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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;; Copyright (C) 1993-1994, 2000-2011 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.org>
6 ;; Keywords: mouse
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software: you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation, either version 3 of the License, or
13 ;; (at your option) any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23 ;;; Commentary:
25 ;; For those who are annoyed by the mouse pointer obscuring text,
26 ;; this mode moves the mouse pointer - either just a little out of
27 ;; the way, or all the way to the corner of the frame.
28 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
29 ;; To set up permanently, put the following in your .emacs:
31 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
33 ;; Other legitimate alternatives include
34 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
35 ;; They do somewhat different things.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
42 ;; (if (eq window-system 'x)
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (eval (nth (random 4)
45 ;; '(x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby)))))
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
51 ;; Bugs / Warnings / To-Do:
53 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
56 ;; - It ought to find out where any overlapping frames are and avoid them,
57 ;; rather than always raising the frame.
59 ;; Credits:
60 ;; This code was helped by all those who contributed suggestions,
61 ;; fixes, and additions
62 ;; Joe Harrington (and his advisor), for the original inspiration.
63 ;; Ken Manheimer, for dreaming up the Protean mode.
64 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66 ;; Simon Marshall, and M.S. Ashton, for their feedback.
68 ;;; Code:
70 (provide 'avoid)
72 (defgroup avoid nil
73 "Make mouse pointer stay out of the way of editing."
74 :prefix "mouse-avoidance-"
75 :group 'mouse)
77 ;;;###autoload
78 (defcustom mouse-avoidance-mode nil
79 "Activate Mouse Avoidance mode.
80 See function `mouse-avoidance-mode' for possible values.
81 Setting this variable directly does not take effect;
82 use either \\[customize] or the function `mouse-avoidance-mode'."
83 :set (lambda (symbol value)
84 ;; 'none below prevents toggling when value is nil.
85 (mouse-avoidance-mode (or value 'none)))
86 :initialize 'custom-initialize-default
87 :type '(choice (const :tag "none" nil) (const banish) (const jump)
88 (const animate) (const exile) (const proteus))
89 :group 'avoid
90 :require 'avoid
91 :version "20.3")
94 (defcustom mouse-avoidance-nudge-dist 15
95 "Average distance that mouse will be moved when approached by cursor.
96 Only applies in Mouse Avoidance mode `jump' and its derivatives.
97 For best results make this larger than `mouse-avoidance-threshold'."
98 :type 'integer
99 :group 'avoid)
101 (defcustom mouse-avoidance-nudge-var 10
102 "Variability of `mouse-avoidance-nudge-dist' (which see)."
103 :type 'integer
104 :group 'avoid)
106 (defcustom mouse-avoidance-animation-delay .01
107 "Delay between animation steps, in seconds."
108 :type 'number
109 :group 'avoid)
111 (defcustom mouse-avoidance-threshold 5
112 "Mouse-pointer's flight distance.
113 If the cursor gets closer than this, the mouse pointer will move away.
114 Only applies in Mouse Avoidance modes `animate' and `jump'."
115 :type 'integer
116 :group 'avoid)
118 ;; Internal variables
119 (defvar mouse-avoidance-state nil)
120 (defvar mouse-avoidance-pointer-shapes nil)
121 (defvar mouse-avoidance-n-pointer-shapes 0)
122 (defvar mouse-avoidance-old-pointer-shape nil)
123 (defvar mouse-avoidance-animating-pointer nil)
125 ;; This timer is used to run something when Emacs is idle.
126 (defvar mouse-avoidance-timer nil)
128 ;;; Functions:
130 (defsubst mouse-avoidance-set-pointer-shape (shape)
131 "Set the shape of the mouse pointer to SHAPE."
132 (when (boundp 'x-pointer-shape)
133 (setq x-pointer-shape shape)
134 (set-mouse-color nil)))
136 (defun mouse-avoidance-point-position ()
137 "Return the position of point as (FRAME X . Y).
