Tweaks to Customize interface. Set custom-reset-button-menu to t.
[emacs.git] / lisp / play / mpuz.el
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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs
3 ;; Copyright (C) 1990, 2001-2012 Free Software Foundation, Inc.
5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
6 ;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
7 ;; Keywords: games
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24 ;;; Commentary:
26 ;; `M-x mpuz' generates a random multiplication puzzle. This is a
27 ;; multiplication example in which each digit has been consistently replaced
28 ;; with some letter. Your job is to reconstruct the original digits. Type
29 ;; `?' while the mode is active for detailed help.
31 ;;; Code:
33 (defgroup mpuz nil
34 "Multiplication puzzle."
35 :prefix "mpuz-"
36 :group 'games)
38 (random t) ; randomize
40 (defcustom mpuz-silent 'error
41 "Set this to nil if you want dings on inputs.
42 The value t means never ding, and `error' means only ding on wrong input."
43 :type '(choice (const :tag "No" nil)
44 (const :tag "Yes" t)
45 (const :tag "If correct" error))
46 :group 'mpuz)
48 (defcustom mpuz-solve-when-trivial t
49 "Solve any row that can be trivially calculated from what you've found."
50 :type 'boolean
51 :group 'mpuz)
53 (defcustom mpuz-allow-double-multiplicator nil
54 "Allow 2nd factors like 33 or 77."
55 :type 'boolean
56 :group 'mpuz)
58 (defface mpuz-unsolved
59 '((((class color)) (:foreground "red1" :bold t))
60 (t (:bold t)))
61 "Face to use for letters to be solved."
62 :group 'mpuz)
64 (defface mpuz-solved
65 '((((class color)) (:foreground "green1" :bold t))
66 (t (:bold t)))
67 "Face to use for solved digits."
68 :group 'mpuz)
70 (defface mpuz-trivial
71 '((((class color)) (:foreground "blue" :bold t))
72 (t (:bold t)))
73 "Face to use for trivial digits solved for you."
74 :group 'mpuz)
76 (defface mpuz-text
77 '((t (:inherit variable-pitch)))
78 "Face to use for text on right."
79 :group 'mpuz)
82 ;; Mpuz mode and keymaps
83 ;;----------------------
84 (defcustom mpuz-mode-hook nil
85 "Hook to run upon entry to mpuz."
86 :type 'hook
87 :group 'mpuz)
89 (defvar mpuz-mode-map
90 (let ((map (make-sparse-keymap)))
91 (mapc (lambda (ch)
92 (define-key map (char-to-string ch) 'mpuz-try-letter))
93 "abcdefghijABCDEFGHIJ")
94 (define-key map "\C-g" 'mpuz-offer-abort)
95 (define-key map "?" 'describe-mode)
96 map)
97 "Local keymap to use in Mult Puzzle.")
99 (defun mpuz-mode ()
100 "Multiplication puzzle mode.
102 You have to guess which letters stand for which digits in the
103 multiplication displayed inside the `*Mult Puzzle*' buffer.
105 You may enter a guess for a letter's value by typing first the letter,
106 then the digit. Thus, to guess that A=3, type `A 3'.
108 To leave the game to do other editing work, just switch buffers.
109 Then you may resume the game with M-x mpuz.
110 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
111 (interactive)
112 (kill-all-local-variables)
113 (setq major-mode 'mpuz-mode
114 mode-name "Mult Puzzle"
115 tab-width 30)
116 (use-local-map mpuz-mode-map)
117 (run-mode-hooks 'mpuz-mode-hook))
120 ;; Some variables for statistics
121 ;;------------------------------
122 (defvar mpuz-nb-errors 0
123 "Number of errors made in current game.")
125 (defvar mpuz-nb-completed-games 0
126 "Number of games completed.")
128 (defvar mpuz-nb-cumulated-errors 0
129 "Number of errors made in previous games.")
132 ;; Some variables for game tracking
133 ;;---------------------------------
134 (defvar mpuz-in-progress nil
135 "True if a game is currently in progress.")
137 (defvar mpuz-found-digits (make-bool-vector 10 nil)
138 "A vector recording which digits have been decrypted.")
140 (defvar mpuz-trivial-digits (make-bool-vector 10 nil)
141 "A vector recording which digits have been solved for you.")
143 (defmacro mpuz-digit-solved-p (digit)
144 `(or (aref mpuz-found-digits ,digit)
145 (aref mpuz-trivial-digits ,digit)))
148 ;; A puzzle uses a permutation of [0..9] into itself.
