2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
41 @section Refreshing the Screen
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
52 Even more powerful is @code{redraw-display}:
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
61 @defun force-window-update &optional object
62 This function forces some or all windows to be updated on next redisplay.
63 If @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
97 @defvar redisplay-preemption-period
98 This variable specifies how many seconds Emacs waits between checks
99 for new input during redisplay. (The default is 0.1 seconds.) If
100 input has arrived when Emacs checks, it pre-empts redisplay and
101 processes the available input before trying again to redisplay.
103 If this variable is @code{nil}, Emacs does not check for input during
104 redisplay, and redisplay cannot be preempted by input.
106 This variable is only obeyed on graphical terminals. For
107 text terminals, see @ref{Terminal Output}.
110 @defvar redisplay-dont-pause
111 If this variable is non-@code{nil}, pending input does not
112 prevent or halt redisplay; redisplay occurs, and finishes,
113 regardless of whether input is available.
116 @defun redisplay &optional force
117 This function performs an immediate redisplay provided there are no
118 pending input events. This is equivalent to @code{(sit-for 0)}.
120 If the optional argument @var{force} is non-@code{nil}, it forces an
121 immediate and complete redisplay even if input is available.
123 Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
128 @cindex line wrapping
129 @cindex line truncation
130 @cindex continuation lines
131 @cindex @samp{$} in display
132 @cindex @samp{\} in display
134 When a line of text extends beyond the right edge of a window, Emacs
135 can @dfn{continue} the line (make it ``wrap'' to the next screen
136 line), or @dfn{truncate} the line (limit it to one screen line). The
137 additional screen lines used to display a long text line are called
138 @dfn{continuation} lines. Continuation is not the same as filling;
139 continuation happens on the screen only, not in the buffer contents,
140 and it breaks a line precisely at the right margin, not at a word
141 boundary. @xref{Filling}.
143 On a graphical display, tiny arrow images in the window fringes
144 indicate truncated and continued lines (@pxref{Fringes}). On a text
145 terminal, a @samp{$} in the rightmost column of the window indicates
146 truncation; a @samp{\} on the rightmost column indicates a line that
147 ``wraps.'' (The display table can specify alternate characters to use
148 for this; @pxref{Display Tables}).
150 @defopt truncate-lines
151 This buffer-local variable controls how Emacs displays lines that extend
152 beyond the right edge of the window. The default is @code{nil}, which
153 specifies continuation. If the value is non-@code{nil}, then these
156 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
157 then truncation is always used for side-by-side windows (within one
158 frame) regardless of the value of @code{truncate-lines}.
161 @defopt default-truncate-lines
162 This variable is the default value for @code{truncate-lines}, for
163 buffers that do not have buffer-local values for it.
166 @defopt truncate-partial-width-windows
167 This variable controls display of lines that extend beyond the right
168 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
169 If it is non-@code{nil}, these lines are truncated; otherwise,
170 @code{truncate-lines} says what to do with them.
173 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
174 a window, that forces truncation.
176 If your buffer contains @emph{very} long lines, and you use
177 continuation to display them, just thinking about them can make Emacs
178 redisplay slow. The column computation and indentation functions also
179 become slow. Then you might find it advisable to set
180 @code{cache-long-line-scans} to @code{t}.
182 @defvar cache-long-line-scans
183 If this variable is non-@code{nil}, various indentation and motion
184 functions, and Emacs redisplay, cache the results of scanning the
185 buffer, and consult the cache to avoid rescanning regions of the buffer
186 unless they are modified.
188 Turning on the cache slows down processing of short lines somewhat.
190 This variable is automatically buffer-local in every buffer.
194 @section The Echo Area
195 @cindex error display
198 The @dfn{echo area} is used for displaying error messages
199 (@pxref{Errors}), for messages made with the @code{message} primitive,
200 and for echoing keystrokes. It is not the same as the minibuffer,
201 despite the fact that the minibuffer appears (when active) in the same
202 place on the screen as the echo area. The @cite{GNU Emacs Manual}
203 specifies the rules for resolving conflicts between the echo area and
204 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
205 Minibuffer, emacs, The GNU Emacs Manual}).
207 You can write output in the echo area by using the Lisp printing
208 functions with @code{t} as the stream (@pxref{Output Functions}), or
212 * Displaying Messages:: Explicitly displaying text in the echo area.
213 * Progress:: Informing user about progress of a long operation.
214 * Logging Messages:: Echo area messages are logged for the user.
215 * Echo Area Customization:: Controlling the echo area.
218 @node Displaying Messages
219 @subsection Displaying Messages in the Echo Area
220 @cindex display message in echo area
222 This section describes the functions for explicitly producing echo
223 area messages. Many other Emacs features display messages there, too.
225 @defun message format-string &rest arguments
226 This function displays a message in the echo area. The argument
227 @var{format-string} is similar to a C language @code{printf} format
228 string. See @code{format} in @ref{Formatting Strings}, for the details
229 on the conversion specifications. @code{message} returns the
232 In batch mode, @code{message} prints the message text on the standard
233 error stream, followed by a newline.
235 If @var{format-string}, or strings among the @var{arguments}, have
236 @code{face} text properties, these affect the way the message is displayed.
239 If @var{format-string} is @code{nil} or the empty string,
240 @code{message} clears the echo area; if the echo area has been
241 expanded automatically, this brings it back to its normal size.
242 If the minibuffer is active, this brings the minibuffer contents back
243 onto the screen immediately.
247 (message "Minibuffer depth is %d."
249 @print{} Minibuffer depth is 0.
250 @result{} "Minibuffer depth is 0."
254 ---------- Echo Area ----------
255 Minibuffer depth is 0.
256 ---------- Echo Area ----------
260 To automatically display a message in the echo area or in a pop-buffer,
261 depending on its size, use @code{display-message-or-buffer} (see below).
264 @defmac with-temp-message message &rest body
265 This construct displays a message in the echo area temporarily, during
266 the execution of @var{body}. It displays @var{message}, executes
267 @var{body}, then returns the value of the last body form while restoring
268 the previous echo area contents.
271 @defun message-or-box format-string &rest arguments
272 This function displays a message like @code{message}, but may display it
273 in a dialog box instead of the echo area. If this function is called in
274 a command that was invoked using the mouse---more precisely, if
275 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
276 @code{nil} or a list---then it uses a dialog box or pop-up menu to
277 display the message. Otherwise, it uses the echo area. (This is the
278 same criterion that @code{y-or-n-p} uses to make a similar decision; see
279 @ref{Yes-or-No Queries}.)
281 You can force use of the mouse or of the echo area by binding
282 @code{last-nonmenu-event} to a suitable value around the call.
285 @defun message-box format-string &rest arguments
287 This function displays a message like @code{message}, but uses a dialog
288 box (or a pop-up menu) whenever that is possible. If it is impossible
289 to use a dialog box or pop-up menu, because the terminal does not
290 support them, then @code{message-box} uses the echo area, like
294 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
295 This function displays the message @var{message}, which may be either a
296 string or a buffer. If it is shorter than the maximum height of the
297 echo area, as defined by @code{max-mini-window-height}, it is displayed
298 in the echo area, using @code{message}. Otherwise,
299 @code{display-buffer} is used to show it in a pop-up buffer.
301 Returns either the string shown in the echo area, or when a pop-up
302 buffer is used, the window used to display it.
304 If @var{message} is a string, then the optional argument
305 @var{buffer-name} is the name of the buffer used to display it when a
306 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
307 where @var{message} is a string and displayed in the echo area, it is
308 not specified whether the contents are inserted into the buffer anyway.
310 The optional arguments @var{not-this-window} and @var{frame} are as for
311 @code{display-buffer}, and only used if a buffer is displayed.
314 @defun current-message
315 This function returns the message currently being displayed in the
316 echo area, or @code{nil} if there is none.
320 @subsection Reporting Operation Progress
321 @cindex progress reporting
323 When an operation can take a while to finish, you should inform the
324 user about the progress it makes. This way the user can estimate
325 remaining time and clearly see that Emacs is busy working, not hung.
327 Functions listed in this section provide simple and efficient way of
328 reporting operation progress. Here is a working example that does
332 (let ((progress-reporter
333 (make-progress-reporter "Collecting mana for Emacs..."
337 (progress-reporter-update progress-reporter k))
338 (progress-reporter-done progress-reporter))
341 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
342 This function creates and returns a @dfn{progress reporter}---an
343 object you will use as an argument for all other functions listed
344 here. The idea is to precompute as much data as possible to make
345 progress reporting very fast.
347 When this progress reporter is subsequently used, it will display
348 @var{message} in the echo area, followed by progress percentage.
349 @var{message} is treated as a simple string. If you need it to depend
350 on a filename, for instance, use @code{format} before calling this
353 @var{min-value} and @var{max-value} arguments stand for starting and
354 final states of your operation. For instance, if you scan a buffer,
355 they should be the results of @code{point-min} and @code{point-max}
356 correspondingly. It is required that @var{max-value} is greater than
357 @var{min-value}. If you create progress reporter when some part of
358 the operation has already been completed, then specify
359 @var{current-value} argument. But normally you should omit it or set
360 it to @code{nil}---it will default to @var{min-value} then.
362 Remaining arguments control the rate of echo area updates. Progress
363 reporter will wait for at least @var{min-change} more percents of the
364 operation to be completed before printing next message.
365 @var{min-time} specifies the minimum time in seconds to pass between
366 successive prints. It can be fractional. Depending on Emacs and
367 system capabilities, progress reporter may or may not respect this
368 last argument or do it with varying precision. Default value for
369 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
372 This function calls @code{progress-reporter-update}, so the first
373 message is printed immediately.
376 @defun progress-reporter-update reporter value
377 This function does the main work of reporting progress of your
378 operation. It displays the message of @var{reporter}, followed by
379 progress percentage determined by @var{value}. If percentage is zero,
380 or close enough according to the @var{min-change} and @var{min-time}
381 arguments, then it is omitted from the output.
383 @var{reporter} must be the result of a call to
384 @code{make-progress-reporter}. @var{value} specifies the current
385 state of your operation and must be between @var{min-value} and
386 @var{max-value} (inclusive) as passed to
387 @code{make-progress-reporter}. For instance, if you scan a buffer,
388 then @var{value} should be the result of a call to @code{point}.
390 This function respects @var{min-change} and @var{min-time} as passed
391 to @code{make-progress-reporter} and so does not output new messages
392 on every invocation. It is thus very fast and normally you should not
393 try to reduce the number of calls to it: resulting overhead will most
394 likely negate your effort.
397 @defun progress-reporter-force-update reporter value &optional new-message
398 This function is similar to @code{progress-reporter-update} except
399 that it prints a message in the echo area unconditionally.
401 The first two arguments have the same meaning as for
402 @code{progress-reporter-update}. Optional @var{new-message} allows
403 you to change the message of the @var{reporter}. Since this functions
404 always updates the echo area, such a change will be immediately
405 presented to the user.
408 @defun progress-reporter-done reporter
409 This function should be called when the operation is finished. It
410 prints the message of @var{reporter} followed by word ``done'' in the
413 You should always call this function and not hope for
414 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
415 never print it, there are many good reasons for this not to happen.
416 Secondly, ``done'' is more explicit.
419 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
420 This is a convenience macro that works the same way as @code{dotimes}
421 does, but also reports loop progress using the functions described
422 above. It allows you to save some typing.
424 You can rewrite the example in the beginning of this node using
428 (dotimes-with-progress-reporter
430 "Collecting some mana for Emacs..."
435 @node Logging Messages
436 @subsection Logging Messages in @samp{*Messages*}
437 @cindex logging echo-area messages
439 Almost all the messages displayed in the echo area are also recorded
440 in the @samp{*Messages*} buffer so that the user can refer back to
441 them. This includes all the messages that are output with
444 @defopt message-log-max
445 This variable specifies how many lines to keep in the @samp{*Messages*}
446 buffer. The value @code{t} means there is no limit on how many lines to
447 keep. The value @code{nil} disables message logging entirely. Here's
448 how to display a message and prevent it from being logged:
451 (let (message-log-max)
456 To make @samp{*Messages*} more convenient for the user, the logging
457 facility combines successive identical messages. It also combines
458 successive related messages for the sake of two cases: question
459 followed by answer, and a series of progress messages.
461 A ``question followed by an answer'' means two messages like the
462 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
463 and the second is @samp{@var{question}...@var{answer}}. The first
464 message conveys no additional information beyond what's in the second,
465 so logging the second message discards the first from the log.
467 A ``series of progress messages'' means successive messages like
468 those produced by @code{make-progress-reporter}. They have the form
469 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
470 time, while @var{how-far} varies. Logging each message in the series
471 discards the previous one, provided they are consecutive.
473 The functions @code{make-progress-reporter} and @code{y-or-n-p}
474 don't have to do anything special to activate the message log
475 combination feature. It operates whenever two consecutive messages
476 are logged that share a common prefix ending in @samp{...}.
478 @node Echo Area Customization
479 @subsection Echo Area Customization
481 These variables control details of how the echo area works.
483 @defvar cursor-in-echo-area
484 This variable controls where the cursor appears when a message is
485 displayed in the echo area. If it is non-@code{nil}, then the cursor
486 appears at the end of the message. Otherwise, the cursor appears at
487 point---not in the echo area at all.
489 The value is normally @code{nil}; Lisp programs bind it to @code{t}
490 for brief periods of time.
493 @defvar echo-area-clear-hook
494 This normal hook is run whenever the echo area is cleared---either by
495 @code{(message nil)} or for any other reason.
498 @defvar echo-keystrokes
499 This variable determines how much time should elapse before command
500 characters echo. Its value must be an integer or floating point number,
502 number of seconds to wait before echoing. If the user types a prefix
503 key (such as @kbd{C-x}) and then delays this many seconds before
504 continuing, the prefix key is echoed in the echo area. (Once echoing
505 begins in a key sequence, all subsequent characters in the same key
506 sequence are echoed immediately.)
508 If the value is zero, then command input is not echoed.
511 @defvar message-truncate-lines
512 Normally, displaying a long message resizes the echo area to display
513 the entire message. But if the variable @code{message-truncate-lines}
514 is non-@code{nil}, the echo area does not resize, and the message is
515 truncated to fit it, as in Emacs 20 and before.
518 The variable @code{max-mini-window-height}, which specifies the
519 maximum height for resizing minibuffer windows, also applies to the
520 echo area (which is really a special use of the minibuffer window.
521 @xref{Minibuffer Misc}.
524 @section Reporting Warnings
527 @dfn{Warnings} are a facility for a program to inform the user of a
528 possible problem, but continue running.
531 * Warning Basics:: Warnings concepts and functions to report them.
532 * Warning Variables:: Variables programs bind to customize their warnings.
533 * Warning Options:: Variables users set to control display of warnings.
537 @subsection Warning Basics
538 @cindex severity level
540 Every warning has a textual message, which explains the problem for
541 the user, and a @dfn{severity level} which is a symbol. Here are the
542 possible severity levels, in order of decreasing severity, and their
547 A problem that will seriously impair Emacs operation soon
548 if you do not attend to it promptly.
550 A report of data or circumstances that are inherently wrong.
552 A report of data or circumstances that are not inherently wrong, but
553 raise suspicion of a possible problem.
555 A report of information that may be useful if you are debugging.
558 When your program encounters invalid input data, it can either
559 signal a Lisp error by calling @code{error} or @code{signal} or report
560 a warning with severity @code{:error}. Signaling a Lisp error is the
561 easiest thing to do, but it means the program cannot continue
562 processing. If you want to take the trouble to implement a way to
563 continue processing despite the bad data, then reporting a warning of
564 severity @code{:error} is the right way to inform the user of the
565 problem. For instance, the Emacs Lisp byte compiler can report an
566 error that way and continue compiling other functions. (If the
567 program signals a Lisp error and then handles it with
568 @code{condition-case}, the user won't see the error message; it could
569 show the message to the user by reporting it as a warning.)
572 Each warning has a @dfn{warning type} to classify it. The type is a
573 list of symbols. The first symbol should be the custom group that you
574 use for the program's user options. For example, byte compiler
575 warnings use the warning type @code{(bytecomp)}. You can also
576 subcategorize the warnings, if you wish, by using more symbols in the
579 @defun display-warning type message &optional level buffer-name
580 This function reports a warning, using @var{message} as the message
581 and @var{type} as the warning type. @var{level} should be the
582 severity level, with @code{:warning} being the default.
584 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
585 for logging the warning. By default, it is @samp{*Warnings*}.
588 @defun lwarn type level message &rest args
589 This function reports a warning using the value of @code{(format
590 @var{message} @var{args}...)} as the message. In other respects it is
591 equivalent to @code{display-warning}.
594 @defun warn message &rest args
595 This function reports a warning using the value of @code{(format
596 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
597 type, and @code{:warning} as the severity level. It exists for
598 compatibility only; we recommend not using it, because you should
599 specify a specific warning type.
602 @node Warning Variables
603 @subsection Warning Variables
605 Programs can customize how their warnings appear by binding
606 the variables described in this section.
608 @defvar warning-levels
609 This list defines the meaning and severity order of the warning
610 severity levels. Each element defines one severity level,
611 and they are arranged in order of decreasing severity.
613 Each element has the form @code{(@var{level} @var{string}
614 @var{function})}, where @var{level} is the severity level it defines.
615 @var{string} specifies the textual description of this level.
616 @var{string} should use @samp{%s} to specify where to put the warning
617 type information, or it can omit the @samp{%s} so as not to include
620 The optional @var{function}, if non-@code{nil}, is a function to call
621 with no arguments, to get the user's attention.
623 Normally you should not change the value of this variable.
626 @defvar warning-prefix-function
627 If non-@code{nil}, the value is a function to generate prefix text for
628 warnings. Programs can bind the variable to a suitable function.
629 @code{display-warning} calls this function with the warnings buffer
630 current, and the function can insert text in it. That text becomes
631 the beginning of the warning message.
633 The function is called with two arguments, the severity level and its
634 entry in @code{warning-levels}. It should return a list to use as the
635 entry (this value need not be an actual member of
636 @code{warning-levels}). By constructing this value, the function can
637 change the severity of the warning, or specify different handling for
638 a given severity level.
640 If the variable's value is @code{nil} then there is no function
644 @defvar warning-series
645 Programs can bind this variable to @code{t} to say that the next
646 warning should begin a series. When several warnings form a series,
647 that means to leave point on the first warning of the series, rather
648 than keep moving it for each warning so that it appears on the last one.
649 The series ends when the local binding is unbound and
650 @code{warning-series} becomes @code{nil} again.
652 The value can also be a symbol with a function definition. That is
653 equivalent to @code{t}, except that the next warning will also call
654 the function with no arguments with the warnings buffer current. The
655 function can insert text which will serve as a header for the series
658 Once a series has begun, the value is a marker which points to the
659 buffer position in the warnings buffer of the start of the series.
661 The variable's normal value is @code{nil}, which means to handle
662 each warning separately.
665 @defvar warning-fill-prefix
666 When this variable is non-@code{nil}, it specifies a fill prefix to
667 use for filling each warning's text.
670 @defvar warning-type-format
671 This variable specifies the format for displaying the warning type
672 in the warning message. The result of formatting the type this way
673 gets included in the message under the control of the string in the
674 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
675 If you bind it to @code{""} then the warning type won't appear at
679 @node Warning Options
680 @subsection Warning Options
682 These variables are used by users to control what happens
683 when a Lisp program reports a warning.
685 @defopt warning-minimum-level
686 This user option specifies the minimum severity level that should be
687 shown immediately to the user. The default is @code{:warning}, which
688 means to immediately display all warnings except @code{:debug}
692 @defopt warning-minimum-log-level
693 This user option specifies the minimum severity level that should be
694 logged in the warnings buffer. The default is @code{:warning}, which
695 means to log all warnings except @code{:debug} warnings.
698 @defopt warning-suppress-types
699 This list specifies which warning types should not be displayed
700 immediately for the user. Each element of the list should be a list
701 of symbols. If its elements match the first elements in a warning
702 type, then that warning is not displayed immediately.
705 @defopt warning-suppress-log-types
706 This list specifies which warning types should not be logged in the
707 warnings buffer. Each element of the list should be a list of
708 symbols. If it matches the first few elements in a warning type, then
709 that warning is not logged.
713 @section Invisible Text
715 @cindex invisible text
716 You can make characters @dfn{invisible}, so that they do not appear on
717 the screen, with the @code{invisible} property. This can be either a
718 text property (@pxref{Text Properties}) or a property of an overlay
719 (@pxref{Overlays}). Cursor motion also partly ignores these
720 characters; if the command loop finds point within them, it moves
721 point to the other side of them.
723 In the simplest case, any non-@code{nil} @code{invisible} property makes
724 a character invisible. This is the default case---if you don't alter
725 the default value of @code{buffer-invisibility-spec}, this is how the
726 @code{invisible} property works. You should normally use @code{t}
727 as the value of the @code{invisible} property if you don't plan
728 to set @code{buffer-invisibility-spec} yourself.
730 More generally, you can use the variable @code{buffer-invisibility-spec}
731 to control which values of the @code{invisible} property make text
732 invisible. This permits you to classify the text into different subsets
733 in advance, by giving them different @code{invisible} values, and
734 subsequently make various subsets visible or invisible by changing the
735 value of @code{buffer-invisibility-spec}.
