2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/display
6 @node Display, Calendar, System Interface, Top
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Screen Size:: How big is the Emacs screen.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Where messages are displayed.
17 * Selective Display:: Hiding part of the buffer text.
18 * Overlay Arrow:: Display of an arrow to indicate position.
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Faces:: A face defines a graphics appearance: font, color, etc.
22 * Blinking:: How Emacs shows the matching open parenthesis.
23 * Inverse Video:: Specifying how the screen looks.
24 * Usual Display:: The usual conventions for displaying nonprinting chars.
25 * Display Tables:: How to specify other conventions.
26 * Beeping:: Audible signal to the user.
27 * Window Systems:: Which window system is being used.
31 @section Refreshing the Screen
33 The function @code{redraw-frame} redisplays the entire contents of a
34 given frame. @xref{Frames}.
37 @defun redraw-frame frame
38 This function clears and redisplays frame @var{frame}.
41 Even more powerful is @code{redraw-display}:
43 @deffn Command redraw-display
44 This function clears and redisplays all visible frames.
47 Normally, suspending and resuming Emacs also refreshes the screen.
48 Some terminal emulators record separate contents for display-oriented
49 programs such as Emacs and for ordinary sequential display. If you are
50 using such a terminal, you might want to inhibit the redisplay on
53 @defvar no-redraw-on-reenter
54 @cindex suspend (cf. @code{no-redraw-on-reenter})
55 @cindex resume (cf. @code{no-redraw-on-reenter})
56 This variable controls whether Emacs redraws the entire screen after it
57 has been suspended and resumed. Non-@code{nil} means yes, @code{nil}
61 Processing user input takes absolute priority over redisplay. If you
62 call these functions when input is available, they do nothing
63 immediately, but a full redisplay does happen eventually---after all the
64 input has been processed.
68 @cindex size of screen
71 @cindex display columns
72 @cindex resize redisplay
74 The screen size functions access or specify the height or width of
75 the terminal. When you are using multiple frames, they apply to the
76 selected frame (@pxref{Frames}).
79 This function returns the number of lines on the screen that are
80 available for display.
91 This function returns the number of columns on the screen that are
92 available for display.
102 @defun set-screen-height lines &optional not-actual-size
103 This function declares that the terminal can display @var{lines} lines.
104 The sizes of existing windows are altered proportionally to fit.
106 If @var{not-actual-size} is non-@code{nil}, then Emacs displays
107 @var{lines} lines of output, but does not change its value for the
108 actual height of the screen. (Knowing the correct actual size may be
109 necessary for correct cursor positioning.) Using a smaller height than
110 the terminal actually implements may be useful to reproduce behavior
111 observed on a smaller screen, or if the terminal malfunctions when using
114 If @var{lines} is different from what it was previously, then the
115 entire screen is cleared and redisplayed using the new size.
117 This function returns @code{nil}.
120 @defun set-screen-width columns &optional not-actual-size
121 This function declares that the terminal can display @var{columns}
122 columns. The details are as in @code{set-screen-height}.
127 @cindex line wrapping
128 @cindex continuation lines
129 @cindex @samp{$} in display
130 @cindex @samp{\} in display
132 When a line of text extends beyond the right edge of a window, the
133 line can either be continued on the next screen line, or truncated to
134 one screen line. The additional screen lines used to display a long
135 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
136 the rightmost column of the window indicates truncation; a @samp{\} on
137 the rightmost column indicates a line that ``wraps'' or is continued
138 onto the next line. (The display table can specify alternative
139 indicators; see @ref{Display Tables}.)
141 Note that continuation is different from filling; continuation happens
142 on the screen only, not in the buffer contents, and it breaks a line
143 precisely at the right margin, not at a word boundary. @xref{Filling}.
145 @defopt truncate-lines
146 This buffer-local variable controls how Emacs displays lines that extend
147 beyond the right edge of the window. The default is @code{nil}, which
148 specifies continuation. If the value is non-@code{nil}, then these
151 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
152 then truncation is always used for side-by-side windows (within one
153 frame) regardless of the value of @code{truncate-lines}.
156 @defvar default-truncate-lines
157 This variable is the default value for @code{truncate-lines}, for
158 buffers that do not have local values for it.
161 @defopt truncate-partial-width-windows
162 This variable controls display of lines that extend beyond the right
163 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
164 If it is non-@code{nil}, these lines are truncated; otherwise,
165 @code{truncate-lines} says what to do with them.
168 You can override the images that indicate continuation or truncation
169 with the display table; see @ref{Display Tables}.