138 Analogous to `mouse-position'."
139 (let ((edges (window-inside-edges))
140 (x-y (posn-x-y (posn-at-point))))
141 (cons (selected-frame)
142 (cons (+ (car edges)
143 (/ (car x-y) (frame-char-width)))
144 (+ (car (cdr edges))
145 (/ (cdr x-y) (frame-char-height)))))))
147 ;(defun mouse-avoidance-point-position-test ()
148 ; (interactive)
149 ; (message (format "point=%s mouse=%s"
150 ; (cdr (mouse-avoidance-point-position))
151 ; (cdr (mouse-position)))))
153 (defun mouse-avoidance-set-mouse-position (pos)
154 ;; Carefully set mouse position to given position (X . Y)
155 ;; Ideally, should check if X,Y is in the current frame, and if not,
156 ;; leave the mouse where it was. However, this is currently
157 ;; difficult to do, so we just raise the frame to avoid frame switches.
158 ;; Returns t if it moved the mouse.
159 (let ((f (selected-frame)))
160 (raise-frame f)
161 (set-mouse-position f (car pos) (cdr pos))
164 (defun mouse-avoidance-too-close-p (mouse)
165 "Return t if mouse pointer and point cursor are too close.
166 MOUSE is the current mouse position as returned by `mouse-position'.
167 Acceptable distance is defined by `mouse-avoidance-threshold'."
168 (let* ((frame (car mouse))
169 (mouse-y (cdr (cdr mouse)))
170 (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
171 (or tool-bar-lines
172 (setq tool-bar-lines 0))
173 (if (and mouse-y (< mouse-y tool-bar-lines))
175 (let ((point (mouse-avoidance-point-position))
176 (mouse-x (car (cdr mouse))))
177 (and (eq frame (car point))
178 (not (null mouse-x))
179 (< (abs (- mouse-x (car (cdr point))))
180 mouse-avoidance-threshold)
181 (< (abs (- mouse-y (cdr (cdr point))))
182 mouse-avoidance-threshold))))))
184 (defun mouse-avoidance-banish-destination ()
185 "The position to which Mouse Avoidance mode `banish' moves the mouse.
186 You can redefine this if you want the mouse banished to a different corner."
187 (let* ((pos (window-edges)))
188 (cons (- (nth 2 pos) 2)
189 (nth 1 pos))))
191 (defun mouse-avoidance-banish-mouse ()
192 ;; Put the mouse pointer in the upper-right corner of the current frame.
193 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
195 (defsubst mouse-avoidance-delta (cur delta dist var min max)
196 ;; Decide how far to move in either dimension.
197 ;; Args are the CURRENT location, the desired DELTA for
198 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
199 ;; in distance allowed, and the MIN and MAX possible window positions.
200 ;; Returns something as close to DELTA as possible within the constraints.
201 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
202 (R1 (+ (- dist) var ))
203 (L2 (+ dist (- var)))
204 (R2 (min (- max cur) (+ dist var))))
205 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
206 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
207 (cond ((and L1 (< delta L1)) L1)
208 ((and R1 (< delta R1)) delta)
209 ((and R1 (< delta 0)) R1)
210 ((and L2 (< delta L2)) L2)
211 ((and R2 (< delta R2)) delta)
212 (R2)
213 ((or R1 L2))
214 (t 0))))
216 (defun mouse-avoidance-nudge-mouse ()
217 ;; Push the mouse a little way away, possibly animating the move.
218 ;; For these modes, state keeps track of the total offset that we've
219 ;; accumulated, and tries to keep it close to zero.
