2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2004
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
9 @cindex editor command loop
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
36 @node Command Overview
37 @section Command Loop Overview
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
114 * Interactive Examples:: Examples of how to read interactive arguments.
117 @node Using Interactive
118 @subsection Using @code{interactive}
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a command's @code{interactive} form.
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
145 There are three possibilities for the argument @var{arg-descriptor}:
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
154 It may be a Lisp expression that is not a string; then it should be a
155 form that is evaluated to get a list of arguments to pass to the
157 @cindex argument evaluation form
159 If this expression reads keyboard input (this includes using the
160 minibuffer), keep in mind that the integer value of point or the mark
161 before reading input may be incorrect after reading input. This is
162 because the current buffer may be receiving subprocess output;
163 if subprocess output arrives while the command is waiting for input,
164 it could relocate point and the mark.
166 Here's an example of what @emph{not} to do:
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
175 Here's how to avoid the problem, by examining point and the mark only
176 after reading the keyboard input:
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
185 @cindex argument prompt
186 It may be a string; then its contents should consist of a code character
187 followed by a prompt (which some code characters use and some ignore).
188 The prompt ends either with the end of the string or with a newline.
189 Here is a simple example:
192 (interactive "bFrobnicate buffer: ")
196 The code letter @samp{b} says to read the name of an existing buffer,
197 with completion. The buffer name is the sole argument passed to the
198 command. The rest of the string is a prompt.
200 If there is a newline character in the string, it terminates the prompt.
201 If the string does not end there, then the rest of the string should
202 contain another code character and prompt, specifying another argument.
203 You can specify any number of arguments in this way.
206 The prompt string can use @samp{%} to include previous argument values
207 (starting with the first argument) in the prompt. This is done using
208 @code{format} (@pxref{Formatting Strings}). For example, here is how
209 you could read the name of an existing buffer followed by a new name to
214 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
218 @cindex @samp{*} in @code{interactive}
219 @cindex read-only buffers in interactive
220 If the first character in the string is @samp{*}, then an error is
221 signaled if the buffer is read-only.
223 @cindex @samp{@@} in @code{interactive}
225 If the first character in the string is @samp{@@}, and if the key
226 sequence used to invoke the command includes any mouse events, then
227 the window associated with the first of those events is selected
228 before the command is run.
230 You can use @samp{*} and @samp{@@} together; the order does not matter.
231 Actual reading of arguments is controlled by the rest of the prompt
232 string (starting with the first character that is not @samp{*} or
236 @cindex examining the @code{interactive} form
237 @defun interactive-form function
238 This function returns the @code{interactive} form of @var{function}.
239 If @var{function} is an interactively callable function
240 (@pxref{Interactive Call}), the value is the command's
241 @code{interactive} form @code{(interactive @var{spec})}, which
242 specifies how to compute its arguments. Otherwise, the value is
243 @code{nil}. If @var{function} is a symbol, its function definition is
247 @node Interactive Codes
248 @comment node-name, next, previous, up
249 @subsection Code Characters for @code{interactive}
250 @cindex interactive code description
251 @cindex description for interactive codes
252 @cindex codes, interactive, description of
253 @cindex characters for interactive codes
255 The code character descriptions below contain a number of key words,
256 defined here as follows:
260 @cindex interactive completion
261 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262 completion because the argument is read using @code{completing-read}
263 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
266 Require the name of an existing object. An invalid name is not
267 accepted; the commands to exit the minibuffer do not exit if the current
271 @cindex default argument string
272 A default value of some sort is used if the user enters no text in the
273 minibuffer. The default depends on the code character.
276 This code letter computes an argument without reading any input.
277 Therefore, it does not use a prompt string, and any prompt string you
280 Even though the code letter doesn't use a prompt string, you must follow
281 it with a newline if it is not the last code character in the string.
284 A prompt immediately follows the code character. The prompt ends either
285 with the end of the string or with a newline.
288 This code character is meaningful only at the beginning of the
289 interactive string, and it does not look for a prompt or a newline.
290 It is a single, isolated character.
293 @cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
298 Signal an error if the current buffer is read-only. Special.
301 Select the window mentioned in the first mouse event in the key
302 sequence that invoked this command. Special.
305 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
309 The name of an existing buffer. By default, uses the name of the
310 current buffer (@pxref{Buffers}). Existing, Completion, Default,
314 A buffer name. The buffer need not exist. By default, uses the name of
315 a recently used buffer other than the current buffer. Completion,
319 A character. The cursor does not move into the echo area. Prompt.
322 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
326 @cindex position argument
327 The position of point, as an integer (@pxref{Point}). No I/O.
330 A directory name. The default is the current default directory of the
331 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
332 Existing, Completion, Default, Prompt.
335 The first or next mouse event in the key sequence that invoked the command.
336 More precisely, @samp{e} gets events that are lists, so you can look at
337 the data in the lists. @xref{Input Events}. No I/O.
339 You can use @samp{e} more than once in a single command's interactive
340 specification. If the key sequence that invoked the command has
341 @var{n} events that are lists, the @var{n}th @samp{e} provides the
342 @var{n}th such event. Events that are not lists, such as function keys
343 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
346 A file name of an existing file (@pxref{File Names}). The default
347 directory is @code{default-directory}. Existing, Completion, Default,
351 A file name. The file need not exist. Completion, Default, Prompt.
354 A file name. The file need not exist. If the user enters just a
355 directory name, then the value is just that directory name, with no
356 file name within the directory added. Completion, Default, Prompt.
359 An irrelevant argument. This code always supplies @code{nil} as
360 the argument's value. No I/O.
363 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
364 until a command (or undefined command) is found in the current key
365 maps. The key sequence argument is represented as a string or vector.
366 The cursor does not move into the echo area. Prompt.
368 If @samp{k} reads a key sequence that ends with a down-event, it also
369 reads and discards the following up-event. You can get access to that
370 up-event with the @samp{U} code character.
372 This kind of input is used by commands such as @code{describe-key} and
373 @code{global-set-key}.
376 A key sequence, whose definition you intend to change. This works like
377 @samp{k}, except that it suppresses, for the last input event in the key
378 sequence, the conversions that are normally used (when necessary) to
379 convert an undefined key into a defined one.
382 @cindex marker argument
383 The position of the mark, as an integer. No I/O.
386 Arbitrary text, read in the minibuffer using the current buffer's input
387 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
388 Emacs Manual}). Prompt.
391 A number, read with the minibuffer. If the input is not a number, the
392 user has to try again. @samp{n} never uses the prefix argument.
396 The numeric prefix argument; but if there is no prefix argument, read
397 a number as with @kbd{n}. The value is always a number. @xref{Prefix
398 Command Arguments}. Prompt.
401 @cindex numeric prefix argument usage
402 The numeric prefix argument. (Note that this @samp{p} is lower case.)
406 @cindex raw prefix argument usage
407 The raw prefix argument. (Note that this @samp{P} is upper case.) No
411 @cindex region argument
412 Point and the mark, as two numeric arguments, smallest first. This is
413 the only code letter that specifies two successive arguments rather than
417 Arbitrary text, read in the minibuffer and returned as a string
418 (@pxref{Text from Minibuffer}). Terminate the input with either
419 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
420 these characters in the input.) Prompt.
423 An interned symbol whose name is read in the minibuffer. Any whitespace
424 character terminates the input. (Use @kbd{C-q} to include whitespace in
425 the string.) Other characters that normally terminate a symbol (e.g.,
426 parentheses and brackets) do not do so here. Prompt.
429 A key sequence or @code{nil}. Can be used after a @samp{k} or
430 @samp{K} argument to get the up-event that was discarded (if any)
431 after @samp{k} or @samp{K} read a down-event. If no up-event has been
432 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
435 A variable declared to be a user option (i.e., satisfying the
436 predicate @code{user-variable-p}). This reads the variable using
437 @code{read-variable}. @xref{Definition of read-variable}. Existing,
441 A Lisp object, specified with its read syntax, terminated with a
442 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
446 @cindex evaluated expression argument
447 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
448 the form so that its value becomes the argument for the command.
452 A coding system name (a symbol). If the user enters null input, the
453 argument value is @code{nil}. @xref{Coding Systems}. Completion,
457 A coding system name (a symbol)---but only if this command has a prefix
458 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
459 argument value. Completion, Existing, Prompt.
462 @node Interactive Examples
463 @comment node-name, next, previous, up
464 @subsection Examples of Using @code{interactive}
465 @cindex examples of using @code{interactive}
466 @cindex @code{interactive}, examples of using
468 Here are some examples of @code{interactive}:
472 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
473 (interactive) ; @r{just moves forward two words.}
479 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
480 (interactive "p") ; @r{which is the numeric prefix.}
481 (forward-word (* 2 n)))
486 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
487 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
488 (forward-word (* 2 n)))
493 (defun three-b (b1 b2 b3)
494 "Select three existing buffers.
495 Put them into three windows, selecting the last one."
497 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
498 (delete-other-windows)
499 (split-window (selected-window) 8)
500 (switch-to-buffer b1)
502 (split-window (selected-window) 8)
503 (switch-to-buffer b2)
505 (switch-to-buffer b3))
508 (three-b "*scratch*" "declarations.texi" "*mail*")
513 @node Interactive Call
514 @section Interactive Call
515 @cindex interactive call
517 After the command loop has translated a key sequence into a command it
518 invokes that command using the function @code{command-execute}. If the
519 command is a function, @code{command-execute} calls
520 @code{call-interactively}, which reads the arguments and calls the
521 command. You can also call these functions yourself.
523 @defun commandp object &optional for-call-interactively
524 Returns @code{t} if @var{object} is suitable for calling interactively;
525 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
527 The interactively callable objects include strings and vectors (treated
528 as keyboard macros), lambda expressions that contain a top-level call to
529 @code{interactive}, byte-code function objects made from such lambda
530 expressions, autoload objects that are declared as interactive
531 (non-@code{nil} fourth argument to @code{autoload}), and some of the
534 A symbol satisfies @code{commandp} if its function definition
535 satisfies @code{commandp}. Keys and keymaps are not commands.
536 Rather, they are used to look up commands (@pxref{Keymaps}).
538 If @var{for-call-interactively} is non-@code{nil}, then
539 @code{commandp} returns @code{t} only for objects that
540 @code{call-interactively} could call---thus, not for keyboard macros.
542 See @code{documentation} in @ref{Accessing Documentation}, for a
543 realistic example of using @code{commandp}.
546 @defun call-interactively command &optional record-flag keys
547 This function calls the interactively callable function @var{command},
548 reading arguments according to its interactive calling specifications.
549 It returns whatever @var{command} returns. An error is signaled if
550 @var{command} is not a function or if it cannot be called
551 interactively (i.e., is not a command). Note that keyboard macros
552 (strings and vectors) are not accepted, even though they are
553 considered commands, because they are not functions. If @var{command}
554 is a symbol, then @code{call-interactively} uses its function definition.