172 @section The Echo Area
173 @cindex error display
176 The @dfn{echo area} is used for displaying messages made with the
177 @code{message} primitive, and for echoing keystrokes. It is not the
178 same as the minibuffer, despite the fact that the minibuffer appears
179 (when active) in the same place on the screen as the echo area. The
180 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
181 between the echo area and the minibuffer for use of that screen space
182 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
183 Error messages appear in the echo area; see @ref{Errors}.
185 You can write output in the echo area by using the Lisp printing
186 functions with @code{t} as the stream (@pxref{Output Functions}), or as
189 @defun message string &rest arguments
190 This function prints a one-line message in the echo area. The
191 argument @var{string} is similar to a C language @code{printf} control
192 string. See @code{format} in @ref{String Conversion}, for the details
193 on the conversion specifications. @code{message} returns the
196 In batch mode, @code{message} prints the message text on the standard
197 error stream, followed by a newline.
200 If @var{string} is @code{nil}, @code{message} clears the echo area. If
201 the minibuffer is active, this brings the minibuffer contents back onto
202 the screen immediately.
206 (message "Minibuffer depth is %d."
208 @print{} Minibuffer depth is 0.
209 @result{} "Minibuffer depth is 0."
213 ---------- Echo Area ----------
214 Minibuffer depth is 0.
215 ---------- Echo Area ----------
220 @defvar cursor-in-echo-area
221 This variable controls where the cursor appears when a message is
222 displayed in the echo area. If it is non-@code{nil}, then the cursor
223 appears at the end of the message. Otherwise, the cursor appears at
224 point---not in the echo area at all.
226 The value is normally @code{nil}; Lisp programs bind it to @code{t}
227 for brief periods of time.
230 @node Selective Display
231 @section Selective Display
232 @cindex selective display
234 @dfn{Selective display} is a class of minor modes in which specially
235 marked lines do not appear on the screen, or in which highly indented
238 The first variant, explicit selective display, is designed for use in
239 a Lisp program. The program controls which lines are hidden by altering
240 the text. Outline mode uses this variant. In the second variant, the
241 choice of lines to hide is made automatically based on indentation.
242 This variant is designed as a user-level feature.
244 The way you control explicit selective display is by replacing a
245 newline (control-j) with a carriage return (control-m). The text that
246 was formerly a line following that newline is now invisible. Strictly
247 speaking, it is temporarily no longer a line at all, since only newlines
248 can separate lines; it is now part of the previous line.
250 Selective display does not directly affect editing commands. For
251 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
252 invisible text. However, the replacement of newline characters with
253 carriage return characters affects some editing commands. For example,
254 @code{next-line} skips invisible lines, since it searches only for
255 newlines. Modes that use selective display can also define commands
256 that take account of the newlines, or that make parts of the text
257 visible or invisible.
259 When you write a selectively displayed buffer into a file, all the
260 control-m's are output as newlines. This means that when you next read
261 in the file, it looks OK, with nothing invisible. The selective display
262 effect is seen only within Emacs.
264 @defvar selective-display
265 This buffer-local variable enables selective display. This means that
266 lines, or portions of lines, may be made invisible.
270 If the value of @code{selective-display} is @code{t}, then any portion
271 of a line that follows a control-m is not displayed.
274 If the value of @code{selective-display} is a positive integer, then
275 lines that start with more than that many columns of indentation are not
279 When some portion of a buffer is invisible, the vertical movement
280 commands operate as if that portion did not exist, allowing a single
281 @code{next-line} command to skip any number of invisible lines.
282 However, character movement commands (such as @code{forward-char}) do
283 not skip the invisible portion, and it is possible (if tricky) to insert
284 or delete text in an invisible portion.
286 In the examples below, we show the @emph{display appearance} of the
287 buffer @code{foo}, which changes with the value of
288 @code{selective-display}. The @emph{contents} of the buffer do not
293 (setq selective-display nil)
296 ---------- Buffer: foo ----------
303 ---------- Buffer: foo ----------
307 (setq selective-display 2)
310 ---------- Buffer: foo ----------
315 ---------- Buffer: foo ----------
320 @defvar selective-display-ellipses
321 If this buffer-local variable is non-@code{nil}, then Emacs displays
322 @samp{@dots{}} at the end of a line that is followed by invisible text.
323 This example is a continuation of the previous one.
327 (setq selective-display-ellipses t)
330 ---------- Buffer: foo ----------
335 ---------- Buffer: foo ----------
339 You can use a display table to substitute other text for the ellipsis
340 (@samp{@dots{}}). @xref{Display Tables}.
