2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
37 @section Refreshing the Screen
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
47 Even more powerful is @code{redraw-display}:
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
94 (let ((redisplay-dont-pause t))
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
114 Note that continuation is different from filling; continuation happens
115 on the screen only, not in the buffer contents, and it breaks a line
116 precisely at the right margin, not at a word boundary. @xref{Filling}.
118 @defopt truncate-lines
119 This buffer-local variable controls how Emacs displays lines that extend
120 beyond the right edge of the window. The default is @code{nil}, which
121 specifies continuation. If the value is non-@code{nil}, then these
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125 then truncation is always used for side-by-side windows (within one
126 frame) regardless of the value of @code{truncate-lines}.
129 @defopt default-truncate-lines
130 This variable is the default value for @code{truncate-lines}, for
131 buffers that do not have buffer-local values for it.
134 @defopt truncate-partial-width-windows
135 This variable controls display of lines that extend beyond the right
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137 If it is non-@code{nil}, these lines are truncated; otherwise,
138 @code{truncate-lines} says what to do with them.
141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142 a window, that forces truncation.
144 You can override the glyphs that indicate continuation or truncation
145 using the display table; see @ref{Display Tables}.
147 If your buffer contains @emph{very} long lines, and you use
148 continuation to display them, just thinking about them can make Emacs
149 redisplay slow. The column computation and indentation functions also
150 become slow. Then you might find it advisable to set
151 @code{cache-long-line-scans} to @code{t}.
153 @defvar cache-long-line-scans
154 If this variable is non-@code{nil}, various indentation and motion
155 functions, and Emacs redisplay, cache the results of scanning the
156 buffer, and consult the cache to avoid rescanning regions of the buffer
157 unless they are modified.
159 Turning on the cache slows down processing of short lines somewhat.
161 This variable is automatically buffer-local in every buffer.
165 @section The Echo Area
166 @cindex error display
169 The @dfn{echo area} is used for displaying messages made with the
170 @code{message} primitive, and for echoing keystrokes. It is not the
171 same as the minibuffer, despite the fact that the minibuffer appears
172 (when active) in the same place on the screen as the echo area. The
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174 between the echo area and the minibuffer for use of that screen space
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176 Error messages appear in the echo area; see @ref{Errors}.
178 You can write output in the echo area by using the Lisp printing
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as
182 @defun message string &rest arguments
183 This function displays a one-line message in the echo area. The
184 argument @var{string} is similar to a C language @code{printf} control
185 string. See @code{format} in @ref{String Conversion}, for the details
186 on the conversion specifications. @code{message} returns the
189 In batch mode, @code{message} prints the message text on the standard
190 error stream, followed by a newline.
192 If @var{string}, or strings among the @var{arguments}, have @code{face}
193 text properties, these affect the way the message is displayed.
196 If @var{string} is @code{nil}, @code{message} clears the echo area; if
197 the echo area has been expanded automatically, this brings it back to
198 its normal size. If the minibuffer is active, this brings the
199 minibuffer contents back onto the screen immediately.
203 (message "Minibuffer depth is %d."
205 @print{} Minibuffer depth is 0.
206 @result{} "Minibuffer depth is 0."
210 ---------- Echo Area ----------
211 Minibuffer depth is 0.
212 ---------- Echo Area ----------
217 @tindex with-temp-message
218 @defmac with-temp-message message &rest body
219 This construct displays a message in the echo area temporarily, during
220 the execution of @var{body}. It displays @var{message}, executes
221 @var{body}, then returns the value of the last body form while restoring
222 the previous echo area contents.
225 @defun message-or-box string &rest arguments
226 This function displays a message like @code{message}, but may display it
227 in a dialog box instead of the echo area. If this function is called in
228 a command that was invoked using the mouse---more precisely, if
229 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
230 @code{nil} or a list---then it uses a dialog box or pop-up menu to
231 display the message. Otherwise, it uses the echo area. (This is the
232 same criterion that @code{y-or-n-p} uses to make a similar decision; see
233 @ref{Yes-or-No Queries}.)
235 You can force use of the mouse or of the echo area by binding
236 @code{last-nonmenu-event} to a suitable value around the call.
239 @defun message-box string &rest arguments
240 This function displays a message like @code{message}, but uses a dialog
241 box (or a pop-up menu) whenever that is possible. If it is impossible
242 to use a dialog box or pop-up menu, because the terminal does not
243 support them, then @code{message-box} uses the echo area, like
247 @defun current-message
248 This function returns the message currently being displayed in the
249 echo area, or @code{nil} if there is none.
252 @defvar cursor-in-echo-area
253 This variable controls where the cursor appears when a message is
254 displayed in the echo area. If it is non-@code{nil}, then the cursor
255 appears at the end of the message. Otherwise, the cursor appears at
256 point---not in the echo area at all.
258 The value is normally @code{nil}; Lisp programs bind it to @code{t}
259 for brief periods of time.
262 @defvar echo-area-clear-hook
263 This normal hook is run whenever the echo area is cleared---either by
264 @code{(message nil)} or for any other reason.
267 Almost all the messages displayed in the echo area are also recorded
268 in the @samp{*Messages*} buffer.
270 @defopt message-log-max
271 This variable specifies how many lines to keep in the @samp{*Messages*}
272 buffer. The value @code{t} means there is no limit on how many lines to
273 keep. The value @code{nil} disables message logging entirely. Here's
274 how to display a message and prevent it from being logged:
277 (let (message-log-max)
282 @defvar echo-keystrokes
283 This variable determines how much time should elapse before command
284 characters echo. Its value must be an integer or floating point number,
286 number of seconds to wait before echoing. If the user types a prefix
287 key (such as @kbd{C-x}) and then delays this many seconds before
288 continuing, the prefix key is echoed in the echo area. (Once echoing
289 begins in a key sequence, all subsequent characters in the same key
290 sequence are echoed immediately.)
292 If the value is zero, then command input is not echoed.
296 @section Invisible Text
298 @cindex invisible text
299 You can make characters @dfn{invisible}, so that they do not appear on
300 the screen, with the @code{invisible} property. This can be either a
301 text property (@pxref{Text Properties}) or a property of an overlay
304 In the simplest case, any non-@code{nil} @code{invisible} property makes
305 a character invisible. This is the default case---if you don't alter
306 the default value of @code{buffer-invisibility-spec}, this is how the
307 @code{invisible} property works.
309 More generally, you can use the variable @code{buffer-invisibility-spec}
310 to control which values of the @code{invisible} property make text
311 invisible. This permits you to classify the text into different subsets
312 in advance, by giving them different @code{invisible} values, and
313 subsequently make various subsets visible or invisible by changing the
314 value of @code{buffer-invisibility-spec}.
316 Controlling visibility with @code{buffer-invisibility-spec} is
317 especially useful in a program to display the list of entries in a
318 database. It permits the implementation of convenient filtering
319 commands to view just a part of the entries in the database. Setting
320 this variable is very fast, much faster than scanning all the text in
321 the buffer looking for properties to change.
323 @defvar buffer-invisibility-spec
324 This variable specifies which kinds of @code{invisible} properties
325 actually make a character invisible.
329 A character is invisible if its @code{invisible} property is
330 non-@code{nil}. This is the default.
333 Each element of the list specifies a criterion for invisibility; if a
334 character's @code{invisible} property fits any one of these criteria,
335 the character is invisible. The list can have two kinds of elements:
339 A character is invisible if its @code{invisible} property value
340 is @var{atom} or if it is a list with @var{atom} as a member.
342 @item (@var{atom} . t)
343 A character is invisible if its @code{invisible} property value
344 is @var{atom} or if it is a list with @var{atom} as a member.
345 Moreover, if this character is at the end of a line and is followed
346 by a visible newline, it displays an ellipsis.
351 Two functions are specifically provided for adding elements to
352 @code{buffer-invisibility-spec} and removing elements from it.
354 @defun add-to-invisibility-spec element
355 Add the element @var{element} to @code{buffer-invisibility-spec}
356 (if it is not already present in that list).
359 @defun remove-from-invisibility-spec element
360 Remove the element @var{element} from @code{buffer-invisibility-spec}.
361 This does nothing if @var{element} is not in the list.
364 One convention about the use of @code{buffer-invisibility-spec} is
365 that a major mode should use the mode's own name as an element of
366 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
370 ;; @r{If you want to display an ellipsis:}
371 (add-to-invisibility-spec '(my-symbol . t))
372 ;; @r{If you don't want ellipsis:}
373 (add-to-invisibility-spec 'my-symbol)
375 (overlay-put (make-overlay beginning end)
376 'invisible 'my-symbol)
378 ;; @r{When done with the overlays:}
379 (remove-from-invisibility-spec '(my-symbol . t))
380 ;; @r{Or respectively:}
381 (remove-from-invisibility-spec 'my-symbol)
384 @vindex line-move-ignore-invisible
385 Ordinarily, commands that operate on text or move point do not care
386 whether the text is invisible. The user-level line motion commands
387 explicitly ignore invisible newlines if
388 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
389 they are explicitly programmed to do so.
391 Incremental search can make invisible overlays visible temporarily
392 and/or permanently when a match includes invisible text. To enable
393 this, the overlay should have a non-@code{nil}
394 @code{isearch-open-invisible} property. The property value should be a
395 function to be called with the overlay as an argument. This function
396 should make the overlay visible permanently; it is used when the match
397 overlaps the overlay on exit from the search.
399 During the search, such overlays are made temporarily visible by
400 temporarily modifying their invisible and intangible properties. If you
401 want this to be done differently for a certain overlay, give it an
402 @code{isearch-open-invisible-temporary} property which is a function.
403 The function is called with two arguments: the first is the overlay, and
404 the second is @code{nil} to make the overlay visible, or @code{t} to
405 make it invisible again.
407 @node Selective Display
408 @section Selective Display
409 @cindex selective display
411 @dfn{Selective display} refers to a pair of related features for
412 hiding certain lines on the screen.
414 The first variant, explicit selective display, is designed for use in
415 a Lisp program: it controls which lines are hidden by altering the text.
416 The invisible text feature (@pxref{Invisible Text}) has partially
417 replaced this feature.
419 In the second variant, the choice of lines to hide is made
420 automatically based on indentation. This variant is designed to be a
423 The way you control explicit selective display is by replacing a
424 newline (control-j) with a carriage return (control-m). The text that
425 was formerly a line following that newline is now invisible. Strictly
426 speaking, it is temporarily no longer a line at all, since only newlines
427 can separate lines; it is now part of the previous line.
429 Selective display does not directly affect editing commands. For
430 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
431 invisible text. However, the replacement of newline characters with
432 carriage return characters affects some editing commands. For example,
433 @code{next-line} skips invisible lines, since it searches only for
434 newlines. Modes that use selective display can also define commands
435 that take account of the newlines, or that make parts of the text
436 visible or invisible.
438 When you write a selectively displayed buffer into a file, all the
439 control-m's are output as newlines. This means that when you next read
440 in the file, it looks OK, with nothing invisible. The selective display
441 effect is seen only within Emacs.
443 @defvar selective-display
444 This buffer-local variable enables selective display. This means that
445 lines, or portions of lines, may be made invisible.
449 If the value of @code{selective-display} is @code{t}, then the character
450 control-m marks the start of invisible text; the control-m, and the rest
451 of the line following it, are not displayed. This is explicit selective
455 If the value of @code{selective-display} is a positive integer, then
456 lines that start with more than that many columns of indentation are not
460 When some portion of a buffer is invisible, the vertical movement
461 commands operate as if that portion did not exist, allowing a single
462 @code{next-line} command to skip any number of invisible lines.
463 However, character movement commands (such as @code{forward-char}) do
464 not skip the invisible portion, and it is possible (if tricky) to insert
465 or delete text in an invisible portion.
467 In the examples below, we show the @emph{display appearance} of the
468 buffer @code{foo}, which changes with the value of
469 @code{selective-display}. The @emph{contents} of the buffer do not
474 (setq selective-display nil)
477 ---------- Buffer: foo ----------
484 ---------- Buffer: foo ----------
488 (setq selective-display 2)
491 ---------- Buffer: foo ----------
496 ---------- Buffer: foo ----------
501 @defvar selective-display-ellipses
502 If this buffer-local variable is non-@code{nil}, then Emacs displays
503 @samp{@dots{}} at the end of a line that is followed by invisible text.