737 Controlling visibility with @code{buffer-invisibility-spec} is
738 especially useful in a program to display the list of entries in a
739 database. It permits the implementation of convenient filtering
740 commands to view just a part of the entries in the database. Setting
741 this variable is very fast, much faster than scanning all the text in
742 the buffer looking for properties to change.
744 @defvar buffer-invisibility-spec
745 This variable specifies which kinds of @code{invisible} properties
746 actually make a character invisible. Setting this variable makes it
751 A character is invisible if its @code{invisible} property is
752 non-@code{nil}. This is the default.
755 Each element of the list specifies a criterion for invisibility; if a
756 character's @code{invisible} property fits any one of these criteria,
757 the character is invisible. The list can have two kinds of elements:
761 A character is invisible if its @code{invisible} property value
762 is @var{atom} or if it is a list with @var{atom} as a member.
764 @item (@var{atom} . t)
765 A character is invisible if its @code{invisible} property value is
766 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
767 a sequence of such characters displays as an ellipsis.
772 Two functions are specifically provided for adding elements to
773 @code{buffer-invisibility-spec} and removing elements from it.
775 @defun add-to-invisibility-spec element
776 This function adds the element @var{element} to
777 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
778 was @code{t}, it changes to a list, @code{(t)}, so that text whose
779 @code{invisible} property is @code{t} remains invisible.
782 @defun remove-from-invisibility-spec element
783 This removes the element @var{element} from
784 @code{buffer-invisibility-spec}. This does nothing if @var{element}
788 A convention for use of @code{buffer-invisibility-spec} is that a
789 major mode should use the mode's own name as an element of
790 @code{buffer-invisibility-spec} and as the value of the
791 @code{invisible} property:
794 ;; @r{If you want to display an ellipsis:}
795 (add-to-invisibility-spec '(my-symbol . t))
796 ;; @r{If you don't want ellipsis:}
797 (add-to-invisibility-spec 'my-symbol)
799 (overlay-put (make-overlay beginning end)
800 'invisible 'my-symbol)
802 ;; @r{When done with the overlays:}
803 (remove-from-invisibility-spec '(my-symbol . t))
804 ;; @r{Or respectively:}
805 (remove-from-invisibility-spec 'my-symbol)
808 @vindex line-move-ignore-invisible
809 Ordinarily, functions that operate on text or move point do not care
810 whether the text is invisible. The user-level line motion commands
811 explicitly ignore invisible newlines if
812 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
813 only because they are explicitly programmed to do so.
815 However, if a command ends with point inside or immediately before
816 invisible text, the main editing loop moves point further forward or
817 further backward (in the same direction that the command already moved
818 it) until that condition is no longer true. Thus, if the command
819 moved point back into an invisible range, Emacs moves point back to
820 the beginning of that range, and then back one more character. If the
821 command moved point forward into an invisible range, Emacs moves point
822 forward up to the first visible character that follows the invisible
825 Incremental search can make invisible overlays visible temporarily
826 and/or permanently when a match includes invisible text. To enable
827 this, the overlay should have a non-@code{nil}
828 @code{isearch-open-invisible} property. The property value should be a
829 function to be called with the overlay as an argument. This function
830 should make the overlay visible permanently; it is used when the match
831 overlaps the overlay on exit from the search.
833 During the search, such overlays are made temporarily visible by
834 temporarily modifying their invisible and intangible properties. If you
835 want this to be done differently for a certain overlay, give it an
836 @code{isearch-open-invisible-temporary} property which is a function.
837 The function is called with two arguments: the first is the overlay, and
838 the second is @code{nil} to make the overlay visible, or @code{t} to
839 make it invisible again.
841 @node Selective Display
842 @section Selective Display
843 @c @cindex selective display Duplicates selective-display
845 @dfn{Selective display} refers to a pair of related features for
846 hiding certain lines on the screen.
848 The first variant, explicit selective display, is designed for use
849 in a Lisp program: it controls which lines are hidden by altering the
850 text. This kind of hiding in some ways resembles the effect of the
851 @code{invisible} property (@pxref{Invisible Text}), but the two
852 features are different and do not work the same way.
854 In the second variant, the choice of lines to hide is made
855 automatically based on indentation. This variant is designed to be a
858 The way you control explicit selective display is by replacing a
859 newline (control-j) with a carriage return (control-m). The text that
860 was formerly a line following that newline is now hidden. Strictly
861 speaking, it is temporarily no longer a line at all, since only
862 newlines can separate lines; it is now part of the previous line.
864 Selective display does not directly affect editing commands. For
865 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
866 into hidden text. However, the replacement of newline characters with
867 carriage return characters affects some editing commands. For
868 example, @code{next-line} skips hidden lines, since it searches only
869 for newlines. Modes that use selective display can also define
870 commands that take account of the newlines, or that control which
871 parts of the text are hidden.
873 When you write a selectively displayed buffer into a file, all the
874 control-m's are output as newlines. This means that when you next read
875 in the file, it looks OK, with nothing hidden. The selective display
876 effect is seen only within Emacs.
878 @defvar selective-display
879 This buffer-local variable enables selective display. This means that
880 lines, or portions of lines, may be made hidden.
884 If the value of @code{selective-display} is @code{t}, then the character
885 control-m marks the start of hidden text; the control-m, and the rest
886 of the line following it, are not displayed. This is explicit selective
890 If the value of @code{selective-display} is a positive integer, then
891 lines that start with more than that many columns of indentation are not
895 When some portion of a buffer is hidden, the vertical movement
896 commands operate as if that portion did not exist, allowing a single
897 @code{next-line} command to skip any number of hidden lines.
898 However, character movement commands (such as @code{forward-char}) do
899 not skip the hidden portion, and it is possible (if tricky) to insert
900 or delete text in an hidden portion.
902 In the examples below, we show the @emph{display appearance} of the
903 buffer @code{foo}, which changes with the value of
904 @code{selective-display}. The @emph{contents} of the buffer do not
909 (setq selective-display nil)
912 ---------- Buffer: foo ----------
919 ---------- Buffer: foo ----------
923 (setq selective-display 2)
926 ---------- Buffer: foo ----------
931 ---------- Buffer: foo ----------
936 @defvar selective-display-ellipses
937 If this buffer-local variable is non-@code{nil}, then Emacs displays
938 @samp{@dots{}} at the end of a line that is followed by hidden text.
939 This example is a continuation of the previous one.
943 (setq selective-display-ellipses t)
946 ---------- Buffer: foo ----------
951 ---------- Buffer: foo ----------
955 You can use a display table to substitute other text for the ellipsis
956 (@samp{@dots{}}). @xref{Display Tables}.
959 @node Temporary Displays
960 @section Temporary Displays
962 Temporary displays are used by Lisp programs to put output into a
963 buffer and then present it to the user for perusal rather than for
964 editing. Many help commands use this feature.
966 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
967 This function executes @var{forms} while arranging to insert any output
968 they print into the buffer named @var{buffer-name}, which is first
969 created if necessary, and put into Help mode. Finally, the buffer is
970 displayed in some window, but not selected.
972 If the @var{forms} do not change the major mode in the output buffer,
973 so that it is still Help mode at the end of their execution, then
974 @code{with-output-to-temp-buffer} makes this buffer read-only at the
975 end, and also scans it for function and variable names to make them
976 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
977 for Documentation Strings}, in particular the item on hyperlinks in
978 documentation strings, for more details.
980 The string @var{buffer-name} specifies the temporary buffer, which
981 need not already exist. The argument must be a string, not a buffer.
982 The buffer is erased initially (with no questions asked), and it is
983 marked as unmodified after @code{with-output-to-temp-buffer} exits.
985 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
986 temporary buffer, then it evaluates the forms in @var{forms}. Output
987 using the Lisp output functions within @var{forms} goes by default to
988 that buffer (but screen display and messages in the echo area, although
989 they are ``output'' in the general sense of the word, are not affected).
990 @xref{Output Functions}.
992 Several hooks are available for customizing the behavior
993 of this construct; they are listed below.
995 The value of the last form in @var{forms} is returned.
999 ---------- Buffer: foo ----------
1000 This is the contents of foo.
1001 ---------- Buffer: foo ----------
1005 (with-output-to-temp-buffer "foo"
1007 (print standard-output))
1008 @result{} #<buffer foo>
1010 ---------- Buffer: foo ----------
1015 ---------- Buffer: foo ----------
1020 @defvar temp-buffer-show-function
1021 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1022 calls it as a function to do the job of displaying a help buffer. The
1023 function gets one argument, which is the buffer it should display.
1025 It is a good idea for this function to run @code{temp-buffer-show-hook}
1026 just as @code{with-output-to-temp-buffer} normally would, inside of
1027 @code{save-selected-window} and with the chosen window and buffer
1031 @defvar temp-buffer-setup-hook
1032 This normal hook is run by @code{with-output-to-temp-buffer} before
1033 evaluating @var{body}. When the hook runs, the temporary buffer is
1034 current. This hook is normally set up with a function to put the
1035 buffer in Help mode.
1038 @defvar temp-buffer-show-hook
1039 This normal hook is run by @code{with-output-to-temp-buffer} after
1040 displaying the temporary buffer. When the hook runs, the temporary buffer
1041 is current, and the window it was displayed in is selected. This hook
1042 is normally set up with a function to make the buffer read only, and
1043 find function names and variable names in it, provided the major mode
1047 @defun momentary-string-display string position &optional char message
1048 This function momentarily displays @var{string} in the current buffer at
1049 @var{position}. It has no effect on the undo list or on the buffer's
1050 modification status.
1052 The momentary display remains until the next input event. If the next
1053 input event is @var{char}, @code{momentary-string-display} ignores it
1054 and returns. Otherwise, that event remains buffered for subsequent use
1055 as input. Thus, typing @var{char} will simply remove the string from
1056 the display, while typing (say) @kbd{C-f} will remove the string from
1057 the display and later (presumably) move point forward. The argument
1058 @var{char} is a space by default.
1060 The return value of @code{momentary-string-display} is not meaningful.
1062 If the string @var{string} does not contain control characters, you can
1063 do the same job in a more general way by creating (and then subsequently
1064 deleting) an overlay with a @code{before-string} property.
1065 @xref{Overlay Properties}.
1067 If @var{message} is non-@code{nil}, it is displayed in the echo area
1068 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1069 default message says to type @var{char} to continue.
1071 In this example, point is initially located at the beginning of the
1076 ---------- Buffer: foo ----------
1077 This is the contents of foo.
1078 @point{}Second line.
1079 ---------- Buffer: foo ----------
1083 (momentary-string-display
1084 "**** Important Message! ****"
1086 "Type RET when done reading")
1091 ---------- Buffer: foo ----------
1092 This is the contents of foo.
1093 **** Important Message! ****Second line.
1094 ---------- Buffer: foo ----------
1096 ---------- Echo Area ----------
1097 Type RET when done reading
1098 ---------- Echo Area ----------
1107 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1108 the screen, for the sake of presentation features. An overlay is an
1109 object that belongs to a particular buffer, and has a specified
1110 beginning and end. It also has properties that you can examine and set;
1111 these affect the display of the text within the overlay.
1113 An overlay uses markers to record its beginning and end; thus,
1114 editing the text of the buffer adjusts the beginning and end of each
1115 overlay so that it stays with the text. When you create the overlay,
1116 you can specify whether text inserted at the beginning should be
1117 inside the overlay or outside, and likewise for the end of the overlay.
1120 * Managing Overlays:: Creating and moving overlays.
1121 * Overlay Properties:: How to read and set properties.
1122 What properties do to the screen display.
1123 * Finding Overlays:: Searching for overlays.
1126 @node Managing Overlays
1127 @subsection Managing Overlays
1129 This section describes the functions to create, delete and move
1130 overlays, and to examine their contents. Overlay changes are not
1131 recorded in the buffer's undo list, since the overlays are not
1132 part of the buffer's contents.
1134 @defun overlayp object
1135 This function returns @code{t} if @var{object} is an overlay.
1138 @defun make-overlay start end &optional buffer front-advance rear-advance
1139 This function creates and returns an overlay that belongs to
1140 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1141 and @var{end} must specify buffer positions; they may be integers or
1142 markers. If @var{buffer} is omitted, the overlay is created in the
1145 The arguments @var{front-advance} and @var{rear-advance} specify the
1146 marker insertion type for the start of the overlay and for the end of
1147 the overlay, respectively. @xref{Marker Insertion Types}. If they
1148 are both @code{nil}, the default, then the overlay extends to include
1149 any text inserted at the beginning, but not text inserted at the end.
1150 If @var{front-advance} is non-@code{nil}, text inserted at the
1151 beginning of the overlay is excluded from the overlay. If
1152 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1153 overlay is included in the overlay.
1156 @defun overlay-start overlay
1157 This function returns the position at which @var{overlay} starts,
1161 @defun overlay-end overlay
1162 This function returns the position at which @var{overlay} ends,
1166 @defun overlay-buffer overlay
1167 This function returns the buffer that @var{overlay} belongs to. It
1168 returns @code{nil} if @var{overlay} has been deleted.
1171 @defun delete-overlay overlay
1172 This function deletes @var{overlay}. The overlay continues to exist as
1173 a Lisp object, and its property list is unchanged, but it ceases to be
1174 attached to the buffer it belonged to, and ceases to have any effect on
1177 A deleted overlay is not permanently disconnected. You can give it a
1178 position in a buffer again by calling @code{move-overlay}.
1181 @defun move-overlay overlay start end &optional buffer
1182 This function moves @var{overlay} to @var{buffer}, and places its bounds
1183 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1184 must specify buffer positions; they may be integers or markers.
1186 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1187 was already associated with; if @var{overlay} was deleted, it goes into
1190 The return value is @var{overlay}.
1192 This is the only valid way to change the endpoints of an overlay. Do
1193 not try modifying the markers in the overlay by hand, as that fails to
1194 update other vital data structures and can cause some overlays to be
1198 @defun remove-overlays &optional start end name value
1199 This function removes all the overlays between @var{start} and
1200 @var{end} whose property @var{name} has the value @var{value}. It can
1201 move the endpoints of the overlays in the region, or split them.
1203 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1204 the specified region. If @var{start} and/or @var{end} are omitted or
1205 @code{nil}, that means the beginning and end of the buffer respectively.
1206 Therefore, @code{(remove-overlays)} removes all the overlays in the
1210 Here are some examples:
1213 ;; @r{Create an overlay.}
1214 (setq foo (make-overlay 1 10))
1215 @result{} #<overlay from 1 to 10 in display.texi>
1220 (overlay-buffer foo)
1221 @result{} #<buffer display.texi>
1222 ;; @r{Give it a property we can check later.}
1223 (overlay-put foo 'happy t)
1225 ;; @r{Verify the property is present.}
1226 (overlay-get foo 'happy)
1228 ;; @r{Move the overlay.}
1229 (move-overlay foo 5 20)
1230 @result{} #<overlay from 5 to 20 in display.texi>
1235 ;; @r{Delete the overlay.}
1236 (delete-overlay foo)
1238 ;; @r{Verify it is deleted.}
1240 @result{} #<overlay in no buffer>
1241 ;; @r{A deleted overlay has no position.}
1246 (overlay-buffer foo)
1248 ;; @r{Undelete the overlay.}
1249 (move-overlay foo 1 20)
1250 @result{} #<overlay from 1 to 20 in display.texi>
1251 ;; @r{Verify the results.}
1256 (overlay-buffer foo)
1257 @result{} #<buffer display.texi>
1258 ;; @r{Moving and deleting the overlay does not change its properties.}
1259 (overlay-get foo 'happy)
1263 Emacs stores the overlays of each buffer in two lists, divided
1264 around an arbitrary ``center position.'' One list extends backwards
1265 through the buffer from that center position, and the other extends
1266 forwards from that center position. The center position can be anywhere
1269 @defun overlay-recenter pos
1270 This function recenters the overlays of the current buffer around
1271 position @var{pos}. That makes overlay lookup faster for positions
1272 near @var{pos}, but slower for positions far away from @var{pos}.
1275 A loop that scans the buffer forwards, creating overlays, can run
1276 faster if you do @code{(overlay-recenter (point-max))} first.
1278 @node Overlay Properties
1279 @subsection Overlay Properties
1281 Overlay properties are like text properties in that the properties that
1282 alter how a character is displayed can come from either source. But in
1283 most respects they are different. @xref{Text Properties}, for comparison.
1285 Text properties are considered a part of the text; overlays and
1286 their properties are specifically considered not to be part of the
1287 text. Thus, copying text between various buffers and strings
1288 preserves text properties, but does not try to preserve overlays.
1289 Changing a buffer's text properties marks the buffer as modified,
1290 while moving an overlay or changing its properties does not. Unlike
1291 text property changes, overlay property changes are not recorded in
1292 the buffer's undo list.
1294 These functions read and set the properties of an overlay:
1296 @defun overlay-get overlay prop
1297 This function returns the value of property @var{prop} recorded in
1298 @var{overlay}, if any. If @var{overlay} does not record any value for
1299 that property, but it does have a @code{category} property which is a
1300 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1304 @defun overlay-put overlay prop value
1305 This function sets the value of property @var{prop} recorded in
1306 @var{overlay} to @var{value}. It returns @var{value}.
1309 @defun overlay-properties overlay
1310 This returns a copy of the property list of @var{overlay}.
1313 See also the function @code{get-char-property} which checks both
1314 overlay properties and text properties for a given character.
1315 @xref{Examining Properties}.
1317 Many overlay properties have special meanings; here is a table
1322 @kindex priority @r{(overlay property)}
1323 This property's value (which should be a nonnegative integer number)
1324 determines the priority of the overlay. The priority matters when two
1325 or more overlays cover the same character and both specify the same
1326 property; the one whose @code{priority} value is larger takes priority
1327 over the other. For the @code{face} property, the higher priority
1328 value does not completely replace the other; instead, its face
1329 attributes override the face attributes of the lower priority
1330 @code{face} property.
1332 Currently, all overlays take priority over text properties. Please
1333 avoid using negative priority values, as we have not yet decided just
1334 what they should mean.
1337 @kindex window @r{(overlay property)}
1338 If the @code{window} property is non-@code{nil}, then the overlay
1339 applies only on that window.
1342 @kindex category @r{(overlay property)}
1343 If an overlay has a @code{category} property, we call it the
1344 @dfn{category} of the overlay. It should be a symbol. The properties
1345 of the symbol serve as defaults for the properties of the overlay.
1348 @kindex face @r{(overlay property)}
1349 This property controls the way text is displayed---for example, which
1350 font and which colors. @xref{Faces}, for more information.
1352 In the simplest case, the value is a face name. It can also be a list;
1353 then each element can be any of these possibilities:
1357 A face name (a symbol or string).
1360 A property list of face attributes. This has the form (@var{keyword}
1361 @var{value} @dots{}), where each @var{keyword} is a face attribute
1362 name and @var{value} is a meaningful value for that attribute. With
1363 this feature, you do not need to create a face each time you want to
1364 specify a particular attribute for certain text. @xref{Face
1368 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1369 @code{(background-color . @var{color-name})}. These elements specify
1370 just the foreground color or just the background color.
1372 @code{(foreground-color . @var{color-name})} has the same effect as
1373 @code{(:foreground @var{color-name})}; likewise for the background.
1377 @kindex mouse-face @r{(overlay property)}
1378 This property is used instead of @code{face} when the mouse is within
1379 the range of the overlay.
1382 @kindex display @r{(overlay property)}
1383 This property activates various features that change the
1384 way text is displayed. For example, it can make text appear taller
1385 or shorter, higher or lower, wider or narrower, or replaced with an image.
1386 @xref{Display Property}.
1389 @kindex help-echo @r{(overlay property)}
1390 If an overlay has a @code{help-echo} property, then when you move the
1391 mouse onto the text in the overlay, Emacs displays a help string in the
1392 echo area, or in the tooltip window. For details see @ref{Text
1395 @item modification-hooks
1396 @kindex modification-hooks @r{(overlay property)}
1397 This property's value is a list of functions to be called if any
1398 character within the overlay is changed or if text is inserted strictly
1401 The hook functions are called both before and after each change.
1402 If the functions save the information they receive, and compare notes
1403 between calls, they can determine exactly what change has been made
1406 When called before a change, each function receives four arguments: the
1407 overlay, @code{nil}, and the beginning and end of the text range to be
1410 When called after a change, each function receives five arguments: the
1411 overlay, @code{t}, the beginning and end of the text range just
1412 modified, and the length of the pre-change text replaced by that range.
1413 (For an insertion, the pre-change length is zero; for a deletion, that
1414 length is the number of characters deleted, and the post-change
1415 beginning and end are equal.)
1417 If these functions modify the buffer, they should bind
1418 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1419 avoid confusing the internal mechanism that calls these hooks.
1421 Text properties also support the @code{modification-hooks} property,
1422 but the details are somewhat different (@pxref{Special Properties}).
1424 @item insert-in-front-hooks
1425 @kindex insert-in-front-hooks @r{(overlay property)}
1426 This property's value is a list of functions to be called before and
1427 after inserting text right at the beginning of the overlay. The calling
1428 conventions are the same as for the @code{modification-hooks} functions.