556 @cindex record command history
557 If @var{record-flag} is non-@code{nil}, then this command and its
558 arguments are unconditionally added to the list @code{command-history}.
559 Otherwise, the command is added only if it uses the minibuffer to read
560 an argument. @xref{Command History}.
562 The argument @var{keys}, if given, specifies the sequence of events to
563 supply if the command inquires which events were used to invoke it.
564 If @var{keys} is omitted or @code{nil}, the return value of
565 @code{this-command-keys} is used. @xref{Definition of this-command-keys}.
568 @defun command-execute command &optional record-flag keys special
569 @cindex keyboard macro execution
570 This function executes @var{command}. The argument @var{command} must
571 satisfy the @code{commandp} predicate; i.e., it must be an interactively
572 callable function or a keyboard macro.
574 A string or vector as @var{command} is executed with
575 @code{execute-kbd-macro}. A function is passed to
576 @code{call-interactively}, along with the optional @var{record-flag}
579 A symbol is handled by using its function definition in its place. A
580 symbol with an @code{autoload} definition counts as a command if it was
581 declared to stand for an interactively callable function. Such a
582 definition is handled by loading the specified library and then
583 rechecking the definition of the symbol.
585 The argument @var{special}, if given, means to ignore the prefix
586 argument and not clear it. This is used for executing special events
587 (@pxref{Special Events}).
590 @deffn Command execute-extended-command prefix-argument
591 @cindex read command name
592 This function reads a command name from the minibuffer using
593 @code{completing-read} (@pxref{Completion}). Then it uses
594 @code{command-execute} to call the specified command. Whatever that
595 command returns becomes the value of @code{execute-extended-command}.
597 @cindex execute with prefix argument
598 If the command asks for a prefix argument, it receives the value
599 @var{prefix-argument}. If @code{execute-extended-command} is called
600 interactively, the current raw prefix argument is used for
601 @var{prefix-argument}, and thus passed on to whatever command is run.
603 @c !!! Should this be @kindex?
605 @code{execute-extended-command} is the normal definition of @kbd{M-x},
606 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
607 to take the prompt from the events used to invoke
608 @code{execute-extended-command}, but that is painful to implement.) A
609 description of the value of the prefix argument, if any, also becomes
614 (execute-extended-command 1)
615 ---------- Buffer: Minibuffer ----------
616 1 M-x forward-word RET
617 ---------- Buffer: Minibuffer ----------
624 This function returns @code{t} if the containing function (the one
625 whose code includes the call to @code{interactive-p}) was called in
626 direct response to user input. This means that it was called with the
627 function @code{call-interactively}, and that a keyboard macro is
628 not running, and that Emacs is not running in batch mode.
630 If the containing function was called by Lisp evaluation (or with
631 @code{apply} or @code{funcall}), then it was not called interactively.
634 The most common use of @code{interactive-p} is for deciding whether
635 to give the user additional visual feedback (such as by printing an
636 informative message). For example:
640 ;; @r{Here's the usual way to use @code{interactive-p}.}
643 (when (interactive-p)
649 ;; @r{This function is just to illustrate the behavior.}
652 (setq foobar (list (foo) (interactive-p))))
657 ;; @r{Type @kbd{M-x foo}.}
662 ;; @r{Type @kbd{M-x bar}.}
663 ;; @r{This does not display a message.}
672 If you want to test @emph{only} whether the function was called
673 using @code{call-interactively}, add an optional argument
674 @code{print-message} which should be non-@code{nil} in an interactive
675 call, and use the @code{interactive} spec to make sure it is
676 non-@code{nil}. Here's an example:
679 (defun foo (&optional print-message)
686 Defined in this way, the function does display the message when called
687 from a keyboard macro. We use @code{"p"} because the numeric prefix
688 argument is never @code{nil}.
690 @defun called-interactively-p
691 This function returns @code{t} when the calling function was called
692 using @code{call-interactively}.
694 When possible, instead of using this function, you should use the
695 method in the example above; that method makes it possible for a
696 caller to ``pretend'' that the function was called interactively.
699 @node Command Loop Info
700 @comment node-name, next, previous, up
701 @section Information from the Command Loop
703 The editor command loop sets several Lisp variables to keep status
704 records for itself and for commands that are run.
707 This variable records the name of the previous command executed by the
708 command loop (the one before the current command). Normally the value
709 is a symbol with a function definition, but this is not guaranteed.
711 The value is copied from @code{this-command} when a command returns to
712 the command loop, except when the command has specified a prefix
713 argument for the following command.
715 This variable is always local to the current terminal and cannot be
716 buffer-local. @xref{Multiple Displays}.
719 @defvar real-last-command
720 This variable is set up by Emacs just like @code{last-command},
721 but never altered by Lisp programs.
725 @cindex current command
726 This variable records the name of the command now being executed by
727 the editor command loop. Like @code{last-command}, it is normally a symbol
728 with a function definition.
730 The command loop sets this variable just before running a command, and
731 copies its value into @code{last-command} when the command finishes
732 (unless the command specified a prefix argument for the following
735 @cindex kill command repetition
736 Some commands set this variable during their execution, as a flag for
737 whatever command runs next. In particular, the functions for killing text
738 set @code{this-command} to @code{kill-region} so that any kill commands
739 immediately following will know to append the killed text to the
743 If you do not want a particular command to be recognized as the previous
744 command in the case where it got an error, you must code that command to
745 prevent this. One way is to set @code{this-command} to @code{t} at the
746 beginning of the command, and set @code{this-command} back to its proper
747 value at the end, like this:
750 (defun foo (args@dots{})
751 (interactive @dots{})
752 (let ((old-this-command this-command))
753 (setq this-command t)
754 @r{@dots{}do the work@dots{}}
755 (setq this-command old-this-command)))
759 We do not bind @code{this-command} with @code{let} because that would
760 restore the old value in case of error---a feature of @code{let} which
761 in this case does precisely what we want to avoid.
763 @defvar this-original-command
764 This has the same value as @code{this-command} except when command
765 remapping occurs (@pxref{Remapping Commands}). In that case,
766 @code{this-command} gives the command actually run (the result of
767 remapping), and @code{this-original-command} gives the command that
768 was specified to run but remapped into another command.
771 @defun this-command-keys
772 @anchor{Definition of this-command-keys}
773 This function returns a string or vector containing the key sequence
774 that invoked the present command, plus any previous commands that
775 generated the prefix argument for this command. However, if the
776 command has called @code{read-key-sequence}, it returns the last read
777 key sequence. @xref{Key Sequence Input}. The value is a string if
778 all events in the sequence were characters that fit in a string.
784 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
790 @defun this-command-keys-vector
791 Like @code{this-command-keys}, except that it always returns the events
792 in a vector, so you don't need to deal with the complexities of storing
793 input events in a string (@pxref{Strings of Events}).
796 @tindex clear-this-command-keys
797 @defun clear-this-command-keys &optional keep-record
798 This function empties out the table of events for
799 @code{this-command-keys} to return. Unless @var{keep-record} is
800 non-@code{nil}, it also empties the records that the function
801 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
802 This is useful after reading a password, to prevent the password from
803 echoing inadvertently as part of the next command in certain cases.
806 @defvar last-nonmenu-event
807 This variable holds the last input event read as part of a key sequence,
808 not counting events resulting from mouse menus.
810 One use of this variable is for telling @code{x-popup-menu} where to pop
811 up a menu. It is also used internally by @code{y-or-n-p}
812 (@pxref{Yes-or-No Queries}).
815 @defvar last-command-event
816 @defvarx last-command-char
817 This variable is set to the last input event that was read by the
818 command loop as part of a command. The principal use of this variable
819 is in @code{self-insert-command}, which uses it to decide which
825 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
831 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
833 The alias @code{last-command-char} exists for compatibility with
838 @defvar last-event-frame
839 This variable records which frame the last input event was directed to.
840 Usually this is the frame that was selected when the event was
841 generated, but if that frame has redirected input focus to another
842 frame, the value is the frame to which the event was redirected.
845 If the last event came from a keyboard macro, the value is @code{macro}.
848 @node Adjusting Point
849 @section Adjusting Point After Commands
851 It is not easy to display a value of point in the middle of a
852 sequence of text that has the @code{display}, @code{composition} or
853 @code{intangible} property, or is invisible. Therefore, after a
854 command finishes and returns to the command loop, if point is within
855 such a sequence, the command loop normally moves point to the edge of
858 A command can inhibit this feature by setting the variable
859 @code{disable-point-adjustment}:
861 @defvar disable-point-adjustment
862 @tindex disable-point-adjustment
863 If this variable is non-@code{nil} when a command returns to the
864 command loop, then the command loop does not check for those text
865 properties, and does not move point out of sequences that have them.
867 The command loop sets this variable to @code{nil} before each command,
868 so if a command sets it, the effect applies only to that command.
871 @defvar global-disable-point-adjustment
872 @tindex global-disable-point-adjustment
873 If you set this variable to a non-@code{nil} value, the feature of
874 moving point out of these sequences is completely turned off.
878 @section Input Events
882 The Emacs command loop reads a sequence of @dfn{input events} that
883 represent keyboard or mouse activity. The events for keyboard activity
884 are characters or symbols; mouse events are always lists. This section
885 describes the representation and meaning of input events in detail.
888 This function returns non-@code{nil} if @var{object} is an input event
891 Note that any symbol might be used as an event or an event type.
892 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
893 code to be used as an event. Instead, it distinguishes whether the
894 symbol has actually been used in an event that has been read as input in
895 the current Emacs session. If a symbol has not yet been so used,
896 @code{eventp} returns @code{nil}.
900 * Keyboard Events:: Ordinary characters--keys with symbols on them.
901 * Function Keys:: Function keys--keys with names, not symbols.
902 * Mouse Events:: Overview of mouse events.
903 * Click Events:: Pushing and releasing a mouse button.
904 * Drag Events:: Moving the mouse before releasing the button.
905 * Button-Down Events:: A button was pushed and not yet released.
906 * Repeat Events:: Double and triple click (or drag, or down).
907 * Motion Events:: Just moving the mouse, not pushing a button.
908 * Focus Events:: Moving the mouse between frames.
909 * Misc Events:: Other events the system can generate.
910 * Event Examples:: Examples of the lists for mouse events.
911 * Classifying Events:: Finding the modifier keys in an event symbol.
913 * Accessing Events:: Functions to extract info from events.
914 * Strings of Events:: Special considerations for putting
915 keyboard character events in a string.
918 @node Keyboard Events
919 @subsection Keyboard Events
921 There are two kinds of input you can get from the keyboard: ordinary
922 keys, and function keys. Ordinary keys correspond to characters; the
923 events they generate are represented in Lisp as characters. The event
924 type of a character event is the character itself (an integer); see
925 @ref{Classifying Events}.
927 @cindex modifier bits (of input character)
928 @cindex basic code (of input character)
929 An input character event consists of a @dfn{basic code} between 0 and
930 524287, plus any or all of these @dfn{modifier bits}:
941 bit in the character code indicates a character
942 typed with the meta key held down.
