1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2011
3 @c Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5 @node Basic, Minibuffer, Exiting, Top
6 @chapter Basic Editing Commands
9 @findex help-with-tutorial
10 Here we explain the basics of how to enter text, make corrections,
11 and save the text in a file. If this material is new to you, we
12 suggest you first run the Emacs learn-by-doing tutorial, by typing
13 @kbd{Control-h t} inside Emacs. (@code{help-with-tutorial}).
17 * Inserting Text:: Inserting text by simply typing it.
18 * Moving Point:: Moving the cursor to the place where you want to
20 * Erasing:: Deleting and killing text.
21 * Basic Undo:: Undoing recent changes in the text.
22 * Files: Basic Files. Visiting, creating, and saving files.
23 * Help: Basic Help. Asking what a character does.
24 * Blank Lines:: Making and deleting blank lines.
25 * Continuation Lines:: How Emacs displays lines too wide for the screen.
26 * Position Info:: What page, line, row, or column is point on?
27 * Arguments:: Numeric arguments for repeating a command N times.
28 * Repeating:: Repeating the previous command quickly.
32 @section Inserting Text
35 @cindex graphic characters
36 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
37 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
38 adds the character to the buffer at point. Insertion moves point
39 forward, so that point remains just after the inserted text.
44 To end a line and start a new one, type @key{RET}. This key may be
45 labeled @key{Return} or @key{Enter} on your keyboard, but we refer to
46 it as @key{RET} in this manual. Pressing it inserts a newline
47 character in the buffer. If point is at the end of the line, this
48 creates a new blank line after it; if point is in the middle of a
49 line, the line is split at that position.
51 As we explain later in this manual, you can change the way Emacs
52 handles text insertion by turning on @dfn{minor modes}. For instance,
53 if you turn on a minor mode called @dfn{Auto Fill} mode, Emacs can
54 split lines automatically when they become too long (@pxref{Filling}).
55 If you turn on a minor mode called @dfn{Overwrite} mode, inserted
56 characters replace (overwrite) existing text, instead of shoving it to
57 the right. @xref{Minor Modes}.
62 Only graphic characters can be inserted by typing the associated
63 key; other keys act as editing commands and do not insert themselves.
64 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
65 by default (some modes bind it to a different command); it does not
66 insert a literal @samp{DEL} character (@acronym{ASCII} character code
69 To insert a non-graphic character, or a character that your keyboard
70 does not support, first @dfn{quote} it by typing @kbd{C-q}
71 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
75 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
76 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
77 literal @samp{DEL} character.
80 @kbd{C-q} followed by a sequence of octal digits inserts the character
81 with the specified octal character code. You can use any number of
82 octal digits; any non-digit terminates the sequence. If the
83 terminating character is @key{RET}, it serves only to terminate the
84 sequence. Any other non-digit terminates the sequence and then acts
85 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
87 The use of octal sequences is disabled in ordinary non-binary
88 Overwrite mode, to give you a convenient way to insert a digit instead
89 of overwriting with it.
92 @vindex read-quoted-char-radix
94 To use decimal or hexadecimal instead of octal, set the variable
95 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
96 the letters @kbd{a} to @kbd{f} serve as part of a character code,
97 just like digits. Case is ignored.
99 A numeric argument tells @kbd{C-q} how many copies of the quoted
100 character to insert (@pxref{Arguments}).
105 Instead of @kbd{C-q}, you can use @kbd{C-x 8 @key{RET}}
106 (@code{ucs-insert}) to insert a character based on its Unicode name or
107 code-point. This command prompts for a character to insert, using
108 the minibuffer; you can specify the character using either (i) the
109 character's name in the Unicode standard, or (ii) the character's
110 code-point in the Unicode standard. If you specify the character's
111 name, the command provides completion.