1430 @item insert-behind-hooks
1431 @kindex insert-behind-hooks @r{(overlay property)}
1432 This property's value is a list of functions to be called before and
1433 after inserting text right at the end of the overlay. The calling
1434 conventions are the same as for the @code{modification-hooks} functions.
1437 @kindex invisible @r{(overlay property)}
1438 The @code{invisible} property can make the text in the overlay
1439 invisible, which means that it does not appear on the screen.
1440 @xref{Invisible Text}, for details.
1443 @kindex intangible @r{(overlay property)}
1444 The @code{intangible} property on an overlay works just like the
1445 @code{intangible} text property. @xref{Special Properties}, for details.
1447 @item isearch-open-invisible
1448 This property tells incremental search how to make an invisible overlay
1449 visible, permanently, if the final match overlaps it. @xref{Invisible
1452 @item isearch-open-invisible-temporary
1453 This property tells incremental search how to make an invisible overlay
1454 visible, temporarily, during the search. @xref{Invisible Text}.
1457 @kindex before-string @r{(overlay property)}
1458 This property's value is a string to add to the display at the beginning
1459 of the overlay. The string does not appear in the buffer in any
1460 sense---only on the screen.
1463 @kindex after-string @r{(overlay property)}
1464 This property's value is a string to add to the display at the end of
1465 the overlay. The string does not appear in the buffer in any
1466 sense---only on the screen.
1469 @kindex evaporate @r{(overlay property)}
1470 If this property is non-@code{nil}, the overlay is deleted automatically
1471 if it becomes empty (i.e., if its length becomes zero). If you give
1472 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1476 @cindex keymap of character (and overlays)
1477 @kindex local-map @r{(overlay property)}
1478 If this property is non-@code{nil}, it specifies a keymap for a portion
1479 of the text. The property's value replaces the buffer's local map, when
1480 the character after point is within the overlay. @xref{Active Keymaps}.
1483 @kindex keymap @r{(overlay property)}
1484 The @code{keymap} property is similar to @code{local-map} but overrides the
1485 buffer's local map (and the map specified by the @code{local-map}
1486 property) rather than replacing it.
1489 @node Finding Overlays
1490 @subsection Searching for Overlays
1492 @defun overlays-at pos
1493 This function returns a list of all the overlays that cover the
1494 character at position @var{pos} in the current buffer. The list is in
1495 no particular order. An overlay contains position @var{pos} if it
1496 begins at or before @var{pos}, and ends after @var{pos}.
1498 To illustrate usage, here is a Lisp function that returns a list of the
1499 overlays that specify property @var{prop} for the character at point:
1502 (defun find-overlays-specifying (prop)
1503 (let ((overlays (overlays-at (point)))
1506 (let ((overlay (car overlays)))
1507 (if (overlay-get overlay prop)
1508 (setq found (cons overlay found))))
1509 (setq overlays (cdr overlays)))
1514 @defun overlays-in beg end
1515 This function returns a list of the overlays that overlap the region
1516 @var{beg} through @var{end}. ``Overlap'' means that at least one
1517 character is contained within the overlay and also contained within the
1518 specified region; however, empty overlays are included in the result if
1519 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1522 @defun next-overlay-change pos
1523 This function returns the buffer position of the next beginning or end
1524 of an overlay, after @var{pos}. If there is none, it returns
1528 @defun previous-overlay-change pos
1529 This function returns the buffer position of the previous beginning or
1530 end of an overlay, before @var{pos}. If there is none, it returns
1534 As an example, here's a simplified (and inefficient) version of the
1535 primitive function @code{next-single-char-property-change}
1536 (@pxref{Property Search}). It searches forward from position
1537 @var{pos} for the next position where the value of a given property
1538 @code{prop}, as obtained from either overlays or text properties,
1542 (defun next-single-char-property-change (position prop)
1544 (goto-char position)
1545 (let ((propval (get-char-property (point) prop)))
1546 (while (and (not (eobp))
1547 (eq (get-char-property (point) prop) propval))
1548 (goto-char (min (next-overlay-change (point))
1549 (next-single-property-change (point) prop)))))
1556 Since not all characters have the same width, these functions let you
1557 check the width of a character. @xref{Primitive Indent}, and
1558 @ref{Screen Lines}, for related functions.
1560 @defun char-width char
1561 This function returns the width in columns of the character @var{char},
1562 if it were displayed in the current buffer and the selected window.
1565 @defun string-width string
1566 This function returns the width in columns of the string @var{string},
1567 if it were displayed in the current buffer and the selected window.
1570 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1571 This function returns the part of @var{string} that fits within
1572 @var{width} columns, as a new string.
1574 If @var{string} does not reach @var{width}, then the result ends where
1575 @var{string} ends. If one multi-column character in @var{string}
1576 extends across the column @var{width}, that character is not included in
1577 the result. Thus, the result can fall short of @var{width} but cannot
1580 The optional argument @var{start-column} specifies the starting column.
1581 If this is non-@code{nil}, then the first @var{start-column} columns of
1582 the string are omitted from the value. If one multi-column character in
1583 @var{string} extends across the column @var{start-column}, that
1584 character is not included.
1586 The optional argument @var{padding}, if non-@code{nil}, is a padding
1587 character added at the beginning and end of the result string, to extend
1588 it to exactly @var{width} columns. The padding character is used at the
1589 end of the result if it falls short of @var{width}. It is also used at
1590 the beginning of the result if one multi-column character in
1591 @var{string} extends across the column @var{start-column}.
1593 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1594 replace the end of @var{str} (including any padding) if it extends
1595 beyond @var{end-column}, unless the display width of @var{str} is
1596 equal to or less than the display width of @var{ellipsis}. If
1597 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1601 (truncate-string-to-width "\tab\t" 12 4)
1603 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1609 @section Line Height
1612 The total height of each display line consists of the height of the
1613 contents of the line, plus optional additional vertical line spacing
1614 above or below the display line.
1616 The height of the line contents is the maximum height of any
1617 character or image on that display line, including the final newline
1618 if there is one. (A display line that is continued doesn't include a
1619 final newline.) That is the default line height, if you do nothing to
1620 specify a greater height. (In the most common case, this equals the
1621 height of the default frame font.)
1623 There are several ways to explicitly specify a larger line height,
1624 either by specifying an absolute height for the display line, or by
1625 specifying vertical space. However, no matter what you specify, the
1626 actual line height can never be less than the default.
1628 @kindex line-height @r{(text property)}
1629 A newline can have a @code{line-height} text or overlay property
1630 that controls the total height of the display line ending in that
1633 If the property value is @code{t}, the newline character has no
1634 effect on the displayed height of the line---the visible contents
1635 alone determine the height. This is useful for tiling small images
1636 (or image slices) without adding blank areas between the images.
1638 If the property value is a list of the form @code{(@var{height}
1639 @var{total})}, that adds extra space @emph{below} the display line.
1640 First Emacs uses @var{height} as a height spec to control extra space
1641 @emph{above} the line; then it adds enough space @emph{below} the line
1642 to bring the total line height up to @var{total}. In this case, the
1643 other ways to specify the line spacing are ignored.
1645 Any other kind of property value is a height spec, which translates
1646 into a number---the specified line height. There are several ways to
1647 write a height spec; here's how each of them translates into a number:
1651 If the height spec is a positive integer, the height value is that integer.
1653 If the height spec is a float, @var{float}, the numeric height value
1654 is @var{float} times the frame's default line height.
1655 @item (@var{face} . @var{ratio})
1656 If the height spec is a cons of the format shown, the numeric height
1657 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1658 be any type of number, or @code{nil} which means a ratio of 1.
1659 If @var{face} is @code{t}, it refers to the current face.
1660 @item (nil . @var{ratio})
1661 If the height spec is a cons of the format shown, the numeric height
1662 is @var{ratio} times the height of the contents of the line.
1665 Thus, any valid height spec determines the height in pixels, one way
1666 or another. If the line contents' height is less than that, Emacs
1667 adds extra vertical space above the line to achieve the specified
1670 If you don't specify the @code{line-height} property, the line's
1671 height consists of the contents' height plus the line spacing.
1672 There are several ways to specify the line spacing for different
1673 parts of Emacs text.
1675 @vindex default-line-spacing
1676 You can specify the line spacing for all lines in a frame with the
1677 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1678 However, if the variable @code{default-line-spacing} is
1679 non-@code{nil}, it overrides the frame's @code{line-spacing}
1680 parameter. An integer value specifies the number of pixels put below
1681 lines on graphical displays. A floating point number specifies the
1682 spacing relative to the frame's default line height.
1684 @vindex line-spacing
1685 You can specify the line spacing for all lines in a buffer via the
1686 buffer-local @code{line-spacing} variable. An integer value specifies
1687 the number of pixels put below lines on graphical displays. A floating
1688 point number specifies the spacing relative to the default frame line
1689 height. This overrides line spacings specified for the frame.
1691 @kindex line-spacing @r{(text property)}
1692 Finally, a newline can have a @code{line-spacing} text or overlay
1693 property that overrides the default frame line spacing and the buffer
1694 local @code{line-spacing} variable, for the display line ending in
1697 One way or another, these mechanisms specify a Lisp value for the
1698 spacing of each line. The value is a height spec, and it translates
1699 into a Lisp value as described above. However, in this case the
1700 numeric height value specifies the line spacing, rather than the line
1707 A @dfn{face} is a named collection of graphical attributes: font
1708 family, foreground color, background color, optional underlining, and
1709 many others. Faces are used in Emacs to control the style of display of
1710 particular parts of the text or the frame. @xref{Standard Faces,,,
1711 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1715 Each face has its own @dfn{face number}, which distinguishes faces at
1716 low levels within Emacs. However, for most purposes, you refer to
1717 faces in Lisp programs by the symbols that name them.
1720 This function returns @code{t} if @var{object} is a face name string
1721 or symbol (or if it is a vector of the kind used internally to record
1722 face data). It returns @code{nil} otherwise.
1725 Each face name is meaningful for all frames, and by default it has the
1726 same meaning in all frames. But you can arrange to give a particular
1727 face name a special meaning in one frame if you wish.
1730 * Defining Faces:: How to define a face with @code{defface}.
1731 * Face Attributes:: What is in a face?
1732 * Attribute Functions:: Functions to examine and set face attributes.
1733 * Displaying Faces:: How Emacs combines the faces specified for a character.
1734 * Font Selection:: Finding the best available font for a face.
1735 * Face Functions:: How to define and examine faces.
1736 * Auto Faces:: Hook for automatic face assignment.
1737 * Font Lookup:: Looking up the names of available fonts
1738 and information about them.
1739 * Fontsets:: A fontset is a collection of fonts
1740 that handle a range of character sets.
1743 @node Defining Faces
1744 @subsection Defining Faces
1746 The way to define a new face is with @code{defface}. This creates a
1747 kind of customization item (@pxref{Customization}) which the user can
1748 customize using the Customization buffer (@pxref{Easy Customization,,,
1749 emacs, The GNU Emacs Manual}).
1751 @defmac defface face spec doc [keyword value]@dots{}
1752 This declares @var{face} as a customizable face that defaults
1753 according to @var{spec}. You should not quote the symbol @var{face},
1754 and it should not end in @samp{-face} (that would be redundant). The
1755 argument @var{doc} specifies the face documentation. The keywords you
1756 can use in @code{defface} are the same as in @code{defgroup} and
1757 @code{defcustom} (@pxref{Common Keywords}).
1759 When @code{defface} executes, it defines the face according to
1760 @var{spec}, then uses any customizations that were read from the
1761 init file (@pxref{Init File}) to override that specification.
1763 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1764 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1765 overrides any customizations of the face. This way, the face reflects
1766 exactly what the @code{defface} says.
1768 The purpose of @var{spec} is to specify how the face should appear on
1769 different kinds of terminals. It should be an alist whose elements
1770 have the form @code{(@var{display} @var{atts})}. Each element's
1771 @sc{car}, @var{display}, specifies a class of terminals. (The first
1772 element, if its @sc{car} is @code{default}, is special---it specifies
1773 defaults for the remaining elements). The element's @sc{cadr},
1774 @var{atts}, is a list of face attributes and their values; it
1775 specifies what the face should look like on that kind of terminal.
1776 The possible attributes are defined in the value of
1777 @code{custom-face-attributes}.
1779 The @var{display} part of an element of @var{spec} determines which
1780 frames the element matches. If more than one element of @var{spec}
1781 matches a given frame, the first element that matches is the one used
1782 for that frame. There are three possibilities for @var{display}:
1785 @item @code{default}
1786 This element of @var{spec} doesn't match any frames; instead, it
1787 specifies defaults that apply to all frames. This kind of element, if
1788 used, must be the first element of @var{spec}. Each of the following
1789 elements can override any or all of these defaults.
1792 This element of @var{spec} matches all frames. Therefore, any
1793 subsequent elements of @var{spec} are never used. Normally
1794 @code{t} is used in the last (or only) element of @var{spec}.
1797 If @var{display} is a list, each element should have the form
1798 @code{(@var{characteristic} @var{value}@dots{})}. Here
1799 @var{characteristic} specifies a way of classifying frames, and the
1800 @var{value}s are possible classifications which @var{display} should
1801 apply to. Here are the possible values of @var{characteristic}:
1805 The kind of window system the frame uses---either @code{graphic} (any
1806 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1807 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1808 display), or @code{tty} (a non-graphics-capable display).
1809 @xref{Window Systems, window-system}.
1812 What kinds of colors the frame supports---either @code{color},
1813 @code{grayscale}, or @code{mono}.
1816 The kind of background---either @code{light} or @code{dark}.
1819 An integer that represents the minimum number of colors the frame
1820 should support. This matches a frame if its
1821 @code{display-color-cells} value is at least the specified integer.
1824 Whether or not the frame can display the face attributes given in
1825 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1826 for the function @code{display-supports-face-attributes-p} for more
1827 information on exactly how this testing is done. @xref{Display Face
1831 If an element of @var{display} specifies more than one @var{value} for a
1832 given @var{characteristic}, any of those values is acceptable. If
1833 @var{display} has more than one element, each element should specify a
1834 different @var{characteristic}; then @emph{each} characteristic of the
1835 frame must match one of the @var{value}s specified for it in
1840 Here's how the standard face @code{region} is defined:
1845 '((((class color) (min-colors 88) (background dark))
1846 :background "blue3")
1848 (((class color) (min-colors 88) (background light))
1849 :background "lightgoldenrod2")
1850 (((class color) (min-colors 16) (background dark))
1851 :background "blue3")
1852 (((class color) (min-colors 16) (background light))
1853 :background "lightgoldenrod2")
1854 (((class color) (min-colors 8))
1855 :background "blue" :foreground "white")
1856 (((type tty) (class mono))
1858 (t :background "gray"))
1860 "Basic face for highlighting the region."
1861 :group 'basic-faces)
1865 Internally, @code{defface} uses the symbol property
1866 @code{face-defface-spec} to record the face attributes specified in
1867 @code{defface}, @code{saved-face} for the attributes saved by the user
1868 with the customization buffer, @code{customized-face} for the
1869 attributes customized by the user for the current session, but not
1870 saved, and @code{face-documentation} for the documentation string.
1872 @defopt frame-background-mode
1873 This option, if non-@code{nil}, specifies the background type to use for
1874 interpreting face definitions. If it is @code{dark}, then Emacs treats
1875 all frames as if they had a dark background, regardless of their actual
1876 background colors. If it is @code{light}, then Emacs treats all frames
1877 as if they had a light background.
1880 @node Face Attributes
1881 @subsection Face Attributes
1882 @cindex face attributes
1884 The effect of using a face is determined by a fixed set of @dfn{face
1885 attributes}. This table lists all the face attributes, and what they
1886 mean. You can specify more than one face for a given piece of text;
1887 Emacs merges the attributes of all the faces to determine how to
1888 display the text. @xref{Displaying Faces}.
1890 Any attribute in a face can have the value @code{unspecified}. This
1891 means the face doesn't specify that attribute. In face merging, when
1892 the first face fails to specify a particular attribute, that means the
1893 next face gets a chance. However, the @code{default} face must
1894 specify all attributes.
1896 Some of these font attributes are meaningful only on certain kinds of
1897 displays---if your display cannot handle a certain attribute, the
1898 attribute is ignored. (The attributes @code{:family}, @code{:width},
1899 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1900 an X Logical Font Descriptor.)
1904 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1905 font family name, the wild-card characters @samp{*} and @samp{?} are
1909 Relative proportionate width, also known as the character set width or
1910 set width. This should be one of the symbols @code{ultra-condensed},
1911 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1912 @code{normal}, @code{semi-expanded}, @code{expanded},
1913 @code{extra-expanded}, or @code{ultra-expanded}.
1916 Either the font height, an integer in units of 1/10 point, a floating
1917 point number specifying the amount by which to scale the height of any
1918 underlying face, or a function, which is called with the old height
1919 (from the underlying face), and should return the new height.
1922 Font weight---a symbol from this series (from most dense to most faint):
1923 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1924 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1925 or @code{ultra-light}.
1927 On a text-only terminal, any weight greater than normal is displayed as
1928 extra bright, and any weight less than normal is displayed as
1929 half-bright (provided the terminal supports the feature).
1932 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1933 @code{reverse-italic}, or @code{reverse-oblique}.
1935 On a text-only terminal, slanted text is displayed as half-bright, if
1936 the terminal supports the feature.
1939 Foreground color, a string. The value can be a system-defined color
1940 name, or a hexadecimal color specification of the form
1941 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1942 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1943 blue, and @samp{#ffffff} is white.)
1946 Background color, a string, like the foreground color.
1948 @item :inverse-video
1949 Whether or not characters should be displayed in inverse video. The
1950 value should be @code{t} (yes) or @code{nil} (no).
1953 The background stipple, a bitmap.
1955 The value can be a string; that should be the name of a file containing
1956 external-format X bitmap data. The file is found in the directories
1957 listed in the variable @code{x-bitmap-file-path}.
1959 Alternatively, the value can specify the bitmap directly, with a list
1960 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1961 @var{width} and @var{height} specify the size in pixels, and
1962 @var{data} is a string containing the raw bits of the bitmap, row by
1963 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1964 in the string (which should be a unibyte string for best results).
1965 This means that each row always occupies at least one whole byte.
1967 If the value is @code{nil}, that means use no stipple pattern.
1969 Normally you do not need to set the stipple attribute, because it is
1970 used automatically to handle certain shades of gray.
1973 Whether or not characters should be underlined, and in what color. If
1974 the value is @code{t}, underlining uses the foreground color of the
1975 face. If the value is a string, underlining uses that color. The
1976 value @code{nil} means do not underline.
1979 Whether or not characters should be overlined, and in what color.
1980 The value is used like that of @code{:underline}.
1982 @item :strike-through
1983 Whether or not characters should be strike-through, and in what
1984 color. The value is used like that of @code{:underline}.
1987 The name of a face from which to inherit attributes, or a list of face
1988 names. Attributes from inherited faces are merged into the face like an
1989 underlying face would be, with higher priority than underlying faces.
1990 If a list of faces is used, attributes from faces earlier in the list
1991 override those from later faces.
1994 Whether or not a box should be drawn around characters, its color, the
1995 width of the box lines, and 3D appearance.
1998 Here are the possible values of the @code{:box} attribute, and what
2006 Draw a box with lines of width 1, in the foreground color.
2009 Draw a box with lines of width 1, in color @var{color}.
2011 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2012 This way you can explicitly specify all aspects of the box. The value
2013 @var{width} specifies the width of the lines to draw; it defaults to 1.
2015 The value @var{color} specifies the color to draw with. The default is
2016 the foreground color of the face for simple boxes, and the background
2017 color of the face for 3D boxes.
2019 The value @var{style} specifies whether to draw a 3D box. If it is
2020 @code{released-button}, the box looks like a 3D button that is not being
2021 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2022 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2026 In older versions of Emacs, before @code{:family}, @code{:height},
2027 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2028 attributes were used to specify the type face. They are now
2029 semi-obsolete, but they still work:
2033 This attribute specifies the font name.
2036 A non-@code{nil} value specifies a bold font.
2039 A non-@code{nil} value specifies an italic font.
2042 For compatibility, you can still set these ``attributes,'' even
2043 though they are not real face attributes. Here is what that does:
2047 You can specify an X font name as the ``value'' of this ``attribute'';
2048 that sets the @code{:family}, @code{:width}, @code{:height},
2049 @code{:weight}, and @code{:slant} attributes according to the font name.
2051 If the value is a pattern with wildcards, the first font that matches
2052 the pattern is used to set these attributes.
2055 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2056 This actually works by setting the @code{:weight} attribute.
2059 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2060 This actually works by setting the @code{:slant} attribute.
2063 @defvar x-bitmap-file-path
2064 This variable specifies a list of directories for searching
2065 for bitmap files, for the @code{:stipple} attribute.
2068 @defun bitmap-spec-p object
2069 This returns @code{t} if @var{object} is a valid bitmap specification,
2070 suitable for use with @code{:stipple} (see above). It returns
2071 @code{nil} otherwise.