952 bit in the character code indicates a non-@acronym{ASCII}
955 @sc{ascii} control characters such as @kbd{C-a} have special basic
956 codes of their own, so Emacs needs no special bit to indicate them.
957 Thus, the code for @kbd{C-a} is just 1.
959 But if you type a control combination not in @acronym{ASCII}, such as
960 @kbd{%} with the control key, the numeric value you get is the code
968 (assuming the terminal supports non-@acronym{ASCII}
979 bit in the character code indicates an @acronym{ASCII} control
980 character typed with the shift key held down.
982 For letters, the basic code itself indicates upper versus lower case;
983 for digits and punctuation, the shift key selects an entirely different
984 character with a different basic code. In order to keep within the
985 @acronym{ASCII} character set whenever possible, Emacs avoids using the
992 bit for those characters.
994 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
995 @kbd{C-a}, so Emacs uses the
1002 bit in @kbd{C-A} and not in
1013 bit in the character code indicates a character
1014 typed with the hyper key held down.
1024 bit in the character code indicates a character
1025 typed with the super key held down.
1035 bit in the character code indicates a character typed with
1036 the alt key held down. (On some terminals, the key labeled @key{ALT}
1037 is actually the meta key.)
1040 It is best to avoid mentioning specific bit numbers in your program.
1041 To test the modifier bits of a character, use the function
1042 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1043 bindings, you can use the read syntax for characters with modifier bits
1044 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1045 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1046 specify the characters (@pxref{Changing Key Bindings}). The function
1047 @code{event-convert-list} converts such a list into an event type
1048 (@pxref{Classifying Events}).
1051 @subsection Function Keys
1053 @cindex function keys
1054 Most keyboards also have @dfn{function keys}---keys that have names or
1055 symbols that are not characters. Function keys are represented in Emacs
1056 Lisp as symbols; the symbol's name is the function key's label, in lower
1057 case. For example, pressing a key labeled @key{F1} places the symbol
1058 @code{f1} in the input stream.
1060 The event type of a function key event is the event symbol itself.
1061 @xref{Classifying Events}.
1063 Here are a few special cases in the symbol-naming convention for
1067 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1068 These keys correspond to common @acronym{ASCII} control characters that have
1069 special keys on most keyboards.
1071 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1072 terminal can distinguish between them, Emacs conveys the distinction to
1073 Lisp programs by representing the former as the integer 9, and the
1074 latter as the symbol @code{tab}.
1076 Most of the time, it's not useful to distinguish the two. So normally
1077 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1078 @code{tab} into 9. Thus, a key binding for character code 9 (the
1079 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1080 symbols in this group. The function @code{read-char} likewise converts
1081 these events into characters.
1083 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1084 converts into the character code 127 (@key{DEL}), not into code 8
1085 (@key{BS}). This is what most users prefer.
1087 @item @code{left}, @code{up}, @code{right}, @code{down}
1089 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1090 Keypad keys (to the right of the regular keyboard).
1091 @item @code{kp-0}, @code{kp-1}, @dots{}
1092 Keypad keys with digits.
1093 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1095 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1096 Keypad arrow keys. Emacs normally translates these into the
1097 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1098 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1099 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1100 normally translates these into the like-named non-keypad keys.
1103 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1104 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1105 represent them is with prefixes in the symbol name:
1111 The control modifier.
1122 Thus, the symbol for the key @key{F3} with @key{META} held down is
1123 @code{M-f3}. When you use more than one prefix, we recommend you
1124 write them in alphabetical order; but the order does not matter in
1125 arguments to the key-binding lookup and modification functions.
1128 @subsection Mouse Events
1130 Emacs supports four kinds of mouse events: click events, drag events,
1131 button-down events, and motion events. All mouse events are represented
1132 as lists. The @sc{car} of the list is the event type; this says which
1133 mouse button was involved, and which modifier keys were used with it.
1134 The event type can also distinguish double or triple button presses
1135 (@pxref{Repeat Events}). The rest of the list elements give position
1136 and time information.
1138 For key lookup, only the event type matters: two events of the same type
1139 necessarily run the same command. The command can access the full
1140 values of these events using the @samp{e} interactive code.
1141 @xref{Interactive Codes}.
1143 A key sequence that starts with a mouse event is read using the keymaps
1144 of the buffer in the window that the mouse was in, not the current
1145 buffer. This does not imply that clicking in a window selects that
1146 window or its buffer---that is entirely under the control of the command
1147 binding of the key sequence.
1150 @subsection Click Events
1152 @cindex mouse click event
1154 When the user presses a mouse button and releases it at the same
1155 location, that generates a @dfn{click} event. All mouse click event
1156 share the same format:
1159 (@var{event-type} @var{position} @var{click-count})
1163 @item @var{event-type}
1164 This is a symbol that indicates which mouse button was used. It is
1165 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1166 buttons are numbered left to right.
1168 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1169 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1170 and super, just as you would with function keys.
1172 This symbol also serves as the event type of the event. Key bindings
1173 describe events by their types; thus, if there is a key binding for
1174 @code{mouse-1}, that binding would apply to all events whose
1175 @var{event-type} is @code{mouse-1}.
1177 @item @var{position}
1178 This is the position where the mouse click occurred. The actual
1179 format of @var{position} depends on what part of a window was clicked
1180 on. The various formats are described below.
1182 @item @var{click-count}
1183 This is the number of rapid repeated presses so far of the same mouse
1184 button. @xref{Repeat Events}.
1187 For mouse click events in the text area, mode line, header line, or in
1188 the marginal areas, @var{position} has this form:
1191 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1192 @var{object} @var{text-pos} (@var{col} . @var{row})
1193 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1198 This is the window in which the click occurred.
1200 @item @var{pos-or-area}
1201 This is the buffer position of the character clicked on in the text
1202 area, or if clicked outside the text area, it is the window area in
1203 which the click occurred. It is one of the symbols @code{mode-line},
1204 @code{header-line}, @code{vertical-line}, @code{left-margin},
1205 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1207 @item @var{x}, @var{y}
1208 These are the pixel-denominated coordinates of the click, relative to
1209 the top left corner of @var{window}, which is @code{(0 . 0)}.
1210 For the mode or header line, @var{y} does not have meaningful data.
1211 For the vertical line, @var{x} does not have meaningful data.
1213 @item @var{timestamp}
1214 This is the time at which the event occurred, in milliseconds.
1217 This is the object on which the click occurred. It is either
1218 @code{nil} if there is no string property, or it has the form
1219 (@var{string} . @var{string-pos}) when there is a string-type text
1220 property at the click position.
1223 This is the string on which the click occurred, including any
1226 @item @var{string-pos}
1227 This is the position in the string on which the click occurred,
1228 relevant if properties at the click need to be looked up.
1230 @item @var{text-pos}
1231 For clicks on a marginal area or on a fringe, this is the buffer
1232 position of the first visible character in the corresponding line in
1233 the window. For other events, it is the current buffer position in
1236 @item @var{col}, @var{row}
1237 These are the actual coordinates of the glyph under the @var{x},
1238 @var{y} position, possibly padded with default character width
1239 glyphs if @var{x} is beyond the last glyph on the line.
1242 This is the image object on which the click occurred. It is either
1243 @code{nil} if there is no image at the position clicked on, or it is
1244 an image object as returned by @code{find-image} if click was in an image.
1246 @item @var{dx}, @var{dy}
1247 These are the pixel-denominated coordinates of the click, relative to
1248 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1249 @var{object} is @code{nil}, the coordinates are relative to the top
1250 left corner of the character glyph clicked on.
1253 For mouse clicks on a scroll-bar, @var{position} has this form:
1256 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1261 This is the window whose scroll-bar was clicked on.
1264 This is the scroll bar where the click occurred. It is one of the
1265 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1268 This is the distance of the click from the top or left end of
1272 This is the length of the entire scroll bar.
1274 @item @var{timestamp}
1275 This is the time at which the event occurred, in milliseconds.
1278 This is the part of the scroll-bar which was clicked on. It is one
1279 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1280 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1283 In one special case, @var{buffer-pos} is a list containing a symbol (one
1284 of the symbols listed above) instead of just the symbol. This happens
1285 after the imaginary prefix keys for the event are inserted into the
1286 input stream. @xref{Key Sequence Input}.
1289 @subsection Drag Events
1291 @cindex mouse drag event
1293 With Emacs, you can have a drag event without even changing your
1294 clothes. A @dfn{drag event} happens every time the user presses a mouse
1295 button and then moves the mouse to a different character position before
1296 releasing the button. Like all mouse events, drag events are
1297 represented in Lisp as lists. The lists record both the starting mouse
1298 position and the final position, like this:
1302 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1303 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1307 For a drag event, the name of the symbol @var{event-type} contains the
1308 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1309 down generates a @code{drag-mouse-2} event. The second and third
1310 elements of the event give the starting and ending position of the drag.
1311 Aside from that, the data have the same meanings as in a click event
1312 (@pxref{Click Events}). You can access the second element of any mouse
1313 event in the same way, with no need to distinguish drag events from
1316 The @samp{drag-} prefix follows the modifier key prefixes such as
1317 @samp{C-} and @samp{M-}.
1319 If @code{read-key-sequence} receives a drag event that has no key
1320 binding, and the corresponding click event does have a binding, it
1321 changes the drag event into a click event at the drag's starting
1322 position. This means that you don't have to distinguish between click
1323 and drag events unless you want to.
1325 @node Button-Down Events
1326 @subsection Button-Down Events
1327 @cindex button-down event
1329 Click and drag events happen when the user releases a mouse button.
1330 They cannot happen earlier, because there is no way to distinguish a
1331 click from a drag until the button is released.
1333 If you want to take action as soon as a button is pressed, you need to
1334 handle @dfn{button-down} events.@footnote{Button-down is the
1335 conservative antithesis of drag.} These occur as soon as a button is
1336 pressed. They are represented by lists that look exactly like click
1337 events (@pxref{Click Events}), except that the @var{event-type} symbol
1338 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1339 modifier key prefixes such as @samp{C-} and @samp{M-}.
1341 The function @code{read-key-sequence} ignores any button-down events
1342 that don't have command bindings; therefore, the Emacs command loop
1343 ignores them too. This means that you need not worry about defining
1344 button-down events unless you want them to do something. The usual
1345 reason to define a button-down event is so that you can track mouse
1346 motion (by reading motion events) until the button is released.
1347 @xref{Motion Events}.
1350 @subsection Repeat Events
1351 @cindex repeat events
1352 @cindex double-click events
1353 @cindex triple-click events
1354 @cindex mouse events, repeated
1356 If you press the same mouse button more than once in quick succession
1357 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1358 events for the second and subsequent presses.