114 @section Changing the Location of Point
119 @cindex cursor motion
120 @cindex moving the cursor
121 To do more than insert characters, you have to know how to move
122 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
123 @kbd{C-n}, and @kbd{C-p} move point to the right, left, up and down
124 respectively. These are equivalent to the commands @kbd{@key{right}},
125 @kbd{@key{left}}, @kbd{@key{down}}, and @kbd{@key{up}}, entered using
126 the @dfn{arrow keys} present on many keyboards. Many Emacs users find
127 that it is slower to use the arrow keys than the equivalent control
128 keys. You can also click the left mouse button to move point to the
129 position clicked. Emacs also provides a variety of additional
130 keyboard commands that move point in more sophisticated ways.
145 @findex move-beginning-of-line
146 @findex move-end-of-line
148 @findex backward-char
152 @findex previous-line
153 @findex beginning-of-buffer
154 @findex end-of-buffer
157 @findex move-to-window-line
161 Move to the beginning of the line (@code{move-beginning-of-line}).
164 Move to the end of the line (@code{move-end-of-line}).
166 Move forward one character (@code{forward-char}).
168 Move one character to the right (@code{right-char}). This
169 moves one character forward in text that is read in the usual
170 left-to-right direction, but one character @emph{backward} if the text
171 is read right-to-left, as needed for right-to-left scripts such as
172 Arabic. @xref{Bidirectional Editing}.
174 Move backward one character (@code{backward-char}).
176 Move one character to the left (@code{left-char}). This
177 moves one character backward in left-to-right text and one character
178 forward in right-to-left text.
181 Move forward one word (@code{forward-word}).
183 Move one word to the right (@code{right-word}). This moves one word
184 forward in left-to-right text and one word backward in right-to-left
188 Move backward one word (@code{backward-word}).
190 Move one word to the left (@code{left-word}). This moves one word
191 backward in left-to-right text and one word forward in right-to-left
195 Move down one screen line (@code{next-line}). This command attempts
196 to keep the horizontal position unchanged, so if you start in the
197 middle of one line, you move to the middle of the next.
200 Move up one screen line (@code{previous-line}). This command
201 preserves position within the line, like @kbd{C-n}.
203 Without moving the text on the screen, reposition point on the left
204 margin of the center-most text line of the window; on subsequent
205 consecutive invocations, move point to the left margin of the top-most
206 line, the bottom-most line, and so forth, in cyclic order
207 (@code{move-to-window-line-top-bottom}).
209 A numeric argument says which screen line to place point on, counting
210 downward from the top of the window (zero means the top line). A
211 negative argument counts lines up from the bottom (@minus{}1 means the
215 Move to the top of the buffer (@code{beginning-of-buffer}). With
216 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
217 @xref{Arguments}, for more information on numeric arguments.@refill
219 Move to the end of the buffer (@code{end-of-buffer}).
221 @itemx @key{PageDown}
223 Scroll the display one screen forward, and move point if necessary to
224 put it on the screen (@code{scroll-up}). If your keyboard has a
225 @key{PageDown} key (sometimes labelled @key{next}), it does the same
226 thing as @key{C-v}. Scrolling commands are described further in
231 Scroll one screen backward, and move point if necessary to put it on
232 the screen (@code{scroll-down}). If your keyboard has a @key{PageUp}
233 key (sometimes labelled @key{prior}), it does the same thing as
236 Read a number @var{n} and move point to buffer position @var{n}.
237 Position 1 is the beginning of the buffer.
240 Read a number @var{n} and move point to the beginning of line number
241 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
242 point is on or just after a number in the buffer, that is the default
243 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
244 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
245 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
246 a plain prefix argument.
248 @findex set-goal-column
250 Use the current column of point as the @dfn{semipermanent goal column}
251 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
252 semipermanent goal column is in effect, those commands always try to
253 move to this column, or as close as possible to it, after moving
254 vertically. The goal column remains in effect until canceled.
256 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
257 preserve the horizontal position, as usual.
260 @vindex line-move-visual
261 When a line of text in the buffer is longer than the width of the
262 window, Emacs usually displays it on two or more @dfn{screen lines}.