2074 @node Attribute Functions
2075 @subsection Face Attribute Functions
2077 This section describes the functions for accessing and modifying the
2078 attributes of an existing face.
2080 @defun set-face-attribute face frame &rest arguments
2081 This function sets one or more attributes of face @var{face} for frame
2082 @var{frame}. The attributes you specify this way override whatever
2083 the @code{defface} says.
2085 The extra arguments @var{arguments} specify the attributes to set, and
2086 the values for them. They should consist of alternating attribute names
2087 (such as @code{:family} or @code{:underline}) and corresponding values.
2091 (set-face-attribute 'foo nil
2098 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2099 to the corresponding values.
2101 If @var{frame} is @code{t}, this function sets the default attributes
2102 for new frames. Default attribute values specified this way override
2103 the @code{defface} for newly created frames.
2105 If @var{frame} is @code{nil}, this function sets the attributes for
2106 all existing frames, and the default for new frames.
2109 @defun face-attribute face attribute &optional frame inherit
2110 This returns the value of the @var{attribute} attribute of face
2111 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2112 that means the selected frame (@pxref{Input Focus}).
2114 If @var{frame} is @code{t}, this returns whatever new-frames default
2115 value you previously specified with @code{set-face-attribute} for the
2116 @var{attribute} attribute of @var{face}. If you have not specified
2117 one, it returns @code{nil}.
2119 If @var{inherit} is @code{nil}, only attributes directly defined by
2120 @var{face} are considered, so the return value may be
2121 @code{unspecified}, or a relative value. If @var{inherit} is
2122 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2123 with the faces specified by its @code{:inherit} attribute; however the
2124 return value may still be @code{unspecified} or relative. If
2125 @var{inherit} is a face or a list of faces, then the result is further
2126 merged with that face (or faces), until it becomes specified and
2129 To ensure that the return value is always specified and absolute, use
2130 a value of @code{default} for @var{inherit}; this will resolve any
2131 unspecified or relative values by merging with the @code{default} face
2132 (which is always completely specified).
2137 (face-attribute 'bold :weight)
2142 @defun face-attribute-relative-p attribute value
2143 This function returns non-@code{nil} if @var{value}, when used as the
2144 value of the face attribute @var{attribute}, is relative. This means
2145 it would modify, rather than completely override, any value that comes
2146 from a subsequent face in the face list or that is inherited from
2149 @code{unspecified} is a relative value for all attributes.
2150 For @code{:height}, floating point values are also relative.
2155 (face-attribute-relative-p :height 2.0)
2160 @defun merge-face-attribute attribute value1 value2
2161 If @var{value1} is a relative value for the face attribute
2162 @var{attribute}, returns it merged with the underlying value
2163 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2164 face attribute @var{attribute}, returns @var{value1} unchanged.
2167 The functions above did not exist before Emacs 21. For compatibility
2168 with older Emacs versions, you can use the following functions to set
2169 and examine the face attributes which existed in those versions.
2170 They use values of @code{t} and @code{nil} for @var{frame}
2171 just like @code{set-face-attribute} and @code{face-attribute}.
2173 @defun set-face-foreground face color &optional frame
2174 @defunx set-face-background face color &optional frame
2175 These functions set the foreground (or background, respectively) color
2176 of face @var{face} to @var{color}. The argument @var{color} should be a
2177 string, the name of a color.
2179 Certain shades of gray are implemented by stipple patterns on
2180 black-and-white screens.
2183 @defun set-face-stipple face pattern &optional frame
2184 This function sets the background stipple pattern of face @var{face}
2185 to @var{pattern}. The argument @var{pattern} should be the name of a
2186 stipple pattern defined by the X server, or actual bitmap data
2187 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2189 Normally there is no need to pay attention to stipple patterns, because
2190 they are used automatically to handle certain shades of gray.
2193 @defun set-face-font face font &optional frame
2194 This function sets the font of face @var{face}. This actually sets
2195 the attributes @code{:family}, @code{:width}, @code{:height},
2196 @code{:weight}, and @code{:slant} according to the font name
2200 @defun set-face-bold-p face bold-p &optional frame
2201 This function specifies whether @var{face} should be bold. If
2202 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2203 This actually sets the @code{:weight} attribute.
2206 @defun set-face-italic-p face italic-p &optional frame
2207 This function specifies whether @var{face} should be italic. If
2208 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2209 This actually sets the @code{:slant} attribute.
2212 @defun set-face-underline-p face underline &optional frame
2213 This function sets the underline attribute of face @var{face}.
2214 Non-@code{nil} means do underline; @code{nil} means don't.
2215 If @var{underline} is a string, underline with that color.
2218 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2219 This function sets the @code{:inverse-video} attribute of face
2223 @defun invert-face face &optional frame
2224 This function swaps the foreground and background colors of face
2228 These functions examine the attributes of a face. If you don't
2229 specify @var{frame}, they refer to the selected frame; @code{t} refers
2230 to the default data for new frames. They return the symbol
2231 @code{unspecified} if the face doesn't define any value for that
2234 @defun face-foreground face &optional frame inherit
2235 @defunx face-background face &optional frame inherit
2236 These functions return the foreground color (or background color,
2237 respectively) of face @var{face}, as a string.
2239 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2240 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2241 @code{:inherit} attribute are considered as well, and if @var{inherit}
2242 is a face or a list of faces, then they are also considered, until a
2243 specified color is found. To ensure that the return value is always
2244 specified, use a value of @code{default} for @var{inherit}.
2247 @defun face-stipple face &optional frame inherit
2248 This function returns the name of the background stipple pattern of face
2249 @var{face}, or @code{nil} if it doesn't have one.
2251 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2252 face is returned. If @var{inherit} is non-@code{nil}, any faces
2253 specified by its @code{:inherit} attribute are considered as well, and
2254 if @var{inherit} is a face or a list of faces, then they are also
2255 considered, until a specified stipple is found. To ensure that the
2256 return value is always specified, use a value of @code{default} for
2260 @defun face-font face &optional frame
2261 This function returns the name of the font of face @var{face}.
2264 @defun face-bold-p face &optional frame
2265 This function returns @code{t} if @var{face} is bold---that is, if it is
2266 bolder than normal. It returns @code{nil} otherwise.
2269 @defun face-italic-p face &optional frame
2270 This function returns @code{t} if @var{face} is italic or oblique,
2271 @code{nil} otherwise.
2274 @defun face-underline-p face &optional frame
2275 This function returns the @code{:underline} attribute of face @var{face}.
2278 @defun face-inverse-video-p face &optional frame
2279 This function returns the @code{:inverse-video} attribute of face @var{face}.
2282 @node Displaying Faces
2283 @subsection Displaying Faces
2285 Here are the ways to specify which faces to use for display of text:
2289 With defaults. The @code{default} face is used as the ultimate
2290 default for all text. (In Emacs 19 and 20, the @code{default}
2291 face is used only when no other face is specified.)
2294 For a mode line or header line, the face @code{mode-line} or
2295 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2296 before @code{default}.
2299 With text properties. A character can have a @code{face} property; if
2300 so, the faces and face attributes specified there apply. @xref{Special
2303 If the character has a @code{mouse-face} property, that is used instead
2304 of the @code{face} property when the mouse is ``near enough'' to the
2308 With overlays. An overlay can have @code{face} and @code{mouse-face}
2309 properties too; they apply to all the text covered by the overlay.
2312 With a region that is active. In Transient Mark mode, the region is
2313 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2314 emacs, The GNU Emacs Manual}).
2317 With special glyphs. Each glyph can specify a particular face
2318 number. @xref{Glyphs}.
2321 If these various sources together specify more than one face for a
2322 particular character, Emacs merges the attributes of the various faces
2323 specified. For each attribute, Emacs tries first the face of any
2324 special glyph; then the face for region highlighting, if appropriate;
2325 then the faces specified by overlays, followed by those specified by
2326 text properties, then the @code{mode-line} or
2327 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2328 line or a header line), and last the @code{default} face.
2330 When multiple overlays cover one character, an overlay with higher
2331 priority overrides those with lower priority. @xref{Overlays}.
2333 @node Font Selection
2334 @subsection Font Selection
2336 @dfn{Selecting a font} means mapping the specified face attributes for
2337 a character to a font that is available on a particular display. The
2338 face attributes, as determined by face merging, specify most of the
2339 font choice, but not all. Part of the choice depends on what character
2342 If the face specifies a fontset name, that fontset determines a
2343 pattern for fonts of the given charset. If the face specifies a font
2344 family, a font pattern is constructed.
2346 Emacs tries to find an available font for the given face attributes
2347 and character's registry and encoding. If there is a font that matches
2348 exactly, it is used, of course. The hard case is when no available font
2349 exactly fits the specification. Then Emacs looks for one that is
2350 ``close''---one attribute at a time. You can specify the order to
2351 consider the attributes. In the case where a specified font family is
2352 not available, you can specify a set of mappings for alternatives to
2355 @defvar face-font-selection-order
2356 This variable specifies the order of importance of the face attributes
2357 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2358 value should be a list containing those four symbols, in order of
2359 decreasing importance.
2361 Font selection first finds the best available matches for the first
2362 attribute listed; then, among the fonts which are best in that way, it
2363 searches for the best matches in the second attribute, and so on.
2365 The attributes @code{:weight} and @code{:width} have symbolic values in
2366 a range centered around @code{normal}. Matches that are more extreme
2367 (farther from @code{normal}) are somewhat preferred to matches that are
2368 less extreme (closer to @code{normal}); this is designed to ensure that
2369 non-normal faces contrast with normal ones, whenever possible.
2371 The default is @code{(:width :height :weight :slant)}, which means first
2372 find the fonts closest to the specified @code{:width}, then---among the
2373 fonts with that width---find a best match for the specified font height,
2376 One example of a case where this variable makes a difference is when the
2377 default font has no italic equivalent. With the default ordering, the
2378 @code{italic} face will use a non-italic font that is similar to the
2379 default one. But if you put @code{:slant} before @code{:height}, the
2380 @code{italic} face will use an italic font, even if its height is not
2384 @defvar face-font-family-alternatives
2385 This variable lets you specify alternative font families to try, if a
2386 given family is specified and doesn't exist. Each element should have
2390 (@var{family} @var{alternate-families}@dots{})
2393 If @var{family} is specified but not available, Emacs will try the other
2394 families given in @var{alternate-families}, one by one, until it finds a
2395 family that does exist.
2398 @defvar face-font-registry-alternatives
2399 This variable lets you specify alternative font registries to try, if a
2400 given registry is specified and doesn't exist. Each element should have
2404 (@var{registry} @var{alternate-registries}@dots{})
2407 If @var{registry} is specified but not available, Emacs will try the
2408 other registries given in @var{alternate-registries}, one by one,
2409 until it finds a registry that does exist.
2412 Emacs can make use of scalable fonts, but by default it does not use
2413 them, since the use of too many or too big scalable fonts can crash
2416 @defvar scalable-fonts-allowed
2417 This variable controls which scalable fonts to use. A value of
2418 @code{nil}, the default, means do not use scalable fonts. @code{t}
2419 means to use any scalable font that seems appropriate for the text.
2421 Otherwise, the value must be a list of regular expressions. Then a
2422 scalable font is enabled for use if its name matches any regular
2423 expression in the list. For example,
2426 (setq scalable-fonts-allowed '("muleindian-2$"))
2430 allows the use of scalable fonts with registry @code{muleindian-2}.
2433 @defvar face-font-rescale-alist
2434 This variable specifies scaling for certain faces. Its value should
2435 be a list of elements of the form
2438 (@var{fontname-regexp} . @var{scale-factor})
2441 If @var{fontname-regexp} matches the font name that is about to be
2442 used, this says to choose a larger similar font according to the
2443 factor @var{scale-factor}. You would use this feature to normalize
2444 the font size if certain fonts are bigger or smaller than their
2445 nominal heights and widths would suggest.
2448 @node Face Functions
2449 @subsection Functions for Working with Faces
2451 Here are additional functions for creating and working with faces.
2453 @defun make-face name
2454 This function defines a new face named @var{name}, initially with all
2455 attributes @code{nil}. It does nothing if there is already a face named
2460 This function returns a list of all defined face names.
2463 @defun copy-face old-face new-name &optional frame new-frame
2464 This function defines a face named @var{new-name} as a copy of the existing
2465 face named @var{old-face}. It creates the face @var{new-name} if that
2466 doesn't already exist.
2468 If the optional argument @var{frame} is given, this function applies
2469 only to that frame. Otherwise it applies to each frame individually,
2470 copying attributes from @var{old-face} in each frame to @var{new-face}
2473 If the optional argument @var{new-frame} is given, then @code{copy-face}
2474 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2479 This function returns the face number of face @var{face}.
2482 @defun face-documentation face
2483 This function returns the documentation string of face @var{face}, or
2484 @code{nil} if none was specified for it.
2487 @defun face-equal face1 face2 &optional frame
2488 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2489 same attributes for display.
2492 @defun face-differs-from-default-p face &optional frame
2493 This returns non-@code{nil} if the face @var{face} displays
2494 differently from the default face.
2498 A @dfn{face alias} provides an equivalent name for a face. You can
2499 define a face alias by giving the alias symbol the @code{face-alias}
2500 property, with a value of the target face name. The following example
2501 makes @code{modeline} an alias for the @code{mode-line} face.
2504 (put 'modeline 'face-alias 'mode-line)
2509 @subsection Automatic Face Assignment
2510 @cindex automatic face assignment
2511 @cindex faces, automatic choice
2513 This hook is used for automatically assigning facesto text in the
2514 buffer. It is part of the implementation of Jit-Lock mode, used by
2517 @defvar fontification-functions
2518 This variable holds a list of functions that are called by Emacs
2519 redisplay as needed to assign faces automatically to text in the buffer.
2521 The functions are called in the order listed, with one argument, a
2522 buffer position @var{pos}. Each function should attempt to assign faces
2523 to the text in the current buffer starting at @var{pos}.
2525 Each function should record the faces they assign by setting the
2526 @code{face} property. It should also add a non-@code{nil}
2527 @code{fontified} property for all the text it has assigned faces to.
2528 That property tells redisplay that faces have been assigned to that text
2531 It is probably a good idea for each function to do nothing if the
2532 character after @var{pos} already has a non-@code{nil} @code{fontified}
2533 property, but this is not required. If one function overrides the
2534 assignments made by a previous one, the properties as they are
2535 after the last function finishes are the ones that really matter.
2537 For efficiency, we recommend writing these functions so that they
2538 usually assign faces to around 400 to 600 characters at each call.
2542 @subsection Looking Up Fonts
2544 @defun x-list-fonts pattern &optional face frame maximum
2545 This function returns a list of available font names that match
2546 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2547 specified, then the list is limited to fonts that are the same size as
2548 @var{face} currently is on @var{frame}.
2550 The argument @var{pattern} should be a string, perhaps with wildcard
2551 characters: the @samp{*} character matches any substring, and the
2552 @samp{?} character matches any single character. Pattern matching
2553 of font names ignores case.
2555 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2556 (a symbol) and @var{frame} should be a frame.
2558 The optional argument @var{maximum} sets a limit on how many fonts to
2559 return. If this is non-@code{nil}, then the return value is truncated
2560 after the first @var{maximum} matching fonts. Specifying a small value
2561 for @var{maximum} can make this function much faster, in cases where
2562 many fonts match the pattern.
2565 @defun x-family-fonts &optional family frame
2566 This function returns a list describing the available fonts for family
2567 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2568 this list applies to all families, and therefore, it contains all
2569 available fonts. Otherwise, @var{family} must be a string; it may
2570 contain the wildcards @samp{?} and @samp{*}.
2572 The list describes the display that @var{frame} is on; if @var{frame} is
2573 omitted or @code{nil}, it applies to the selected frame's display
2574 (@pxref{Input Focus}).
2576 The list contains a vector of the following form for each font:
2579 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2580 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2583 The first five elements correspond to face attributes; if you
2584 specify these attributes for a face, it will use this font.
2586 The last three elements give additional information about the font.
2587 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2588 @var{full} is the full name of the font, and
2589 @var{registry-and-encoding} is a string giving the registry and
2590 encoding of the font.
2592 The result list is sorted according to the current face font sort order.
2595 @defun x-font-family-list &optional frame
2596 This function returns a list of the font families available for
2597 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2598 describes the selected frame's display (@pxref{Input Focus}).
2600 The value is a list of elements of this form:
2603 (@var{family} . @var{fixed-p})
2607 Here @var{family} is a font family, and @var{fixed-p} is
2608 non-@code{nil} if fonts of that family are fixed-pitch.
2611 @defvar font-list-limit
2612 This variable specifies maximum number of fonts to consider in font
2613 matching. The function @code{x-family-fonts} will not return more than
2614 that many fonts, and font selection will consider only that many fonts
2615 when searching a matching font for face attributes. The default is
2620 @subsection Fontsets
2622 A @dfn{fontset} is a list of fonts, each assigned to a range of
2623 character codes. An individual font cannot display the whole range of
2624 characters that Emacs supports, but a fontset can. Fontsets have names,
2625 just as fonts do, and you can use a fontset name in place of a font name
2626 when you specify the ``font'' for a frame or a face. Here is
2627 information about defining a fontset under Lisp program control.
2629 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2630 This function defines a new fontset according to the specification
2631 string @var{fontset-spec}. The string should have this format:
2634 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2638 Whitespace characters before and after the commas are ignored.
2640 The first part of the string, @var{fontpattern}, should have the form of
2641 a standard X font name, except that the last two fields should be
2642 @samp{fontset-@var{alias}}.
2644 The new fontset has two names, one long and one short. The long name is
2645 @var{fontpattern} in its entirety. The short name is
2646 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2647 name. If a fontset with the same name already exists, an error is
2648 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2649 function does nothing.
2651 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2652 to create bold, italic and bold-italic variants of the fontset as well.
2653 These variant fontsets do not have a short name, only a long one, which
2654 is made by altering @var{fontpattern} to indicate the bold or italic
2657 The specification string also says which fonts to use in the fontset.
2658 See below for the details.
2661 The construct @samp{@var{charset}:@var{font}} specifies which font to
2662 use (in this fontset) for one particular character set. Here,
2663 @var{charset} is the name of a character set, and @var{font} is the font
2664 to use for that character set. You can use this construct any number of
2665 times in the specification string.
2667 For the remaining character sets, those that you don't specify
2668 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2669 @samp{fontset-@var{alias}} with a value that names one character set.
2670 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2671 with @samp{ISO8859-1}.
2673 In addition, when several consecutive fields are wildcards, Emacs
2674 collapses them into a single wildcard. This is to prevent use of
2675 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2676 for editing, and scaling a smaller font is not useful because it is
2677 better to use the smaller font in its own size, which Emacs does.
2679 Thus if @var{fontpattern} is this,
2682 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2686 the font specification for @acronym{ASCII} characters would be this:
2689 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2693 and the font specification for Chinese GB2312 characters would be this:
2696 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2699 You may not have any Chinese font matching the above font
2700 specification. Most X distributions include only Chinese fonts that
2701 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2702 such a case, @samp{Fontset-@var{n}} can be specified as below:
2705 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2706 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2710 Then, the font specifications for all but Chinese GB2312 characters have
2711 @samp{fixed} in the @var{family} field, and the font specification for
2712 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2715 @defun set-fontset-font name character fontname &optional frame
2716 This function modifies the existing fontset @var{name} to
2717 use the font name @var{fontname} for the character @var{character}.
2719 If @var{name} is @code{nil}, this function modifies the default
2720 fontset, whose short name is @samp{fontset-default}.
2722 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2723 @var{from} and @var{to} are non-generic characters. In that case, use
2724 @var{fontname} for all characters in the range @var{from} and @var{to}
2727 @var{character} may be a charset. In that case, use
2728 @var{fontname} for all character in the charsets.
2730 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2731 where @var{family} is a family name of a font (possibly including a
2732 foundry name at the head), @var{registry} is a registry name of a font
2733 (possibly including an encoding name at the tail).
2735 For instance, this changes the default fontset to use a font of which
2736 registry name is @samp{JISX0208.1983} for all characters belonging to
2737 the charset @code{japanese-jisx0208}.
2740 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2744 @defun char-displayable-p char
2745 This function returns @code{t} if Emacs ought to be able to display
2746 @var{char}. More precisely, if the selected frame's fontset has a
2747 font to display the character set that @var{char} belongs to.
2749 Fontsets can specify a font on a per-character basis; when the fontset
2750 does that, this function's value may not be accurate.
2757 The @dfn{fringes} of a window are thin vertical strips down the
2758 sides that are used for displaying bitmaps that indicate truncation,
2759 continuation, horizontal scrolling, and the overlay arrow.
2762 * Fringe Size/Pos:: Specifying where to put the window fringes.
2763 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2764 * Fringe Cursors:: Displaying cursors in the right fringe.
2765 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2766 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2767 * Overlay Arrow:: Display of an arrow to indicate position.
2770 @node Fringe Size/Pos
2771 @subsection Fringe Size and Position
2773 The following buffer-local variables control the position and width
2774 of the window fringes.
2776 @defvar fringes-outside-margins
2777 The fringes normally appear between the display margins and the window
2778 text. If the value is non-@code{nil}, they appear outside the display
2779 margins. @xref{Display Margins}.
