2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
4 @c 2004, 2005 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-level functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
40 @section Basic Concepts of Emacs Windows
42 @cindex selected window
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window, but the other windows have ``non-selected'' cursors, normally
57 less visible. At any time, one frame is the selected frame; and the
58 window selected within that frame is @dfn{the selected window}. The
59 selected window's buffer is usually the current buffer (except when
60 @code{set-buffer} has been used). @xref{Current Buffer}.
62 @defvar cursor-in-non-selected-windows
63 If this variable is @code{nil}, Emacs displays only one cursor,
64 in the selected window. Other windows have no cursor at all.
67 For practical purposes, a window exists only while it is displayed in
68 a frame. Once removed from the frame, the window is effectively deleted
69 and should not be used, @emph{even though there may still be references
70 to it} from other Lisp objects. Restoring a saved window configuration
71 is the only way for a window no longer on the screen to come back to
72 life. (@xref{Deleting Windows}.)
74 Each window has the following attributes:
87 window edges with respect to the screen or frame
90 the buffer it displays
93 position within the buffer at the upper left of the window
96 amount of horizontal scrolling, in columns
105 how recently the window was selected
117 @cindex multiple windows
118 Users create multiple windows so they can look at several buffers at
119 once. Lisp libraries use multiple windows for a variety of reasons, but
120 most often to display related information. In Rmail, for example, you
121 can move through a summary buffer in one window while the other window
122 shows messages one at a time as they are reached.
124 The meaning of ``window'' in Emacs is similar to what it means in the
125 context of general-purpose window systems such as X, but not identical.
126 The X Window System places X windows on the screen; Emacs uses one or
127 more X windows as frames, and subdivides them into
128 Emacs windows. When you use Emacs on a character-only terminal, Emacs
129 treats the whole terminal screen as one frame.
131 @cindex terminal screen
132 @cindex screen of terminal
133 @cindex tiled windows
134 Most window systems support arbitrarily located overlapping windows.
135 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
136 together they fill the whole screen or frame. Because of the way in
137 which Emacs creates new windows and resizes them, not all conceivable
138 tilings of windows on an Emacs frame are actually possible.
139 @xref{Splitting Windows}, and @ref{Size of Window}.
141 @xref{Display}, for information on how the contents of the
142 window's buffer are displayed in the window.
144 @defun windowp object
145 This function returns @code{t} if @var{object} is a window.
148 @node Splitting Windows
149 @section Splitting Windows
150 @cindex splitting windows
151 @cindex window splitting
153 The functions described here are the primitives used to split a window
154 into two windows. Two higher level functions sometimes split a window,
155 but not always: @code{pop-to-buffer} and @code{display-buffer}
156 (@pxref{Displaying Buffers}).
158 The functions described here do not accept a buffer as an argument.
159 The two ``halves'' of the split window initially display the same buffer
160 previously visible in the window that was split.
162 @deffn Command split-window &optional window size horizontal
163 This function splits @var{window} into two windows. The original
164 window @var{window} remains the selected window, but occupies only
165 part of its former screen area. The rest is occupied by a newly created
166 window which is returned as the value of this function.
168 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
169 two side by side windows. The original window @var{window} keeps the
170 leftmost @var{size} columns, and gives the rest of the columns to the
171 new window. Otherwise, it splits into windows one above the other, and
172 @var{window} keeps the upper @var{size} lines and gives the rest of the
173 lines to the new window. The original window is therefore the
174 left-hand or upper of the two, and the new window is the right-hand or
177 If @var{window} is omitted or @code{nil}, then the selected window is
178 split. If @var{size} is omitted or @code{nil}, then @var{window} is
179 divided evenly into two parts. (If there is an odd line, it is
180 allocated to the new window.) When @code{split-window} is called
181 interactively, all its arguments are @code{nil}.
183 If splitting would result in making a window that is smaller than
184 @code{window-min-height} or @code{window-min-width}, the function
185 signals an error and does not split the window at all.
187 The following example starts with one window on a screen that is 50
188 lines high by 80 columns wide; then it splits the window.
192 (setq w (selected-window))
193 @result{} #<window 8 on windows.texi>
194 (window-edges) ; @r{Edges in order:}
195 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
199 ;; @r{Returns window created}
200 (setq w2 (split-window w 15))
201 @result{} #<window 28 on windows.texi>
205 @result{} (0 15 80 50) ; @r{Bottom window;}
210 @result{} (0 0 80 15) ; @r{Top window}
214 The screen looks like this:
230 Next, split the top window horizontally:
234 (setq w3 (split-window w 35 t))
235 @result{} #<window 32 on windows.texi>
239 @result{} (35 0 80 15) ; @r{Left edge at column 35}
243 @result{} (0 0 35 15) ; @r{Right edge at column 35}
247 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
252 Now the screen looks like this:
269 Normally, Emacs indicates the border between two side-by-side windows
270 with a scroll bar (@pxref{Layout Parameters,Scroll Bars}) or @samp{|}
271 characters. The display table can specify alternative border
272 characters; see @ref{Display Tables}.
275 @deffn Command split-window-vertically &optional size
276 This function splits the selected window into two windows, one above the
277 other, leaving the upper of the two windows selected, with @var{size}
278 lines. (If @var{size} is negative, then the lower of the two windows
279 gets @minus{} @var{size} lines and the upper window gets the rest, but
280 the upper window is still the one selected.) However, if
281 @code{split-window-keep-point} (see below) is @code{nil}, then either
282 window can be selected.
284 In other respects, this function is similar to @code{split-window}.
285 In particular, the upper window is the original one and the return
286 value is the new, lower window.
289 @defopt split-window-keep-point
290 If this variable is non-@code{nil} (the default), then
291 @code{split-window-vertically} behaves as described above.
293 If it is @code{nil}, then @code{split-window-vertically} adjusts point
294 in each of the two windows to avoid scrolling. (This is useful on
295 slow terminals.) It selects whichever window contains the screen line
296 that point was previously on.
298 This variable only affects the behavior of @code{split-window-vertically}.
299 It has no effect on the other functions described here.
302 @deffn Command split-window-horizontally &optional size
303 This function splits the selected window into two windows
304 side-by-side, leaving the selected window on the left with @var{size}
305 columns. If @var{size} is negative, the rightmost window gets
306 @minus{} @var{size} columns, but the leftmost window still remains
309 This function is basically an interface to @code{split-window}.
310 You could define a simplified version of the function like this:
314 (defun split-window-horizontally (&optional arg)
315 "Split selected window into two windows, side by side..."
319 (let ((size (and arg (prefix-numeric-value arg))))
321 (setq size (+ (window-width) size)))
322 (split-window nil size t)))
327 @defun one-window-p &optional no-mini all-frames
328 This function returns non-@code{nil} if there is only one window. The
329 argument @var{no-mini}, if non-@code{nil}, means don't count the
330 minibuffer even if it is active; otherwise, the minibuffer window is
331 counted when it is active.
333 The argument @var{all-frames} specifies which frames to consider. Here
334 are the possible values and their meanings:
338 Count the windows in the selected frame, plus the minibuffer used
339 by that frame even if it lies in some other frame.
342 Count all windows in all existing frames.
345 Count all windows in all visible frames.
348 Count all windows in all visible or iconified frames.
351 Count precisely the windows in the selected frame, and no others.
355 @node Deleting Windows
356 @section Deleting Windows
357 @cindex deleting windows
359 A window remains visible on its frame unless you @dfn{delete} it by
360 calling certain functions that delete windows. A deleted window cannot
361 appear on the screen, but continues to exist as a Lisp object until
362 there are no references to it. There is no way to cancel the deletion
363 of a window aside from restoring a saved window configuration
364 (@pxref{Window Configurations}). Restoring a window configuration also
365 deletes any windows that aren't part of that configuration.
367 When you delete a window, the space it took up is given to one
371 @defun window-live-p window
372 This function returns @code{nil} if @var{window} is deleted, and
375 @strong{Warning:} Erroneous information or fatal errors may result from
376 using a deleted window as if it were live.
379 @deffn Command delete-window &optional window
380 This function removes @var{window} from display, and returns @code{nil}.
381 If @var{window} is omitted, then the selected window is deleted. An
382 error is signaled if there is only one window when @code{delete-window}
386 @deffn Command delete-other-windows &optional window
387 This function makes @var{window} the only window on its frame, by
388 deleting the other windows in that frame. If @var{window} is omitted or
389 @code{nil}, then the selected window is used by default.
391 The return value is @code{nil}.
394 @deffn Command delete-windows-on buffer-or-name &optional frame
395 This function deletes all windows showing @var{buffer-or-name}. If
396 there are no windows showing @var{buffer-or-name}, it does nothing.
397 @var{buffer-or-name} must be a buffer or the name of an existing
400 @code{delete-windows-on} operates frame by frame. If a frame has
401 several windows showing different buffers, then those showing
402 @var{buffer-or-name} are removed, and the others expand to fill the
403 space. If all windows in some frame are showing @var{buffer-or-name}
404 (including the case where there is only one window), then the frame
405 winds up with a single window showing another buffer chosen with
406 @code{other-buffer}. @xref{The Buffer List}.
