Auto-commit of generated files.
[emacs.git] / lisp / button.el
blob2e485547745b3e7f5fcb39278715390affd61549
1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001-2011 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
7 ;; Package: emacs
8 ;;
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24 ;;; Commentary:
26 ;; This package defines functions for inserting and manipulating
27 ;; clickable buttons in Emacs buffers, such as might be used for help
28 ;; hyperlinks, etc.
30 ;; In some ways it duplicates functionality also offered by the
31 ;; `widget' package, but the button package has the advantage that it
32 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
33 ;; (the code, that is, not the interface).
35 ;; Buttons can either use overlays, in which case the button is
36 ;; represented by the overlay itself, or text-properties, in which case
37 ;; the button is represented by a marker or buffer-position pointing
38 ;; somewhere in the button. In the latter case, no markers into the
39 ;; buffer are retained, which is important for speed if there are are
40 ;; extremely large numbers of buttons. Note however that if there is
41 ;; an existing face text-property at the site of the button, the
42 ;; button face may not be visible. Using overlays avoids this.
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
49 ;;; Code:
52 ;; Globals
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
56 ;; no longer be a special case.
57 (defface button '((((type pc) (class color))
58 (:foreground "lightblue"))
59 (((supports :underline t)) :underline t)
60 (t (:foreground "lightblue")))
61 "Default face used for buttons."
62 :group 'basic-faces)
64 (defvar button-map
65 (let ((map (make-sparse-keymap)))
66 ;; The following definition needs to avoid using escape sequences that
67 ;; might get converted to ^M when building loaddefs.el
68 (define-key map [(control ?m)] 'push-button)
69 (define-key map [mouse-2] 'push-button)
70 map)
71 "Keymap used by buttons.")
73 (defvar button-buffer-map
74 (let ((map (make-sparse-keymap)))
75 (define-key map [?\t] 'forward-button)
76 (define-key map "\e\t" 'backward-button)
77 (define-key map [backtab] 'backward-button)
78 map)
79 "Keymap useful for buffers containing buttons.
80 Mode-specific keymaps may want to use this as their parent keymap.")
82 ;; Default properties for buttons
83 (put 'default-button 'face 'button)
84 (put 'default-button 'mouse-face 'highlight)
85 (put 'default-button 'keymap button-map)
86 (put 'default-button 'type 'button)
87 ;; action may be either a function to call, or a marker to go to
88 (put 'default-button 'action 'ignore)
89 (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
90 ;; Make overlay buttons go away if their underlying text is deleted.
91 (put 'default-button 'evaporate t)
92 ;; Prevent insertions adjacent to the text-property buttons from
93 ;; inheriting its properties.
94 (put 'default-button 'rear-nonsticky t)
96 ;; A `category-symbol' property for the default button type
97 (put 'button 'button-category-symbol 'default-button)
100 ;; Button types (which can be used to hold default properties for buttons)
102 ;; Because button-type properties are inherited by buttons using the
103 ;; special `category' property (implemented by both overlays and
104 ;; text-properties), we need to store them on a symbol to which the
105 ;; `category' properties can point. Instead of using the symbol that's
106 ;; the name of each button-type, however, we use a separate symbol (with
107 ;; `-button' appended, and uninterned) to store the properties. This is
108 ;; to avoid name clashes.
110 ;; [this is an internal function]
111 (defsubst button-category-symbol (type)
112 "Return the symbol used by button-type TYPE to store properties.
113 Buttons inherit them by setting their `category' property to that symbol."
114 (or (get type 'button-category-symbol)
115 (error "Unknown button type `%s'" type)))
117 (defun define-button-type (name &rest properties)
118 "Define a `button type' called NAME (a symbol).
119 The remaining arguments form a sequence of PROPERTY VALUE pairs,
120 specifying properties to use as defaults for buttons with this type
121 \(a button's type may be set by giving it a `type' property when
122 creating the button, using the :type keyword argument).
124 In addition, the keyword argument :supertype may be used to specify a
125 button-type from which NAME inherits its default property values
126 \(however, the inheritance happens only when NAME is defined; subsequent
127 changes to a supertype are not reflected in its subtypes)."
128 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
129 (super-catsym
130 (button-category-symbol
131 (or (plist-get properties 'supertype)
132 (plist-get properties :supertype)
133 'button))))
134 ;; Provide a link so that it's easy to find the real symbol.