263 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
264 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
265 can force these commands to move according to @dfn{logical lines}
266 (i.e., according to the text lines in the buffer) by setting the
267 variable @code{line-move-visual} to @code{nil}; if a logical line
268 occupies multiple screen lines, the cursor then skips over the
269 additional screen lines. Moving by logical lines was the default
270 behavior prior to Emacs 23.1. For details, see @ref{Continuation
271 Lines}. @xref{Variables}, for how to set variables such as
272 @code{line-move-visual}.
274 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
275 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
276 (@code{move-beginning-of-line}) and @kbd{C-e}
277 (@code{move-end-of-line}) respectively move to the beginning and end
278 of the logical line. Whenever we encounter commands that work on
279 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
283 When @code{line-move-visual} is @code{nil}, you can also set the
284 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
285 and @kbd{C-p}, when starting at the end of the logical line, move to
286 the end of the next logical line. Normally, @code{track-eol} is
289 @vindex next-line-add-newlines
290 @kbd{C-n} normally stops at the end of the buffer when you use it on
291 the last line of the buffer. However, if you set the variable
292 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
293 the last line of a buffer creates an additional line at the end and
297 @section Erasing Text
301 @itemx @key{Backspace}
302 Delete the character before point (@code{delete-backward-char}).
305 Delete the character after point (@code{delete-char}).
307 Kill to the end of the line (@code{kill-line}).
309 Kill forward to the end of the next word (@code{kill-word}).
311 Kill back to the beginning of the previous word
312 (@code{backward-kill-word}).
315 The key @kbd{@key{DEL}} (@code{delete-backward-char}) removes the
316 character before point, moving the cursor and all the characters after
317 it backwards. On most keyboards, @key{DEL} is labelled
318 @key{Backspace}, but we refer to it as @key{DEL} in this manual. Do
319 not confuse @key{DEL} with another key, labelled @key{Delete}, that
320 exists on many keyboards; we will discuss @key{Delete} momentarily.
322 Typing @key{DEL} when the cursor is at the beginning of a line
323 deletes the preceding newline character, joining the line with the one
326 On some text-only terminals, Emacs may not recognize the @key{DEL}
327 key properly. If @key{DEL} does not do the right thing (e.g., if it
328 deletes characters forwards), see @ref{DEL Does Not Delete}.
330 @cindex killing characters and lines
331 @cindex deleting characters and lines
332 @cindex erasing characters and lines
333 The key @kbd{C-d} (@code{delete-char}) deletes the character after
334 point, i.e., the character under the cursor. This shifts the rest of
335 the text on the line to the left. If you type @kbd{C-d} at the end of
336 a line, it joins that line with the following line. This command is
337 also bound to the key labelled @key{Delete} on many keyboards.
339 To erase a larger amount of text, use the @kbd{C-k} key, which
340 erases (kills) a line at a time. If you type @kbd{C-k} at the
341 beginning or middle of a line, it kills all the text up to the end of
342 the line. If you type @kbd{C-k} at the end of a line, it joins that
343 line with the following line.
345 To learn more about killing text, see @ref{Killing}.
348 @section Undoing Changes
352 Undo one entry of the undo records---usually, one command worth
359 Emacs records a list of changes made in the buffer text, so you can
360 undo recent changes. This is done using the @code{undo} command,
361 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
362 Normally, this command undoes the last change, moving point back to
363 where it was before the change. The undo command applies only to
364 changes in the buffer; you can't use it to undo cursor motion.
366 Although each editing command usually makes a separate entry in the
367 undo records, very simple commands may be grouped together.
368 Sometimes, an entry may cover just part of a complex command.
370 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
371 another, earlier change, back to the limit of the undo information
372 available. If all recorded changes have already been undone, the undo
373 command displays an error message and does nothing.
375 To learn more about the @code{undo} command, see @ref{Undo}.
380 Text that you insert in an Emacs buffer lasts only as long as the
381 Emacs session. To keep any text permanently, you must put it in a
382 @dfn{file}. Files are named units of text which are stored by the
383 operating system for you to retrieve later by name. To use the
384 contents of a file in any way, including editing it with Emacs, you
385 must specify the file name.
