* CONTRIBUTE (Documenting your changes): Index new vars/commands in manual.
[emacs.git] / lisp / button.el
blobc39e4f97c13fd96df3fe51d28d5c4543581d576f
1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001-2017 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
7 ;; Package: emacs
8 ;;
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24 ;;; Commentary:
26 ;; This package defines functions for inserting and manipulating
27 ;; clickable buttons in Emacs buffers, such as might be used for help
28 ;; hyperlinks, etc.
30 ;; In some ways it duplicates functionality also offered by the
31 ;; `widget' package, but the button package has the advantage that it
32 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
33 ;; (the code, that is, not the interface).
35 ;; Buttons can either use overlays, in which case the button is
36 ;; represented by the overlay itself, or text-properties, in which case
37 ;; the button is represented by a marker or buffer-position pointing
38 ;; somewhere in the button. In the latter case, no markers into the
39 ;; buffer are retained, which is important for speed if there are are
40 ;; extremely large numbers of buttons. Note however that if there is
41 ;; an existing face text-property at the site of the button, the
42 ;; button face may not be visible. Using overlays avoids this.
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
49 ;;; Code:
52 ;; Globals
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
56 ;; no longer be a special case.
57 (defface button '((t :inherit link))
58 "Default face used for buttons."
59 :group 'basic-faces)
61 (defvar button-map
62 (let ((map (make-sparse-keymap)))
63 ;; The following definition needs to avoid using escape sequences that
64 ;; might get converted to ^M when building loaddefs.el
65 (define-key map [(control ?m)] 'push-button)
66 (define-key map [mouse-2] 'push-button)
67 ;; FIXME: You'd think that for keymaps coming from text-properties on the
68 ;; mode-line or header-line, the `mode-line' or `header-line' prefix
69 ;; shouldn't be necessary!
70 (define-key map [mode-line mouse-2] 'push-button)
71 (define-key map [header-line mouse-2] 'push-button)
72 map)
73 "Keymap used by buttons.")
75 (defvar button-buffer-map
76 (let ((map (make-sparse-keymap)))
77 (define-key map [?\t] 'forward-button)
78 (define-key map "\e\t" 'backward-button)
79 (define-key map [backtab] 'backward-button)
80 map)
81 "Keymap useful for buffers containing buttons.
82 Mode-specific keymaps may want to use this as their parent keymap.")
84 ;; Default properties for buttons
85 (put 'default-button 'face 'button)
86 (put 'default-button 'mouse-face 'highlight)
87 (put 'default-button 'keymap button-map)
88 (put 'default-button 'type 'button)
89 ;; action may be either a function to call, or a marker to go to
90 (put 'default-button 'action 'ignore)
91 (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
92 ;; Make overlay buttons go away if their underlying text is deleted.
93 (put 'default-button 'evaporate t)
94 ;; Prevent insertions adjacent to the text-property buttons from
95 ;; inheriting its properties.
96 (put 'default-button 'rear-nonsticky t)
98 ;; A `category-symbol' property for the default button type
99 (put 'button 'button-category-symbol 'default-button)
102 ;; Button types (which can be used to hold default properties for buttons)
104 ;; Because button-type properties are inherited by buttons using the
105 ;; special `category' property (implemented by both overlays and
106 ;; text-properties), we need to store them on a symbol to which the
107 ;; `category' properties can point. Instead of using the symbol that's
108 ;; the name of each button-type, however, we use a separate symbol (with
109 ;; `-button' appended, and uninterned) to store the properties. This is
110 ;; to avoid name clashes.
112 ;; [this is an internal function]
113 (defsubst button-category-symbol (type)
114 "Return the symbol used by button-type TYPE to store properties.
115 Buttons inherit them by setting their `category' property to that symbol."
116 (or (get type 'button-category-symbol)
117 (error "Unknown button type `%s'" type)))
119 (defun define-button-type (name &rest properties)
120 "Define a `button type' called NAME (a symbol).
121 The remaining arguments form a sequence of PROPERTY VALUE pairs,
122 specifying properties to use as defaults for buttons with this type
123 \(a button's type may be set by giving it a `type' property when
124 creating the button, using the :type keyword argument).
126 In addition, the keyword argument :supertype may be used to specify a
127 button-type from which NAME inherits its default property values
128 \(however, the inheritance happens only when NAME is defined; subsequent
129 changes to a supertype are not reflected in its subtypes)."
130 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
131 (super-catsym
132 (button-category-symbol
133 (or (plist-get properties 'supertype)
134 (plist-get properties :supertype)
135 'button))))
136 ;; Provide a link so that it's easy to find the real symbol.
137 (put name 'button-category-symbol catsym)
138 ;; Initialize NAME's properties using the global defaults.