504 This example is a continuation of the previous one.
508 (setq selective-display-ellipses t)
511 ---------- Buffer: foo ----------
516 ---------- Buffer: foo ----------
520 You can use a display table to substitute other text for the ellipsis
521 (@samp{@dots{}}). @xref{Display Tables}.
525 @section The Overlay Arrow
526 @cindex overlay arrow
528 The @dfn{overlay arrow} is useful for directing the user's attention
529 to a particular line in a buffer. For example, in the modes used for
530 interface to debuggers, the overlay arrow indicates the line of code
531 about to be executed.
533 @defvar overlay-arrow-string
534 This variable holds the string to display to call attention to a
535 particular line, or @code{nil} if the arrow feature is not in use.
536 On a graphical display the contents of the string are ignored; instead a
537 glyph is displayed in the fringe area to the left of the display area.
540 @defvar overlay-arrow-position
541 This variable holds a marker that indicates where to display the overlay
542 arrow. It should point at the beginning of a line. On a non-graphical
543 display the arrow text
544 appears at the beginning of that line, overlaying any text that would
545 otherwise appear. Since the arrow is usually short, and the line
546 usually begins with indentation, normally nothing significant is
549 The overlay string is displayed only in the buffer that this marker
550 points into. Thus, only one buffer can have an overlay arrow at any
552 @c !!! overlay-arrow-position: but the overlay string may remain in the display
553 @c of some other buffer until an update is required. This should be fixed
557 You can do a similar job by creating an overlay with a
558 @code{before-string} property. @xref{Overlay Properties}.
560 @node Temporary Displays
561 @section Temporary Displays
563 Temporary displays are used by Lisp programs to put output into a
564 buffer and then present it to the user for perusal rather than for
565 editing. Many help commands use this feature.
567 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
568 This function executes @var{forms} while arranging to insert any output
569 they print into the buffer named @var{buffer-name}, which is first
570 created if necessary, and put into Help mode. Finally, the buffer is
571 displayed in some window, but not selected.
573 If the @var{forms} do not change the major mode in the output buffer, so
574 that it is still Help mode at the end of their execution, then
575 @code{with-output-to-temp-buffer} makes this buffer read-only at the
576 end, and also scans it for function and variable names to make them into
577 clickable cross-references.
579 The string @var{buffer-name} specifies the temporary buffer, which
580 need not already exist. The argument must be a string, not a buffer.
581 The buffer is erased initially (with no questions asked), and it is
582 marked as unmodified after @code{with-output-to-temp-buffer} exits.
584 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
585 temporary buffer, then it evaluates the forms in @var{forms}. Output
586 using the Lisp output functions within @var{forms} goes by default to
587 that buffer (but screen display and messages in the echo area, although
588 they are ``output'' in the general sense of the word, are not affected).
589 @xref{Output Functions}.
591 Several hooks are available for customizing the behavior
592 of this construct; they are listed below.
594 The value of the last form in @var{forms} is returned.
598 ---------- Buffer: foo ----------
599 This is the contents of foo.
600 ---------- Buffer: foo ----------
604 (with-output-to-temp-buffer "foo"
606 (print standard-output))
607 @result{} #<buffer foo>
609 ---------- Buffer: foo ----------
614 ---------- Buffer: foo ----------
619 @defvar temp-buffer-show-function
620 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
621 calls it as a function to do the job of displaying a help buffer. The
622 function gets one argument, which is the buffer it should display.
624 It is a good idea for this function to run @code{temp-buffer-show-hook}
625 just as @code{with-output-to-temp-buffer} normally would, inside of
626 @code{save-selected-window} and with the chosen window and buffer
630 @defvar temp-buffer-setup-hook
631 @tindex temp-buffer-setup-hook
632 This normal hook is run by @code{with-output-to-temp-buffer} before
633 evaluating @var{body}. When the hook runs, the help buffer is current.
634 This hook is normally set up with a function to put the buffer in Help
638 @defvar temp-buffer-show-hook
639 This normal hook is run by @code{with-output-to-temp-buffer} after
640 displaying the help buffer. When the hook runs, the help buffer is
641 current, and the window it was displayed in is selected. This hook is
642 normally set up with a function to make the buffer read only, and find
643 function names and variable names in it, provided the major mode is
647 @defun momentary-string-display string position &optional char message
648 This function momentarily displays @var{string} in the current buffer at
649 @var{position}. It has no effect on the undo list or on the buffer's
652 The momentary display remains until the next input event. If the next
653 input event is @var{char}, @code{momentary-string-display} ignores it
654 and returns. Otherwise, that event remains buffered for subsequent use
655 as input. Thus, typing @var{char} will simply remove the string from
656 the display, while typing (say) @kbd{C-f} will remove the string from
657 the display and later (presumably) move point forward. The argument
658 @var{char} is a space by default.
660 The return value of @code{momentary-string-display} is not meaningful.
662 If the string @var{string} does not contain control characters, you can
663 do the same job in a more general way by creating (and then subsequently
664 deleting) an overlay with a @code{before-string} property.
665 @xref{Overlay Properties}.
667 If @var{message} is non-@code{nil}, it is displayed in the echo area
668 while @var{string} is displayed in the buffer. If it is @code{nil}, a
669 default message says to type @var{char} to continue.
671 In this example, point is initially located at the beginning of the
676 ---------- Buffer: foo ----------
677 This is the contents of foo.
679 ---------- Buffer: foo ----------
683 (momentary-string-display
684 "**** Important Message! ****"
686 "Type RET when done reading")
691 ---------- Buffer: foo ----------
692 This is the contents of foo.
693 **** Important Message! ****Second line.
694 ---------- Buffer: foo ----------
696 ---------- Echo Area ----------
697 Type RET when done reading
698 ---------- Echo Area ----------
707 You can use @dfn{overlays} to alter the appearance of a buffer's text on
708 the screen, for the sake of presentation features. An overlay is an
709 object that belongs to a particular buffer, and has a specified
710 beginning and end. It also has properties that you can examine and set;
711 these affect the display of the text within the overlay.
714 * Overlay Properties:: How to read and set properties.
715 What properties do to the screen display.
716 * Managing Overlays:: Creating and moving overlays.
717 * Finding Overlays:: Searching for overlays.
720 @node Overlay Properties
721 @subsection Overlay Properties
723 Overlay properties are like text properties in that the properties that
724 alter how a character is displayed can come from either source. But in
725 most respects they are different. Text properties are considered a part
726 of the text; overlays are specifically considered not to be part of the
727 text. Thus, copying text between various buffers and strings preserves
728 text properties, but does not try to preserve overlays. Changing a
729 buffer's text properties marks the buffer as modified, while moving an
730 overlay or changing its properties does not. Unlike text property
731 changes, overlay changes are not recorded in the buffer's undo list.
732 @xref{Text Properties}, for comparison.
734 These functions are used for reading and writing the properties of an
737 @defun overlay-get overlay prop
738 This function returns the value of property @var{prop} recorded in
739 @var{overlay}, if any. If @var{overlay} does not record any value for
740 that property, but it does have a @code{category} property which is a
741 symbol, that symbol's @var{prop} property is used. Otherwise, the value
745 @defun overlay-put overlay prop value
746 This function sets the value of property @var{prop} recorded in
747 @var{overlay} to @var{value}. It returns @var{value}.
750 See also the function @code{get-char-property} which checks both
751 overlay properties and text properties for a given character.
752 @xref{Examining Properties}.
754 Many overlay properties have special meanings; here is a table
759 @kindex priority @r{(overlay property)}
760 This property's value (which should be a nonnegative number) determines
761 the priority of the overlay. The priority matters when two or more
762 overlays cover the same character and both specify a face for display;
763 the one whose @code{priority} value is larger takes priority over the
764 other, and its face attributes override the face attributes of the lower
767 Currently, all overlays take priority over text properties. Please
768 avoid using negative priority values, as we have not yet decided just
769 what they should mean.
772 @kindex window @r{(overlay property)}
773 If the @code{window} property is non-@code{nil}, then the overlay
774 applies only on that window.
777 @kindex category @r{(overlay property)}
778 If an overlay has a @code{category} property, we call it the
779 @dfn{category} of the overlay. It should be a symbol. The properties
780 of the symbol serve as defaults for the properties of the overlay.
783 @kindex face @r{(overlay property)}
784 This property controls the way text is displayed---for example, which
785 font and which colors. @xref{Faces}, for more information.
787 In the simplest case, the value is a face name. It can also be a list;
788 then each element can be any of these possibilities:
792 A face name (a symbol or string).
795 Starting in Emacs 21, a property list of face attributes. This has the
796 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
797 face attribute name and @var{value} is a meaningful value for that
798 attribute. With this feature, you do not need to create a face each
799 time you want to specify a particular attribute for certain text.
800 @xref{Face Attributes}.
803 A cons cell of the form @code{(foreground-color . @var{color-name})} or
804 @code{(background-color . @var{color-name})}. These elements specify
805 just the foreground color or just the background color.
807 @code{(foreground-color . @var{color-name})} is equivalent to
808 @code{(:foreground @var{color-name})}, and likewise for the background.
812 @kindex mouse-face @r{(overlay property)}
813 This property is used instead of @code{face} when the mouse is within
814 the range of the overlay.
817 @kindex display @r{(overlay property)}
818 This property activates various features that change the
819 way text is displayed. For example, it can make text appear taller
820 or shorter, higher or lower, wider or narror, or replaced with an image.
821 @xref{Display Property}.
824 @kindex help-echo @r{(text property)}
825 If an overlay has a @code{help-echo} property, then when you move the
826 mouse onto the text in the overlay, Emacs displays a help string in the
827 echo area, or in the tooltip window. For details see @ref{Text
828 help-echo}. This feature is available starting in Emacs 21.
830 @item modification-hooks
831 @kindex modification-hooks @r{(overlay property)}
832 This property's value is a list of functions to be called if any
833 character within the overlay is changed or if text is inserted strictly
836 The hook functions are called both before and after each change.
837 If the functions save the information they receive, and compare notes
838 between calls, they can determine exactly what change has been made
841 When called before a change, each function receives four arguments: the
842 overlay, @code{nil}, and the beginning and end of the text range to be
845 When called after a change, each function receives five arguments: the
846 overlay, @code{t}, the beginning and end of the text range just
847 modified, and the length of the pre-change text replaced by that range.
848 (For an insertion, the pre-change length is zero; for a deletion, that
849 length is the number of characters deleted, and the post-change
850 beginning and end are equal.)
852 @item insert-in-front-hooks
853 @kindex insert-in-front-hooks @r{(overlay property)}
854 This property's value is a list of functions to be called before and
855 after inserting text right at the beginning of the overlay. The calling
856 conventions are the same as for the @code{modification-hooks} functions.
858 @item insert-behind-hooks
859 @kindex insert-behind-hooks @r{(overlay property)}
860 This property's value is a list of functions to be called before and
861 after inserting text right at the end of the overlay. The calling
862 conventions are the same as for the @code{modification-hooks} functions.
865 @kindex invisible @r{(overlay property)}
866 The @code{invisible} property can make the text in the overlay
867 invisible, which means that it does not appear on the screen.
868 @xref{Invisible Text}, for details.
871 @kindex intangible @r{(overlay property)}
872 The @code{intangible} property on an overlay works just like the
873 @code{intangible} text property. @xref{Special Properties}, for details.
875 @item isearch-open-invisible
876 This property tells incremental search how to make an invisible overlay
877 visible, permanently, if the final match overlaps it. @xref{Invisible
880 @item isearch-open-invisible-temporary
881 This property tells incremental search how to make an invisible overlay
882 visible, temporarily, during the search. @xref{Invisible Text}.
885 @kindex before-string @r{(overlay property)}
886 This property's value is a string to add to the display at the beginning
887 of the overlay. The string does not appear in the buffer in any
888 sense---only on the screen.
891 @kindex after-string @r{(overlay property)}
892 This property's value is a string to add to the display at the end of
893 the overlay. The string does not appear in the buffer in any
894 sense---only on the screen.