1360 The most common repeat events are @dfn{double-click} events. Emacs
1361 generates a double-click event when you click a button twice; the event
1362 happens when you release the button (as is normal for all click
1365 The event type of a double-click event contains the prefix
1366 @samp{double-}. Thus, a double click on the second mouse button with
1367 @key{meta} held down comes to the Lisp program as
1368 @code{M-double-mouse-2}. If a double-click event has no binding, the
1369 binding of the corresponding ordinary click event is used to execute
1370 it. Thus, you need not pay attention to the double click feature
1371 unless you really want to.
1373 When the user performs a double click, Emacs generates first an ordinary
1374 click event, and then a double-click event. Therefore, you must design
1375 the command binding of the double click event to assume that the
1376 single-click command has already run. It must produce the desired
1377 results of a double click, starting from the results of a single click.
1379 This is convenient, if the meaning of a double click somehow ``builds
1380 on'' the meaning of a single click---which is recommended user interface
1381 design practice for double clicks.
1383 If you click a button, then press it down again and start moving the
1384 mouse with the button held down, then you get a @dfn{double-drag} event
1385 when you ultimately release the button. Its event type contains
1386 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1387 has no binding, Emacs looks for an alternate binding as if the event
1388 were an ordinary drag.
1390 Before the double-click or double-drag event, Emacs generates a
1391 @dfn{double-down} event when the user presses the button down for the
1392 second time. Its event type contains @samp{double-down} instead of just
1393 @samp{down}. If a double-down event has no binding, Emacs looks for an
1394 alternate binding as if the event were an ordinary button-down event.
1395 If it finds no binding that way either, the double-down event is
1398 To summarize, when you click a button and then press it again right
1399 away, Emacs generates a down event and a click event for the first
1400 click, a double-down event when you press the button again, and finally
1401 either a double-click or a double-drag event.
1403 If you click a button twice and then press it again, all in quick
1404 succession, Emacs generates a @dfn{triple-down} event, followed by
1405 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1406 these events contain @samp{triple} instead of @samp{double}. If any
1407 triple event has no binding, Emacs uses the binding that it would use
1408 for the corresponding double event.
1410 If you click a button three or more times and then press it again, the
1411 events for the presses beyond the third are all triple events. Emacs
1412 does not have separate event types for quadruple, quintuple, etc.@:
1413 events. However, you can look at the event list to find out precisely
1414 how many times the button was pressed.
1416 @defun event-click-count event
1417 This function returns the number of consecutive button presses that led
1418 up to @var{event}. If @var{event} is a double-down, double-click or
1419 double-drag event, the value is 2. If @var{event} is a triple event,
1420 the value is 3 or greater. If @var{event} is an ordinary mouse event
1421 (not a repeat event), the value is 1.
1424 @defopt double-click-fuzz
1425 To generate repeat events, successive mouse button presses must be at
1426 approximately the same screen position. The value of
1427 @code{double-click-fuzz} specifies the maximum number of pixels the
1428 mouse may be moved (horizontally or vertically) between two successive
1429 clicks to make a double-click.
1431 This variable is also the threshold for motion of the mouse to count
1435 @defopt double-click-time
1436 To generate repeat events, the number of milliseconds between
1437 successive button presses must be less than the value of
1438 @code{double-click-time}. Setting @code{double-click-time} to
1439 @code{nil} disables multi-click detection entirely. Setting it to
1440 @code{t} removes the time limit; Emacs then detects multi-clicks by
1445 @subsection Motion Events
1446 @cindex motion event
1447 @cindex mouse motion events
1449 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1450 of the mouse without any button activity. Mouse motion events are
1451 represented by lists that look like this:
1454 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1457 The second element of the list describes the current position of the
1458 mouse, just as in a click event (@pxref{Click Events}).
1460 The special form @code{track-mouse} enables generation of motion events
1461 within its body. Outside of @code{track-mouse} forms, Emacs does not
1462 generate events for mere motion of the mouse, and these events do not
1463 appear. @xref{Mouse Tracking}.
1466 @subsection Focus Events
1469 Window systems provide general ways for the user to control which window
1470 gets keyboard input. This choice of window is called the @dfn{focus}.
1471 When the user does something to switch between Emacs frames, that
1472 generates a @dfn{focus event}. The normal definition of a focus event,
1473 in the global keymap, is to select a new frame within Emacs, as the user
1474 would expect. @xref{Input Focus}.
1476 Focus events are represented in Lisp as lists that look like this:
1479 (switch-frame @var{new-frame})
1483 where @var{new-frame} is the frame switched to.
1485 Most X window managers are set up so that just moving the mouse into a
1486 window is enough to set the focus there. Emacs appears to do this,
1487 because it changes the cursor to solid in the new frame. However, there
1488 is no need for the Lisp program to know about the focus change until
1489 some other kind of input arrives. So Emacs generates a focus event only
1490 when the user actually types a keyboard key or presses a mouse button in
1491 the new frame; just moving the mouse between frames does not generate a
1494 A focus event in the middle of a key sequence would garble the
1495 sequence. So Emacs never generates a focus event in the middle of a key
1496 sequence. If the user changes focus in the middle of a key
1497 sequence---that is, after a prefix key---then Emacs reorders the events
1498 so that the focus event comes either before or after the multi-event key
1499 sequence, and not within it.
1502 @subsection Miscellaneous System Events
1504 A few other event types represent occurrences within the system.
1507 @cindex @code{delete-frame} event
1508 @item (delete-frame (@var{frame}))
1509 This kind of event indicates that the user gave the window manager
1510 a command to delete a particular window, which happens to be an Emacs frame.
1512 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1514 @cindex @code{iconify-frame} event
1515 @item (iconify-frame (@var{frame}))
1516 This kind of event indicates that the user iconified @var{frame} using
1517 the window manager. Its standard definition is @code{ignore}; since the
1518 frame has already been iconified, Emacs has no work to do. The purpose
1519 of this event type is so that you can keep track of such events if you
1522 @cindex @code{make-frame-visible} event
1523 @item (make-frame-visible (@var{frame}))
1524 This kind of event indicates that the user deiconified @var{frame} using
1525 the window manager. Its standard definition is @code{ignore}; since the
1526 frame has already been made visible, Emacs has no work to do.
1528 @cindex @code{wheel-up} event
1529 @cindex @code{wheel-down} event
1530 @item (wheel-up @var{position})
1531 @item (wheel-down @var{position})
1532 These kinds of event are generated by moving a mouse wheel. Their
1533 usual meaning is a kind of scroll or zoom.
1535 The element @var{position} is a list describing the position of the
1536 event, in the same format as used in a mouse-click event.
1538 This kind of event is generated only on some kinds of systems. On some
1539 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1540 portable code, use the variables @code{mouse-wheel-up-event} and
1541 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1542 what event types to expect for the mouse wheel.
1544 @cindex @code{drag-n-drop} event
1545 @item (drag-n-drop @var{position} @var{files})
1546 This kind of event is generated when a group of files is
1547 selected in an application outside of Emacs, and then dragged and
1548 dropped onto an Emacs frame.
1550 The element @var{position} is a list describing the position of the
1551 event, in the same format as used in a mouse-click event, and
1552 @var{files} is the list of file names that were dragged and dropped.
1553 The usual way to handle this event is by visiting these files.
1555 This kind of event is generated, at present, only on some kinds of
1558 @cindex @code{help-echo} event
1560 This kind of event is generated when a mouse pointer moves onto a
1561 portion of buffer text which has a @code{help-echo} text property.
1562 The generated event has this form:
1565 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1569 The precise meaning of the event parameters and the way these
1570 parameters are used to display the help-echo text are described in
1571 @ref{Text help-echo}.
1573 @cindex @code{usr1-signal} event
1574 @cindex @code{usr2-signal} event
1577 These events are generated when the Emacs process receives the signals
1578 @code{SIGUSR1} and @code{SIGUSR2}. They contain no additional data
1579 because signals do not carry additional information.
1582 If one of these events arrives in the middle of a key sequence---that
1583 is, after a prefix key---then Emacs reorders the events so that this
1584 event comes either before or after the multi-event key sequence, not
1587 @node Event Examples
1588 @subsection Event Examples
1590 If the user presses and releases the left mouse button over the same
1591 location, that generates a sequence of events like this:
1594 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1595 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1598 While holding the control key down, the user might hold down the
1599 second mouse button, and drag the mouse from one line to the next.
1600 That produces two events, as shown here:
1603 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1604 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1605 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1608 While holding down the meta and shift keys, the user might press the
1609 second mouse button on the window's mode line, and then drag the mouse
1610 into another window. That produces a pair of events like these:
1613 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1614 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1615 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1619 @node Classifying Events
1620 @subsection Classifying Events
1623 Every event has an @dfn{event type}, which classifies the event for
1624 key binding purposes. For a keyboard event, the event type equals the
1625 event value; thus, the event type for a character is the character, and
1626 the event type for a function key symbol is the symbol itself. For
1627 events that are lists, the event type is the symbol in the @sc{car} of
1628 the list. Thus, the event type is always a symbol or a character.
1630 Two events of the same type are equivalent where key bindings are
1631 concerned; thus, they always run the same command. That does not
1632 necessarily mean they do the same things, however, as some commands look
1633 at the whole event to decide what to do. For example, some commands use
1634 the location of a mouse event to decide where in the buffer to act.
1636 Sometimes broader classifications of events are useful. For example,
1637 you might want to ask whether an event involved the @key{META} key,
1638 regardless of which other key or mouse button was used.
1640 The functions @code{event-modifiers} and @code{event-basic-type} are
1641 provided to get such information conveniently.
1643 @defun event-modifiers event
1644 This function returns a list of the modifiers that @var{event} has. The
1645 modifiers are symbols; they include @code{shift}, @code{control},
1646 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1647 the modifiers list of a mouse event symbol always contains one of
1648 @code{click}, @code{drag}, and @code{down}. For double or triple
1649 events, it also contains @code{double} or @code{triple}.
1651 The argument @var{event} may be an entire event object, or just an
1652 event type. If @var{event} is a symbol that has never been used in an
1653 event that has been read as input in the current Emacs session, then
1654 @code{event-modifiers} can return @code{nil}, even when @var{event}
1655 actually has modifiers.
1657 Here are some examples:
1660 (event-modifiers ?a)
1662 (event-modifiers ?A)
1664 (event-modifiers ?\C-a)
1666 (event-modifiers ?\C-%)
1668 (event-modifiers ?\C-\S-a)
1669 @result{} (control shift)
1670 (event-modifiers 'f5)
1672 (event-modifiers 's-f5)
1674 (event-modifiers 'M-S-f5)
1675 @result{} (meta shift)
1676 (event-modifiers 'mouse-1)
1678 (event-modifiers 'down-mouse-1)
1682 The modifiers list for a click event explicitly contains @code{click},
1683 but the event symbol name itself does not contain @samp{click}.