139 (let ((default-props (symbol-plist super-catsym)))
140 (while default-props
141 (put catsym (pop default-props) (pop default-props))))
142 ;; Add NAME as the `type' property, which will then be returned as
143 ;; the type property of individual buttons.
144 (put catsym 'type name)
145 ;; Add the properties in PROPERTIES to the real symbol.
146 (while properties
147 (let ((prop (pop properties)))
148 (when (eq prop :supertype)
149 (setq prop 'supertype))
150 (put catsym prop (pop properties))))
151 ;; Make sure there's a `supertype' property
152 (unless (get catsym 'supertype)
153 (put catsym 'supertype 'button))
154 name))
156 (defun button-type-put (type prop val)
157 "Set the button-type TYPE's PROP property to VAL."
158 (put (button-category-symbol type) prop val))
160 (defun button-type-get (type prop)
161 "Get the property of button-type TYPE named PROP."
162 (get (button-category-symbol type) prop))
164 (defun button-type-subtype-p (type supertype)
165 "Return t if button-type TYPE is a subtype of SUPERTYPE."
166 (or (eq type supertype)
167 (and type
168 (button-type-subtype-p (button-type-get type 'supertype)
169 supertype))))
172 ;; Button properties and other attributes
174 (defun button-start (button)
175 "Return the position at which BUTTON starts."
176 (if (overlayp button)
177 (overlay-start button)
178 ;; Must be a text-property button.
179 (or (previous-single-property-change (1+ button) 'button)
180 (point-min))))
182 (defun button-end (button)
183 "Return the position at which BUTTON ends."
184 (if (overlayp button)
185 (overlay-end button)
186 ;; Must be a text-property button.
187 (or (next-single-property-change button 'button)
188 (point-max))))
190 (defun button-get (button prop)
191 "Get the property of button BUTTON named PROP."
192 (cond ((overlayp button)
193 (overlay-get button prop))
194 ((button--area-button-p button)
195 (get-text-property (cdr button)
196 prop (button--area-button-string button)))
197 (t ; Must be a text-property button.
198 (get-text-property button prop))))
200 (defun button-put (button prop val)
201 "Set BUTTON's PROP property to VAL."
202 ;; Treat some properties specially.
203 (cond ((memq prop '(type :type))
204 ;; We translate a `type' property a `category' property, since
205 ;; that's what's actually used by overlays/text-properties for
206 ;; inheriting properties.
207 (setq prop 'category)
208 (setq val (button-category-symbol val)))
209 ((eq prop 'category)
210 ;; Disallow updating the `category' property directly.
211 (error "Button `category' property may not be set directly")))
212 ;; Add the property.
213 (cond ((overlayp button)
214 (overlay-put button prop val))
215 ((button--area-button-p button)
216 (setq button (button--area-button-string button))
217 (put-text-property 0 (length button) prop val button))
218 (t ; Must be a text-property button.
219 (put-text-property
220 (or (previous-single-property-change (1+ button) 'button)
221 (point-min))
222 (or (next-single-property-change button 'button)
223 (point-max))
224 prop val))))
226 (defun button-activate (button &optional use-mouse-action)
227 "Call BUTTON's `action' property.
228 If USE-MOUSE-ACTION is non-nil, invoke the button's `mouse-action'
229 property instead of `action'; if the button has no `mouse-action',
230 the value of `action' is used instead.
232 The action can either be a marker or a function. If it's a
233 marker then goto it. Otherwise it it is a function then it is
234 called with BUTTON as only argument. BUTTON is either an
235 overlay, a buffer position, or (for buttons in the mode-line or
236 header-line) a string."
237 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
238 (button-get button 'action))))
239 (if (markerp action)
240 (save-selected-window
241 (select-window (display-buffer (marker-buffer action)))
242 (goto-char action)
243 (recenter 0))
244 (funcall action button))))
246 (defun button-label (button)
247 "Return BUTTON's text label."
248 (if (button--area-button-p button)
249 (substring-no-properties (button--area-button-string button))
250 (buffer-substring-no-properties (button-start button)
251 (button-end button))))
253 (defsubst button-type (button)
254 "Return BUTTON's button-type."
255 (button-get button 'type))
257 (defun button-has-type-p (button type)
258 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
259 (button-type-subtype-p (button-get button 'type) type))
261 (defun button--area-button-p (b)
262 "Return non-nil if BUTTON is an area button.
263 Such area buttons are used for buttons in the mode-line and header-line."
264 (stringp (car-safe b)))
266 (defalias 'button--area-button-string #'car
267 "Return area button BUTTON's button-string.")