408 The argument @var{frame} controls which frames to operate on. This
409 function does not use it in quite the same way as the other functions
410 which scan all windows; specifically, the values @code{t} and @code{nil}
411 have the opposite of their meanings in other functions. Here are the
416 If it is @code{nil}, operate on all frames.
418 If it is @code{t}, operate on the selected frame.
420 If it is @code{visible}, operate on all visible frames.
422 If it is 0, operate on all visible or iconified frames.
424 If it is a frame, operate on that frame.
427 This function always returns @code{nil}.
430 @node Selecting Windows
431 @section Selecting Windows
432 @cindex selecting windows
434 When a window is selected, the buffer in the window becomes the current
435 buffer, and the cursor will appear in it.
437 @defun selected-window
438 This function returns the selected window. This is the window in
439 which the cursor appears and to which many commands apply.
442 @defun select-window window &optional norecord
443 This function makes @var{window} the selected window. The cursor then
444 appears in @var{window} (on redisplay). Unless @var{window} was
445 already selected, @code{select-window} makes @var{window}'s buffer the
448 Normally @var{window}'s selected buffer is moved to the front of the
449 buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
452 The return value is @var{window}.
456 (setq w (next-window))
458 @result{} #<window 65 on windows.texi>
463 @defmac save-selected-window forms@dots{}
464 This macro records the selected frame, as well as the selected window
465 of each frame, executes @var{forms} in sequence, then restores the
466 earlier selected frame and windows. It also saves and restores the
467 current buffer. It returns the value of the last form in @var{forms}.
469 This macro does not save or restore anything about the sizes,
470 arrangement or contents of windows; therefore, if the @var{forms}
471 change them, the change persists. If the previously selected window
472 of some frame is no longer live at the time of exit from @var{forms},
473 that frame's selected window is left alone. If the previously
474 selected window is no longer live, then whatever window is selected at
475 the end of @var{forms} remains selected.
478 @defmac with-selected-window window forms@dots{}
479 This macro selects @var{window} (without changing the buffer list),
480 executes @var{forms} in sequence, then restores the previously
481 selected window and current buffer. It is just like
482 @code{save-selected-window}, except that it explicitly selects
483 @var{window}, also without altering the buffer list sequence.
486 @cindex finding windows
487 The following functions choose one of the windows on the screen,
488 offering various criteria for the choice.
490 @defun get-lru-window &optional frame
491 This function returns the window least recently ``used'' (that is,
492 selected). If any full-width windows are present, it only considers
493 these. The selected window is always the most recently used window.
495 The selected window can be the least recently used window if it is the
496 only window. A newly created window becomes the least recently used
497 window until it is selected. A minibuffer window is never a
498 candidate. Dedicated windows are never candidates, and if all
499 existing windows are dedicated, the value is @code{nil}.
501 The argument @var{frame} controls which windows are considered.
505 If it is @code{nil}, consider windows on the selected frame.
507 If it is @code{t}, consider windows on all frames.
509 If it is @code{visible}, consider windows on all visible frames.
511 If it is 0, consider windows on all visible or iconified frames.
513 If it is a frame, consider windows on that frame.
517 @defun get-largest-window &optional frame
518 This function returns the window with the largest area (height times
519 width). If there are no side-by-side windows, then this is the window
520 with the most lines. A minibuffer window is never a candidate.
521 Dedicated windows are never candidates, and if all existing windows
522 are dedicated, the value is @code{nil}.
524 If there are two candidate windows of the same size, this function
525 prefers the one that comes first in the cyclic ordering of windows
526 (see following section), starting from the selected window.
528 The argument @var{frame} controls which set of windows to
529 consider. See @code{get-lru-window}, above.
532 @cindex window that satisfies a predicate
533 @cindex conditional selection of windows
534 @defun get-window-with-predicate predicate &optional minibuf all-frames default
535 This function returns a window satisfying @var{predicate}. It cycles
536 through all visible windows using @code{walk-windows} (@pxref{Cyclic
537 Window Ordering}), calling @var{predicate} on each one of them
538 with that window as its argument. The function returns the first
539 window for which @var{predicate} returns a non-@code{nil} value; if
540 that never happens, it returns @var{default}.
542 The optional arguments @var{minibuf} and @var{all-frames} specify the
543 set of windows to include in the scan. See the description of
544 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
547 @node Cyclic Window Ordering
548 @comment node-name, next, previous, up
549 @section Cyclic Ordering of Windows
550 @cindex cyclic ordering of windows
551 @cindex ordering of windows, cyclic
552 @cindex window ordering, cyclic
554 When you use the command @kbd{C-x o} (@code{other-window}) to select
555 the next window, it moves through all the windows on the screen in a
556 specific cyclic order. For any given configuration of windows, this
557 order never varies. It is called the @dfn{cyclic ordering of windows}.
559 This ordering generally goes from top to bottom, and from left to
560 right. But it may go down first or go right first, depending on the
561 order in which the windows were split.
563 If the first split was vertical (into windows one above each other),
564 and then the subwindows were split horizontally, then the ordering is
565 left to right in the top of the frame, and then left to right in the
566 next lower part of the frame, and so on. If the first split was
567 horizontal, the ordering is top to bottom in the left part, and so on.
568 In general, within each set of siblings at any level in the window tree,
569 the order is left to right, or top to bottom.
571 @defun next-window &optional window minibuf all-frames
572 @cindex minibuffer window
573 This function returns the window following @var{window} in the cyclic
574 ordering of windows. This is the window that @kbd{C-x o} would select
575 if typed when @var{window} is selected. If @var{window} is the only
576 window visible, then this function returns @var{window}. If omitted,
577 @var{window} defaults to the selected window.
579 The value of the argument @var{minibuf} determines whether the
580 minibuffer is included in the window order. Normally, when
581 @var{minibuf} is @code{nil}, the minibuffer is included if it is
582 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
583 window is active while the minibuffer is in use. @xref{Minibuffers}.)
585 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
586 minibuffer window even if it is not active.
588 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
589 window is not included even if it is active.
591 The argument @var{all-frames} specifies which frames to consider. Here
592 are the possible values and their meanings:
596 Consider all the windows in @var{window}'s frame, plus the minibuffer
597 used by that frame even if it lies in some other frame. If the
598 minibuffer counts (as determined by @var{minibuf}), then all windows on
599 all frames that share that minibuffer count too.
602 Consider all windows in all existing frames.
605 Consider all windows in all visible frames. (To get useful results, you
606 must ensure @var{window} is in a visible frame.)
609 Consider all windows in all visible or iconified frames.
612 Consider all windows on that frame.
615 Consider precisely the windows in @var{window}'s frame, and no others.
618 This example assumes there are two windows, both displaying the
619 buffer @samp{windows.texi}:
624 @result{} #<window 56 on windows.texi>
627 (next-window (selected-window))
628 @result{} #<window 52 on windows.texi>
631 (next-window (next-window (selected-window)))
632 @result{} #<window 56 on windows.texi>
637 @defun previous-window &optional window minibuf all-frames
638 This function returns the window preceding @var{window} in the cyclic
639 ordering of windows. The other arguments specify which windows to
640 include in the cycle, as in @code{next-window}.
643 @deffn Command other-window count &optional all-frames
644 This function selects the @var{count}th following window in the cyclic
645 order. If count is negative, then it moves back @minus{}@var{count}
646 windows in the cycle, rather than forward. It returns @code{nil}.
648 The argument @var{all-frames} has the same meaning as in
649 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
650 is always effectively @code{nil}.
652 In an interactive call, @var{count} is the numeric prefix argument.
656 @defun walk-windows proc &optional minibuf all-frames
657 This function cycles through all windows. It calls the function
658 @code{proc} once for each window, with the window as its sole
661 The optional arguments @var{minibuf} and @var{all-frames} specify the
662 set of windows to include in the scan. See @code{next-window}, above,
666 @defun window-list &optional frame minibuf window
667 This function returns a list of the windows on @var{frame}, starting
668 with @var{window}. If @var{frame} is @code{nil} or omitted,
669 @code{window-list} uses the selected frame instead; if @var{window} is
670 @code{nil} or omitted, it uses the selected window.
672 The value of @var{minibuf} determines if the minibuffer window is
673 included in the result list. If @var{minibuf} is @code{t}, the result
674 always includes the minibuffer window. If @var{minibuf} is @code{nil}
675 or omitted, that includes the minibuffer window if it is active. If
676 @var{minibuf} is neither @code{nil} nor @code{t}, the result never
677 includes the minibuffer window.
680 @node Buffers and Windows
681 @section Buffers and Windows
682 @cindex examining windows
683 @cindex windows, controlling precisely
684 @cindex buffers, controlled in windows
686 This section describes low-level functions to examine windows or to
687 display buffers in windows in a precisely controlled fashion.
689 See the following section for
692 @xref{Displaying Buffers}, for
694 related functions that find a window to use and specify a buffer for it.