220 (let* ((cur (mouse-position))
221 (cur-frame (car cur))
222 (cur-pos (cdr cur))
223 (pos (window-edges))
224 (wleft (pop pos))
225 (wtop (pop pos))
226 (wright (pop pos))
227 (wbot (pop pos))
228 (deltax (mouse-avoidance-delta
229 (car cur-pos) (- (random mouse-avoidance-nudge-var)
230 (car mouse-avoidance-state))
231 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
232 wleft (1- wright)))
233 (deltay (mouse-avoidance-delta
234 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
235 (cdr mouse-avoidance-state))
236 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
237 wtop (1- wbot))))
238 (setq mouse-avoidance-state
239 (cons (+ (car mouse-avoidance-state) deltax)
240 (+ (cdr mouse-avoidance-state) deltay)))
241 (if (or (eq mouse-avoidance-mode 'animate)
242 (eq mouse-avoidance-mode 'proteus))
243 (let ((i 0.0)
244 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
245 (setq mouse-avoidance-animating-pointer t)
246 (while (<= i 1)
247 (mouse-avoidance-set-mouse-position
248 (cons (+ (car cur-pos) (round (* i deltax)))
249 (+ (cdr cur-pos) (round (* i deltay)))))
250 (setq i (+ i incr))
251 (if (eq mouse-avoidance-mode 'proteus)
252 (mouse-avoidance-set-pointer-shape
253 (mouse-avoidance-random-shape)))
254 (sit-for mouse-avoidance-animation-delay))
255 (setq mouse-avoidance-animating-pointer nil))
256 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
257 (+ (cdr (cdr cur)) deltay))))))
259 (defun mouse-avoidance-random-shape ()
260 "Return a random cursor shape.
261 This assumes that any variable whose name begins with x-pointer- and
262 has an integer value is a valid cursor shape. You might want to
263 redefine this function to suit your own tastes."
264 (if (null mouse-avoidance-pointer-shapes)
265 (progn
266 (setq mouse-avoidance-pointer-shapes
267 (mapcar (lambda (x) (symbol-value (intern x)))
268 (all-completions "x-pointer-" obarray
269 (lambda (x)
270 (and (boundp x)
271 (integerp (symbol-value x)))))))
272 (setq mouse-avoidance-n-pointer-shapes
273 (length mouse-avoidance-pointer-shapes))))
274 (nth (random mouse-avoidance-n-pointer-shapes)
275 mouse-avoidance-pointer-shapes))
277 (defun mouse-avoidance-ignore-p ()
278 (let ((mp (mouse-position)))
279 (or (not (frame-pointer-visible-p)) ; The pointer is hidden
280 (not cursor-type) ; There's no cursor
281 executing-kbd-macro ; don't check inside macro
282 (null (cadr mp)) ; don't move unless in an Emacs frame
283 (not (eq (car mp) (selected-frame)))
284 ;; Don't do anything if last event was a mouse event.
285 ;; FIXME: this code fails in the case where the mouse was moved
286 ;; since the last key-press but without generating any event.
287 (and (consp last-input-event)
288 (symbolp (car last-input-event))
289 (let ((modifiers (event-modifiers (car last-input-event))))
290 (or (memq (car last-input-event)
291 '(mouse-movement scroll-bar-movement
292 select-window switch-frame))
293 (memq 'click modifiers)
294 (memq 'double modifiers)
295 (memq 'triple modifiers)
296 (memq 'drag modifiers)
297 (memq 'down modifiers)))))))
299 (defun mouse-avoidance-banish ()
300 (if (not (mouse-avoidance-ignore-p))
301 (mouse-avoidance-banish-mouse)))
303 (defun mouse-avoidance-exile ()
304 ;; For exile mode, the state is nil when the mouse is in its normal
305 ;; position, and set to the old mouse-position when the mouse is in exile.
306 (if (not (mouse-avoidance-ignore-p))
307 (let ((mp (mouse-position)))
308 (cond ((and (not mouse-avoidance-state)
309 (mouse-avoidance-too-close-p mp))
310 (setq mouse-avoidance-state mp)
311 (mouse-avoidance-banish-mouse))
312 ((and mouse-avoidance-state
313 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
314 (if (and (eq (car mp) (selected-frame))
315 (equal (cdr mp) (mouse-avoidance-banish-destination)))
316 (mouse-avoidance-set-mouse-position
317 ;; move back only if user has not moved mouse
318 (cdr mouse-avoidance-state)))
319 ;; but clear state anyway, to be ready for another move
320 (setq mouse-avoidance-state nil))))))
322 (defun mouse-avoidance-fancy ()
323 ;; Used for the "fancy" modes, ie jump et al.