1686 @defun event-basic-type event
1687 This function returns the key or mouse button that @var{event}
1688 describes, with all modifiers removed. The @var{event} argument is as
1689 in @code{event-modifiers}. For example:
1692 (event-basic-type ?a)
1694 (event-basic-type ?A)
1696 (event-basic-type ?\C-a)
1698 (event-basic-type ?\C-\S-a)
1700 (event-basic-type 'f5)
1702 (event-basic-type 's-f5)
1704 (event-basic-type 'M-S-f5)
1706 (event-basic-type 'down-mouse-1)
1711 @defun mouse-movement-p object
1712 This function returns non-@code{nil} if @var{object} is a mouse movement
1716 @defun event-convert-list list
1717 This function converts a list of modifier names and a basic event type
1718 to an event type which specifies all of them. The basic event type
1719 must be the last element of the list. For example,
1722 (event-convert-list '(control ?a))
1724 (event-convert-list '(control meta ?a))
1725 @result{} -134217727
1726 (event-convert-list '(control super f1))
1731 @node Accessing Events
1732 @subsection Accessing Events
1733 @cindex mouse events, accessing the data
1734 @cindex accessing data of mouse events
1736 This section describes convenient functions for accessing the data in
1737 a mouse button or motion event.
1739 These two functions return the starting or ending position of a
1740 mouse-button event, as a list of this form:
1743 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1744 @var{object} @var{text-pos} (@var{col} . @var{row})
1745 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1748 @defun event-start event
1749 This returns the starting position of @var{event}.
1751 If @var{event} is a click or button-down event, this returns the
1752 location of the event. If @var{event} is a drag event, this returns the
1753 drag's starting position.
1756 @defun event-end event
1757 This returns the ending position of @var{event}.
1759 If @var{event} is a drag event, this returns the position where the user
1760 released the mouse button. If @var{event} is a click or button-down
1761 event, the value is actually the starting position, which is the only
1762 position such events have.
1765 @cindex mouse position list, accessing
1766 These functions take a position list as described above, and
1767 return various parts of it.
1769 @defun posn-window position
1770 Return the window that @var{position} is in.
1773 @defun posn-area position
1774 Return the window area recorded in @var{position}. It returns @code{nil}
1775 when the event occurred in the text area of the window; otherwise, it
1776 is a symbol identifying the area in which the the event occurred.
1779 @defun posn-point position
1780 Return the buffer position in @var{position}. When the event occurred
1781 in the text area of the window, in a marginal area, or on a fringe,
1782 this is an integer specifying a buffer position. Otherwise, the value
1786 @defun posn-x-y position
1787 Return the pixel-based x and y coordinates in @var{position}, as a
1788 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1789 to the window given by @code{posn-window}.
1791 This example shows how to convert these window-relative coordinates
1792 into frame-relative coordinates:
1795 (defun frame-relative-coordinates (position)
1796 "Return frame-relative coordinates from POSITION."
1797 (let* ((x-y (posn-x-y position))
1798 (window (posn-window position))
1799 (edges (window-inside-pixel-edges window)))
1800 (cons (+ (car x-y) (car edges))
1801 (+ (cdr x-y) (cadr edges)))))
1805 @defun posn-col-row position
1806 Return the row and column (in units of the frame's default character
1807 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1808 @var{row})}. These are computed from the @var{x} and @var{y} values
1809 actually found in @var{position}.
1812 @defun posn-actual-col-row position
1813 Return the actual row and column in @var{position}, as a cons cell
1814 @code{(@var{col} . @var{row})}. The values are the actual row number
1815 in the window, and the actual character number in that row. It returns
1816 @code{nil} if @var{position} does not include actual positions values.
1817 You can use @code{posn-col-row} to get approximate values.
1820 @defun posn-string position
1821 Return the string object in @var{position}, either @code{nil}, or a
1822 cons cell @code{(@var{string} . @var{string-pos})}.
1825 @defun posn-image position
1826 Return the image object in @var{position}, either @code{nil}, or an
1827 image @code{(image ...)}.
1830 @defun posn-object position
1831 Return the image or string object in @var{position}, either
1832 @code{nil}, an image @code{(image ...)}, or a cons cell
1833 @code{(@var{string} . @var{string-pos})}.
1836 @defun posn-object-x-y position
1837 Return the pixel-based x and y coordinates relative to the upper left
1838 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1839 . @var{dy})}. If the @var{position} is a buffer position, return the
1840 relative position in the character at that position.
1843 @defun posn-object-width-height position
1844 Return the pixel width and height of the object in @var{position} as a
1845 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1846 is a buffer position, return the size of the character at that position.
1849 @cindex mouse event, timestamp
1850 @cindex timestamp of a mouse event
1851 @defun posn-timestamp position
1852 Return the timestamp in @var{position}. This is the time at which the
1853 event occurred, in milliseconds.
1856 These functions compute a position list given particular buffer
1857 position or screen position. You can access the data in this position
1858 list with the functions described above.
1860 @defun posn-at-point &optional pos window
1861 This function returns a position list for position @var{pos} in
1862 @var{window}. @var{pos} defaults to point in @var{window};
1863 @var{window} defaults to the selected window.
1865 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1869 @defun posn-at-x-y x y &optional frame-or-window whole
1870 This function returns position information corresponding to pixel
1871 coordinates @var{x} and @var{y} in a specified frame or window,
1872 @var{frame-or-window}, which defaults to the selected window.
1873 The coordinates @var{x} and @var{y} are relative to the
1874 frame or window used.
1875 If @var{whole} is @code{nil}, the coordinates are relative
1876 to the window text area, otherwise they are relative to
1877 the entire window area including scroll bars, margins and fringes.
1880 These functions are useful for decoding scroll bar events.
1882 @defun scroll-bar-event-ratio event
1883 This function returns the fractional vertical position of a scroll bar
1884 event within the scroll bar. The value is a cons cell
1885 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1886 is the fractional position.
1889 @defun scroll-bar-scale ratio total
1890 This function multiplies (in effect) @var{ratio} by @var{total},
1891 rounding the result to an integer. The argument @var{ratio} is not a
1892 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1893 value returned by @code{scroll-bar-event-ratio}.
1895 This function is handy for scaling a position on a scroll bar into a
1896 buffer position. Here's how to do that:
1901 (posn-x-y (event-start event))
1902 (- (point-max) (point-min))))
1905 Recall that scroll bar events have two integers forming a ratio, in place
1906 of a pair of x and y coordinates.
1909 @node Strings of Events
1910 @subsection Putting Keyboard Events in Strings
1911 @cindex keyboard events in strings
1912 @cindex strings with keyboard events
1914 In most of the places where strings are used, we conceptualize the
1915 string as containing text characters---the same kind of characters found
1916 in buffers or files. Occasionally Lisp programs use strings that
1917 conceptually contain keyboard characters; for example, they may be key
1918 sequences or keyboard macro definitions. However, storing keyboard
1919 characters in a string is a complex matter, for reasons of historical
1920 compatibility, and it is not always possible.
1922 We recommend that new programs avoid dealing with these complexities
1923 by not storing keyboard events in strings. Here is how to do that:
1927 Use vectors instead of strings for key sequences, when you plan to use
1928 them for anything other than as arguments to @code{lookup-key} and
1929 @code{define-key}. For example, you can use
1930 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1931 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1934 Use vectors to write key sequence constants containing meta characters,
1935 even when passing them directly to @code{define-key}.
1938 When you have to look at the contents of a key sequence that might be a
1939 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1940 first, to convert it to a list.
1943 The complexities stem from the modifier bits that keyboard input
1944 characters can include. Aside from the Meta modifier, none of these
1945 modifier bits can be included in a string, and the Meta modifier is
1946 allowed only in special cases.
1948 The earliest GNU Emacs versions represented meta characters as codes
1949 in the range of 128 to 255. At that time, the basic character codes
1950 ranged from 0 to 127, so all keyboard character codes did fit in a
1951 string. Many Lisp programs used @samp{\M-} in string constants to stand
1952 for meta characters, especially in arguments to @code{define-key} and
1953 similar functions, and key sequences and sequences of events were always
1954 represented as strings.
1956 When we added support for larger basic character codes beyond 127, and
1957 additional modifier bits, we had to change the representation of meta
1958 characters. Now the flag that represents the Meta modifier in a
1966 and such numbers cannot be included in a string.
1968 To support programs with @samp{\M-} in string constants, there are
1969 special rules for including certain meta characters in a string.
1970 Here are the rules for interpreting a string as a sequence of input
1975 If the keyboard character value is in the range of 0 to 127, it can go
1976 in the string unchanged.
1979 The meta variants of those characters, with codes in the range of
1988 @math{2^{27} + 127},
1993 can also go in the string, but you must change their
1994 numeric values. You must set the
2008 bit, resulting in a value between 128 and 255. Only a unibyte string
2009 can include these codes.
2012 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2015 Other keyboard character events cannot fit in a string. This includes
2016 keyboard events in the range of 128 to 255.
2019 Functions such as @code{read-key-sequence} that construct strings of
2020 keyboard input characters follow these rules: they construct vectors
2021 instead of strings, when the events won't fit in a string.
2023 When you use the read syntax @samp{\M-} in a string, it produces a
2024 code in the range of 128 to 255---the same code that you get if you
2025 modify the corresponding keyboard event to put it in the string. Thus,
2026 meta events in strings work consistently regardless of how they get into
2029 However, most programs would do well to avoid these issues by
2030 following the recommendations at the beginning of this section.
2033 @section Reading Input
2035 The editor command loop reads key sequences using the function
2036 @code{read-key-sequence}, which uses @code{read-event}. These and other
2037 functions for event input are also available for use in Lisp programs.
2038 See also @code{momentary-string-display} in @ref{Temporary Displays},
2039 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2040 functions and variables for controlling terminal input modes and
2041 debugging terminal input. @xref{Translating Input}, for features you
2042 can use for translating or modifying input events while reading them.
2044 For higher-level input facilities, see @ref{Minibuffers}.
2047 * Key Sequence Input:: How to read one key sequence.
2048 * Reading One Event:: How to read just one event.
2049 * Invoking the Input Method:: How reading an event uses the input method.
2050 * Quoted Character Input:: Asking the user to specify a character.
2051 * Event Input Misc:: How to reread or throw away input events.
2054 @node Key Sequence Input
2055 @subsection Key Sequence Input
2056 @cindex key sequence input
2058 The command loop reads input a key sequence at a time, by calling
2059 @code{read-key-sequence}. Lisp programs can also call this function;
2060 for example, @code{describe-key} uses it to read the key to describe.
2062 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2063 @cindex key sequence
2064 This function reads a key sequence and returns it as a string or
2065 vector. It keeps reading events until it has accumulated a complete key
2066 sequence; that is, enough to specify a non-prefix command using the
2067 currently active keymaps. (Remember that a key sequence that starts
2068 with a mouse event is read using the keymaps of the buffer in the
2069 window that the mouse was in, not the current buffer.)
2071 If the events are all characters and all can fit in a string, then
2072 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2073 Otherwise, it returns a vector, since a vector can hold all kinds of
2074 events---characters, symbols, and lists. The elements of the string or
2075 vector are the events in the key sequence.
