1 /* Definitions and headers for communication with Win32 GUI.
2 Copyright (C) 1995 Free Software Foundation, Inc.
4 This file is part of GNU Emacs.
6 GNU Emacs is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
11 GNU Emacs is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with GNU Emacs; see the file COPYING. If not, write to
18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
21 /* Added by Kevin Gallo */
25 /* The class of this X application. */
26 #define EMACS_CLASS "Emacs"
28 #define BLACK_PIX_DEFAULT(f) PALETTERGB(0,0,0)
29 #define WHITE_PIX_DEFAULT(f) PALETTERGB(255,255,255)
31 #define FONT_WIDTH(f) ((f)->tm.tmAveCharWidth)
32 #define FONT_HEIGHT(f) ((f)->tm.tmHeight)
33 #define FONT_BASE(f) ((f)->tm.tmAscent)
35 #define CHECK_WIN32_FRAME(f, frame) \
40 CHECK_LIVE_FRAME (frame, 0); \
43 if (! FRAME_WIN32_P (f))
45 /* Indicates whether we are in the readsocket call and the message we
46 are processing in the current loop */
51 extern struct frame
*x_window_to_frame ();
53 enum text_cursor_kinds
{
54 filled_box_cursor
, hollow_box_cursor
, bar_cursor
57 /* This data type is used for the font_table field
58 of struct win32_display_info. */
66 /* Structure recording bitmaps and reference count.
67 If REFCOUNT is 0 then this record is free to be reused. */
69 struct win32_bitmap_record
73 HINSTANCE hinst
; /* Used to load the file */
75 /* Record some info about this pixmap. */
76 int height
, width
, depth
;
79 /* Palette book-keeping stuff for mapping requested colors into the
80 system palette. Keep a ref-counted list of requested colors and
81 regenerate the app palette whenever the requested list changes. */
83 extern Lisp_Object Vwin32_enable_palette
;
85 struct win32_palette_entry
{
86 struct win32_palette_entry
* next
;
93 extern void win32_regenerate_palette(struct frame
*f
);
96 /* For each display (currently only one on win32), we have a structure that
97 records information about it. */
99 struct win32_display_info
101 /* Chain of all win32_display_info structures. */
102 struct win32_display_info
*next
;
103 /* This is a cons cell of the form (NAME . FONT-LIST-CACHE).
104 The same cons cell also appears in x_display_name_list. */
105 Lisp_Object name_list_element
;
106 /* Number of frames that are on this display. */
108 /* Number of planes on this screen. */
110 /* Number of bits per pixel on this screen. */
112 /* Dimensions of this screen. */
114 int height_in
,width_in
;
115 /* Mask of things that cause the mouse to be grabbed. */
117 /* The root window of this screen. */
119 /* The cursor to use for vertical scroll bars. */
120 Cursor vertical_scroll_bar_cursor
;
122 /* color palette information */
124 struct win32_palette_entry
* color_list
;
128 /* deferred action flags checked when starting frame update */
131 /* A table of all the fonts we have already loaded. */
132 struct font_info
*font_table
;
134 /* The current capacity of x_font_table. */
137 /* These variables describe the range of text currently shown
138 in its mouse-face, together with the window they apply to.
139 As long as the mouse stays within this range, we need not
140 redraw anything on its account. */
141 int mouse_face_beg_row
, mouse_face_beg_col
;
142 int mouse_face_end_row
, mouse_face_end_col
;
143 int mouse_face_past_end
;
144 Lisp_Object mouse_face_window
;
145 int mouse_face_face_id
;
147 /* 1 if a mouse motion event came and we didn't handle it right away because
148 gc was in progress. */
149 int mouse_face_deferred_gc
;
151 /* FRAME and X, Y position of mouse when last checked for
152 highlighting. X and Y can be negative or out of range for the frame. */
153 struct frame
*mouse_face_mouse_frame
;
154 int mouse_face_mouse_x
, mouse_face_mouse_y
;
156 /* Nonzero means defer mouse-motion highlighting. */
157 int mouse_face_defer
;
161 /* The number of fonts actually stored in win32_font_table.