344 @section The Overlay Arrow
345 @cindex overlay arrow
347 The @dfn{overlay arrow} is useful for directing the user's attention
348 to a particular line in a buffer. For example, in the modes used for
349 interface to debuggers, the overlay arrow indicates the line of code
350 about to be executed.
352 @defvar overlay-arrow-string
353 This variable holds the string to display to call attention to a
354 particular line, or @code{nil} if the arrow feature is not in use.
357 @defvar overlay-arrow-position
358 This variable holds a marker that indicates where to display the overlay
359 arrow. It should point at the beginning of a line. The arrow text
360 appears at the beginning of that line, overlaying any text that would
361 otherwise appear. Since the arrow is usually short, and the line
362 usually begins with indentation, normally nothing significant is
365 The overlay string is displayed only in the buffer that this marker
366 points into. Thus, only one buffer can have an overlay arrow at any
368 @c !!! overlay-arrow-position: but the overlay string may remain in the display
369 @c of some other buffer until an update is required. This should be fixed
373 @node Temporary Displays
374 @section Temporary Displays
376 Temporary displays are used by commands to put output into a buffer
377 and then present it to the user for perusal rather than for editing.
378 Many of the help commands use this feature.
380 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
381 This function executes @var{forms} while arranging to insert any
382 output they print into the buffer named @var{buffer-name}. The buffer
383 is then shown in some window for viewing, displayed but not selected.
385 The string @var{buffer-name} specifies the temporary buffer, which
386 need not already exist. The argument must be a string, not a buffer.
387 The buffer is erased initially (with no questions asked), and it is
388 marked as unmodified after @code{with-output-to-temp-buffer} exits.
390 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
391 temporary buffer, then it evaluates the forms in @var{forms}. Output
392 using the Lisp output functions within @var{forms} goes by default to
393 that buffer (but screen display and messages in the echo area, although
394 they are ``output'' in the general sense of the word, are not affected).
395 @xref{Output Functions}.
397 The value of the last form in @var{forms} is returned.
401 ---------- Buffer: foo ----------
402 This is the contents of foo.
403 ---------- Buffer: foo ----------
407 (with-output-to-temp-buffer "foo"
409 (print standard-output))
410 @result{} #<buffer foo>
412 ---------- Buffer: foo ----------
417 ---------- Buffer: foo ----------
422 @defvar temp-buffer-show-function
423 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
424 calls it as a function to do the job of displaying a help buffer. The
425 function gets one argument, which is the buffer it should display.
427 In Emacs versions 18 and earlier, this variable was called
428 @code{temp-buffer-show-hook}.
431 @defun momentary-string-display string position &optional char message
432 This function momentarily displays @var{string} in the current buffer at
433 @var{position}. It has no effect on the undo list or on the buffer's
436 The momentary display remains until the next input event. If the next
437 input event is @var{char}, @code{momentary-string-display} ignores it
438 and returns. Otherwise, that event remains buffered for subsequent use
439 as input. Thus, typing @var{char} will simply remove the string from
440 the display, while typing (say) @kbd{C-f} will remove the string from
441 the display and later (presumably) move point forward. The argument
442 @var{char} is a space by default.
444 The return value of @code{momentary-string-display} is not meaningful.
446 If @var{message} is non-@code{nil}, it is displayed in the echo area
447 while @var{string} is displayed in the buffer. If it is @code{nil}, a
448 default message says to type @var{char} to continue.
450 In this example, point is initially located at the beginning of the
455 ---------- Buffer: foo ----------
456 This is the contents of foo.
458 ---------- Buffer: foo ----------
462 (momentary-string-display
463 "**** Important Message! ****"
465 "Type RET when done reading")
470 ---------- Buffer: foo ----------
471 This is the contents of foo.
472 **** Important Message! ****Second line.
473 ---------- Buffer: foo ----------
475 ---------- Echo Area ----------
476 Type RET when done reading
477 ---------- Echo Area ----------
486 You can use @dfn{overlays} to alter the appearance of a buffer's text on
487 the screen. An overlay is an object that belongs to a particular
488 buffer, and has a specified beginning and end. It also has properties
489 that you can examine and set; these affect the display of the text
493 * Overlay Properties:: How to read and set properties.
494 What properties do to the screen display.
495 * Managing Overlays:: Creating, moving, finding overlays.
498 @node Overlay Properties
499 @subsection Overlay Properties
501 Overlay properties are like text properties in some respects, but the
502 differences are more important than the similarities. Text properties
503 are considered a part of the text; overlays are specifically considered
504 not to be part of the text. Thus, copying text between various buffers
505 and strings preserves text properties, but does not try to preserve
506 overlays. Changing a buffer's text properties marks the buffer as
507 modified, while moving an overlay or changing its properties does not.
