1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001-2012 Free Software Foundation, Inc.
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
26 ;; This package defines functions for inserting and manipulating
27 ;; clickable buttons in Emacs buffers, such as might be used for help
30 ;; In some ways it duplicates functionality also offered by the
31 ;; `widget' package, but the button package has the advantage that it
32 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
33 ;; (the code, that is, not the interface).
35 ;; Buttons can either use overlays, in which case the button is
36 ;; represented by the overlay itself, or text-properties, in which case
37 ;; the button is represented by a marker or buffer-position pointing
38 ;; somewhere in the button. In the latter case, no markers into the
39 ;; buffer are retained, which is important for speed if there are are
40 ;; extremely large numbers of buttons. Note however that if there is
41 ;; an existing face text-property at the site of the button, the
42 ;; button face may not be visible. Using overlays avoids this.
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
56 ;; no longer be a special case.
57 (defface button
'((t :inherit link
))
58 "Default face used for buttons."
62 (let ((map (make-sparse-keymap)))
63 ;; The following definition needs to avoid using escape sequences that
64 ;; might get converted to ^M when building loaddefs.el
65 (define-key map
[(control ?m
)] 'push-button
)
66 (define-key map
[mouse-2
] 'push-button
)
68 "Keymap used by buttons.")
70 (defvar button-buffer-map
71 (let ((map (make-sparse-keymap)))
72 (define-key map
[?
\t] 'forward-button
)
73 (define-key map
"\e\t" 'backward-button
)
74 (define-key map
[backtab] 'backward-button)
76 "Keymap useful for buffers containing buttons.
77 Mode-specific keymaps may want to use this as their parent keymap.")
79 ;; Default properties for buttons
80 (put 'default-button 'face 'button)
81 (put 'default-button 'mouse-face 'highlight)
82 (put 'default-button 'keymap button-map)
83 (put 'default-button 'type 'button)
84 ;; action may be either a function to call, or a marker to go to
85 (put 'default-button 'action 'ignore)
86 (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
87 ;; Make overlay buttons go away if their underlying text is deleted.
88 (put 'default-button 'evaporate t)
89 ;; Prevent insertions adjacent to the text-property buttons from
90 ;; inheriting its properties.
91 (put 'default-button 'rear-nonsticky t)
93 ;; A `category-symbol' property for the default button type
94 (put 'button 'button-category-symbol 'default-button)
97 ;; Button types (which can be used to hold default properties for buttons)
99 ;; Because button-type properties are inherited by buttons using the
100 ;; special `category' property (implemented by both overlays and
101 ;; text-properties), we need to store them on a symbol to which the
102 ;; `category' properties can point. Instead of using the symbol that's
103 ;; the name of each button-type, however, we use a separate symbol (with
104 ;; `-button' appended, and uninterned) to store the properties. This is
105 ;; to avoid name clashes.
107 ;; [this is an internal function]
108 (defsubst button-category-symbol (type)
109 "Return the symbol used by button-type TYPE to store properties.
110 Buttons inherit them by setting their `category' property to that symbol."
111 (or (get type 'button-category-symbol)
112 (error "Unknown button type `%s'" type)))
114 (defun define-button-type (name &rest properties)
115 "Define a `button type' called NAME (a symbol).
116 The remaining arguments form a sequence of PROPERTY VALUE pairs,
117 specifying properties to use as defaults for buttons with this type
118 \(a button's type may be set by giving it a `type' property when
119 creating the button, using the :type keyword argument).
121 In addition, the keyword argument :supertype may be used to specify a
122 button-type from which NAME inherits its default property values
123 \(however, the inheritance happens only when NAME is defined; subsequent
124 changes to a supertype are not reflected in its subtypes)."
125 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
127 (button-category-symbol
128 (or (plist-get properties 'supertype)
129 (plist-get properties :supertype)
131 ;; Provide a link so that it's easy to find the real symbol.
132 (put name 'button-category-symbol catsym)
133 ;; Initialize NAME's properties using the global defaults.
134 (let ((default-props (symbol-plist super-catsym)))
136 (put catsym (pop default-props) (pop default-props))))
137 ;; Add NAME as the `type' property, which will then be returned as
138 ;; the type property of individual buttons.
139 (put catsym 'type name)
140 ;; Add the properties in PROPERTIES to the real symbol.
142 (let ((prop (pop properties)))
143 (when (eq prop :supertype)
144 (setq prop 'supertype))
145 (put catsym prop (pop properties))))
146 ;; Make sure there's a `supertype' property
147 (unless (get catsym 'supertype)
148 (put catsym 'supertype 'button))
151 (defun button-type-put (type prop val)
152 "Set the button-type TYPE's PROP property to VAL."
153 (put (button-category-symbol type) prop val))
155 (defun button-type-get (type prop)
156 "Get the property of button-type TYPE named PROP."
157 (get (button-category-symbol type) prop))
159 (defun button-type-subtype-p (type supertype)
160 "Return t if button-type TYPE is a subtype of SUPERTYPE."