162 font_table[n] is used and valid iff 0 <= n < n_fonts.
163 0 <= n_fonts <= font_table_size. */
166 /* Pointer to bitmap records. */
167 struct win32_bitmap_record
*bitmaps
;
169 /* Allocated size of bitmaps field. */
172 /* Last used bitmap index. */
175 /* The frame (if any) which has the window that has keyboard focus.
176 Zero if none. This is examined by Ffocus_frame in w32fns.c. Note
177 that a mere EnterNotify event can set this; if you need to know the
178 last frame specified in a FocusIn or FocusOut event, use
179 win32_focus_event_frame. */
180 struct frame
*win32_focus_frame
;
182 /* The last frame mentioned in a FocusIn or FocusOut event. This is
183 separate from win32_focus_frame, because whether or not LeaveNotify
184 events cause us to lose focus depends on whether or not we have
185 received a FocusIn event for it. */
186 struct frame
*win32_focus_event_frame
;
188 /* The frame which currently has the visual highlight, and should get
189 keyboard input (other sorts of input have the frame encoded in the
190 event). It points to the focus frame's selected window's
191 frame. It differs from win32_focus_frame when we're using a global
193 struct frame
*win32_highlight_frame
;
196 /* This is a chain of structures for all the displays currently in use. */
197 extern struct win32_display_info one_win32_display_info
;
199 /* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
200 one for each element of win32_display_list and in the same order.
201 NAME is the name of the frame.
202 FONT-LIST-CACHE records previous values returned by x-list-fonts. */
203 extern Lisp_Object win32_display_name_list
;
205 extern struct win32_display_info
*x_display_info_for_display ();
206 extern struct win32_display_info
*x_display_info_for_name ();
208 extern struct win32_display_info
*win32_term_init ();
210 /* Each Win32 frame object points to its own struct win32_display object
211 in the output_data.win32 field. The win32_display structure contains all
212 the information that is specific to Win32 windows. */
216 /* Original palette (used to deselect real palette after drawing) */
217 HPALETTE old_palette
;
219 /* Position of the Win32 window (x and y offsets in root window). */
223 /* Border width of the Win32 window as known by the window system. */
226 /* Size of the Win32 window in pixels. */
227 int pixel_height
, pixel_width
;
229 /* Height of a line, in pixels. */
232 /* Width of the internal border. This is a line of background color
233 just inside the window's border. When the frame is selected,
234 a highlighting is displayed inside the internal border. */
235 int internal_border_width
;
237 /* The window used for this frame.
238 May be zero while the frame object is being created
239 and the window has not yet been created. */
242 /* The window that is the parent of this window.
243 Usually this is a window that was made by the window manager,
244 but it can be the root window, and it can be explicitly specified
245 (see the explicit_parent field, below). */
250 /* Pixel values used for various purposes.
251 border_pixel may be -1 meaning use a gray tile. */
252 unsigned long background_pixel
;
253 unsigned long foreground_pixel
;
254 unsigned long cursor_pixel
;
255 unsigned long border_pixel
;
256 unsigned long mouse_pixel
;
257 unsigned long cursor_foreground_pixel
;
259 /* Descriptor for the cursor in use for this window. */
261 Cursor nontext_cursor
;
262 Cursor modeline_cursor
;
265 /* Flag to set when the window needs to be completely repainted. */
268 /* What kind of text cursor is drawn in this window right now?
269 (If there is no cursor (phys_cursor_x < 0), then this means nothing.) */
270 enum text_cursor_kinds current_cursor
;
272 /* What kind of text cursor should we draw in the future?
