2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts, allowing users to type and display text
40 in most any known written language.
42 @cindex character codepoint
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
50 extends this range with codepoints in the range @code{110000..3FFFFF},
51 which it uses for representing characters that are not unified with
52 Unicode and raw 8-bit bytes that cannot be interpreted as characters
53 (the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54 character codepoint in Emacs is a 22-bit integer number.
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69 byte, a Latin-1 character takes up 2 bytes, etc. We call this
70 representation of text @dfn{multibyte}.
72 Outside Emacs, characters can be represented in many different
73 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
74 between these external encodings and its internal representation, as
75 appropriate, when it reads text into a buffer or a string, or when it
76 writes text to a disk file or passes it to some other process.
78 Occasionally, Emacs needs to hold and manipulate encoded text or
79 binary non-text data in its buffers or strings. For example, when
80 Emacs visits a file, it first reads the file's text verbatim into a
81 buffer, and only then converts it to the internal representation.
82 Before the conversion, the buffer holds encoded text.
85 Encoded text is not really text, as far as Emacs is concerned, but
86 rather a sequence of raw 8-bit bytes. We call buffers and strings
87 that hold encoded text @dfn{unibyte} buffers and strings, because
88 Emacs treats them as a sequence of individual bytes. Usually, Emacs
89 displays unibyte buffers and strings as octal codes such as
90 @code{\237}. We recommend that you never use unibyte buffers and
91 strings except for manipulating encoded text or binary non-text data.
93 In a buffer, the buffer-local value of the variable
94 @code{enable-multibyte-characters} specifies the representation used.
95 The representation for a string is determined and recorded in the string
96 when the string is constructed.
98 @defopt enable-multibyte-characters
99 This variable specifies the current buffer's text representation.
100 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
101 it contains unibyte encoded text or binary non-text data.
103 You cannot set this variable directly; instead, use the function
104 @code{set-buffer-multibyte} to change a buffer's representation.
106 The @samp{--unibyte} command line option does its job by setting the
107 default value to @code{nil} early in startup.
110 @defun position-bytes position
111 Buffer positions are measured in character units. This function
112 returns the byte-position corresponding to buffer position
113 @var{position} in the current buffer. This is 1 at the start of the
114 buffer, and counts upward in bytes. If @var{position} is out of
115 range, the value is @code{nil}.
118 @defun byte-to-position byte-position
119 Return the buffer position, in character units, corresponding to given
120 @var{byte-position} in the current buffer. If @var{byte-position} is
121 out of range, the value is @code{nil}. In a multibyte buffer, an
122 arbitrary value of @var{byte-position} can be not at character
123 boundary, but inside a multibyte sequence representing a single
124 character; in this case, this function returns the buffer position of
125 the character whose multibyte sequence includes @var{byte-position}.
126 In other words, the value does not change for all byte positions that
127 belong to the same character.
130 @defun multibyte-string-p string
131 Return @code{t} if @var{string} is a multibyte string, @code{nil}
135 @defun string-bytes string
136 @cindex string, number of bytes
137 This function returns the number of bytes in @var{string}.
138 If @var{string} is a multibyte string, this can be greater than
139 @code{(length @var{string})}.
142 @defun unibyte-string &rest bytes
143 This function concatenates all its argument @var{bytes} and makes the
144 result a unibyte string.
147 @node Converting Representations
148 @section Converting Text Representations
150 Emacs can convert unibyte text to multibyte; it can also convert
151 multibyte text to unibyte, provided that the multibyte text contains
152 only @acronym{ASCII} and 8-bit raw bytes. In general, these
153 conversions happen when inserting text into a buffer, or when putting
154 text from several strings together in one string. You can also
155 explicitly convert a string's contents to either representation.
157 Emacs chooses the representation for a string based on the text from
158 which it is constructed. The general rule is to convert unibyte text
159 to multibyte text when combining it with other multibyte text, because
160 the multibyte representation is more general and can hold whatever
161 characters the unibyte text has.
163 When inserting text into a buffer, Emacs converts the text to the
164 buffer's representation, as specified by
165 @code{enable-multibyte-characters} in that buffer. In particular, when
166 you insert multibyte text into a unibyte buffer, Emacs converts the text
167 to unibyte, even though this conversion cannot in general preserve all
168 the characters that might be in the multibyte text. The other natural
169 alternative, to convert the buffer contents to multibyte, is not
170 acceptable because the buffer's representation is a choice made by the
171 user that cannot be overridden automatically.
173 Converting unibyte text to multibyte text leaves @acronym{ASCII}
174 characters unchanged, and converts bytes with codes 128 through 159 to
175 the multibyte representation of raw eight-bit bytes.
177 Converting multibyte text to unibyte converts all @acronym{ASCII}
178 and eight-bit characters to their single-byte form, but loses
179 information for non-@acronym{ASCII} characters by discarding all but
180 the low 8 bits of each character's codepoint. Converting unibyte text
181 to multibyte and back to unibyte reproduces the original unibyte text.
183 The next two functions either return the argument @var{string}, or a
184 newly created string with no text properties.
186 @defun string-to-multibyte string
187 This function returns a multibyte string containing the same sequence
188 of characters as @var{string}. If @var{string} is a multibyte string,
189 it is returned unchanged. The function assumes that @var{string}
190 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
191 latter are converted to their multibyte representation corresponding
192 to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
193 Representations, codepoints}).
196 @defun string-to-unibyte string
197 This function returns a unibyte string containing the same sequence of
198 characters as @var{string}. It signals an error if @var{string}
199 contains a non-@acronym{ASCII} character. If @var{string} is a
200 unibyte string, it is returned unchanged. Use this function for
201 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
205 @defun multibyte-char-to-unibyte char
206 This converts the multibyte character @var{char} to a unibyte
207 character, and returns that character. If @var{char} is neither
208 @acronym{ASCII} nor eight-bit, the function returns -1.
211 @defun unibyte-char-to-multibyte char
212 This convert the unibyte character @var{char} to a multibyte
213 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
217 @node Selecting a Representation
218 @section Selecting a Representation
220 Sometimes it is useful to examine an existing buffer or string as
221 multibyte when it was unibyte, or vice versa.
223 @defun set-buffer-multibyte multibyte
224 Set the representation type of the current buffer. If @var{multibyte}
225 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
226 is @code{nil}, the buffer becomes unibyte.
228 This function leaves the buffer contents unchanged when viewed as a
229 sequence of bytes. As a consequence, it can change the contents
230 viewed as characters; for instance, a sequence of three bytes which is
231 treated as one character in multibyte representation will count as
232 three characters in unibyte representation. Eight-bit characters
233 representing raw bytes are an exception. They are represented by one
234 byte in a unibyte buffer, but when the buffer is set to multibyte,
235 they are converted to two-byte sequences, and vice versa.
237 This function sets @code{enable-multibyte-characters} to record which
238 representation is in use. It also adjusts various data in the buffer
239 (including overlays, text properties and markers) so that they cover the
240 same text as they did before.
242 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
243 because indirect buffers always inherit the representation of the
247 @defun string-as-unibyte string
248 If @var{string} is already a unibyte string, this function returns
249 @var{string} itself. Otherwise, it returns a new string with the same
250 bytes as @var{string}, but treating each byte as a separate character
251 (so that the value may have more characters than @var{string}); as an
252 exception, each eight-bit character representing a raw byte is
253 converted into a single byte. The newly-created string contains no
257 @defun string-as-multibyte string
258 If @var{string} is a multibyte string, this function returns
259 @var{string} itself. Otherwise, it returns a new string with the same
260 bytes as @var{string}, but treating each multibyte sequence as one
261 character. This means that the value may have fewer characters than
262 @var{string} has. If a byte sequence in @var{string} is invalid as a
263 multibyte representation of a single character, each byte in the
264 sequence is treated as a raw 8-bit byte. The newly-created string
265 contains no text properties.