897 @kindex evaporate @r{(overlay property)}
898 If this property is non-@code{nil}, the overlay is deleted automatically
899 if it ever becomes empty (i.e., if it spans no characters).
902 @cindex keymap of character (and overlays)
903 @kindex local-map @r{(overlay property)}
904 If this property is non-@code{nil}, it specifies a keymap for a portion
905 of the text. The property's value replaces the buffer's local map, when
906 the character after point is within the overlay. @xref{Active Keymaps}.
909 @node Managing Overlays
910 @subsection Managing Overlays
912 This section describes the functions to create, delete and move
913 overlays, and to examine their contents.
915 @defun make-overlay start end &optional buffer front-advance rear-advance
916 This function creates and returns an overlay that belongs to
917 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
918 and @var{end} must specify buffer positions; they may be integers or
919 markers. If @var{buffer} is omitted, the overlay is created in the
922 The arguments @var{front-advance} and @var{rear-advance} specify the
923 insertion type for the start of the overlay and for the end of the
924 overlay, respectively. @xref{Marker Insertion Types}.
927 @defun overlay-start overlay
928 This function returns the position at which @var{overlay} starts,
932 @defun overlay-end overlay
933 This function returns the position at which @var{overlay} ends,
937 @defun overlay-buffer overlay
938 This function returns the buffer that @var{overlay} belongs to.
941 @defun delete-overlay overlay
942 This function deletes @var{overlay}. The overlay continues to exist as
943 a Lisp object, and its property list is unchanged, but it ceases to be
944 attached to the buffer it belonged to, and ceases to have any effect on
947 A deleted overlay is not permanently disconnected. You can give it a
948 position in a buffer again by calling @code{move-overlay}.
951 @defun move-overlay overlay start end &optional buffer
952 This function moves @var{overlay} to @var{buffer}, and places its bounds
953 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
954 must specify buffer positions; they may be integers or markers.
956 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
957 was already associated with; if @var{overlay} was deleted, it goes into
960 The return value is @var{overlay}.
962 This is the only valid way to change the endpoints of an overlay. Do
963 not try modifying the markers in the overlay by hand, as that fails to
964 update other vital data structures and can cause some overlays to be
968 Here are some examples:
971 ;; @r{Create an overlay.}
972 (setq foo (make-overlay 1 10))
973 @result{} #<overlay from 1 to 10 in display.texi>
979 @result{} #<buffer display.texi>
980 ;; @r{Give it a property we can check later.}
981 (overlay-put foo 'happy t)
983 ;; @r{Verify the property is present.}
984 (overlay-get foo 'happy)
986 ;; @r{Move the overlay.}
987 (move-overlay foo 5 20)
988 @result{} #<overlay from 5 to 20 in display.texi>
993 ;; @r{Delete the overlay.}
996 ;; @r{Verify it is deleted.}
998 @result{} #<overlay in no buffer>
999 ;; @r{A deleted overlay has no position.}
1004 (overlay-buffer foo)
1006 ;; @r{Undelete the overlay.}
1007 (move-overlay foo 1 20)
1008 @result{} #<overlay from 1 to 20 in display.texi>
1009 ;; @r{Verify the results.}
1014 (overlay-buffer foo)
1015 @result{} #<buffer display.texi>
1016 ;; @r{Moving and deleting the overlay does not change its properties.}
1017 (overlay-get foo 'happy)
1021 @node Finding Overlays
1022 @subsection Searching for Overlays
1024 @defun overlays-at pos
1025 This function returns a list of all the overlays that cover the
1026 character at position @var{pos} in the current buffer. The list is in
1027 no particular order. An overlay contains position @var{pos} if it
1028 begins at or before @var{pos}, and ends after @var{pos}.
1030 To illustrate usage, here is a Lisp function that returns a list of the
1031 overlays that specify property @var{prop} for the character at point:
1034 (defun find-overlays-specifying (prop)
1035 (let ((overlays (overlays-at (point)))
1038 (let ((overlay (cdr overlays)))
1039 (if (overlay-get overlay prop)
1040 (setq found (cons overlay found))))
1041 (setq overlays (cdr overlays)))
1046 @defun overlays-in beg end
1047 This function returns a list of the overlays that overlap the region
1048 @var{beg} through @var{end}. ``Overlap'' means that at least one
1049 character is contained within the overlay and also contained within the
1050 specified region; however, empty overlays are included in the result if
1051 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1054 @defun next-overlay-change pos
1055 This function returns the buffer position of the next beginning or end
1056 of an overlay, after @var{pos}.
1059 @defun previous-overlay-change pos
1060 This function returns the buffer position of the previous beginning or
1061 end of an overlay, before @var{pos}.
1064 Here's an easy way to use @code{next-overlay-change} to search for the
1065 next character which gets a non-@code{nil} @code{happy} property from
1066 either its overlays or its text properties (@pxref{Property Search}):
1069 (defun find-overlay-prop (prop)
1071 (while (and (not (eobp))
1072 (not (get-char-property (point) 'happy)))
1073 (goto-char (min (next-overlay-change (point))
1074 (next-single-property-change (point) 'happy))))
1081 Since not all characters have the same width, these functions let you
1082 check the width of a character. @xref{Primitive Indent}, and
1083 @ref{Screen Lines}, for related functions.
1085 @defun char-width char
1086 This function returns the width in columns of the character @var{char},
1087 if it were displayed in the current buffer and the selected window.
1090 @defun string-width string
1091 This function returns the width in columns of the string @var{string},
1092 if it were displayed in the current buffer and the selected window.
1095 @defun truncate-string-to-width string width &optional start-column padding
1096 This function returns the part of @var{string} that fits within
1097 @var{width} columns, as a new string.
1099 If @var{string} does not reach @var{width}, then the result ends where
1100 @var{string} ends. If one multi-column character in @var{string}
1101 extends across the column @var{width}, that character is not included in
1102 the result. Thus, the result can fall short of @var{width} but cannot
1105 The optional argument @var{start-column} specifies the starting column.
1106 If this is non-@code{nil}, then the first @var{start-column} columns of
1107 the string are omitted from the value. If one multi-column character in
1108 @var{string} extends across the column @var{start-column}, that
1109 character is not included.
1111 The optional argument @var{padding}, if non-@code{nil}, is a padding
1112 character added at the beginning and end of the result string, to extend
1113 it to exactly @var{width} columns. The padding character is used at the
1114 end of the result if it falls short of @var{width}. It is also used at
1115 the beginning of the result if one multi-column character in
1116 @var{string} extends across the column @var{start-column}.
1119 (truncate-string-to-width "\tab\t" 12 4)
1121 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1130 A @dfn{face} is a named collection of graphical attributes: font
1131 family, foreground color, background color, optional underlining, and
1132 many others. Faces are used in Emacs to control the style of display of
1133 particular parts of the text or the frame.
1136 Each face has its own @dfn{face number}, which distinguishes faces at
1137 low levels within Emacs. However, for most purposes, you refer to
1138 faces in Lisp programs by their names.
1141 This function returns @code{t} if @var{object} is a face name symbol (or
1142 if it is a vector of the kind used internally to record face data). It
1143 returns @code{nil} otherwise.
1146 Each face name is meaningful for all frames, and by default it has the
1147 same meaning in all frames. But you can arrange to give a particular
1148 face name a special meaning in one frame if you wish.
1151 * Standard Faces:: The faces Emacs normally comes with.
1152 * Defining Faces:: How to define a face with @code{defface}.
1153 * Face Attributes:: What is in a face?
1154 * Attribute Functions:: Functions to examine and set face attributes.
1155 * Merging Faces:: How Emacs combines the faces specified for a character.
1156 * Font Selection:: Finding the best available font for a face.
1157 * Face Functions:: How to define and examine faces.
1158 * Auto Faces:: Hook for automatic face assignment.
1159 * Font Lookup:: Looking up the names of available fonts
1160 and information about them.
1161 * Fontsets:: A fontset is a collection of fonts
1162 that handle a range of character sets.
1165 @node Standard Faces
1166 @subsection Standard Faces
1168 This table lists all the standard faces and their uses. Most of them
1169 are used for displaying certain parts of the frames or certain kinds of
1170 text; you can control how those places look by customizing these faces.
1174 @kindex default @r{(face name)}
1175 This face is used for ordinary text.
1178 @kindex mode-line @r{(face name)}
1179 This face is used for mode lines, and for menu bars when toolkit menus
1180 are not used---but only if @code{mode-line-inverse-video} is
1184 @kindex modeline @r{(face name)}
1185 This is an alias for the @code{mode-line} face, for compatibility with
1189 @kindex header-line @r{(face name)}
1190 This face is used for the header lines of windows that have them.
1193 This face controls the display of menus, both their colors and their
1194 font. (This works only on certain systems.)
1197 @kindex fringe @r{(face name)}
1198 This face controls the colors of window fringes, the thin areas on
1199 either side that are used to display continuation and truncation glyphs.
1202 @kindex scroll-bar @r{(face name)}
1203 This face controls the colors for display of scroll bars.
1206 @kindex tool-bar @r{(face name)}
1207 This face is used for display of the tool bar, if any.
1210 @kindex region @r{(face name)}
1211 This face is used for highlighting the region in Transient Mark mode.
1213 @item secondary-selection
1214 @kindex secondary-selection @r{(face name)}
1215 This face is used to show any secondary selection you have made.
1218 @kindex highlight @r{(face name)}
1219 This face is meant to be used for highlighting for various purposes.
1221 @item trailing-whitespace
1222 @kindex trailing-whitespace @r{(face name)}
1223 This face is used to display excess whitespace at the end of a line,
1224 if @code{show-trailing-whitespace} is non-@code{nil}.
1227 In contrast, these faces are provided to change the appearance of text
1228 in specific ways. You can use them on specific text, when you want
1229 the effects they produce.
1233 @kindex bold @r{(face name)}
1234 This face uses a bold font, if possible. It uses the bold variant of
1235 the frame's font, if it has one. It's up to you to choose a default
1236 font that has a bold variant, if you want to use one.
1239 @kindex italic @r{(face name)}
1240 This face uses the italic variant of the frame's font, if it has one.
1243 @kindex bold-italic @r{(face name)}
1244 This face uses the bold italic variant of the frame's font, if it has
1248 @kindex underline @r{(face name)}
1249 This face underlines text.
1252 @kindex fixed-patch @r{(face name)}
1253 This face forces use of a particular fixed-width font.
1255 @item variable-patch
1256 @kindex variable-patch @r{(face name)}
1257 This face forces use of a particular variable-width font. It's
1258 reasonable to customize this to use a different variable-width font, if
1259 you like, but you should not make it a fixed-width font.
1262 @defvar show-trailing-whitespace
1263 @tindex show-trailing-whitespace
1264 If this variable is non-@code{nil}, Emacs uses the
1265 @code{trailing-whitespace} face to display any spaces and tabs at the
1269 @node Defining Faces
1270 @subsection Defining Faces
1272 The way to define a new face is with @code{defface}. This creates a
1273 kind of customization item (@pxref{Customization}) which the user can
1274 customize using the Customization buffer (@pxref{Easy Customization,,,
1275 emacs, The GNU Emacs Manual}).
1277 @defmac defface face spec doc [keyword value]...
1278 This declares @var{face} as a customizable face that defaults according
1279 to @var{spec}. You should not quote the symbol @var{face}. The
1280 argument @var{doc} specifies the face documentation. The keywords you
1281 can use in @code{defface} are the same ones that are meaningful in both
1282 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1284 When @code{defface} executes, it defines the face according to
1285 @var{spec}, then uses any customizations that were read from the
1286 init file (@pxref{Init File}) to override that specification.
1288 The purpose of @var{spec} is to specify how the face should appear on
1289 different kinds of terminals. It should be an alist whose elements have
1290 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1291 @var{display}, specifies a class of terminals. The element's second element,
1292 @var{atts}, is a list of face attributes and their values; it specifies
1293 what the face should look like on that kind of terminal. The possible
1294 attributes are defined in the value of @code{custom-face-attributes}.