2077 The argument @var{prompt} is either a string to be displayed in the
2078 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2079 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2080 this key as a continuation of the previous key.
2082 Normally any upper case event is converted to lower case if the
2083 original event is undefined and the lower case equivalent is defined.
2084 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2085 convert the last event to lower case. This is appropriate for reading
2086 a key sequence to be defined.
2088 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2089 function should process a @code{switch-frame} event if the user
2090 switches frames before typing anything. If the user switches frames
2091 in the middle of a key sequence, or at the start of the sequence but
2092 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2093 until after the current key sequence.
2095 The argument @var{command-loop}, if non-@code{nil}, means that this
2096 key sequence is being read by something that will read commands one
2097 after another. It should be @code{nil} if the caller will read just
2100 In the example below, the prompt @samp{?} is displayed in the echo area,
2101 and the user types @kbd{C-x C-f}.
2104 (read-key-sequence "?")
2107 ---------- Echo Area ----------
2109 ---------- Echo Area ----------
2115 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2116 typed while reading with this function works like any other character,
2117 and does not set @code{quit-flag}. @xref{Quitting}.
2120 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2121 This is like @code{read-key-sequence} except that it always
2122 returns the key sequence as a vector, never as a string.
2123 @xref{Strings of Events}.
2126 @cindex upper case key sequence
2127 @cindex downcasing in @code{lookup-key}
2128 If an input character is upper-case (or has the shift modifier) and
2129 has no key binding, but its lower-case equivalent has one, then
2130 @code{read-key-sequence} converts the character to lower case. Note
2131 that @code{lookup-key} does not perform case conversion in this way.
2133 The function @code{read-key-sequence} also transforms some mouse events.
2134 It converts unbound drag events into click events, and discards unbound
2135 button-down events entirely. It also reshuffles focus events and
2136 miscellaneous window events so that they never appear in a key sequence
2137 with any other events.
2139 @cindex @code{header-line} prefix key
2140 @cindex @code{mode-line} prefix key
2141 @cindex @code{vertical-line} prefix key
2142 @cindex @code{horizontal-scroll-bar} prefix key
2143 @cindex @code{vertical-scroll-bar} prefix key
2144 @cindex @code{menu-bar} prefix key
2145 @cindex mouse events, in special parts of frame
2146 When mouse events occur in special parts of a window, such as a mode
2147 line or a scroll bar, the event type shows nothing special---it is the
2148 same symbol that would normally represent that combination of mouse
2149 button and modifier keys. The information about the window part is kept
2150 elsewhere in the event---in the coordinates. But
2151 @code{read-key-sequence} translates this information into imaginary
2152 ``prefix keys'', all of which are symbols: @code{header-line},
2153 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2154 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2155 meanings for mouse clicks in special window parts by defining key
2156 sequences using these imaginary prefix keys.
2158 For example, if you call @code{read-key-sequence} and then click the
2159 mouse on the window's mode line, you get two events, like this:
2162 (read-key-sequence "Click on the mode line: ")
2163 @result{} [mode-line
2165 (#<window 6 on NEWS> mode-line
2166 (40 . 63) 5959987))]
2169 @defvar num-input-keys
2171 This variable's value is the number of key sequences processed so far in
2172 this Emacs session. This includes key sequences read from the terminal
2173 and key sequences read from keyboard macros being executed.
2176 @defvar num-nonmacro-input-events
2177 This variable holds the total number of input events received so far
2178 from the terminal---not counting those generated by keyboard macros.
2181 @node Reading One Event
2182 @subsection Reading One Event
2183 @cindex reading a single event
2184 @cindex event, reading only one
2186 The lowest level functions for command input are those that read a
2189 None of the three functions below suppresses quitting.
2191 @defun read-event &optional prompt inherit-input-method
2192 This function reads and returns the next event of command input, waiting
2193 if necessary until an event is available. Events can come directly from
2194 the user or from a keyboard macro.
2196 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2197 string to display in the echo area as a prompt. Otherwise,
2198 @code{read-event} does not display any message to indicate it is waiting
2199 for input; instead, it prompts by echoing: it displays descriptions of
2200 the events that led to or were read by the current command. @xref{The
2203 If @var{inherit-input-method} is non-@code{nil}, then the current input
2204 method (if any) is employed to make it possible to enter a
2205 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2206 for reading this event.
2208 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2209 moves the cursor temporarily to the echo area, to the end of any message
2210 displayed there. Otherwise @code{read-event} does not move the cursor.
2212 If @code{read-event} gets an event that is defined as a help character,
2213 then in some cases @code{read-event} processes the event directly without
2214 returning. @xref{Help Functions}. Certain other events, called
2215 @dfn{special events}, are also processed directly within
2216 @code{read-event} (@pxref{Special Events}).
2218 Here is what happens if you call @code{read-event} and then press the
2219 right-arrow function key:
2229 @defun read-char &optional prompt inherit-input-method
2230 This function reads and returns a character of command input. If the
2231 user generates an event which is not a character (i.e. a mouse click or
2232 function key event), @code{read-char} signals an error. The arguments
2233 work as in @code{read-event}.
2235 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2236 code 49). The second example shows a keyboard macro definition that
2237 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2238 @code{read-char} reads the keyboard macro's very next character, which
2239 is @kbd{1}. Then @code{eval-expression} displays its return value in
2249 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2250 (symbol-function 'foo)
2251 @result{} "^[:(read-char)^M1"
2254 (execute-kbd-macro 'foo)
2261 @defun read-char-exclusive &optional prompt inherit-input-method
2262 This function reads and returns a character of command input. If the
2263 user generates an event which is not a character,
2264 @code{read-char-exclusive} ignores it and reads another event, until it
2265 gets a character. The arguments work as in @code{read-event}.
2268 @node Invoking the Input Method
2269 @subsection Invoking the Input Method
2271 The event-reading functions invoke the current input method, if any
2272 (@pxref{Input Methods}). If the value of @code{input-method-function}
2273 is non-@code{nil}, it should be a function; when @code{read-event} reads
2274 a printing character (including @key{SPC}) with no modifier bits, it
2275 calls that function, passing the character as an argument.
2277 @defvar input-method-function
2278 If this is non-@code{nil}, its value specifies the current input method
2281 @strong{Warning:} don't bind this variable with @code{let}. It is often
2282 buffer-local, and if you bind it around reading input (which is exactly
2283 when you @emph{would} bind it), switching buffers asynchronously while
2284 Emacs is waiting will cause the value to be restored in the wrong
2288 The input method function should return a list of events which should
2289 be used as input. (If the list is @code{nil}, that means there is no
2290 input, so @code{read-event} waits for another event.) These events are
2291 processed before the events in @code{unread-command-events}
2292 (@pxref{Event Input Misc}). Events
2293 returned by the input method function are not passed to the input method
2294 function again, even if they are printing characters with no modifier
2297 If the input method function calls @code{read-event} or
2298 @code{read-key-sequence}, it should bind @code{input-method-function} to
2299 @code{nil} first, to prevent recursion.
2301 The input method function is not called when reading the second and
2302 subsequent events of a key sequence. Thus, these characters are not
2303 subject to input method processing. The input method function should
2304 test the values of @code{overriding-local-map} and
2305 @code{overriding-terminal-local-map}; if either of these variables is
2306 non-@code{nil}, the input method should put its argument into a list and
2307 return that list with no further processing.
2309 @node Quoted Character Input
2310 @subsection Quoted Character Input
2311 @cindex quoted character input
2313 You can use the function @code{read-quoted-char} to ask the user to
2314 specify a character, and allow the user to specify a control or meta
2315 character conveniently, either literally or as an octal character code.
2316 The command @code{quoted-insert} uses this function.
2318 @defun read-quoted-char &optional prompt
2319 @cindex octal character input
2320 @cindex control characters, reading
2321 @cindex nonprinting characters, reading
2322 This function is like @code{read-char}, except that if the first
2323 character read is an octal digit (0-7), it reads any number of octal
2324 digits (but stopping if a non-octal digit is found), and returns the
2325 character represented by that numeric character code. If the
2326 character that terminates the sequence of octal digits is @key{RET},
2327 it is discarded. Any other terminating character is used as input
2328 after this function returns.
2330 Quitting is suppressed when the first character is read, so that the
2331 user can enter a @kbd{C-g}. @xref{Quitting}.
2333 If @var{prompt} is supplied, it specifies a string for prompting the
2334 user. The prompt string is always displayed in the echo area, followed
2335 by a single @samp{-}.
2337 In the following example, the user types in the octal number 177 (which
2341 (read-quoted-char "What character")
2344 ---------- Echo Area ----------
2345 What character @kbd{1 7 7}-
2346 ---------- Echo Area ----------
2354 @node Event Input Misc
2355 @subsection Miscellaneous Event Input Features
2357 This section describes how to ``peek ahead'' at events without using
2358 them up, how to check for pending input, and how to discard pending
2359 input. See also the function @code{read-passwd} (@pxref{Reading a
2362 @defvar unread-command-events
2364 @cindex peeking at input
2365 This variable holds a list of events waiting to be read as command
2366 input. The events are used in the order they appear in the list, and
2367 removed one by one as they are used.
2369 The variable is needed because in some cases a function reads an event
2370 and then decides not to use it. Storing the event in this variable
2371 causes it to be processed normally, by the command loop or by the
2372 functions to read command input.
2374 @cindex prefix argument unreading
2375 For example, the function that implements numeric prefix arguments reads
2376 any number of digits. When it finds a non-digit event, it must unread
2377 the event so that it can be read normally by the command loop.
2378 Likewise, incremental search uses this feature to unread events with no
2379 special meaning in a search, because these events should exit the search
2380 and then execute normally.
2382 The reliable and easy way to extract events from a key sequence so as to
2383 put them in @code{unread-command-events} is to use
2384 @code{listify-key-sequence} (@pxref{Strings of Events}).
2386 Normally you add events to the front of this list, so that the events
2387 most recently unread will be reread first.
2390 @defun listify-key-sequence key
2391 This function converts the string or vector @var{key} to a list of
2392 individual events, which you can put in @code{unread-command-events}.
2395 @defvar unread-command-char
2396 This variable holds a character to be read as command input.
2397 A value of -1 means ``empty''.
2399 This variable is mostly obsolete now that you can use
2400 @code{unread-command-events} instead; it exists only to support programs
2401 written for Emacs versions 18 and earlier.
2404 @defun input-pending-p
2405 @cindex waiting for command key input
2406 This function determines whether any command input is currently
2407 available to be read. It returns immediately, with value @code{t} if
2408 there is available input, @code{nil} otherwise. On rare occasions it
2409 may return @code{t} when no input is available.
2412 @defvar last-input-event
2413 @defvarx last-input-char
2414 This variable records the last terminal input event read, whether
2415 as part of a command or explicitly by a Lisp program.
2417 In the example below, the Lisp program reads the character @kbd{1},
2418 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2419 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2420 this expression) remains the value of @code{last-command-event}.