268 @node Character Codes
269 @section Character Codes
270 @cindex character codes
272 The unibyte and multibyte text representations use different
273 character codes. The valid character codes for unibyte representation
274 range from 0 to 255---the values that can fit in one byte. The valid
275 character codes for multibyte representation range from 0 to 4194303
276 (#x3FFFFF). In this code space, values 0 through 127 are for
277 @acronym{ASCII} characters, and values 128 through 4194175 (#x3FFF7F)
278 are for non-@acronym{ASCII} characters. Values 0 through 1114111
279 (#10FFFF) correspond to Unicode characters of the same codepoint;
280 values 1114112 (#110000) through 4194175 (#x3FFF7F) represent
281 characters that are not unified with Unicode; and values 4194176
282 (#x3FFF80) through 4194303 (#x3FFFFF) represent eight-bit raw bytes.
284 @defun characterp charcode
285 This returns @code{t} if @var{charcode} is a valid character, and
286 @code{nil} otherwise.
304 @cindex maximum value of character codepoint
305 @cindex codepoint, largest value
307 This function returns the largest value that a valid character
312 (characterp (max-char))
316 (characterp (1+ (max-char)))
322 @defun get-byte &optional pos string
323 This function returns the byte at character position @var{pos} in the
324 current buffer. If the current buffer is unibyte, this is literally
325 the byte at that position. If the buffer is multibyte, byte values of
326 @acronym{ASCII} characters are the same as character codepoints,
327 whereas eight-bit raw bytes are converted to their 8-bit codes. The
328 function signals an error if the character at @var{pos} is
331 The optional argument @var{string} means to get a byte value from that
332 string instead of the current buffer.
335 @node Character Properties
336 @section Character Properties
337 @cindex character properties
338 A @dfn{character property} is a named attribute of a character that
339 specifies how the character behaves and how it should be handled
340 during text processing and display. Thus, character properties are an
341 important part of specifying the character's semantics.
343 On the whole, Emacs follows the Unicode Standard in its implementation
344 of character properties. In particular, Emacs supports the
345 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
346 Model}, and the Emacs character property database is derived from the
347 Unicode Character Database (@acronym{UCD}). See the
348 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
349 Properties chapter of the Unicode Standard}, for a detailed
350 description of Unicode character properties and their meaning. This
351 section assumes you are already familiar with that chapter of the
352 Unicode Standard, and want to apply that knowledge to Emacs Lisp
355 In Emacs, each property has a name, which is a symbol, and a set of
356 possible values, whose types depend on the property; if a character
357 does not have a certain property, the value is @code{nil}. As a
358 general rule, the names of character properties in Emacs are produced
359 from the corresponding Unicode properties by downcasing them and
360 replacing each @samp{_} character with a dash @samp{-}. For example,
361 @code{Canonical_Combining_Class} becomes
362 @code{canonical-combining-class}. However, sometimes we shorten the
363 names to make their use easier.
365 Here is the full list of value types for all the character
366 properties that Emacs knows about:
370 This property corresponds to the Unicode @code{Name} property. The
371 value is a string consisting of upper-case Latin letters A to Z,
372 digits, spaces, and hyphen @samp{-} characters.
374 @item general-category
375 This property corresponds to the Unicode @code{General_Category}
376 property. The value is a symbol whose name is a 2-letter abbreviation
377 of the character's classification.
379 @item canonical-combining-class
380 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
381 The value is an integer number.
384 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
385 symbol whose name is the Unicode @dfn{directional type} of the
389 Corresponds to the Unicode @code{Decomposition_Type} and
390 @code{Decomposition_Value} properties. The value is a list, whose
391 first element may be a symbol representing a compatibility formatting
392 tag, such as @code{small}@footnote{
393 Note that the Unicode spec writes these tag names inside
394 @samp{<..>} brackets. The tag names in Emacs do not include the
395 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
397 }; the other elements are characters that give the compatibility
398 decomposition sequence of this character.
400 @item decimal-digit-value
401 Corresponds to the Unicode @code{Numeric_Value} property for
402 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
406 Corresponds to the Unicode @code{Numeric_Value} property for
407 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
408 an integer number. Examples of such characters include compatibility
409 subscript and superscript digits, for which the value is the
410 corresponding number.
413 Corresponds to the Unicode @code{Numeric_Value} property for
414 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
415 this property is an integer or a floating-point number. Examples of
416 characters that have this property include fractions, subscripts,
417 superscripts, Roman numerals, currency numerators, and encircled
418 numbers. For example, the value of this property for the character
419 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
422 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
423 of this property is a symbol, either @code{Y} or @code{N}.
426 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
429 @item iso-10646-comment
430 Corresponds to the Unicode @code{ISO_Comment} property. The value is
434 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
435 The value of this property is a single character.
438 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
439 The value of this property is a single character.
442 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
443 @dfn{Title case} is a special form of a character used when the first
444 character of a word needs to be capitalized. The value of this
445 property is a single character.
448 @defun get-char-code-property char propname
449 This function returns the value of @var{char}'s @var{propname} property.
453 (get-char-code-property ? 'general-category)
457 (get-char-code-property ?1 'general-category)
461 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
465 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
469 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
475 @defun char-code-property-description prop value
476 This function returns the description string of property @var{prop}'s
477 @var{value}, or @code{nil} if @var{value} has no description.
481 (char-code-property-description 'general-category 'Zs)
482 @result{} "Separator, Space"
485 (char-code-property-description 'general-category 'Nd)
486 @result{} "Number, Decimal Digit"
489 (char-code-property-description 'numeric-value '1/5)
495 @defun put-char-code-property char propname value
496 This function stores @var{value} as the value of the property
497 @var{propname} for the character @var{char}.
500 @defvar char-script-table
501 The value of this variable is a char-table (@pxref{Char-Tables}) that
502 specifies, for each character, a symbol whose name is the script to
503 which the character belongs, according to the Unicode Standard
504 classification of the Unicode code space into script-specific blocks.
505 This char-table has a single extra slot whose value is the list of all
509 @defvar char-width-table
510 The value of this variable is a char-table that specifies the width of
511 each character in columns that it will occupy on the screen.
514 @defvar printable-chars
515 The value of this variable is a char-table that specifies, for each
516 character, whether it is printable or not. That is, if evaluating
517 @code{(aref printable-chars char)} results in @code{t}, the character
518 is printable, and if it results in @code{nil}, it is not.
522 @section Character Sets
523 @cindex character sets
526 @cindex coded character set
527 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
528 in which each character is assigned a numeric code point. (The
529 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
530 charset has a name which is a symbol. A single character can belong
531 to any number of different character sets, but it will generally have
532 a different code point in each charset. Examples of character sets
533 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
534 @code{windows-1255}. The code point assigned to a character in a
535 charset is usually different from its code point used in Emacs buffers
538 @cindex @code{emacs}, a charset
539 @cindex @code{unicode}, a charset
540 @cindex @code{eight-bit}, a charset
541 Emacs defines several special character sets. The character set
542 @code{unicode} includes all the characters whose Emacs code points are
543 in the range @code{0..10FFFF}. The character set @code{emacs}
544 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
545 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
546 Emacs uses it to represent raw bytes encountered in text.
548 @defun charsetp object
549 Returns @code{t} if @var{object} is a symbol that names a character set,
550 @code{nil} otherwise.
554 The value is a list of all defined character set names.
557 @defun charset-priority-list &optional highestp
558 This functions returns a list of all defined character sets ordered by
559 their priority. If @var{highestp} is non-@code{nil}, the function
560 returns a single character set of the highest priority.
563 @defun set-charset-priority &rest charsets
564 This function makes @var{charsets} the highest priority character sets.
567 @defun char-charset character &optional restriction
568 This function returns the name of the character set of highest
569 priority that @var{character} belongs to. @acronym{ASCII} characters
570 are an exception: for them, this function always returns @code{ascii}.
572 If @var{restriction} is non-@code{nil}, it should be a list of
573 charsets to search. Alternatively, it can be a coding system, in
574 which case the returned charset must be supported by that coding
575 system (@pxref{Coding Systems}).
578 @defun charset-plist charset
579 This function returns the property list of the character set
580 @var{charset}. Although @var{charset} is a symbol, this is not the
581 same as the property list of that symbol. Charset properties include
582 important information about the charset, such as its documentation
583 string, short name, etc.