2782 @defvar left-fringe-width
2783 This variable, if non-@code{nil}, specifies the width of the left
2784 fringe in pixels. A value of @code{nil} means to use the left fringe
2785 width from the window's frame.
2788 @defvar right-fringe-width
2789 This variable, if non-@code{nil}, specifies the width of the right
2790 fringe in pixels. A value of @code{nil} means to use the right fringe
2791 width from the window's frame.
2794 The values of these variables take effect when you display the
2795 buffer in a window. If you change them while the buffer is visible,
2796 you can call @code{set-window-buffer} to display it once again in the
2797 same window, to make the changes take effect.
2799 @defun set-window-fringes window left &optional right outside-margins
2800 This function sets the fringe widths of window @var{window}.
2801 If @var{window} is @code{nil}, the selected window is used.
2803 The argument @var{left} specifies the width in pixels of the left
2804 fringe, and likewise @var{right} for the right fringe. A value of
2805 @code{nil} for either one stands for the default width. If
2806 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2807 should appear outside of the display margins.
2810 @defun window-fringes &optional window
2811 This function returns information about the fringes of a window
2812 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2813 window is used. The value has the form @code{(@var{left-width}
2814 @var{right-width} @var{outside-margins})}.
2818 @node Fringe Indicators
2819 @subsection Fringe Indicators
2820 @cindex fringe indicators
2821 @cindex indicators, fringe
2823 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2824 window fringe (on a graphic display) to indicate truncated or
2825 continued lines, buffer boundaries, overlay arrow, etc.
2827 @defopt indicate-empty-lines
2828 @cindex fringes, and empty line indication
2829 When this is non-@code{nil}, Emacs displays a special glyph in the
2830 fringe of each empty line at the end of the buffer, on graphical
2831 displays. @xref{Fringes}. This variable is automatically
2832 buffer-local in every buffer.
2835 @defvar indicate-buffer-boundaries
2836 This buffer-local variable controls how the buffer boundaries and
2837 window scrolling are indicated in the window fringes.
2839 Emacs can indicate the buffer boundaries---that is, the first and last
2840 line in the buffer---with angle icons when they appear on the screen.
2841 In addition, Emacs can display an up-arrow in the fringe to show
2842 that there is text above the screen, and a down-arrow to show
2843 there is text below the screen.
2845 There are three kinds of basic values:
2849 Don't display any of these fringe icons.
2851 Display the angle icons and arrows in the left fringe.
2853 Display the angle icons and arrows in the right fringe.
2855 Display the angle icons in the left fringe
2856 and don't display the arrows.
2859 Otherwise the value should be an alist that specifies which fringe
2860 indicators to display and where. Each element of the alist should
2861 have the form @code{(@var{indicator} . @var{position})}. Here,
2862 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2863 @code{down}, and @code{t} (which covers all the icons not yet
2864 specified), while @var{position} is one of @code{left}, @code{right}
2867 For example, @code{((top . left) (t . right))} places the top angle
2868 bitmap in left fringe, and the bottom angle bitmap as well as both
2869 arrow bitmaps in right fringe. To show the angle bitmaps in the left
2870 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
2873 @defvar default-indicate-buffer-boundaries
2874 The value of this variable is the default value for
2875 @code{indicate-buffer-boundaries} in buffers that do not override it.
2878 @defvar fringe-indicator-alist
2879 This buffer-local variable specifies the mapping from logical fringe
2880 indicators to the actual bitmaps displayed in the window fringes.
2882 These symbols identify the logical fringe indicators:
2885 @item Truncation and continuation line indicators:
2886 @code{truncation}, @code{continuation}.
2888 @item Buffer position indicators:
2889 @code{up}, @code{down},
2890 @code{top}, @code{bottom},
2893 @item Empty line indicator:
2896 @item Overlay arrow indicator:
2897 @code{overlay-arrow}.
2899 @item Unknown bitmap indicator:
2903 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2904 specifies the fringe bitmaps used to display a specific logical
2907 Here, @var{indicator} specifies the logical indicator type, and
2908 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2909 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2910 in the left or right fringe for the logical indicator.
2912 The @var{left} and @var{right} symbols specify the bitmaps shown in
2913 the left and/or right fringe for the specific indicator. The
2914 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2915 `top-bottom indicators when the last (only) line in has no final
2916 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2917 used in both left and right fringes.
2919 When @code{fringe-indicator-alist} has a buffer-local value, and there
2920 is no bitmap defined for a logical indicator, or the bitmap is
2921 @code{t}, the corresponding value from the (non-local)
2922 @code{default-fringe-indicator-alist} is used.
2924 To completely hide a specific indicator, set the bitmap to @code{nil}.
2927 @defvar default-fringe-indicator-alist
2928 The value of this variable is the default value for
2929 @code{fringe-indicator-alist} in buffers that do not override it.
2932 Standard fringe bitmaps for indicators:
2934 left-arrow right-arrow up-arrow down-arrow
2935 left-curly-arrow right-curly-arrow
2936 left-triangle right-triangle
2937 top-left-angle top-right-angle
2938 bottom-left-angle bottom-right-angle
2939 left-bracket right-bracket
2940 filled-rectangle hollow-rectangle
2941 filled-square hollow-square
2942 vertical-bar horizontal-bar
2943 empty-line question-mark
2946 @node Fringe Cursors
2947 @subsection Fringe Cursors
2948 @cindex fringe cursors
2949 @cindex cursor, fringe
2951 When a line is exactly as wide as the window, Emacs displays the
2952 cursor in the right fringe instead of using two lines. Different
2953 bitmaps are used to represent the cursor in the fringe depending on
2954 the current buffer's cursor type.
2957 @item Logical cursor types:
2958 @code{box} , @code{hollow}, @code{bar},
2959 @code{hbar}, @code{hollow-small}.
2962 The @code{hollow-small} type is used instead of @code{hollow} when the
2963 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2966 @defvar overflow-newline-into-fringe
2967 If this is non-@code{nil}, lines exactly as wide as the window (not
2968 counting the final newline character) are not continued. Instead,
2969 when point is at the end of the line, the cursor appears in the right
2973 @defvar fringe-cursor-alist
2974 This variable specifies the mapping from logical cursor type to the
2975 actual fringe bitmaps displayed in the right fringe. The value is an
2976 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
2977 the fringe bitmaps used to display a specific logical cursor type in
2978 the fringe. Here, @var{cursor} specifies the logical cursor type and
2979 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2980 for that logical cursor type.
2982 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2983 no bitmap defined for a cursor type, the corresponding value from the
2984 (non-local) @code{default-fringes-indicator-alist} is used.
2987 @defvar default-fringes-cursor-alist
2988 The value of this variable is the default value for
2989 @code{fringe-cursor-alist} in buffers that do not override it.
2992 Standard bitmaps for displaying the cursor in right fringe:
2994 filled-rectangle hollow-rectangle filled-square hollow-square
2995 vertical-bar horizontal-bar
2999 @node Fringe Bitmaps
3000 @subsection Fringe Bitmaps
3001 @cindex fringe bitmaps
3002 @cindex bitmaps, fringe
3004 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3005 logical fringe indicators for truncated or continued lines, buffer
3006 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3007 name space. The fringe bitmaps are shared by all frames and windows.
3008 You can redefine the built-in fringe bitmaps, and you can define new
3011 The way to display a bitmap in the left or right fringes for a given
3012 line in a window is by specifying the @code{display} property for one
3013 of the characters that appears in it. Use a display specification of
3014 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3015 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3016 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3017 want, and @var{face} (which is optional) is the name of the face whose
3018 colors should be used for displaying the bitmap, instead of the
3019 default @code{fringe} face. @var{face} is automatically merged with
3020 the @code{fringe} face, so normally @var{face} need only specify the
3021 foreground color for the bitmap.
3023 @defun fringe-bitmaps-at-pos &optional pos window
3024 This function returns the fringe bitmaps of the display line
3025 containing position @var{pos} in window @var{window}. The return
3026 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3027 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3028 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3029 is non-@code{nil} if there is an overlay arrow in the left fringe.
3031 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3032 If @var{window} is @code{nil}, that stands for the selected window.
3033 If @var{pos} is @code{nil}, that stands for the value of point in
3037 @node Customizing Bitmaps
3038 @subsection Customizing Fringe Bitmaps
3040 @defun define-fringe-bitmap bitmap bits &optional height width align
3041 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3042 or replaces an existing bitmap with that name.
3044 The argument @var{bits} specifies the image to use. It should be
3045 either a string or a vector of integers, where each element (an
3046 integer) corresponds to one row of the bitmap. Each bit of an integer
3047 corresponds to one pixel of the bitmap, where the low bit corresponds
3048 to the rightmost pixel of the bitmap.
3050 The height is normally the length of @var{bits}. However, you
3051 can specify a different height with non-@code{nil} @var{height}. The width
3052 is normally 8, but you can specify a different width with non-@code{nil}
3053 @var{width}. The width must be an integer between 1 and 16.
3055 The argument @var{align} specifies the positioning of the bitmap
3056 relative to the range of rows where it is used; the default is to
3057 center the bitmap. The allowed values are @code{top}, @code{center},
3060 The @var{align} argument may also be a list @code{(@var{align}
3061 @var{periodic})} where @var{align} is interpreted as described above.
3062 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3063 @code{bits} should be repeated enough times to reach the specified
3067 @defun destroy-fringe-bitmap bitmap
3068 This function destroy the fringe bitmap identified by @var{bitmap}.
3069 If @var{bitmap} identifies a standard fringe bitmap, it actually
3070 restores the standard definition of that bitmap, instead of
3071 eliminating it entirely.
3074 @defun set-fringe-bitmap-face bitmap &optional face
3075 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3076 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3077 bitmap's face controls the color to draw it in.
3079 @var{face} is merged with the @code{fringe} face, so normally
3080 @var{face} should specify only the foreground color.
3084 @subsection The Overlay Arrow
3085 @c @cindex overlay arrow Duplicates variable names
3087 The @dfn{overlay arrow} is useful for directing the user's attention
3088 to a particular line in a buffer. For example, in the modes used for
3089 interface to debuggers, the overlay arrow indicates the line of code
3090 about to be executed. This feature has nothing to do with
3091 @dfn{overlays} (@pxref{Overlays}).
3093 @defvar overlay-arrow-string
3094 This variable holds the string to display to call attention to a
3095 particular line, or @code{nil} if the arrow feature is not in use.
3096 On a graphical display the contents of the string are ignored; instead a
3097 glyph is displayed in the fringe area to the left of the display area.
3100 @defvar overlay-arrow-position
3101 This variable holds a marker that indicates where to display the overlay
3102 arrow. It should point at the beginning of a line. On a non-graphical
3103 display the arrow text
3104 appears at the beginning of that line, overlaying any text that would
3105 otherwise appear. Since the arrow is usually short, and the line
3106 usually begins with indentation, normally nothing significant is
3109 The overlay-arrow string is displayed in any given buffer if the value
3110 of @code{overlay-arrow-position} in that buffer points into that
3111 buffer. Thus, it works to can display multiple overlay arrow strings
3112 by creating buffer-local bindings of @code{overlay-arrow-position}.
3113 However, it is usually cleaner to use
3114 @code{overlay-arrow-variable-list} to achieve this result.
3115 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3116 @c of some other buffer until an update is required. This should be fixed
3120 You can do a similar job by creating an overlay with a
3121 @code{before-string} property. @xref{Overlay Properties}.
3123 You can define multiple overlay arrows via the variable
3124 @code{overlay-arrow-variable-list}.
3126 @defvar overlay-arrow-variable-list
3127 This variable's value is a list of variables, each of which specifies
3128 the position of an overlay arrow. The variable
3129 @code{overlay-arrow-position} has its normal meaning because it is on
3133 Each variable on this list can have properties
3134 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3135 specify an overlay arrow string (for text-only terminals) or fringe
3136 bitmap (for graphical terminals) to display at the corresponding
3137 overlay arrow position. If either property is not set, the default
3138 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3142 @section Scroll Bars
3145 Normally the frame parameter @code{vertical-scroll-bars} controls
3146 whether the windows in the frame have vertical scroll bars, and
3147 whether they are on the left or right. The frame parameter
3148 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3149 meaning the default). @xref{Layout Parameters}.
3151 @defun frame-current-scroll-bars &optional frame
3152 This function reports the scroll bar type settings for frame
3153 @var{frame}. The value is a cons cell
3154 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3155 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3156 (which means no scroll bar.) @var{horizontal-type} is meant to
3157 specify the horizontal scroll bar type, but since they are not
3158 implemented, it is always @code{nil}.
3161 @vindex vertical-scroll-bar
3162 You can enable or disable scroll bars for a particular buffer,
3163 by setting the variable @code{vertical-scroll-bar}. This variable
3164 automatically becomes buffer-local when set. The possible values are
3165 @code{left}, @code{right}, @code{t}, which means to use the
3166 frame's default, and @code{nil} for no scroll bar.
3168 You can also control this for individual windows. Call the function
3169 @code{set-window-scroll-bars} to specify what to do for a specific window:
3171 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3172 This function sets the width and type of scroll bars for window
3175 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3176 use the width specified for the frame). @var{vertical-type} specifies
3177 whether to have a vertical scroll bar and, if so, where. The possible
3178 values are @code{left}, @code{right} and @code{nil}, just like the
3179 values of the @code{vertical-scroll-bars} frame parameter.
3181 The argument @var{horizontal-type} is meant to specify whether and
3182 where to have horizontal scroll bars, but since they are not
3183 implemented, it has no effect. If @var{window} is @code{nil}, the
3184 selected window is used.
3187 @defun window-scroll-bars &optional window
3188 Report the width and type of scroll bars specified for @var{window}.
3189 If @var{window} is omitted or @code{nil}, the selected window is used.
3190 The value is a list of the form @code{(@var{width}
3191 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3192 @var{width} is the value that was specified for the width (which may
3193 be @code{nil}); @var{cols} is the number of columns that the scroll
3194 bar actually occupies.
3196 @var{horizontal-type} is not actually meaningful.
3199 If you don't specify these values for a window with
3200 @code{set-window-scroll-bars}, the buffer-local variables
3201 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3202 displayed control the window's vertical scroll bars. The function
3203 @code{set-window-buffer} examines these variables. If you change them
3204 in a buffer that is already visible in a window, you can make the
3205 window take note of the new values by calling @code{set-window-buffer}
3206 specifying the same buffer that is already displayed.
3208 @defvar scroll-bar-mode
3209 This variable, always local in all buffers, controls whether and where
3210 to put scroll bars in windows displaying the buffer. The possible values
3211 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3212 the left, and @code{right} to put a scroll bar on the right.
3215 @defun window-current-scroll-bars &optional window
3216 This function reports the scroll bar type for window @var{window}.
3217 If @var{window} is omitted or @code{nil}, the selected window is used.
3218 The value is a cons cell
3219 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3220 @code{window-scroll-bars}, this reports the scroll bar type actually
3221 used, once frame defaults and @code{scroll-bar-mode} are taken into
3225 @defvar scroll-bar-width
3226 This variable, always local in all buffers, specifies the width of the
3227 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3228 to use the value specified by the frame.
3231 @node Display Property
3232 @section The @code{display} Property
3233 @cindex display specification
3234 @kindex display @r{(text property)}
3236 The @code{display} text property (or overlay property) is used to
3237 insert images into text, and also control other aspects of how text
3238 displays. The value of the @code{display} property should be a
3239 display specification, or a list or vector containing several display
3242 Some kinds of @code{display} properties specify something to display
3243 instead of the text that has the property. In this case, ``the text''
3244 means all the consecutive characters that have the same Lisp object as
3245 their @code{display} property; these characters are replaced as a
3246 single unit. By contrast, characters that have similar but distinct
3247 Lisp objects as their @code{display} properties are handled
3248 separately. Here's a function that illustrates this point:
3252 (goto-char (point-min))
3254 (let ((string (concat "A")))
3255 (put-text-property (point) (1+ (point)) 'display string)
3257 (put-text-property (point) (1+ (point)) 'display string)
3262 It gives each of the first ten characters in the buffer string
3263 @code{"A"} as the @code{display} property, but they don't all get the
3264 same string. The first two characters get the same string, so they
3265 together are replaced with one @samp{A}. The next two characters get
3266 a second string, so they together are replaced with one @samp{A}.
3267 Likewise for each following pair of characters. Thus, the ten
3268 characters appear as five A's. This function would have the same
3273 (goto-char (point-min))
3275 (let ((string (concat "A")))
3276 (put-text-property (point) (2+ (point)) 'display string)
3277 (put-text-property (point) (1+ (point)) 'display string)
3282 This illustrates that what matters is the property value for
3283 each character. If two consecutive characters have the same
3284 object as the @code{display} property value, it's irrelevant
3285 whether they got this property from a single call to
3286 @code{put-text-property} or from two different calls.
3288 The rest of this section describes several kinds of
3289 display specifications and what they mean.
3292 * Specified Space:: Displaying one space with a specified width.
3293 * Pixel Specification:: Specifying space width or height in pixels.
3294 * Other Display Specs:: Displaying an image; magnifying text; moving it
3295 up or down on the page; adjusting the width
3296 of spaces within text.
3297 * Display Margins:: Displaying text or images to the side of the main text.
3300 @node Specified Space
3301 @subsection Specified Spaces
3302 @cindex spaces, specified height or width
3303 @cindex variable-width spaces
3305 To display a space of specified width and/or height, use a display
3306 specification of the form @code{(space . @var{props})}, where
3307 @var{props} is a property list (a list of alternating properties and
3308 values). You can put this property on one or more consecutive
3309 characters; a space of the specified height and width is displayed in
3310 place of @emph{all} of those characters. These are the properties you
3311 can use in @var{props} to specify the weight of the space:
3314 @item :width @var{width}
3315 If @var{width} is an integer or floating point number, it specifies
3316 that the space width should be @var{width} times the normal character
3317 width. @var{width} can also be a @dfn{pixel width} specification
3318 (@pxref{Pixel Specification}).
3320 @item :relative-width @var{factor}
3321 Specifies that the width of the stretch should be computed from the
3322 first character in the group of consecutive characters that have the
3323 same @code{display} property. The space width is the width of that
3324 character, multiplied by @var{factor}.
3326 @item :align-to @var{hpos}
3327 Specifies that the space should be wide enough to reach @var{hpos}.
3328 If @var{hpos} is a number, it is measured in units of the normal
3329 character width. @var{hpos} can also be a @dfn{pixel width}
3330 specification (@pxref{Pixel Specification}).
3333 You should use one and only one of the above properties. You can
3334 also specify the height of the space, with these properties:
3337 @item :height @var{height}
3338 Specifies the height of the space.
3339 If @var{height} is an integer or floating point number, it specifies
3340 that the space height should be @var{height} times the normal character
3341 height. The @var{height} may also be a @dfn{pixel height} specification
3342 (@pxref{Pixel Specification}).
3344 @item :relative-height @var{factor}
3345 Specifies the height of the space, multiplying the ordinary height
3346 of the text having this display specification by @var{factor}.
3348 @item :ascent @var{ascent}
3349 If the value of @var{ascent} is a non-negative number no greater than
3350 100, it specifies that @var{ascent} percent of the height of the space
3351 should be considered as the ascent of the space---that is, the part
3352 above the baseline. The ascent may also be specified in pixel units
3353 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3357 Don't use both @code{:height} and @code{:relative-height} together.
3359 The @code{:width} and @code{:align-to} properties are supported on
3360 non-graphic terminals, but the other space properties in this section
3363 @node Pixel Specification
3364 @subsection Pixel Specification for Spaces
3365 @cindex spaces, pixel specification
3367 The value of the @code{:width}, @code{:align-to}, @code{:height},
3368 and @code{:ascent} properties can be a special kind of expression that
3369 is evaluated during redisplay. The result of the evaluation is used
3370 as an absolute number of pixels.
3372 The following expressions are supported:
3376 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3377 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3378 @var{unit} ::= in | mm | cm | width | height
3381 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3383 @var{pos} ::= left | center | right
3384 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3389 The form @var{num} specifies a fraction of the default frame font
3390 height or width. The form @code{(@var{num})} specifies an absolute
3391 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3392 buffer-local variable binding is used.
3394 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3395 pixels per inch, millimeter, and centimeter, respectively. The
3396 @code{width} and @code{height} units correspond to the default width
3397 and height of the current face. An image specification @code{image}
3398 corresponds to the width or height of the image.
3400 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3401 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3402 specify to the width of the corresponding area of the window.
3404 The @code{left}, @code{center}, and @code{right} positions can be
3405 used with @code{:align-to} to specify a position relative to the left
3406 edge, center, or right edge of the text area.
3408 Any of the above window elements (except @code{text}) can also be
3409 used with @code{:align-to} to specify that the position is relative to
3410 the left edge of the given area. Once the base offset for a relative
3411 position has been set (by the first occurrence of one of these
3412 symbols), further occurrences of these symbols are interpreted as the
3413 width of the specified area. For example, to align to the center of
3414 the left-margin, use
3417 :align-to (+ left-margin (0.5 . left-margin))
3420 If no specific base offset is set for alignment, it is always relative
3421 to the left edge of the text area. For example, @samp{:align-to 0} in a
3422 header-line aligns with the first text column in the text area.