695 The functions described there are easier to use than these, but they
696 employ heuristics in choosing or creating a window; use these functions
697 when you need complete control.
699 @defun set-window-buffer window buffer-or-name &optional keep-margins
700 This function makes @var{window} display @var{buffer-or-name} as its
701 contents. It returns @code{nil}. @var{buffer-or-name} must be a
702 buffer, or the name of an existing buffer. This is the fundamental
703 primitive for changing which buffer is displayed in a window, and all
704 ways of doing that call this function.
708 (set-window-buffer (selected-window) "foo")
713 Normally, displaying @var{buffer} in @var{window} resets the window's
714 display margins, fringe widths, scroll bar settings, and position
715 based on the local variables of @var{buffer}. However, if
716 @var{keep-margins} is non-@code{nil}, the display margins and fringe
717 widths of @var{window} remain unchanged. @xref{Fringes}.
720 @defun window-buffer &optional window
721 This function returns the buffer that @var{window} is displaying. If
722 @var{window} is omitted, this function returns the buffer for the
728 @result{} #<buffer windows.texi>
733 @defun get-buffer-window buffer-or-name &optional all-frames
734 This function returns a window currently displaying
735 @var{buffer-or-name}, or @code{nil} if there is none. If there are
736 several such windows, then the function returns the first one in the
737 cyclic ordering of windows, starting from the selected window.
738 @xref{Cyclic Window Ordering}.
740 The argument @var{all-frames} controls which windows to consider.
744 If it is @code{nil}, consider windows on the selected frame.
746 If it is @code{t}, consider windows on all frames.
748 If it is @code{visible}, consider windows on all visible frames.
750 If it is 0, consider windows on all visible or iconified frames.
752 If it is a frame, consider windows on that frame.
756 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
757 This function returns a list of all the windows currently displaying
758 @var{buffer-or-name}.
760 The two optional arguments work like the optional arguments of
761 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
762 like the single optional argument of @code{get-buffer-window}. Perhaps
763 we should change @code{get-buffer-window} in the future to make it
764 compatible with the other functions.
767 @defvar buffer-display-time
768 This variable records the time at which a buffer was last made visible
769 in a window. It is always local in each buffer; each time
770 @code{set-window-buffer} is called, it sets this variable to
771 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
772 When a buffer is first created, @code{buffer-display-time} starts out
773 with the value @code{nil}.
776 @node Displaying Buffers
777 @section Displaying Buffers in Windows
778 @cindex switching to a buffer
779 @cindex displaying a buffer
781 In this section we describe convenient functions that choose a window
782 automatically and use it to display a specified buffer. These functions
783 can also split an existing window in certain circumstances. We also
784 describe variables that parameterize the heuristics used for choosing a
787 See the preceding section for
790 @xref{Buffers and Windows}, for
792 low-level functions that give you more precise control. All of these
793 functions work by calling @code{set-window-buffer}.
795 Do not use the functions in this section in order to make a buffer
796 current so that a Lisp program can access or modify it; they are too
797 drastic for that purpose, since they change the display of buffers in
798 windows, which would be gratuitous and surprise the user. Instead, use
799 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
800 Buffer}), which designate buffers as current for programmed access
801 without affecting the display of buffers in windows.
803 @deffn Command switch-to-buffer buffer-or-name &optional norecord
804 This function makes @var{buffer-or-name} the current buffer, and also
805 displays the buffer in the selected window. This means that a human can
806 see the buffer and subsequent keyboard commands will apply to it.
807 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
808 the current buffer but does not display it in the selected window.
809 @xref{Current Buffer}.
811 If @var{buffer-or-name} does not identify an existing buffer, then a new
812 buffer by that name is created. The major mode for the new buffer is
813 set according to the variable @code{default-major-mode}. @xref{Auto
814 Major Mode}. If @var{buffer-or-name} is @code{nil},
815 @code{switch-to-buffer} chooses a buffer using @code{other-buffer}.
817 Normally the specified buffer is put at the front of the buffer list
818 (both the selected frame's buffer list and the frame-independent buffer
819 list). This affects the operation of @code{other-buffer}. However, if
820 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
823 The @code{switch-to-buffer} function is often used interactively, as
824 the binding of @kbd{C-x b}. It is also used frequently in programs. It
825 returns the buffer that it switched to.
828 The next two functions are similar to @code{switch-to-buffer}, except
829 for the described features.
831 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
832 This function makes @var{buffer-or-name} the current buffer and
833 displays it in a window not currently selected. It then selects that
834 window. The handling of the buffer is the same as in
835 @code{switch-to-buffer}.
837 The currently selected window is absolutely never used to do the job.
838 If it is the only window, then it is split to make a distinct window for
839 this purpose. If the selected window is already displaying the buffer,
840 then it continues to do so, but another window is nonetheless found to
841 display it in as well.
843 This function updates the buffer list just like @code{switch-to-buffer}
844 unless @var{norecord} is non-@code{nil}.
847 @defun pop-to-buffer buffer-or-name &optional other-window norecord
848 This function makes @var{buffer-or-name} the current buffer and
849 switches to it in some window, preferably not the window previously
850 selected. The ``popped-to'' window becomes the selected window within
851 its frame. The return value is the buffer that was switched to.
852 If @var{buffer-or-name} is @code{nil}, that means to choose some
853 other buffer, but you don't specify which.
855 If the variable @code{pop-up-frames} is non-@code{nil},
856 @code{pop-to-buffer} looks for a window in any visible frame already
857 displaying the buffer; if there is one, it returns that window and makes
858 it be selected within its frame. If there is none, it creates a new
859 frame and displays the buffer in it.
861 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
862 operates entirely within the selected frame. (If the selected frame has
863 just a minibuffer, @code{pop-to-buffer} operates within the most
864 recently selected frame that was not just a minibuffer.)
866 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
867 be split to create a new window that is different from the original
868 window. For details, see @ref{Choosing Window}.
870 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
871 creates another window even if @var{buffer-or-name} is already visible
872 in the selected window. Thus @var{buffer-or-name} could end up
873 displayed in two windows. On the other hand, if @var{buffer-or-name} is
874 already displayed in the selected window and @var{other-window} is
875 @code{nil}, then the selected window is considered sufficient display
876 for @var{buffer-or-name}, so that nothing needs to be done.
878 All the variables that affect @code{display-buffer} affect
879 @code{pop-to-buffer} as well. @xref{Choosing Window}.
881 If @var{buffer-or-name} is a string that does not name an existing
882 buffer, a buffer by that name is created. The major mode for the new
883 buffer is set according to the variable @code{default-major-mode}.
884 @xref{Auto Major Mode}.
886 This function updates the buffer list just like @code{switch-to-buffer}
887 unless @var{norecord} is non-@code{nil}.
890 @deffn Command replace-buffer-in-windows buffer-or-name
891 This function replaces @var{buffer-or-name} with some other buffer in all
892 windows displaying it. It chooses the other buffer with
893 @code{other-buffer}. In the usual applications of this function, you
894 don't care which other buffer is used; you just want to make sure that
895 @var{buffer-or-name} is no longer displayed.
897 This function returns @code{nil}.
900 @node Choosing Window
901 @section Choosing a Window for Display
903 This section describes the basic facility that chooses a window to
904 display a buffer in---@code{display-buffer}. All the higher-level
905 functions and commands use this subroutine. Here we describe how to use
906 @code{display-buffer} and how to customize it.
908 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
909 This command makes @var{buffer-or-name} appear in some window, like
910 @code{pop-to-buffer}, but it does not select that window and does not
911 make the buffer current. The identity of the selected window is
912 unaltered by this function. @var{buffer-or-name} must be a buffer, or
913 the name of an existing buffer.
915 If @var{not-this-window} is non-@code{nil}, it means to display the
916 specified buffer in a window other than the selected one, even if it is
917 already on display in the selected window. This can cause the buffer to
918 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
919 already being displayed in any window, that is good enough, so this
920 function does nothing.
922 @code{display-buffer} returns the window chosen to display
923 @var{buffer-or-name}.
925 If the argument @var{frame} is non-@code{nil}, it specifies which frames
926 to check when deciding whether the buffer is already displayed. If the
927 buffer is already displayed in some window on one of these frames,
928 @code{display-buffer} simply returns that window. Here are the possible
929 values of @var{frame}:
933 If it is @code{nil}, consider windows on the selected frame.
934 (Actually, the last non-minibuffer frame.)
936 If it is @code{t}, consider windows on all frames.
938 If it is @code{visible}, consider windows on all visible frames.
940 If it is 0, consider windows on all visible or iconified frames.
942 If it is a frame, consider windows on that frame.
945 Precisely how @code{display-buffer} finds or creates a window depends on
946 the variables described below.
949 @defopt display-buffer-reuse-frames
950 If this variable is non-@code{nil}, @code{display-buffer} searches
951 existing frames for a window displaying the buffer. If the buffer is
952 already displayed in a window in some frame, @code{display-buffer} makes
953 the frame visible and raises it, to use that window. If the buffer is
954 not already displayed, or if @code{display-buffer-reuse-frames} is
955 @code{nil}, @code{display-buffer}'s behavior is determined by other
956 variables, described below.