586 @defun put-charset-property charset propname value
587 This function sets the @var{propname} property of @var{charset} to the
591 @defun get-charset-property charset propname
592 This function returns the value of @var{charset}s property
596 @deffn Command list-charset-chars charset
597 This command displays a list of characters in the character set
601 Emacs can convert between its internal representation of a character
602 and the character's codepoint in a specific charset. The following
603 two functions support these conversions.
605 @c FIXME: decode-char and encode-char accept and ignore an additional
606 @c argument @var{restriction}. When that argument actually makes a
607 @c difference, it should be documented here.
608 @defun decode-char charset code-point
609 This function decodes a character that is assigned a @var{code-point}
610 in @var{charset}, to the corresponding Emacs character, and returns
611 it. If @var{charset} doesn't contain a character of that code point,
612 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
613 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
614 specified as a cons cell @code{(@var{high} . @var{low})}, where
615 @var{low} are the lower 16 bits of the value and @var{high} are the
619 @defun encode-char char charset
620 This function returns the code point assigned to the character
621 @var{char} in @var{charset}. If the result does not fit in a Lisp
622 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
623 that fits the second argument of @code{decode-char} above. If
624 @var{charset} doesn't have a codepoint for @var{char}, the value is
628 The following function comes in handy for applying a certain
629 function to all or part of the characters in a charset:
631 @defun map-charset-chars function charset &optional arg from to
632 Call @var{function} for characters in @var{charset}. @var{function}
633 is called with two arguments. The first one is a cons cell
634 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
635 indicate a range of characters contained in charset. The second
636 argument is the optional argument @var{arg}.
638 By default, the range of codepoints passed to @var{function} includes
639 all the characters in @var{charset}, but optional arguments
640 @var{from-code} and @var{to-code} limit that to the range of
641 characters between these two codepoints of @var{charset}. If either
642 of them is @code{nil}, it defaults to the first or last codepoint of
643 @var{charset}, respectively.
646 @node Scanning Charsets
647 @section Scanning for Character Sets
649 Sometimes it is useful to find out which character set a particular
650 character belongs to. One use for this is in determining which coding
651 systems (@pxref{Coding Systems}) are capable of representing all of
652 the text in question; another is to determine the font(s) for
653 displaying that text.
655 @defun charset-after &optional pos
656 This function returns the charset of highest priority containing the
657 character at position @var{pos} in the current buffer. If @var{pos}
658 is omitted or @code{nil}, it defaults to the current value of point.
659 If @var{pos} is out of range, the value is @code{nil}.
662 @defun find-charset-region beg end &optional translation
663 This function returns a list of the character sets of highest priority
664 that contain characters in the current buffer between positions
665 @var{beg} and @var{end}.
667 The optional argument @var{translation} specifies a translation table
668 to use for scanning the text (@pxref{Translation of Characters}). If
669 it is non-@code{nil}, then each character in the region is translated
670 through this table, and the value returned describes the translated
671 characters instead of the characters actually in the buffer.
674 @defun find-charset-string string &optional translation
675 This function returns a list of character sets of highest priority
676 that contain characters in @var{string}. It is just like
677 @code{find-charset-region}, except that it applies to the contents of
678 @var{string} instead of part of the current buffer.
681 @node Translation of Characters
682 @section Translation of Characters
683 @cindex character translation tables
684 @cindex translation tables
686 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
687 specifies a mapping of characters into characters. These tables are
688 used in encoding and decoding, and for other purposes. Some coding
689 systems specify their own particular translation tables; there are
690 also default translation tables which apply to all other coding
693 A translation table has two extra slots. The first is either
694 @code{nil} or a translation table that performs the reverse
695 translation; the second is the maximum number of characters to look up
696 for translating sequences of characters (see the description of
697 @code{make-translation-table-from-alist} below).
699 @defun make-translation-table &rest translations
700 This function returns a translation table based on the argument
701 @var{translations}. Each element of @var{translations} should be a
702 list of elements of the form @code{(@var{from} . @var{to})}; this says
703 to translate the character @var{from} into @var{to}.
705 The arguments and the forms in each argument are processed in order,
706 and if a previous form already translates @var{to} to some other
707 character, say @var{to-alt}, @var{from} is also translated to
711 During decoding, the translation table's translations are applied to
712 the characters that result from ordinary decoding. If a coding system
713 has the property @code{:decode-translation-table}, that specifies the
714 translation table to use, or a list of translation tables to apply in
715 sequence. (This is a property of the coding system, as returned by
716 @code{coding-system-get}, not a property of the symbol that is the
717 coding system's name. @xref{Coding System Basics,, Basic Concepts of
718 Coding Systems}.) Finally, if
719 @code{standard-translation-table-for-decode} is non-@code{nil}, the
720 resulting characters are translated by that table.
722 During encoding, the translation table's translations are applied to
723 the characters in the buffer, and the result of translation is
724 actually encoded. If a coding system has property
725 @code{:encode-translation-table}, that specifies the translation table
726 to use, or a list of translation tables to apply in sequence. In
727 addition, if the variable @code{standard-translation-table-for-encode}
728 is non-@code{nil}, it specifies the translation table to use for
729 translating the result.
731 @defvar standard-translation-table-for-decode
732 This is the default translation table for decoding. If a coding
733 systems specifies its own translation tables, the table that is the
734 value of this variable, if non-@code{nil}, is applied after them.
737 @defvar standard-translation-table-for-encode
738 This is the default translation table for encoding. If a coding
739 systems specifies its own translation tables, the table that is the
740 value of this variable, if non-@code{nil}, is applied after them.
743 @defvar translation-table-for-input
744 Self-inserting characters are translated through this translation
745 table before they are inserted. Search commands also translate their
746 input through this table, so they can compare more reliably with
747 what's in the buffer.
749 This variable automatically becomes buffer-local when set.
752 @defun make-translation-table-from-vector vec
753 This function returns a translation table made from @var{vec} that is
754 an array of 256 elements to map byte values 0 through 255 to
755 characters. Elements may be @code{nil} for untranslated bytes. The
756 returned table has a translation table for reverse mapping in the
757 first extra slot, and the value @code{1} in the second extra slot.
759 This function provides an easy way to make a private coding system
760 that maps each byte to a specific character. You can specify the
761 returned table and the reverse translation table using the properties
762 @code{:decode-translation-table} and @code{:encode-translation-table}
763 respectively in the @var{props} argument to
764 @code{define-coding-system}.
767 @defun make-translation-table-from-alist alist
768 This function is similar to @code{make-translation-table} but returns
769 a complex translation table rather than a simple one-to-one mapping.
770 Each element of @var{alist} is of the form @code{(@var{from}
771 . @var{to})}, where @var{from} and @var{to} are either characters or
772 vectors specifying a sequence of characters. If @var{from} is a
773 character, that character is translated to @var{to} (i.e.@: to a
774 character or a character sequence). If @var{from} is a vector of
775 characters, that sequence is translated to @var{to}. The returned
776 table has a translation table for reverse mapping in the first extra
777 slot, and the maximum length of all the @var{from} character sequences
778 in the second extra slot.
782 @section Coding Systems
784 @cindex coding system
785 When Emacs reads or writes a file, and when Emacs sends text to a
786 subprocess or receives text from a subprocess, it normally performs
787 character code conversion and end-of-line conversion as specified
788 by a particular @dfn{coding system}.
790 How to define a coding system is an arcane matter, and is not
794 * Coding System Basics:: Basic concepts.
795 * Encoding and I/O:: How file I/O functions handle coding systems.
796 * Lisp and Coding Systems:: Functions to operate on coding system names.
797 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
798 * Default Coding Systems:: Controlling the default choices.
799 * Specifying Coding Systems:: Requesting a particular coding system
800 for a single file operation.
801 * Explicit Encoding:: Encoding or decoding text without doing I/O.
802 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
803 * MS-DOS File Types:: How DOS "text" and "binary" files
804 relate to coding systems.
807 @node Coding System Basics
808 @subsection Basic Concepts of Coding Systems
810 @cindex character code conversion
811 @dfn{Character code conversion} involves conversion between the
812 internal representation of characters used inside Emacs and some other
813 encoding. Emacs supports many different encodings, in that it can
814 convert to and from them. For example, it can convert text to or from
815 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
816 several variants of ISO 2022. In some cases, Emacs supports several
817 alternative encodings for the same characters; for example, there are
818 three coding systems for the Cyrillic (Russian) alphabet: ISO,
819 Alternativnyj, and KOI8.
821 Every coding system specifies a particular set of character code
822 conversions, but the coding system @code{undecided} is special: it
823 leaves the choice unspecified, to be chosen heuristically for each
824 file, based on the file's data.