1296 The @var{display} part of an element of @var{spec} determines which
1297 frames the element applies to. If more than one element of @var{spec}
1298 matches a given frame, the first matching element is the only one used
1299 for that frame. There are two possibilities for @var{display}:
1303 This element of @var{spec} matches all frames. Therefore, any
1304 subsequent elements of @var{spec} are never used. Normally
1305 @code{t} is used in the last (or only) element of @var{spec}.
1308 If @var{display} is a list, each element should have the form
1309 @code{(@var{characteristic} @var{value}@dots{})}. Here
1310 @var{characteristic} specifies a way of classifying frames, and the
1311 @var{value}s are possible classifications which @var{display} should
1312 apply to. Here are the possible values of @var{characteristic}:
1316 The kind of window system the frame uses---either @code{x}, @code{pc}
1317 (for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1321 What kinds of colors the frame supports---either @code{color},
1322 @code{grayscale}, or @code{mono}.
1325 The kind of background---either @code{light} or @code{dark}.
1328 If an element of @var{display} specifies more than one @var{value} for a
1329 given @var{characteristic}, any of those values is acceptable. If
1330 @var{display} has more than one element, each element should specify a
1331 different @var{characteristic}; then @emph{each} characteristic of the
1332 frame must match one of the @var{value}s specified for it in
1337 Here's how the standard face @code{region} is defined:
1342 `((((type tty) (class color))
1343 (:background "blue" :foreground "white"))
1345 (((type tty) (class mono))
1347 (((class color) (background dark))
1348 (:background "blue"))
1349 (((class color) (background light))
1350 (:background "lightblue"))
1351 (t (:background "gray")))
1353 "Basic face for highlighting the region."
1354 :group 'basic-faces)
1358 Internally, @code{defface} uses the symbol property
1359 @code{face-defface-spec} to record the face attributes specified in
1360 @code{defface}, @code{saved-face} for the attributes saved by the user
1361 with the customization buffer, and @code{face-documentation} for the
1362 documentation string.
1364 @defopt frame-background-mode
1365 This option, if non-@code{nil}, specifies the background type to use for
1366 interpreting face definitions. If it is @code{dark}, then Emacs treats
1367 all frames as if they had a dark background, regardless of their actual
1368 background colors. If it is @code{light}, then Emacs treats all frames
1369 as if they had a light background.
1372 @node Face Attributes
1373 @subsection Face Attributes
1374 @cindex face attributes
1376 The effect of using a face is determined by a fixed set of @dfn{face
1377 attributes}. This table lists all the face attributes, and what they
1378 mean. Note that in general, more than one face can be specified for a
1379 given piece of text; when that happens, the attributes of all the faces
1380 are merged to specify how to display the text. @xref{Merging Faces}.
1382 In Emacs 21, any attribute in a face can have the value
1383 @code{unspecified}. This means the face doesn't specify that attribute.
1384 In face merging, when the first face fails to specify a particular
1385 attribute, that means the next face gets a chance. However, the
1386 @code{default} face must specify all attributes.
1388 Some of these font attributes are meaningful only on certain kinds of
1389 displays---if your display cannot handle a certain attribute, the
1390 attribute is ignored. (The attributes @code{:family}, @code{:width},
1391 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1392 an X Logical Font Descriptor.)
1396 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1397 font family name, the wild-card characters @samp{*} and @samp{?} are
1401 Relative proportionate width, also known as the character set width or
1402 set width. This should be one of the symbols @code{ultra-condensed},
1403 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1404 @code{normal}, @code{semi-expanded}, @code{expanded},
1405 @code{extra-expanded}, or @code{ultra-expanded}.
1408 Either the font height, an integer in units of 1/10 point, a floating
1409 point number specifying the amount by which to scale the height of any
1410 underlying face, or a function, which is called with the old height
1411 (from the underlying face), and should return the new height.
1414 Font weight---a symbol from this series (from most dense to most faint):
1415 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1416 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1417 or @code{ultra-light}.
1419 On a text-only terminal, any weight greater than normal is displayed as
1420 extra bright, and any weight less than normal is displayed as
1421 half-bright (provided the terminal supports the feature).
1424 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1425 @code{reverse-italic}, or @code{reverse-oblique}.
1427 On a text-only terminal, slanted text is displayed as half-bright, if
1428 the terminal supports the feature.
1431 Foreground color, a string.
1434 Background color, a string.
1436 @item :inverse-video
1437 Whether or not characters should be displayed in inverse video. The
1438 value should be @code{t} (yes) or @code{nil} (no).
1441 The background stipple, a bitmap.
1443 The value can be a string; that should be the name of a file containing
1444 external-format X bitmap data. The file is found in the directories
1445 listed in the variable @code{x-bitmap-file-path}.
1447 Alternatively, the value can specify the bitmap directly, with a list of
1448 the form @code{(@var{width} @var{height} @var{data})}. Here,
1449 @var{width} and @var{height} specify the size in pixels, and @var{data}
1450 is a string containing the raw bits of the bitmap, row by row. Each row
1451 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1452 (which should be a unibyte string for best results).
1454 If the value is @code{nil}, that means use no stipple pattern.
1456 Normally you do not need to set the stipple attribute, because it is
1457 used automatically to handle certain shades of gray.
1460 Whether or not characters should be underlined, and in what color. If
1461 the value is @code{t}, underlining uses the foreground color of the
1462 face. If the value is a string, underlining uses that color. The
1463 value @code{nil} means do not underline.
1466 Whether or not characters should be overlined, and in what color.
1467 The value is used like that of @code{:underline}.
1469 @item :strike-through
1470 Whether or not characters should be strike-through, and in what
1471 color. The value is used like that of @code{:underline}.
1474 The name of a face from which to inherit attributes, or a list of face
1475 names. Attributes from inherited faces are merged into the face like an
1476 underlying face would be, with higher priority than underlying faces.
1479 Whether or not a box should be drawn around characters, its color, the
1480 width of the box lines, and 3D appearance.
1483 Here are the possible values of the @code{:box} attribute, and what
1491 Draw a box with lines of width 1, in the foreground color.
1494 Draw a box with lines of width 1, in color @var{color}.
1496 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1497 This way you can explicitly specify all aspects of the box. The value
1498 @var{width} specifies the width of the lines to draw; it defaults to 1.
1500 The value @var{color} specifies the color to draw with. The default is
1501 the foreground color of the face for simple boxes, and the background
1502 color of the face for 3D boxes.
1504 The value @var{style} specifies whether to draw a 3D box. If it is
1505 @code{released-button}, the box looks like a 3D button that is not being
1506 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1507 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1511 The attributes @code{:overline}, @code{:strike-through} and
1512 @code{:box} are new in Emacs 21. The attributes @code{:family},
1513 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1514 new; previous versions used the following attributes, now semi-obsolete,
1515 to specify some of the same information:
1519 This attribute specifies the font name.
1522 A non-@code{nil} value specifies a bold font.
1525 A non-@code{nil} value specifies an italic font.
1528 For compatibility, you can still set these ``attributes'' in Emacs 21,
1529 even though they are not real face attributes. Here is what that does:
1533 You can specify an X font name as the ``value'' of this ``attribute'';
1534 that sets the @code{:family}, @code{:width}, @code{:height},
1535 @code{:weight}, and @code{:slant} attributes according to the font name.
1537 If the value is a pattern with wildcards, the first font that matches
1538 the pattern is used to set these attributes.
1541 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1542 This actually works by setting the @code{:weight} attribute.
1545 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1546 This actually works by setting the @code{:slant} attribute.
1549 @defvar x-bitmap-file-path
1550 This variable specifies a list of directories for searching
1551 for bitmap files, for the @code{:stipple} attribute.
1554 @defun bitmap-spec-p object
1555 This returns @code{t} if @var{object} is a valid bitmap
1556 specification, suitable for use with @code{:stipple}.
1557 It returns @code{nil} otherwise.
1560 @node Attribute Functions
1561 @subsection Face Attribute Functions
1563 You can modify the attributes of an existing face with the following
1564 functions. If you specify @var{frame}, they affect just that frame;
1565 otherwise, they affect all frames as well as the defaults that apply to
1568 @tindex set-face-attribute
1569 @defun set-face-attribute face frame &rest arguments
1570 This function sets one or more attributes of face @var{face}
1571 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1572 the attribute for all frames, and the defaults for new frames.
1574 The extra arguments @var{arguments} specify the attributes to set, and
1575 the values for them. They should consist of alternating attribute names
1576 (such as @code{:family} or @code{:underline}) and corresponding values.
1580 (set-face-attribute 'foo nil
1587 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1588 to the corresponding values.
1591 @tindex face-attribute
1592 @defun face-attribute face attribute &optional frame
1593 This returns the value of the @var{attribute} attribute of face
1594 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1595 that means the selected frame.
1597 If @var{frame} is @code{t}, the value is the default for
1598 @var{face} for new frames.
1603 (face-attribute 'bold :weight)
1608 The functions above did not exist before Emacs 21. For compatibility
1609 with older Emacs versions, you can use the following functions to set
1610 and examine the face attributes which existed in those versions.
1612 @defun set-face-foreground face color &optional frame
1613 @defunx set-face-background face color &optional frame
1614 These functions set the foreground (or background, respectively) color
1615 of face @var{face} to @var{color}. The argument @var{color} should be a
1616 string, the name of a color.
1618 Certain shades of gray are implemented by stipple patterns on
1619 black-and-white screens.
1622 @defun set-face-stipple face pattern &optional frame
1623 This function sets the background stipple pattern of face @var{face} to
1624 @var{pattern}. The argument @var{pattern} should be the name of a
1625 stipple pattern defined by the X server, or @code{nil} meaning don't use
1628 Normally there is no need to pay attention to stipple patterns, because
1629 they are used automatically to handle certain shades of gray.
1632 @defun set-face-font face font &optional frame
1633 This function sets the font of face @var{face}.
1635 In Emacs 21, this actually sets the attributes @code{:family},
1636 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1637 according to the font name @var{font}.
1639 In Emacs 20, this sets the font attribute. Once you set the font
1640 explicitly, the bold and italic attributes cease to have any effect,
1641 because the precise font that you specified is used.
1644 @defun set-face-bold-p face bold-p &optional frame
1645 This function specifies whether @var{face} should be bold. If
1646 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1648 In Emacs 21, this sets the @code{:weight} attribute.
1649 In Emacs 20, it sets the @code{:bold} attribute.
1652 @defun set-face-italic-p face italic-p &optional frame
1653 This function specifies whether @var{face} should be italic. If
1654 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1656 In Emacs 21, this sets the @code{:slant} attribute.
1657 In Emacs 20, it sets the @code{:italic} attribute.
1660 @defun set-face-underline-p face underline-p &optional frame
1661 This function sets the underline attribute of face @var{face}.
1662 Non-@code{nil} means do underline; @code{nil} means don't.
1665 @defun invert-face face &optional frame
1666 This function inverts the @code{:inverse-video} attribute of face
1667 @var{face}. If the attribute is @code{nil}, this function sets it to
1668 @code{t}, and vice versa.
1671 These functions examine the attributes of a face. If you don't
1672 specify @var{frame}, they refer to the default data for new frames.
1673 They return the symbol @code{unspecified} if the face doesn't define any
1674 value for that attribute.
1676 @defun face-foreground face &optional frame
1677 @defunx face-background face &optional frame
1678 These functions return the foreground color (or background color,
1679 respectively) of face @var{face}, as a string.
1682 @defun face-stipple face &optional frame
1683 This function returns the name of the background stipple pattern of face
1684 @var{face}, or @code{nil} if it doesn't have one.
1687 @defun face-font face &optional frame
1688 This function returns the name of the font of face @var{face}.
1691 @defun face-bold-p face &optional frame
1692 This function returns @code{t} if @var{face} is bold---that is, if it is
1693 bolder than normal. It returns @code{nil} otherwise.
1696 @defun face-italic-p face &optional frame
1697 This function returns @code{t} if @var{face} is italic or oblique,
1698 @code{nil} otherwise.
1701 @defun face-underline-p face &optional frame
1702 This function returns the @code{:underline} attribute of face @var{face}.
1705 @defun face-inverse-video-p face &optional frame
1706 This function returns the @code{:inverse-video} attribute of face @var{face}.
1710 @subsection Merging Faces for Display
1712 Here are the ways to specify which faces to use for display of text:
1716 With defaults. The @code{default} face is used as the ultimate
1717 default for all text. (In Emacs 19 and 20, the @code{default}
1718 face is used only when no other face is specified.)