273 This should always be filled_box_cursor or bar_cursor. */
274 enum text_cursor_kinds desired_cursor
;
276 /* Width of bar cursor (if we are using that). */
281 /* The size of the extra width currently allotted for vertical
282 scroll bars, in pixels. */
283 int vertical_scroll_bar_extra
;
285 /* Table of parameter faces for this frame. Any resources (pixel
286 values, fonts) referred to here have been allocated explicitly
287 for this face, and should be freed if we change the face. */
288 struct face
**param_faces
;
291 /* Table of computed faces for this frame. These are the faces
292 whose indexes go into the upper bits of a glyph, computed by
293 combining the parameter faces specified by overlays, text
294 properties, and what have you. The resources mentioned here
295 are all shared with parameter faces. */
296 struct face
**computed_faces
;
297 int n_computed_faces
; /* How many are valid */
298 int size_computed_faces
; /* How many are allocated */
300 /* This is the gravity value for the specified window position. */
303 /* The geometry flags for this window. */
306 /* This is the Emacs structure for the display this frame is on. */
307 /* struct win32_display_info *display_info; */
309 /* Nonzero means our parent is another application's window
310 and was explicitly specified. */
311 char explicit_parent
;
313 /* Nonzero means tried already to make this frame visible. */
314 char asked_for_visible
;
317 /* Get at the computed faces of an X window frame. */
318 #define FRAME_PARAM_FACES(f) ((f)->output_data.win32->param_faces)
319 #define FRAME_N_PARAM_FACES(f) ((f)->output_data.win32->n_param_faces)
320 #define FRAME_DEFAULT_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[0])
321 #define FRAME_MODE_LINE_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[1])
323 #define FRAME_COMPUTED_FACES(f) ((f)->output_data.win32->computed_faces)
324 #define FRAME_N_COMPUTED_FACES(f) ((f)->output_data.win32->n_computed_faces)
325 #define FRAME_SIZE_COMPUTED_FACES(f) ((f)->output_data.win32->size_computed_faces)
326 #define FRAME_DEFAULT_FACE(f) ((f)->output_data.win32->computed_faces[0])
327 #define FRAME_MODE_LINE_FACE(f) ((f)->output_data.win32->computed_faces[1])
329 /* Return the window associated with the frame F. */
330 #define FRAME_WIN32_WINDOW(f) ((f)->output_data.win32->window_desc)
332 #define FRAME_FOREGROUND_PIXEL(f) ((f)->output_data.win32->foreground_pixel)
333 #define FRAME_BACKGROUND_PIXEL(f) ((f)->output_data.win32->background_pixel)
334 #define FRAME_FONT(f) ((f)->output_data.win32->font)
335 #define FRAME_INTERNAL_BORDER_WIDTH(f) ((f)->output_data.win32->internal_border_width)
337 /* This gives the win32_display_info structure for the display F is on. */
338 #define FRAME_WIN32_DISPLAY_INFO(f) (&one_win32_display_info)
340 /* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}. */
341 #define PIXEL_WIDTH(f) ((f)->output_data.win32->pixel_width)
342 #define PIXEL_HEIGHT(f) ((f)->output_data.win32->pixel_height)
343 #define FRAME_LINE_HEIGHT(f) ((f)->output_data.win32->line_height)
345 #define FRAME_DESIRED_CURSOR(f) ((f)->output_data.win32->desired_cursor)
348 /* Win32-specific scroll bar stuff. */
350 /* We represent scroll bars as lisp vectors. This allows us to place
351 references to them in windows without worrying about whether we'll
352 end up with windows referring to dead scroll bars; the garbage
353 collector will free it when its time comes.
355 We use struct scroll_bar as a template for accessing fields of the
360 /* These fields are shared by all vectors. */
361 EMACS_INT size_from_Lisp_Vector_struct
;
362 struct Lisp_Vector
*next_from_Lisp_Vector_struct
;
364 /* The window we're a scroll bar for. */
367 /* The next and previous in the chain of scroll bars in this frame. */
368 Lisp_Object next
, prev
;
370 /* The window representing this scroll bar. Since this is a full
371 32-bit quantity, we store it split into two 32-bit values. */
372 Lisp_Object win32_window_low
, win32_window_high
;
374 /* The position and size of the scroll bar in pixels, relative to the
376 Lisp_Object top
, left
, width
, height
;
378 /* The starting and ending positions of the handle, relative to the
379 handle area (i.e. zero is the top position, not
380 SCROLL_BAR_TOP_BORDER). If they're equal, that means the handle
381 hasn't been drawn yet.