269 ;; Creating overlay buttons
271 (defun make-button (beg end &rest properties)
272 "Make a button from BEG to END in the current buffer.
273 The remaining arguments form a sequence of PROPERTY VALUE pairs,
274 specifying properties to add to the button.
275 In addition, the keyword argument :type may be used to specify a
276 button-type from which to inherit other properties; see
277 `define-button-type'.
279 Also see `make-text-button', `insert-button'."
280 (let ((overlay (make-overlay beg end nil t nil)))
281 (while properties
282 (button-put overlay (pop properties) (pop properties)))
283 ;; Put a pointer to the button in the overlay, so it's easy to get
284 ;; when we don't actually have a reference to the overlay.
285 (overlay-put overlay 'button overlay)
286 ;; If the user didn't specify a type, use the default.
287 (unless (overlay-get overlay 'category)
288 (overlay-put overlay 'category 'default-button))
289 ;; OVERLAY is the button, so return it
290 overlay))
292 (defun insert-button (label &rest properties)
293 "Insert a button with the label LABEL.
294 The remaining arguments form a sequence of PROPERTY VALUE pairs,
295 specifying properties to add to the button.
296 In addition, the keyword argument :type may be used to specify a
297 button-type from which to inherit other properties; see
298 `define-button-type'.
300 Also see `insert-text-button', `make-button'."
301 (apply #'make-button
302 (prog1 (point) (insert label))
303 (point)
304 properties))
307 ;; Creating text-property buttons
309 (defun make-text-button (beg end &rest properties)
310 "Make a button from BEG to END in the current buffer.
311 The remaining arguments form a sequence of PROPERTY VALUE pairs,
312 specifying properties to add to the button.
313 In addition, the keyword argument :type may be used to specify a
314 button-type from which to inherit other properties; see
315 `define-button-type'.
317 This function is like `make-button', except that the button is actually
318 part of the text instead of being a property of the buffer. That is,
319 this function uses text properties, the other uses overlays.
320 Creating large numbers of buttons can also be somewhat faster
321 using `make-text-button'. Note, however, that if there is an existing
322 face property at the site of the button, the button face may not be visible.
323 You may want to use `make-button' in that case.
325 BEG can also be a string, in which case it is made into a button.
327 Also see `insert-text-button'."
328 (let ((object nil)
329 (type-entry
330 (or (plist-member properties 'type)
331 (plist-member properties :type))))
332 (when (stringp beg)
333 (setq object beg beg 0 end (length object)))
334 ;; Disallow setting the `category' property directly.
335 (when (plist-get properties 'category)
336 (error "Button `category' property may not be set directly"))
337 (if (null type-entry)
338 ;; The user didn't specify a `type' property, use the default.
339 (setq properties (cons 'category (cons 'default-button properties)))
340 ;; The user did specify a `type' property. Translate it into a
341 ;; `category' property, which is what's actually used by
342 ;; text-properties for inheritance.
343 (setcar type-entry 'category)
344 (setcar (cdr type-entry)
345 (button-category-symbol (car (cdr type-entry)))))
346 ;; Now add all the text properties at once
347 (add-text-properties beg end
348 ;; Each button should have a non-eq `button'
349 ;; property so that next-single-property-change can
350 ;; detect boundaries reliably.
351 (cons 'button (cons (list t) properties))
352 object)
353 ;; Return something that can be used to get at the button.
354 (or object beg)))
356 (defun insert-text-button (label &rest properties)
357 "Insert a button with the label LABEL.
358 The remaining arguments form a sequence of PROPERTY VALUE pairs,
359 specifying properties to add to the button.
360 In addition, the keyword argument :type may be used to specify a
361 button-type from which to inherit other properties; see
362 `define-button-type'.
364 This function is like `insert-button', except that the button is
365 actually part of the text instead of being a property of the buffer.
366 Creating large numbers of buttons can also be somewhat faster using
367 `insert-text-button'.
369 Also see `make-text-button'."
370 (apply #'make-text-button
371 (prog1 (point) (insert label))
372 (point)
373 properties))
376 ;; Finding buttons in a buffer
378 (defun button-at (pos)
379 "Return the button at position POS in the current buffer, or nil.
380 If the button at POS is a text property button, the return value
381 is a marker pointing to POS."
382 (let ((button (get-char-property pos 'button)))
383 (if (or (overlayp button) (null button))
384 button
385 ;; Must be a text-property button; return a marker pointing to it.
386 (copy-marker pos t))))
388 (defun next-button (pos &optional count-current)
389 "Return the next button after position POS in the current buffer.
390 If COUNT-CURRENT is non-nil, count any button at POS in the search,
391 instead of starting at the next button."
392 (unless count-current
393 ;; Search for the next button boundary.