1720 For a mode line or header line, the face @code{modeline} or
1721 @code{header-line} is used just before @code{default}.
1724 With text properties. A character can have a @code{face} property; if
1725 so, the faces and face attributes specified there apply. @xref{Special
1728 If the character has a @code{mouse-face} property, that is used instead
1729 of the @code{face} property when the mouse is ``near enough'' to the
1733 With overlays. An overlay can have @code{face} and @code{mouse-face}
1734 properties too; they apply to all the text covered by the overlay.
1737 With a region that is active. In Transient Mark mode, the region is
1738 highlighted with the face @code{region} (@pxref{Standard Faces}).
1741 With special glyphs. Each glyph can specify a particular face
1742 number. @xref{Glyphs}.
1745 If these various sources together specify more than one face for a
1746 particular character, Emacs merges the attributes of the various faces
1747 specified. The attributes of the faces of special glyphs come first;
1748 then comes the face for region highlighting, if appropriate;
1749 then come attributes of faces from overlays, followed by those from text
1750 properties, and last the default face.
1752 When multiple overlays cover one character, an overlay with higher
1753 priority overrides those with lower priority. @xref{Overlays}.
1755 In Emacs 20, if an attribute such as the font or a color is not
1756 specified in any of the above ways, the frame's own font or color is
1757 used. In newer Emacs versions, this cannot happen, because the
1758 @code{default} face specifies all attributes---in fact, the frame's own
1759 font and colors are synonymous with those of the default face.
1761 @node Font Selection
1762 @subsection Font Selection
1764 @dfn{Selecting a font} means mapping the specified face attributes for
1765 a character to a font that is available on a particular display. The
1766 face attributes, as determined by face merging, specify most of the
1767 font choice, but not all. Part of the choice depends on what character
1770 For multibyte characters, typically each font covers only one
1771 character set. So each character set (@pxref{Character Sets}) specifies
1772 a registry and encoding to use, with the character set's
1773 @code{x-charset-registry} property. Its value is a string containing
1774 the registry and the encoding, with a dash between them:
1777 (plist-get (charset-plist 'latin-iso8859-1)
1778 'x-charset-registry)
1779 @result{} "ISO8859-1"
1782 Unibyte text does not have character sets, so displaying a unibyte
1783 character takes the registry and encoding from the variable
1784 @code{face-default-registry}.
1786 @defvar face-default-registry
1787 This variable specifies which registry and encoding to use in choosing
1788 fonts for unibyte characters. The value is initialized at Emacs startup
1789 time from the font the user specified for Emacs.
1792 If the face specifies a fontset name, that fontset determines a
1793 pattern for fonts of the given charset. If the face specifies a font
1794 family, a font pattern is constructed.
1796 Emacs tries to find an available font for the given face attributes
1797 and character's registry and encoding. If there is a font that matches
1798 exactly, it is used, of course. The hard case is when no available font
1799 exactly fits the specification. Then Emacs looks for one that is
1800 ``close''---one attribute at a time. You can specify the order to
1801 consider the attributes. In the case where a specified font family is
1802 not available, you can specify a set of mappings for alternatives to
1805 @defvar face-font-selection-order
1806 @tindex face-font-selection-order
1807 This variable specifies the order of importance of the face attributes
1808 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1809 value should be a list containing those four symbols, in order of
1810 decreasing importance.
1812 Font selection first finds the best available matches for the first
1813 attribute listed; then, among the fonts which are best in that way, it
1814 searches for the best matches in the second attribute, and so on.
1816 The attributes @code{:weight} and @code{:width} have symbolic values in
1817 a range centered around @code{normal}. Matches that are more extreme
1818 (farther from @code{normal}) are somewhat preferred to matches that are
1819 less extreme (closer to @code{normal}); this is designed to ensure that
1820 non-normal faces contrast with normal ones, whenever possible.
1822 The default is @code{(:width :height :weight :slant)}, which means first
1823 find the fonts closest to the specified @code{:width}, then---among the
1824 fonts with that width---find a best match for the specified font height,
1827 One example of a case where this variable makes a difference is when the
1828 default font has no italic equivalent. With the default ordering, the
1829 @code{italic} face will use a non-italic font that is similar to the
1830 default one. But if you put @code{:slant} before @code{:height}, the
1831 @code{italic} face will use an italic font, even if its height is not
1835 @defvar face-alternative-font-family-alist
1836 @tindex face-alternative-font-family-alist
1837 This variable lets you specify alternative font families to try, if a
1838 given family is specified and doesn't exist. Each element should have
1842 (@var{family} @var{alternate-families}@dots{})
1845 If @var{family} is specified but not available, Emacs will try the other
1846 families given in @var{alternate-families}, one by one, until it finds a
1847 family that does exist.
1850 Emacs can make use of scalable fonts, but by default it does not use
1851 them, since the use of too many or too big scalable fonts can crash
1854 @defvar scalable-fonts-allowed
1855 @tindex scalable-fonts-allowed
1856 This variable controls which scalable fonts to use. A value of
1857 @code{nil}, the default, means do not use scalable fonts. @code{t}
1858 means to use any scalable font that seems appropriate for the text.
1860 Otherwise, the value must be a list of regular expressions. Then a
1861 scalable font is enabled for use if its name matches any regular
1862 expression in the list. For example,
1865 (setq scalable-fonts-allowed '("muleindian-2$"))
1869 allows the use of scalable fonts with registry @code{muleindian-2}.
1872 @defun clear-face-cache &optional unload-p
1873 @tindex clear-face-cache
1874 This function clears the face cache for all frames.
1875 If @var{unload-p} is non-@code{nil}, that means to unload
1876 all unused fonts as well.
1879 @node Face Functions
1880 @subsection Functions for Working with Faces
1882 Here are additional functions for creating and working with faces.
1884 @defun make-face name
1885 This function defines a new face named @var{name}, initially with all
1886 attributes @code{nil}. It does nothing if there is already a face named
1891 This function returns a list of all defined face names.
1894 @defun copy-face old-face new-name &optional frame new-frame
1895 This function defines the face @var{new-name} as a copy of the existing
1896 face named @var{old-face}. It creates the face @var{new-name} if that
1897 doesn't already exist.
1899 If the optional argument @var{frame} is given, this function applies
1900 only to that frame. Otherwise it applies to each frame individually,
1901 copying attributes from @var{old-face} in each frame to @var{new-face}
1904 If the optional argument @var{new-frame} is given, then @code{copy-face}
1905 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1910 This function returns the face number of face @var{face}.
1913 @defun face-documentation face
1914 This function returns the documentation string of face @var{face}, or
1915 @code{nil} if none was specified for it.
1918 @defun face-equal face1 face2 &optional frame
1919 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1920 same attributes for display.
1923 @defun face-differs-from-default-p face &optional frame
1924 This returns @code{t} if the face @var{face} displays differently from
1925 the default face. A face is considered to be ``the same'' as the
1926 default face if each attribute is either the same as that of the default
1927 face, or unspecified (meaning to inherit from the default).
1931 @subsection Automatic Face Assignment
1932 @cindex automatic face assignment
1933 @cindex faces, automatic choice
1935 @cindex Font-Lock mode
1936 Starting with Emacs 21, a hook is available for automatically
1937 assigning faces to text in the buffer. This hook is used for part of
1938 the implementation of Font-Lock mode.
1940 @tindex fontification-functions
1941 @defvar fontification-functions
1942 This variable holds a list of functions that are called by Emacs
1943 redisplay as needed to assign faces automatically to text in the buffer.
1945 The functions are called in the order listed, with one argument, a
1946 buffer position @var{pos}. Each function should attempt to assign faces
1947 to the text in the current buffer starting at @var{pos}.
1949 Each function should record the faces they assign by setting the
1950 @code{face} property. It should also add a non-@code{nil}
1951 @code{fontified} property for all the text it has assigned faces to.
1952 That property tells redisplay that faces have been assigned to that text
1955 It is probably a good idea for each function to do nothing if the
1956 character after @var{pos} already has a non-@code{nil} @code{fontified}
1957 property, but this is not required. If one function overrides the
1958 assignments made by a previous one, the properties as they are
1959 after the last function finishes are the ones that really matter.
1961 For efficiency, we recommend writing these functions so that they
1962 usually assign faces to around 400 to 600 characters at each call.
1966 @subsection Looking Up Fonts
1968 @defun x-list-fonts pattern &optional face frame maximum
1969 This function returns a list of available font names that match
1970 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
1971 specified, then the list is limited to fonts that are the same size as
1972 @var{face} currently is on @var{frame}.
1974 The argument @var{pattern} should be a string, perhaps with wildcard
1975 characters: the @samp{*} character matches any substring, and the
1976 @samp{?} character matches any single character. Pattern matching
1977 of font names ignores case.
1979 If you specify @var{face} and @var{frame}, @var{face} should be a face name
1980 (a symbol) and @var{frame} should be a frame.
1982 The optional argument @var{maximum} sets a limit on how many fonts to
1983 return. If this is non-@code{nil}, then the return value is truncated
1984 after the first @var{maximum} matching fonts. Specifying a small value
1985 for @var{maximum} can make this function much faster, in cases where
1986 many fonts match the pattern.
1989 These additional functions are available starting in Emacs 21.
1991 @defun x-family-fonts &optional family frame
1992 @tindex x-family-fonts
1993 This function returns a list describing the available fonts for family
1994 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
1995 this list applies to all families, and therefore, it contains all
1996 available fonts. Otherwise, @var{family} must be a string; it may
1997 contain the wildcards @samp{?} and @samp{*}.
1999 The list describes the display that @var{frame} is on; if @var{frame} is
2000 omitted or @code{nil}, it applies to the selected frame's display.
2002 The list contains a vector of the following form for each font:
2005 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2006 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2009 The first five elements correspond to face attributes; if you
2010 specify these attributes for a face, it will use this font.
2012 The last three elements give additional information about the font.
2013 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2014 full name of the font, and @var{registry-and-encoding} is a string
2015 giving the registry and encoding of the font.
2017 The result list is sorted according to the current face font sort order.
2020 @defun x-font-family-list &optional frame
2021 @tindex x-font-family-list
2022 This function returns a list of the font families available for
2023 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2024 describes the selected frame's display.
2026 The value is a list of elements of this form:
2029 (@var{family} . @var{fixed-p})
2033 Here @var{family} is a font family, and @var{fixed-p} is
2034 non-@code{nil} if fonts of that family are fixed-pitch.
2037 @defvar font-list-limit
2038 @tindex font-list-limit
2039 This variable specifies maximum number of fonts to consider in font
2040 matching. The function @code{x-family-fonts} will not return more than
2041 that many fonts, and font selection will consider only that many fonts
2042 when searching a matching font for face attributes. The default is
2047 @subsection Fontsets
2049 A @dfn{fontset} is a list of fonts, each assigned to a range of
2050 character codes. An individual font cannot display the whole range of
2051 characters that Emacs supports, but a fontset can. Fontsets have names,
2052 just as fonts do, and you can use a fontset name in place of a font name
2053 when you specify the ``font'' for a frame or a face. Here is
2054 information about defining a fontset under Lisp program control.
2056 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2057 This function defines a new fontset according to the specification
2058 string @var{fontset-spec}. The string should have this format:
2061 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2065 Whitespace characters before and after the commas are ignored.
2067 The first part of the string, @var{fontpattern}, should have the form of
2068 a standard X font name, except that the last two fields should be
2069 @samp{fontset-@var{alias}}.
2071 The new fontset has two names, one long and one short. The long name is
2072 @var{fontpattern} in its entirety. The short name is
2073 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2074 name. If a fontset with the same name already exists, an error is
2075 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2076 function does nothing.
2078 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2079 to create bold, italic and bold-italic variants of the fontset as well.
2080 These variant fontsets do not have a short name, only a long one, which
2081 is made by altering @var{fontpattern} to indicate the bold or italic
2084 The specification string also says which fonts to use in the fontset.
2085 See below for the details.
2088 The construct @samp{@var{charset}:@var{font}} specifies which font to
2089 use (in this fontset) for one particular character set. Here,
2090 @var{charset} is the name of a character set, and @var{font} is the font
2091 to use for that character set. You can use this construct any number of
2092 times in the specification string.