508 Unlike text propery changes, overlay changes are not recorded in the
513 @kindex priority @r{(overlay property)}
514 This property's value (which should be a nonnegative number) determines
515 the priority of the overlay. The priority matters when two or more
516 overlays cover the same character and both specify a face for display;
517 the one whose @code{priority} value is larger takes priority over the
518 other, and its face attributes override the face attributes of the lower
521 Currently, all overlays take priority over text properties. Please
522 avoid using negative priority values, as we have not yet decided just
523 what they should mean.
526 @kindex window @r{(overlay property)}
527 If the @code{window} property is non-@code{nil}, then the overlay
528 applies only on that window.
531 @kindex face @r{(overlay property)}
532 This property controls the font and color of text. @xref{Faces}, for
533 more information. This feature is temporary; in the future, we may
534 replace it with other ways of specifying how to display text.
537 @kindex mouse-face @r{(overlay property)}
538 This property is used instead of @code{face} when the mouse is within
539 the range of the overlay. This feature may be temporary, like
542 @item modification-hooks
543 @kindex modification-hooks @r{(overlay property)}
544 This property's value is a list of functions to be called if any
545 character within the overlay is changed or if text is inserted strictly
546 within the overlay. Each function receives three arguments: the
547 overlay, and the beginning and end of the part of the buffer being
550 @item insert-in-front-hooks
551 @kindex insert-in-front-hooks @r{(overlay property)}
552 This property's value is a list of functions to be called
553 if text is inserted right at the beginning of the overlay.
555 @item insert-behind-hooks
556 @kindex insert-behind-hooks @r{(overlay property)}
557 This property's value is a list of functions to be called if text is
558 inserted right at the end of the overlay.
561 @kindex invisible @r{(overlay property)}
562 A non-@code{nil} @code{invisible} property means that the text in the
563 overlay does not appear on the screen. This works much like selective
564 display. Details of this feature are likely to change in future
565 versions, so check the @file{etc/NEWS} file in the version you are
569 @kindex before-string @r{(overlay property)}
570 This property's value is a string to add to the display at the beginning
571 of the overlay. The string does not appear in the buffer in any
572 sense---only on the screen. This is not yet implemented, but will be.
575 @kindex after-string @r{(overlay property)}
576 This property's value is a string to add to the display at the end of
577 the overlay. The string does not appear in the buffer in any
578 sense---only on the screen. This is not yet implemented, but will be.
581 These are the functions for reading and writing the properties of an
584 @defun overlay-get overlay prop
585 This function returns the value of property @var{prop} recorded in
586 @var{overlay}. If @var{overlay} does not record any value for that
587 property, then the value is @code{nil}.
590 @defun overlay-put overlay prop value
591 This function sets the value of property @var{prop} recorded in
592 @var{overlay} to @var{value}. It returns @var{value}.
595 See also the function @code{get-char-property} which checks both
596 overlay properties and text properties for a given character.
597 @xref{Examining Properties}.
599 @node Managing Overlays
600 @subsection Managing Overlays
602 This section describes the functions to create, delete and move
603 overlays, and to examine their contents.
605 @defun make-overlay start end &optional buffer
606 This function creates and returns an overlay that belongs to
607 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
608 and @var{end} must specify buffer positions; they may be integers or
609 markers. If @var{buffer} is omitted, the overlay is created in the
613 @defun overlay-start overlay
614 This function returns the position at which @var{overlay} starts.
617 @defun overlay-end overlay
618 This function returns the position at which @var{overlay} ends.
621 @defun overlay-buffer overlay
622 This function returns the buffer that @var{overlay} belongs to.
625 @defun delete-overlay overlay
626 This function deletes @var{overlay}. The overlay continues to exist as
627 a Lisp object, but ceases to be part of the buffer it belonged to, and
628 ceases to have any effect on display.
631 @defun move-overlay overlay start end &optional buffer
632 This function moves @var{overlay} to @var{buffer}, and places its bounds
633 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
634 must specify buffer positions; they may be integers or markers. If
635 @var{buffer} is omitted, the overlay stays in the same buffer.
637 The return value is @var{overlay}.
639 This is the only valid way to change the endpoints of an overlay. Do
640 not try modifying the markers in the overlay by hand, as that fails to
641 update other vital data structures and can cause some overlays to be
645 @defun overlays-at pos
646 This function returns a list of all the overlays that contain position
647 @var{pos} in the current buffer. The list is in no particular order.
648 An overlay contains position @var{pos} if it begins at or before
649 @var{pos}, and ends after @var{pos}.