2424 (progn (print (read-char))
2425 (print last-command-event)
2433 The alias @code{last-input-char} exists for compatibility with
2437 @defmac while-no-input body...
2438 This construct runs the @var{body} forms and returns the value
2439 of the last one---but only if no input arrives. If any input
2440 arrives during the execution of the @var{body} forms, it aborts
2441 them (working much like a quit), and the @code{while-no-input}
2442 form returns @code{nil}.
2444 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2445 arrival of input during those parts won't cause an abort until
2446 the end of that part.
2449 @defun discard-input
2451 @cindex discard input
2452 @cindex terminate keyboard macro
2453 This function discards the contents of the terminal input buffer and
2454 cancels any keyboard macro that might be in the process of definition.
2455 It returns @code{nil}.
2457 In the following example, the user may type a number of characters right
2458 after starting the evaluation of the form. After the @code{sleep-for}
2459 finishes sleeping, @code{discard-input} discards any characters typed
2463 (progn (sleep-for 2)
2469 @node Special Events
2470 @section Special Events
2472 @cindex special events
2473 Special events are handled at a very low level---as soon as they are
2474 read. The @code{read-event} function processes these events itself, and
2475 never returns them. Instead, it keeps waiting for the first event
2476 that is not special and returns that one.
2478 Events that are handled in this way do not echo, they are never grouped
2479 into key sequences, and they never appear in the value of
2480 @code{last-command-event} or @code{(this-command-keys)}. They do not
2481 discard a numeric argument, they cannot be unread with
2482 @code{unread-command-events}, they may not appear in a keyboard macro,
2483 and they are not recorded in a keyboard macro while you are defining
2486 These events do, however, appear in @code{last-input-event} immediately
2487 after they are read, and this is the way for the event's definition to
2488 find the actual event.
2490 The events types @code{iconify-frame}, @code{make-frame-visible} and
2491 @code{delete-frame} are normally handled in this way. The keymap which
2492 defines how to handle special events---and which events are special---is
2493 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2496 @section Waiting for Elapsed Time or Input
2500 The wait functions are designed to wait for a certain amount of time
2501 to pass or until there is input. For example, you may wish to pause in
2502 the middle of a computation to allow the user time to view the display.
2503 @code{sit-for} pauses and updates the screen, and returns immediately if
2504 input comes in, while @code{sleep-for} pauses without updating the
2507 @defun sit-for seconds &optional nodisp
2508 This function performs redisplay (provided there is no pending input
2509 from the user), then waits @var{seconds} seconds, or until input is
2510 available. The value is @code{t} if @code{sit-for} waited the full
2511 time with no input arriving (see @code{input-pending-p} in @ref{Event
2512 Input Misc}). Otherwise, the value is @code{nil}.
2514 The argument @var{seconds} need not be an integer. If it is a floating
2515 point number, @code{sit-for} waits for a fractional number of seconds.
2516 Some systems support only a whole number of seconds; on these systems,
2517 @var{seconds} is rounded down.
2519 The expression @code{(sit-for 0)} is a convenient way to request a
2520 redisplay, without any delay. @xref{Forcing Redisplay}.
2522 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2523 redisplay, but it still returns as soon as input is available (or when
2524 the timeout elapses).
2526 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2527 that generates an event. @xref{Misc Events}.
2529 The usual purpose of @code{sit-for} is to give the user time to read
2530 text that you display.
2532 It is also possible to call @code{sit-for} with three arguments,
2533 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2534 but that is considered obsolete.
2537 @defun sleep-for seconds &optional millisec
2538 This function simply pauses for @var{seconds} seconds without updating
2539 the display. It pays no attention to available input. It returns
2542 The argument @var{seconds} need not be an integer. If it is a floating
2543 point number, @code{sleep-for} waits for a fractional number of seconds.
2544 Some systems support only a whole number of seconds; on these systems,
2545 @var{seconds} is rounded down.
2547 The optional argument @var{millisec} specifies an additional waiting
2548 period measured in milliseconds. This adds to the period specified by
2549 @var{seconds}. If the system doesn't support waiting fractions of a
2550 second, you get an error if you specify nonzero @var{millisec}.
2552 Use @code{sleep-for} when you wish to guarantee a delay.
2555 @xref{Time of Day}, for functions to get the current time.
2561 @cindex interrupt Lisp functions
2563 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2564 @dfn{quit} whatever it is doing. This means that control returns to the
2565 innermost active command loop.
2567 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2568 does not cause a quit; it acts as an ordinary input character. In the
2569 simplest case, you cannot tell the difference, because @kbd{C-g}
2570 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2571 However, when @kbd{C-g} follows a prefix key, they combine to form an
2572 undefined key. The effect is to cancel the prefix key as well as any
2575 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2576 of the minibuffer. This means, in effect, that it exits the minibuffer
2577 and then quits. (Simply quitting would return to the command loop
2578 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2579 directly when the command reader is reading input is so that its meaning
2580 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2581 prefix key is not redefined in the minibuffer, and it has its normal
2582 effect of canceling the prefix key and prefix argument. This too
2583 would not be possible if @kbd{C-g} always quit directly.
2585 When @kbd{C-g} does directly quit, it does so by setting the variable
2586 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2587 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2588 non-@code{nil} in any way thus causes a quit.
2590 At the level of C code, quitting cannot happen just anywhere; only at the
2591 special places that check @code{quit-flag}. The reason for this is
2592 that quitting at other places might leave an inconsistency in Emacs's
2593 internal state. Because quitting is delayed until a safe place, quitting
2594 cannot make Emacs crash.
2596 Certain functions such as @code{read-key-sequence} or
2597 @code{read-quoted-char} prevent quitting entirely even though they wait
2598 for input. Instead of quitting, @kbd{C-g} serves as the requested
2599 input. In the case of @code{read-key-sequence}, this serves to bring
2600 about the special behavior of @kbd{C-g} in the command loop. In the
2601 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2602 to quote a @kbd{C-g}.
2604 @cindex prevent quitting
2605 You can prevent quitting for a portion of a Lisp function by binding
2606 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2607 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2608 usual result of this---a quit---is prevented. Eventually,
2609 @code{inhibit-quit} will become @code{nil} again, such as when its
2610 binding is unwound at the end of a @code{let} form. At that time, if
2611 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2612 immediately. This behavior is ideal when you wish to make sure that
2613 quitting does not happen within a ``critical section'' of the program.
2615 @cindex @code{read-quoted-char} quitting
2616 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2617 handled in a special way that does not involve quitting. This is done
2618 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2619 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2620 becomes @code{nil} again. This excerpt from the definition of
2621 @code{read-quoted-char} shows how this is done; it also shows that
2622 normal quitting is permitted after the first character of input.
2625 (defun read-quoted-char (&optional prompt)
2626 "@dots{}@var{documentation}@dots{}"
2627 (let ((message-log-max nil) done (first t) (code 0) char)
2629 (let ((inhibit-quit first)
2631 (and prompt (message "%s-" prompt))
2632 (setq char (read-event))
2633 (if inhibit-quit (setq quit-flag nil)))
2634 @r{@dots{}set the variable @code{code}@dots{}})
2639 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2640 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2641 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2644 @defvar inhibit-quit
2645 This variable determines whether Emacs should quit when @code{quit-flag}
2646 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2647 non-@code{nil}, then @code{quit-flag} has no special effect.
2650 @defmac with-local-quit forms@dots{}
2651 This macro executes @var{forms} in sequence, but allows quitting, at
2652 least locally, within @var{body} even if @code{inhibit-quit} was
2653 non-@code{nil} outside this construct. It returns the value of the
2654 last form in @var{forms}, unless exited by quitting, in which case
2655 it returns @code{nil}.
2657 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2658 it only executes the @var{forms}, and setting @code{quit-flag} causes
2659 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2660 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2661 triggers a special kind of local quit. This ends the execution of
2662 @var{forms} and exits the @code{with-local-quit} form with
2663 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2664 will happen as soon as that is allowed. If @code{quit-flag} is
2665 already non-@code{nil} at the beginning of @var{forms}, the local quit
2666 happens immediately and they don't execute at all.
2668 This macro is mainly useful in functions that can be called from
2669 timers, @code{pre-command-hook}, @code{post-command-hook} and other
2670 places where @code{inhibit-quit} is normally bound to @code{t}.
2673 @deffn Command keyboard-quit
2674 This function signals the @code{quit} condition with @code{(signal 'quit
2675 nil)}. This is the same thing that quitting does. (See @code{signal}
2679 You can specify a character other than @kbd{C-g} to use for quitting.
2680 See the function @code{set-input-mode} in @ref{Terminal Input}.
2682 @node Prefix Command Arguments
2683 @section Prefix Command Arguments
2684 @cindex prefix argument
2685 @cindex raw prefix argument
2686 @cindex numeric prefix argument
2688 Most Emacs commands can use a @dfn{prefix argument}, a number
2689 specified before the command itself. (Don't confuse prefix arguments
2690 with prefix keys.) The prefix argument is at all times represented by a
2691 value, which may be @code{nil}, meaning there is currently no prefix
2692 argument. Each command may use the prefix argument or ignore it.
2694 There are two representations of the prefix argument: @dfn{raw} and
2695 @dfn{numeric}. The editor command loop uses the raw representation
2696 internally, and so do the Lisp variables that store the information, but
2697 commands can request either representation.
2699 Here are the possible values of a raw prefix argument:
2703 @code{nil}, meaning there is no prefix argument. Its numeric value is
2704 1, but numerous commands make a distinction between @code{nil} and the
2708 An integer, which stands for itself.
2711 A list of one element, which is an integer. This form of prefix
2712 argument results from one or a succession of @kbd{C-u}'s with no
2713 digits. The numeric value is the integer in the list, but some
2714 commands make a distinction between such a list and an integer alone.
2717 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2718 typed, without following digits. The equivalent numeric value is
2719 @minus{}1, but some commands make a distinction between the integer
2720 @minus{}1 and the symbol @code{-}.
2723 We illustrate these possibilities by calling the following function with
2728 (defun display-prefix (arg)
2729 "Display the value of the raw prefix arg."
2736 Here are the results of calling @code{display-prefix} with various
2737 raw prefix arguments:
2740 M-x display-prefix @print{} nil
2742 C-u M-x display-prefix @print{} (4)
2744 C-u C-u M-x display-prefix @print{} (16)
2746 C-u 3 M-x display-prefix @print{} 3
2748 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2750 C-u - M-x display-prefix @print{} -
2752 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2754 C-u - 7 M-x display-prefix @print{} -7
2756 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2759 Emacs uses two variables to store the prefix argument:
2760 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2761 @code{universal-argument} that set up prefix arguments for other
2762 commands store them in @code{prefix-arg}. In contrast,
2763 @code{current-prefix-arg} conveys the prefix argument to the current
2764 command, so setting it has no effect on the prefix arguments for future
2767 Normally, commands specify which representation to use for the prefix
2768 argument, either numeric or raw, in the @code{interactive} declaration.