387 Suppose there is a file named @file{test.emacs} in your home
388 directory. To begin editing this file in Emacs, type
391 C-x C-f test.emacs @key{RET}
395 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
396 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
397 read the argument, and you type @key{RET} to terminate the argument
398 (@pxref{Minibuffer}).
400 Emacs obeys this command by @dfn{visiting} the file: it creates a
401 buffer, copies the contents of the file into the buffer, and then
402 displays the buffer for editing. If you alter the text, you can
403 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
404 (@code{save-buffer}). This copies the altered buffer contents back
405 into the file @file{test.emacs}, making them permanent. Until you
406 save, the changed text exists only inside Emacs, and the file
407 @file{test.emacs} is unaltered.
409 To create a file, just visit it with @kbd{C-x C-f} as if it already
410 existed. This creates an empty buffer, in which you can insert the
411 text you want to put in the file. Emacs actually creates the file the
412 first time you save this buffer with @kbd{C-x C-s}.
414 To learn more about using files in Emacs, see @ref{Files}.
419 @cindex getting help with keys
420 If you forget what a key does, you can find out with the Help
421 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
422 @kbd{C-h}). Type @kbd{C-h k}, followed by the key of interest; for
423 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does. @kbd{C-h} is
424 a prefix key; @kbd{C-h k} is just one of its subcommands (the command
425 @code{describe-key}). The other subcommands of @kbd{C-h} provide
426 different kinds of help. Type @kbd{C-h} twice to get a description of
427 all the help facilities. @xref{Help}.
432 @cindex inserting blank lines
433 @cindex deleting blank lines
434 Here are special commands and techniques for inserting and deleting
439 Insert a blank line after the cursor (@code{open-line}).
441 Delete all but one of many consecutive blank lines
442 (@code{delete-blank-lines}).
449 @findex delete-blank-lines
450 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
451 of text. However, it may be easier to see what you are doing if you
452 first make a blank line and then insert the desired text into it.
453 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
454 inserts a newline after point but leaves point in front of the
455 newline. After @kbd{C-o}, type the text for the new line.
457 You can make several blank lines by typing @kbd{C-o} several times, or
458 by giving it a numeric argument specifying how many blank lines to make.
459 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
460 command inserts the fill prefix on the new line, if typed at the
461 beginning of a line. @xref{Fill Prefix}.
463 The easy way to get rid of extra blank lines is with the command
464 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
465 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
466 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
467 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
468 lines, if any exists.
470 @node Continuation Lines
471 @section Continuation Lines
473 @cindex continuation line
475 @cindex line wrapping
476 @cindex fringes, and continuation lines
477 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
478 too long to fit in the window, and Emacs displays it as two or more
479 @dfn{screen lines}. This is called @dfn{line wrapping} or
480 @dfn{continuation}, and the long logical line is called a
481 @dfn{continued line}. On a graphical display, Emacs indicates line
482 wrapping with small bent arrows in the left and right window fringes.
483 On a text-only terminal, Emacs indicates line wrapping by displaying a
484 @samp{\} character at the right margin.
486 Most commands that act on lines act on logical lines, not screen
487 lines. For instance, @kbd{C-k} kills a logical line. As described
488 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
489 (@code{previous-line}) are special exceptions: they move point down
490 and up, respectively, by one screen line (@pxref{Moving Point}).
493 @cindex line truncation, and fringes
494 Emacs can optionally @dfn{truncate} long logical lines instead of
495 continuing them. This means that every logical line occupies a single
496 screen line; if it is longer than the width of the window, the rest of
497 the line is not displayed. On a graphical display, a truncated line
498 is indicated by a small straight arrow in the right fringe; on a
499 text-only terminal, it is indicated by a @samp{$} character in the
500 right margin. @xref{Line Truncation}.
