but shows steps along the way for illusion of motion.
399 * cat-and-mouse: Same as `animate'.
400 * proteus: As `animate', but changes the shape of the mouse pointer too.
402 Whenever the mouse is moved, the frame is also raised.
404 \(See `mouse-avoidance-threshold' for definition of \"too close\",
405 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
406 definition of \"random distance\".)"
408 (list (intern (completing-read
409 "Select cursor avoidance technique (SPACE for list): "
410 '(("banish") ("exile") ("jump") ("animate")
411 ("cat-and-mouse") ("proteus") ("none"))
413 (if (eq mode
'cat-and-mouse
)
414 (setq mode
'animate
))
415 (if mouse-avoidance-timer
416 (cancel-timer mouse-avoidance-timer
))
417 (setq mouse-avoidance-timer nil
)
419 ;; Restore pointer shape if necessary
420 (if (eq mouse-avoidance-mode
'proteus
)
421 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape
))
423 ;; Do additional setup depending on version of mode requested
424 (cond ((eq mode
'none
)
425 (setq mouse-avoidance-mode nil
))
429 (setq mouse-avoidance-timer
430 (run-with-idle-timer 0.1 t
'mouse-avoidance-fancy
))
431 (setq mouse-avoidance-mode mode
432 mouse-avoidance-state
(cons 0 0)
433 mouse-avoidance-old-pointer-shape
434 (and (boundp 'x-pointer-shape
) x-pointer-shape
)))
436 (setq mouse-avoidance-timer
437 (run-with-idle-timer 0.1 t
'mouse-avoidance-exile
))
438 (setq mouse-avoidance-mode mode
439 mouse-avoidance-state nil
))
440 ((or (eq mode
'banish
)
442 (and (null mode
) (null mouse-avoidance-mode
))
443 (and mode
(> (prefix-numeric-value mode
) 0)))
444 (setq mouse-avoidance-timer
445 (run-with-idle-timer 0.1 t
'mouse-avoidance-banish
))
446 (setq mouse-avoidance-mode
'banish
))
447 (t (setq mouse-avoidance-mode nil
)))
448 (force-mode-line-update))
450 ;; Most people who use avoid mode leave it on all the time, so it's not
451 ;; very informative to announce it in the mode line.
452 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
453 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
454 ;; minor-mode-alist)))
456 ;; Needed for custom.
457 (if mouse-avoidance-mode
458 (mouse-avoidance-mode mouse-avoidance-mode
))
462 ;;; avoid.el ends here