3424 A value of the form @code{(@var{num} . @var{expr})} stands for the
3425 product of the values of @var{num} and @var{expr}. For example,
3426 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3427 @var{image})} specifies half the width (or height) of the specified
3430 The form @code{(+ @var{expr} ...)} adds up the value of the
3431 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3432 the value of the expressions.
3434 @node Other Display Specs
3435 @subsection Other Display Specifications
3437 Here are the other sorts of display specifications that you can use
3438 in the @code{display} text property.
3442 Display @var{string} instead of the text that has this property.
3444 Recursive display specifications are not supported---@var{string}'s
3445 @code{display} properties, if any, are not used.
3447 @item (image . @var{image-props})
3448 This kind of display specification is an image descriptor (@pxref{Images}).
3449 When used as a display specification, it means to display the image
3450 instead of the text that has the display specification.
3452 @item (slice @var{x} @var{y} @var{width} @var{height})
3453 This specification together with @code{image} specifies a @dfn{slice}
3454 (a partial area) of the image to display. The elements @var{y} and
3455 @var{x} specify the top left corner of the slice, within the image;
3456 @var{width} and @var{height} specify the width and height of the
3457 slice. Integer values are numbers of pixels. A floating point number
3458 in the range 0.0--1.0 stands for that fraction of the width or height
3459 of the entire image.
3461 @item ((margin nil) @var{string})
3462 A display specification of this form means to display @var{string}
3463 instead of the text that has the display specification, at the same
3464 position as that text. It is equivalent to using just @var{string},
3465 but it is done as a special case of marginal display (@pxref{Display
3468 @item (space-width @var{factor})
3469 This display specification affects all the space characters within the
3470 text that has the specification. It displays all of these spaces
3471 @var{factor} times as wide as normal. The element @var{factor} should
3472 be an integer or float. Characters other than spaces are not affected
3473 at all; in particular, this has no effect on tab characters.
3475 @item (height @var{height})
3476 This display specification makes the text taller or shorter.
3477 Here are the possibilities for @var{height}:
3480 @item @code{(+ @var{n})}
3481 This means to use a font that is @var{n} steps larger. A ``step'' is
3482 defined by the set of available fonts---specifically, those that match
3483 what was otherwise specified for this text, in all attributes except
3484 height. Each size for which a suitable font is available counts as
3485 another step. @var{n} should be an integer.
3487 @item @code{(- @var{n})}
3488 This means to use a font that is @var{n} steps smaller.
3490 @item a number, @var{factor}
3491 A number, @var{factor}, means to use a font that is @var{factor} times
3492 as tall as the default font.
3494 @item a symbol, @var{function}
3495 A symbol is a function to compute the height. It is called with the
3496 current height as argument, and should return the new height to use.
3498 @item anything else, @var{form}
3499 If the @var{height} value doesn't fit the previous possibilities, it is
3500 a form. Emacs evaluates it to get the new height, with the symbol
3501 @code{height} bound to the current specified font height.
3504 @item (raise @var{factor})
3505 This kind of display specification raises or lowers the text
3506 it applies to, relative to the baseline of the line.
3508 @var{factor} must be a number, which is interpreted as a multiple of the
3509 height of the affected text. If it is positive, that means to display
3510 the characters raised. If it is negative, that means to display them
3513 If the text also has a @code{height} display specification, that does
3514 not affect the amount of raising or lowering, which is based on the
3515 faces used for the text.
3518 @c We put all the `@code{(when ...)}' on one line to encourage
3519 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3520 @c was at eol; the info file ended up w/ two spaces rendered after it.
3521 You can make any display specification conditional. To do that,
3522 package it in another list of the form
3523 @code{(when @var{condition} . @var{spec})}.
3524 Then the specification @var{spec} applies only when
3525 @var{condition} evaluates to a non-@code{nil} value. During the
3526 evaluation, @code{object} is bound to the string or buffer having the
3527 conditional @code{display} property. @code{position} and
3528 @code{buffer-position} are bound to the position within @code{object}
3529 and the buffer position where the @code{display} property was found,
3530 respectively. Both positions can be different when @code{object} is a
3533 @node Display Margins
3534 @subsection Displaying in the Margins
3535 @cindex display margins
3536 @cindex margins, display
3538 A buffer can have blank areas called @dfn{display margins} on the left
3539 and on the right. Ordinary text never appears in these areas, but you
3540 can put things into the display margins using the @code{display}
3543 To put text in the left or right display margin of the window, use a
3544 display specification of the form @code{(margin right-margin)} or
3545 @code{(margin left-margin)} on it. To put an image in a display margin,
3546 use that display specification along with the display specification for
3547 the image. Unfortunately, there is currently no way to make
3548 text or images in the margin mouse-sensitive.
3550 If you put such a display specification directly on text in the
3551 buffer, the specified margin display appears @emph{instead of} that
3552 buffer text itself. To put something in the margin @emph{in
3553 association with} certain buffer text without preventing or altering
3554 the display of that text, put a @code{before-string} property on the
3555 text and put the display specification on the contents of the
3558 Before the display margins can display anything, you must give
3559 them a nonzero width. The usual way to do that is to set these
3562 @defvar left-margin-width
3563 This variable specifies the width of the left margin.
3564 It is buffer-local in all buffers.
3567 @defvar right-margin-width
3568 This variable specifies the width of the right margin.
3569 It is buffer-local in all buffers.
3572 Setting these variables does not immediately affect the window. These
3573 variables are checked when a new buffer is displayed in the window.
3574 Thus, you can make changes take effect by calling
3575 @code{set-window-buffer}.
3577 You can also set the margin widths immediately.
3579 @defun set-window-margins window left &optional right
3580 This function specifies the margin widths for window @var{window}.
3581 The argument @var{left} controls the left margin and
3582 @var{right} controls the right margin (default @code{0}).
3585 @defun window-margins &optional window
3586 This function returns the left and right margins of @var{window}
3587 as a cons cell of the form @code{(@var{left} . @var{right})}.
3588 If @var{window} is @code{nil}, the selected window is used.
3593 @cindex images in buffers
3595 To display an image in an Emacs buffer, you must first create an image
3596 descriptor, then use it as a display specifier in the @code{display}
3597 property of text that is displayed (@pxref{Display Property}).
3599 Emacs is usually able to display images when it is run on a
3600 graphical terminal. Images cannot be displayed in a text terminal, on
3601 certain graphical terminals that lack the support for this, or if
3602 Emacs is compiled without image support. You can use the function
3603 @code{display-images-p} to determine if images can in principle be
3604 displayed (@pxref{Display Feature Testing}).
3606 Emacs can display a number of different image formats; some of them
3607 are supported only if particular support libraries are installed on
3608 your machine. In some environments, Emacs can load image
3609 libraries on demand; if so, the variable @code{image-library-alist}
3610 can be used to modify the set of known names for these dynamic
3611 libraries (though it is not possible to add new image formats).
3613 The supported image formats include XBM, XPM (this requires the
3614 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3615 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3616 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3617 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3619 You specify one of these formats with an image type symbol. The image
3620 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3621 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3624 This variable contains a list of those image type symbols that are
3625 potentially supported in the current configuration.
3626 @emph{Potentially} here means that Emacs knows about the image types,
3627 not necessarily that they can be loaded (they could depend on
3628 unavailable dynamic libraries, for example).
3630 To know which image types are really available, use
3631 @code{image-type-available-p}.
3634 @defvar image-library-alist
3635 This in an alist of image types vs external libraries needed to
3638 Each element is a list @code{(@var{image-type} @var{library}...)},
3639 where the car is a supported image format from @code{image-types}, and
3640 the rest are strings giving alternate filenames for the corresponding
3641 external libraries to load.
3643 Emacs tries to load the libraries in the order they appear on the
3644 list; if none is loaded, the running session of Emacs won't support
3645 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3646 they're always supported.
3648 This variable is ignored if the image libraries are statically linked
3652 @defun image-type-available-p type
3653 @findex image-type-available-p
3655 This function returns non-@code{nil} if image type @var{type} is
3656 available, i.e., if images of this type can be loaded and displayed in
3657 Emacs. @var{type} should be one of the types contained in
3660 For image types whose support libraries are statically linked, this
3661 function always returns @code{t}; for other image types, it returns
3662 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3666 * Image Descriptors:: How to specify an image for use in @code{:display}.
3667 * XBM Images:: Special features for XBM format.
3668 * XPM Images:: Special features for XPM format.
3669 * GIF Images:: Special features for GIF format.
3670 * PostScript Images:: Special features for PostScript format.
3671 * Other Image Types:: Various other formats are supported.
3672 * Defining Images:: Convenient ways to define an image for later use.
3673 * Showing Images:: Convenient ways to display an image once it is defined.
3674 * Image Cache:: Internal mechanisms of image display.
3677 @node Image Descriptors
3678 @subsection Image Descriptors
3679 @cindex image descriptor
3681 An image description is a list of the form @code{(image . @var{props})},
3682 where @var{props} is a property list containing alternating keyword
3683 symbols (symbols whose names start with a colon) and their values.
3684 You can use any Lisp object as a property, but the only properties
3685 that have any special meaning are certain symbols, all of them keywords.
3687 Every image descriptor must contain the property @code{:type
3688 @var{type}} to specify the format of the image. The value of @var{type}
3689 should be an image type symbol; for example, @code{xpm} for an image in
3692 Here is a list of other properties that are meaningful for all image
3696 @item :file @var{file}
3697 The @code{:file} property says to load the image from file
3698 @var{file}. If @var{file} is not an absolute file name, it is expanded
3699 in @code{data-directory}.
3701 @item :data @var{data}
3702 The @code{:data} property says the actual contents of the image.
3703 Each image must use either @code{:data} or @code{:file}, but not both.
3704 For most image types, the value of the @code{:data} property should be a
3705 string containing the image data; we recommend using a unibyte string.
3707 Before using @code{:data}, look for further information in the section
3708 below describing the specific image format. For some image types,
3709 @code{:data} may not be supported; for some, it allows other data types;
3710 for some, @code{:data} alone is not enough, so you need to use other
3711 image properties along with @code{:data}.
3713 @item :margin @var{margin}
3714 The @code{:margin} property specifies how many pixels to add as an
3715 extra margin around the image. The value, @var{margin}, must be a
3716 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3717 numbers. If it is a pair, @var{x} specifies how many pixels to add
3718 horizontally, and @var{y} specifies how many pixels to add vertically.
3719 If @code{:margin} is not specified, the default is zero.
3721 @item :ascent @var{ascent}
3722 The @code{:ascent} property specifies the amount of the image's
3723 height to use for its ascent---that is, the part above the baseline.
3724 The value, @var{ascent}, must be a number in the range 0 to 100, or
3725 the symbol @code{center}.
3727 If @var{ascent} is a number, that percentage of the image's height is
3728 used for its ascent.
3730 If @var{ascent} is @code{center}, the image is vertically centered
3731 around a centerline which would be the vertical centerline of text drawn
3732 at the position of the image, in the manner specified by the text
3733 properties and overlays that apply to the image.
3735 If this property is omitted, it defaults to 50.
3737 @item :relief @var{relief}
3738 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3739 around the image. The value, @var{relief}, specifies the width of the
3740 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3741 so that the image appears as a pressed button; otherwise, it appears as
3742 an unpressed button.
3744 @item :conversion @var{algorithm}
3745 The @code{:conversion} property, if non-@code{nil}, specifies a
3746 conversion algorithm that should be applied to the image before it is
3747 displayed; the value, @var{algorithm}, specifies which algorithm.
3752 Specifies the Laplace edge detection algorithm, which blurs out small
3753 differences in color while highlighting larger differences. People
3754 sometimes consider this useful for displaying the image for a
3755 ``disabled'' button.
3757 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3758 Specifies a general edge-detection algorithm. @var{matrix} must be
3759 either a nine-element list or a nine-element vector of numbers. A pixel
3760 at position @math{x/y} in the transformed image is computed from
3761 original pixels around that position. @var{matrix} specifies, for each
3762 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3763 will influence the transformed pixel; element @math{0} specifies the
3764 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3765 the pixel at @math{x/y-1} etc., as shown below:
3768 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3769 x-1/y & x/y & x+1/y \cr
3770 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3775 (x-1/y-1 x/y-1 x+1/y-1
3777 x-1/y+1 x/y+1 x+1/y+1)
3781 The resulting pixel is computed from the color intensity of the color
3782 resulting from summing up the RGB values of surrounding pixels,
3783 multiplied by the specified factors, and dividing that sum by the sum
3784 of the factors' absolute values.
3786 Laplace edge-detection currently uses a matrix of
3789 $$\pmatrix{1 & 0 & 0 \cr
3802 Emboss edge-detection uses a matrix of
3805 $$\pmatrix{ 2 & -1 & 0 \cr
3819 Specifies transforming the image so that it looks ``disabled.''
3822 @item :mask @var{mask}
3823 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3824 a clipping mask for the image, so that the background of a frame is
3825 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3826 is @code{t}, determine the background color of the image by looking at
3827 the four corners of the image, assuming the most frequently occurring
3828 color from the corners is the background color of the image. Otherwise,
3829 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3830 specifying the color to assume for the background of the image.
3832 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3833 one. Images in some formats include a mask which can be removed by
3834 specifying @code{:mask nil}.
3836 @item :pointer @var{shape}
3837 This specifies the pointer shape when the mouse pointer is over this
3838 image. @xref{Pointer Shape}, for available pointer shapes.
3840 @item :map @var{map}
3841 This associates an image map of @dfn{hot spots} with this image.
3843 An image map is an alist where each element has the format
3844 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3845 as either a rectangle, a circle, or a polygon.
3847 A rectangle is a cons
3848 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3849 which specifies the pixel coordinates of the upper left and bottom right
3850 corners of the rectangle area.
3853 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3854 which specifies the center and the radius of the circle; @var{r} may
3855 be a float or integer.
3858 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3859 where each pair in the vector describes one corner in the polygon.
3861 When the mouse pointer lies on a hot-spot area of an image, the
3862 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3863 property, that defines a tool-tip for the hot-spot, and if it contains
3864 a @code{pointer} property, that defines the shape of the mouse cursor when
3865 it is on the hot-spot.
3866 @xref{Pointer Shape}, for available pointer shapes.
3868 When you click the mouse when the mouse pointer is over a hot-spot, an
3869 event is composed by combining the @var{id} of the hot-spot with the
3870 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3871 @var{id} is @code{area4}.
3874 @defun image-mask-p spec &optional frame
3875 This function returns @code{t} if image @var{spec} has a mask bitmap.
3876 @var{frame} is the frame on which the image will be displayed.
3877 @var{frame} @code{nil} or omitted means to use the selected frame
3878 (@pxref{Input Focus}).
3882 @subsection XBM Images
3885 To use XBM format, specify @code{xbm} as the image type. This image
3886 format doesn't require an external library, so images of this type are
3889 Additional image properties supported for the @code{xbm} image type are:
3892 @item :foreground @var{foreground}
3893 The value, @var{foreground}, should be a string specifying the image
3894 foreground color, or @code{nil} for the default color. This color is
3895 used for each pixel in the XBM that is 1. The default is the frame's
3898 @item :background @var{background}
3899 The value, @var{background}, should be a string specifying the image
3900 background color, or @code{nil} for the default color. This color is
3901 used for each pixel in the XBM that is 0. The default is the frame's
3905 If you specify an XBM image using data within Emacs instead of an
3906 external file, use the following three properties:
3909 @item :data @var{data}
3910 The value, @var{data}, specifies the contents of the image.
3911 There are three formats you can use for @var{data}:
3915 A vector of strings or bool-vectors, each specifying one line of the
3916 image. Do specify @code{:height} and @code{:width}.
3919 A string containing the same byte sequence as an XBM file would contain.
3920 You must not specify @code{:height} and @code{:width} in this case,
3921 because omitting them is what indicates the data has the format of an
3922 XBM file. The file contents specify the height and width of the image.
3925 A string or a bool-vector containing the bits of the image (plus perhaps
3926 some extra bits at the end that will not be used). It should contain at
3927 least @var{width} * @code{height} bits. In this case, you must specify
3928 @code{:height} and @code{:width}, both to indicate that the string
3929 contains just the bits rather than a whole XBM file, and to specify the
3933 @item :width @var{width}
3934 The value, @var{width}, specifies the width of the image, in pixels.
3936 @item :height @var{height}
3937 The value, @var{height}, specifies the height of the image, in pixels.
3941 @subsection XPM Images
3944 To use XPM format, specify @code{xpm} as the image type. The
3945 additional image property @code{:color-symbols} is also meaningful with
3946 the @code{xpm} image type:
3949 @item :color-symbols @var{symbols}
3950 The value, @var{symbols}, should be an alist whose elements have the
3951 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3952 the name of a color as it appears in the image file, and @var{color}
3953 specifies the actual color to use for displaying that name.
3957 @subsection GIF Images
3960 For GIF images, specify image type @code{gif}.
3963 @item :index @var{index}
3964 You can use @code{:index} to specify one image from a GIF file that
3965 contains more than one image. This property specifies use of image
3966 number @var{index} from the file. If the GIF file doesn't contain an
3967 image with index @var{index}, the image displays as a hollow box.
3971 This could be used to implement limited support for animated GIFs.
3972 For example, the following function displays a multi-image GIF file
3973 at point-min in the current buffer, switching between sub-images
3976 (defun show-anim (file max)
3977 "Display multi-image GIF file FILE which contains MAX subimages."
3978 (display-anim (current-buffer) file 0 max t))
3980 (defun display-anim (buffer file idx max first-time)
3983 (let ((img (create-image file nil :image idx)))
3986 (goto-char (point-min))
3987 (unless first-time (delete-char 1))
3989 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3992 @node PostScript Images
3993 @subsection PostScript Images
3994 @cindex postscript images
3996 To use PostScript for an image, specify image type @code{postscript}.
3997 This works only if you have Ghostscript installed. You must always use
3998 these three properties:
4001 @item :pt-width @var{width}
4002 The value, @var{width}, specifies the width of the image measured in
4003 points (1/72 inch). @var{width} must be an integer.
4005 @item :pt-height @var{height}
4006 The value, @var{height}, specifies the height of the image in points
4007 (1/72 inch). @var{height} must be an integer.
4009 @item :bounding-box @var{box}
4010 The value, @var{box}, must be a list or vector of four integers, which
4011 specifying the bounding box of the PostScript image, analogous to the
4012 @samp{BoundingBox} comment found in PostScript files.
4015 %%BoundingBox: 22 171 567 738
4019 Displaying PostScript images from Lisp data is not currently
4020 implemented, but it may be implemented by the time you read this.
4021 See the @file{etc/NEWS} file to make sure.
4023 @node Other Image Types
4024 @subsection Other Image Types
4027 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4028 monochromatic images are supported. For mono PBM images, two additional
4029 image properties are supported.
4032 @item :foreground @var{foreground}
4033 The value, @var{foreground}, should be a string specifying the image
4034 foreground color, or @code{nil} for the default color. This color is
4035 used for each pixel in the XBM that is 1. The default is the frame's
4038 @item :background @var{background}
4039 The value, @var{background}, should be a string specifying the image
4040 background color, or @code{nil} for the default color. This color is
4041 used for each pixel in the XBM that is 0. The default is the frame's
4045 For JPEG images, specify image type @code{jpeg}.
4047 For TIFF images, specify image type @code{tiff}.
4049 For PNG images, specify image type @code{png}.
4051 @node Defining Images
4052 @subsection Defining Images
4054 The functions @code{create-image}, @code{defimage} and
4055 @code{find-image} provide convenient ways to create image descriptors.
4057 @defun create-image file-or-data &optional type data-p &rest props
4058 This function creates and returns an image descriptor which uses the
4059 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4060 a string containing the image data; @var{data-p} should be @code{nil}
4061 for the former case, non-@code{nil} for the latter case.
4063 The optional argument @var{type} is a symbol specifying the image type.
4064 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4065 determine the image type from the file's first few bytes, or else
4066 from the file's name.
4068 The remaining arguments, @var{props}, specify additional image
4069 properties---for example,
4072 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4075 The function returns @code{nil} if images of this type are not
4076 supported. Otherwise it returns an image descriptor.
4079 @defmac defimage symbol specs &optional doc
4080 This macro defines @var{symbol} as an image name. The arguments
4081 @var{specs} is a list which specifies how to display the image.
4082 The third argument, @var{doc}, is an optional documentation string.
4084 Each argument in @var{specs} has the form of a property list, and each
4085 one should specify at least the @code{:type} property and either the
4086 @code{:file} or the @code{:data} property. The value of @code{:type}
4087 should be a symbol specifying the image type, the value of
4088 @code{:file} is the file to load the image from, and the value of
4089 @code{:data} is a string containing the actual image data. Here is an
4093 (defimage test-image
4094 ((:type xpm :file "~/test1.xpm")
4095 (:type xbm :file "~/test1.xbm")))
4098 @code{defimage} tests each argument, one by one, to see if it is
4099 usable---that is, if the type is supported and the file exists. The
4100 first usable argument is used to make an image descriptor which is
4101 stored in @var{symbol}.