959 @defopt pop-up-windows
960 This variable controls whether @code{display-buffer} makes new windows.
961 If it is non-@code{nil} and there is only one window, then that window
962 is split. If it is @code{nil}, then @code{display-buffer} does not
963 split the single window, but uses it whole.
966 @defopt split-height-threshold
967 This variable determines when @code{display-buffer} may split a window,
968 if there are multiple windows. @code{display-buffer} always splits the
969 largest window if it has at least this many lines. If the largest
970 window is not this tall, it is split only if it is the sole window and
971 @code{pop-up-windows} is non-@code{nil}.
974 @defopt even-window-heights
975 This variable determines if @code{display-buffer} should even out window
976 heights if the buffer gets displayed in an existing window, above or
977 beneath another existing window. If @code{even-window-heights} is
978 @code{t}, the default, window heights will be evened out. If
979 @code{even-window-heights} is @code{nil}, the original window heights
984 @defopt pop-up-frames
985 This variable controls whether @code{display-buffer} makes new frames.
986 If it is non-@code{nil}, @code{display-buffer} looks for an existing
987 window already displaying the desired buffer, on any visible frame. If
988 it finds one, it returns that window. Otherwise it makes a new frame.
989 The variables @code{pop-up-windows} and @code{split-height-threshold} do
990 not matter if @code{pop-up-frames} is non-@code{nil}.
992 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
993 splits a window or reuses one.
995 @xref{Frames}, for more information.
999 @defopt pop-up-frame-function
1000 This variable specifies how to make a new frame if @code{pop-up-frames}
1003 Its value should be a function of no arguments. When
1004 @code{display-buffer} makes a new frame, it does so by calling that
1005 function, which should return a frame. The default value of the
1006 variable is a function that creates a frame using parameters from
1007 @code{pop-up-frame-alist}.
1010 @defopt pop-up-frame-alist
1011 This variable holds an alist specifying frame parameters used when
1012 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
1013 more information about frame parameters.
1016 @defopt special-display-buffer-names
1017 A list of buffer names for buffers that should be displayed specially.
1018 If the buffer's name is in this list, @code{display-buffer} handles the
1021 By default, special display means to give the buffer a dedicated frame.
1023 If an element is a list, instead of a string, then the @sc{car} of the
1024 list is the buffer name, and the rest of the list says how to create
1025 the frame. There are two possibilities for the rest of the list (its
1026 @sc{cdr}). It can be an alist, specifying frame parameters, or it can
1027 contain a function and arguments to give to it. (The function's first
1028 argument is always the buffer to be displayed; the arguments from the
1029 list come after that.)
1034 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1038 specifies to display a buffer named @samp{myfile} in a dedicated frame
1039 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1041 The list of frame parameters can also use the phony frame parameters
1042 @code{same-frame} and @code{same-window}. If the specified frame
1043 parameters include @code{(same-window . @var{value})} and @var{value}
1044 is non-@code{nil}, that means to display the buffer in the current
1045 selected window. Otherwise, if they include @code{(same-frame .
1046 @var{value})} and @var{value} is non-@code{nil}, that means to display
1047 the buffer in a new window in the currently selected frame.
1050 @defopt special-display-regexps
1051 A list of regular expressions that specify buffers that should be
1052 displayed specially. If the buffer's name matches any of the regular
1053 expressions in this list, @code{display-buffer} handles the buffer
1056 By default, special display means to give the buffer a dedicated frame.
1058 If an element is a list, instead of a string, then the @sc{car} of the
1059 list is the regular expression, and the rest of the list says how to
1060 create the frame. See above, under @code{special-display-buffer-names}.
1063 @defun special-display-p buffer-name
1064 This function returns non-@code{nil} if displaying a buffer
1065 named @var{buffer-name} with @code{display-buffer} would
1066 create a special frame. The value is @code{t} if it would
1067 use the default frame parameters, or else the specified list
1068 of frame parameters.
1071 @defvar special-display-function
1072 This variable holds the function to call to display a buffer specially.
1073 It receives the buffer as an argument, and should return the window in
1074 which it is displayed.
1076 The default value of this variable is
1077 @code{special-display-popup-frame}.
1080 @defun special-display-popup-frame buffer &optional args
1081 This function makes @var{buffer} visible in a frame of its own. If
1082 @var{buffer} is already displayed in a window in some frame, it makes
1083 the frame visible and raises it, to use that window. Otherwise, it
1084 creates a frame that will be dedicated to @var{buffer}. This
1085 function returns the window it used.
1087 If @var{args} is an alist, it specifies frame parameters for the new
1090 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1091 @var{args})} is called as a function to actually create and set up the
1092 frame; it is called with @var{buffer} as first argument, and @code{(cdr
1093 @var{args})} as additional arguments.
1095 This function always uses an existing window displaying @var{buffer},
1096 whether or not it is in a frame of its own; but if you set up the above
1097 variables in your init file, before @var{buffer} was created, then
1098 presumably the window was previously made by this function.
1101 @defopt special-display-frame-alist
1102 @anchor{Definition of special-display-frame-alist}
1103 This variable holds frame parameters for
1104 @code{special-display-popup-frame} to use when it creates a frame.
1107 @defopt same-window-buffer-names
1108 A list of buffer names for buffers that should be displayed in the
1109 selected window. If the buffer's name is in this list,
1110 @code{display-buffer} handles the buffer by switching to it in the
1114 @defopt same-window-regexps
1115 A list of regular expressions that specify buffers that should be
1116 displayed in the selected window. If the buffer's name matches any of
1117 the regular expressions in this list, @code{display-buffer} handles the
1118 buffer by switching to it in the selected window.
1121 @defun same-window-p buffer-name
1122 This function returns @code{t} if displaying a buffer
1123 named @var{buffer-name} with @code{display-buffer} would
1124 put it in the selected window.
1128 @defvar display-buffer-function
1129 This variable is the most flexible way to customize the behavior of
1130 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1131 that @code{display-buffer} calls to do the work. The function should
1132 accept two arguments, the first two arguments that @code{display-buffer}
1133 received. It should choose or create a window, display the specified
1134 buffer in it, and then return the window.
1136 This hook takes precedence over all the other options and hooks
1141 @cindex dedicated window
1142 A window can be marked as ``dedicated'' to its buffer. Then
1143 @code{display-buffer} will not try to use that window to display any
1146 @defun window-dedicated-p window
1147 This function returns non-@code{nil} if @var{window} is marked as
1148 dedicated; otherwise @code{nil}.
1151 @defun set-window-dedicated-p window flag
1152 This function marks @var{window} as dedicated if @var{flag} is
1153 non-@code{nil}, and nondedicated otherwise.
1157 @section Windows and Point
1158 @cindex window position
1159 @cindex window point
1160 @cindex position in window
1161 @cindex point in window
1163 Each window has its own value of point, independent of the value of
1164 point in other windows displaying the same buffer. This makes it useful
1165 to have multiple windows showing one buffer.
1169 The window point is established when a window is first created; it is
1170 initialized from the buffer's point, or from the window point of another
1171 window opened on the buffer if such a window exists.
1174 Selecting a window sets the value of point in its buffer from the
1175 window's value of point. Conversely, deselecting a window sets the
1176 window's value of point from that of the buffer. Thus, when you switch
1177 between windows that display a given buffer, the point value for the
1178 selected window is in effect in the buffer, while the point values for
1179 the other windows are stored in those windows.
1182 As long as the selected window displays the current buffer, the window's
1183 point and the buffer's point always move together; they remain equal.
1187 @xref{Positions}, for more details on buffer positions.
1189 As far as the user is concerned, point is where the cursor is, and
1190 when the user switches to another buffer, the cursor jumps to the
1191 position of point in that buffer.
1193 @defun window-point &optional window
1194 This function returns the current position of point in @var{window}.
1195 For a nonselected window, this is the value point would have (in that
1196 window's buffer) if that window were selected. If @var{window} is
1197 @code{nil}, the selected window is used.
1199 When @var{window} is the selected window and its buffer is also the
1200 current buffer, the value returned is the same as point in that buffer.
1202 Strictly speaking, it would be more correct to return the
1203 ``top-level'' value of point, outside of any @code{save-excursion}
1204 forms. But that value is hard to find.
1207 @defun set-window-point window position
1208 This function positions point in @var{window} at position
1209 @var{position} in @var{window}'s buffer. It returns @var{position}.
1213 @section The Window Start Position
1215 Each window contains a marker used to keep track of a buffer position
1216 that specifies where in the buffer display should start. This position
1217 is called the @dfn{display-start} position of the window (or just the
1218 @dfn{start}). The character after this position is the one that appears
1219 at the upper left corner of the window. It is usually, but not
1220 inevitably, at the beginning of a text line.