135 (put name 'button-category-symbol catsym)
136 ;; Initialize NAME's properties using the global defaults.
137 (let ((default-props (symbol-plist super-catsym)))
138 (while default-props
139 (put catsym (pop default-props) (pop default-props))))
140 ;; Add NAME as the `type' property, which will then be returned as
141 ;; the type property of individual buttons.
142 (put catsym 'type name)
143 ;; Add the properties in PROPERTIES to the real symbol.
144 (while properties
145 (let ((prop (pop properties)))
146 (when (eq prop :supertype)
147 (setq prop 'supertype))
148 (put catsym prop (pop properties))))
149 ;; Make sure there's a `supertype' property
150 (unless (get catsym 'supertype)
151 (put catsym 'supertype 'button))
152 name))
154 (defun button-type-put (type prop val)
155 "Set the button-type TYPE's PROP property to VAL."
156 (put (button-category-symbol type) prop val))
158 (defun button-type-get (type prop)
159 "Get the property of button-type TYPE named PROP."
160 (get (button-category-symbol type) prop))
162 (defun button-type-subtype-p (type supertype)
163 "Return t if button-type TYPE is a subtype of SUPERTYPE."
164 (or (eq type supertype)
165 (and type
166 (button-type-subtype-p (button-type-get type 'supertype)
167 supertype))))
170 ;; Button properties and other attributes
172 (defun button-start (button)
173 "Return the position at which BUTTON starts."
174 (if (overlayp button)
175 (overlay-start button)
176 ;; Must be a text-property button.
177 (or (previous-single-property-change (1+ button) 'button)
178 (point-min))))
180 (defun button-end (button)
181 "Return the position at which BUTTON ends."
182 (if (overlayp button)
183 (overlay-end button)
184 ;; Must be a text-property button.
185 (or (next-single-property-change button 'button)
186 (point-max))))
188 (defun button-get (button prop)
189 "Get the property of button BUTTON named PROP."
190 (if (overlayp button)
191 (overlay-get button prop)
192 ;; Must be a text-property button.
193 (get-text-property button prop)))
195 (defun button-put (button prop val)
196 "Set BUTTON's PROP property to VAL."
197 ;; Treat some properties specially.
198 (cond ((memq prop '(type :type))
199 ;; We translate a `type' property a `category' property, since
200 ;; that's what's actually used by overlays/text-properties for
201 ;; inheriting properties.
202 (setq prop 'category)
203 (setq val (button-category-symbol val)))
204 ((eq prop 'category)
205 ;; Disallow updating the `category' property directly.
206 (error "Button `category' property may not be set directly")))
207 ;; Add the property.
208 (if (overlayp button)
209 (overlay-put button prop val)
210 ;; Must be a text-property button.
211 (put-text-property
212 (or (previous-single-property-change (1+ button) 'button)
213 (point-min))
214 (or (next-single-property-change button 'button)
215 (point-max))
216 prop val)))
218 (defsubst button-activate (button &optional use-mouse-action)
219 "Call BUTTON's action property.
220 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
221 instead of its normal action; if the button has no mouse-action,
222 the normal action is used instead."
223 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
224 (button-get button 'action))))
225 (if (markerp action)
226 (save-selected-window
227 (select-window (display-buffer (marker-buffer action)))
228 (goto-char action)
229 (recenter 0))
230 (funcall action button))))
232 (defun button-label (button)
233 "Return BUTTON's text label."
234 (buffer-substring-no-properties (button-start button) (button-end button)))
236 (defsubst button-type (button)
237 "Return BUTTON's button-type."
238 (button-get button 'type))
240 (defun button-has-type-p (button type)
241 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
242 (button-type-subtype-p (button-get button 'type) type))
245 ;; Creating overlay buttons
247 (defun make-button (beg end &rest properties)
248 "Make a button from BEG to END in the current buffer.
249 The remaining arguments form a sequence of PROPERTY VALUE pairs,
250 specifying properties to add to the button.
251 In addition, the keyword argument :type may be used to specify a
252 button-type from which to inherit other properties; see
253 `define-button-type'.