826 In general, a coding system doesn't guarantee roundtrip identity:
827 decoding a byte sequence using coding system, then encoding the
828 resulting text in the same coding system, can produce a different byte
829 sequence. But some coding systems do guarantee that the byte sequence
830 will be the same as what you originally decoded. Here are a few
834 iso-8859-1, utf-8, big5, shift_jis, euc-jp
837 Encoding buffer text and then decoding the result can also fail to
838 reproduce the original text. For instance, if you encode a character
839 with a coding system which does not support that character, the result
840 is unpredictable, and thus decoding it using the same coding system
841 may produce a different text. Currently, Emacs can't report errors
842 that result from encoding unsupported characters.
844 @cindex EOL conversion
845 @cindex end-of-line conversion
846 @cindex line end conversion
847 @dfn{End of line conversion} handles three different conventions
848 used on various systems for representing end of line in files. The
849 Unix convention, used on GNU and Unix systems, is to use the linefeed
850 character (also called newline). The DOS convention, used on
851 MS-Windows and MS-DOS systems, is to use a carriage-return and a
852 linefeed at the end of a line. The Mac convention is to use just
855 @cindex base coding system
856 @cindex variant coding system
857 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
858 conversion unspecified, to be chosen based on the data. @dfn{Variant
859 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
860 @code{latin-1-mac} specify the end-of-line conversion explicitly as
861 well. Most base coding systems have three corresponding variants whose
862 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
864 @vindex raw-text@r{ coding system}
865 The coding system @code{raw-text} is special in that it prevents
866 character code conversion, and causes the buffer visited with this
867 coding system to be a unibyte buffer. For historical reasons, you can
868 save both unibyte and multibyte text with this coding system. When
869 you use @code{raw-text} to encode multibyte text, it does perform one
870 character code conversion: it converts eight-bit characters to their
871 single-byte external representation. @code{raw-text} does not specify
872 the end-of-line conversion, allowing that to be determined as usual by
873 the data, and has the usual three variants which specify the
874 end-of-line conversion.
876 @vindex no-conversion@r{ coding system}
877 @vindex binary@r{ coding system}
878 @code{no-conversion} (and its alias @code{binary}) is equivalent to
879 @code{raw-text-unix}: it specifies no conversion of either character
880 codes or end-of-line.
882 @vindex emacs-internal@r{ coding system}
883 @vindex utf-8-emacs@r{ coding system}
884 The coding system @code{utf-8-emacs} specifies that the data is
885 represented in the internal Emacs encoding (@pxref{Text
886 Representations}). This is like @code{raw-text} in that no code
887 conversion happens, but different in that the result is multibyte
888 data. The name @code{emacs-internal} is an alias for
891 @defun coding-system-get coding-system property
892 This function returns the specified property of the coding system
893 @var{coding-system}. Most coding system properties exist for internal
894 purposes, but one that you might find useful is @code{:mime-charset}.
895 That property's value is the name used in MIME for the character coding
896 which this coding system can read and write. Examples:
899 (coding-system-get 'iso-latin-1 :mime-charset)
901 (coding-system-get 'iso-2022-cn :mime-charset)
902 @result{} iso-2022-cn
903 (coding-system-get 'cyrillic-koi8 :mime-charset)
907 The value of the @code{:mime-charset} property is also defined
908 as an alias for the coding system.
911 @defun coding-system-aliases coding-system
912 This function returns the list of aliases of @var{coding-system}.
915 @node Encoding and I/O
916 @subsection Encoding and I/O
918 The principal purpose of coding systems is for use in reading and
919 writing files. The function @code{insert-file-contents} uses a coding
920 system to decode the file data, and @code{write-region} uses one to
921 encode the buffer contents.
923 You can specify the coding system to use either explicitly
924 (@pxref{Specifying Coding Systems}), or implicitly using a default
925 mechanism (@pxref{Default Coding Systems}). But these methods may not
926 completely specify what to do. For example, they may choose a coding
927 system such as @code{undefined} which leaves the character code
928 conversion to be determined from the data. In these cases, the I/O
929 operation finishes the job of choosing a coding system. Very often
930 you will want to find out afterwards which coding system was chosen.
932 @defvar buffer-file-coding-system
933 This buffer-local variable records the coding system used for saving the
934 buffer and for writing part of the buffer with @code{write-region}. If
935 the text to be written cannot be safely encoded using the coding system
936 specified by this variable, these operations select an alternative
937 encoding by calling the function @code{select-safe-coding-system}
938 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
939 requires to ask the user to specify a coding system,
940 @code{buffer-file-coding-system} is updated to the newly selected coding
943 @code{buffer-file-coding-system} does @emph{not} affect sending text
947 @defvar save-buffer-coding-system
948 This variable specifies the coding system for saving the buffer (by
949 overriding @code{buffer-file-coding-system}). Note that it is not used
950 for @code{write-region}.
952 When a command to save the buffer starts out to use
953 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
954 and that coding system cannot handle
955 the actual text in the buffer, the command asks the user to choose
956 another coding system (by calling @code{select-safe-coding-system}).
957 After that happens, the command also updates
958 @code{buffer-file-coding-system} to represent the coding system that
962 @defvar last-coding-system-used
963 I/O operations for files and subprocesses set this variable to the
964 coding system name that was used. The explicit encoding and decoding
965 functions (@pxref{Explicit Encoding}) set it too.
967 @strong{Warning:} Since receiving subprocess output sets this variable,
968 it can change whenever Emacs waits; therefore, you should copy the
969 value shortly after the function call that stores the value you are
973 The variable @code{selection-coding-system} specifies how to encode
974 selections for the window system. @xref{Window System Selections}.
976 @defvar file-name-coding-system
977 The variable @code{file-name-coding-system} specifies the coding
978 system to use for encoding file names. Emacs encodes file names using
979 that coding system for all file operations. If
980 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
981 coding system determined by the selected language environment. In the
982 default language environment, any non-@acronym{ASCII} characters in
983 file names are not encoded specially; they appear in the file system
984 using the internal Emacs representation.
987 @strong{Warning:} if you change @code{file-name-coding-system} (or
988 the language environment) in the middle of an Emacs session, problems
989 can result if you have already visited files whose names were encoded
990 using the earlier coding system and are handled differently under the
991 new coding system. If you try to save one of these buffers under the
992 visited file name, saving may use the wrong file name, or it may get
993 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
994 new file name for that buffer.
996 @node Lisp and Coding Systems
997 @subsection Coding Systems in Lisp
999 Here are the Lisp facilities for working with coding systems:
1001 @cindex list all coding systems
1002 @defun coding-system-list &optional base-only
1003 This function returns a list of all coding system names (symbols). If
1004 @var{base-only} is non-@code{nil}, the value includes only the
1005 base coding systems. Otherwise, it includes alias and variant coding
1009 @defun coding-system-p object
1010 This function returns @code{t} if @var{object} is a coding system
1014 @cindex validity of coding system
1015 @cindex coding system, validity check
1016 @defun check-coding-system coding-system
1017 This function checks the validity of @var{coding-system}. If that is
1018 valid, it returns @var{coding-system}. If @var{coding-system} is
1019 @code{nil}, the function return @code{nil}. For any other values, it
1020 signals an error whose @code{error-symbol} is @code{coding-system-error}
1021 (@pxref{Signaling Errors, signal}).
1024 @cindex eol type of coding system
1025 @defun coding-system-eol-type coding-system
1026 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1027 conversion used by @var{coding-system}. If @var{coding-system}
1028 specifies a certain eol conversion, the return value is an integer 0,
1029 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1030 respectively. If @var{coding-system} doesn't specify eol conversion
1031 explicitly, the return value is a vector of coding systems, each one
1032 with one of the possible eol conversion types, like this:
1035 (coding-system-eol-type 'latin-1)
1036 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1040 If this function returns a vector, Emacs will decide, as part of the
1041 text encoding or decoding process, what eol conversion to use. For
1042 decoding, the end-of-line format of the text is auto-detected, and the
1043 eol conversion is set to match it (e.g., DOS-style CRLF format will
1044 imply @code{dos} eol conversion). For encoding, the eol conversion is
1045 taken from the appropriate default coding system (e.g.,
1046 default value of @code{buffer-file-coding-system} for
1047 @code{buffer-file-coding-system}), or from the default eol conversion
1048 appropriate for the underlying platform.