1222 @defun window-start &optional window
1223 @cindex window top line
1224 This function returns the display-start position of window
1225 @var{window}. If @var{window} is @code{nil}, the selected window is
1235 When you create a window, or display a different buffer in it, the
1236 display-start position is set to a display-start position recently used
1237 for the same buffer, or 1 if the buffer doesn't have any.
1239 Redisplay updates the window-start position (if you have not specified
1240 it explicitly since the previous redisplay)---for example, to make sure
1241 point appears on the screen. Nothing except redisplay automatically
1242 changes the window-start position; if you move point, do not expect the
1243 window-start position to change in response until after the next
1246 For a realistic example of using @code{window-start}, see the
1247 description of @code{count-lines}. @xref{Definition of count-lines}.
1250 @defun window-end &optional window update
1251 This function returns the position of the end of the display in window
1252 @var{window}. If @var{window} is @code{nil}, the selected window is
1255 Simply changing the buffer text or moving point does not update the
1256 value that @code{window-end} returns. The value is updated only when
1257 Emacs redisplays and redisplay completes without being preempted.
1259 If the last redisplay of @var{window} was preempted, and did not finish,
1260 Emacs does not know the position of the end of display in that window.
1261 In that case, this function returns @code{nil}.
1263 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1264 up-to-date value for where the window ends, based on the current
1265 @code{window-start} value. If the saved value is valid,
1266 @code{window-end} returns that; otherwise it computes the correct
1267 value by scanning the buffer text.
1269 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1270 attempt to scroll the display if point has moved off the screen, the
1271 way real redisplay would do. It does not alter the
1272 @code{window-start} value. In effect, it reports where the displayed
1273 text will end if scrolling is not required.
1276 @defun set-window-start window position &optional noforce
1277 This function sets the display-start position of @var{window} to
1278 @var{position} in @var{window}'s buffer. It returns @var{position}.
1280 The display routines insist that the position of point be visible when a
1281 buffer is displayed. Normally, they change the display-start position
1282 (that is, scroll the window) whenever necessary to make point visible.
1283 However, if you specify the start position with this function using
1284 @code{nil} for @var{noforce}, it means you want display to start at
1285 @var{position} even if that would put the location of point off the
1286 screen. If this does place point off screen, the display routines move
1287 point to the left margin on the middle line in the window.
1289 For example, if point @w{is 1} and you set the start of the window @w{to
1290 2}, then point would be ``above'' the top of the window. The display
1291 routines will automatically move point if it is still 1 when redisplay
1292 occurs. Here is an example:
1296 ;; @r{Here is what @samp{foo} looks like before executing}
1297 ;; @r{the @code{set-window-start} expression.}
1301 ---------- Buffer: foo ----------
1302 @point{}This is the contents of buffer foo.
1308 ---------- Buffer: foo ----------
1314 (1+ (window-start)))
1319 ;; @r{Here is what @samp{foo} looks like after executing}
1320 ;; @r{the @code{set-window-start} expression.}
1321 ---------- Buffer: foo ----------
1322 his is the contents of buffer foo.
1328 ---------- Buffer: foo ----------
1332 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1333 off screen at the next redisplay, then redisplay computes a new window-start
1334 position that works well with point, and thus @var{position} is not used.
1337 @defun pos-visible-in-window-p &optional position window partially
1338 This function returns non-@code{nil} if @var{position} is within the
1339 range of text currently visible on the screen in @var{window}. It
1340 returns @code{nil} if @var{position} is scrolled vertically out of
1341 view. Locations that are partially obscured are not considered
1342 visible unless @var{partially} is non-@code{nil}. The argument
1343 @var{position} defaults to the current position of point in
1344 @var{window}; @var{window}, to the selected window.
1346 The @code{pos-visible-in-window-p} function considers only vertical
1347 scrolling. If @var{position} is out of view only because @var{window}
1348 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1349 non-@code{nil} anyway. @xref{Horizontal Scrolling}.
1351 If @var{position} is visible, @code{pos-visible-in-window-p} returns
1352 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
1353 non-@code{nil}, it returns a list of the form @code{(@var{x} @var{y}
1354 @var{partial})}, where @var{x} and @var{y} are the pixel coordinates
1355 relative to the top left corner of the window, and @var{partial} is
1356 @code{nil} if the character after @var{position} is fully visible;
1357 otherwise it is a cons @code{(@var{rtop} . @var{rbot})} where the
1358 @var{rtop} and @var{rbot} specify the number of invisible pixels at
1359 the top and bottom of the row at @var{position}.
1365 ;; @r{If point is off the screen now, recenter it now.}
1366 (or (pos-visible-in-window-p
1367 (point) (selected-window))
1373 @node Textual Scrolling
1374 @section Textual Scrolling
1375 @cindex textual scrolling
1376 @cindex scrolling textually
1378 @dfn{Textual scrolling} means moving the text up or down through a
1379 window. It works by changing the value of the window's display-start
1380 location. It may also change the value of @code{window-point} to keep
1381 point on the screen.
1383 Textual scrolling was formerly called ``vertical scrolling,'' but we
1384 changed its name to distinguish it from the new vertical fractional
1385 scrolling feature (@pxref{Vertical Scrolling}).
1387 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1388 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1389 you are looking through the window. Imagine that the text is
1390 written on a long roll of paper and that the scrolling commands move the
1391 paper up and down. Thus, if you are looking at text in the middle of a
1392 buffer and repeatedly call @code{scroll-down}, you will eventually see
1393 the beginning of the buffer.
1395 Some people have urged that the opposite convention be used: they
1396 imagine that the window moves over text that remains in place. Then
1397 ``down'' commands would take you to the end of the buffer. This view is
1398 more consistent with the actual relationship between windows and the
1399 text in the buffer, but it is less like what the user sees. The
1400 position of a window on the terminal does not move, and short scrolling
1401 commands clearly move the text up or down on the screen. We have chosen
1402 names that fit the user's point of view.
1404 The textual scrolling functions (aside from
1405 @code{scroll-other-window}) have unpredictable results if the current
1406 buffer is different from the buffer that is displayed in the selected
1407 window. @xref{Current Buffer}.
1409 If the window contains a row which is taller than the height of the
1410 window (for example in the presense of a large image), the scroll
1411 functions will adjust the window vscroll to scroll the partially
1412 visible row. To disable this feature, Lisp code may bind the variable
1413 `auto-window-vscroll' to @code{nil} (@pxref{Vertical Scrolling}).
1415 @deffn Command scroll-up &optional count
1416 This function scrolls the text in the selected window upward
1417 @var{count} lines. If @var{count} is negative, scrolling is actually
1420 If @var{count} is @code{nil} (or omitted), then the length of scroll
1421 is @code{next-screen-context-lines} lines less than the usable height of
1422 the window (not counting its mode line).
1424 @code{scroll-up} returns @code{nil}, unless it gets an error
1425 because it can't scroll any further.
1428 @deffn Command scroll-down &optional count
1429 This function scrolls the text in the selected window downward
1430 @var{count} lines. If @var{count} is negative, scrolling is actually
1433 If @var{count} is omitted or @code{nil}, then the length of the scroll
1434 is @code{next-screen-context-lines} lines less than the usable height of
1435 the window (not counting its mode line).
1437 @code{scroll-down} returns @code{nil}, unless it gets an error because
1438 it can't scroll any further.
1441 @deffn Command scroll-other-window &optional count
1442 This function scrolls the text in another window upward @var{count}
1443 lines. Negative values of @var{count}, or @code{nil}, are handled
1444 as in @code{scroll-up}.
1446 You can specify which buffer to scroll by setting the variable
1447 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1448 already displayed, @code{scroll-other-window} displays it in some
1451 When the selected window is the minibuffer, the next window is normally
1452 the one at the top left corner. You can specify a different window to
1453 scroll, when the minibuffer is selected, by setting the variable
1454 @code{minibuffer-scroll-window}. This variable has no effect when any
1455 other window is selected. When it is non-@code{nil} and the
1456 minibuffer is selected, it takes precedence over
1457 @code{other-window-scroll-buffer}. @xref{Definition of
1458 minibuffer-scroll-window}.
1460 When the minibuffer is active, it is the next window if the selected
1461 window is the one at the bottom right corner. In this case,
1462 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1463 minibuffer contains just one line, it has nowhere to scroll to, so the
1464 line reappears after the echo area momentarily displays the message
1465 ``Beginning of buffer''.
1469 @defvar other-window-scroll-buffer
1470 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1471 which buffer to scroll.
1474 @defopt scroll-margin
1475 This option specifies the size of the scroll margin---a minimum number
1476 of lines between point and the top or bottom of a window. Whenever
1477 point gets within this many lines of the top or bottom of the window,
1478 redisplay scrolls the text automatically (if possible) to move point
1479 out of the margin, closer to the center of the window.
1482 @defopt scroll-conservatively
1483 This variable controls how scrolling is done automatically when point
1484 moves off the screen (or into the scroll margin). If the value is a
1485 positive integer @var{n}, then redisplay scrolls the text up to
1486 @var{n} lines in either direction, if that will bring point back into
1487 proper view. This action is called @dfn{conservative scrolling}.