652 @defun next-overlay-change pos
653 This function returns the buffer position of the next beginning or end
654 of an overlay, after @var{pos}.
661 A @dfn{face} is a named collection of graphical attributes: font,
662 foreground color, background color and optional underlining. Faces
663 control the display of text on the screen.
666 Each face has its own @dfn{face id number} which distinguishes faces at
667 low levels within Emacs. However, for most purposes, you can refer to
668 faces in Lisp programs by their names.
670 Each face name is meaningful for all frames, and by default it has the
671 same meaning in all frames. But you can arrange to give a particular
672 face name a special meaning in one frame if you wish.
675 * Standard Faces:: The faces Emacs normally comes with.
676 * Merging Faces:: How Emacs decides which face to use for a character.
677 * Face Functions:: How to define and examine faces.
681 @subsection Standard Faces
683 This table lists all the standard faces and their uses.
687 @kindex default @r{(face name)}
688 This face is used for ordinary text.
691 @kindex modeline @r{(face name)}
692 This face is used for mode lines and menu bars.
695 @kindex region @r{(face name)}
696 This face is used for highlighting the region in Transient Mark mode.
698 @item secondary-selection
699 @kindex secondary-selection @r{(face name)}
700 This face is used to show any secondary selection you have made.
703 @kindex highlight @r{(face name)}
704 This face is meant to be used for highlighting for various purposes.
707 @kindex underline @r{(face name)}
708 This face underlines text.
711 @kindex bold @r{(face name)}
712 This face uses a bold font, if possible. It uses the bold variant of
713 the frame's font, if it has one. It's up to you to choose a default
714 font that has a bold variant, if you want to use one.
717 @kindex italic @r{(face name)}
718 This face uses the italic variant of the frame's font, if it has one.
721 @kindex bold-italic @r{(face name)}
722 This face uses the bold italic variant of the frame's font, if it has
727 @subsection Merging Faces for Display
729 Here are all the ways to specify which face to use for display of text:
733 With defaults. Each frame has a @dfn{default face}, whose id number is
734 zero, which is used for all text that doesn't somehow specify another
738 With text properties. A character may have a @code{face} property; if so,
739 it is displayed with that face. @xref{Special Properties}.
741 If the character has a @code{mouse-face} property, that is used instead
742 of the @code{face} property when the mouse is ``near enough'' to the
746 With overlays. An overlay may have @code{face} and @code{mouse-face}
747 properties too; they apply to all the text covered by the overlay.
750 With special glyphs. Each glyph can specify a particular face id
751 number. @xref{Glyphs}.
754 If these various sources together specify more than one face for a
755 particular character, Emacs merges the attributes of the various faces
756 specified. The attributes of the faces of special glyphs come first;
757 then come attributes of faces from overlays, followed by those from text
758 properties, and last the default face.
760 When multiple overlays cover one character, an overlay with higher
761 priority overrides those with lower priority. @xref{Overlays}.
763 If an attribute such as the font or a color is not specified in any of
764 the above ways, the frame's own font or color is used.
767 @subsection Functions for Working with Faces
769 The attributes a face can specify include the font, the foreground
770 color, the background color, and underlining. The face can also leave
771 these unspecified by giving the value @code{nil} for them.
773 Here are the primitives for creating and changing faces.
775 @defun make-face name
776 This function defines a new face named @var{name}, initially with all
777 attributes @code{nil}. It does nothing if there is already a face named
782 This function returns a list of all defined face names.
785 @defun copy-face old-face new-name &optional frame new-frame
786 This function defines the face @var{new-name} as a copy of the existing
787 face named @var{old-face}. It creates the face @var{new-name} if that
788 doesn't already exist.
790 If the optional argument @var{frame} is given, this function applies
791 only to that frame. Otherwise it applies to each frame individually,
792 copying attributes from @var{old-face} in each frame to @var{new-face}
795 If the optional argument @var{new-frame} is given, then @code{copy-face}
796 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
800 You can modify the attributes of an existing face with the following
801 functions. If you specify @var{frame}, they affect just that frame;
802 otherwise, they affect all frames as well as the defaults that apply to
805 @defun set-face-foreground face color &optional frame
806 @defunx set-face-background face color &optional frame
807 These functions set the foreground (or background, respectively) color
808 of face @var{face} to @var{color}. The argument @var{color} should be a
809 string, the name of a color.