1051 @cindex eol conversion of coding system
1052 @defun coding-system-change-eol-conversion coding-system eol-type
1053 This function returns a coding system which is like @var{coding-system}
1054 except for its eol conversion, which is specified by @code{eol-type}.
1055 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1056 @code{nil}. If it is @code{nil}, the returned coding system determines
1057 the end-of-line conversion from the data.
1059 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1060 @code{dos} and @code{mac}, respectively.
1063 @cindex text conversion of coding system
1064 @defun coding-system-change-text-conversion eol-coding text-coding
1065 This function returns a coding system which uses the end-of-line
1066 conversion of @var{eol-coding}, and the text conversion of
1067 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1068 @code{undecided}, or one of its variants according to @var{eol-coding}.
1071 @cindex safely encode region
1072 @cindex coding systems for encoding region
1073 @defun find-coding-systems-region from to
1074 This function returns a list of coding systems that could be used to
1075 encode a text between @var{from} and @var{to}. All coding systems in
1076 the list can safely encode any multibyte characters in that portion of
1079 If the text contains no multibyte characters, the function returns the
1080 list @code{(undecided)}.
1083 @cindex safely encode a string
1084 @cindex coding systems for encoding a string
1085 @defun find-coding-systems-string string
1086 This function returns a list of coding systems that could be used to
1087 encode the text of @var{string}. All coding systems in the list can
1088 safely encode any multibyte characters in @var{string}. If the text
1089 contains no multibyte characters, this returns the list
1093 @cindex charset, coding systems to encode
1094 @cindex safely encode characters in a charset
1095 @defun find-coding-systems-for-charsets charsets
1096 This function returns a list of coding systems that could be used to
1097 encode all the character sets in the list @var{charsets}.
1100 @defun check-coding-systems-region start end coding-system-list
1101 This function checks whether coding systems in the list
1102 @code{coding-system-list} can encode all the characters in the region
1103 between @var{start} and @var{end}. If all of the coding systems in
1104 the list can encode the specified text, the function returns
1105 @code{nil}. If some coding systems cannot encode some of the
1106 characters, the value is an alist, each element of which has the form
1107 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1108 that @var{coding-system1} cannot encode characters at buffer positions
1109 @var{pos1}, @var{pos2}, @enddots{}.
1111 @var{start} may be a string, in which case @var{end} is ignored and
1112 the returned value references string indices instead of buffer
1116 @defun detect-coding-region start end &optional highest
1117 This function chooses a plausible coding system for decoding the text
1118 from @var{start} to @var{end}. This text should be a byte sequence,
1119 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1120 eight-bit characters (@pxref{Explicit Encoding}).
1122 Normally this function returns a list of coding systems that could
1123 handle decoding the text that was scanned. They are listed in order of
1124 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1125 return value is just one coding system, the one that is highest in
1128 If the region contains only @acronym{ASCII} characters except for such
1129 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1130 @code{undecided} or @code{(undecided)}, or a variant specifying
1131 end-of-line conversion, if that can be deduced from the text.
1133 If the region contains null bytes, the value is @code{no-conversion},
1134 even if the region contains text encoded in some coding system.
1137 @defun detect-coding-string string &optional highest
1138 This function is like @code{detect-coding-region} except that it
1139 operates on the contents of @var{string} instead of bytes in the buffer.
1142 @cindex null bytes, and decoding text
1143 @defvar inhibit-null-byte-detection
1144 If this variable has a non-@code{nil} value, null bytes are ignored
1145 when detecting the encoding of a region or a string. This allows to
1146 correctly detect the encoding of text that contains null bytes, such
1147 as Info files with Index nodes.
1150 @defvar inhibit-iso-escape-detection
1151 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1152 are ignored when detecting the encoding of a region or a string. The
1153 result is that no text is ever detected as encoded in some ISO-2022
1154 encoding, and all escape sequences become visible in a buffer.
1155 @strong{Warning:} @emph{Use this variable with extreme caution,
1156 because many files in the Emacs distribution use ISO-2022 encoding.}
1159 @cindex charsets supported by a coding system
1160 @defun coding-system-charset-list coding-system
1161 This function returns the list of character sets (@pxref{Character
1162 Sets}) supported by @var{coding-system}. Some coding systems that
1163 support too many character sets to list them all yield special values:
1166 If @var{coding-system} supports all the ISO-2022 charsets, the value
1169 If @var{coding-system} supports all Emacs characters, the value is
1172 If @var{coding-system} supports all emacs-mule characters, the value
1173 is @code{emacs-mule}.
1175 If @var{coding-system} supports all Unicode characters, the value is
1180 @xref{Coding systems for a subprocess,, Process Information}, in
1181 particular the description of the functions
1182 @code{process-coding-system} and @code{set-process-coding-system}, for
1183 how to examine or set the coding systems used for I/O to a subprocess.
1185 @node User-Chosen Coding Systems
1186 @subsection User-Chosen Coding Systems
1188 @cindex select safe coding system
1189 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1190 This function selects a coding system for encoding specified text,
1191 asking the user to choose if necessary. Normally the specified text
1192 is the text in the current buffer between @var{from} and @var{to}. If
1193 @var{from} is a string, the string specifies the text to encode, and
1194 @var{to} is ignored.
1196 If the specified text includes raw bytes (@pxref{Text
1197 Representations}), @code{select-safe-coding-system} suggests
1198 @code{raw-text} for its encoding.
1200 If @var{default-coding-system} is non-@code{nil}, that is the first
1201 coding system to try; if that can handle the text,
1202 @code{select-safe-coding-system} returns that coding system. It can
1203 also be a list of coding systems; then the function tries each of them
1204 one by one. After trying all of them, it next tries the current
1205 buffer's value of @code{buffer-file-coding-system} (if it is not
1206 @code{undecided}), then the default value of
1207 @code{buffer-file-coding-system} and finally the user's most
1208 preferred coding system, which the user can set using the command
1209 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1210 Coding Systems, emacs, The GNU Emacs Manual}).
1212 If one of those coding systems can safely encode all the specified
1213 text, @code{select-safe-coding-system} chooses it and returns it.
1214 Otherwise, it asks the user to choose from a list of coding systems
1215 which can encode all the text, and returns the user's choice.
1217 @var{default-coding-system} can also be a list whose first element is
1218 t and whose other elements are coding systems. Then, if no coding
1219 system in the list can handle the text, @code{select-safe-coding-system}
1220 queries the user immediately, without trying any of the three
1221 alternatives described above.
1223 The optional argument @var{accept-default-p}, if non-@code{nil},
1224 should be a function to determine whether a coding system selected
1225 without user interaction is acceptable. @code{select-safe-coding-system}
1226 calls this function with one argument, the base coding system of the
1227 selected coding system. If @var{accept-default-p} returns @code{nil},
1228 @code{select-safe-coding-system} rejects the silently selected coding
1229 system, and asks the user to select a coding system from a list of
1230 possible candidates.
1232 @vindex select-safe-coding-system-accept-default-p
1233 If the variable @code{select-safe-coding-system-accept-default-p} is
1234 non-@code{nil}, its value overrides the value of
1235 @var{accept-default-p}.
1237 As a final step, before returning the chosen coding system,
1238 @code{select-safe-coding-system} checks whether that coding system is
1239 consistent with what would be selected if the contents of the region
1240 were read from a file. (If not, this could lead to data corruption in
1241 a file subsequently re-visited and edited.) Normally,
1242 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1243 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1244 that file instead (this can be relevant for @code{write-region} and
1245 similar functions). If it detects an apparent inconsistency,
1246 @code{select-safe-coding-system} queries the user before selecting the
1250 Here are two functions you can use to let the user specify a coding
1251 system, with completion. @xref{Completion}.