2769 (@xref{Using Interactive}.) Alternatively, functions may look at the
2770 value of the prefix argument directly in the variable
2771 @code{current-prefix-arg}, but this is less clean.
2773 @defun prefix-numeric-value arg
2774 This function returns the numeric meaning of a valid raw prefix argument
2775 value, @var{arg}. The argument may be a symbol, a number, or a list.
2776 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2777 value @minus{}1 is returned; if it is a number, that number is returned;
2778 if it is a list, the @sc{car} of that list (which should be a number) is
2782 @defvar current-prefix-arg
2783 This variable holds the raw prefix argument for the @emph{current}
2784 command. Commands may examine it directly, but the usual method for
2785 accessing it is with @code{(interactive "P")}.
2789 The value of this variable is the raw prefix argument for the
2790 @emph{next} editing command. Commands such as @code{universal-argument}
2791 that specify prefix arguments for the following command work by setting
2795 @defvar last-prefix-arg
2796 The raw prefix argument value used by the previous command.
2799 The following commands exist to set up prefix arguments for the
2800 following command. Do not call them for any other reason.
2802 @deffn Command universal-argument
2803 This command reads input and specifies a prefix argument for the
2804 following command. Don't call this command yourself unless you know
2808 @deffn Command digit-argument arg
2809 This command adds to the prefix argument for the following command. The
2810 argument @var{arg} is the raw prefix argument as it was before this
2811 command; it is used to compute the updated prefix argument. Don't call
2812 this command yourself unless you know what you are doing.
2815 @deffn Command negative-argument arg
2816 This command adds to the numeric argument for the next command. The
2817 argument @var{arg} is the raw prefix argument as it was before this
2818 command; its value is negated to form the new prefix argument. Don't
2819 call this command yourself unless you know what you are doing.
2822 @node Recursive Editing
2823 @section Recursive Editing
2824 @cindex recursive command loop
2825 @cindex recursive editing level
2826 @cindex command loop, recursive
2828 The Emacs command loop is entered automatically when Emacs starts up.
2829 This top-level invocation of the command loop never exits; it keeps
2830 running as long as Emacs does. Lisp programs can also invoke the
2831 command loop. Since this makes more than one activation of the command
2832 loop, we call it @dfn{recursive editing}. A recursive editing level has
2833 the effect of suspending whatever command invoked it and permitting the
2834 user to do arbitrary editing before resuming that command.
2836 The commands available during recursive editing are the same ones
2837 available in the top-level editing loop and defined in the keymaps.
2838 Only a few special commands exit the recursive editing level; the others
2839 return to the recursive editing level when they finish. (The special
2840 commands for exiting are always available, but they do nothing when
2841 recursive editing is not in progress.)
2843 All command loops, including recursive ones, set up all-purpose error
2844 handlers so that an error in a command run from the command loop will
2847 @cindex minibuffer input
2848 Minibuffer input is a special kind of recursive editing. It has a few
2849 special wrinkles, such as enabling display of the minibuffer and the
2850 minibuffer window, but fewer than you might suppose. Certain keys
2851 behave differently in the minibuffer, but that is only because of the
2852 minibuffer's local map; if you switch windows, you get the usual Emacs
2855 @cindex @code{throw} example
2857 @cindex exit recursive editing
2859 To invoke a recursive editing level, call the function
2860 @code{recursive-edit}. This function contains the command loop; it also
2861 contains a call to @code{catch} with tag @code{exit}, which makes it
2862 possible to exit the recursive editing level by throwing to @code{exit}
2863 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2864 then @code{recursive-edit} returns normally to the function that called
2865 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2866 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2867 control returns to the command loop one level up. This is called
2868 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2870 Most applications should not use recursive editing, except as part of
2871 using the minibuffer. Usually it is more convenient for the user if you
2872 change the major mode of the current buffer temporarily to a special
2873 major mode, which should have a command to go back to the previous mode.
2874 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2875 give the user different text to edit ``recursively'', create and select
2876 a new buffer in a special mode. In this mode, define a command to
2877 complete the processing and go back to the previous buffer. (The
2878 @kbd{m} command in Rmail does this.)
2880 Recursive edits are useful in debugging. You can insert a call to
2881 @code{debug} into a function definition as a sort of breakpoint, so that
2882 you can look around when the function gets there. @code{debug} invokes
2883 a recursive edit but also provides the other features of the debugger.
2885 Recursive editing levels are also used when you type @kbd{C-r} in
2886 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2888 @defun recursive-edit
2889 @cindex suspend evaluation
2890 This function invokes the editor command loop. It is called
2891 automatically by the initialization of Emacs, to let the user begin
2892 editing. When called from a Lisp program, it enters a recursive editing
2895 In the following example, the function @code{simple-rec} first
2896 advances point one word, then enters a recursive edit, printing out a
2897 message in the echo area. The user can then do any editing desired, and
2898 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2901 (defun simple-rec ()
2903 (message "Recursive edit in progress")
2906 @result{} simple-rec
2912 @deffn Command exit-recursive-edit
2913 This function exits from the innermost recursive edit (including
2914 minibuffer input). Its definition is effectively @code{(throw 'exit
2918 @deffn Command abort-recursive-edit
2919 This function aborts the command that requested the innermost recursive
2920 edit (including minibuffer input), by signaling @code{quit}
2921 after exiting the recursive edit. Its definition is effectively
2922 @code{(throw 'exit t)}. @xref{Quitting}.
2925 @deffn Command top-level
2926 This function exits all recursive editing levels; it does not return a
2927 value, as it jumps completely out of any computation directly back to
2928 the main command loop.
2931 @defun recursion-depth
2932 This function returns the current depth of recursive edits. When no
2933 recursive edit is active, it returns 0.
2936 @node Disabling Commands
2937 @section Disabling Commands
2938 @cindex disabled command
2940 @dfn{Disabling a command} marks the command as requiring user
2941 confirmation before it can be executed. Disabling is used for commands
2942 which might be confusing to beginning users, to prevent them from using
2943 the commands by accident.
2946 The low-level mechanism for disabling a command is to put a
2947 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2948 command. These properties are normally set up by the user's
2949 init file (@pxref{Init File}) with Lisp expressions such as this:
2952 (put 'upcase-region 'disabled t)
2956 For a few commands, these properties are present by default (you can
2957 remove them in your init file if you wish).
2959 If the value of the @code{disabled} property is a string, the message
2960 saying the command is disabled includes that string. For example:
2963 (put 'delete-region 'disabled
2964 "Text deleted this way cannot be yanked back!\n")
2967 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2968 what happens when a disabled command is invoked interactively.
2969 Disabling a command has no effect on calling it as a function from Lisp
2972 @deffn Command enable-command command
2973 Allow @var{command} (a symbol) to be executed without special
2974 confirmation from now on, and alter the user's init file (@pxref{Init
2975 File}) so that this will apply to future sessions.
2978 @deffn Command disable-command command
2979 Require special confirmation to execute @var{command} from now on, and
2980 alter the user's init file so that this will apply to future sessions.
2983 @defvar disabled-command-function
2984 The value of this variable should be a function. When the user
2985 invokes a disabled command interactively, this function is called
2986 instead of the disabled command. It can use @code{this-command-keys}
2987 to determine what the user typed to run the command, and thus find the
2990 The value may also be @code{nil}. Then all commands work normally,
2993 By default, the value is a function that asks the user whether to
2997 @node Command History
2998 @section Command History
2999 @cindex command history
3000 @cindex complex command
3001 @cindex history of commands
3003 The command loop keeps a history of the complex commands that have
3004 been executed, to make it convenient to repeat these commands. A
3005 @dfn{complex command} is one for which the interactive argument reading
3006 uses the minibuffer. This includes any @kbd{M-x} command, any
3007 @kbd{M-:} command, and any command whose @code{interactive}
3008 specification reads an argument from the minibuffer. Explicit use of
3009 the minibuffer during the execution of the command itself does not cause
3010 the command to be considered complex.
3012 @defvar command-history
3013 This variable's value is a list of recent complex commands, each
3014 represented as a form to evaluate. It continues to accumulate all
3015 complex commands for the duration of the editing session, but when it
3016 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3017 elements are deleted as new ones are added.
3022 @result{} ((switch-to-buffer "chistory.texi")
3023 (describe-key "^X^[")
3024 (visit-tags-table "~/emacs/src/")
3025 (find-tag "repeat-complex-command"))
3030 This history list is actually a special case of minibuffer history
3031 (@pxref{Minibuffer History}), with one special twist: the elements are
3032 expressions rather than strings.
3034 There are a number of commands devoted to the editing and recall of
3035 previous commands. The commands @code{repeat-complex-command}, and
3036 @code{list-command-history} are described in the user manual
3037 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3038 minibuffer, the usual minibuffer history commands are available.
3040 @node Keyboard Macros
3041 @section Keyboard Macros
3042 @cindex keyboard macros
3044 A @dfn{keyboard macro} is a canned sequence of input events that can
3045 be considered a command and made the definition of a key. The Lisp
3046 representation of a keyboard macro is a string or vector containing the
3047 events. Don't confuse keyboard macros with Lisp macros
3050 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3051 This function executes @var{kbdmacro} as a sequence of events. If
3052 @var{kbdmacro} is a string or vector, then the events in it are executed
3053 exactly as if they had been input by the user. The sequence is
3054 @emph{not} expected to be a single key sequence; normally a keyboard
3055 macro definition consists of several key sequences concatenated.
3057 If @var{kbdmacro} is a symbol, then its function definition is used in
3058 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3059 Eventually the result should be a string or vector. If the result is
3060 not a symbol, string, or vector, an error is signaled.
3062 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3063 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3064 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3065 encounters an error or a failing search.
3067 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3068 without arguments, prior to each iteration of the macro. If
3069 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3071 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3074 @defvar executing-kbd-macro
3075 This variable contains the string or vector that defines the keyboard
3076 macro that is currently executing. It is @code{nil} if no macro is
3077 currently executing. A command can test this variable so as to behave
3078 differently when run from an executing macro. Do not set this variable
3082 @defvar defining-kbd-macro
3083 This variable is non-@code{nil} if and only if a keyboard macro is
3084 being defined. A command can test this variable so as to behave
3085 differently while a macro is being defined. The value is
3086 @code{append} while appending to the definition of an existing macro.
3087 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3088 @code{end-kbd-macro} set this variable---do not set it yourself.
3090 The variable is always local to the current terminal and cannot be
3091 buffer-local. @xref{Multiple Displays}.
3094 @defvar last-kbd-macro
3095 This variable is the definition of the most recently defined keyboard
3096 macro. Its value is a string or vector, or @code{nil}.
3098 The variable is always local to the current terminal and cannot be
3099 buffer-local. @xref{Multiple Displays}.
3102 @defvar kbd-macro-termination-hook
3103 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3104 macro terminates, regardless of what caused it to terminate (reaching
3105 the macro end or an error which ended the macro prematurely).
3109 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1