502 By default, continued lines are wrapped at the right window edge.
503 Since the wrapping may occur in the middle of a word, continued lines
504 can be difficult to read. The usual solution is to break your lines
505 before they get too long, by inserting newlines. If you prefer, you
506 can make Emacs insert a newline automatically when a line gets too
507 long, by using Auto Fill mode. @xref{Filling}.
510 Sometimes, you may need to edit files containing many long logical
511 lines, and it may not be practical to break them all up by adding
512 newlines. In that case, you can use Visual Line mode, which enables
513 @dfn{word wrapping}: instead of wrapping long lines exactly at the
514 right window edge, Emacs wraps them at the word boundaries (i.e.,
515 space or tab characters) nearest to the right window edge. Visual
516 Line mode also redefines editing commands such as @code{C-a},
517 @code{C-n}, and @code{C-k} to operate on screen lines rather than
518 logical lines. @xref{Visual Line Mode}.
521 @section Cursor Position Information
523 Here are commands to get information about the size and position of
524 parts of the buffer, and to count lines.
528 Display the page number of point, and the line number within that page.
530 Display the line number of point in the whole buffer.
531 @item M-x line-number-mode
532 @itemx M-x column-number-mode
533 Toggle automatic display of the current line number or column number.
534 @xref{Optional Mode Line}.
535 @item M-x count-lines-region
536 Display the number of lines in the current region. Normally bound to
537 @kbd{M-=}, except in a few specialist modes. @xref{Mark}, for
538 information about the region.
539 @item M-x count-words-region
540 Display the number of words in the current region.
542 Display the character code of character after point, character position of
543 point, and column of point (@code{what-cursor-position}).
544 @item M-x hl-line-mode
545 Enable or disable highlighting of the current line. @xref{Cursor
547 @item M-x size-indication-mode
548 Toggle automatic display of the size of the buffer.
549 @xref{Optional Mode Line}.
554 @cindex line number commands
555 @cindex location of point
556 @cindex cursor location
557 @cindex point location
558 @kbd{M-x what-line} displays the current line number in the echo
559 area. This command is usually redundant, because the current line
560 number is shown in the mode line (@pxref{Mode Line}). However, if you
561 narrow the buffer, the mode line shows the line number relative to
562 the accessible portion (@pxref{Narrowing}). By contrast,
563 @code{what-line} displays both the line number relative to the
564 narrowed region and the line number relative to the whole buffer.
566 @kbd{M-x what-page} counts pages from the beginning of the file, and
567 counts lines within the page, showing both numbers in the echo area.
571 @findex count-lines-region
572 Use @kbd{M-x count-lines-region} (normally bound to @kbd{M-=}) to
573 display the number of lines in the region (@pxref{Mark}). @xref{Pages},
574 for the command @kbd{C-x l} which counts the lines in the current page.
577 @findex what-cursor-position
578 The command @kbd{C-x =} (@code{what-cursor-position}) shows
579 information about the current cursor position and the buffer contents
580 at that position. It displays a line in the echo area that looks like
584 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
587 After @samp{Char:}, this shows the character in the buffer at point.
588 The text inside the parenthesis shows the corresponding decimal, octal
589 and hex character codes; for more information about how @kbd{C-x =}
590 displays character information, see @ref{International Chars}. After
591 @samp{point=} is the position of point as a character count (the first
592 character in the buffer is position 1, the second character is
593 position 2, and so on). The number after that is the total number of
594 characters in the buffer, and the number in parenthesis expresses the
595 position as a percentage of the total. After @samp{column=} is the
596 horizontal position of point, in columns counting from the left edge
599 If the buffer has been narrowed, making some of the text at the
600 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
601 additional text describing the currently accessible range. For
602 example, it might display this:
605 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
609 where the two extra numbers give the smallest and largest character
610 position that point is allowed to assume. The characters between
611 those two positions are the accessible ones. @xref{Narrowing}.