1253 @defun read-coding-system prompt &optional default
1254 This function reads a coding system using the minibuffer, prompting with
1255 string @var{prompt}, and returns the coding system name as a symbol. If
1256 the user enters null input, @var{default} specifies which coding system
1257 to return. It should be a symbol or a string.
1260 @defun read-non-nil-coding-system prompt
1261 This function reads a coding system using the minibuffer, prompting with
1262 string @var{prompt}, and returns the coding system name as a symbol. If
1263 the user tries to enter null input, it asks the user to try again.
1264 @xref{Coding Systems}.
1267 @node Default Coding Systems
1268 @subsection Default Coding Systems
1269 @cindex default coding system
1270 @cindex coding system, automatically determined
1272 This section describes variables that specify the default coding
1273 system for certain files or when running certain subprograms, and the
1274 function that I/O operations use to access them.
1276 The idea of these variables is that you set them once and for all to the
1277 defaults you want, and then do not change them again. To specify a
1278 particular coding system for a particular operation in a Lisp program,
1279 don't change these variables; instead, override them using
1280 @code{coding-system-for-read} and @code{coding-system-for-write}
1281 (@pxref{Specifying Coding Systems}).
1283 @cindex file contents, and default coding system
1284 @defopt auto-coding-regexp-alist
1285 This variable is an alist of text patterns and corresponding coding
1286 systems. Each element has the form @code{(@var{regexp}
1287 . @var{coding-system})}; a file whose first few kilobytes match
1288 @var{regexp} is decoded with @var{coding-system} when its contents are
1289 read into a buffer. The settings in this alist take priority over
1290 @code{coding:} tags in the files and the contents of
1291 @code{file-coding-system-alist} (see below). The default value is set
1292 so that Emacs automatically recognizes mail files in Babyl format and
1293 reads them with no code conversions.
1296 @cindex file name, and default coding system
1297 @defopt file-coding-system-alist
1298 This variable is an alist that specifies the coding systems to use for
1299 reading and writing particular files. Each element has the form
1300 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1301 expression that matches certain file names. The element applies to file
1302 names that match @var{pattern}.
1304 The @sc{cdr} of the element, @var{coding}, should be either a coding
1305 system, a cons cell containing two coding systems, or a function name (a
1306 symbol with a function definition). If @var{coding} is a coding system,
1307 that coding system is used for both reading the file and writing it. If
1308 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1309 specifies the coding system for decoding, and its @sc{cdr} specifies the
1310 coding system for encoding.
1312 If @var{coding} is a function name, the function should take one
1313 argument, a list of all arguments passed to
1314 @code{find-operation-coding-system}. It must return a coding system
1315 or a cons cell containing two coding systems. This value has the same
1316 meaning as described above.
1318 If @var{coding} (or what returned by the above function) is
1319 @code{undecided}, the normal code-detection is performed.
1322 @defopt auto-coding-alist
1323 This variable is an alist that specifies the coding systems to use for
1324 reading and writing particular files. Its form is like that of
1325 @code{file-coding-system-alist}, but, unlike the latter, this variable
1326 takes priority over any @code{coding:} tags in the file.
1329 @cindex program name, and default coding system
1330 @defvar process-coding-system-alist
1331 This variable is an alist specifying which coding systems to use for a
1332 subprocess, depending on which program is running in the subprocess. It
1333 works like @code{file-coding-system-alist}, except that @var{pattern} is
1334 matched against the program name used to start the subprocess. The coding
1335 system or systems specified in this alist are used to initialize the
1336 coding systems used for I/O to the subprocess, but you can specify
1337 other coding systems later using @code{set-process-coding-system}.
1340 @strong{Warning:} Coding systems such as @code{undecided}, which
1341 determine the coding system from the data, do not work entirely reliably
1342 with asynchronous subprocess output. This is because Emacs handles
1343 asynchronous subprocess output in batches, as it arrives. If the coding
1344 system leaves the character code conversion unspecified, or leaves the
1345 end-of-line conversion unspecified, Emacs must try to detect the proper
1346 conversion from one batch at a time, and this does not always work.
1348 Therefore, with an asynchronous subprocess, if at all possible, use a
1349 coding system which determines both the character code conversion and
1350 the end of line conversion---that is, one like @code{latin-1-unix},
1351 rather than @code{undecided} or @code{latin-1}.
1353 @cindex port number, and default coding system
1354 @cindex network service name, and default coding system
1355 @defvar network-coding-system-alist
1356 This variable is an alist that specifies the coding system to use for
1357 network streams. It works much like @code{file-coding-system-alist},
1358 with the difference that the @var{pattern} in an element may be either a
1359 port number or a regular expression. If it is a regular expression, it
1360 is matched against the network service name used to open the network
1364 @defvar default-process-coding-system
1365 This variable specifies the coding systems to use for subprocess (and
1366 network stream) input and output, when nothing else specifies what to
1369 The value should be a cons cell of the form @code{(@var{input-coding}
1370 . @var{output-coding})}. Here @var{input-coding} applies to input from
1371 the subprocess, and @var{output-coding} applies to output to it.
1374 @cindex default coding system, functions to determine
1375 @defopt auto-coding-functions
1376 This variable holds a list of functions that try to determine a
1377 coding system for a file based on its undecoded contents.
1379 Each function in this list should be written to look at text in the
1380 current buffer, but should not modify it in any way. The buffer will
1381 contain undecoded text of parts of the file. Each function should
1382 take one argument, @var{size}, which tells it how many characters to
1383 look at, starting from point. If the function succeeds in determining
1384 a coding system for the file, it should return that coding system.
1385 Otherwise, it should return @code{nil}.
1387 If a file has a @samp{coding:} tag, that takes precedence, so these
1388 functions won't be called.
1391 @defun find-auto-coding filename size
1392 This function tries to determine a suitable coding system for
1393 @var{filename}. It examines the buffer visiting the named file, using
1394 the variables documented above in sequence, until it finds a match for
1395 one of the rules specified by these variables. It then returns a cons
1396 cell of the form @code{(@var{coding} . @var{source})}, where
1397 @var{coding} is the coding system to use and @var{source} is a symbol,
1398 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1399 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1400 supplied the matching rule. The value @code{:coding} means the coding
1401 system was specified by the @code{coding:} tag in the file
1402 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1403 The order of looking for a matching rule is @code{auto-coding-alist}
1404 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1405 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1406 found, the function returns @code{nil}.
1408 The second argument @var{size} is the size of text, in characters,
1409 following point. The function examines text only within @var{size}
1410 characters after point. Normally, the buffer should be positioned at
1411 the beginning when this function is called, because one of the places
1412 for the @code{coding:} tag is the first one or two lines of the file;
1413 in that case, @var{size} should be the size of the buffer.
1416 @defun set-auto-coding filename size
1417 This function returns a suitable coding system for file
1418 @var{filename}. It uses @code{find-auto-coding} to find the coding
1419 system. If no coding system could be determined, the function returns
1420 @code{nil}. The meaning of the argument @var{size} is like in
1421 @code{find-auto-coding}.
1424 @defun find-operation-coding-system operation &rest arguments
1425 This function returns the coding system to use (by default) for
1426 performing @var{operation} with @var{arguments}. The value has this
1430 (@var{decoding-system} . @var{encoding-system})
1433 The first element, @var{decoding-system}, is the coding system to use
1434 for decoding (in case @var{operation} does decoding), and
1435 @var{encoding-system} is the coding system for encoding (in case
1436 @var{operation} does encoding).
1438 The argument @var{operation} is a symbol, one of @code{write-region},
1439 @code{start-process}, @code{call-process}, @code{call-process-region},
1440 @code{insert-file-contents}, or @code{open-network-stream}. These are
1441 the names of the Emacs I/O primitives that can do character code and
1444 The remaining arguments should be the same arguments that might be given
1445 to the corresponding I/O primitive. Depending on the primitive, one
1446 of those arguments is selected as the @dfn{target}. For example, if
1447 @var{operation} does file I/O, whichever argument specifies the file
1448 name is the target. For subprocess primitives, the process name is the
1449 target. For @code{open-network-stream}, the target is the service name
1452 Depending on @var{operation}, this function looks up the target in
1453 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1454 or @code{network-coding-system-alist}. If the target is found in the
1455 alist, @code{find-operation-coding-system} returns its association in
1456 the alist; otherwise it returns @code{nil}.