383 These are not actually the locations where the beginning and end
384 are drawn; in order to keep handles from becoming invisible when
385 editing large files, we establish a minimum height by always
386 drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
387 where they would be normally; the bottom and top are in a
388 different co-ordinate system. */
389 Lisp_Object start
, end
;
391 /* If the scroll bar handle is currently being dragged by the user,
392 this is the number of pixels from the top of the handle to the
393 place where the user grabbed it. If the handle isn't currently
394 being dragged, this is Qnil. */
395 Lisp_Object dragging
;
398 /* The number of elements a vector holding a struct scroll_bar needs. */
399 #define SCROLL_BAR_VEC_SIZE \
400 ((sizeof (struct scroll_bar) \
401 - sizeof (EMACS_INT) - sizeof (struct Lisp_Vector *)) \
402 / sizeof (Lisp_Object))
404 /* Turning a lisp vector value into a pointer to a struct scroll_bar. */
405 #define XSCROLL_BAR(vec) ((struct scroll_bar *) XVECTOR (vec))
408 /* Building a 32-bit C integer from two 16-bit lisp integers. */
409 #define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
411 /* Setting two lisp integers to the low and high words of a 32-bit C int. */
412 #define SCROLL_BAR_UNPACK(low, high, int32) \
413 (XSETINT ((low), (int32) & 0xffff), \
414 XSETINT ((high), ((int32) >> 16) & 0xffff))
417 /* Extract the window id of the scroll bar from a struct scroll_bar. */
418 #define SCROLL_BAR_WIN32_WINDOW(ptr) \
419 ((Window) SCROLL_BAR_PACK ((ptr)->win32_window_low, (ptr)->win32_window_high))
421 /* Store a window id in a struct scroll_bar. */
422 #define SET_SCROLL_BAR_WIN32_WINDOW(ptr, id) \
423 (SCROLL_BAR_UNPACK ((ptr)->win32_window_low, (ptr)->win32_window_high, (int) id))
426 /* Return the outside pixel height for a vertical scroll bar HEIGHT
427 rows high on frame F. */
428 #define VERTICAL_SCROLL_BAR_PIXEL_HEIGHT(f, height) \
429 ((height) * (f)->output_data.win32->line_height)
431 /* Return the inside width of a vertical scroll bar, given the outside
433 #define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(width) \
434 ((width) - VERTICAL_SCROLL_BAR_LEFT_BORDER - VERTICAL_SCROLL_BAR_RIGHT_BORDER)
436 /* Return the length of the rectangle within which the top of the
437 handle must stay. This isn't equivalent to the inside height,
438 because the scroll bar handle has a minimum height.
440 This is the real range of motion for the scroll bar, so when we're
441 scaling buffer positions to scroll bar positions, we use this, not
442 VERTICAL_SCROLL_BAR_INSIDE_HEIGHT. */
443 #define VERTICAL_SCROLL_BAR_TOP_RANGE(height) \
444 (VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
446 /* Return the inside height of vertical scroll bar, given the outside
447 height. See VERTICAL_SCROLL_BAR_TOP_RANGE too. */
448 #define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(height) \
449 ((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
452 /* Border widths for scroll bars.
454 Scroll bar windows don't have any borders; their border width is
455 set to zero, and we redraw borders ourselves. This makes the code
456 a bit cleaner, since we don't have to convert between outside width
457 (used when relating to the rest of the screen) and inside width
458 (used when sizing and drawing the scroll bar window itself).
460 The handle moves up and down/back and forth in a rectangle inset
461 from the edges of the scroll bar. These are widths by which we
462 inset the handle boundaries from the scroll bar edges. */
463 #define VERTICAL_SCROLL_BAR_LEFT_BORDER (0)
464 #define VERTICAL_SCROLL_BAR_RIGHT_BORDER (0)
465 #define VERTICAL_SCROLL_BAR_TOP_BORDER (0)
466 #define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (0)
468 /* Minimum lengths for scroll bar handles, in pixels. */
469 #define VERTICAL_SCROLL_BAR_MIN_HANDLE (0)
472 /* Manipulating pixel sizes and character sizes.