2094 For the remaining character sets, those that you don't specify
2095 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2096 @samp{fontset-@var{alias}} with a value that names one character set.
2097 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2098 with @samp{ISO8859-1}.
2100 In addition, when several consecutive fields are wildcards, Emacs
2101 collapses them into a single wildcard. This is to prevent use of
2102 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2103 for editing, and scaling a smaller font is not useful because it is
2104 better to use the smaller font in its own size, which Emacs does.
2106 Thus if @var{fontpattern} is this,
2109 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2113 the font specification for @sc{ascii} characters would be this:
2116 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2120 and the font specification for Chinese GB2312 characters would be this:
2123 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2126 You may not have any Chinese font matching the above font
2127 specification. Most X distributions include only Chinese fonts that
2128 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2129 such a case, @samp{Fontset-@var{n}} can be specified as below:
2132 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2133 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2137 Then, the font specifications for all but Chinese GB2312 characters have
2138 @samp{fixed} in the @var{family} field, and the font specification for
2139 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2142 @node Display Property
2143 @section The @code{display} Property
2144 @cindex display specification
2145 @kindex display @r{(text property)}
2147 The @code{display} text property (or overlay property) is used to
2148 insert images into text, and also control other aspects of how text
2149 displays. These features are available starting in Emacs 21. The value
2150 of the @code{display} property should be a display specification, or a
2151 list or vector containing several display specifications. The rest of
2152 this section describes several kinds of display specifications and what
2156 * Specified Space:: Displaying one space with a specified width.
2157 * Other Display Specs:: Displaying an image; magnifying text; moving it
2158 up or down on the page; adjusting the width
2159 of spaces within text.
2160 * Display Margins:: Displaying text or images to the side of the main text.
2161 * Conditional Display:: Making any of the above features conditional
2162 depending on some Lisp expression.
2165 @node Specified Space
2166 @subsection Specified Spaces
2167 @cindex spaces, specified height or width
2168 @cindex specified spaces
2169 @cindex variable-width spaces
2171 To display a space of specified width and/or height, use a display
2172 specification of the form @code{(space . @var{props})}, where
2173 @var{props} is a property list (a list of alternating properties and
2174 values). You can put this property on one or more consecutive
2175 characters; a space of the specified height and width is displayed in
2176 place of @emph{all} of those characters. These are the properties you
2177 can use to specify the weight of the space:
2180 @item :width @var{width}
2181 Specifies that the space width should be @var{width} times the normal
2182 character width. @var{width} can be an integer or floating point
2185 @item :relative-width @var{factor}
2186 Specifies that the width of the stretch should be computed from the
2187 first character in the group of consecutive characters that have the
2188 same @code{display} property. The space width is the width of that
2189 character, multiplied by @var{factor}.
2191 @item :align-to @var{hpos}
2192 Specifies that the space should be wide enough to reach @var{hpos}. The
2193 value @var{hpos} is measured in units of the normal character width. It
2194 may be an interer or a floating point number.
2197 Exactly one of the above properties should be used. You can also
2198 specify the height of the space, with other properties:
2201 @item :height @var{height}
2202 Specifies the height of the space, as @var{height},
2203 measured in terms of the normal line height.
2205 @item :relative-height @var{factor}
2206 Specifies the height of the space, multiplying the ordinary height
2207 of the text having this display specification by @var{factor}.
2209 @item :ascent @var{ascent}
2210 Specifies that @var{ascent} percent of the height of the space should be
2211 considered as the ascent of the space---that is, the part above the
2212 baseline. The value of @var{ascent} must be a non-negative number no
2216 You should not use both @code{:height} and @code{:relative-height}
2219 @node Other Display Specs
2220 @subsection Other Display Specifications
2223 @item (image . @var{image-props})
2224 This is in fact an image descriptor (@pxref{Images}). When used as a
2225 display specification, it means to display the image instead of the text
2226 that has the display specification.
2228 @item (space-width @var{factor})
2229 This display specification affects all the space characters within the
2230 text that has the specification. It displays all of these spaces
2231 @var{factor} times as wide as normal. The element @var{factor} should
2232 be an integer or float. Characters other than spaces are not affected
2233 at all; in particular, this has no effect on tab characters.
2235 @item (height @var{height})
2236 This display specification makes the text taller or shorter.
2237 Here are the possibilities for @var{height}:
2240 @item @code{(+ @var{n})}
2241 This means to use a font that is @var{n} steps larger. A ``step'' is
2242 defined by the set of available fonts---specifically, those that match
2243 what was otherwise specified for this text, in all attributes except
2244 height. Each size for which a suitable font is available counts as
2245 another step. @var{n} should be an integer.
2247 @item @code{(- @var{n})}
2248 This means to use a font that is @var{n} steps smaller.
2250 @item a number, @var{factor}
2251 A number, @var{factor}, means to use a font that is @var{factor} times
2252 as tall as the default font.
2254 @item a symbol, @var{function}
2255 A symbol is a function to compute the height. It is called with the
2256 current height as argument, and should return the new height to use.
2258 @item anything else, @var{form}
2259 If the @var{height} value doesn't fit the previous possibilities, it is
2260 a form. Emacs evaluates it to get the new height, with the symbol
2261 @code{height} bound to the current specified font height.
2264 @item (raise @var{factor})
2265 This kind of display specification raises or lowers the text
2266 it applies to, relative to the baseline of the line.
2268 @var{factor} must be a number, which is interpreted as a multiple of the
2269 height of the affected text. If it is positive, that means to display
2270 the characters raised. If it is negative, that means to display them
2273 If the text also has a @code{height} display specification, that does
2274 not affect the amount of raising or lowering, which is based on the
2275 faces used for the text.
2278 @node Display Margins
2279 @subsection Displaying in the Margins
2280 @cindex display margins
2281 @cindex margins, display
2283 A buffer can have blank areas called @dfn{display margins} on the left
2284 and on the right. Ordinary text never appears in these areas, but you
2285 can put things into the display margins using the @code{display}
2288 To put text in the left or right display margin of the window, use a
2289 display specification of the form @code{(margin right-margin)} or
2290 @code{(margin left-margin)} on it. To put an image in a display margin,
2291 use that display specification along with the display specification for
2294 Before the display margins can display anything, you must give
2295 them a nonzero width. The usual way to do that is to set these
2298 @defvar left-margin-width
2299 @tindex left-margin-width
2300 This variable specifies the width of the left margin.
2301 It is buffer-local in all buffers.
2304 @defvar right-margin-width
2305 @tindex right-margin-width
2306 This variable specifies the width of the right margin.
2307 It is buffer-local in all buffers.
2310 Setting these variables does not immediately affect the window. These
2311 variables are checked when a new buffer is displayed in the window.
2312 Thus, you can make changes take effect by calling
2313 @code{set-window-buffer}.
2315 You can also set the margin widths immediately.
2317 @defun set-window-margins window left right
2318 @tindex set-window-margins
2319 This function specifies the margin widths for window @var{window}.
2320 The argument @var{left} controls the left margin and
2321 @var{right} controls the right margin.
2324 @defun window-margins &optional window
2325 @tindex window-margins
2326 This function returns the left and right margins of @var{window}
2327 as a cons cell of the form @code{(@var{left} . @var{right})}.
2328 If @var{window} is @code{nil}, the selected window is used.
2331 @node Conditional Display
2332 @subsection Conditional Display Specifications
2333 @cindex conditional display specifications
2335 You can make any display specification conditional. To do that,
2336 package it in another list of the form @code{(when @var{condition} .
2337 @var{spec})}. Then the specification @var{spec} applies only when
2338 @var{condition} evaluates to a non-@code{nil} value. During the
2339 evaluation, point is temporarily set at the end position of the text
2340 having this conditional display specification.
2344 @cindex images in buffers
2346 To display an image in an Emacs buffer, you must first create an image
2347 descriptor, then use it as a display specifier in the @code{display}
2348 property of text that is displayed (@pxref{Display Property}). Like the
2349 @code{display} property, this feature is available starting in Emacs 21.
2351 Emacs can display a number of different image formats; some of them
2352 are supported only if particular support libraries are installed on your
2353 machine. The supported image formats include XBM, XPM (needing the
2354 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2355 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2356 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2357 and PNG (needing @code{libpng} 1.0.2).
2359 You specify one of these formats with an image type symbol. The image
2360 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2361 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2364 This variable contains a list of those image type symbols that are
2365 supported in the current configuration.
2369 * Image Descriptors:: How to specify an image for use in @code{:display}.
2370 * XBM Images:: Special features for XBM format.
2371 * XPM Images:: Special features for XPM format.
2372 * GIF Images:: Special features for GIF format.
2373 * Postscript Images:: Special features for Postscript format.
2374 * Other Image Types:: Various other formats are supported.
2375 * Defining Images:: Convenient ways to define an image for later use.
2376 * Showing Images:: Convenient ways to display an image once it is defined.
2377 * Image Cache:: Internal mechanisms of image display.
2380 @node Image Descriptors
2381 @subsection Image Descriptors
2382 @cindex image descriptor
2384 An image description is a list of the form @code{(image
2385 . @var{props})}, where @var{props} is a property list containing
2386 alternating keyword symbols (symbols whose names start with a colon) and
2387 their values. You can use any Lisp object as a property, but the only
2388 properties that have any special meaning are certain symbols, all of
2391 Every image descriptor must contain the property @code{:type
2392 @var{type}} to specify the format of the image. The value of @var{type}
2393 should be an image type symbol; for example, @code{xpm} for an image in
2396 Here is a list of other properties that are meaningful for all image
2400 @item :ascent @var{ascent}
2401 The @code{:ascent} property specifies the amount of the image's
2402 height to use for its ascent---that is, the part above the baseline.
2403 The value, @var{ascent}, must be a number in the range 0 to 100, or
2404 the symbol @code{center}.
2406 If @var{ascent} is a number, that percentage of the image's height is
2407 used for its ascent.
2409 If @var{ascent} is @code{center}, the image is vertically centered
2410 around a centerline which would be the vertical centerline of text drawn
2411 at the position of the image, in the manner specified by the text
2412 properties and overlays that apply to the image.
2414 If this property is omitted, it defaults to 50.
2416 @item :margin @var{margin}
2417 The @code{:margin} property specifies how many pixels to add as an extra
2418 margin around the image. The value, @var{margin}, must be a
2419 non-negative number; if it is not specified, the default is zero.
2421 @item :relief @var{relief}
2422 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2423 around the image. The value, @var{relief}, specifies the width of the
2424 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2425 so that the image appears as a pressed button; otherwise, it appears as
2426 an unpressed button.
2428 @item :algorithm @var{algorithm}
2429 The @code{:algorithm} property, if non-@code{nil}, specifies a
2430 conversion algorithm that should be applied to the image before it is
2431 displayed; the value, @var{algorithm}, specifies which algorithm.
2433 Currently, the only meaningful value for @var{algorithm} (aside from
2434 @code{nil}) is @code{laplace}; this applies the Laplace edge detection
2435 algorithm, which blurs out small differences in color while highlighting
2436 larger differences. People sometimes consider this useful for
2437 displaying the image for a ``disabled'' button.
2439 @item :heuristic-mask @var{transparent-color}
2440 The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2441 certain color in the image should be transparent. Each pixel where this
2442 color appears will actually allow the frame's background to show
2445 If @var{transparent-color} is @code{t}, then determine the transparent
2446 color by looking at the four corners of the image. This uses the color
2447 that occurs most frequently near the corners as the transparent color.
2449 Otherwise, @var{heuristic-mask} should specify the transparent color
2450 directly, as a list of three integers in the form @code{(@var{red}
2451 @var{green} @var{blue})}.
2453 @item :file @var{file}
2454 The @code{:file} property specifies to load the image from file
2455 @var{file}. If @var{file} is not an absolute file name, it is expanded
2456 in @code{data-directory}.