1488 Otherwise, scrolling happens in the usual way, under the control of
1489 other variables such as @code{scroll-up-aggressively} and
1490 @code{scroll-down-aggressively}.
1492 The default value is zero, which means that conservative scrolling
1496 @defopt scroll-down-aggressively
1497 @tindex scroll-down-aggressively
1498 The value of this variable should be either @code{nil} or a fraction
1499 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1500 the screen to put point when scrolling down. More precisely, when a
1501 window scrolls down because point is above the window start, the new
1502 start position is chosen to put point @var{f} part of the window
1503 height from the top. The larger @var{f}, the more aggressive the
1506 A value of @code{nil} is equivalent to .5, since its effect is to center
1507 point. This variable automatically becomes buffer-local when set in any
1511 @defopt scroll-up-aggressively
1512 @tindex scroll-up-aggressively
1513 Likewise, for scrolling up. The value, @var{f}, specifies how far
1514 point should be placed from the bottom of the window; thus, as with
1515 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1519 This variable is an older variant of @code{scroll-conservatively}. The
1520 difference is that it if its value is @var{n}, that permits scrolling
1521 only by precisely @var{n} lines, not a smaller number. This feature
1522 does not work with @code{scroll-margin}. The default value is zero.
1525 @defopt scroll-preserve-screen-position
1526 If this option is @code{t}, scrolling which would move the current
1527 point position out of the window chooses the new position of point
1528 so that the vertical position of the cursor is unchanged, if possible.
1530 If it is non-@code{nil} and not @code{t}, then the scrolling functions
1531 always preserve the vertical position of point, if possible.
1534 @defopt next-screen-context-lines
1535 The value of this variable is the number of lines of continuity to
1536 retain when scrolling by full screens. For example, @code{scroll-up}
1537 with an argument of @code{nil} scrolls so that this many lines at the
1538 bottom of the window appear instead at the top. The default value is
1542 @deffn Command recenter &optional count
1543 @cindex centering point
1544 This function scrolls the text in the selected window so that point is
1545 displayed at a specified vertical position within the window. It does
1546 not ``move point'' with respect to the text.
1548 If @var{count} is a nonnegative number, that puts the line containing
1549 point @var{count} lines down from the top of the window. If
1550 @var{count} is a negative number, then it counts upward from the
1551 bottom of the window, so that @minus{}1 stands for the last usable
1552 line in the window. If @var{count} is a non-@code{nil} list, then it
1553 stands for the line in the middle of the window.
1555 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1556 point in the middle of the window, then clears and redisplays the entire
1559 When @code{recenter} is called interactively, @var{count} is the raw
1560 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1561 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1562 @var{count} to 4, which positions the current line four lines from the
1565 With an argument of zero, @code{recenter} positions the current line at
1566 the top of the window. This action is so handy that some people make a
1567 separate key binding to do this. For example,
1571 (defun line-to-top-of-window ()
1572 "Scroll current line to top of window.
1573 Replaces three keystroke sequence C-u 0 C-l."
1577 (global-set-key [kp-multiply] 'line-to-top-of-window)
1582 @node Vertical Scrolling
1583 @section Vertical Fractional Scrolling
1584 @cindex Vertical Fractional Scrolling
1586 @dfn{Vertical fractional scrolling} means shifting the image in the
1587 window up or down by a specified multiple or fraction of a line.
1588 Each window has a @dfn{vertical scroll position},
1589 which is a number, never less than zero. It specifies how far to raise
1590 the contents of the window. Raising the window contents generally makes
1591 all or part of some lines disappear off the top, and all or part of some
1592 other lines appear at the bottom. The usual value is zero.
1594 The vertical scroll position is measured in units of the normal line
1595 height, which is the height of the default font. Thus, if the value is
1596 .5, that means the window contents are scrolled up half the normal line
1597 height. If it is 3.3, that means the window contents are scrolled up
1598 somewhat over three times the normal line height.
1600 What fraction of a line the vertical scrolling covers, or how many
1601 lines, depends on what the lines contain. A value of .5 could scroll a
1602 line whose height is very short off the screen, while a value of 3.3
1603 could scroll just part of the way through a tall line or an image.
1605 @defun window-vscroll &optional window pixels-p
1606 This function returns the current vertical scroll position of
1607 @var{window}. If @var{window} is @code{nil}, the selected window is
1608 used. If @var{pixels-p} is non-@code{nil}, the return value is
1609 measured in pixels, rather than in units of the normal line height.
1619 @defun set-window-vscroll window lines &optional pixels-p
1620 This function sets @var{window}'s vertical scroll position to
1621 @var{lines}. The argument @var{lines} should be zero or positive; if
1622 not, it is taken as zero.
1624 If @var{window} is @code{nil}, the selected window is used.
1626 The actual vertical scroll position must always correspond
1627 to an integral number of pixels, so the value you specify
1628 is rounded accordingly.
1630 The return value is the result of this rounding.
1634 (set-window-vscroll (selected-window) 1.2)
1639 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1640 pixels. In this case, the return value is @var{lines}.
1643 @defvar auto-window-vscroll
1644 If this variable is non-@code{nil}, the line-move, scroll-up, and
1645 scroll-down functions will automatically modify the window vscroll to
1646 scroll through display rows that are taller that the height of the
1647 window, for example in the presense of large images.
1650 @node Horizontal Scrolling
1651 @section Horizontal Scrolling
1652 @cindex horizontal scrolling
1654 @dfn{Horizontal scrolling} means shifting the image in the window left
1655 or right by a specified multiple of the normal character width. Each
1656 window has a @dfn{horizontal scroll position}, which is a number, never
1657 less than zero. It specifies how far to shift the contents left.
1658 Shifting the window contents left generally makes all or part of some
1659 characters disappear off the left, and all or part of some other
1660 characters appear at the right. The usual value is zero.
1662 The horizontal scroll position is measured in units of the normal
1663 character width, which is the width of space in the default font. Thus,
1664 if the value is 5, that means the window contents are scrolled left by 5
1665 times the normal character width. How many characters actually
1666 disappear off to the left depends on their width, and could vary from
1669 Because we read from side to side in the ``inner loop'', and from top
1670 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1671 not like that of textual or vertical scrolling. Textual scrolling
1672 involves selection of a portion of text to display, and vertical
1673 scrolling moves the window contents contiguously; but horizontal
1674 scrolling causes part of @emph{each line} to go off screen.
1676 Usually, no horizontal scrolling is in effect; then the leftmost
1677 column is at the left edge of the window. In this state, scrolling to
1678 the right is meaningless, since there is no data to the left of the edge
1679 to be revealed by it; so this is not allowed. Scrolling to the left is
1680 allowed; it scrolls the first columns of text off the edge of the window
1681 and can reveal additional columns on the right that were truncated
1682 before. Once a window has a nonzero amount of leftward horizontal
1683 scrolling, you can scroll it back to the right, but only so far as to
1684 reduce the net horizontal scroll to zero. There is no limit to how far
1685 left you can scroll, but eventually all the text will disappear off the
1688 @vindex auto-hscroll-mode
1689 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1690 the horizontal scrolling of a window as necessary to ensure that point
1691 is always visible. However, you can still set the horizontal
1692 scrolling value explicitly. The value you specify serves as a lower
1693 bound for automatic scrolling, i.e. automatic scrolling will not
1694 scroll a window to a column less than the specified one.
1696 @deffn Command scroll-left &optional count
1697 This function scrolls the selected window @var{count} columns to the
1698 left (or to the right if @var{count} is negative). The default
1699 for @var{count} is the window width, minus 2.
1701 The return value is the total amount of leftward horizontal scrolling in
1702 effect after the change---just like the value returned by
1703 @code{window-hscroll} (below).
1706 @deffn Command scroll-right &optional count
1707 This function scrolls the selected window @var{count} columns to the
1708 right (or to the left if @var{count} is negative). The default
1709 for @var{count} is the window width, minus 2.
1711 The return value is the total amount of leftward horizontal scrolling in
1712 effect after the change---just like the value returned by
1713 @code{window-hscroll} (below).
1715 Once you scroll a window as far right as it can go, back to its normal
1716 position where the total leftward scrolling is zero, attempts to scroll
1717 any farther right have no effect.
1720 @defun window-hscroll &optional window
1721 This function returns the total leftward horizontal scrolling of
1722 @var{window}---the number of columns by which the text in @var{window}
1723 is scrolled left past the left margin.
1725 The value is never negative. It is zero when no horizontal scrolling
1726 has been done in @var{window} (which is usually the case).
1728 If @var{window} is @code{nil}, the selected window is used.
1746 @defun set-window-hscroll window columns
1747 This function sets horizontal scrolling of @var{window}. The value of
1748 @var{columns} specifies the amount of scrolling, in terms of columns
1749 from the left margin. The argument @var{columns} should be zero or
1750 positive; if not, it is taken as zero. Fractional values of
1751 @var{columns} are not supported at present.