812 @defun set-face-font face font &optional frame
813 This function sets the font of face @var{face}. The argument @var{font}
817 @defun set-face-underline-p face underline-p &optional frame
818 This function sets the underline attribute of face @var{face}.
819 Non-@code{nil} means do underline; @code{nil} means don't.
822 @defun invert-face face &optional frame
823 Swap the foreground and background colors of face @var{face}. If the
824 face doesn't specify both foreground and background, then its foreground
825 and background are set to the default background and foreground,
829 These functions examine the attributes of a face. If you don't
830 specify @var{frame}, they refer to the default data for new frames.
832 @defun face-foreground face &optional frame
833 @defunx face-background face &optional frame
834 These functions return the foreground color (or background color,
835 respectively) of face @var{face}, as a string.
838 @defun face-font face &optional frame
839 This function returns the name of the font of face @var{face}.
842 @defun face-underline-p face &optional frame
843 This function returns the underline attribute of face @var{face}.
846 @defun face-id-number face
847 This function returns the face id number of face @var{face}.
850 @defun face-equal face1 face2 &optional frame
851 This returns @code{t} if the faces @var{face1} and @var{face2} have the
852 same attributes for display.
855 @defun face-differs-from-default-p face &optional frame
856 This returns @code{t} if the face @var{face} displays differently from
857 the default face. A face is considered to be ``the same'' as the normal
858 face if each attribute is either the same as that of the default face or
859 @code{nil} (meaning to inherit from the default).
863 This variable's value specifies the face id to use to display characters
864 in the region when it is active (in Transient Mark mode only). The face
865 thus specified takes precedence over all faces that come from text
866 properties and overlays, for characters in the region. @xref{The Mark},
867 for more information about Transient Mark mode.
869 Normally, the value is the id number of the face named @code{region}.
873 @section Blinking Parentheses
874 @cindex parenthesis matching
876 @cindex balancing parentheses
877 @cindex close parenthesis
879 This section describes the mechanism by which Emacs shows a matching
880 open parenthesis when the user inserts a close parenthesis.
882 @vindex blink-paren-hook
883 @defvar blink-paren-function
884 The value of this variable should be a function (of no arguments) to
885 be called whenever a character with close parenthesis syntax is inserted.
886 The value of @code{blink-paren-function} may be @code{nil}, in which
887 case nothing is done.
890 @strong{Please note:} This variable was named @code{blink-paren-hook} in
891 older Emacs versions, but since it is not called with the standard
892 convention for hooks, it was renamed to @code{blink-paren-function} in
897 @defvar blink-matching-paren
898 If this variable is @code{nil}, then @code{blink-matching-open} does
902 @defvar blink-matching-paren-distance
903 This variable specifies the maximum distance to scan for a matching
904 parenthesis before giving up.
907 @defun blink-matching-open
908 This function is the default value of @code{blink-paren-function}. It
909 assumes that point follows a character with close parenthesis syntax and
910 moves the cursor momentarily to the matching opening character. If that
911 character is not already on the screen, it displays the character's
912 context in the echo area. To avoid long delays, this function does not
913 search farther than @code{blink-matching-paren-distance} characters.
915 Here is an example of calling this function explicitly.
919 (defun interactive-blink-matching-open ()
920 @c Do not break this line! -- rms.
921 @c The first line of a doc string
923 "Indicate momentarily the start of sexp before point."
927 (let ((blink-matching-paren-distance
929 (blink-matching-paren t))
930 (blink-matching-open)))
936 @section Inverse Video
937 @cindex Inverse Video
939 @defopt inverse-video
941 This variable controls whether Emacs uses inverse video for all text
942 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
943 default is @code{nil}.
946 @defopt mode-line-inverse-video
947 This variable controls the use of inverse video for mode lines. If it
948 is non-@code{nil}, then mode lines are displayed in inverse video (under
949 X, this uses the face named @code{modeline}, which you can set as you
950 wish). Otherwise, mode lines are displayed normally, just like text.
951 The default is @code{t}.
955 @section Usual Display Conventions
957 The usual display conventions define how to display each character
958 code. You can override these conventions by setting up a display table
959 (@pxref{Display Tables}). Here are the usual display conventions:
963 Character codes 32 through 126 map to glyph codes 32 through 126.
964 Normally this means they display as themselves.
967 Character code 9 is a horizontal tab. It displays as whitespace
968 up to a position determined by @code{tab-width}.
971 Character code 10 is a newline.
974 All other codes in the range 0 through 31, and code 127, display in one
975 of two ways according to the value of @code{ctl-arrow}. If it is
976 non-@code{nil}, these codes map to sequences of two glyphs, where the
977 first glyph is the @sc{ASCII} code for @samp{^}. (A display table can
978 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
979 just like the codes in the range 128 to 255.