4103 If none of the alternatives will work, then @var{symbol} is defined
4107 @defun find-image specs
4108 This function provides a convenient way to find an image satisfying one
4109 of a list of image specifications @var{specs}.
4111 Each specification in @var{specs} is a property list with contents
4112 depending on image type. All specifications must at least contain the
4113 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4114 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4115 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4116 image from, and @var{data} is a string containing the actual image data.
4117 The first specification in the list whose @var{type} is supported, and
4118 @var{file} exists, is used to construct the image specification to be
4119 returned. If no specification is satisfied, @code{nil} is returned.
4121 The image is looked for in @code{image-load-path}.
4124 @defvar image-load-path
4125 This variable's value is a list of locations in which to search for
4126 image files. If an element is a string or a variable symbol whose
4127 value is a string, the string is taken to be the name of a directory
4128 to search. If an element is a variable symbol whose value is a list,
4129 that is taken to be a list of directory names to search.
4131 The default is to search in the @file{images} subdirectory of the
4132 directory specified by @code{data-directory}, then the directory
4133 specified by @code{data-directory}, and finally in the directories in
4134 @code{load-path}. Subdirectories are not automatically included in
4135 the search, so if you put an image file in a subdirectory, you have to
4136 supply the subdirectory name explicitly. For example, to find the
4137 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4138 should specify the image as follows:
4141 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4145 @defun image-load-path-for-library library image &optional path no-error
4146 This function returns a suitable search path for images used by the
4147 Lisp package @var{library}.
4149 The function searches for @var{image} first using @code{image-load-path},
4150 excluding @file{@code{data-directory}/images}, and then in
4151 @code{load-path}, followed by a path suitable for @var{library}, which
4152 includes @file{../../etc/images} and @file{../etc/images} relative to
4153 the library file itself, and finally in
4154 @file{@code{data-directory}/images}.
4156 Then this function returns a list of directories which contains first
4157 the directory in which @var{image} was found, followed by the value of
4158 @code{load-path}. If @var{path} is given, it is used instead of
4161 If @var{no-error} is non-@code{nil} and a suitable path can't be
4162 found, don't signal an error. Instead, return a list of directories as
4163 before, except that @code{nil} appears in place of the image directory.
4165 Here is an example that uses a common idiom to provide compatibility
4166 with versions of Emacs that lack the variable @code{image-load-path}:
4169 (defvar image-load-path) ; shush compiler
4170 (let* ((load-path (image-load-path-for-library
4171 "mh-e" "mh-logo.xpm"))
4172 (image-load-path (cons (car load-path)
4173 (when (boundp 'image-load-path)
4175 (mh-tool-bar-folder-buttons-init))
4179 @node Showing Images
4180 @subsection Showing Images
4182 You can use an image descriptor by setting up the @code{display}
4183 property yourself, but it is easier to use the functions in this
4186 @defun insert-image image &optional string area slice
4187 This function inserts @var{image} in the current buffer at point. The
4188 value @var{image} should be an image descriptor; it could be a value
4189 returned by @code{create-image}, or the value of a symbol defined with
4190 @code{defimage}. The argument @var{string} specifies the text to put
4191 in the buffer to hold the image. If it is omitted or @code{nil},
4192 @code{insert-image} uses @code{" "} by default.
4194 The argument @var{area} specifies whether to put the image in a margin.
4195 If it is @code{left-margin}, the image appears in the left margin;
4196 @code{right-margin} specifies the right margin. If @var{area} is
4197 @code{nil} or omitted, the image is displayed at point within the
4200 The argument @var{slice} specifies a slice of the image to insert. If
4201 @var{slice} is @code{nil} or omitted the whole image is inserted.
4202 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4203 @var{height})} which specifies the @var{x} and @var{y} positions and
4204 @var{width} and @var{height} of the image area to insert. Integer
4205 values are in units of pixels. A floating point number in the range
4206 0.0--1.0 stands for that fraction of the width or height of the entire
4209 Internally, this function inserts @var{string} in the buffer, and gives
4210 it a @code{display} property which specifies @var{image}. @xref{Display
4214 @defun insert-sliced-image image &optional string area rows cols
4215 This function inserts @var{image} in the current buffer at point, like
4216 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4217 equally sized slices.
4220 @defun put-image image pos &optional string area
4221 This function puts image @var{image} in front of @var{pos} in the
4222 current buffer. The argument @var{pos} should be an integer or a
4223 marker. It specifies the buffer position where the image should appear.
4224 The argument @var{string} specifies the text that should hold the image
4225 as an alternative to the default.
4227 The argument @var{image} must be an image descriptor, perhaps returned
4228 by @code{create-image} or stored by @code{defimage}.
4230 The argument @var{area} specifies whether to put the image in a margin.
4231 If it is @code{left-margin}, the image appears in the left margin;
4232 @code{right-margin} specifies the right margin. If @var{area} is
4233 @code{nil} or omitted, the image is displayed at point within the
4236 Internally, this function creates an overlay, and gives it a
4237 @code{before-string} property containing text that has a @code{display}
4238 property whose value is the image. (Whew!)
4241 @defun remove-images start end &optional buffer
4242 This function removes images in @var{buffer} between positions
4243 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4244 images are removed from the current buffer.
4246 This removes only images that were put into @var{buffer} the way
4247 @code{put-image} does it, not images that were inserted with
4248 @code{insert-image} or in other ways.
4251 @defun image-size spec &optional pixels frame
4252 This function returns the size of an image as a pair
4253 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4254 specification. @var{pixels} non-@code{nil} means return sizes
4255 measured in pixels, otherwise return sizes measured in canonical
4256 character units (fractions of the width/height of the frame's default
4257 font). @var{frame} is the frame on which the image will be displayed.
4258 @var{frame} null or omitted means use the selected frame (@pxref{Input
4262 @defvar max-image-size
4263 This variable is used to define the maximum size of image that Emacs
4264 will load. Emacs will refuse to load (and display) any image that is
4265 larger than this limit.
4267 If the value is an integer, it directly specifies the maximum
4268 image height and width, measured in pixels. If it is a floating
4269 point number, it specifies the maximum image height and width
4270 as a ratio to the frame height and width. If the value is
4271 non-numeric, there is no explicit limit on the size of images.
4273 The purpose of this variable is to prevent unreasonably large images
4274 from accidentally being loaded into Emacs. It only takes effect the
4275 first time an image is loaded. Once an image is placed in the image
4276 cache, it can always be displayed, even if the value of
4277 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4281 @subsection Image Cache
4284 Emacs stores images in an image cache when it displays them, so it can
4285 display them again more efficiently. It removes an image from the cache
4286 when it hasn't been displayed for a specified period of time.
4288 When an image is looked up in the cache, its specification is compared
4289 with cached image specifications using @code{equal}. This means that
4290 all images with equal specifications share the same image in the cache.
4292 @defvar image-cache-eviction-delay
4293 This variable specifies the number of seconds an image can remain in the
4294 cache without being displayed. When an image is not displayed for this
4295 length of time, Emacs removes it from the image cache.
4297 If the value is @code{nil}, Emacs does not remove images from the cache
4298 except when you explicitly clear it. This mode can be useful for
4302 @defun clear-image-cache &optional frame
4303 This function clears the image cache. If @var{frame} is non-@code{nil},
4304 only the cache for that frame is cleared. Otherwise all frames' caches
4310 @cindex buttons in buffers
4311 @cindex clickable buttons in buffers
4313 The @emph{button} package defines functions for inserting and
4314 manipulating clickable (with the mouse, or via keyboard commands)
4315 buttons in Emacs buffers, such as might be used for help hyper-links,
4316 etc. Emacs uses buttons for the hyper-links in help text and the like.
4318 A button is essentially a set of properties attached (via text
4319 properties or overlays) to a region of text in an Emacs buffer. These
4320 properties are called @dfn{button properties}.
4322 One of these properties (@code{action}) is a function, which will
4323 be called when the user invokes it using the keyboard or the mouse.
4324 The invoked function may then examine the button and use its other
4325 properties as desired.
4327 In some ways the Emacs button package duplicates functionality offered
4328 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4329 Widget Library}), but the button package has the advantage that it is
4330 much faster, much smaller, and much simpler to use (for elisp
4331 programmers---for users, the result is about the same). The extra
4332 speed and space savings are useful mainly if you need to create many
4333 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4334 buttons to make entries clickable, and may contain many thousands of
4338 * Button Properties:: Button properties with special meanings.
4339 * Button Types:: Defining common properties for classes of buttons.
4340 * Making Buttons:: Adding buttons to Emacs buffers.
4341 * Manipulating Buttons:: Getting and setting properties of buttons.
4342 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4345 @node Button Properties
4346 @subsection Button Properties
4347 @cindex button properties
4349 Buttons have an associated list of properties defining their
4350 appearance and behavior, and other arbitrary properties may be used
4351 for application specific purposes. Some properties that have special
4352 meaning to the button package include:
4356 @kindex action @r{(button property)}
4357 The function to call when the user invokes the button, which is passed
4358 the single argument @var{button}. By default this is @code{ignore},
4362 @kindex mouse-action @r{(button property)}
4363 This is similar to @code{action}, and when present, will be used
4364 instead of @code{action} for button invocations resulting from
4365 mouse-clicks (instead of the user hitting @key{RET}). If not
4366 present, mouse-clicks use @code{action} instead.
4369 @kindex face @r{(button property)}
4370 This is an Emacs face controlling how buttons of this type are
4371 displayed; by default this is the @code{button} face.
4374 @kindex mouse-face @r{(button property)}
4375 This is an additional face which controls appearance during
4376 mouse-overs (merged with the usual button face); by default this is
4377 the usual Emacs @code{highlight} face.
4380 @kindex keymap @r{(button property)}
4381 The button's keymap, defining bindings active within the button
4382 region. By default this is the usual button region keymap, stored
4383 in the variable @code{button-map}, which defines @key{RET} and
4384 @key{mouse-2} to invoke the button.
4387 @kindex type @r{(button property)}
4388 The button-type of the button. When creating a button, this is
4389 usually specified using the @code{:type} keyword argument.
4390 @xref{Button Types}.
4393 @kindex help-index @r{(button property)}
4394 A string displayed by the Emacs tool-tip help system; by default,
4395 @code{"mouse-2, RET: Push this button"}.
4398 @kindex follow-link @r{(button property)}
4399 The follow-link property, defining how a @key{Mouse-1} click behaves
4400 on this button, @xref{Links and Mouse-1}.
4403 @kindex button @r{(button property)}
4404 All buttons have a non-@code{nil} @code{button} property, which may be useful
4405 in finding regions of text that comprise buttons (which is what the
4406 standard button functions do).
4409 There are other properties defined for the regions of text in a
4410 button, but these are not generally interesting for typical uses.
4413 @subsection Button Types
4414 @cindex button types
4416 Every button has a button @emph{type}, which defines default values
4417 for the button's properties. Button types are arranged in a
4418 hierarchy, with specialized types inheriting from more general types,
4419 so that it's easy to define special-purpose types of buttons for
4422 @defun define-button-type name &rest properties
4423 Define a `button type' called @var{name}. The remaining arguments
4424 form a sequence of @var{property value} pairs, specifying default
4425 property values for buttons with this type (a button's type may be set
4426 by giving it a @code{type} property when creating the button, using
4427 the @code{:type} keyword argument).
4429 In addition, the keyword argument @code{:supertype} may be used to
4430 specify a button-type from which @var{name} inherits its default
4431 property values. Note that this inheritance happens only when
4432 @var{name} is defined; subsequent changes to a supertype are not
4433 reflected in its subtypes.
4436 Using @code{define-button-type} to define default properties for
4437 buttons is not necessary---buttons without any specified type use the
4438 built-in button-type @code{button}---but it is encouraged, since
4439 doing so usually makes the resulting code clearer and more efficient.
4441 @node Making Buttons
4442 @subsection Making Buttons
4443 @cindex making buttons
4445 Buttons are associated with a region of text, using an overlay or
4446 text properties to hold button-specific information, all of which are
4447 initialized from the button's type (which defaults to the built-in
4448 button type @code{button}). Like all Emacs text, the appearance of
4449 the button is governed by the @code{face} property; by default (via
4450 the @code{face} property inherited from the @code{button} button-type)
4451 this is a simple underline, like a typical web-page link.
4453 For convenience, there are two sorts of button-creation functions,
4454 those that add button properties to an existing region of a buffer,
4455 called @code{make-...button}, and those that also insert the button
4456 text, called @code{insert-...button}.
4458 The button-creation functions all take the @code{&rest} argument
4459 @var{properties}, which should be a sequence of @var{property value}
4460 pairs, specifying properties to add to the button; see @ref{Button
4461 Properties}. In addition, the keyword argument @code{:type} may be
4462 used to specify a button-type from which to inherit other properties;
4463 see @ref{Button Types}. Any properties not explicitly specified
4464 during creation will be inherited from the button's type (if the type
4465 defines such a property).
4467 The following functions add a button using an overlay
4468 (@pxref{Overlays}) to hold the button properties:
4470 @defun make-button beg end &rest properties
4471 This makes a button from @var{beg} to @var{end} in the
4472 current buffer, and returns it.
4475 @defun insert-button label &rest properties
4476 This insert a button with the label @var{label} at point,
4480 The following functions are similar, but use Emacs text properties
4481 (@pxref{Text Properties}) to hold the button properties, making the
4482 button actually part of the text instead of being a property of the
4483 buffer. Buttons using text properties do not create markers into the
4484 buffer, which is important for speed when you use extremely large
4485 numbers of buttons. Both functions return the position of the start
4488 @defun make-text-button beg end &rest properties
4489 This makes a button from @var{beg} to @var{end} in the current buffer, using
4493 @defun insert-text-button label &rest properties
4494 This inserts a button with the label @var{label} at point, using text
4498 @node Manipulating Buttons
4499 @subsection Manipulating Buttons
4500 @cindex manipulating buttons
4502 These are functions for getting and setting properties of buttons.
4503 Often these are used by a button's invocation function to determine
4506 Where a @var{button} parameter is specified, it means an object
4507 referring to a specific button, either an overlay (for overlay
4508 buttons), or a buffer-position or marker (for text property buttons).
4509 Such an object is passed as the first argument to a button's
4510 invocation function when it is invoked.
4512 @defun button-start button
4513 Return the position at which @var{button} starts.
4516 @defun button-end button
4517 Return the position at which @var{button} ends.
4520 @defun button-get button prop
4521 Get the property of button @var{button} named @var{prop}.
4524 @defun button-put button prop val
4525 Set @var{button}'s @var{prop} property to @var{val}.
4528 @defun button-activate button &optional use-mouse-action
4529 Call @var{button}'s @code{action} property (i.e., invoke it). If
4530 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4531 @code{mouse-action} property instead of @code{action}; if the button
4532 has no @code{mouse-action} property, use @code{action} as normal.
4535 @defun button-label button
4536 Return @var{button}'s text label.
4539 @defun button-type button
4540 Return @var{button}'s button-type.
4543 @defun button-has-type-p button type
4544 Return @code{t} if @var{button} has button-type @var{type}, or one of
4545 @var{type}'s subtypes.
4548 @defun button-at pos
4549 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4552 @defun button-type-put type prop val
4553 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4556 @defun button-type-get type prop
4557 Get the property of button-type @var{type} named @var{prop}.
4560 @defun button-type-subtype-p type supertype
4561 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4564 @node Button Buffer Commands
4565 @subsection Button Buffer Commands
4566 @cindex button buffer commands
4568 These are commands and functions for locating and operating on
4569 buttons in an Emacs buffer.
4571 @code{push-button} is the command that a user uses to actually `push'
4572 a button, and is bound by default in the button itself to @key{RET}
4573 and to @key{mouse-2} using a region-specific keymap. Commands
4574 that are useful outside the buttons itself, such as
4575 @code{forward-button} and @code{backward-button} are additionally
4576 available in the keymap stored in @code{button-buffer-map}; a mode
4577 which uses buttons may want to use @code{button-buffer-map} as a
4578 parent keymap for its keymap.
4580 If the button has a non-@code{nil} @code{follow-link} property, and
4581 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4582 will also activate the @code{push-button} command.
4583 @xref{Links and Mouse-1}.
4585 @deffn Command push-button &optional pos use-mouse-action
4586 Perform the action specified by a button at location @var{pos}.
4587 @var{pos} may be either a buffer position or a mouse-event. If
4588 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4589 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4590 @code{mouse-action} property instead of @code{action}; if the button
4591 has no @code{mouse-action} property, use @code{action} as normal.
4592 @var{pos} defaults to point, except when @code{push-button} is invoked
4593 interactively as the result of a mouse-event, in which case, the mouse
4594 event's position is used. If there's no button at @var{pos}, do
4595 nothing and return @code{nil}, otherwise return @code{t}.
4598 @deffn Command forward-button n &optional wrap display-message
4599 Move to the @var{n}th next button, or @var{n}th previous button if
4600 @var{n} is negative. If @var{n} is zero, move to the start of any
4601 button at point. If @var{wrap} is non-@code{nil}, moving past either
4602 end of the buffer continues from the other end. If
4603 @var{display-message} is non-@code{nil}, the button's help-echo string
4604 is displayed. Any button with a non-@code{nil} @code{skip} property
4605 is skipped over. Returns the button found.
4608 @deffn Command backward-button n &optional wrap display-message
4609 Move to the @var{n}th previous button, or @var{n}th next button if
4610 @var{n} is negative. If @var{n} is zero, move to the start of any
4611 button at point. If @var{wrap} is non-@code{nil}, moving past either
4612 end of the buffer continues from the other end. If
4613 @var{display-message} is non-@code{nil}, the button's help-echo string
4614 is displayed. Any button with a non-@code{nil} @code{skip} property
4615 is skipped over. Returns the button found.
4618 @defun next-button pos &optional count-current
4619 @defunx previous-button pos &optional count-current
4620 Return the next button after (for @code{next-button} or before (for
4621 @code{previous-button}) position @var{pos} in the current buffer. If
4622 @var{count-current} is non-@code{nil}, count any button at @var{pos}
4623 in the search, instead of starting at the next button.
4626 @node Abstract Display
4627 @section Abstract Display
4629 @cindex display, abstract
4630 @cindex display, arbitrary objects
4631 @cindex model/view/controller
4632 @cindex view part, model/view/controller
4634 The Ewoc package constructs buffer text that represents a structure
4635 of Lisp objects, and updates the text to follow changes in that
4636 structure. This is like the ``view'' component in the
4637 ``model/view/controller'' design paradigm.
4639 An @dfn{ewoc} is a structure that organizes information required to
4640 construct buffer text that represents certain Lisp data. The buffer
4641 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4642 text; next, textual descriptions of a series of data elements (Lisp
4643 objects that you specify); and last, fixed @dfn{footer} text.
4644 Specifically, an ewoc contains information on:
4648 The buffer which its text is generated in.
4651 The text's start position in the buffer.
4654 The header and footer strings.
4657 A doubly-linked chain of @dfn{nodes}, each of which contains:
4661 A @dfn{data element}, a single Lisp object.
4664 Links to the preceding and following nodes in the chain.
4668 A @dfn{pretty-printer} function which is responsible for
4669 inserting the textual representation of a data
4670 element value into the current buffer.
4673 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4674 the resulting ewoc structure to other functions in the Ewoc package to
4675 build nodes within it, and display it in the buffer. Once it is
4676 displayed in the buffer, other functions determine the correspondance
4677 between buffer positions and nodes, move point from one node's textual
4678 representation to another, and so forth. @xref{Abstract Display
4681 A node @dfn{encapsulates} a data element much the way a variable
4682 holds a value. Normally, encapsulation occurs as a part of adding a
4683 node to the ewoc. You can retrieve the data element value and place a
4684 new value in its place, like so:
4687 (ewoc-data @var{node})
4690 (ewoc-set-data @var{node} @var{new-value})
4691 @result{} @var{new-value}
4695 You can also use, as the data element value, a Lisp object (list or
4696 vector) that is a container for the ``real'' value, or an index into
4697 some other structure. The example (@pxref{Abstract Display Example})
4698 uses the latter approach.
4700 When the data changes, you will want to update the text in the
4701 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4702 just specific nodes using @code{ewoc-invalidate}, or all nodes
4703 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4704 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4705 and add new nodes in their place. Deleting a node from an ewoc deletes
4706 its associated textual description from buffer, as well.
4709 * Abstract Display Functions::
4710 * Abstract Display Example::
4713 @node Abstract Display Functions
4714 @subsection Abstract Display Functions
4716 In this subsection, @var{ewoc} and @var{node} stand for the
4717 structures described above (@pxref{Abstract Display}), while
4718 @var{data} stands for an arbitrary Lisp object used as a data element.
4720 @defun ewoc-create pretty-printer &optional header footer nosep
4721 This constructs and returns a new ewoc, with no nodes (and thus no data
4722 elements). @var{pretty-printer} should be a function that takes one
4723 argument, a data element of the sort you plan to use in this ewoc, and
4724 inserts its textual description at point using @code{insert} (and never
4725 @code{insert-before-markers}, because that would interfere with the
4726 Ewoc package's internal mechanisms).
4728 Normally, a newline is automatically inserted after the header,
4729 the footer and every node's textual description. If @var{nosep}
4730 is non-@code{nil}, no newline is inserted. This may be useful for
4731 displaying an entire ewoc on a single line, for example, or for
4732 making nodes ``invisible'' by arranging for @var{pretty-printer}
4733 to do nothing for those nodes.