149 ;; We use both the permutation and its inverse.
150 ;;---------------------------------------------------
151 (defvar mpuz-digit-to-letter (make-vector 10 0)
152 "A permutation from [0..9] to [0..9].")
154 (defvar mpuz-letter-to-digit (make-vector 10 0)
155 "The inverse of `mpuz-digit-to-letter'.")
157 (defmacro mpuz-to-digit (letter)
158 (list 'aref 'mpuz-letter-to-digit letter))
160 (defmacro mpuz-to-letter (digit)
161 (list 'aref 'mpuz-digit-to-letter digit))
163 (defun mpuz-build-random-perm ()
164 "Initialize puzzle coding with a random permutation."
165 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
166 (index 10)
167 elem)
168 (while letters
169 (setq elem (nth (random index) letters)
170 letters (delq elem letters)
171 index (1- index))
172 (aset mpuz-digit-to-letter index elem)
173 (aset mpuz-letter-to-digit elem index))))
176 ;; A puzzle also uses a board displaying a multiplication.
177 ;; Every digit appears in the board, crypted or not.
178 ;;------------------------------------------------------
179 (defvar mpuz-board (make-vector 10 nil)
180 "The board associates to any digit the list of squares where it appears.")
182 (defun mpuz-put-number-on-board (number row &rest columns)
183 "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
184 (let (digit)
185 (dolist (column columns)
186 (setq digit (% number 10)
187 number (/ number 10))
188 (aset mpuz-board digit `((,row . ,column) ,@(aref mpuz-board digit))))))
190 (defun mpuz-check-all-solved (&optional row col)
191 "Check whether all digits have been solved. Return t if yes."
192 (catch 'solved
193 (let (A B1 B2 C D E squares)
194 (and mpuz-solve-when-trivial
195 (not row)
196 (while
197 (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
198 B2 (or B2 (mpuz-check-all-solved 4 9))
199 E (or E (mpuz-check-all-solved 10))
200 A (or A (mpuz-check-all-solved 2)))
201 B1 B2)
202 (and E (or A (and B1 B2))))
203 (mpuz-solve)
204 (mpuz-paint-board)
205 (throw 'solved t))
206 ((and (setq D (or D (mpuz-check-all-solved 8))
207 C (or C (mpuz-check-all-solved 6)))
208 D (not E))
209 (mpuz-solve 10))
210 ((and E (not (eq C D)))
211 (mpuz-solve (if D 6 8)))
212 ((and A (not (eq B2 C)))
213 (mpuz-solve (if C 4 6) (if C 9)))
214 ((and A (not (eq B1 D)))
215 (mpuz-solve (if D 4 8) (if D 7)))
216 ((and (not A) (or (and B2 C) (and B1 D)))
217 (mpuz-solve 2)))))
218 (mpuz-paint-board)
219 (mapc (lambda (digit)
220 (and (not (mpuz-digit-solved-p digit)) ; unsolved
221 (setq squares (aref mpuz-board digit))
222 (if row
223 (if col
224 (member (cons row col) squares)
225 (assq row squares))
226 squares) ; and appearing in the puzzle!
227 (throw 'solved nil)))
228 [0 1 2 3 4 5 6 7 8 9]))
232 ;; To build a puzzle, we take two random numbers and multiply them.
233 ;; We also take a random permutation for encryption.
234 ;; The random numbers are only use to see which digit appears in which square
235 ;; of the board. Everything is stored in individual squares.
236 ;;---------------------------------------------------------------------------
237 (defun mpuz-random-puzzle ()
238 "Draw random values to be multiplied in a puzzle."
239 (mpuz-build-random-perm)
240 (fillarray mpuz-board nil) ; erase the board
241 ;; A,B,C,D & E, are the five rows of our multiplication.
242 ;; Choose random values, discarding cases with leading zeros in C or D.
243 (let* ((A (if mpuz-allow-double-multiplicator (+ 112 (random 888))
244 (+ 125 (random 875))))
245 (min (1+ (/ 999 A)))
246 (B1 (+ min (random (- 10 min))))
247 B2 C D E)
248 (while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
249 (not mpuz-allow-double-multiplicator)))
250 (setq C (* A B2)
251 D (* A B1)
252 E (+ C (* D 10)))
253 ;; Individual digits are now put on their respective squares.
254 ;; [NB: A square is a pair (row . column) of the screen.]