161 (or (eq type supertype)
163 (button-type-subtype-p (button-type-get type 'supertype)
167 ;; Button properties and other attributes
169 (defun button-start (button)
170 "Return the position at which BUTTON starts."
171 (if (overlayp button)
172 (overlay-start button)
173 ;; Must be a text-property button.
174 (or (previous-single-property-change (1+ button) 'button)
177 (defun button-end (button)
178 "Return the position at which BUTTON ends."
179 (if (overlayp button)
181 ;; Must be a text-property button.
182 (or (next-single-property-change button 'button)
185 (defun button-get (button prop)
186 "Get the property of button BUTTON named PROP."
187 (if (overlayp button)
188 (overlay-get button prop)
189 ;; Must be a text-property button.
190 (get-text-property button prop)))
192 (defun button-put (button prop val)
193 "Set BUTTON's PROP property to VAL."
194 ;; Treat some properties specially.
195 (cond ((memq prop '(type :type))
196 ;; We translate a `type' property a `category' property, since
197 ;; that's what's actually used by overlays/text-properties for
198 ;; inheriting properties.
199 (setq prop 'category)
200 (setq val (button-category-symbol val)))
202 ;; Disallow updating the `category' property directly.
203 (error "Button `category' property may not be set directly")))
205 (if (overlayp button)
206 (overlay-put button prop val)
207 ;; Must be a text-property button.
209 (or (previous-single-property-change (1+ button) 'button)
211 (or (next-single-property-change button 'button)
215 (defsubst button-activate (button &optional use-mouse-action)
216 "Call BUTTON's action property.
217 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
218 instead of its normal action; if the button has no mouse-action,
219 the normal action is used instead."
220 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
221 (button-get button 'action))))
223 (save-selected-window
224 (select-window (display-buffer (marker-buffer action)))
227 (funcall action button))))
229 (defun button-label (button)
230 "Return BUTTON's text label."
231 (buffer-substring-no-properties (button-start button) (button-end button)))
233 (defsubst button-type (button)
234 "Return BUTTON's button-type."
235 (button-get button 'type))
237 (defun button-has-type-p (button type)
238 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
239 (button-type-subtype-p (button-get button 'type) type))
242 ;; Creating overlay buttons
244 (defun make-button (beg end &rest properties)
245 "Make a button from BEG to END in the current buffer.
246 The remaining arguments form a sequence of PROPERTY VALUE pairs,
247 specifying properties to add to the button.
248 In addition, the keyword argument :type may be used to specify a
249 button-type from which to inherit other properties; see
250 `define-button-type'.
252 Also see `make-text-button', `insert-button'."
253 (let ((overlay (make-overlay beg end nil t nil)))
255 (button-put overlay (pop properties) (pop properties)))
256 ;; Put a pointer to the button in the overlay, so it's easy to get
257 ;; when we don't actually have a reference to the overlay.
258 (overlay-put overlay 'button overlay)
259 ;; If the user didn't specify a type, use the default.
260 (unless (overlay-get overlay 'category)
261 (overlay-put overlay 'category 'default-button))
262 ;; OVERLAY is the button, so return it
265 (defun insert-button (label &rest properties)
266 "Insert a button with the label LABEL.
267 The remaining arguments form a sequence of PROPERTY VALUE pairs,
268 specifying properties to add to the button.
269 In addition, the keyword argument :type may be used to specify a
270 button-type from which to inherit other properties; see
271 `define-button-type'.
273 Also see `insert-text-button', `make-button'."
275 (prog1 (point) (insert label))
280 ;; Creating text-property buttons
282 (defun make-text-button (beg end &rest properties)
283 "Make a button from BEG to END in the current buffer.
284 The remaining arguments form a sequence of PROPERTY VALUE pairs,
285 specifying properties to add to the button.
286 In addition, the keyword argument :type may be used to specify a
287 button-type from which to inherit other properties; see
288 `define-button-type'.
290 This function is like `make-button', except that the button is actually
291 part of the text instead of being a property of the buffer. That is,
292 this function uses text properties, the other uses overlays.
293 Creating large numbers of buttons can also be somewhat faster
294 using `make-text-button'. Note, however, that if there is an existing
295 face property at the site of the button, the button face may not be visible.
296 You may want to use `make-button' in that case.
298 BEG can also be a string, in which case it is made into a button.
300 Also see `insert-text-button'."
303 (or (plist-member properties 'type)
304 (plist-member properties :type))))
306 (setq object beg beg 0 end (length object)))
307 ;; Disallow setting the `category' property directly.
308 (when (plist-get properties 'category)
309 (error "Button `category' property may not be set directly"))
310 (if (null type-entry)
311 ;; The user didn't specify a `type' property, use the default.
312 (setq properties (cons 'category (cons 'default-button properties)))
313 ;; The user did specify a `type' property. Translate it into a
314 ;; `category' property, which is what's actually used by
315 ;; text-properties for inheritance.
316 (setcar type-entry 'category)
317 (setcar (cdr type-entry)
318 (button-category-symbol (car (cdr type-entry)))))
319 ;; Now add all the text properties at once
320 (add-text-properties beg end
321 ;; Each button should have a non-eq `button'
322 ;; property so that next-single-property-change can
323 ;; detect boundaries reliably.