2458 @item :data @var{data}
2459 The @code{:data} property specifies the actual contents of the image.
2460 Each image must use either @code{:data} or @code{:file}, but not both.
2461 For most image types, the value of the @code{:data} property should be a
2462 string containing the image data; we recommend using a unibyte string.
2464 Before using @code{:data}, look for further information in the section
2465 below describing the specific image format. For some image types,
2466 @code{:data} may not be supported; for some, it allows other data types;
2467 for some, @code{:data} alone is not enough, so you need to use other
2468 image properties along with @code{:data}.
2472 @subsection XBM Images
2475 To use XBM format, specify @code{xbm} as the image type. This image
2476 format doesn't require an external library, so images of this type are
2479 Additional image properties supported for the @code{xbm} image type are:
2482 @item :foreground @var{foreground}
2483 The value, @var{foreground}, should be a string specifying the image
2484 foreground color. This color is used for each pixel in the XBM that is
2485 1. The default is the frame's foreground color.
2487 @item :background @var{background}
2488 The value, @var{background}, should be a string specifying the image
2489 background color. This color is used for each pixel in the XBM that is
2490 0. The default is the frame's background color.
2493 If you specify an XBM image using data within Emacs instead of an
2494 external file, use the following three properties:
2497 @item :data @var{data}
2498 The value, @var{data}, specifies the contents of the image.
2499 There are three formats you can use for @var{data}:
2503 A vector of strings or bool-vectors, each specifying one line of the
2504 image. Do specify @code{:height} and @code{:width}.
2507 A string containing the same byte sequence as an XBM file would contain.
2508 You must not specify @code{:height} and @code{:width} in this case,
2509 because omitting them is what indicates the data has the format of an
2510 XBM file. The file contents specify the height and width of the image.
2513 A string or a bool-vector containing the bits of the image (plus perhaps
2514 some extra bits at the end that will not be used). It should contain at
2515 least @var{width} * @code{height} bits. In this case, you must specify
2516 @code{:height} and @code{:width}, both to indicate that the string
2517 contains just the bits rather than a whole XBM file, and to specify the
2521 @item :width @var{width}
2522 The value, @var{width}, specifies the width of the image, in pixels.
2524 @item :height @var{height}
2525 The value, @var{height}, specifies the height of the image, in pixels.
2529 @subsection XPM Images
2532 To use XPM format, specify @code{xpm} as the image type. The
2533 additional image property @code{:color-symbols} is also meaningful with
2534 the @code{xpm} image type:
2537 @item :color-symbols @var{symbols}
2538 The value, @var{symbols}, should be an alist whose elements have the
2539 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2540 the name of a color as it appears in the image file, and @var{color}
2541 specifies the actual color to use for displaying that name.
2545 @subsection GIF Images
2548 For GIF images, specify image type @code{gif}. Because of the patents
2549 in the US covering the LZW algorithm, the continued use of GIF format is
2550 a problem for the whole Internet; to end this problem, it is a good idea
2551 for everyone, even outside the US, to stop using GIFS right away
2552 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2553 them, Emacs can display them.
2556 @item :index @var{index}
2557 You can use @code{:index} to specify one image from a GIF file that
2558 contains more than one image. This property specifies use of image
2559 number @var{index} from the file. An error is signaled if the GIF file
2560 doesn't contain an image with index @var{index}.
2564 This could be used to implement limited support for animated GIFs.
2565 For example, the following function displays a multi-image GIF file
2566 at point-min in the current buffer, switching between sub-images
2569 (defun show-anim (file max)
2570 "Display multi-image GIF file FILE which contains MAX subimages."
2571 (display-anim (current-buffer) file 0 max t))
2573 (defun display-anim (buffer file idx max first-time)
2576 (let ((img (create-image file nil :image idx)))
2579 (goto-char (point-min))
2580 (unless first-time (delete-char 1))
2582 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2585 @node Postscript Images
2586 @subsection Postscript Images
2587 @cindex Postscript images
2589 To use Postscript for an image, specify image type @code{postscript}.
2590 This works only if you have Ghostscript installed. You must always use
2591 these three properties:
2594 @item :pt-width @var{width}
2595 The value, @var{width}, specifies the width of the image measured in
2596 points (1/72 inch). @var{width} must be an integer.
2598 @item :pt-height @var{height}
2599 The value, @var{height}, specifies the height of the image in points
2600 (1/72 inch). @var{height} must be an integer.
2602 @item :bounding-box @var{box}
2603 The value, @var{box}, must be a list or vector of four integers, which
2604 specifying the bounding box of the Postscript image, analogous to the
2605 @samp{BoundingBox} comment found in Postscript files.
2608 %%BoundingBox: 22 171 567 738
2612 Displaying Postscript images from Lisp data is not currently
2613 implemented, but it may be implemented by the time you read this.
2614 See the @file{etc/NEWS} file to make sure.
2616 @node Other Image Types
2617 @subsection Other Image Types
2620 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2621 monochromatic images are supported.
2623 For JPEG images, specify image type @code{jpeg}.
2625 For TIFF images, specify image type @code{tiff}.
2627 For PNG images, specify image type @code{png}.
2629 @node Defining Images
2630 @subsection Defining Images
2632 The functions @code{create-image}, @code{defimage} and
2633 @code{find-image} provide convenient ways to create image descriptors.
2635 @defun create-image file &optional type &rest props
2636 @tindex create-image
2637 This function creates and returns an image descriptor which uses the
2640 The optional argument @var{type} is a symbol specifying the image type.
2641 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2642 determine the image type from the file's first few bytes, or else
2643 from the file's name.
2645 The remaining arguments, @var{props}, specify additional image
2646 properties---for example,
2649 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2652 The function returns @code{nil} if images of this type are not
2653 supported. Otherwise it returns an image descriptor.
2656 @defmac defimage variable doc &rest specs
2658 This macro defines @var{variable} as an image name. The second argument,
2659 @var{doc}, is an optional documentation string. The remaining
2660 arguments, @var{specs}, specify alternative ways to display the image.
2662 Each argument in @var{specs} has the form of a property list, and each
2663 one should specify at least the @code{:type} property and the
2664 @code{:file} property. Here is an example:
2667 (defimage test-image
2668 '((:type xpm :file "~/test1.xpm")
2669 (:type xbm :file "~/test1.xbm")))
2672 @code{defimage} tests each argument, one by one, to see if it is
2673 usable---that is, if the type is supported and the file exists. The
2674 first usable argument is used to make an image descriptor which is
2675 stored in the variable @var{variable}.
2677 If none of the alternatives will work, then @var{variable} is defined
2681 @defun find-image specs
2683 This function provides a convenient way to find an image satisfying one
2684 of a list of image specifications @var{specs}.
2686 Each specification in @var{specs} is a property list with contents
2687 depending on image type. All specifications must at least contain the
2688 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2689 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2690 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2691 image from, and @var{data} is a string containing the actual image data.
2692 The first specification in the list whose @var{type} is supported, and
2693 @var{file} exists, is used to construct the image specification to be
2694 returned. If no specification is satisfied, @code{nil} is returned.
2696 The image is looked for first on @code{load-path} and then in
2697 @code{data-directory}.
2700 @node Showing Images
2701 @subsection Showing Images
2703 You can use an image descriptor by setting up the @code{display}
2704 property yourself, but it is easier to use the functions in this
2707 @defun insert-image image &optional string area
2708 This function inserts @var{image} in the current buffer at point. The
2709 value @var{image} should be an image descriptor; it could be a value
2710 returned by @code{create-image}, or the value of a symbol defined with
2711 @code{defimage}. The argument @var{string} specifies the text to put in
2712 the buffer to hold the image.
2714 The argument @var{area} specifies whether to put the image in a margin.
2715 If it is @code{left-margin}, the image appears in the left margin;
2716 @code{right-margin} specifies the right margin. If @var{area} is
2717 @code{nil} or omitted, the image is displayed at point within the
2720 Internally, this function inserts @var{string} in the buffer, and gives
2721 it a @code{display} property which specifies @var{image}. @xref{Display
2725 @defun put-image image pos &optional string area
2726 This function puts image @var{image} in front of @var{pos} in the
2727 current buffer. The argument @var{pos} should be an integer or a
2728 marker. It specifies the buffer position where the image should appear.
2729 The argument @var{string} specifies the text that should hold the image
2730 as an alternative to the default.
2732 The argument @var{image} must be an image descriptor, perhaps returned
2733 by @code{create-image} or stored by @code{defimage}.
2735 The argument @var{area} specifies whether to put the image in a margin.
2736 If it is @code{left-margin}, the image appears in the left margin;
2737 @code{right-margin} specifies the right margin. If @var{area} is
2738 @code{nil} or omitted, the image is displayed at point within the
2741 Internally, this function creates an overlay, and gives it a
2742 @code{before-string} property containing text that has a @code{display}
2743 property whose value is the image. (Whew!)
2746 @defun remove-images start end &optional buffer
2747 This function removes images in @var{buffer} between positions
2748 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2749 images are removed from the current buffer.
2751 This removes only images that were put into @var{buffer} the way
2752 @code{put-image} does it, not images that were inserted with
2753 @code{insert-image} or in other ways.
2756 @defun image-size spec &optional pixels frame
2758 This function returns the size of an image as a pair
2759 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2760 specification. @var{pixels} non-nil means return sizes measured in
2761 pixels, otherwise return sizes measured in canonical character units
2762 (fractions of the width/height of the frame's default font).
2763 @var{frame} is the frame on which the image will be displayed.
2764 @var{frame} null or omitted means use the selected frame.
2768 @subsection Image Cache
2770 Emacs stores images in an image cache when it displays them, so it can
2771 display them again more efficiently. It removes an image from the cache
2772 when it hasn't been displayed for a specified period of time.
2774 When an image is looked up in the cache, its specification is compared
2775 with cached image specifications using @code{equal}. This means that
2776 all images with equal specifications share the same image in the cache.
2778 @defvar image-cache-eviction-delay
2779 @tindex image-cache-eviction-delay
2780 This variable specifies the number of seconds an image can remain in the
2781 cache without being displayed. When an image is not displayed for this
2782 length of time, Emacs removes it from the image cache.
2784 If the value is @code{nil}, Emacs does not remove images from the cache
2785 except when you explicitly clear it. This mode can be useful for
2789 @defun clear-image-cache &optional frame
2790 @tindex clear-image-cache
2791 This function clears the image cache. If @var{frame} is non-@code{nil},
2792 only the cache for that frame is cleared. Otherwise all frames' caches
2797 @section Blinking Parentheses
2798 @cindex parenthesis matching
2800 @cindex balancing parentheses
2801 @cindex close parenthesis
2803 This section describes the mechanism by which Emacs shows a matching
2804 open parenthesis when the user inserts a close parenthesis.
2806 @defvar blink-paren-function
2807 The value of this variable should be a function (of no arguments) to
2808 be called whenever a character with close parenthesis syntax is inserted.
2809 The value of @code{blink-paren-function} may be @code{nil}, in which
2810 case nothing is done.
2813 @defopt blink-matching-paren
2814 If this variable is @code{nil}, then @code{blink-matching-open} does
2818 @defopt blink-matching-paren-distance
2819 This variable specifies the maximum distance to scan for a matching
2820 parenthesis before giving up.
2823 @defopt blink-matching-delay
2824 This variable specifies the number of seconds for the cursor to remain
2825 at the matching parenthesis. A fraction of a second often gives
2826 good results, but the default is 1, which works on all systems.
2829 @deffn Command blink-matching-open
2830 This function is the default value of @code{blink-paren-function}. It
2831 assumes that point follows a character with close parenthesis syntax and
2832 moves the cursor momentarily to the matching opening character. If that
2833 character is not already on the screen, it displays the character's
2834 context in the echo area. To avoid long delays, this function does not
2835 search farther than @code{blink-matching-paren-distance} characters.
2837 Here is an example of calling this function explicitly.
2841 (defun interactive-blink-matching-open ()
2842 @c Do not break this line! -- rms.
2843 @c The first line of a doc string
2844 @c must stand alone.
2845 "Indicate momentarily the start of sexp before point."
2849 (let ((blink-matching-paren-distance
2851 (blink-matching-paren t))
2852 (blink-matching-open)))
2858 @section Inverse Video
2859 @cindex Inverse Video
2861 @defopt inverse-video
2862 @cindex highlighting
2863 This variable controls whether Emacs uses inverse video for all text
2864 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2865 default is @code{nil}.