982 Character codes 128 through 255 map to sequences of four glyphs, where
983 the first glyph is the @sc{ASCII} code for @samp{\}, and the others are
984 digit characters representing the code in octal. (A display table can
985 specify a glyph to use instead of @samp{\}.)
988 The usual display conventions apply even when there is a display
989 table, for any character whose entry in the active display table is
990 @code{nil}. Thus, when you set up a display table, you need only
991 specify the the characters for which you want unusual behavior.
993 These variables affect the way certain characters are displayed on the
994 screen. Since they change the number of columns the characters occupy,
995 they also affect the indentation functions.
998 @cindex control characters in display
999 This buffer-local variable controls how control characters are
1000 displayed. If it is non-@code{nil}, they are displayed as a caret
1001 followed by the character: @samp{^A}. If it is @code{nil}, they are
1002 displayed as a backslash followed by three octal digits: @samp{\001}.
1005 @c Following may have overfull hbox.
1006 @defvar default-ctl-arrow
1007 The value of this variable is the default value for @code{ctl-arrow} in
1008 buffers that do not override it. @xref{Default Value}.
1012 The value of this variable is the spacing between tab stops used for
1013 displaying tab characters in Emacs buffers. The default is 8. Note
1014 that this feature is completely independent from the user-settable tab
1015 stops used by the command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
1018 @node Display Tables
1019 @section Display Tables
1021 @cindex display table
1022 You can use the @dfn{display table} feature to control how all 256
1023 possible character codes display on the screen. This is useful for
1024 displaying European languages that have letters not in the @sc{ASCII}
1027 The display table maps each character code into a sequence of
1028 @dfn{glyphs}, each glyph being an image that takes up one character
1029 position on the screen. You can also define how to display each glyph
1030 on your terminal, using the @dfn{glyph table}.
1033 * Display Table Format:: What a display table consists of.
1034 * Active Display Table:: How Emacs selects a display table to use.
1035 * Glyphs:: How to define a glyph, and what glyphs mean.
1036 * ISO Latin 1:: How to use display tables
1037 to support the ISO Latin 1 character set.
1040 @node Display Table Format
1041 @subsection Display Table Format
1043 A display table is actually an array of 262 elements.
1045 @defun make-display-table
1046 This creates and returns a display table. The table initially has
1047 @code{nil} in all elements.
1050 The first 256 elements correspond to character codes; the @var{n}th
1051 element says how to display the character code @var{n}. The value
1052 should be @code{nil} or a vector of glyph values (@pxref{Glyphs}). If
1053 an element is @code{nil}, it says to display that character according to
1054 the usual display conventions (@pxref{Usual Display}). Note that the
1055 display table has no effect on the tab and newline characters; they are
1056 always displayed as whitespace in their usual special fashion.
1058 The remaining six elements of a display table serve special purposes,
1059 and @code{nil} means use the default stated below.
1063 The glyph for the end of a truncated screen line (the default for this
1064 is @samp{$}). @xref{Glyphs}.
1066 The glyph for the end of a continued line (the default is @samp{\}).
1068 The glyph for indicating a character displayed as an octal character
1069 code (the default is @samp{\}).
1071 The glyph for indicating a control character (the default is @samp{^}).
1073 A vector of glyphs for indicating the presence of invisible lines (the
1074 default is @samp{...}). @xref{Selective Display}.
1076 The glyph used to draw the border between side-by-side windows (the
1077 default is @samp{|}). @xref{Splitting Windows}.
1080 For example, here is how to construct a display table that mimics the
1081 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
1084 (setq disptab (make-display-table))
1087 (or (= i ?\t) (= i ?\n)
1088 (aset disptab i (vector ?^ (+ i 64))))
1090 (aset disptab 127 (vector ?^ ??)))
1093 @node Active Display Table
1094 @subsection Active Display Table
1095 @cindex active display table
1097 Each window can specify a display table, and so can each buffer. When
1098 a buffer @var{b} is displayed in window @var{w}, display uses the
1099 display table for window @var{w} if it has one; otherwise, the display
1100 table for buffer @var{b} if it has one; otherwise, the standard display
1101 table if any. The display table chosen is called the @dfn{active}
1104 @defun window-display-table window
1105 This function returns @var{window}'s display table, or @code{nil}
1106 if @var{window} does not have an assigned display table.
1109 @defun set-window-display-table window table
1110 This function sets the display table of @var{window} to @var{table}.
1111 The argument @var{table} should be either a display table or
1115 @defvar buffer-display-table
1116 This variable is automatically local in all buffers; its value in a
1117 particular buffer is the display table for that buffer, or @code{nil} if
1118 the buffer does not have an assigned display table.