255 (mpuz-put-number-on-board A 2 9 7 5)
256 (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
257 (mpuz-put-number-on-board C 6 9 7 5 3)
258 (mpuz-put-number-on-board D 8 7 5 3 1)
259 (mpuz-put-number-on-board E 10 9 7 5 3 1)))
261 ;; Display
262 ;;--------
263 (defconst mpuz-framework
265 . . .
266 Number of errors (this game): 0
267 x . .
268 -------
269 . . . .
270 Number of completed games: 0
271 . . . .
272 --------- Average number of errors: 0.00
273 . . . . ."
274 "The general picture of the puzzle screen, as a string.")
276 (defun mpuz-create-buffer ()
277 "Create (or recreate) the puzzle buffer. Return it."
278 (let ((buf (get-buffer-create "*Mult Puzzle*"))
279 (face '(face mpuz-text))
280 buffer-read-only)
281 (with-current-buffer buf
282 (erase-buffer)
283 (insert mpuz-framework)
284 (set-text-properties 13 42 face)
285 (set-text-properties 79 105 face)
286 (set-text-properties 128 153 face)
287 (mpuz-paint-board)
288 (mpuz-paint-errors)
289 (mpuz-paint-statistics))
290 buf))
292 (defun mpuz-paint-number (n &optional eol words)
293 (end-of-line eol)
294 (let (buffer-read-only)
295 (delete-region (point)
296 (progn (backward-word (or words 1)) (point)))
297 (insert n)))
299 (defun mpuz-paint-errors ()
300 "Paint error count on the puzzle screen."
301 (mpuz-switch-to-window)
302 (goto-char (point-min))
303 (forward-line 2)
304 (mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
306 (defun mpuz-paint-statistics ()
307 "Paint statistics about previous games on the puzzle screen."
308 (goto-char (point-min))
309 (forward-line 6)
310 (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
311 (mpuz-paint-number
312 (format "%.2f"
313 (if (zerop mpuz-nb-completed-games)
315 (/ (+ 0.0 mpuz-nb-cumulated-errors)
316 mpuz-nb-completed-games)))
317 3 2))
319 (defun mpuz-paint-board ()
320 "Paint board situation on the puzzle screen."
321 (mpuz-switch-to-window)
322 (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
323 (goto-char (point-min)))
325 (defun mpuz-paint-digit (digit)
326 "Paint all occurrences of DIGIT on the puzzle board."
327 (let ((char (if (mpuz-digit-solved-p digit)
328 (+ digit ?0)
329 (+ (mpuz-to-letter digit) ?A)))
330 (face `(face
331 ,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial)
332 ((aref mpuz-found-digits digit) 'mpuz-solved)
333 ('mpuz-unsolved))))
334 buffer-read-only)
335 (mapc (lambda (square)
336 (goto-char (point-min))
337 (forward-line (1- (car square))) ; line before column!
338 (move-to-column (cdr square))
339 (insert char)
340 (set-text-properties (1- (point)) (point) face)
341 (delete-char 1))
342 (aref mpuz-board digit))))
344 (defun mpuz-get-buffer ()
345 "Get the puzzle buffer if it exists."
346 (get-buffer "*Mult Puzzle*"))
348 (defun mpuz-switch-to-window ()
349 "Find or create the Mult-Puzzle buffer, and display it."
350 (let ((buf (mpuz-get-buffer)))
351 (or buf (setq buf (mpuz-create-buffer)))
352 (switch-to-buffer buf)
353 (setq buffer-read-only t)
354 (mpuz-mode)))
357 ;; Game control
358 ;;-------------
359 (defun mpuz-start-new-game ()
360 "Start a new puzzle."
361 (message "Here we go...")
362 (setq mpuz-nb-errors 0
363 mpuz-in-progress t)
364 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
365 (fillarray mpuz-trivial-digits nil)
366 (mpuz-random-puzzle)
367 (mpuz-switch-to-window)
368 (mpuz-paint-board)
369 (mpuz-paint-errors)
370 (mpuz-ask-for-try))
372 ;;;###autoload
373 (defun mpuz ()
374 "Multiplication puzzle with GNU Emacs."
375 ;; Main entry point
376 (interactive)
377 (mpuz-switch-to-window)
378 (if mpuz-in-progress
379 (mpuz-offer-abort)
380 (mpuz-start-new-game)))
382 (defun mpuz-offer-abort ()
383 "Ask if user wants to abort current puzzle."
384 (interactive)
385 (if (y-or-n-p "Abort game? ")
386 (let ((buf (mpuz-get-buffer)))
387 (message "Mult Puzzle aborted.")