2868 @defopt mode-line-inverse-video
2869 This variable controls the use of inverse video for mode lines and menu
2870 bars. If it is non-@code{nil}, then these lines are displayed in
2871 inverse video. Otherwise, these lines are displayed normally, just like
2872 other text. The default is @code{t}.
2874 For window frames, this feature actually applies the face named
2875 @code{mode-line}; that face is normally set up as the inverse of the
2876 default face, unless you change it.
2880 @section Usual Display Conventions
2882 The usual display conventions define how to display each character
2883 code. You can override these conventions by setting up a display table
2884 (@pxref{Display Tables}). Here are the usual display conventions:
2888 Character codes 32 through 126 map to glyph codes 32 through 126.
2889 Normally this means they display as themselves.
2892 Character code 9 is a horizontal tab. It displays as whitespace
2893 up to a position determined by @code{tab-width}.
2896 Character code 10 is a newline.
2899 All other codes in the range 0 through 31, and code 127, display in one
2900 of two ways according to the value of @code{ctl-arrow}. If it is
2901 non-@code{nil}, these codes map to sequences of two glyphs, where the
2902 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
2903 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2904 just like the codes in the range 128 to 255.
2906 On MS-DOS terminals, Emacs arranges by default for the character code
2907 127 to be mapped to the glyph code 127, which normally displays as an
2908 empty polygon. This glyph is used to display non-@sc{ascii} characters
2909 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2910 emacs, The GNU Emacs Manual}.
2913 Character codes 128 through 255 map to sequences of four glyphs, where
2914 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
2915 digit characters representing the character code in octal. (A display
2916 table can specify a glyph to use instead of @samp{\}.)
2919 Multibyte character codes above 256 are displayed as themselves, or as a
2920 question mark or empty box if the terminal cannot display that
2924 The usual display conventions apply even when there is a display
2925 table, for any character whose entry in the active display table is
2926 @code{nil}. Thus, when you set up a display table, you need only
2927 specify the characters for which you want special behavior.
2929 These display rules apply to carriage return (character code 13), when
2930 it appears in the buffer. But that character may not appear in the
2931 buffer where you expect it, if it was eliminated as part of end-of-line
2932 conversion (@pxref{Coding System Basics}).
2934 These variables affect the way certain characters are displayed on the
2935 screen. Since they change the number of columns the characters occupy,
2936 they also affect the indentation functions. These variables also affect
2937 how the mode line is displayed; if you want to force redisplay of the
2938 mode line using the new values, call the function
2939 @code{force-mode-line-update} (@pxref{Mode Line Format}).
2942 @cindex control characters in display
2943 This buffer-local variable controls how control characters are
2944 displayed. If it is non-@code{nil}, they are displayed as a caret
2945 followed by the character: @samp{^A}. If it is @code{nil}, they are
2946 displayed as a backslash followed by three octal digits: @samp{\001}.
2949 @c Following may have overfull hbox.
2950 @defvar default-ctl-arrow
2951 The value of this variable is the default value for @code{ctl-arrow} in
2952 buffers that do not override it. @xref{Default Value}.
2955 @defopt indicate-empty-lines
2956 @tindex indicate-empty-lines
2957 When this is non-@code{nil}, Emacs displays a special glyph in
2958 each empty line at the end of the buffer, on terminals that
2959 support it (window systems).
2963 The value of this variable is the spacing between tab stops used for
2964 displaying tab characters in Emacs buffers. The value is in units of
2965 columns, and the default is 8. Note that this feature is completely
2966 independent of the user-settable tab stops used by the command
2967 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
2970 @node Display Tables
2971 @section Display Tables
2973 @cindex display table
2974 You can use the @dfn{display table} feature to control how all possible
2975 character codes display on the screen. This is useful for displaying
2976 European languages that have letters not in the @sc{ascii} character
2979 The display table maps each character code into a sequence of
2980 @dfn{glyphs}, each glyph being a graphic that takes up one character
2981 position on the screen. You can also define how to display each glyph
2982 on your terminal, using the @dfn{glyph table}.
2984 Display tables affect how the mode line is displayed; if you want to
2985 force redisplay of the mode line using a new display table, call
2986 @code{force-mode-line-update} (@pxref{Mode Line Format}).
2989 * Display Table Format:: What a display table consists of.
2990 * Active Display Table:: How Emacs selects a display table to use.
2991 * Glyphs:: How to define a glyph, and what glyphs mean.
2994 @node Display Table Format
2995 @subsection Display Table Format
2997 A display table is actually a char-table (@pxref{Char-Tables}) with
2998 @code{display-table} as its subtype.
3000 @defun make-display-table
3001 This creates and returns a display table. The table initially has
3002 @code{nil} in all elements.
3005 The ordinary elements of the display table are indexed by character
3006 codes; the element at index @var{c} says how to display the character
3007 code @var{c}. The value should be @code{nil} or a vector of glyph
3008 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3009 display that character according to the usual display conventions
3010 (@pxref{Usual Display}).
3012 If you use the display table to change the display of newline
3013 characters, the whole buffer will be displayed as one long ``line.''
3015 The display table also has six ``extra slots'' which serve special
3016 purposes. Here is a table of their meanings; @code{nil} in any slot
3017 means to use the default for that slot, as stated below.
3021 The glyph for the end of a truncated screen line (the default for this
3022 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3023 display arrows to indicate truncation---the display table has no effect
3024 in these situations.
3026 The glyph for the end of a continued line (the default is @samp{\}).
3027 Newer Emacs versions, on some platforms, display curved arrows to
3028 indicate truncation---the display table has no effect in these
3031 The glyph for indicating a character displayed as an octal character
3032 code (the default is @samp{\}).
3034 The glyph for indicating a control character (the default is @samp{^}).
3036 A vector of glyphs for indicating the presence of invisible lines (the
3037 default is @samp{...}). @xref{Selective Display}.
3039 The glyph used to draw the border between side-by-side windows (the
3040 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3041 when there are no scroll bars; if scroll bars are supported and in use,
3042 a scroll bar separates the two windows.
3045 For example, here is how to construct a display table that mimics the
3046 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3049 (setq disptab (make-display-table))
3052 (or (= i ?\t) (= i ?\n)
3053 (aset disptab i (vector ?^ (+ i 64))))
3055 (aset disptab 127 (vector ?^ ??)))
3058 @defun display-table-slot display-table slot
3059 This function returns the value of the extra slot @var{slot} of
3060 @var{display-table}. The argument @var{slot} may be a number from 0 to
3061 5 inclusive, or a slot name (symbol). Valid symbols are
3062 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3063 @code{selective-display}, and @code{vertical-border}.
3066 @defun set-display-table-slot display-table slot value
3067 This function stores @var{value} in the extra slot @var{slot} of
3068 @var{display-table}. The argument @var{slot} may be a number from 0 to
3069 5 inclusive, or a slot name (symbol). Valid symbols are
3070 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3071 @code{selective-display}, and @code{vertical-border}.
3074 @defun describe-display-table display-table
3075 @tindex describe-display-table
3076 This function displays a description of the display table
3077 @var{display-table} in a help buffer.
3080 @deffn Command describe-current-display-table
3081 @tindex describe-current-display-table
3082 This command displays a description of the current display table in a
3086 @node Active Display Table
3087 @subsection Active Display Table
3088 @cindex active display table
3090 Each window can specify a display table, and so can each buffer. When
3091 a buffer @var{b} is displayed in window @var{w}, display uses the
3092 display table for window @var{w} if it has one; otherwise, the display
3093 table for buffer @var{b} if it has one; otherwise, the standard display
3094 table if any. The display table chosen is called the @dfn{active}
3097 @defun window-display-table window
3098 This function returns @var{window}'s display table, or @code{nil}
3099 if @var{window} does not have an assigned display table.
3102 @defun set-window-display-table window table
3103 This function sets the display table of @var{window} to @var{table}.
3104 The argument @var{table} should be either a display table or
3108 @defvar buffer-display-table
3109 This variable is automatically buffer-local in all buffers; its value in
3110 a particular buffer specifies the display table for that buffer. If it
3111 is @code{nil}, that means the buffer does not have an assigned display
3115 @defvar standard-display-table
3116 This variable's value is the default display table, used whenever a
3117 window has no display table and neither does the buffer displayed in
3118 that window. This variable is @code{nil} by default.
3121 If there is no display table to use for a particular window---that is,
3122 if the window specifies none, its buffer specifies none, and
3123 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3124 display conventions for all character codes in that window. @xref{Usual
3127 A number of functions for changing the standard display table
3128 are defined in the library @file{disp-table}.
3134 A @dfn{glyph} is a generalization of a character; it stands for an
3135 image that takes up a single character position on the screen. Glyphs
3136 are represented in Lisp as integers, just as characters are.
3139 The meaning of each integer, as a glyph, is defined by the glyph
3140 table, which is the value of the variable @code{glyph-table}.
3143 The value of this variable is the current glyph table. It should be a
3144 vector; the @var{g}th element defines glyph code @var{g}. If the value
3145 is @code{nil} instead of a vector, then all glyphs are simple (see
3149 Here are the possible types of elements in the glyph table:
3153 Send the characters in @var{string} to the terminal to output
3154 this glyph. This alternative is available on character terminals,
3155 but not under a window system.
3158 Define this glyph code as an alias for glyph code @var{integer}. You
3159 can use an alias to specify a face code for the glyph; see below.
3162 This glyph is simple. On an ordinary terminal, the glyph code mod
3163 524288 is the character to output. In a window system, the glyph code
3164 mod 524288 is the character to output, and the glyph code divided by
3165 524288 specifies the face number (@pxref{Face Functions}) to use while
3166 outputting it. (524288 is
3176 If a glyph code is greater than or equal to the length of the glyph
3177 table, that code is automatically simple.
3179 @defun create-glyph string
3180 @tindex create-glyph
3181 This function returns a newly-allocated glyph code which is set up to
3182 display by sending @var{string} to the terminal.
3190 This section describes how to make Emacs ring the bell (or blink the
3191 screen) to attract the user's attention. Be conservative about how
3192 often you do this; frequent bells can become irritating. Also be
3193 careful not to use just beeping when signaling an error is more
3194 appropriate. (@xref{Errors}.)
3196 @defun ding &optional do-not-terminate
3197 @cindex keyboard macro termination
3198 This function beeps, or flashes the screen (see @code{visible-bell} below).
3199 It also terminates any keyboard macro currently executing unless
3200 @var{do-not-terminate} is non-@code{nil}.
3203 @defun beep &optional do-not-terminate
3204 This is a synonym for @code{ding}.
3207 @defopt visible-bell
3208 This variable determines whether Emacs should flash the screen to
3209 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3210 is effective on a window system, and on a character-only terminal
3211 provided the terminal's Termcap entry defines the visible bell
3212 capability (@samp{vb}).
3215 @defvar ring-bell-function
3216 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3217 bell.'' Its value should be a function of no arguments. If this is
3218 non-@code{nil}, it takes precedence over the @code{visible-bell}
3222 @node Window Systems
3223 @section Window Systems
3225 Emacs works with several window systems, most notably the X Window
3226 System. Both Emacs and X use the term ``window'', but use it
3227 differently. An Emacs frame is a single window as far as X is
3228 concerned; the individual Emacs windows are not known to X at all.
3230 @defvar window-system
3231 This variable tells Lisp programs what window system Emacs is running
3232 under. The possible values are
3236 @cindex X Window System
3237 Emacs is displaying using X.
3239 Emacs is displaying using MS-DOS.
3241 Emacs is displaying using Windows.
3243 Emacs is displaying using a Macintosh.
3245 Emacs is using a character-based terminal.
3249 @defvar window-setup-hook
3250 This variable is a normal hook which Emacs runs after handling the
3251 initialization files. Emacs runs this hook after it has completed
3252 loading your init file, the default initialization file (if
3253 any), and the terminal-specific Lisp code, and running the hook
3254 @code{term-setup-hook}.
3256 This hook is used for internal purposes: setting up communication with
3257 the window system, and creating the initial window. Users should not