1121 @defvar standard-display-table
1122 This variable's value is the default display table, used whenever a
1123 window has no display table and neither does the buffer displayed in
1124 that window. This variable is @code{nil} by default.
1127 If there is no display table to use for a particular window---that is,
1128 if the window has none, its buffer has none, and
1129 @code{standard-display-table} has none---then Emacs uses the usual
1130 display conventions for all character codes in that window. @xref{Usual
1137 A @dfn{glyph} is a generalization of a character; it stands for an
1138 image that takes up a single character position on the screen. Glyphs
1139 are represented in Lisp as integers, just as characters are.
1142 The meaning of each integer, as a glyph, is defined by the glyph
1143 table, which is the value of the variable @code{glyph-table}.
1146 The value of this variable is the current glyph table. It should be a
1147 vector; the @var{g}th element defines glyph code @var{g}. If the value
1148 is @code{nil} instead of a vector, then all glyphs are simple (see
1152 Here are the possible types of elements in the glyph table:
1156 Send the characters in @var{string} to the terminal to output
1157 this glyph. This alternative is available on character terminals,
1161 Define this glyph code as an alias for code @var{integer}. You can use
1162 an alias to specify a face code for the glyph; see below.
1165 This glyph is simple. On an ordinary terminal, the glyph code mod 256
1166 is the character to output. With X, the glyph code mod 256 is the
1167 character to output, and the glyph code divided by 256 specifies the
1168 @dfn{face id number} to use while outputting it. @xref{Faces}.
1171 If a glyph code is greater than or equal to the length of the glyph
1172 table, that code is automatically simple.
1175 @subsection ISO Latin 1
1177 If you have a terminal that can handle the entire ISO Latin 1 character
1178 set, you can arrange to use that character set as follows:
1181 (require 'disp-table)
1182 ;; @r{Set char codes 160--255 to display as themselves.}
1183 ;; @r{(Codes 128--159 are the additional control characters.)}
1184 (standard-display-8bit 160 255)
1187 If you are editing buffers written in the ISO Latin 1 character set and
1188 your terminal doesn't handle anything but @sc{ASCII}, you can load the
1189 file @file{iso-ascii} to set up a display table that displays the other
1190 ISO characters as explanatory sequences of @sc{ASCII} characters. For
1191 example, the character ``o with umlaut'' displays as @samp{@{"o@}}.
1193 Some European countries have terminals that don't support ISO Latin 1
1194 but do support the special characters for that country's language. You
1195 can define a display table to work one language using such terminals.
1196 For an example, see @file{lisp/iso-swed.el}, which handles certain
1199 You can load the appropriate display table for your terminal
1200 automatically by writing a terminal-specific Lisp file for the terminal
1208 You can make Emacs ring a bell (or blink the screen) to attract the
1209 user's attention. Be conservative about how often you do this; frequent
1210 bells can become irritating. Also be careful not to use beeping alone
1211 when signaling an error is appropriate. (@xref{Errors}.)
1213 @defun ding &optional dont-terminate
1214 @cindex keyboard macro termination
1215 This function beeps, or flashes the screen (see @code{visible-bell} below).
1216 It also terminates any keyboard macro currently executing unless
1217 @var{dont-terminate} is non-@code{nil}.
1220 @defun beep &optional dont-terminate
1221 This is a synonym for @code{ding}.
1224 @defvar visible-bell
1225 This variable determines whether Emacs should flash the screen to
1226 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
1227 is effective under X windows, and on a character-only terminal provided
1228 the terminal's Termcap entry defines the visible bell capability
1232 @node Window Systems
1233 @section Window Systems
1235 Emacs works with several window systems, most notably the X Window
1236 System. Both Emacs and X use the term ``window'', but use it
1237 differently. An Emacs frame is a single window as far as X is
1238 concerned; the individual Emacs windows are not known to X at all.
1240 @defvar window-system
1241 @cindex X Window System
1242 This variable tells Lisp programs what window system Emacs is running
1243 under. Its value should be a symbol such as @code{x} (if Emacs is
1244 running under X) or @code{nil} (if Emacs is running on an ordinary
1248 @defvar window-system-version
1249 This variable distinguishes between different versions of the X Window
1250 System. Its value is 10 or 11 when using X; @code{nil} otherwise.
1253 @defvar window-setup-hook
1254 This variable is a normal hook which Emacs runs after loading your
1255 @file{.emacs} file and the default initialization file (if any), after
1256 loading terminal-specific Lisp code, and after running the hook
1257 @code{term-setup-hook}.
1259 This hook is used for internal purposes: setting up communication with
1260 the window system, and creating the initial window. Users should not