255 Also see `make-text-button', `insert-button'."
256 (let ((overlay (make-overlay beg end nil t nil)))
257 (while properties
258 (button-put overlay (pop properties) (pop properties)))
259 ;; Put a pointer to the button in the overlay, so it's easy to get
260 ;; when we don't actually have a reference to the overlay.
261 (overlay-put overlay 'button overlay)
262 ;; If the user didn't specify a type, use the default.
263 (unless (overlay-get overlay 'category)
264 (overlay-put overlay 'category 'default-button))
265 ;; OVERLAY is the button, so return it
266 overlay))
268 (defun insert-button (label &rest properties)
269 "Insert a button with the label LABEL.
270 The remaining arguments form a sequence of PROPERTY VALUE pairs,
271 specifying properties to add to the button.
272 In addition, the keyword argument :type may be used to specify a
273 button-type from which to inherit other properties; see
274 `define-button-type'.
276 Also see `insert-text-button', `make-button'."
277 (apply #'make-button
278 (prog1 (point) (insert label))
279 (point)
280 properties))
283 ;; Creating text-property buttons
285 (defun make-text-button (beg end &rest properties)
286 "Make a button from BEG to END in the current buffer.
287 The remaining arguments form a sequence of PROPERTY VALUE pairs,
288 specifying properties to add to the button.
289 In addition, the keyword argument :type may be used to specify a
290 button-type from which to inherit other properties; see
291 `define-button-type'.
293 This function is like `make-button', except that the button is actually
294 part of the text instead of being a property of the buffer. That is,
295 this function uses text properties, the other uses overlays.
296 Creating large numbers of buttons can also be somewhat faster
297 using `make-text-button'. Note, however, that if there is an existing
298 face property at the site of the button, the button face may not be visible.
299 You may want to use `make-button' in that case.
301 BEG can also be a string, in which case it is made into a button.
303 Also see `insert-text-button'."
304 (let ((object nil)
305 (type-entry
306 (or (plist-member properties 'type)
307 (plist-member properties :type))))
308 (when (stringp beg)
309 (setq object beg beg 0 end (length object)))
310 ;; Disallow setting the `category' property directly.
311 (when (plist-get properties 'category)
312 (error "Button `category' property may not be set directly"))
313 (if (null type-entry)
314 ;; The user didn't specify a `type' property, use the default.
315 (setq properties (cons 'category (cons 'default-button properties)))
316 ;; The user did specify a `type' property. Translate it into a
317 ;; `category' property, which is what's actually used by
318 ;; text-properties for inheritance.
319 (setcar type-entry 'category)
320 (setcar (cdr type-entry)
321 (button-category-symbol (car (cdr type-entry)))))
322 ;; Now add all the text properties at once
323 (add-text-properties beg end
324 ;; Each button should have a non-eq `button'
325 ;; property so that next-single-property-change can
326 ;; detect boundaries reliably.
327 (cons 'button (cons (list t) properties))
328 object)
329 ;; Return something that can be used to get at the button.
330 beg))
332 (defun insert-text-button (label &rest properties)
333 "Insert a button with the label LABEL.
334 The remaining arguments form a sequence of PROPERTY VALUE pairs,
335 specifying properties to add to the button.
336 In addition, the keyword argument :type may be used to specify a
337 button-type from which to inherit other properties; see
338 `define-button-type'.
340 This function is like `insert-button', except that the button is
341 actually part of the text instead of being a property of the buffer.
342 Creating large numbers of buttons can also be somewhat faster using
343 `insert-text-button'.
345 Also see `make-text-button'."
346 (apply #'make-text-button
347 (prog1 (point) (insert label))
348 (point)
349 properties))
352 ;; Finding buttons in a buffer
354 (defun button-at (pos)
355 "Return the button at position POS in the current buffer, or nil."
356 (let ((button (get-char-property pos 'button)))
357 (if (or (overlayp button) (null button))
358 button
359 ;; Must be a text-property button; return a marker pointing to it.
360 (copy-marker pos t))))
362 (defun next-button (pos &optional count-current)
363 "Return the next button after position POS in the current buffer.
364 If COUNT-CURRENT is non-nil, count any button at POS in the search,
365 instead of starting at the next button."
366 (unless count-current
367 ;; Search for the next button boundary.