1753 Note that @code{set-window-hscroll} may appear not to work if you test
1754 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1755 is that the function sets the horizontal scroll value and returns, but
1756 then redisplay adjusts the horizontal scrolling to make point visible,
1757 and this overrides what the function did. You can observe the
1758 function's effect if you call it while point is sufficiently far from
1759 the left margin that it will remain visible.
1761 The value returned is @var{columns}.
1765 (set-window-hscroll (selected-window) 10)
1771 Here is how you can determine whether a given position @var{position}
1772 is off the screen due to horizontal scrolling:
1776 (defun hscroll-on-screen (window position)
1778 (goto-char position)
1780 (>= (- (current-column) (window-hscroll window)) 0)
1781 (< (- (current-column) (window-hscroll window))
1782 (window-width window)))))
1786 @node Size of Window
1787 @section The Size of a Window
1789 @cindex size of window
1791 An Emacs window is rectangular, and its size information consists of
1792 the height (the number of lines) and the width (the number of character
1793 positions in each line). The mode line is included in the height. But
1794 the width does not count the scroll bar or the column of @samp{|}
1795 characters that separates side-by-side windows.
1797 The following three functions return size information about a window:
1799 @defun window-height &optional window
1800 This function returns the number of lines in @var{window}, including
1801 its mode line and header line, if any. If @var{window} fills its
1802 entire frame except for the echo area, this is typically one less than
1803 the value of @code{frame-height} on that frame.
1805 If @var{window} is @code{nil}, the function uses the selected window.
1813 (split-window-vertically)
1814 @result{} #<window 4 on windows.texi>
1823 @tindex window-body-height
1824 @defun window-body-height &optional window
1825 Like @code{window-height} but the value does not include the
1826 mode line (if any) or the header line (if any).
1829 @defun window-width &optional window
1830 This function returns the number of columns in @var{window}. If
1831 @var{window} fills its entire frame, this is the same as the value of
1832 @code{frame-width} on that frame. The width does not include the
1833 window's scroll bar or the column of @samp{|} characters that separates
1834 side-by-side windows.
1836 If @var{window} is @code{nil}, the function uses the selected window.
1846 @defun window-edges &optional window
1847 This function returns a list of the edge coordinates of @var{window}.
1848 If @var{window} is @code{nil}, the selected window is used.
1850 The order of the list is @code{(@var{left} @var{top} @var{right}
1851 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1852 the frame. The element @var{right} of the value is one more than the
1853 rightmost column used by @var{window}, and @var{bottom} is one more than
1854 the bottommost row used by @var{window} and its mode-line.
1856 The edges include the space used by the window's scroll bar, display
1857 margins, fringes, header line, and mode line, if it has them. Also,
1858 if the window has a neighbor on the right, its right edge value
1859 includes the width of the separator line between the window and that
1860 neighbor. Since the width of the window does not include this
1861 separator, the width does not usually equal the difference between the
1862 right and left edges.
1865 @defun window-inside-edges &optional window
1866 This is similar to @code{window-edges}, but the edge values
1867 it returns include only the text area of the window. They
1868 do not include the header line, mode line, scroll bar or
1869 vertical separator, fringes, or display margins.
1872 Here are the results obtained on a typical 24-line terminal with just
1873 one window, with menu bar enabled:
1877 (window-edges (selected-window))
1878 @result{} (0 1 80 23)
1881 (window-inside-edges (selected-window))
1882 @result{} (0 1 80 22)
1887 The bottom edge is at line 23 because the last line is the echo area.
1888 The bottom inside edge is at line 22, which is the window's mode line.
1890 If @var{window} is at the upper left corner of its frame, and there is
1891 no menu bar, then @var{bottom} returned by @code{window-edges} is the
1892 same as the value of @code{(window-height)}, @var{right} is almost the
1893 same as the value of @code{(window-width)}, and @var{top} and
1894 @var{left} are zero. For example, the edges of the following window
1895 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
1896 columns, the last column of the window (column 7) holds a border
1897 rather than text. The last row (row 4) holds the mode line, shown
1898 here with @samp{xxxxxxxxx}.
1914 In the following example, let's suppose that the frame is 7
1915 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1916 and the edges of the right window are @w{@samp{4 0 7 3}}.
1917 The inside edges of the left window are @w{@samp{0 0 3 2}},
1918 and the inside edges of the right window are @w{@samp{4 0 7 2}},
1931 @defun window-pixel-edges &optional window
1932 This function is like @code{window-edges} except that, on a graphical
1933 display, the edge values are measured in pixels instead of in
1934 character lines and columns.
1937 @defun window-inside-pixel-edges &optional window
1938 This function is like @code{window-inside-edges} except that, on a
1939 graphical display, the edge values are measured in pixels instead of
1940 in character lines and columns.
1943 @node Resizing Windows
1944 @section Changing the Size of a Window
1945 @cindex window resizing
1946 @cindex changing window size
1947 @cindex window size, changing
1949 The window size functions fall into two classes: high-level commands
1950 that change the size of windows and low-level functions that access
1951 window size. Emacs does not permit overlapping windows or gaps between
1952 windows, so resizing one window affects other windows.
1954 @deffn Command enlarge-window size &optional horizontal preserve-before
1955 This function makes the selected window @var{size} lines taller,
1956 stealing lines from neighboring windows. It takes the lines from one
1957 window at a time until that window is used up, then takes from another.
1958 If a window from which lines are stolen shrinks below
1959 @code{window-min-height} lines, that window disappears.
1961 If @var{horizontal} is non-@code{nil}, this function makes
1962 @var{window} wider by @var{size} columns, stealing columns instead of
1963 lines. If a window from which columns are stolen shrinks below
1964 @code{window-min-width} columns, that window disappears.
1966 If the requested size would exceed that of the window's frame, then the
1967 function makes the window occupy the entire height (or width) of the
1970 If there are various other windows from which lines or columns can be
1971 stolen, and some of them specify fixed size (using
1972 @code{window-size-fixed}, see below), they are left untouched while
1973 other windows are ``robbed.'' If it would be necessary to alter the
1974 size of a fixed-size window, @code{enlarge-window} gets an error
1977 If @var{preserve-before} is non-@code{nil}, this function does not
1978 change the size of the siblings above or to the left of the selected
1979 window. Only the size of the siblings below or to the right of the
1980 selected window are changed.
1982 If @var{size} is negative, this function shrinks the window by
1983 @minus{}@var{size} lines or columns. If that makes the window smaller
1984 than the minimum size (@code{window-min-height} and
1985 @code{window-min-width}), @code{enlarge-window} deletes the window.
1987 @code{enlarge-window} returns @code{nil}.
1990 @deffn Command enlarge-window-horizontally columns
1991 This function makes the selected window @var{columns} wider.
1992 It could be defined as follows:
1996 (defun enlarge-window-horizontally (columns)
1998 (enlarge-window columns t))
2003 @deffn Command shrink-window size &optional horizontal preserve-before
2004 This function is like @code{enlarge-window} but negates the argument
2005 @var{size}, making the selected window smaller by giving lines (or
2006 columns) to the other windows. If the window shrinks below
2007 @code{window-min-height} or @code{window-min-width}, then it disappears.
2009 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
2013 @deffn Command shrink-window-horizontally columns
2014 This function makes the selected window @var{columns} narrower.
2015 It could be defined as follows:
2019 (defun shrink-window-horizontally (columns)
2021 (shrink-window columns t))
2026 @defun fit-window-to-buffer &optional window max-height min-height
2027 This function makes @var{window} the right height to display its
2028 contents exactly. If @var{window} is omitted or @code{nil}, it uses
2029 the selected window.
2031 The argument @var{max-height} specifies the maximum height the window
2032 is allowed to be; @code{nil} means use the frame height. The argument
2033 @var{min-height} specifies the minimum height for the window;
2034 @code{nil} means use @code{window-min-height}. All these height
2035 values include the mode-line and/or header-line.
2038 @deffn Command shrink-window-if-larger-than-buffer &optional window
2039 This command shrinks @var{window} vertically to be as small as
2040 possible while still showing the full contents of its buffer---but not
2041 less than @code{window-min-height} lines. If @var{window} is not
2042 given, it defaults to the selected window.
2044 However, the command does nothing if the window is already too small to
2045 display the whole text of the buffer, or if part of the contents are
2046 currently scrolled off screen, or if the window is not the full width of
2047 its frame, or if the window is the only window in its frame.
2049 This command returns non-@code{nil} if it actually shrank the window
2050 and @code{nil} otherwise.
2053 @tindex window-size-fixed
2054 @defvar window-size-fixed
2055 If this variable is non-@code{nil}, in any given buffer,
2056 then the size of any window displaying the buffer remains fixed
2057 unless you explicitly change it or Emacs has no other choice.
2059 If the value is @code{height}, then only the window's height is fixed;
2060 if the value is @code{width}, then only the window's width is fixed.
2061 Any other non-@code{nil} value fixes both the width and the height.
2063 This variable automatically becomes buffer-local when set.
2065 Explicit size-change functions such as @code{enlarge-window}
2066 get an error if they would have to change a window size which is fixed.