324 (if (and (not mouse-avoidance-animating-pointer)
325 (not (mouse-avoidance-ignore-p))
326 (mouse-avoidance-too-close-p (mouse-position)))
327 (let ((old-pos (mouse-position)))
328 (mouse-avoidance-nudge-mouse)
329 (if (not (eq (selected-frame) (car old-pos)))
330 ;; This should never happen.
331 (apply 'set-mouse-position old-pos)))))
333 ;;;###autoload
334 (defun mouse-avoidance-mode (&optional mode)
335 "Set Mouse Avoidance mode to MODE.
336 MODE should be one of the symbols `banish', `exile', `jump', `animate',
337 `cat-and-mouse', `proteus', or `none'.
339 If MODE is nil, toggle mouse avoidance between `none' and `banish'
340 modes. Positive numbers and symbols other than the above are treated
341 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
343 Effects of the different modes:
344 * banish: Move the mouse to the upper-right corner on any keypress.
345 * exile: Move the mouse to the corner only if the cursor gets too close,
346 and allow it to return once the cursor is out of the way.
347 * jump: If the cursor gets too close to the mouse, displace the mouse
348 a random distance & direction.
349 * animate: As `jump', but shows steps along the way for illusion of motion.
350 * cat-and-mouse: Same as `animate'.
351 * proteus: As `animate', but changes the shape of the mouse pointer too.
353 Whenever the mouse is moved, the frame is also raised.
355 \(See `mouse-avoidance-threshold' for definition of \"too close\",
356 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
357 definition of \"random distance\".)"
358 (interactive
359 (list (intern (completing-read
360 "Select cursor avoidance technique (SPACE for list): "
361 '(("banish") ("exile") ("jump") ("animate")
362 ("cat-and-mouse") ("proteus") ("none"))
363 nil t))))
364 (if (eq mode 'cat-and-mouse)
365 (setq mode 'animate))
366 (if mouse-avoidance-timer
367 (cancel-timer mouse-avoidance-timer))
368 (setq mouse-avoidance-timer nil)
370 ;; Restore pointer shape if necessary
371 (if (eq mouse-avoidance-mode 'proteus)
372 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
374 ;; Do additional setup depending on version of mode requested
375 (cond ((eq mode 'none)
376 (setq mouse-avoidance-mode nil))
377 ((or (eq mode 'jump)
378 (eq mode 'animate)
379 (eq mode 'proteus))
380 (setq mouse-avoidance-timer
381 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
382 (setq mouse-avoidance-mode mode
383 mouse-avoidance-state (cons 0 0)
384 mouse-avoidance-old-pointer-shape
385 (and (boundp 'x-pointer-shape) x-pointer-shape)))
386 ((eq mode 'exile)
387 (setq mouse-avoidance-timer
388 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
389 (setq mouse-avoidance-mode mode
390 mouse-avoidance-state nil))
391 ((or (eq mode 'banish)
392 (eq mode t)
393 (and (null mode) (null mouse-avoidance-mode))
394 (and mode (> (prefix-numeric-value mode) 0)))
395 (setq mouse-avoidance-timer
396 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
397 (setq mouse-avoidance-mode 'banish))
398 (t (setq mouse-avoidance-mode nil)))
399 (force-mode-line-update))
401 ;; Most people who use avoid mode leave it on all the time, so it's not
402 ;; very informative to announce it in the mode line.
403 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
404 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
405 ;; minor-mode-alist)))
407 ;; Needed for custom.
408 (if mouse-avoidance-mode
409 (mouse-avoidance-mode mouse-avoidance-mode))
411 ;;; avoid.el ends here