473 Knowledge of which factors affect the overall size of the window should
474 be hidden in these macros, if that's possible.
476 Return the upper/left pixel position of the character cell on frame F
478 #define CHAR_TO_PIXEL_ROW(f, row) \
479 ((f)->output_data.win32->internal_border_width \
480 + (row) * (f)->output_data.win32->line_height)
481 #define CHAR_TO_PIXEL_COL(f, col) \
482 ((f)->output_data.win32->internal_border_width \
483 + (col) * FONT_WIDTH ((f)->output_data.win32->font))
485 /* Return the pixel width/height of frame F if it has
486 WIDTH columns/HEIGHT rows. */
487 #define CHAR_TO_PIXEL_WIDTH(f, width) \
488 (CHAR_TO_PIXEL_COL (f, width) \
489 + (f)->output_data.win32->vertical_scroll_bar_extra \
490 + (f)->output_data.win32->internal_border_width)
491 #define CHAR_TO_PIXEL_HEIGHT(f, height) \
492 (CHAR_TO_PIXEL_ROW (f, height) \
493 + (f)->output_data.win32->internal_border_width)
496 /* Return the row/column (zero-based) of the character cell containing
497 the pixel on FRAME at ROW/COL. */
498 #define PIXEL_TO_CHAR_ROW(f, row) \
499 (((row) - (f)->output_data.win32->internal_border_width) \
500 / (f)->output_data.win32->line_height)
501 #define PIXEL_TO_CHAR_COL(f, col) \
502 (((col) - (f)->output_data.win32->internal_border_width) \
503 / FONT_WIDTH ((f)->output_data.win32->font))
505 /* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
507 #define PIXEL_TO_CHAR_WIDTH(f, width) \
508 (PIXEL_TO_CHAR_COL (f, ((width) \
509 - (f)->output_data.win32->internal_border_width \
510 - (f)->output_data.win32->vertical_scroll_bar_extra)))
511 #define PIXEL_TO_CHAR_HEIGHT(f, height) \
512 (PIXEL_TO_CHAR_ROW (f, ((height) \
513 - (f)->output_data.win32->internal_border_width)))
515 /* Interface to the face code functions. */
517 /* Create the first two computed faces for a frame -- the ones that
519 extern void init_frame_faces (/* FRAME_PTR */);
521 /* Free the resources for the faces associated with a frame. */
522 extern void free_frame_faces (/* FRAME_PTR */);
524 /* Given a computed face, find or make an equivalent display face
525 in face_vector, and return a pointer to it. */
526 extern struct face
*intern_face (/* FRAME_PTR, struct face * */);
528 /* Given a frame and a face name, return the face's ID number, or
529 zero if it isn't a recognized face name. */
530 extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
532 /* Return non-zero if FONT1 and FONT2 have the same size bounding box.
533 We assume that they're both character-cell fonts. */
534 extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
536 /* Recompute the GC's for the default and modeline faces.
537 We call this after changing frame parameters on which those GC's
539 extern void recompute_basic_faces (/* FRAME_PTR */);
541 /* Return the face ID associated with a buffer position POS. Store
542 into *ENDPTR the next position at which a different face is
543 needed. This does not take account of glyphs that specify their
544 own face codes. F is the frame in use for display, and W is a
545 window displaying the current buffer.