1458 If @var{operation} is @code{insert-file-contents}, the argument
1459 corresponding to the target may be a cons cell of the form
1460 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1461 is a file name to look up in @code{file-coding-system-alist}, and
1462 @var{buffer} is a buffer that contains the file's contents (not yet
1463 decoded). If @code{file-coding-system-alist} specifies a function to
1464 call for this file, and that function needs to examine the file's
1465 contents (as it usually does), it should examine the contents of
1466 @var{buffer} instead of reading the file.
1469 @node Specifying Coding Systems
1470 @subsection Specifying a Coding System for One Operation
1472 You can specify the coding system for a specific operation by binding
1473 the variables @code{coding-system-for-read} and/or
1474 @code{coding-system-for-write}.
1476 @defvar coding-system-for-read
1477 If this variable is non-@code{nil}, it specifies the coding system to
1478 use for reading a file, or for input from a synchronous subprocess.
1480 It also applies to any asynchronous subprocess or network stream, but in
1481 a different way: the value of @code{coding-system-for-read} when you
1482 start the subprocess or open the network stream specifies the input
1483 decoding method for that subprocess or network stream. It remains in
1484 use for that subprocess or network stream unless and until overridden.
1486 The right way to use this variable is to bind it with @code{let} for a
1487 specific I/O operation. Its global value is normally @code{nil}, and
1488 you should not globally set it to any other value. Here is an example
1489 of the right way to use the variable:
1492 ;; @r{Read the file with no character code conversion.}
1493 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1494 (let ((coding-system-for-read 'emacs-mule-dos))
1495 (insert-file-contents filename))
1498 When its value is non-@code{nil}, this variable takes precedence over
1499 all other methods of specifying a coding system to use for input,
1500 including @code{file-coding-system-alist},
1501 @code{process-coding-system-alist} and
1502 @code{network-coding-system-alist}.
1505 @defvar coding-system-for-write
1506 This works much like @code{coding-system-for-read}, except that it
1507 applies to output rather than input. It affects writing to files,
1508 as well as sending output to subprocesses and net connections.
1510 When a single operation does both input and output, as do
1511 @code{call-process-region} and @code{start-process}, both
1512 @code{coding-system-for-read} and @code{coding-system-for-write}
1516 @defopt inhibit-eol-conversion
1517 When this variable is non-@code{nil}, no end-of-line conversion is done,
1518 no matter which coding system is specified. This applies to all the
1519 Emacs I/O and subprocess primitives, and to the explicit encoding and
1520 decoding functions (@pxref{Explicit Encoding}).
1523 @cindex priority order of coding systems
1524 @cindex coding systems, priority
1525 Sometimes, you need to prefer several coding systems for some
1526 operation, rather than fix a single one. Emacs lets you specify a
1527 priority order for using coding systems. This ordering affects the
1528 sorting of lists of coding sysems returned by functions such as
1529 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1531 @defun coding-system-priority-list &optional highestp
1532 This function returns the list of coding systems in the order of their
1533 current priorities. Optional argument @var{highestp}, if
1534 non-@code{nil}, means return only the highest priority coding system.
1537 @defun set-coding-system-priority &rest coding-systems
1538 This function puts @var{coding-systems} at the beginning of the
1539 priority list for coding systems, thus making their priority higher
1543 @defmac with-coding-priority coding-systems &rest body@dots{}
1544 This macro execute @var{body}, like @code{progn} does
1545 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1546 the priority list for coding systems. @var{coding-systems} should be
1547 a list of coding systems to prefer during execution of @var{body}.
1550 @node Explicit Encoding
1551 @subsection Explicit Encoding and Decoding
1552 @cindex encoding in coding systems
1553 @cindex decoding in coding systems
1555 All the operations that transfer text in and out of Emacs have the
1556 ability to use a coding system to encode or decode the text.
1557 You can also explicitly encode and decode text using the functions
1560 The result of encoding, and the input to decoding, are not ordinary
1561 text. They logically consist of a series of byte values; that is, a
1562 series of @acronym{ASCII} and eight-bit characters. In unibyte
1563 buffers and strings, these characters have codes in the range 0
1564 through 255. In a multibyte buffer or string, eight-bit characters
1565 have character codes higher than 255 (@pxref{Text Representations}),
1566 but Emacs transparently converts them to their single-byte values when
1567 you encode or decode such text.
1569 The usual way to read a file into a buffer as a sequence of bytes, so
1570 you can decode the contents explicitly, is with
1571 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1572 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1573 visiting a file with @code{find-file-noselect}. These methods result in
1576 The usual way to use the byte sequence that results from explicitly
1577 encoding text is to copy it to a file or process---for example, to write
1578 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1579 encoding by binding @code{coding-system-for-write} to
1580 @code{no-conversion}.
1582 Here are the functions to perform explicit encoding or decoding. The
1583 encoding functions produce sequences of bytes; the decoding functions
1584 are meant to operate on sequences of bytes. All of these functions
1585 discard text properties. They also set @code{last-coding-system-used}
1586 to the precise coding system they used.
1588 @deffn Command encode-coding-region start end coding-system &optional destination
1589 This command encodes the text from @var{start} to @var{end} according
1590 to coding system @var{coding-system}. Normally, the encoded text
1591 replaces the original text in the buffer, but the optional argument
1592 @var{destination} can change that. If @var{destination} is a buffer,
1593 the encoded text is inserted in that buffer after point (point does
1594 not move); if it is @code{t}, the command returns the encoded text as
1595 a unibyte string without inserting it.
1597 If encoded text is inserted in some buffer, this command returns the
1598 length of the encoded text.
1600 The result of encoding is logically a sequence of bytes, but the
1601 buffer remains multibyte if it was multibyte before, and any 8-bit
1602 bytes are converted to their multibyte representation (@pxref{Text
1605 @cindex @code{undecided} coding-system, when encoding
1606 Do @emph{not} use @code{undecided} for @var{coding-system} when
1607 encoding text, since that may lead to unexpected results. Instead,
1608 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1609 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1610 if there's no obvious pertinent value for @var{coding-system}.
1613 @defun encode-coding-string string coding-system &optional nocopy buffer
1614 This function encodes the text in @var{string} according to coding
1615 system @var{coding-system}. It returns a new string containing the
1616 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1617 case the function may return @var{string} itself if the encoding
1618 operation is trivial. The result of encoding is a unibyte string.
1621 @deffn Command decode-coding-region start end coding-system &optional destination
1622 This command decodes the text from @var{start} to @var{end} according
1623 to coding system @var{coding-system}. To make explicit decoding
1624 useful, the text before decoding ought to be a sequence of byte
1625 values, but both multibyte and unibyte buffers are acceptable (in the
1626 multibyte case, the raw byte values should be represented as eight-bit
1627 characters). Normally, the decoded text replaces the original text in
1628 the buffer, but the optional argument @var{destination} can change
1629 that. If @var{destination} is a buffer, the decoded text is inserted
1630 in that buffer after point (point does not move); if it is @code{t},
1631 the command returns the decoded text as a multibyte string without
1634 If decoded text is inserted in some buffer, this command returns the
1635 length of the decoded text.
1637 This command puts a @code{charset} text property on the decoded text.
1638 The value of the property states the character set used to decode the
1642 @defun decode-coding-string string coding-system &optional nocopy buffer
1643 This function decodes the text in @var{string} according to
1644 @var{coding-system}. It returns a new string containing the decoded
1645 text, except when @var{nocopy} is non-@code{nil}, in which case the
1646 function may return @var{string} itself if the decoding operation is
1647 trivial. To make explicit decoding useful, the contents of
1648 @var{string} ought to be a unibyte string with a sequence of byte
1649 values, but a multibyte string is also acceptable (assuming it
1650 contains 8-bit bytes in their multibyte form).
1652 If optional argument @var{buffer} specifies a buffer, the decoded text
1653 is inserted in that buffer after point (point does not move). In this
1654 case, the return value is the length of the decoded text.