394 (setq pos (next-single-char-property-change pos 'button)))
395 (and (< pos (point-max))
396 (or (button-at pos)
397 ;; We must have originally been on a button, and are now in
398 ;; the inter-button space. Recurse to find a button.
399 (next-button pos))))
401 (defun previous-button (pos &optional count-current)
402 "Return the previous button before position POS in the current buffer.
403 If COUNT-CURRENT is non-nil, count any button at POS in the search,
404 instead of starting at the next button."
405 (let ((button (button-at pos)))
406 (if button
407 (if count-current
408 button
409 ;; We started out on a button, so move to its start and look
410 ;; for the previous button boundary.
411 (setq pos (previous-single-char-property-change
412 (button-start button) 'button))
413 (let ((new-button (button-at pos)))
414 (if new-button
415 ;; We are in a button again; this can happen if there
416 ;; are adjacent buttons (or at bob).
417 (unless (= pos (button-start button)) new-button)
418 ;; We are now in the space between buttons.
419 (previous-button pos))))
420 ;; We started out in the space between buttons.
421 (setq pos (previous-single-char-property-change pos 'button))
422 (or (button-at pos)
423 (and (> pos (point-min))
424 (button-at (1- pos)))))))
427 ;; User commands
429 (defun push-button (&optional pos use-mouse-action)
430 "Perform the action specified by a button at location POS.
431 POS may be either a buffer position or a mouse-event. If
432 USE-MOUSE-ACTION is non-nil, invoke the button's `mouse-action'
433 property instead of its `action' property; if the button has no
434 `mouse-action', the value of `action' is used instead.
436 The action in both cases may be either a function to call or a
437 marker to display and is invoked using `button-activate' (which
438 see).
440 POS defaults to point, except when `push-button' is invoked
441 interactively as the result of a mouse-event, in which case, the
442 mouse event is used.
443 If there's no button at POS, do nothing and return nil, otherwise
444 return t."
445 (interactive
446 (list (if (integerp last-command-event) (point) last-command-event)))
447 (if (and (not (integerp pos)) (eventp pos))
448 ;; POS is a mouse event; switch to the proper window/buffer
449 (let ((posn (event-start pos)))
450 (with-current-buffer (window-buffer (posn-window posn))
451 (if (posn-string posn)
452 ;; mode-line, header-line, or display string event.
453 (button-activate (posn-string posn) t)
454 (push-button (posn-point posn) t))))
455 ;; POS is just normal position
456 (let ((button (button-at (or pos (point)))))
457 (when button
458 (button-activate button use-mouse-action)
459 t))))
461 (defun forward-button (n &optional wrap display-message)
462 "Move to the Nth next button, or Nth previous button if N is negative.
463 If N is 0, move to the start of any button at point.
464 If WRAP is non-nil, moving past either end of the buffer continues from the
465 other end.
466 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
467 Any button with a non-nil `skip' property is skipped over.
468 Returns the button found."
469 (interactive "p\nd\nd")
470 (let (button)
471 (if (zerop n)
472 ;; Move to start of current button
473 (if (setq button (button-at (point)))
474 (goto-char (button-start button)))
475 ;; Move to Nth next button
476 (let ((iterator (if (> n 0) #'next-button #'previous-button))
477 (wrap-start (if (> n 0) (point-min) (point-max)))
478 opoint fail)
479 (setq n (abs n))
480 (setq button t) ; just to start the loop
481 (while (and (null fail) (> n 0) button)
482 (setq button (funcall iterator (point)))
483 (when (and (not button) wrap)
484 (setq button (funcall iterator wrap-start t)))
485 (when button
486 (goto-char (button-start button))
487 ;; Avoid looping forever (e.g., if all the buttons have
488 ;; the `skip' property).
489 (cond ((null opoint)
490 (setq opoint (point)))
491 ((= opoint (point))
492 (setq fail t)))
493 (unless (button-get button 'skip)
494 (setq n (1- n)))))))
495 (if (null button)
496 (error (if wrap "No buttons!" "No more buttons"))
497 (let ((msg (and display-message (button-get button 'help-echo))))
498 (when msg
499 (message "%s" msg)))
500 button)))
502 (defun backward-button (n &optional wrap display-message)
503 "Move to the Nth previous button, or Nth next button if N is negative.
504 If N is 0, move to the start of any button at point.
505 If WRAP is non-nil, moving past either end of the buffer continues from the
506 other end.
507 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
508 Any button with a non-nil `skip' property is skipped over.
509 Returns the button found."
510 (interactive "p\nd\nd")
511 (forward-button (- n) wrap display-message))
514 (provide 'button)
516 ;;; button.el ends here