388 (setq mpuz-in-progress nil
389 mpuz-nb-errors 0)
390 (fillarray mpuz-board nil)
391 (if buf (kill-buffer buf)))
392 (mpuz-ask-for-try)))
394 (defun mpuz-ask-for-try ()
395 "Ask for user proposal in puzzle."
396 (message "Your try?"))
398 (defun mpuz-ding (error)
399 "Dings, unless global variable `mpuz-silent' forbids it."
400 (cond ((eq mpuz-silent t))
401 ((not mpuz-silent) (ding t))
402 (error (ding t))))
404 (defun mpuz-try-letter ()
405 "Propose a digit for a letter in puzzle."
406 (interactive)
407 (if mpuz-in-progress
408 (let (letter-char digit digit-char)
409 (setq letter-char (upcase last-command-event)
410 digit (mpuz-to-digit (- letter-char ?A)))
411 (cond ((mpuz-digit-solved-p digit)
412 (message "%c already solved." letter-char)
413 (mpuz-ding t))
414 ((null (aref mpuz-board digit))
415 (message "%c does not appear." letter-char)
416 (mpuz-ding t))
417 ((progn (message "%c = " letter-char)
418 ;; <char> has been entered.
419 ;; Print "<char> =" and
420 ;; read <num> or = <num>
421 (setq digit-char (read-char))
422 (if (eq digit-char ?=)
423 (setq digit-char (read-char)))
424 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
425 (message "%c = %c" letter-char digit-char)
426 (mpuz-ding t))
428 (mpuz-try-proposal letter-char digit-char))))
429 (if (y-or-n-p "Start a new game? ")
430 (mpuz-start-new-game)
431 (message "OK. I won't."))))
433 (defun mpuz-try-proposal (letter-char digit-char)
434 "Propose LETTER-CHAR as code for DIGIT-CHAR."
435 (let* ((letter (- letter-char ?A))
436 (digit (- digit-char ?0))
437 (correct-digit (mpuz-to-digit letter)))
438 (cond ((mpuz-digit-solved-p correct-digit)
439 (message "%c has already been found." (+ correct-digit ?0)))
440 ((mpuz-digit-solved-p digit)
441 (message "%c has already been placed." digit-char))
442 ((= digit correct-digit)
443 (message "%c = %c correct!" letter-char digit-char)
444 (mpuz-ding nil)
445 (aset mpuz-found-digits digit t) ; Mark digit as solved
446 (and (mpuz-check-all-solved)
447 (mpuz-close-game)))
448 (t ;;; incorrect guess
449 (message "%c = %c incorrect!" letter-char digit-char)
450 (mpuz-ding t)
451 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
452 (mpuz-paint-errors)))))
454 (defun mpuz-close-game ()
455 "Housecleaning when puzzle has been solved."
456 (setq mpuz-in-progress nil
457 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
458 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
459 (mpuz-paint-statistics)
460 (let ((message (format "Puzzle solved with %d error%s. That's %s"
461 mpuz-nb-errors
462 (if (= mpuz-nb-errors 1) "" "s")
463 (cond ((= mpuz-nb-errors 0) "perfect!")
464 ((= mpuz-nb-errors 1) "very good!")
465 ((= mpuz-nb-errors 2) "good.")
466 ((= mpuz-nb-errors 3) "not bad.")
467 ((= mpuz-nb-errors 4) "not too bad...")
468 ((< mpuz-nb-errors 10) "bad!")
469 ((< mpuz-nb-errors 15) "awful.")
470 (t "not serious.")))))
471 (message "%s" message)
472 (sit-for 4)
473 (if (y-or-n-p (concat message " Start a new game? "))
474 (mpuz-start-new-game)
475 (message "Good Bye!"))))
477 (defun mpuz-solve (&optional row col)
478 "Find solution for autosolving."
479 (mapc (lambda (digit)
480 (or (mpuz-digit-solved-p digit)
481 (if row
482 (not (if col
483 (member (cons row col) (aref mpuz-board digit))
484 (assq row (aref mpuz-board digit)))))
485 (aset mpuz-trivial-digits digit t)))
486 [0 1 2 3 4 5 6 7 8 9])
489 (defun mpuz-show-solution (row)
490 "Display solution for debugging purposes."
491 (interactive "P")
492 (mpuz-switch-to-window)
493 (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
494 (mpuz-paint-board)
495 (if (mpuz-check-all-solved)
496 (mpuz-close-game)))
498 (provide 'mpuz)
500 ;;; mpuz.el ends here