368 (setq pos (next-single-char-property-change pos 'button)))
369 (and (< pos (point-max))
370 (or (button-at pos)
371 ;; We must have originally been on a button, and are now in
372 ;; the inter-button space. Recurse to find a button.
373 (next-button pos))))
375 (defun previous-button (pos &optional count-current)
376 "Return the previous button before position POS in the current buffer.
377 If COUNT-CURRENT is non-nil, count any button at POS in the search,
378 instead of starting at the next button."
379 (let ((button (button-at pos)))
380 (if button
381 (if count-current
382 button
383 ;; We started out on a button, so move to its start and look
384 ;; for the previous button boundary.
385 (setq pos (previous-single-char-property-change
386 (button-start button) 'button))
387 (let ((new-button (button-at pos)))
388 (if new-button
389 ;; We are in a button again; this can happen if there
390 ;; are adjacent buttons (or at bob).
391 (unless (= pos (button-start button)) new-button)
392 ;; We are now in the space between buttons.
393 (previous-button pos))))
394 ;; We started out in the space between buttons.
395 (setq pos (previous-single-char-property-change pos 'button))
396 (or (button-at pos)
397 (and (> pos (point-min))
398 (button-at (1- pos)))))))
401 ;; User commands
403 (defun push-button (&optional pos use-mouse-action)
404 "Perform the action specified by a button at location POS.
405 POS may be either a buffer position or a mouse-event. If
406 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
407 instead of its normal action; if the button has no mouse-action,
408 the normal action is used instead. The action may be either a
409 function to call or a marker to display.
410 POS defaults to point, except when `push-button' is invoked
411 interactively as the result of a mouse-event, in which case, the
412 mouse event is used.
413 If there's no button at POS, do nothing and return nil, otherwise
414 return t."
415 (interactive
416 (list (if (integerp last-command-event) (point) last-command-event)))
417 (if (and (not (integerp pos)) (eventp pos))
418 ;; POS is a mouse event; switch to the proper window/buffer
419 (let ((posn (event-start pos)))
420 (with-current-buffer (window-buffer (posn-window posn))
421 (push-button (posn-point posn) t)))
422 ;; POS is just normal position
423 (let ((button (button-at (or pos (point)))))
424 (if (not button)
426 (button-activate button use-mouse-action)
427 t))))
429 (defun forward-button (n &optional wrap display-message)
430 "Move to the Nth next button, or Nth previous button if N is negative.
431 If N is 0, move to the start of any button at point.
432 If WRAP is non-nil, moving past either end of the buffer continues from the
433 other end.
434 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
435 Any button with a non-nil `skip' property is skipped over.
436 Returns the button found."
437 (interactive "p\nd\nd")
438 (let (button)
439 (if (zerop n)
440 ;; Move to start of current button
441 (if (setq button (button-at (point)))
442 (goto-char (button-start button)))
443 ;; Move to Nth next button
444 (let ((iterator (if (> n 0) #'next-button #'previous-button))
445 (wrap-start (if (> n 0) (point-min) (point-max)))
446 opoint fail)
447 (setq n (abs n))
448 (setq button t) ; just to start the loop
449 (while (and (null fail) (> n 0) button)
450 (setq button (funcall iterator (point)))
451 (when (and (not button) wrap)
452 (setq button (funcall iterator wrap-start t)))
453 (when button
454 (goto-char (button-start button))
455 ;; Avoid looping forever (e.g., if all the buttons have
456 ;; the `skip' property).
457 (cond ((null opoint)
458 (setq opoint (point)))
459 ((= opoint (point))
460 (setq fail t)))
461 (unless (button-get button 'skip)
462 (setq n (1- n)))))))
463 (if (null button)
464 (error (if wrap "No buttons!" "No more buttons"))
465 (let ((msg (and display-message (button-get button 'help-echo))))
466 (when msg
467 (message "%s" msg)))
468 button)))
470 (defun backward-button (n &optional wrap display-message)
471 "Move to the Nth previous button, or Nth next button if N is negative.
472 If N is 0, move to the start of any button at point.
473 If WRAP is non-nil, moving past either end of the buffer continues from the
474 other end.
475 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
476 Any button with a non-nil `skip' property is skipped over.
477 Returns the button found."
478 (interactive "p\nd\nd")
479 (forward-button (- n) wrap display-message))
482 (provide 'button)
484 ;;; button.el ends here