614 @section Numeric Arguments
615 @cindex numeric arguments
616 @cindex prefix arguments
617 @cindex arguments to commands
619 In the terminology of mathematics and computing, @dfn{argument}
620 means ``data provided to a function or operation.'' You can give any
621 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
622 argument}). Some commands interpret the argument as a repetition
623 count. For example, giving @kbd{C-f} an argument of ten causes it to
624 move point forward by ten characters instead of one. With these
625 commands, no argument is equivalent to an argument of one, and
626 negative arguments cause them to move or act in the opposite
631 @findex digit-argument
632 @findex negative-argument
633 The easiest way to specify a numeric argument is to type a digit
634 and/or a minus sign while holding down the @key{META} key. For
642 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
643 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
644 @code{negative-argument}) that set up an argument for the next
645 command. @kbd{Meta--} without digits normally means @minus{}1.
647 If you enter more than one digit, you need not hold down the
648 @key{META} key for the second and subsequent digits. Thus, to move
649 down fifty lines, type
656 Note that this @emph{does not} insert five copies of @samp{0} and move
657 down one line, as you might expect---the @samp{0} is treated as part
658 of the prefix argument.
660 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
661 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
662 the next keystroke begins the command that you want to execute. Note
663 that this meaning of @kbd{C-u} applies only to this case. For the
664 usual role of @kbd{C-u}, see below.)
667 @findex universal-argument
668 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
669 specify a numeric argument is to type @kbd{C-u}
670 (@code{universal-argument}) followed by some digits, or (for a
671 negative argument) a minus sign followed by digits. A minus sign
672 without digits normally means @minus{}1.
674 @kbd{C-u} alone has the special meaning of ``four times'': it
675 multiplies the argument for the next command by four. @kbd{C-u C-u}
676 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
677 sixteen characters. Other useful combinations are @kbd{C-u C-n},
678 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
679 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
682 You can use a numeric argument before a self-inserting character to
683 insert multiple copies of it. This is straightforward when the
684 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
685 copies of the character @samp{a}. But this does not work for
686 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
687 can separate the argument from the digit to insert with another
688 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
689 the character @samp{1}.
691 Some commands care whether there is an argument, but ignore its
692 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
693 fills text; with an argument, it justifies the text as well.
694 (@xref{Filling}, for more information on @kbd{M-q}.) For these
695 commands, it is enough to the argument with a single @kbd{C-u}.
697 Some commands use the value of the argument as a repeat count, but
698 do something special when there is no argument. For example, the
699 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
700 @var{n} lines, including their terminating newlines. But @kbd{C-k}
701 with no argument is special: it kills the text up to the next newline,
702 or, if point is right at the end of the line, it kills the newline
703 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
704 nonblank line, just like @kbd{C-k} with an argument of one.
705 (@xref{Killing}, for more information on @kbd{C-k}.)
707 A few commands treat a plain @kbd{C-u} differently from an ordinary
708 argument. A few others may treat an argument of just a minus sign
709 differently from an argument of @minus{}1. These unusual cases are
710 described when they come up; they exist to make an individual command
711 more convenient, and they are documented in that command's
712 documentation string.
714 We use the term ``prefix argument'' as well as ``numeric argument,''
715 to emphasize that you type these argument before the command, and to
716 distinguish them from minibuffer arguments that come after the
720 @section Repeating a Command
721 @cindex repeating a command
723 Many simple commands, such as those invoked with a single key or
724 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
725 invoking them with a numeric argument that serves as a repeat count
726 (@pxref{Arguments}). However, if the command you want to repeat
727 prompts for input, or uses a numeric argument in another way, that
732 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
733 an Emacs command many times. This command repeats the previous Emacs
734 command, whatever that was. Repeating a command uses the same arguments
735 that were used before; it does not read new arguments each time.
737 To repeat the command more than once, type additional @kbd{z}'s: each
738 @kbd{z} repeats the command one more time. Repetition ends when you
739 type a character other than @kbd{z}, or press a mouse button.
741 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
742 characters. You can repeat that command (including its argument) three
743 additional times, to delete a total of 80 characters, by typing @kbd{C-x
744 z z z}. The first @kbd{C-x z} repeats the command once, and each
745 subsequent @kbd{z} repeats it once again.