4735 An ewoc maintains its text in the buffer that is current when
4736 you create it, so switch to the intended buffer before calling
4740 @defun ewoc-buffer ewoc
4741 This returns the buffer where @var{ewoc} maintains its text.
4744 @defun ewoc-get-hf ewoc
4745 This returns a cons cell @code{(@var{header} . @var{footer})}
4746 made from @var{ewoc}'s header and footer.
4749 @defun ewoc-set-hf ewoc header footer
4750 This sets the header and footer of @var{ewoc} to the strings
4751 @var{header} and @var{footer}, respectively.
4754 @defun ewoc-enter-first ewoc data
4755 @defunx ewoc-enter-last ewoc data
4756 These add a new node encapsulating @var{data}, putting it, respectively,
4757 at the beginning or end of @var{ewoc}'s chain of nodes.
4760 @defun ewoc-enter-before ewoc node data
4761 @defunx ewoc-enter-after ewoc node data
4762 These add a new node encapsulating @var{data}, adding it to
4763 @var{ewoc} before or after @var{node}, respectively.
4766 @defun ewoc-prev ewoc node
4767 @defunx ewoc-next ewoc node
4768 These return, respectively, the previous node and the next node of @var{node}
4772 @defun ewoc-nth ewoc n
4773 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4774 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4775 @code{nil} if @var{n} is out of range.
4778 @defun ewoc-data node
4779 This extracts the data encapsulated by @var{node} and returns it.
4782 @defun ewoc-set-data node data
4783 This sets the data encapsulated by @var{node} to @var{data}.
4786 @defun ewoc-locate ewoc &optional pos guess
4787 This determines the node in @var{ewoc} which contains point (or
4788 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4789 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4790 it returns the first node; if @var{pos} is after the last node, it returns
4791 the last node. The optional third arg @var{guess}
4792 should be a node that is likely to be near @var{pos}; this doesn't
4793 alter the result, but makes the function run faster.
4796 @defun ewoc-location node
4797 This returns the start position of @var{node}.
4800 @defun ewoc-goto-prev ewoc arg
4801 @defunx ewoc-goto-next ewoc arg
4802 These move point to the previous or next, respectively, @var{arg}th node
4803 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4804 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4805 moves past the last node, returning @code{nil}. Excepting this special
4806 case, these functions return the node moved to.
4809 @defun ewoc-goto-node ewoc node
4810 This moves point to the start of @var{node} in @var{ewoc}.
4813 @defun ewoc-refresh ewoc
4814 This function regenerates the text of @var{ewoc}. It works by
4815 deleting the text between the header and the footer, i.e., all the
4816 data elements' representations, and then calling the pretty-printer
4817 function for each node, one by one, in order.
4820 @defun ewoc-invalidate ewoc &rest nodes
4821 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4822 @var{ewoc} are updated instead of the entire set.
4825 @defun ewoc-delete ewoc &rest nodes
4826 This deletes each node in @var{nodes} from @var{ewoc}.
4829 @defun ewoc-filter ewoc predicate &rest args
4830 This calls @var{predicate} for each data element in @var{ewoc} and
4831 deletes those nodes for which @var{predicate} returns @code{nil}.
4832 Any @var{args} are passed to @var{predicate}.
4835 @defun ewoc-collect ewoc predicate &rest args
4836 This calls @var{predicate} for each data element in @var{ewoc}
4837 and returns a list of those elements for which @var{predicate}
4838 returns non-@code{nil}. The elements in the list are ordered
4839 as in the buffer. Any @var{args} are passed to @var{predicate}.
4842 @defun ewoc-map map-function ewoc &rest args
4843 This calls @var{map-function} for each data element in @var{ewoc} and
4844 updates those nodes for which @var{map-function} returns non-@code{nil}.
4845 Any @var{args} are passed to @var{map-function}.
4848 @node Abstract Display Example
4849 @subsection Abstract Display Example
4851 Here is a simple example using functions of the ewoc package to
4852 implement a ``color components display,'' an area in a buffer that
4853 represents a vector of three integers (itself representing a 24-bit RGB
4854 value) in various ways.
4857 (setq colorcomp-ewoc nil
4859 colorcomp-mode-map nil
4860 colorcomp-labels ["Red" "Green" "Blue"])
4862 (defun colorcomp-pp (data)
4864 (let ((comp (aref colorcomp-data data)))
4865 (insert (aref colorcomp-labels data) "\t: #x"
4866 (format "%02X" comp) " "
4867 (make-string (ash comp -2) ?#) "\n"))
4868 (let ((cstr (format "#%02X%02X%02X"
4869 (aref colorcomp-data 0)
4870 (aref colorcomp-data 1)
4871 (aref colorcomp-data 2)))
4872 (samp " (sample text) "))
4874 (propertize samp 'face `(foreground-color . ,cstr))
4875 (propertize samp 'face `(background-color . ,cstr))
4878 (defun colorcomp (color)
4879 "Allow fiddling with COLOR in a new buffer.
4880 The buffer is in Color Components mode."
4881 (interactive "sColor (name or #RGB or #RRGGBB): ")
4882 (when (string= "" color)
4883 (setq color "green"))
4884 (unless (color-values color)
4885 (error "No such color: %S" color))
4887 (generate-new-buffer (format "originally: %s" color)))
4888 (kill-all-local-variables)
4889 (setq major-mode 'colorcomp-mode
4890 mode-name "Color Components")
4891 (use-local-map colorcomp-mode-map)
4893 (buffer-disable-undo)
4894 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4895 (color-values color))))
4896 (ewoc (ewoc-create 'colorcomp-pp
4897 "\nColor Components\n\n"
4898 (substitute-command-keys
4899 "\n\\@{colorcomp-mode-map@}"))))
4900 (set (make-local-variable 'colorcomp-data) data)
4901 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4902 (ewoc-enter-last ewoc 0)
4903 (ewoc-enter-last ewoc 1)
4904 (ewoc-enter-last ewoc 2)
4905 (ewoc-enter-last ewoc nil)))
4908 @cindex controller part, model/view/controller
4909 This example can be extended to be a ``color selection widget'' (in
4910 other words, the controller part of the ``model/view/controller''
4911 design paradigm) by defining commands to modify @code{colorcomp-data}
4912 and to ``finish'' the selection process, and a keymap to tie it all
4913 together conveniently.
4916 (defun colorcomp-mod (index limit delta)
4917 (let ((cur (aref colorcomp-data index)))
4918 (unless (= limit cur)
4919 (aset colorcomp-data index (+ cur delta)))
4922 (ewoc-nth colorcomp-ewoc index)
4923 (ewoc-nth colorcomp-ewoc -1))))
4925 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4926 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4927 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4928 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4929 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4930 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4932 (defun colorcomp-copy-as-kill-and-exit ()
4933 "Copy the color components into the kill ring and kill the buffer.
4934 The string is formatted #RRGGBB (hash followed by six hex digits)."
4936 (kill-new (format "#%02X%02X%02X"
4937 (aref colorcomp-data 0)
4938 (aref colorcomp-data 1)
4939 (aref colorcomp-data 2)))
4942 (setq colorcomp-mode-map
4943 (let ((m (make-sparse-keymap)))
4945 (define-key m "i" 'colorcomp-R-less)
4946 (define-key m "o" 'colorcomp-R-more)
4947 (define-key m "k" 'colorcomp-G-less)
4948 (define-key m "l" 'colorcomp-G-more)
4949 (define-key m "," 'colorcomp-B-less)
4950 (define-key m "." 'colorcomp-B-more)
4951 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4955 Note that we never modify the data in each node, which is fixed when the
4956 ewoc is created to be either @code{nil} or an index into the vector
4957 @code{colorcomp-data}, the actual color components.
4960 @section Blinking Parentheses
4961 @cindex parenthesis matching
4962 @cindex blinking parentheses
4963 @cindex balancing parentheses
4965 This section describes the mechanism by which Emacs shows a matching
4966 open parenthesis when the user inserts a close parenthesis.
4968 @defvar blink-paren-function
4969 The value of this variable should be a function (of no arguments) to
4970 be called whenever a character with close parenthesis syntax is inserted.
4971 The value of @code{blink-paren-function} may be @code{nil}, in which
4972 case nothing is done.
4975 @defopt blink-matching-paren
4976 If this variable is @code{nil}, then @code{blink-matching-open} does
4980 @defopt blink-matching-paren-distance
4981 This variable specifies the maximum distance to scan for a matching
4982 parenthesis before giving up.
4985 @defopt blink-matching-delay
4986 This variable specifies the number of seconds for the cursor to remain
4987 at the matching parenthesis. A fraction of a second often gives
4988 good results, but the default is 1, which works on all systems.
4991 @deffn Command blink-matching-open
4992 This function is the default value of @code{blink-paren-function}. It
4993 assumes that point follows a character with close parenthesis syntax and
4994 moves the cursor momentarily to the matching opening character. If that
4995 character is not already on the screen, it displays the character's
4996 context in the echo area. To avoid long delays, this function does not
4997 search farther than @code{blink-matching-paren-distance} characters.
4999 Here is an example of calling this function explicitly.
5003 (defun interactive-blink-matching-open ()
5004 @c Do not break this line! -- rms.
5005 @c The first line of a doc string
5006 @c must stand alone.
5007 "Indicate momentarily the start of sexp before point."
5011 (let ((blink-matching-paren-distance
5013 (blink-matching-paren t))
5014 (blink-matching-open)))
5020 @section Usual Display Conventions
5022 The usual display conventions define how to display each character
5023 code. You can override these conventions by setting up a display table
5024 (@pxref{Display Tables}). Here are the usual display conventions:
5028 Character codes 32 through 126 map to glyph codes 32 through 126.
5029 Normally this means they display as themselves.
5032 Character code 9 is a horizontal tab. It displays as whitespace
5033 up to a position determined by @code{tab-width}.
5036 Character code 10 is a newline.
5039 All other codes in the range 0 through 31, and code 127, display in one
5040 of two ways according to the value of @code{ctl-arrow}. If it is
5041 non-@code{nil}, these codes map to sequences of two glyphs, where the
5042 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5043 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5044 just like the codes in the range 128 to 255.
5046 On MS-DOS terminals, Emacs arranges by default for the character code
5047 127 to be mapped to the glyph code 127, which normally displays as an
5048 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5049 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5050 emacs, The GNU Emacs Manual}.
5053 Character codes 128 through 255 map to sequences of four glyphs, where
5054 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5055 digit characters representing the character code in octal. (A display
5056 table can specify a glyph to use instead of @samp{\}.)
5059 Multibyte character codes above 256 are displayed as themselves, or as a
5060 question mark or empty box if the terminal cannot display that
5064 The usual display conventions apply even when there is a display
5065 table, for any character whose entry in the active display table is
5066 @code{nil}. Thus, when you set up a display table, you need only
5067 specify the characters for which you want special behavior.
5069 These display rules apply to carriage return (character code 13), when
5070 it appears in the buffer. But that character may not appear in the
5071 buffer where you expect it, if it was eliminated as part of end-of-line
5072 conversion (@pxref{Coding System Basics}).
5074 These variables affect the way certain characters are displayed on the
5075 screen. Since they change the number of columns the characters occupy,
5076 they also affect the indentation functions. These variables also affect
5077 how the mode line is displayed; if you want to force redisplay of the
5078 mode line using the new values, call the function
5079 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5082 @cindex control characters in display
5083 This buffer-local variable controls how control characters are
5084 displayed. If it is non-@code{nil}, they are displayed as a caret
5085 followed by the character: @samp{^A}. If it is @code{nil}, they are
5086 displayed as a backslash followed by three octal digits: @samp{\001}.
5089 @c Following may have overfull hbox.
5090 @defvar default-ctl-arrow
5091 The value of this variable is the default value for @code{ctl-arrow} in
5092 buffers that do not override it. @xref{Default Value}.
5096 The value of this buffer-local variable is the spacing between tab
5097 stops used for displaying tab characters in Emacs buffers. The value
5098 is in units of columns, and the default is 8. Note that this feature
5099 is completely independent of the user-settable tab stops used by the
5100 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5103 @node Display Tables
5104 @section Display Tables
5106 @cindex display table
5107 You can use the @dfn{display table} feature to control how all possible
5108 character codes display on the screen. This is useful for displaying
5109 European languages that have letters not in the @acronym{ASCII} character
5112 The display table maps each character code into a sequence of
5113 @dfn{glyphs}, each glyph being a graphic that takes up one character
5114 position on the screen. You can also define how to display each glyph
5115 on your terminal, using the @dfn{glyph table}.
5117 Display tables affect how the mode line is displayed; if you want to
5118 force redisplay of the mode line using a new display table, call
5119 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5122 * Display Table Format:: What a display table consists of.
5123 * Active Display Table:: How Emacs selects a display table to use.
5124 * Glyphs:: How to define a glyph, and what glyphs mean.
5127 @node Display Table Format
5128 @subsection Display Table Format
5130 A display table is actually a char-table (@pxref{Char-Tables}) with
5131 @code{display-table} as its subtype.
5133 @defun make-display-table
5134 This creates and returns a display table. The table initially has
5135 @code{nil} in all elements.
5138 The ordinary elements of the display table are indexed by character
5139 codes; the element at index @var{c} says how to display the character
5140 code @var{c}. The value should be @code{nil} or a vector of the
5141 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5142 character @var{c} according to the usual display conventions
5143 (@pxref{Usual Display}).
5145 @strong{Warning:} if you use the display table to change the display
5146 of newline characters, the whole buffer will be displayed as one long
5149 The display table also has six ``extra slots'' which serve special
5150 purposes. Here is a table of their meanings; @code{nil} in any slot
5151 means to use the default for that slot, as stated below.
5155 The glyph for the end of a truncated screen line (the default for this
5156 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5157 arrows in the fringes to indicate truncation, so the display table has
5161 The glyph for the end of a continued line (the default is @samp{\}).
5162 On graphical terminals, Emacs uses curved arrows in the fringes to
5163 indicate continuation, so the display table has no effect.
5166 The glyph for indicating a character displayed as an octal character
5167 code (the default is @samp{\}).
5170 The glyph for indicating a control character (the default is @samp{^}).
5173 A vector of glyphs for indicating the presence of invisible lines (the
5174 default is @samp{...}). @xref{Selective Display}.
5177 The glyph used to draw the border between side-by-side windows (the
5178 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5179 when there are no scroll bars; if scroll bars are supported and in use,
5180 a scroll bar separates the two windows.
5183 For example, here is how to construct a display table that mimics the
5184 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5187 (setq disptab (make-display-table))
5190 (or (= i ?\t) (= i ?\n)
5191 (aset disptab i (vector ?^ (+ i 64))))
5193 (aset disptab 127 (vector ?^ ??)))
5196 @defun display-table-slot display-table slot
5197 This function returns the value of the extra slot @var{slot} of
5198 @var{display-table}. The argument @var{slot} may be a number from 0 to
5199 5 inclusive, or a slot name (symbol). Valid symbols are
5200 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5201 @code{selective-display}, and @code{vertical-border}.
5204 @defun set-display-table-slot display-table slot value
5205 This function stores @var{value} in the extra slot @var{slot} of
5206 @var{display-table}. The argument @var{slot} may be a number from 0 to
5207 5 inclusive, or a slot name (symbol). Valid symbols are
5208 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5209 @code{selective-display}, and @code{vertical-border}.
5212 @defun describe-display-table display-table
5213 This function displays a description of the display table
5214 @var{display-table} in a help buffer.
5217 @deffn Command describe-current-display-table
5218 This command displays a description of the current display table in a
5222 @node Active Display Table
5223 @subsection Active Display Table
5224 @cindex active display table
5226 Each window can specify a display table, and so can each buffer. When
5227 a buffer @var{b} is displayed in window @var{w}, display uses the
5228 display table for window @var{w} if it has one; otherwise, the display
5229 table for buffer @var{b} if it has one; otherwise, the standard display
5230 table if any. The display table chosen is called the @dfn{active}
5233 @defun window-display-table &optional window
5234 This function returns @var{window}'s display table, or @code{nil}
5235 if @var{window} does not have an assigned display table. The default
5236 for @var{window} is the selected window.
5239 @defun set-window-display-table window table
5240 This function sets the display table of @var{window} to @var{table}.
5241 The argument @var{table} should be either a display table or
5245 @defvar buffer-display-table
5246 This variable is automatically buffer-local in all buffers; its value in
5247 a particular buffer specifies the display table for that buffer. If it
5248 is @code{nil}, that means the buffer does not have an assigned display
5252 @defvar standard-display-table
5253 This variable's value is the default display table, used whenever a
5254 window has no display table and neither does the buffer displayed in
5255 that window. This variable is @code{nil} by default.
5258 If there is no display table to use for a particular window---that is,
5259 if the window specifies none, its buffer specifies none, and
5260 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5261 display conventions for all character codes in that window. @xref{Usual
5264 A number of functions for changing the standard display table
5265 are defined in the library @file{disp-table}.
5271 A @dfn{glyph} is a generalization of a character; it stands for an
5272 image that takes up a single character position on the screen. Normally
5273 glyphs come from vectors in the display table (@pxref{Display Tables}).
5275 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5276 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5277 simple glyph code is just a way of specifying a character and a face
5278 to output it in. @xref{Faces}.
5280 The following functions are used to manipulate simple glyph codes:
5282 @defun make-glyph-code char &optional face
5283 This function returns a simple glyph code representing char @var{char}
5284 with face @var{face}.
5287 @defun glyph-char glyph
5288 This function returns the character of simple glyph code @var{glyph}.
5291 @defun glyph-face glyph
5292 This function returns face of simple glyph code @var{glyph}, or
5293 @code{nil} if @var{glyph} has the default face (face-id 0).
5296 On character terminals, you can set up a @dfn{glyph table} to define
5297 the meaning of glyph codes (represented as small integers).
5300 The value of this variable is the current glyph table. It should be
5301 @code{nil} or a vector whose @var{g}th element defines glyph code
5304 If a glyph code is greater than or equal to the length of the glyph
5305 table, that code is automatically simple. If @code{glyph-table} is
5306 @code{nil} then all glyph codes are simple.
5308 The glyph table is used only on character terminals. On graphical
5309 displays, all glyph codes are simple.
5312 Here are the meaningful types of elements in the glyph table:
5316 Send the characters in @var{string} to the terminal to output
5320 Define this glyph code as an alias for glyph code @var{code} created
5321 by @code{make-glyph-code}. You can use such an alias to define a
5322 small-numbered glyph code which specifies a character with a face.
5325 This glyph code is simple.
5328 @defun create-glyph string
5329 This function returns a newly-allocated glyph code which is set up to
5330 display by sending @var{string} to the terminal.
5335 @c @cindex beeping "beep" is adjacent
5338 This section describes how to make Emacs ring the bell (or blink the
5339 screen) to attract the user's attention. Be conservative about how
5340 often you do this; frequent bells can become irritating. Also be
5341 careful not to use just beeping when signaling an error is more
5342 appropriate. (@xref{Errors}.)
5344 @defun ding &optional do-not-terminate
5345 @cindex keyboard macro termination
5346 This function beeps, or flashes the screen (see @code{visible-bell} below).
5347 It also terminates any keyboard macro currently executing unless
5348 @var{do-not-terminate} is non-@code{nil}.
5351 @defun beep &optional do-not-terminate
5352 This is a synonym for @code{ding}.
5355 @defopt visible-bell
5356 This variable determines whether Emacs should flash the screen to
5357 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5358 is effective on graphical displays, and on text-only terminals
5359 provided the terminal's Termcap entry defines the visible bell
5360 capability (@samp{vb}).
5363 @defvar ring-bell-function
5364 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5365 bell.'' Its value should be a function of no arguments. If this is
5366 non-@code{nil}, it takes precedence over the @code{visible-bell}
5370 @node Window Systems
5371 @section Window Systems
5373 Emacs works with several window systems, most notably the X Window
5374 System. Both Emacs and X use the term ``window,'' but use it
5375 differently. An Emacs frame is a single window as far as X is
5376 concerned; the individual Emacs windows are not known to X at all.
5378 @defvar window-system
5379 This variable tells Lisp programs what window system Emacs is running
5380 under. The possible values are
5384 @cindex X Window System
5385 Emacs is displaying using X.
5387 Emacs is displaying using MS-DOS.
5389 Emacs is displaying using Windows.
5391 Emacs is displaying using a Macintosh.
5393 Emacs is using a character-based terminal.
5397 @defvar window-setup-hook
5398 This variable is a normal hook which Emacs runs after handling the
5399 initialization files. Emacs runs this hook after it has completed
5400 loading your init file, the default initialization file (if
5401 any), and the terminal-specific Lisp code, and running the hook
5402 @code{term-setup-hook}.
5404 This hook is used for internal purposes: setting up communication with
5405 the window system, and creating the initial window. Users should not
5410 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6