324 (cons 'button (cons (list t) properties))
326 ;; Return something that can be used to get at the button.
329 (defun insert-text-button (label &rest properties)
330 "Insert a button with the label LABEL.
331 The remaining arguments form a sequence of PROPERTY VALUE pairs,
332 specifying properties to add to the button.
333 In addition, the keyword argument :type may be used to specify a
334 button-type from which to inherit other properties; see
335 `define-button-type'.
337 This function is like `insert-button', except that the button is
338 actually part of the text instead of being a property of the buffer.
339 Creating large numbers of buttons can also be somewhat faster using
340 `insert-text-button'.
342 Also see `make-text-button'."
343 (apply #'make-text-button
344 (prog1 (point) (insert label))
349 ;; Finding buttons in a buffer
351 (defun button-at (pos)
352 "Return the button at position POS in the current buffer, or nil."
353 (let ((button (get-char-property pos 'button)))
354 (if (or (overlayp button) (null button))
356 ;; Must be a text-property button; return a marker pointing to it.
357 (copy-marker pos t))))
359 (defun next-button (pos &optional count-current)
360 "Return the next button after position POS in the current buffer.
361 If COUNT-CURRENT is non-nil, count any button at POS in the search,
362 instead of starting at the next button."
363 (unless count-current
364 ;; Search for the next button boundary.
365 (setq pos (next-single-char-property-change pos 'button)))
366 (and (< pos (point-max))
368 ;; We must have originally been on a button, and are now in
369 ;; the inter-button space. Recurse to find a button.
372 (defun previous-button (pos &optional count-current)
373 "Return the previous button before position POS in the current buffer.
374 If COUNT-CURRENT is non-nil, count any button at POS in the search,
375 instead of starting at the next button."
376 (let ((button (button-at pos)))
380 ;; We started out on a button, so move to its start and look
381 ;; for the previous button boundary.
382 (setq pos (previous-single-char-property-change
383 (button-start button) 'button))
384 (let ((new-button (button-at pos)))
386 ;; We are in a button again; this can happen if there
387 ;; are adjacent buttons (or at bob).
388 (unless (= pos (button-start button)) new-button)
389 ;; We are now in the space between buttons.
390 (previous-button pos))))
391 ;; We started out in the space between buttons.
392 (setq pos (previous-single-char-property-change pos 'button))
394 (and (> pos (point-min))
395 (button-at (1- pos)))))))
400 (defun push-button (&optional pos use-mouse-action)
401 "Perform the action specified by a button at location POS.
402 POS may be either a buffer position or a mouse-event. If
403 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
404 instead of its normal action; if the button has no mouse-action,
405 the normal action is used instead. The action may be either a
406 function to call or a marker to display.
407 POS defaults to point, except when `push-button' is invoked
408 interactively as the result of a mouse-event, in which case, the
410 If there's no button at POS, do nothing and return nil, otherwise
413 (list (if (integerp last-command-event) (point) last-command-event)))
414 (if (and (not (integerp pos)) (eventp pos))
415 ;; POS is a mouse event; switch to the proper window/buffer
416 (let ((posn (event-start pos)))
417 (with-current-buffer (window-buffer (posn-window posn))
418 (push-button (posn-point posn) t)))
419 ;; POS is just normal position
420 (let ((button (button-at (or pos (point)))))
423 (button-activate button use-mouse-action)
426 (defun forward-button (n &optional wrap display-message)
427 "Move to the Nth next button, or Nth previous button if N is negative.
428 If N is 0, move to the start of any button at point.
429 If WRAP is non-nil, moving past either end of the buffer continues from the
431 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
432 Any button with a non-nil `skip' property is skipped over.
433 Returns the button found."
434 (interactive "p\nd\nd")
437 ;; Move to start of current button
438 (if (setq button (button-at (point)))
439 (goto-char (button-start button)))
440 ;; Move to Nth next button
441 (let ((iterator (if (> n 0) #'next-button #'previous-button))
442 (wrap-start (if (> n 0) (point-min) (point-max)))
445 (setq button t) ; just to start the loop
446 (while (and (null fail) (> n 0) button)
447 (setq button (funcall iterator (point)))
448 (when (and (not button) wrap)
449 (setq button (funcall iterator wrap-start t)))
451 (goto-char (button-start button))
452 ;; Avoid looping forever (e.g., if all the buttons have
453 ;; the `skip' property).
455 (setq opoint (point)))
458 (unless (button-get button 'skip)
461 (error (if wrap "No buttons!" "No more buttons"))
462 (let ((msg (and display-message (button-get button 'help-echo))))
467 (defun backward-button (n &optional wrap display-message)
468 "Move to the Nth previous button, or Nth next button if N is negative.
469 If N is 0, move to the start of any button at point.
470 If WRAP is non-nil, moving past either end of the buffer continues from the
472 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
473 Any button with a non-nil `skip' property is skipped over.
474 Returns the button found."
475 (interactive "p\nd\nd")
476 (forward-button (- n) wrap display-message))
481 ;;; button.el ends here