2067 Therefore, when you want to change the size of such a window,
2068 you should bind @code{window-size-fixed} to @code{nil}, like this:
2071 (let ((window-size-fixed nil))
2072 (enlarge-window 10))
2075 Note that changing the frame size will change the size of a
2076 fixed-size window, if there is no other alternative.
2079 @cindex minimum window size
2080 The following two variables constrain the window-structure-changing
2081 functions to a minimum height and width.
2083 @defopt window-min-height
2084 The value of this variable determines how short a window may become
2085 before it is automatically deleted. Making a window smaller than
2086 @code{window-min-height} automatically deletes it, and no window may
2087 be created shorter than this. The default value is 4.
2089 The absolute minimum window height is one; actions that change window
2090 sizes reset this variable to one if it is less than one.
2093 @defopt window-min-width
2094 The value of this variable determines how narrow a window may become
2095 before it is automatically deleted. Making a window smaller than
2096 @code{window-min-width} automatically deletes it, and no window may be
2097 created narrower than this. The default value is 10.
2099 The absolute minimum window width is two; actions that change window
2100 sizes reset this variable to two if it is less than two.
2103 @node Coordinates and Windows
2104 @section Coordinates and Windows
2106 This section describes how to relate screen coordinates to windows.
2108 @defun window-at x y &optional frame
2109 This function returns the window containing the specified cursor
2110 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2111 are measured in characters and count from the top left corner of the
2112 frame. If they are out of range, @code{window-at} returns @code{nil}.
2114 If you omit @var{frame}, the selected frame is used.
2117 @defun coordinates-in-window-p coordinates window
2118 This function checks whether a particular frame position falls within
2119 the window @var{window}.
2121 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2122 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2123 characters, and count from the top left corner of the screen or frame.
2125 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2126 if the coordinates are inside @var{window}. The value also indicates
2127 what part of the window the position is in, as follows:
2130 @item (@var{relx} . @var{rely})
2131 The coordinates are inside @var{window}. The numbers @var{relx} and
2132 @var{rely} are the equivalent window-relative coordinates for the
2133 specified position, counting from 0 at the top left corner of the
2137 The coordinates are in the mode line of @var{window}.
2140 The coordinates are in the header line of @var{window}.
2143 The coordinates are in the vertical line between @var{window} and its
2144 neighbor to the right. This value occurs only if the window doesn't
2145 have a scroll bar; positions in a scroll bar are considered outside the
2146 window for these purposes.
2150 The coordinates are in the left or right fringe of the window.
2154 The coordinates are in the left or right margin of the window.
2157 The coordinates are not in any part of @var{window}.
2160 The function @code{coordinates-in-window-p} does not require a frame as
2161 argument because it always uses the frame that @var{window} is on.
2164 @node Window Configurations
2165 @section Window Configurations
2166 @cindex window configurations
2167 @cindex saving window information
2169 A @dfn{window configuration} records the entire layout of one
2170 frame---all windows, their sizes, which buffers they contain, what
2171 part of each buffer is displayed, and the values of point and the
2172 mark; also their fringes, margins, and scroll bar settings. It also
2173 includes the values of @code{window-min-height},
2174 @code{window-min-width} and @code{minibuffer-scroll-window}. An
2175 exception is made for point in the selected window for the current
2176 buffer; its value is not saved in the window configuration.
2178 You can bring back an entire previous layout by restoring a window
2179 configuration previously saved. If you want to record all frames
2180 instead of just one, use a frame configuration instead of a window
2181 configuration. @xref{Frame Configurations}.
2183 @defun current-window-configuration &optional frame
2184 This function returns a new object representing @var{frame}'s current
2185 window configuration. If @var{frame} is omitted, the selected frame
2189 @defun set-window-configuration configuration
2190 This function restores the configuration of windows and buffers as
2191 specified by @var{configuration}, for the frame that @var{configuration}
2194 The argument @var{configuration} must be a value that was previously
2195 returned by @code{current-window-configuration}. This configuration is
2196 restored in the frame from which @var{configuration} was made, whether
2197 that frame is selected or not. This always counts as a window size
2198 change and triggers execution of the @code{window-size-change-functions}
2199 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2200 know how to tell whether the new configuration actually differs from the
2203 If the frame which @var{configuration} was saved from is dead, all this
2204 function does is restore the three variables @code{window-min-height},
2205 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
2206 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
2208 Here is a way of using this function to get the same effect
2209 as @code{save-window-excursion}:
2213 (let ((config (current-window-configuration)))
2215 (progn (split-window-vertically nil)
2217 (set-window-configuration config)))
2222 @defspec save-window-excursion forms@dots{}
2223 This special form records the window configuration, executes @var{forms}
2224 in sequence, then restores the earlier window configuration. The window
2225 configuration includes, for each window, the value of point and the
2226 portion of the buffer that is visible. It also includes the choice of
2227 selected window. However, it does not include the value of point in
2228 the current buffer; use @code{save-excursion} also, if you wish to
2231 Don't use this construct when @code{save-selected-window} is sufficient.
2233 Exit from @code{save-window-excursion} always triggers execution of the
2234 @code{window-size-change-functions}. (It doesn't know how to tell
2235 whether the restored configuration actually differs from the one in
2236 effect at the end of the @var{forms}.)
2238 The return value is the value of the final form in @var{forms}.
2244 @result{} #<window 25 on control.texi>
2247 (setq w (selected-window))
2248 @result{} #<window 19 on control.texi>
2251 (save-window-excursion
2252 (delete-other-windows w)
2253 (switch-to-buffer "foo")
2255 @result{} do-something
2256 ;; @r{The screen is now split again.}
2261 @defun window-configuration-p object
2262 This function returns @code{t} if @var{object} is a window configuration.
2265 @defun compare-window-configurations config1 config2
2266 This function compares two window configurations as regards the
2267 structure of windows, but ignores the values of point and mark and the
2268 saved scrolling positions---it can return @code{t} even if those
2271 The function @code{equal} can also compare two window configurations; it
2272 regards configurations as unequal if they differ in any respect, even a
2273 saved point or mark.
2276 @defun window-configuration-frame config
2277 This function returns the frame for which the window configuration
2278 @var{config} was made.
2281 Other primitives to look inside of window configurations would make
2282 sense, but are not implemented because we did not need them. See the
2283 file @file{winner.el} for some more operations on windows
2287 @section Hooks for Window Scrolling and Changes
2289 This section describes how a Lisp program can take action whenever a
2290 window displays a different part of its buffer or a different buffer.
2291 There are three actions that can change this: scrolling the window,
2292 switching buffers in the window, and changing the size of the window.
2293 The first two actions run @code{window-scroll-functions}; the last runs
2294 @code{window-size-change-functions}.
2296 @defvar window-scroll-functions
2297 This variable holds a list of functions that Emacs should call before
2298 redisplaying a window with scrolling. It is not a normal hook, because
2299 each function is called with two arguments: the window, and its new
2300 display-start position.
2302 Displaying a different buffer in the window also runs these functions.
2304 These functions must be careful in using @code{window-end}
2305 (@pxref{Window Start}); if you need an up-to-date value, you must use
2306 the @var{update} argument to ensure you get it.
2309 @defvar window-size-change-functions
2310 This variable holds a list of functions to be called if the size of any
2311 window changes for any reason. The functions are called just once per
2312 redisplay, and just once for each frame on which size changes have
2315 Each function receives the frame as its sole argument. There is no
2316 direct way to find out which windows on that frame have changed size, or
2317 precisely how. However, if a size-change function records, at each
2318 call, the existing windows and their sizes, it can also compare the
2319 present sizes and the previous sizes.
2321 Creating or deleting windows counts as a size change, and therefore
2322 causes these functions to be called. Changing the frame size also
2323 counts, because it changes the sizes of the existing windows.
2325 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2326 Configurations}) in these functions, because that always counts as a
2327 size change, and it would cause these functions to be called over and
2328 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2329 Windows}) is what you need here.
2332 @defvar redisplay-end-trigger-functions
2333 This abnormal hook is run whenever redisplay in a window uses text that
2334 extends past a specified end trigger position. You set the end trigger
2335 position with the function @code{set-window-redisplay-end-trigger}. The
2336 functions are called with two arguments: the window, and the end trigger
2337 position. Storing @code{nil} for the end trigger position turns off the
2338 feature, and the trigger value is automatically reset to @code{nil} just
2339 after the hook is run.
2342 @defun set-window-redisplay-end-trigger window position
2343 This function sets @var{window}'s end trigger position at
2347 @defun window-redisplay-end-trigger &optional window
2348 This function returns @var{window}'s current end trigger position.
2349 If @var{window} is @code{nil} or omitted, it uses the selected window.
2352 @defvar window-configuration-change-hook
2353 A normal hook that is run every time you change the window configuration
2354 of an existing frame. This includes splitting or deleting windows,
2355 changing the sizes of windows, or displaying a different buffer in a
2356 window. The frame whose window configuration has changed is the
2357 selected frame when this hook runs.
2361 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3