547 REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
548 extern int compute_char_face (/* FRAME_PTR frame,
551 int region_beg, int region_end,
553 /* Return the face ID to use to display a special glyph which selects
554 FACE_CODE as the face ID, assuming that ordinarily the face would
555 be BASIC_FACE. F is the frame. */
556 extern int compute_glyph_face (/* FRAME_PTR, int */);
558 extern void win32_fill_rect ();
559 extern void win32_clear_window ();
561 #define win32_fill_area(f,hdc,pix,x,y,nx,ny) \
566 rect.right = x + nx; \
567 rect.bottom = y + ny; \
568 win32_fill_rect (f,hdc,pix,&rect); \
571 #define win32_clear_rect(f,hdc,lprect) \
572 win32_fill_rect (f,hdc,f->output_data.win32->background_pixel,lprect)
574 #define win32_clear_area(f,hdc,x,y,nx,ny) \
575 win32_fill_area (f,hdc,f->output_data.win32->background_pixel,x,y,nx,ny)
577 extern XFontStruct
*win32_load_font ();
578 extern void win32_unload_font ();
580 #define WM_EMACS_START (WM_USER + 1)
581 #define WM_EMACS_KILL (WM_EMACS_START + 0x00)
582 #define WM_EMACS_CREATEWINDOW (WM_EMACS_START + 0x01)
583 #define WM_EMACS_DONE (WM_EMACS_START + 0x02)
584 #define WM_EMACS_CREATESCROLLBAR (WM_EMACS_START + 0x03)
585 #define WM_EMACS_SHOWWINDOW (WM_EMACS_START + 0x04)
586 #define WM_EMACS_SETWINDOWPOS (WM_EMACS_START + 0x05)
587 #define WM_EMACS_DESTROYWINDOW (WM_EMACS_START + 0x06)
588 #define WM_EMACS_END (WM_EMACS_START + 0x10)
599 #define WND_X_UNITS_INDEX (0)
600 #define WND_Y_UNITS_INDEX (4)
601 #define WND_BACKGROUND_INDEX (8)
603 #define WND_LAST_INDEX (16)
604 #define WND_EXTRA_BYTES (WND_LAST_INDEX)
606 extern DWORD dwWinThreadId
;
607 extern HANDLE hWinThread
;
608 extern DWORD dwMainThreadId
;
609 extern HANDLE hMainThread
;
611 typedef struct Win32Msg
{
617 extern CRITICAL_SECTION critsect
;
619 extern void init_crit ();
620 extern void delete_crit ();
622 #define enter_crit() EnterCriticalSection (&critsect)
623 #define leave_crit() LeaveCriticalSection (&critsect)
625 extern void select_palette (struct frame
* f
, HDC hdc
);
626 extern void deselect_palette (struct frame
* f
, HDC hdc
);
627 extern HDC
get_frame_dc (struct frame
* f
);
628 extern int release_frame_dc (struct frame
* f
, HDC hDC
);
630 extern BOOL
get_next_msg ();
631 extern BOOL
post_msg ();
632 extern void wait_for_sync ();
634 extern BOOL
parse_button ();
636 /* Keypad command key support. Win32 doesn't have virtual keys defined
637 for the function keys on the keypad (they are mapped to the standard
638 fuction keys), so we define our own. */
639 #define VK_NUMPAD_BEGIN 0x92
640 #define VK_NUMPAD_CLEAR (VK_NUMPAD_BEGIN + 0)
641 #define VK_NUMPAD_ENTER (VK_NUMPAD_BEGIN + 1)
642 #define VK_NUMPAD_PRIOR (VK_NUMPAD_BEGIN + 2)
643 #define VK_NUMPAD_NEXT (VK_NUMPAD_BEGIN + 3)
644 #define VK_NUMPAD_END (VK_NUMPAD_BEGIN + 4)
645 #define VK_NUMPAD_HOME (VK_NUMPAD_BEGIN + 5)
646 #define VK_NUMPAD_LEFT (VK_NUMPAD_BEGIN + 6)
647 #define VK_NUMPAD_UP (VK_NUMPAD_BEGIN + 7)
648 #define VK_NUMPAD_RIGHT (VK_NUMPAD_BEGIN + 8)
649 #define VK_NUMPAD_DOWN (VK_NUMPAD_BEGIN + 9)
650 #define VK_NUMPAD_INSERT (VK_NUMPAD_BEGIN + 10)
651 #define VK_NUMPAD_DELETE (VK_NUMPAD_BEGIN + 11)
654 /* Older compiler environments don't have these defined. */