1656 @cindex @code{charset}, text property
1657 This function puts a @code{charset} text property on the decoded text.
1658 The value of the property states the character set used to decode the
1663 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1664 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1669 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1670 This function decodes the text from @var{from} to @var{to} as if
1671 it were being read from file @var{filename} using @code{insert-file-contents}
1672 using the rest of the arguments provided.
1674 The normal way to use this function is after reading text from a file
1675 without decoding, if you decide you would rather have decoded it.
1676 Instead of deleting the text and reading it again, this time with
1677 decoding, you can call this function.
1680 @node Terminal I/O Encoding
1681 @subsection Terminal I/O Encoding
1683 Emacs can decode keyboard input using a coding system, and encode
1684 terminal output. This is useful for terminals that transmit or
1685 display text using a particular encoding such as Latin-1. Emacs does
1686 not set @code{last-coding-system-used} for encoding or decoding of
1689 @defun keyboard-coding-system &optional terminal
1690 This function returns the coding system that is in use for decoding
1691 keyboard input from @var{terminal}---or @code{nil} if no coding system
1692 is to be used for that terminal. If @var{terminal} is omitted or
1693 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1697 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1698 This command specifies @var{coding-system} as the coding system to use
1699 for decoding keyboard input from @var{terminal}. If
1700 @var{coding-system} is @code{nil}, that means do not decode keyboard
1701 input. If @var{terminal} is a frame, it means that frame's terminal;
1702 if it is @code{nil}, that means the currently selected frame's
1703 terminal. @xref{Multiple Terminals}.
1706 @defun terminal-coding-system &optional terminal
1707 This function returns the coding system that is in use for encoding
1708 terminal output from @var{terminal}---or @code{nil} if the output is
1709 not encoded. If @var{terminal} is a frame, it means that frame's
1710 terminal; if it is @code{nil}, that means the currently selected
1714 @deffn Command set-terminal-coding-system coding-system &optional terminal
1715 This command specifies @var{coding-system} as the coding system to use
1716 for encoding terminal output from @var{terminal}. If
1717 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1718 @var{terminal} is a frame, it means that frame's terminal; if it is
1719 @code{nil}, that means the currently selected frame's terminal.
1722 @node MS-DOS File Types
1723 @subsection MS-DOS File Types
1724 @cindex DOS file types
1725 @cindex MS-DOS file types
1726 @cindex Windows file types
1727 @cindex file types on MS-DOS and Windows
1728 @cindex text files and binary files
1729 @cindex binary files and text files
1731 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1732 end-of-line conversion for a file by looking at the file's name. This
1733 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1734 ``binary file'' we mean a file of literal byte values that are not
1735 necessarily meant to be characters; Emacs does no end-of-line conversion
1736 and no character code conversion for them. On the other hand, the bytes
1737 in a text file are intended to represent characters; when you create a
1738 new file whose name implies that it is a text file, Emacs uses DOS
1739 end-of-line conversion.
1741 @defvar buffer-file-type
1742 This variable, automatically buffer-local in each buffer, records the
1743 file type of the buffer's visited file. When a buffer does not specify
1744 a coding system with @code{buffer-file-coding-system}, this variable is
1745 used to determine which coding system to use when writing the contents
1746 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1747 If it is @code{t}, the coding system is @code{no-conversion}.
1748 Otherwise, @code{undecided-dos} is used.
1750 Normally this variable is set by visiting a file; it is set to
1751 @code{nil} if the file was visited without any actual conversion.
1753 Its default value is used to decide how to handle files for which
1754 @code{file-name-buffer-file-type-alist} says nothing about the type:
1755 If the default value is non-@code{nil}, then these files are treated as
1756 binary: the coding system @code{no-conversion} is used. Otherwise,
1757 nothing special is done for them---the coding system is deduced solely
1758 from the file contents, in the usual Emacs fashion.
1761 @defopt file-name-buffer-file-type-alist
1762 This variable holds an alist for recognizing text and binary files.
1763 Each element has the form (@var{regexp} . @var{type}), where
1764 @var{regexp} is matched against the file name, and @var{type} may be
1765 @code{nil} for text, @code{t} for binary, or a function to call to
1766 compute which. If it is a function, then it is called with a single
1767 argument (the file name) and should return @code{t} or @code{nil}.
1769 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1770 which coding system to use when reading a file. For a text file,
1771 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1774 If no element in this alist matches a given file name, then
1775 the default value of @code{buffer-file-type} says how to treat the file.
1779 @section Input Methods
1780 @cindex input methods
1782 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1783 characters from the keyboard. Unlike coding systems, which translate
1784 non-@acronym{ASCII} characters to and from encodings meant to be read by
1785 programs, input methods provide human-friendly commands. (@xref{Input
1786 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1787 use input methods to enter text.) How to define input methods is not
1788 yet documented in this manual, but here we describe how to use them.
1790 Each input method has a name, which is currently a string;
1791 in the future, symbols may also be usable as input method names.
1793 @defvar current-input-method
1794 This variable holds the name of the input method now active in the
1795 current buffer. (It automatically becomes local in each buffer when set
1796 in any fashion.) It is @code{nil} if no input method is active in the
1800 @defopt default-input-method
1801 This variable holds the default input method for commands that choose an
1802 input method. Unlike @code{current-input-method}, this variable is
1806 @deffn Command set-input-method input-method
1807 This command activates input method @var{input-method} for the current
1808 buffer. It also sets @code{default-input-method} to @var{input-method}.
1809 If @var{input-method} is @code{nil}, this command deactivates any input
1810 method for the current buffer.
1813 @defun read-input-method-name prompt &optional default inhibit-null
1814 This function reads an input method name with the minibuffer, prompting
1815 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1816 by default, if the user enters empty input. However, if
1817 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1819 The returned value is a string.
1822 @defvar input-method-alist
1823 This variable defines all the supported input methods.
1824 Each element defines one input method, and should have the form:
1827 (@var{input-method} @var{language-env} @var{activate-func}
1828 @var{title} @var{description} @var{args}...)
1831 Here @var{input-method} is the input method name, a string;
1832 @var{language-env} is another string, the name of the language
1833 environment this input method is recommended for. (That serves only for
1834 documentation purposes.)
1836 @var{activate-func} is a function to call to activate this method. The
1837 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1838 told, the arguments to @var{activate-func} are @var{input-method} and
1841 @var{title} is a string to display in the mode line while this method is
1842 active. @var{description} is a string describing this method and what
1846 The fundamental interface to input methods is through the
1847 variable @code{input-method-function}. @xref{Reading One Event},
1848 and @ref{Invoking the Input Method}.
1854 POSIX defines a concept of ``locales'' which control which language
1855 to use in language-related features. These Emacs variables control
1856 how Emacs interacts with these features.
1858 @defvar locale-coding-system
1859 @cindex keyboard input decoding on X
1860 This variable specifies the coding system to use for decoding system
1861 error messages and---on X Window system only---keyboard input, for
1862 encoding the format argument to @code{format-time-string}, and for
1863 decoding the return value of @code{format-time-string}.
1866 @defvar system-messages-locale
1867 This variable specifies the locale to use for generating system error
1868 messages. Changing the locale can cause messages to come out in a
1869 different language or in a different orthography. If the variable is
1870 @code{nil}, the locale is specified by environment variables in the
1871 usual POSIX fashion.
1874 @defvar system-time-locale
1875 This variable specifies the locale to use for formatting time values.
1876 Changing the locale can cause messages to appear according to the
1877 conventions of a different language. If the variable is @code{nil}, the
1878 locale is specified by environment variables in the usual POSIX fashion.
1881 @defun locale-info item
1882 This function returns locale data @var{item} for the current POSIX
1883 locale, if available. @var{item} should be one of these symbols:
1887 Return the character set as a string (locale item @code{CODESET}).
1890 Return a 7-element vector of day names (locale items
1891 @code{DAY_1} through @code{DAY_7});
1894 Return a 12-element vector of month names (locale items @code{MON_1}
1895 through @code{MON_12}).
1898 Return a list @code{(@var{width} @var{height})} for the default paper
1899 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1900 @code{PAPER_HEIGHT}).
1903 If the system can't provide the requested information, or if
1904 @var{item} is not one of those symbols, the value is @code{nil}. All
1905 strings in the return value are decoded using
1906 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1907 for more information about locales and locale items.
1911 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb