2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2005 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Warnings:: Displaying warning messages for the user.
19 * Progress:: Informing user about progress of a long operation.
20 * Invisible Text:: Hiding part of the buffer text.
21 * Selective Display:: Hiding part of the buffer text (the old way).
22 * Overlay Arrow:: Display of an arrow to indicate position.
23 * Temporary Displays:: Displays that go away automatically.
24 * Overlays:: Use overlays to highlight parts of the buffer.
25 * Width:: How wide a character or string is on the screen.
26 * Line Height:: Controlling the height of lines.
27 * Faces:: A face defines a graphics style for text characters:
29 * Fringes:: Controlling window fringes.
30 * Fringe Bitmaps:: Displaying bitmaps in the window fringes.
31 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
32 * Scroll Bars:: Controlling vertical scroll bars.
33 * Pointer Shape:: Controlling the mouse pointer shape.
34 * Display Property:: Enabling special display features.
35 * Images:: Displaying images in Emacs buffers.
36 * Buttons:: Adding clickable buttons to Emacs buffers.
37 * Blinking:: How Emacs shows the matching open parenthesis.
38 * Inverse Video:: Specifying how the screen looks.
39 * Usual Display:: The usual conventions for displaying nonprinting chars.
40 * Display Tables:: How to specify other conventions.
41 * Beeping:: Audible signal to the user.
42 * Window Systems:: Which window system is being used.
46 @section Refreshing the Screen
48 The function @code{redraw-frame} redisplays the entire contents of a
49 given frame (@pxref{Frames}).
52 @defun redraw-frame frame
53 This function clears and redisplays frame @var{frame}.
56 Even more powerful is @code{redraw-display}:
58 @deffn Command redraw-display
59 This function clears and redisplays all visible frames.
62 This function forces certain windows to be redisplayed
63 but does not clear them.
65 @defun force-window-update object
66 This function forces redisplay of some or all windows. If
67 @var{object} is a window, it forces redisplay of that window. If
68 @var{object} is a buffer or buffer name, it forces redisplay of all
69 windows displaying that buffer. If @var{object} is @code{nil}, it
70 forces redisplay of all windows.
73 Processing user input takes absolute priority over redisplay. If you
74 call these functions when input is available, they do nothing
75 immediately, but a full redisplay does happen eventually---after all the
76 input has been processed.
78 Normally, suspending and resuming Emacs also refreshes the screen.
79 Some terminal emulators record separate contents for display-oriented
80 programs such as Emacs and for ordinary sequential display. If you are
81 using such a terminal, you might want to inhibit the redisplay on
84 @defvar no-redraw-on-reenter
85 @cindex suspend (cf. @code{no-redraw-on-reenter})
86 @cindex resume (cf. @code{no-redraw-on-reenter})
87 This variable controls whether Emacs redraws the entire screen after it
88 has been suspended and resumed. Non-@code{nil} means there is no need
89 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
92 @node Forcing Redisplay
93 @section Forcing Redisplay
94 @cindex forcing redisplay
96 Emacs redisplay normally stops if input arrives, and does not happen
97 at all if input is available before it starts. Most of the time, this
98 is exactly what you want. However, you can prevent preemption by
99 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
101 @tindex redisplay-dont-pause
102 @defvar redisplay-dont-pause
103 If this variable is non-@code{nil}, pending input does not
104 prevent or halt redisplay; redisplay occurs, and finishes,
105 regardless of whether input is available. This feature is available
109 You can request a display update, but only if no input is pending,
110 with @code{(sit-for 0)}. To force a display update even when input is
114 (let ((redisplay-dont-pause t))
120 @cindex line wrapping
121 @cindex continuation lines
122 @cindex @samp{$} in display
123 @cindex @samp{\} in display
125 When a line of text extends beyond the right edge of a window, the
126 line can either be continued on the next screen line, or truncated to
127 one screen line. The additional screen lines used to display a long
128 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
129 the rightmost column of the window indicates truncation; a @samp{\} on
130 the rightmost column indicates a line that ``wraps'' onto the next line,
131 which is also called @dfn{continuing} the line. (The display table can
132 specify alternative indicators; see @ref{Display Tables}.)
134 On a windowed display, the @samp{$} and @samp{\} indicators are
135 replaced with graphics bitmaps displayed in the window fringes
138 Note that continuation is different from filling; continuation happens
139 on the screen only, not in the buffer contents, and it breaks a line
140 precisely at the right margin, not at a word boundary. @xref{Filling}.
142 @defopt truncate-lines
143 This buffer-local variable controls how Emacs displays lines that extend
144 beyond the right edge of the window. The default is @code{nil}, which
145 specifies continuation. If the value is non-@code{nil}, then these
148 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
149 then truncation is always used for side-by-side windows (within one
150 frame) regardless of the value of @code{truncate-lines}.
153 @defopt default-truncate-lines
154 This variable is the default value for @code{truncate-lines}, for
155 buffers that do not have buffer-local values for it.
158 @defopt truncate-partial-width-windows
159 This variable controls display of lines that extend beyond the right
160 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
161 If it is non-@code{nil}, these lines are truncated; otherwise,
162 @code{truncate-lines} says what to do with them.
165 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
166 a window, that forces truncation.
168 You can override the glyphs that indicate continuation or truncation
169 using the display table; see @ref{Display Tables}.
171 If your buffer contains @emph{very} long lines, and you use
172 continuation to display them, just thinking about them can make Emacs
173 redisplay slow. The column computation and indentation functions also
174 become slow. Then you might find it advisable to set
175 @code{cache-long-line-scans} to @code{t}.
177 @defvar cache-long-line-scans
178 If this variable is non-@code{nil}, various indentation and motion
179 functions, and Emacs redisplay, cache the results of scanning the
180 buffer, and consult the cache to avoid rescanning regions of the buffer
181 unless they are modified.
183 Turning on the cache slows down processing of short lines somewhat.
185 This variable is automatically buffer-local in every buffer.
189 @section The Echo Area
190 @cindex error display
193 The @dfn{echo area} is used for displaying messages made with the
194 @code{message} primitive, and for echoing keystrokes. It is not the
195 same as the minibuffer, despite the fact that the minibuffer appears
196 (when active) in the same place on the screen as the echo area. The
197 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
198 between the echo area and the minibuffer for use of that screen space
199 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
200 Error messages appear in the echo area; see @ref{Errors}.
202 You can write output in the echo area by using the Lisp printing
203 functions with @code{t} as the stream (@pxref{Output Functions}), or as
206 @defun message string &rest arguments
207 This function displays a message in the echo area. The
208 argument @var{string} is similar to a C language @code{printf} control
209 string. See @code{format} in @ref{String Conversion}, for the details
210 on the conversion specifications. @code{message} returns the
213 In batch mode, @code{message} prints the message text on the standard
214 error stream, followed by a newline.
216 If @var{string}, or strings among the @var{arguments}, have @code{face}
217 text properties, these affect the way the message is displayed.
220 If @var{string} is @code{nil}, @code{message} clears the echo area; if
221 the echo area has been expanded automatically, this brings it back to
222 its normal size. If the minibuffer is active, this brings the
223 minibuffer contents back onto the screen immediately.
225 @vindex message-truncate-lines
226 Normally, displaying a long message resizes the echo area to display
227 the entire message. But if the variable @code{message-truncate-lines}
228 is non-@code{nil}, the echo area does not resize, and the message is
229 truncated to fit it, as in Emacs 20 and before.
233 (message "Minibuffer depth is %d."
235 @print{} Minibuffer depth is 0.
236 @result{} "Minibuffer depth is 0."
240 ---------- Echo Area ----------
241 Minibuffer depth is 0.
242 ---------- Echo Area ----------
246 To automatically display a message in the echo area or in a pop-buffer,
247 depending on its size, use @code{display-message-or-buffer}.
250 @tindex with-temp-message
251 @defmac with-temp-message message &rest body
252 This construct displays a message in the echo area temporarily, during
253 the execution of @var{body}. It displays @var{message}, executes
254 @var{body}, then returns the value of the last body form while restoring
255 the previous echo area contents.
258 @defun message-or-box string &rest arguments
259 This function displays a message like @code{message}, but may display it
260 in a dialog box instead of the echo area. If this function is called in
261 a command that was invoked using the mouse---more precisely, if
262 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263 @code{nil} or a list---then it uses a dialog box or pop-up menu to
264 display the message. Otherwise, it uses the echo area. (This is the
265 same criterion that @code{y-or-n-p} uses to make a similar decision; see
266 @ref{Yes-or-No Queries}.)
268 You can force use of the mouse or of the echo area by binding
269 @code{last-nonmenu-event} to a suitable value around the call.
272 @defun message-box string &rest arguments
273 This function displays a message like @code{message}, but uses a dialog
274 box (or a pop-up menu) whenever that is possible. If it is impossible
275 to use a dialog box or pop-up menu, because the terminal does not
276 support them, then @code{message-box} uses the echo area, like
280 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
281 @tindex display-message-or-buffer
282 This function displays the message @var{message}, which may be either a
283 string or a buffer. If it is shorter than the maximum height of the
284 echo area, as defined by @code{max-mini-window-height}, it is displayed
285 in the echo area, using @code{message}. Otherwise,
286 @code{display-buffer} is used to show it in a pop-up buffer.
288 Returns either the string shown in the echo area, or when a pop-up
289 buffer is used, the window used to display it.
291 If @var{message} is a string, then the optional argument
292 @var{buffer-name} is the name of the buffer used to display it when a
293 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294 where @var{message} is a string and displayed in the echo area, it is
295 not specified whether the contents are inserted into the buffer anyway.
297 The optional arguments @var{not-this-window} and @var{frame} are as for
298 @code{display-buffer}, and only used if a buffer is displayed.
301 @defun current-message
302 This function returns the message currently being displayed in the
303 echo area, or @code{nil} if there is none.
306 @defvar cursor-in-echo-area
307 This variable controls where the cursor appears when a message is
308 displayed in the echo area. If it is non-@code{nil}, then the cursor
309 appears at the end of the message. Otherwise, the cursor appears at
310 point---not in the echo area at all.
312 The value is normally @code{nil}; Lisp programs bind it to @code{t}
313 for brief periods of time.
316 @defvar echo-area-clear-hook
317 This normal hook is run whenever the echo area is cleared---either by
318 @code{(message nil)} or for any other reason.
321 Almost all the messages displayed in the echo area are also recorded
322 in the @samp{*Messages*} buffer.
324 @defopt message-log-max
325 This variable specifies how many lines to keep in the @samp{*Messages*}
326 buffer. The value @code{t} means there is no limit on how many lines to
327 keep. The value @code{nil} disables message logging entirely. Here's
328 how to display a message and prevent it from being logged:
331 (let (message-log-max)
336 @defvar echo-keystrokes
337 This variable determines how much time should elapse before command
338 characters echo. Its value must be an integer or floating point number,
340 number of seconds to wait before echoing. If the user types a prefix
341 key (such as @kbd{C-x}) and then delays this many seconds before
342 continuing, the prefix key is echoed in the echo area. (Once echoing
343 begins in a key sequence, all subsequent characters in the same key
344 sequence are echoed immediately.)
346 If the value is zero, then command input is not echoed.
350 @section Reporting Warnings
353 @dfn{Warnings} are a facility for a program to inform the user of a
354 possible problem, but continue running.
357 * Warning Basics:: Warnings concepts and functions to report them.
358 * Warning Variables:: Variables programs bind to customize their warnings.
359 * Warning Options:: Variables users set to control display of warnings.
363 @subsection Warning Basics
364 @cindex severity level
366 Every warning has a textual message, which explains the problem for
367 the user, and a @dfn{severity level} which is a symbol. Here are the
368 possible severity levels, in order of decreasing severity, and their
373 A problem that will seriously impair Emacs operation soon
374 if you do not attend to it promptly.
376 A report of data or circumstances that are inherently wrong.
378 A report of data or circumstances that are not inherently wrong, but
379 raise suspicion of a possible problem.
381 A report of information that may be useful if you are debugging.
384 When your program encounters invalid input data, it can either
385 signal a Lisp error by calling @code{error} or @code{signal} or report
386 a warning with severity @code{:error}. Signaling a Lisp error is the
387 easiest thing to do, but it means the program cannot continue
388 processing. If you want to take the trouble to implement a way to
389 continue processing despite the bad data, then reporting a warning of
390 severity @code{:error} is the right way to inform the user of the
391 problem. For instance, the Emacs Lisp byte compiler can report an
392 error that way and continue compiling other functions. (If the
393 program signals a Lisp error and then handles it with
394 @code{condition-case}, the user won't see the error message; it could
395 show the message to the user by reporting it as a warning.)
398 Each warning has a @dfn{warning type} to classify it. The type is a
399 list of symbols. The first symbol should be the custom group that you
400 use for the program's user options. For example, byte compiler
401 warnings use the warning type @code{(bytecomp)}. You can also
402 subcategorize the warnings, if you wish, by using more symbols in the
405 @defun display-warning type message &optional level buffer-name
406 This function reports a warning, using @var{message} as the message
407 and @var{type} as the warning type. @var{level} should be the
408 severity level, with @code{:warning} being the default.
410 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
411 for logging the warning. By default, it is @samp{*Warnings*}.
414 @defun lwarn type level message &rest args
415 This function reports a warning using the value of @code{(format
416 @var{message} @var{args}...)} as the message. In other respects it is
417 equivalent to @code{display-warning}.
420 @defun warn message &rest args
421 This function reports a warning using the value of @code{(format
422 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
423 type, and @code{:warning} as the severity level. It exists for
424 compatibility only; we recommend not using it, because you should
425 specify a specific warning type.
428 @node Warning Variables
429 @subsection Warning Variables
431 Programs can customize how their warnings appear by binding
432 the variables described in this section.
434 @defvar warning-levels
435 This list defines the meaning and severity order of the warning
436 severity levels. Each element defines one severity level,
437 and they are arranged in order of decreasing severity.
439 Each element has the form @code{(@var{level} @var{string}
440 @var{function})}, where @var{level} is the severity level it defines.
441 @var{string} specifies the textual description of this level.
442 @var{string} should use @samp{%s} to specify where to put the warning
443 type information, or it can omit the @samp{%s} so as not to include
446 The optional @var{function}, if non-@code{nil}, is a function to call
447 with no arguments, to get the user's attention.
449 Normally you should not change the value of this variable.
452 @defvar warning-prefix-function
453 If non-@code{nil}, the value is a function to generate prefix text for
454 warnings. Programs can bind the variable to a suitable function.
455 @code{display-warning} calls this function with the warnings buffer
456 current, and the function can insert text in it. That text becomes
457 the beginning of the warning message.
459 The function is called with two arguments, the severity level and its
460 entry in @code{warning-levels}. It should return a list to use as the
461 entry (this value need not be an actual member of
462 @code{warning-levels}). By constructing this value, the function can
463 change the severity of the warning, or specify different handling for
464 a given severity level.
466 If the variable's value is @code{nil} then there is no function
470 @defvar warning-series
471 Programs can bind this variable to @code{t} to say that the next
472 warning should begin a series. When several warnings form a series,
473 that means to leave point on the first warning of the series, rather
474 than keep moving it for each warning so that it appears on the last one.
475 The series ends when the local binding is unbound and
476 @code{warning-series} becomes @code{nil} again.
478 The value can also be a symbol with a function definition. That is
479 equivalent to @code{t}, except that the next warning will also call
480 the function with no arguments with the warnings buffer current. The
481 function can insert text which will serve as a header for the series
484 Once a series has begun, the value is a marker which points to the
485 buffer position in the warnings buffer of the start of the series.
487 The variable's normal value is @code{nil}, which means to handle
488 each warning separately.
491 @defvar warning-fill-prefix
492 When this variable is non-@code{nil}, it specifies a fill prefix to
493 use for filling each warning's text.
496 @defvar warning-type-format
497 This variable specifies the format for displaying the warning type
498 in the warning message. The result of formatting the type this way
499 gets included in the message under the control of the string in the
500 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
501 If you bind it to @code{""} then the warning type won't appear at
505 @node Warning Options
506 @subsection Warning Options
508 These variables are used by users to control what happens
509 when a Lisp program reports a warning.
511 @defopt warning-minimum-level
512 This user option specifies the minimum severity level that should be
513 shown immediately to the user. The default is @code{:warning}, which
514 means to immediately display all warnings except @code{:debug}
518 @defopt warning-minimum-log-level
519 This user option specifies the minimum severity level that should be
520 logged in the warnings buffer. The default is @code{:warning}, which
521 means to log all warnings except @code{:debug} warnings.
524 @defopt warning-suppress-types
525 This list specifies which warning types should not be displayed
526 immediately for the user. Each element of the list should be a list
527 of symbols. If its elements match the first elements in a warning
528 type, then that warning is not displayed immediately.
531 @defopt warning-suppress-log-types
532 This list specifies which warning types should not be logged in the
533 warnings buffer. Each element of the list should be a list of
534 symbols. If it matches the first few elements in a warning type, then
535 that warning is not logged.
539 @section Reporting Operation Progress
540 @cindex progress reporting
542 When an operation can take a while to finish, you should inform the
543 user about the progress it makes. This way the user can estimate
544 remaining time and clearly see that Emacs is busy working, not hung.
546 Functions listed in this section provide simple and efficient way of
547 reporting operation progress. Here is a working example that does
551 (let ((progress-reporter
552 (make-progress-reporter "Collecting some mana for Emacs..."
556 (progress-reporter-update progress-reporter k))
557 (progress-reporter-done progress-reporter))
560 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
561 This function creates a progress reporter---the object you will use as
562 an argument for all other functions listed here. The idea is to
563 precompute as much data as possible to make progress reporting very
566 The @var{message} will be displayed in the echo area, followed by
567 progress percentage. @var{message} is treated as a simple string. If
568 you need it to depend on a filename, for instance, use @code{format}
569 before calling this function.
571 @var{min-value} and @var{max-value} arguments stand for starting and
572 final states of your operation. For instance, if you scan a buffer,
573 they should be the results of @code{point-min} and @code{point-max}
574 correspondingly. It is required that @var{max-value} is greater than
575 @var{min-value}. If you create progress reporter when some part of
576 the operation has already been completed, then specify
577 @var{current-value} argument. But normally you should omit it or set
578 it to @code{nil}---it will default to @var{min-value} then.
580 Remaining arguments control the rate of echo area updates. Progress
581 reporter will wait for at least @var{min-change} more percents of the
582 operation to be completed before printing next message.
583 @var{min-time} specifies the minimum time in seconds to pass between
584 successive prints. It can be fractional. Depending on Emacs and
585 system capabilities, progress reporter may or may not respect this
586 last argument or do it with varying precision. Default value for
587 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
590 This function calls @code{progress-reporter-update}, so the first
591 message is printed immediately.
594 @defun progress-reporter-update reporter value
595 This function does the main work of reporting progress of your
596 operation. It print the message of @var{reporter} followed by
597 progress percentage determined by @var{value}. If percentage is zero,
598 then it is not printed at all.
600 @var{reporter} must be the result of a call to
601 @code{make-progress-reporter}. @var{value} specifies the current
602 state of your operation and must be between @var{min-value} and
603 @var{max-value} (inclusive) as passed to
604 @code{make-progress-reporter}. For instance, if you scan a buffer,
605 then @var{value} should be the result of a call to @code{point}.
607 This function respects @var{min-change} and @var{min-time} as passed
608 to @code{make-progress-reporter} and so does not output new messages
609 on every invocation. It is thus very fast and normally you should not
610 try to reduce the number of calls to it: resulting overhead will most
611 likely negate your effort.
614 @defun progress-reporter-force-update reporter value &optional new-message
615 This function is similar to @code{progress-reporter-update} except
616 that it prints a message in the echo area unconditionally.
618 The first two arguments have the same meaning as for
619 @code{progress-reporter-update}. Optional @var{new-message} allows
620 you to change the message of the @var{reporter}. Since this functions
621 always updates the echo area, such a change will be immediately
622 presented to the user.
625 @defun progress-reporter-done reporter
626 This function should be called when the operation is finished. It
627 prints the message of @var{reporter} followed by word ``done'' in the
630 You should always call this function and not hope for
631 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
632 never print it, there are many good reasons for this not to happen.
633 Secondly, ``done'' is more explicit.
636 @defmac dotimes-with-progress-reporter (var count [result]) message body...
637 This is a convenience macro that works the same way as @code{dotimes}
638 does, but also reports loop progress using the functions described
639 above. It allows you to save some typing.
641 You can rewrite the example in the beginning of this node using
645 (dotimes-with-progress-reporter
647 "Collecting some mana for Emacs..."
653 @section Invisible Text
655 @cindex invisible text
656 You can make characters @dfn{invisible}, so that they do not appear on
657 the screen, with the @code{invisible} property. This can be either a
658 text property (@pxref{Text Properties}) or a property of an overlay
661 In the simplest case, any non-@code{nil} @code{invisible} property makes
662 a character invisible. This is the default case---if you don't alter
663 the default value of @code{buffer-invisibility-spec}, this is how the
664 @code{invisible} property works. You should normally use @code{t}
665 as the value of the @code{invisible} property if you don't plan
666 to set @code{buffer-invisibility-spec} yourself.
668 More generally, you can use the variable @code{buffer-invisibility-spec}
669 to control which values of the @code{invisible} property make text
670 invisible. This permits you to classify the text into different subsets
671 in advance, by giving them different @code{invisible} values, and
672 subsequently make various subsets visible or invisible by changing the
673 value of @code{buffer-invisibility-spec}.
675 Controlling visibility with @code{buffer-invisibility-spec} is
676 especially useful in a program to display the list of entries in a
677 database. It permits the implementation of convenient filtering
678 commands to view just a part of the entries in the database. Setting
679 this variable is very fast, much faster than scanning all the text in
680 the buffer looking for properties to change.
682 @defvar buffer-invisibility-spec
683 This variable specifies which kinds of @code{invisible} properties
684 actually make a character invisible. Setting this variable makes it
689 A character is invisible if its @code{invisible} property is
690 non-@code{nil}. This is the default.
693 Each element of the list specifies a criterion for invisibility; if a
694 character's @code{invisible} property fits any one of these criteria,
695 the character is invisible. The list can have two kinds of elements:
699 A character is invisible if its @code{invisible} property value
700 is @var{atom} or if it is a list with @var{atom} as a member.
702 @item (@var{atom} . t)
703 A character is invisible if its @code{invisible} property value
704 is @var{atom} or if it is a list with @var{atom} as a member.
705 Moreover, if this character is at the end of a line and is followed
706 by a visible newline, it displays an ellipsis.
711 Two functions are specifically provided for adding elements to
712 @code{buffer-invisibility-spec} and removing elements from it.
714 @defun add-to-invisibility-spec element
715 This function adds the element @var{element} to
716 @code{buffer-invisibility-spec} (if it is not already present in that
717 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
718 a list, @code{(t)}, so that text whose @code{invisible} property
719 is @code{t} remains invisible.
722 @defun remove-from-invisibility-spec element
723 This removes the element @var{element} from
724 @code{buffer-invisibility-spec}. This does nothing if @var{element}
728 A convention for use of @code{buffer-invisibility-spec} is that a
729 major mode should use the mode's own name as an element of
730 @code{buffer-invisibility-spec} and as the value of the
731 @code{invisible} property:
734 ;; @r{If you want to display an ellipsis:}
735 (add-to-invisibility-spec '(my-symbol . t))
736 ;; @r{If you don't want ellipsis:}
737 (add-to-invisibility-spec 'my-symbol)
739 (overlay-put (make-overlay beginning end)
740 'invisible 'my-symbol)
742 ;; @r{When done with the overlays:}
743 (remove-from-invisibility-spec '(my-symbol . t))
744 ;; @r{Or respectively:}
745 (remove-from-invisibility-spec 'my-symbol)
748 @vindex line-move-ignore-invisible
749 Ordinarily, functions that operate on text or move point do not care
750 whether the text is invisible. The user-level line motion commands
751 explicitly ignore invisible newlines if
752 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
753 they are explicitly programmed to do so.
755 However, if a command ends with point inside or immediately after
756 invisible text, the main editing loop moves point further forward or
757 further backward (in the same direction that the command already moved
758 it) until that condition is no longer true. Thus, if the command
759 moved point back into an invisible range, Emacs moves point back to
760 the beginning of that range, following the previous visible character.
761 If the command moved point forward into an invisible range, Emacs
762 moves point forward past the first visible character that follows the
765 Incremental search can make invisible overlays visible temporarily
766 and/or permanently when a match includes invisible text. To enable
767 this, the overlay should have a non-@code{nil}
768 @code{isearch-open-invisible} property. The property value should be a
769 function to be called with the overlay as an argument. This function
770 should make the overlay visible permanently; it is used when the match
771 overlaps the overlay on exit from the search.
773 During the search, such overlays are made temporarily visible by
774 temporarily modifying their invisible and intangible properties. If you
775 want this to be done differently for a certain overlay, give it an
776 @code{isearch-open-invisible-temporary} property which is a function.
777 The function is called with two arguments: the first is the overlay, and
778 the second is @code{nil} to make the overlay visible, or @code{t} to
779 make it invisible again.
781 @node Selective Display
782 @section Selective Display
783 @cindex selective display
785 @dfn{Selective display} refers to a pair of related features for
786 hiding certain lines on the screen.
788 The first variant, explicit selective display, is designed for use in
789 a Lisp program: it controls which lines are hidden by altering the text.
790 The invisible text feature (@pxref{Invisible Text}) has partially
791 replaced this feature.
793 In the second variant, the choice of lines to hide is made
794 automatically based on indentation. This variant is designed to be a
797 The way you control explicit selective display is by replacing a
798 newline (control-j) with a carriage return (control-m). The text that
799 was formerly a line following that newline is now invisible. Strictly
800 speaking, it is temporarily no longer a line at all, since only newlines
801 can separate lines; it is now part of the previous line.
803 Selective display does not directly affect editing commands. For
804 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
805 invisible text. However, the replacement of newline characters with
806 carriage return characters affects some editing commands. For example,
807 @code{next-line} skips invisible lines, since it searches only for
808 newlines. Modes that use selective display can also define commands
809 that take account of the newlines, or that make parts of the text
810 visible or invisible.
812 When you write a selectively displayed buffer into a file, all the
813 control-m's are output as newlines. This means that when you next read
814 in the file, it looks OK, with nothing invisible. The selective display
815 effect is seen only within Emacs.
817 @defvar selective-display
818 This buffer-local variable enables selective display. This means that
819 lines, or portions of lines, may be made invisible.
823 If the value of @code{selective-display} is @code{t}, then the character
824 control-m marks the start of invisible text; the control-m, and the rest
825 of the line following it, are not displayed. This is explicit selective
829 If the value of @code{selective-display} is a positive integer, then
830 lines that start with more than that many columns of indentation are not
834 When some portion of a buffer is invisible, the vertical movement
835 commands operate as if that portion did not exist, allowing a single
836 @code{next-line} command to skip any number of invisible lines.
837 However, character movement commands (such as @code{forward-char}) do
838 not skip the invisible portion, and it is possible (if tricky) to insert
839 or delete text in an invisible portion.
841 In the examples below, we show the @emph{display appearance} of the
842 buffer @code{foo}, which changes with the value of
843 @code{selective-display}. The @emph{contents} of the buffer do not
848 (setq selective-display nil)
851 ---------- Buffer: foo ----------
858 ---------- Buffer: foo ----------
862 (setq selective-display 2)
865 ---------- Buffer: foo ----------
870 ---------- Buffer: foo ----------
875 @defvar selective-display-ellipses
876 If this buffer-local variable is non-@code{nil}, then Emacs displays
877 @samp{@dots{}} at the end of a line that is followed by invisible text.
878 This example is a continuation of the previous one.
882 (setq selective-display-ellipses t)
885 ---------- Buffer: foo ----------
890 ---------- Buffer: foo ----------
894 You can use a display table to substitute other text for the ellipsis
895 (@samp{@dots{}}). @xref{Display Tables}.
899 @section The Overlay Arrow
900 @cindex overlay arrow
902 The @dfn{overlay arrow} is useful for directing the user's attention
903 to a particular line in a buffer. For example, in the modes used for
904 interface to debuggers, the overlay arrow indicates the line of code
905 about to be executed.
907 @defvar overlay-arrow-string
908 This variable holds the string to display to call attention to a
909 particular line, or @code{nil} if the arrow feature is not in use.
910 On a graphical display the contents of the string are ignored; instead a
911 glyph is displayed in the fringe area to the left of the display area.
914 @defvar overlay-arrow-position
915 This variable holds a marker that indicates where to display the overlay
916 arrow. It should point at the beginning of a line. On a non-graphical
917 display the arrow text
918 appears at the beginning of that line, overlaying any text that would
919 otherwise appear. Since the arrow is usually short, and the line
920 usually begins with indentation, normally nothing significant is
923 The overlay string is displayed only in the buffer that this marker
924 points into. Thus, only one buffer can have an overlay arrow at any
926 @c !!! overlay-arrow-position: but the overlay string may remain in the display
927 @c of some other buffer until an update is required. This should be fixed
931 You can do a similar job by creating an overlay with a
932 @code{before-string} property. @xref{Overlay Properties}.
934 @node Temporary Displays
935 @section Temporary Displays
937 Temporary displays are used by Lisp programs to put output into a
938 buffer and then present it to the user for perusal rather than for
939 editing. Many help commands use this feature.
941 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
942 This function executes @var{forms} while arranging to insert any output
943 they print into the buffer named @var{buffer-name}, which is first
944 created if necessary, and put into Help mode. Finally, the buffer is
945 displayed in some window, but not selected.
947 If the @var{forms} do not change the major mode in the output buffer,
948 so that it is still Help mode at the end of their execution, then
949 @code{with-output-to-temp-buffer} makes this buffer read-only at the
950 end, and also scans it for function and variable names to make them
951 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
952 for Documentation Strings}, in particular the item on hyperlinks in
953 documentation strings, for more details.
955 The string @var{buffer-name} specifies the temporary buffer, which
956 need not already exist. The argument must be a string, not a buffer.
957 The buffer is erased initially (with no questions asked), and it is
958 marked as unmodified after @code{with-output-to-temp-buffer} exits.
960 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
961 temporary buffer, then it evaluates the forms in @var{forms}. Output
962 using the Lisp output functions within @var{forms} goes by default to
963 that buffer (but screen display and messages in the echo area, although
964 they are ``output'' in the general sense of the word, are not affected).
965 @xref{Output Functions}.
967 Several hooks are available for customizing the behavior
968 of this construct; they are listed below.
970 The value of the last form in @var{forms} is returned.
974 ---------- Buffer: foo ----------
975 This is the contents of foo.
976 ---------- Buffer: foo ----------
980 (with-output-to-temp-buffer "foo"
982 (print standard-output))
983 @result{} #<buffer foo>
985 ---------- Buffer: foo ----------
990 ---------- Buffer: foo ----------
995 @defvar temp-buffer-show-function
996 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
997 calls it as a function to do the job of displaying a help buffer. The
998 function gets one argument, which is the buffer it should display.
1000 It is a good idea for this function to run @code{temp-buffer-show-hook}
1001 just as @code{with-output-to-temp-buffer} normally would, inside of
1002 @code{save-selected-window} and with the chosen window and buffer
1006 @defvar temp-buffer-setup-hook
1007 @tindex temp-buffer-setup-hook
1008 This normal hook is run by @code{with-output-to-temp-buffer} before
1009 evaluating @var{body}. When the hook runs, the temporary buffer is
1010 current. This hook is normally set up with a function to put the
1011 buffer in Help mode.
1014 @defvar temp-buffer-show-hook
1015 This normal hook is run by @code{with-output-to-temp-buffer} after
1016 displaying the temporary buffer. When the hook runs, the temporary buffer
1017 is current, and the window it was displayed in is selected. This hook
1018 is normally set up with a function to make the buffer read only, and
1019 find function names and variable names in it, provided the major mode
1023 @defun momentary-string-display string position &optional char message
1024 This function momentarily displays @var{string} in the current buffer at
1025 @var{position}. It has no effect on the undo list or on the buffer's
1026 modification status.
1028 The momentary display remains until the next input event. If the next
1029 input event is @var{char}, @code{momentary-string-display} ignores it
1030 and returns. Otherwise, that event remains buffered for subsequent use
1031 as input. Thus, typing @var{char} will simply remove the string from
1032 the display, while typing (say) @kbd{C-f} will remove the string from
1033 the display and later (presumably) move point forward. The argument
1034 @var{char} is a space by default.
1036 The return value of @code{momentary-string-display} is not meaningful.
1038 If the string @var{string} does not contain control characters, you can
1039 do the same job in a more general way by creating (and then subsequently
1040 deleting) an overlay with a @code{before-string} property.
1041 @xref{Overlay Properties}.
1043 If @var{message} is non-@code{nil}, it is displayed in the echo area
1044 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1045 default message says to type @var{char} to continue.
1047 In this example, point is initially located at the beginning of the
1052 ---------- Buffer: foo ----------
1053 This is the contents of foo.
1054 @point{}Second line.
1055 ---------- Buffer: foo ----------
1059 (momentary-string-display
1060 "**** Important Message! ****"
1062 "Type RET when done reading")
1067 ---------- Buffer: foo ----------
1068 This is the contents of foo.
1069 **** Important Message! ****Second line.
1070 ---------- Buffer: foo ----------
1072 ---------- Echo Area ----------
1073 Type RET when done reading
1074 ---------- Echo Area ----------
1083 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1084 the screen, for the sake of presentation features. An overlay is an
1085 object that belongs to a particular buffer, and has a specified
1086 beginning and end. It also has properties that you can examine and set;
1087 these affect the display of the text within the overlay.
1089 An overlays uses markers to record its beginning and end; thus,
1090 editing the text of the buffer adjusts the beginning and end of each
1091 overlay so that it stays with the text. When you create the overlay,
1092 you can specify whether text inserted at the beginning should be
1093 inside the overlay or outside, and likewise for the end of the overlay.
1096 * Overlay Properties:: How to read and set properties.
1097 What properties do to the screen display.
1098 * Managing Overlays:: Creating and moving overlays.
1099 * Finding Overlays:: Searching for overlays.
1102 @node Overlay Properties
1103 @subsection Overlay Properties
1105 Overlay properties are like text properties in that the properties that
1106 alter how a character is displayed can come from either source. But in
1107 most respects they are different. Text properties are considered a part
1108 of the text; overlays are specifically considered not to be part of the
1109 text. Thus, copying text between various buffers and strings preserves
1110 text properties, but does not try to preserve overlays. Changing a
1111 buffer's text properties marks the buffer as modified, while moving an
1112 overlay or changing its properties does not. Unlike text property
1113 changes, overlay changes are not recorded in the buffer's undo list.
1114 @xref{Text Properties}, for comparison.
1116 These functions are used for reading and writing the properties of an
1119 @defun overlay-get overlay prop
1120 This function returns the value of property @var{prop} recorded in
1121 @var{overlay}, if any. If @var{overlay} does not record any value for
1122 that property, but it does have a @code{category} property which is a
1123 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1127 @defun overlay-put overlay prop value
1128 This function sets the value of property @var{prop} recorded in
1129 @var{overlay} to @var{value}. It returns @var{value}.
1132 @defun overlay-properties overlay
1133 This returns a copy of the property list of @var{overlay}.
1136 See also the function @code{get-char-property} which checks both
1137 overlay properties and text properties for a given character.
1138 @xref{Examining Properties}.
1140 Many overlay properties have special meanings; here is a table
1145 @kindex priority @r{(overlay property)}
1146 This property's value (which should be a nonnegative integer number)
1147 determines the priority of the overlay. The priority matters when two
1148 or more overlays cover the same character and both specify the same
1149 property; the one whose @code{priority} value is larger takes priority
1150 over the other. For the @code{face} property, the higher priority
1151 value does not completely replace the other; instead, its face
1152 attributes override the face attributes of the lower priority
1153 @code{face} property.
1155 Currently, all overlays take priority over text properties. Please
1156 avoid using negative priority values, as we have not yet decided just
1157 what they should mean.
1160 @kindex window @r{(overlay property)}
1161 If the @code{window} property is non-@code{nil}, then the overlay
1162 applies only on that window.
1165 @kindex category @r{(overlay property)}
1166 If an overlay has a @code{category} property, we call it the
1167 @dfn{category} of the overlay. It should be a symbol. The properties
1168 of the symbol serve as defaults for the properties of the overlay.
1171 @kindex face @r{(overlay property)}
1172 This property controls the way text is displayed---for example, which
1173 font and which colors. @xref{Faces}, for more information.
1175 In the simplest case, the value is a face name. It can also be a list;
1176 then each element can be any of these possibilities:
1180 A face name (a symbol or string).
1183 Starting in Emacs 21, a property list of face attributes. This has the
1184 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1185 face attribute name and @var{value} is a meaningful value for that
1186 attribute. With this feature, you do not need to create a face each
1187 time you want to specify a particular attribute for certain text.
1188 @xref{Face Attributes}.
1191 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1192 @code{(background-color . @var{color-name})}. These elements specify
1193 just the foreground color or just the background color.
1195 @code{(foreground-color . @var{color-name})} is equivalent to
1196 @code{(:foreground @var{color-name})}, and likewise for the background.
1200 @kindex mouse-face @r{(overlay property)}
1201 This property is used instead of @code{face} when the mouse is within
1202 the range of the overlay.
1205 @kindex display @r{(overlay property)}
1206 This property activates various features that change the
1207 way text is displayed. For example, it can make text appear taller
1208 or shorter, higher or lower, wider or narrower, or replaced with an image.
1209 @xref{Display Property}.
1212 @kindex help-echo @r{(overlay property)}
1213 If an overlay has a @code{help-echo} property, then when you move the
1214 mouse onto the text in the overlay, Emacs displays a help string in the
1215 echo area, or in the tooltip window. For details see @ref{Text
1218 @item modification-hooks
1219 @kindex modification-hooks @r{(overlay property)}
1220 This property's value is a list of functions to be called if any
1221 character within the overlay is changed or if text is inserted strictly
1224 The hook functions are called both before and after each change.
1225 If the functions save the information they receive, and compare notes
1226 between calls, they can determine exactly what change has been made
1229 When called before a change, each function receives four arguments: the
1230 overlay, @code{nil}, and the beginning and end of the text range to be
1233 When called after a change, each function receives five arguments: the
1234 overlay, @code{t}, the beginning and end of the text range just
1235 modified, and the length of the pre-change text replaced by that range.
1236 (For an insertion, the pre-change length is zero; for a deletion, that
1237 length is the number of characters deleted, and the post-change
1238 beginning and end are equal.)
1240 @item insert-in-front-hooks
1241 @kindex insert-in-front-hooks @r{(overlay property)}
1242 This property's value is a list of functions to be called before and
1243 after inserting text right at the beginning of the overlay. The calling
1244 conventions are the same as for the @code{modification-hooks} functions.
1246 @item insert-behind-hooks
1247 @kindex insert-behind-hooks @r{(overlay property)}
1248 This property's value is a list of functions to be called before and
1249 after inserting text right at the end of the overlay. The calling
1250 conventions are the same as for the @code{modification-hooks} functions.
1253 @kindex invisible @r{(overlay property)}
1254 The @code{invisible} property can make the text in the overlay
1255 invisible, which means that it does not appear on the screen.
1256 @xref{Invisible Text}, for details.
1259 @kindex intangible @r{(overlay property)}
1260 The @code{intangible} property on an overlay works just like the
1261 @code{intangible} text property. @xref{Special Properties}, for details.
1263 @item isearch-open-invisible
1264 This property tells incremental search how to make an invisible overlay
1265 visible, permanently, if the final match overlaps it. @xref{Invisible
1268 @item isearch-open-invisible-temporary
1269 This property tells incremental search how to make an invisible overlay
1270 visible, temporarily, during the search. @xref{Invisible Text}.
1273 @kindex before-string @r{(overlay property)}
1274 This property's value is a string to add to the display at the beginning
1275 of the overlay. The string does not appear in the buffer in any
1276 sense---only on the screen.
1279 @kindex after-string @r{(overlay property)}
1280 This property's value is a string to add to the display at the end of
1281 the overlay. The string does not appear in the buffer in any
1282 sense---only on the screen.
1285 @kindex evaporate @r{(overlay property)}
1286 If this property is non-@code{nil}, the overlay is deleted automatically
1287 if it becomes empty (i.e., if its length becomes zero). If you give
1288 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1292 @cindex keymap of character (and overlays)
1293 @kindex local-map @r{(overlay property)}
1294 If this property is non-@code{nil}, it specifies a keymap for a portion
1295 of the text. The property's value replaces the buffer's local map, when
1296 the character after point is within the overlay. @xref{Active Keymaps}.
1299 @kindex keymap @r{(overlay property)}
1300 The @code{keymap} property is similar to @code{local-map} but overrides the
1301 buffer's local map (and the map specified by the @code{local-map}
1302 property) rather than replacing it.
1305 @node Managing Overlays
1306 @subsection Managing Overlays
1308 This section describes the functions to create, delete and move
1309 overlays, and to examine their contents.
1311 @defun overlayp object
1312 This function returns @code{t} if @var{object} is an overlay.
1315 @defun make-overlay start end &optional buffer front-advance rear-advance
1316 This function creates and returns an overlay that belongs to
1317 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1318 and @var{end} must specify buffer positions; they may be integers or
1319 markers. If @var{buffer} is omitted, the overlay is created in the
1322 The arguments @var{front-advance} and @var{rear-advance} specify the
1323 insertion type for the start of the overlay and for the end of the
1324 overlay, respectively. @xref{Marker Insertion Types}. If
1325 @var{front-advance} is non-@code{nil}, text inserted at the beginning
1326 of the overlay is excluded from the overlay. If @var{read-advance} is
1327 non-@code{nil}, text inserted at the beginning of the overlay is
1328 included in the overlay.
1331 @defun overlay-start overlay
1332 This function returns the position at which @var{overlay} starts,
1336 @defun overlay-end overlay
1337 This function returns the position at which @var{overlay} ends,
1341 @defun overlay-buffer overlay
1342 This function returns the buffer that @var{overlay} belongs to.
1345 @defun delete-overlay overlay
1346 This function deletes @var{overlay}. The overlay continues to exist as
1347 a Lisp object, and its property list is unchanged, but it ceases to be
1348 attached to the buffer it belonged to, and ceases to have any effect on
1351 A deleted overlay is not permanently disconnected. You can give it a
1352 position in a buffer again by calling @code{move-overlay}.
1355 @defun move-overlay overlay start end &optional buffer
1356 This function moves @var{overlay} to @var{buffer}, and places its bounds
1357 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1358 must specify buffer positions; they may be integers or markers.
1360 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1361 was already associated with; if @var{overlay} was deleted, it goes into
1364 The return value is @var{overlay}.
1366 This is the only valid way to change the endpoints of an overlay. Do
1367 not try modifying the markers in the overlay by hand, as that fails to
1368 update other vital data structures and can cause some overlays to be
1372 Here are some examples:
1375 ;; @r{Create an overlay.}
1376 (setq foo (make-overlay 1 10))
1377 @result{} #<overlay from 1 to 10 in display.texi>
1382 (overlay-buffer foo)
1383 @result{} #<buffer display.texi>
1384 ;; @r{Give it a property we can check later.}
1385 (overlay-put foo 'happy t)
1387 ;; @r{Verify the property is present.}
1388 (overlay-get foo 'happy)
1390 ;; @r{Move the overlay.}
1391 (move-overlay foo 5 20)
1392 @result{} #<overlay from 5 to 20 in display.texi>
1397 ;; @r{Delete the overlay.}
1398 (delete-overlay foo)
1400 ;; @r{Verify it is deleted.}
1402 @result{} #<overlay in no buffer>
1403 ;; @r{A deleted overlay has no position.}
1408 (overlay-buffer foo)
1410 ;; @r{Undelete the overlay.}
1411 (move-overlay foo 1 20)
1412 @result{} #<overlay from 1 to 20 in display.texi>
1413 ;; @r{Verify the results.}
1418 (overlay-buffer foo)
1419 @result{} #<buffer display.texi>
1420 ;; @r{Moving and deleting the overlay does not change its properties.}
1421 (overlay-get foo 'happy)
1425 @node Finding Overlays
1426 @subsection Searching for Overlays
1428 @defun overlays-at pos
1429 This function returns a list of all the overlays that cover the
1430 character at position @var{pos} in the current buffer. The list is in
1431 no particular order. An overlay contains position @var{pos} if it
1432 begins at or before @var{pos}, and ends after @var{pos}.
1434 To illustrate usage, here is a Lisp function that returns a list of the
1435 overlays that specify property @var{prop} for the character at point:
1438 (defun find-overlays-specifying (prop)
1439 (let ((overlays (overlays-at (point)))
1442 (let ((overlay (car overlays)))
1443 (if (overlay-get overlay prop)
1444 (setq found (cons overlay found))))
1445 (setq overlays (cdr overlays)))
1450 @defun overlays-in beg end
1451 This function returns a list of the overlays that overlap the region
1452 @var{beg} through @var{end}. ``Overlap'' means that at least one
1453 character is contained within the overlay and also contained within the
1454 specified region; however, empty overlays are included in the result if
1455 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1458 @defun next-overlay-change pos
1459 This function returns the buffer position of the next beginning or end
1460 of an overlay, after @var{pos}.
1463 @defun previous-overlay-change pos
1464 This function returns the buffer position of the previous beginning or
1465 end of an overlay, before @var{pos}.
1468 Here's an easy way to use @code{next-overlay-change} to search for the
1469 next character which gets a non-@code{nil} @code{happy} property from
1470 either its overlays or its text properties (@pxref{Property Search}):
1473 (defun find-overlay-prop (prop)
1475 (while (and (not (eobp))
1476 (not (get-char-property (point) 'happy)))
1477 (goto-char (min (next-overlay-change (point))
1478 (next-single-property-change (point) 'happy))))
1485 Since not all characters have the same width, these functions let you
1486 check the width of a character. @xref{Primitive Indent}, and
1487 @ref{Screen Lines}, for related functions.
1489 @defun char-width char
1490 This function returns the width in columns of the character @var{char},
1491 if it were displayed in the current buffer and the selected window.
1494 @defun string-width string
1495 This function returns the width in columns of the string @var{string},
1496 if it were displayed in the current buffer and the selected window.
1499 @defun truncate-string-to-width string width &optional start-column padding
1500 This function returns the part of @var{string} that fits within
1501 @var{width} columns, as a new string.
1503 If @var{string} does not reach @var{width}, then the result ends where
1504 @var{string} ends. If one multi-column character in @var{string}
1505 extends across the column @var{width}, that character is not included in
1506 the result. Thus, the result can fall short of @var{width} but cannot
1509 The optional argument @var{start-column} specifies the starting column.
1510 If this is non-@code{nil}, then the first @var{start-column} columns of
1511 the string are omitted from the value. If one multi-column character in
1512 @var{string} extends across the column @var{start-column}, that
1513 character is not included.
1515 The optional argument @var{padding}, if non-@code{nil}, is a padding
1516 character added at the beginning and end of the result string, to extend
1517 it to exactly @var{width} columns. The padding character is used at the
1518 end of the result if it falls short of @var{width}. It is also used at
1519 the beginning of the result if one multi-column character in
1520 @var{string} extends across the column @var{start-column}.
1523 (truncate-string-to-width "\tab\t" 12 4)
1525 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1531 @section Line Height
1534 The total height of each display line consists of the height of the
1535 contents of the line, and additional vertical line spacing below the
1538 The height of the line contents is normally determined from the
1539 maximum height of any character or image on that display line,
1540 including the final newline if there is one. (A line that is
1541 continued doesn't include a final newline.) In the most common case,
1542 the line height equals the height of the default frame font.
1544 There are several ways to explicitly control or change the line
1545 height, either by specifying an absolute height for the display line,
1546 or by adding additional vertical space below one or all lines.
1548 @kindex line-height @r{(text property)}
1549 A newline can have a @code{line-height} text or overlay property
1550 that controls the total height of the display line ending in that
1553 If the property value is a list @code{(@var{height} @var{total})},
1554 then @var{height} is used as the actual property value for the
1555 @code{line-height}, and @var{total} specifies the total displayed
1556 height of the line, so the line spacing added below the line equals
1557 the @var{total} height minus the actual line height. In this case,
1558 the other ways to specify the line spacing are ignored.
1560 If the property value is @code{t}, the displayed height of the
1561 line is exactly what its contents demand; no line-spacing is added.
1562 This case is useful for tiling small images or image slices without
1563 adding blank areas between the images.
1565 If the property value is not @code{t}, it is a height spec. A height
1566 spec stands for a numeric height value; this heigh spec specifies the
1567 actual line height, @var{line-height}. There are several ways to
1568 write a height spec; here's how each of them translates into a numeric
1573 If the height spec is a positive integer, the height value is that integer.
1575 If the height spec is a float, @var{float}, the numeric height value
1576 is @var{float} times the frame's default line height.
1577 @item (@var{face} . @var{ratio})
1578 If the height spec is a cons of the format shown, the numeric height
1579 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1580 be any type of number, or @code{nil} which means a ratio of 1.
1581 If @var{face} is @code{t}, it refers to the current face.
1582 @item (@code{nil} . @var{ratio})
1583 If the height spec is a cons of the format shown, the numeric height
1584 is @var{ratio} times the height of the contents of the line.
1587 Thus, any valid non-@code{t} property value specifies a height in pixels,
1588 @var{line-height}, one way or another. If the line contents' height
1589 is less than @var{line-height}, Emacs adds extra vertical space above
1590 the line to achieve the total height @var{line-height}. Otherwise,
1591 @var{line-height} has no effect.
1593 If you don't specify the @code{line-height} propery, the line's
1594 height consists of the contents' height plus the line spacing.
1595 There are several ways to specify the line spacing for different
1596 parts of Emacs text.
1598 @vindex default-line-spacing
1599 You can specify the line spacing for all lines in a frame with the
1600 @code{line-spacing} frame parameter, @xref{Window Frame Parameters}.
1601 However, if the variable @code{default-line-spacing} is
1602 non-@code{nil}, it overrides the frame's @code{line-spacing}
1603 parameter. An integer value specifies the number of pixels put below
1604 lines on window systems. A floating point number specifies the
1605 spacing relative to the frame's default line height.
1607 @vindex line-spacing
1608 You can specify the line spacing for all lines in a buffer via the
1609 buffer-local @code{line-spacing} variable. An integer value specifies
1610 the number of pixels put below lines on window systems. A floating
1611 point number specifies the spacing relative to the default frame line
1612 height. This overrides line spacings specified for the frame.
1614 @kindex line-spacing @r{(text property)}
1615 Finally, a newline can have a @code{line-spacing} text or overlay
1616 property that controls the height of the display line ending with that
1617 newline. The property value overrides the default frame line spacing
1618 and the buffer local @code{line-spacing} variable.
1620 One way or another, these mechanisms specify a Lisp value for the
1621 spacing of each line. The value is a height spec, and it translates
1622 into a Lisp value as described above. However, in this case the
1623 numeric height value specifies the line spacing, rather than the line
1630 A @dfn{face} is a named collection of graphical attributes: font
1631 family, foreground color, background color, optional underlining, and
1632 many others. Faces are used in Emacs to control the style of display of
1633 particular parts of the text or the frame.
1636 Each face has its own @dfn{face number}, which distinguishes faces at
1637 low levels within Emacs. However, for most purposes, you refer to
1638 faces in Lisp programs by their names.
1641 This function returns @code{t} if @var{object} is a face name symbol (or
1642 if it is a vector of the kind used internally to record face data). It
1643 returns @code{nil} otherwise.
1646 Each face name is meaningful for all frames, and by default it has the
1647 same meaning in all frames. But you can arrange to give a particular
1648 face name a special meaning in one frame if you wish.
1651 * Standard Faces:: The faces Emacs normally comes with.
1652 * Defining Faces:: How to define a face with @code{defface}.
1653 * Face Attributes:: What is in a face?
1654 * Attribute Functions:: Functions to examine and set face attributes.
1655 * Displaying Faces:: How Emacs combines the faces specified for a character.
1656 * Font Selection:: Finding the best available font for a face.
1657 * Face Functions:: How to define and examine faces.
1658 * Auto Faces:: Hook for automatic face assignment.
1659 * Font Lookup:: Looking up the names of available fonts
1660 and information about them.
1661 * Fontsets:: A fontset is a collection of fonts
1662 that handle a range of character sets.
1665 @node Standard Faces
1666 @subsection Standard Faces
1668 This table lists all the standard faces and their uses. Most of them
1669 are used for displaying certain parts of the frames or certain kinds of
1670 text; you can control how those places look by customizing these faces.
1674 @kindex default @r{(face name)}
1675 This face is used for ordinary text.
1678 @kindex mode-line @r{(face name)}
1679 This face is used for the mode line of the selected window, and for
1680 menu bars when toolkit menus are not used---but only if
1681 @code{mode-line-inverse-video} is non-@code{nil}.
1684 @kindex modeline @r{(face name)}
1685 This is an alias for the @code{mode-line} face, for compatibility with
1688 @item mode-line-inactive
1689 @kindex mode-line-inactive @r{(face name)}
1690 This face is used for mode lines of non-selected windows.
1691 This face inherits from @code{mode-line}, so changes
1692 in that face affect all windows.
1695 @kindex header-line @r{(face name)}
1696 This face is used for the header lines of windows that have them.
1699 This face controls the display of menus, both their colors and their
1700 font. (This works only on certain systems.)
1703 @kindex fringe @r{(face name)}
1704 This face controls the default colors of window fringes, the thin areas on
1705 either side that are used to display continuation and truncation glyphs.
1707 @item minibuffer-prompt
1708 @kindex minibuffer-prompt @r{(face name)}
1709 @vindex minibuffer-prompt-properties
1710 This face is used for the text of minibuffer prompts. By default,
1711 Emacs automatically adds this face to the value of
1712 @code{minibuffer-prompt-properties}, which is a list of text
1713 properties used to display the prompt text.
1716 @kindex scroll-bar @r{(face name)}
1717 This face controls the colors for display of scroll bars.
1720 @kindex tool-bar @r{(face name)}
1721 This face is used for display of the tool bar, if any.
1724 @kindex region @r{(face name)}
1725 This face is used for highlighting the region in Transient Mark mode.
1727 @item secondary-selection
1728 @kindex secondary-selection @r{(face name)}
1729 This face is used to show any secondary selection you have made.
1732 @kindex highlight @r{(face name)}
1733 This face is meant to be used for highlighting for various purposes.
1735 @item trailing-whitespace
1736 @kindex trailing-whitespace @r{(face name)}
1737 This face is used to display excess whitespace at the end of a line,
1738 if @code{show-trailing-whitespace} is non-@code{nil}.
1741 In contrast, these faces are provided to change the appearance of text
1742 in specific ways. You can use them on specific text, when you want
1743 the effects they produce.
1747 @kindex bold @r{(face name)}
1748 This face uses a bold font, if possible. It uses the bold variant of
1749 the frame's font, if it has one. It's up to you to choose a default
1750 font that has a bold variant, if you want to use one.
1753 @kindex italic @r{(face name)}
1754 This face uses the italic variant of the frame's font, if it has one.
1757 @kindex bold-italic @r{(face name)}
1758 This face uses the bold italic variant of the frame's font, if it has
1762 @kindex underline @r{(face name)}
1763 This face underlines text.
1766 @kindex fixed-pitch @r{(face name)}
1767 This face forces use of a particular fixed-width font.
1769 @item variable-pitch
1770 @kindex variable-pitch @r{(face name)}
1771 This face forces use of a particular variable-width font. It's
1772 reasonable to customize this to use a different variable-width font, if
1773 you like, but you should not make it a fixed-width font.
1776 @defvar show-trailing-whitespace
1777 @tindex show-trailing-whitespace
1778 If this variable is non-@code{nil}, Emacs uses the
1779 @code{trailing-whitespace} face to display any spaces and tabs at the
1783 @node Defining Faces
1784 @subsection Defining Faces
1786 The way to define a new face is with @code{defface}. This creates a
1787 kind of customization item (@pxref{Customization}) which the user can
1788 customize using the Customization buffer (@pxref{Easy Customization,,,
1789 emacs, The GNU Emacs Manual}).
1791 @defmac defface face spec doc [keyword value]...
1792 This declares @var{face} as a customizable face that defaults according
1793 to @var{spec}. You should not quote the symbol @var{face}. The
1794 argument @var{doc} specifies the face documentation. The keywords you
1795 can use in @code{defface} are the same ones that are meaningful in both
1796 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1798 When @code{defface} executes, it defines the face according to
1799 @var{spec}, then uses any customizations that were read from the
1800 init file (@pxref{Init File}) to override that specification.
1802 The purpose of @var{spec} is to specify how the face should appear on
1803 different kinds of terminals. It should be an alist whose elements have
1804 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1805 @var{display}, specifies a class of terminals. The element's second element,
1806 @var{atts}, is a list of face attributes and their values; it specifies
1807 what the face should look like on that kind of terminal. The possible
1808 attributes are defined in the value of @code{custom-face-attributes}.
1810 The @var{display} part of an element of @var{spec} determines which
1811 frames the element applies to. If more than one element of @var{spec}
1812 matches a given frame, the first matching element is the only one used
1813 for that frame. There are two possibilities for @var{display}:
1817 This element of @var{spec} matches all frames. Therefore, any
1818 subsequent elements of @var{spec} are never used. Normally
1819 @code{t} is used in the last (or only) element of @var{spec}.
1822 If @var{display} is a list, each element should have the form
1823 @code{(@var{characteristic} @var{value}@dots{})}. Here
1824 @var{characteristic} specifies a way of classifying frames, and the
1825 @var{value}s are possible classifications which @var{display} should
1826 apply to. Here are the possible values of @var{characteristic}:
1830 The kind of window system the frame uses---either @code{graphic} (any
1831 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1832 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1836 What kinds of colors the frame supports---either @code{color},
1837 @code{grayscale}, or @code{mono}.
1840 The kind of background---either @code{light} or @code{dark}.
1843 An integer that represents the minimum number of colors the frame should
1844 support, it is compared with the result of @code{display-color-cells}.
1847 Whether or not the frame can display the face attributes given in
1848 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1849 for the function @code{display-supports-face-attributes-p} for more
1850 information on exactly how this testing is done. @xref{Display Face
1854 If an element of @var{display} specifies more than one @var{value} for a
1855 given @var{characteristic}, any of those values is acceptable. If
1856 @var{display} has more than one element, each element should specify a
1857 different @var{characteristic}; then @emph{each} characteristic of the
1858 frame must match one of the @var{value}s specified for it in
1863 Here's how the standard face @code{region} is defined:
1867 '((((class color) (min-colors 88) (background dark))
1868 :background "blue3")
1870 (((class color) (min-colors 88) (background light))
1871 :background "lightgoldenrod2")
1872 (((class color) (min-colors 16) (background dark))
1873 :background "blue3")
1874 (((class color) (min-colors 16) (background light))
1875 :background "lightgoldenrod2")
1876 (((class color) (min-colors 8))
1877 :background "blue" :foreground "white")
1878 (((type tty) (class mono))
1880 (t :background "gray"))
1882 "Basic face for highlighting the region."
1883 :group 'basic-faces)
1887 Internally, @code{defface} uses the symbol property
1888 @code{face-defface-spec} to record the face attributes specified in
1889 @code{defface}, @code{saved-face} for the attributes saved by the user
1890 with the customization buffer, and @code{face-documentation} for the
1891 documentation string.
1893 @defopt frame-background-mode
1894 This option, if non-@code{nil}, specifies the background type to use for
1895 interpreting face definitions. If it is @code{dark}, then Emacs treats
1896 all frames as if they had a dark background, regardless of their actual
1897 background colors. If it is @code{light}, then Emacs treats all frames
1898 as if they had a light background.
1901 @node Face Attributes
1902 @subsection Face Attributes
1903 @cindex face attributes
1905 The effect of using a face is determined by a fixed set of @dfn{face
1906 attributes}. This table lists all the face attributes, and what they
1907 mean. Note that in general, more than one face can be specified for a
1908 given piece of text; when that happens, the attributes of all the faces
1909 are merged to specify how to display the text. @xref{Displaying Faces}.
1911 In Emacs 21, any attribute in a face can have the value
1912 @code{unspecified}. This means the face doesn't specify that attribute.
1913 In face merging, when the first face fails to specify a particular
1914 attribute, that means the next face gets a chance. However, the
1915 @code{default} face must specify all attributes.
1917 Some of these font attributes are meaningful only on certain kinds of
1918 displays---if your display cannot handle a certain attribute, the
1919 attribute is ignored. (The attributes @code{:family}, @code{:width},
1920 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1921 an X Logical Font Descriptor.)
1925 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1926 font family name, the wild-card characters @samp{*} and @samp{?} are
1930 Relative proportionate width, also known as the character set width or
1931 set width. This should be one of the symbols @code{ultra-condensed},
1932 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1933 @code{normal}, @code{semi-expanded}, @code{expanded},
1934 @code{extra-expanded}, or @code{ultra-expanded}.
1937 Either the font height, an integer in units of 1/10 point, a floating
1938 point number specifying the amount by which to scale the height of any
1939 underlying face, or a function, which is called with the old height
1940 (from the underlying face), and should return the new height.
1943 Font weight---a symbol from this series (from most dense to most faint):
1944 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1945 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1946 or @code{ultra-light}.
1948 On a text-only terminal, any weight greater than normal is displayed as
1949 extra bright, and any weight less than normal is displayed as
1950 half-bright (provided the terminal supports the feature).
1953 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1954 @code{reverse-italic}, or @code{reverse-oblique}.
1956 On a text-only terminal, slanted text is displayed as half-bright, if
1957 the terminal supports the feature.
1960 Foreground color, a string. The value can be a system-defined color
1961 name, or a hexadecimal color specification of the form
1962 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1963 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1964 blue, and @samp{#ffffff} is white.)
1967 Background color, a string, like the foreground color.
1969 @item :inverse-video
1970 Whether or not characters should be displayed in inverse video. The
1971 value should be @code{t} (yes) or @code{nil} (no).
1974 The background stipple, a bitmap.
1976 The value can be a string; that should be the name of a file containing
1977 external-format X bitmap data. The file is found in the directories
1978 listed in the variable @code{x-bitmap-file-path}.
1980 Alternatively, the value can specify the bitmap directly, with a list
1981 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1982 @var{width} and @var{height} specify the size in pixels, and
1983 @var{data} is a string containing the raw bits of the bitmap, row by
1984 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1985 in the string (which should be a unibyte string for best results).
1986 This means that each row always occupies at least one whole byte.
1988 If the value is @code{nil}, that means use no stipple pattern.
1990 Normally you do not need to set the stipple attribute, because it is
1991 used automatically to handle certain shades of gray.
1994 Whether or not characters should be underlined, and in what color. If
1995 the value is @code{t}, underlining uses the foreground color of the
1996 face. If the value is a string, underlining uses that color. The
1997 value @code{nil} means do not underline.
2000 Whether or not characters should be overlined, and in what color.
2001 The value is used like that of @code{:underline}.
2003 @item :strike-through
2004 Whether or not characters should be strike-through, and in what
2005 color. The value is used like that of @code{:underline}.
2008 The name of a face from which to inherit attributes, or a list of face
2009 names. Attributes from inherited faces are merged into the face like an
2010 underlying face would be, with higher priority than underlying faces.
2013 Whether or not a box should be drawn around characters, its color, the
2014 width of the box lines, and 3D appearance.
2017 Here are the possible values of the @code{:box} attribute, and what
2025 Draw a box with lines of width 1, in the foreground color.
2028 Draw a box with lines of width 1, in color @var{color}.
2030 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2031 This way you can explicitly specify all aspects of the box. The value
2032 @var{width} specifies the width of the lines to draw; it defaults to 1.
2034 The value @var{color} specifies the color to draw with. The default is
2035 the foreground color of the face for simple boxes, and the background
2036 color of the face for 3D boxes.
2038 The value @var{style} specifies whether to draw a 3D box. If it is
2039 @code{released-button}, the box looks like a 3D button that is not being
2040 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2041 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2045 The attributes @code{:overline}, @code{:strike-through} and
2046 @code{:box} are new in Emacs 21. The attributes @code{:family},
2047 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
2048 new; previous versions used the following attributes, now semi-obsolete,
2049 to specify some of the same information:
2053 This attribute specifies the font name.
2056 A non-@code{nil} value specifies a bold font.
2059 A non-@code{nil} value specifies an italic font.
2062 For compatibility, you can still set these ``attributes'' in Emacs 21,
2063 even though they are not real face attributes. Here is what that does:
2067 You can specify an X font name as the ``value'' of this ``attribute'';
2068 that sets the @code{:family}, @code{:width}, @code{:height},
2069 @code{:weight}, and @code{:slant} attributes according to the font name.
2071 If the value is a pattern with wildcards, the first font that matches
2072 the pattern is used to set these attributes.
2075 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2076 This actually works by setting the @code{:weight} attribute.
2079 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2080 This actually works by setting the @code{:slant} attribute.
2083 @defvar x-bitmap-file-path
2084 This variable specifies a list of directories for searching
2085 for bitmap files, for the @code{:stipple} attribute.
2088 @defun bitmap-spec-p object
2089 This returns @code{t} if @var{object} is a valid bitmap specification,
2090 suitable for use with @code{:stipple} (see above). It returns
2091 @code{nil} otherwise.
2094 @node Attribute Functions
2095 @subsection Face Attribute Functions
2097 You can modify the attributes of an existing face with the following
2098 functions. If you specify @var{frame}, they affect just that frame;
2099 otherwise, they affect all frames as well as the defaults that apply to
2102 @tindex set-face-attribute
2103 @defun set-face-attribute face frame &rest arguments
2104 This function sets one or more attributes of face @var{face}
2105 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2106 the attribute for all frames, and the defaults for new frames.
2108 The extra arguments @var{arguments} specify the attributes to set, and
2109 the values for them. They should consist of alternating attribute names
2110 (such as @code{:family} or @code{:underline}) and corresponding values.
2114 (set-face-attribute 'foo nil
2121 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2122 to the corresponding values.
2125 @tindex face-attribute
2126 @defun face-attribute face attribute &optional frame inherit
2127 This returns the value of the @var{attribute} attribute of face
2128 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2129 that means the selected frame (@pxref{Input Focus}).
2131 If @var{frame} is @code{t}, the value is the default for
2132 @var{face} for new frames.
2134 If @var{inherit} is @code{nil}, only attributes directly defined by
2135 @var{face} are considered, so the return value may be
2136 @code{unspecified}, or a relative value. If @var{inherit} is
2137 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2138 with the faces specified by its @code{:inherit} attribute; however the
2139 return value may still be @code{unspecified} or relative. If
2140 @var{inherit} is a face or a list of faces, then the result is further
2141 merged with that face (or faces), until it becomes specified and
2144 To ensure that the return value is always specified and absolute, use
2145 a value of @code{default} for @var{inherit}; this will resolve any
2146 unspecified or relative values by merging with the @code{default} face
2147 (which is always completely specified).
2152 (face-attribute 'bold :weight)
2157 The functions above did not exist before Emacs 21. For compatibility
2158 with older Emacs versions, you can use the following functions to set
2159 and examine the face attributes which existed in those versions.
2161 @tindex face-attribute-relative-p
2162 @defun face-attribute-relative-p attribute value
2163 This function returns non-@code{nil} if @var{value}, when used as
2164 the value of the face attribute @var{attribute}, is relative (that is,
2165 if it modifies an underlying or inherited value of @var{attribute}).
2168 @tindex merge-face-attribute
2169 @defun merge-face-attribute attribute value1 value2
2170 If @var{value1} is a relative value for the face attribute
2171 @var{attribute}, returns it merged with the underlying value
2172 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2173 face attribute @var{attribute}, returns @var{value1} unchanged.
2176 @defun set-face-foreground face color &optional frame
2177 @defunx set-face-background face color &optional frame
2178 These functions set the foreground (or background, respectively) color
2179 of face @var{face} to @var{color}. The argument @var{color} should be a
2180 string, the name of a color.
2182 Certain shades of gray are implemented by stipple patterns on
2183 black-and-white screens.
2186 @defun set-face-stipple face pattern &optional frame
2187 This function sets the background stipple pattern of face @var{face}
2188 to @var{pattern}. The argument @var{pattern} should be the name of a
2189 stipple pattern defined by the X server, or actual bitmap data
2190 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2192 Normally there is no need to pay attention to stipple patterns, because
2193 they are used automatically to handle certain shades of gray.
2196 @defun set-face-font face font &optional frame
2197 This function sets the font of face @var{face}.
2199 In Emacs 21, this actually sets the attributes @code{:family},
2200 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
2201 according to the font name @var{font}.
2203 In Emacs 20, this sets the font attribute. Once you set the font
2204 explicitly, the bold and italic attributes cease to have any effect,
2205 because the precise font that you specified is used.
2208 @defun set-face-bold-p face bold-p &optional frame
2209 This function specifies whether @var{face} should be bold. If
2210 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2212 In Emacs 21, this sets the @code{:weight} attribute.
2213 In Emacs 20, it sets the @code{:bold} attribute.
2216 @defun set-face-italic-p face italic-p &optional frame
2217 This function specifies whether @var{face} should be italic. If
2218 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2220 In Emacs 21, this sets the @code{:slant} attribute.
2221 In Emacs 20, it sets the @code{:italic} attribute.
2224 @defun set-face-underline-p face underline-p &optional frame
2225 This function sets the underline attribute of face @var{face}.
2226 Non-@code{nil} means do underline; @code{nil} means don't.
2229 @defun invert-face face &optional frame
2230 This function inverts the @code{:inverse-video} attribute of face
2231 @var{face}. If the attribute is @code{nil}, this function sets it to
2232 @code{t}, and vice versa.
2235 These functions examine the attributes of a face. If you don't
2236 specify @var{frame}, they refer to the default data for new frames.
2237 They return the symbol @code{unspecified} if the face doesn't define any
2238 value for that attribute.
2240 @defun face-foreground face &optional frame inherit
2241 @defunx face-background face &optional frame
2242 These functions return the foreground color (or background color,
2243 respectively) of face @var{face}, as a string.
2245 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2246 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2247 @code{:inherit} attribute are considered as well, and if @var{inherit}
2248 is a face or a list of faces, then they are also considered, until a
2249 specified color is found. To ensure that the return value is always
2250 specified, use a value of @code{default} for @var{inherit}.
2253 @defun face-stipple face &optional frame inherit
2254 This function returns the name of the background stipple pattern of face
2255 @var{face}, or @code{nil} if it doesn't have one.
2257 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2258 face is returned. If @var{inherit} is non-@code{nil}, any faces
2259 specified by its @code{:inherit} attribute are considered as well, and
2260 if @var{inherit} is a face or a list of faces, then they are also
2261 considered, until a specified stipple is found. To ensure that the
2262 return value is always specified, use a value of @code{default} for
2266 @defun face-font face &optional frame
2267 This function returns the name of the font of face @var{face}.
2270 @defun face-bold-p face &optional frame
2271 This function returns @code{t} if @var{face} is bold---that is, if it is
2272 bolder than normal. It returns @code{nil} otherwise.
2275 @defun face-italic-p face &optional frame
2276 This function returns @code{t} if @var{face} is italic or oblique,
2277 @code{nil} otherwise.
2280 @defun face-underline-p face &optional frame
2281 This function returns the @code{:underline} attribute of face @var{face}.
2284 @defun face-inverse-video-p face &optional frame
2285 This function returns the @code{:inverse-video} attribute of face @var{face}.
2288 @node Displaying Faces
2289 @subsection Displaying Faces
2291 Here are the ways to specify which faces to use for display of text:
2295 With defaults. The @code{default} face is used as the ultimate
2296 default for all text. (In Emacs 19 and 20, the @code{default}
2297 face is used only when no other face is specified.)
2299 For a mode line or header line, the face @code{modeline} or
2300 @code{header-line} is used just before @code{default}.
2303 With text properties. A character can have a @code{face} property; if
2304 so, the faces and face attributes specified there apply. @xref{Special
2307 If the character has a @code{mouse-face} property, that is used instead
2308 of the @code{face} property when the mouse is ``near enough'' to the
2312 With overlays. An overlay can have @code{face} and @code{mouse-face}
2313 properties too; they apply to all the text covered by the overlay.
2316 With a region that is active. In Transient Mark mode, the region is
2317 highlighted with the face @code{region} (@pxref{Standard Faces}).
2320 With special glyphs. Each glyph can specify a particular face
2321 number. @xref{Glyphs}.
2324 If these various sources together specify more than one face for a
2325 particular character, Emacs merges the attributes of the various faces
2326 specified. The attributes of the faces of special glyphs come first;
2327 then comes the face for region highlighting, if appropriate;
2328 then come attributes of faces from overlays, followed by those from text
2329 properties, and last the default face.
2331 When multiple overlays cover one character, an overlay with higher
2332 priority overrides those with lower priority. @xref{Overlays}.
2334 In Emacs 20, if an attribute such as the font or a color is not
2335 specified in any of the above ways, the frame's own font or color is
2336 used. In newer Emacs versions, this cannot happen, because the
2337 @code{default} face specifies all attributes---in fact, the frame's own
2338 font and colors are synonymous with those of the default face.
2340 @node Font Selection
2341 @subsection Font Selection
2343 @dfn{Selecting a font} means mapping the specified face attributes for
2344 a character to a font that is available on a particular display. The
2345 face attributes, as determined by face merging, specify most of the
2346 font choice, but not all. Part of the choice depends on what character
2349 If the face specifies a fontset name, that fontset determines a
2350 pattern for fonts of the given charset. If the face specifies a font
2351 family, a font pattern is constructed.
2353 Emacs tries to find an available font for the given face attributes
2354 and character's registry and encoding. If there is a font that matches
2355 exactly, it is used, of course. The hard case is when no available font
2356 exactly fits the specification. Then Emacs looks for one that is
2357 ``close''---one attribute at a time. You can specify the order to
2358 consider the attributes. In the case where a specified font family is
2359 not available, you can specify a set of mappings for alternatives to
2362 @defvar face-font-selection-order
2363 @tindex face-font-selection-order
2364 This variable specifies the order of importance of the face attributes
2365 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2366 value should be a list containing those four symbols, in order of
2367 decreasing importance.
2369 Font selection first finds the best available matches for the first
2370 attribute listed; then, among the fonts which are best in that way, it
2371 searches for the best matches in the second attribute, and so on.
2373 The attributes @code{:weight} and @code{:width} have symbolic values in
2374 a range centered around @code{normal}. Matches that are more extreme
2375 (farther from @code{normal}) are somewhat preferred to matches that are
2376 less extreme (closer to @code{normal}); this is designed to ensure that
2377 non-normal faces contrast with normal ones, whenever possible.
2379 The default is @code{(:width :height :weight :slant)}, which means first
2380 find the fonts closest to the specified @code{:width}, then---among the
2381 fonts with that width---find a best match for the specified font height,
2384 One example of a case where this variable makes a difference is when the
2385 default font has no italic equivalent. With the default ordering, the
2386 @code{italic} face will use a non-italic font that is similar to the
2387 default one. But if you put @code{:slant} before @code{:height}, the
2388 @code{italic} face will use an italic font, even if its height is not
2392 @defvar face-font-family-alternatives
2393 @tindex face-font-family-alternatives
2394 This variable lets you specify alternative font families to try, if a
2395 given family is specified and doesn't exist. Each element should have
2399 (@var{family} @var{alternate-families}@dots{})
2402 If @var{family} is specified but not available, Emacs will try the other
2403 families given in @var{alternate-families}, one by one, until it finds a
2404 family that does exist.
2407 @defvar face-font-registry-alternatives
2408 @tindex face-font-registry-alternatives
2409 This variable lets you specify alternative font registries to try, if a
2410 given registry is specified and doesn't exist. Each element should have
2414 (@var{registry} @var{alternate-registries}@dots{})
2417 If @var{registry} is specified but not available, Emacs will try the
2418 other registries given in @var{alternate-registries}, one by one,
2419 until it finds a registry that does exist.
2422 Emacs can make use of scalable fonts, but by default it does not use
2423 them, since the use of too many or too big scalable fonts can crash
2426 @defvar scalable-fonts-allowed
2427 @tindex scalable-fonts-allowed
2428 This variable controls which scalable fonts to use. A value of
2429 @code{nil}, the default, means do not use scalable fonts. @code{t}
2430 means to use any scalable font that seems appropriate for the text.
2432 Otherwise, the value must be a list of regular expressions. Then a
2433 scalable font is enabled for use if its name matches any regular
2434 expression in the list. For example,
2437 (setq scalable-fonts-allowed '("muleindian-2$"))
2441 allows the use of scalable fonts with registry @code{muleindian-2}.
2444 @defun clear-face-cache &optional unload-p
2445 @tindex clear-face-cache
2446 This function clears the face cache for all frames.
2447 If @var{unload-p} is non-@code{nil}, that means to unload
2448 all unused fonts as well.
2451 @defvar face-font-rescale-alist
2452 This variable specifies scaling for certain faces. Its value should
2453 be a list of elements of the form
2456 (@var{fontname-regexp} . @var{scale-factor})
2459 If @var{fontname-regexp} matches the font name that is about to be
2460 used, this says to choose a larger similar font according to the
2461 factor @var{scale-factor}. You would use this feature to normalize
2462 the font size if certain fonts are bigger or smaller than their
2463 nominal heights and widths would suggest.
2466 @node Face Functions
2467 @subsection Functions for Working with Faces
2469 Here are additional functions for creating and working with faces.
2471 @defun make-face name
2472 This function defines a new face named @var{name}, initially with all
2473 attributes @code{nil}. It does nothing if there is already a face named
2478 This function returns a list of all defined face names.
2481 @defun copy-face old-face new-name &optional frame new-frame
2482 This function defines the face @var{new-name} as a copy of the existing
2483 face named @var{old-face}. It creates the face @var{new-name} if that
2484 doesn't already exist.
2486 If the optional argument @var{frame} is given, this function applies
2487 only to that frame. Otherwise it applies to each frame individually,
2488 copying attributes from @var{old-face} in each frame to @var{new-face}
2491 If the optional argument @var{new-frame} is given, then @code{copy-face}
2492 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2497 This function returns the face number of face @var{face}.
2500 @defun face-documentation face
2501 This function returns the documentation string of face @var{face}, or
2502 @code{nil} if none was specified for it.
2505 @defun face-equal face1 face2 &optional frame
2506 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2507 same attributes for display.
2510 @defun face-differs-from-default-p face &optional frame
2511 This returns non-@code{nil} if the face @var{face} displays
2512 differently from the default face.
2516 @subsection Automatic Face Assignment
2517 @cindex automatic face assignment
2518 @cindex faces, automatic choice
2520 @cindex Font-Lock mode
2521 Starting with Emacs 21, a hook is available for automatically
2522 assigning faces to text in the buffer. This hook is used for part of
2523 the implementation of Font-Lock mode.
2525 @tindex fontification-functions
2526 @defvar fontification-functions
2527 This variable holds a list of functions that are called by Emacs
2528 redisplay as needed to assign faces automatically to text in the buffer.
2530 The functions are called in the order listed, with one argument, a
2531 buffer position @var{pos}. Each function should attempt to assign faces
2532 to the text in the current buffer starting at @var{pos}.
2534 Each function should record the faces they assign by setting the
2535 @code{face} property. It should also add a non-@code{nil}
2536 @code{fontified} property for all the text it has assigned faces to.
2537 That property tells redisplay that faces have been assigned to that text
2540 It is probably a good idea for each function to do nothing if the
2541 character after @var{pos} already has a non-@code{nil} @code{fontified}
2542 property, but this is not required. If one function overrides the
2543 assignments made by a previous one, the properties as they are
2544 after the last function finishes are the ones that really matter.
2546 For efficiency, we recommend writing these functions so that they
2547 usually assign faces to around 400 to 600 characters at each call.
2551 @subsection Looking Up Fonts
2553 @defun x-list-fonts pattern &optional face frame maximum
2554 This function returns a list of available font names that match
2555 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2556 specified, then the list is limited to fonts that are the same size as
2557 @var{face} currently is on @var{frame}.
2559 The argument @var{pattern} should be a string, perhaps with wildcard
2560 characters: the @samp{*} character matches any substring, and the
2561 @samp{?} character matches any single character. Pattern matching
2562 of font names ignores case.
2564 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2565 (a symbol) and @var{frame} should be a frame.
2567 The optional argument @var{maximum} sets a limit on how many fonts to
2568 return. If this is non-@code{nil}, then the return value is truncated
2569 after the first @var{maximum} matching fonts. Specifying a small value
2570 for @var{maximum} can make this function much faster, in cases where
2571 many fonts match the pattern.
2574 These additional functions are available starting in Emacs 21.
2576 @defun x-family-fonts &optional family frame
2577 @tindex x-family-fonts
2578 This function returns a list describing the available fonts for family
2579 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2580 this list applies to all families, and therefore, it contains all
2581 available fonts. Otherwise, @var{family} must be a string; it may
2582 contain the wildcards @samp{?} and @samp{*}.
2584 The list describes the display that @var{frame} is on; if @var{frame} is
2585 omitted or @code{nil}, it applies to the selected frame's display
2586 (@pxref{Input Focus}).
2588 The list contains a vector of the following form for each font:
2591 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2592 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2595 The first five elements correspond to face attributes; if you
2596 specify these attributes for a face, it will use this font.
2598 The last three elements give additional information about the font.
2599 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2600 @var{full} is the full name of the font, and
2601 @var{registry-and-encoding} is a string giving the registry and
2602 encoding of the font.
2604 The result list is sorted according to the current face font sort order.
2607 @defun x-font-family-list &optional frame
2608 @tindex x-font-family-list
2609 This function returns a list of the font families available for
2610 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2611 describes the selected frame's display (@pxref{Input Focus}).
2613 The value is a list of elements of this form:
2616 (@var{family} . @var{fixed-p})
2620 Here @var{family} is a font family, and @var{fixed-p} is
2621 non-@code{nil} if fonts of that family are fixed-pitch.
2624 @defvar font-list-limit
2625 @tindex font-list-limit
2626 This variable specifies maximum number of fonts to consider in font
2627 matching. The function @code{x-family-fonts} will not return more than
2628 that many fonts, and font selection will consider only that many fonts
2629 when searching a matching font for face attributes. The default is
2634 @subsection Fontsets
2636 A @dfn{fontset} is a list of fonts, each assigned to a range of
2637 character codes. An individual font cannot display the whole range of
2638 characters that Emacs supports, but a fontset can. Fontsets have names,
2639 just as fonts do, and you can use a fontset name in place of a font name
2640 when you specify the ``font'' for a frame or a face. Here is
2641 information about defining a fontset under Lisp program control.
2643 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2644 This function defines a new fontset according to the specification
2645 string @var{fontset-spec}. The string should have this format:
2648 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2652 Whitespace characters before and after the commas are ignored.
2654 The first part of the string, @var{fontpattern}, should have the form of
2655 a standard X font name, except that the last two fields should be
2656 @samp{fontset-@var{alias}}.
2658 The new fontset has two names, one long and one short. The long name is
2659 @var{fontpattern} in its entirety. The short name is
2660 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2661 name. If a fontset with the same name already exists, an error is
2662 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2663 function does nothing.
2665 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2666 to create bold, italic and bold-italic variants of the fontset as well.
2667 These variant fontsets do not have a short name, only a long one, which
2668 is made by altering @var{fontpattern} to indicate the bold or italic
2671 The specification string also says which fonts to use in the fontset.
2672 See below for the details.
2675 The construct @samp{@var{charset}:@var{font}} specifies which font to
2676 use (in this fontset) for one particular character set. Here,
2677 @var{charset} is the name of a character set, and @var{font} is the font
2678 to use for that character set. You can use this construct any number of
2679 times in the specification string.
2681 For the remaining character sets, those that you don't specify
2682 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2683 @samp{fontset-@var{alias}} with a value that names one character set.
2684 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2685 with @samp{ISO8859-1}.
2687 In addition, when several consecutive fields are wildcards, Emacs
2688 collapses them into a single wildcard. This is to prevent use of
2689 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2690 for editing, and scaling a smaller font is not useful because it is
2691 better to use the smaller font in its own size, which Emacs does.
2693 Thus if @var{fontpattern} is this,
2696 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2700 the font specification for @acronym{ASCII} characters would be this:
2703 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2707 and the font specification for Chinese GB2312 characters would be this:
2710 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2713 You may not have any Chinese font matching the above font
2714 specification. Most X distributions include only Chinese fonts that
2715 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2716 such a case, @samp{Fontset-@var{n}} can be specified as below:
2719 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2720 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2724 Then, the font specifications for all but Chinese GB2312 characters have
2725 @samp{fixed} in the @var{family} field, and the font specification for
2726 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2729 @defun set-fontset-font name character fontname &optional frame
2730 This function modifies the existing fontset @var{name} to
2731 use the font name @var{fontname} for the character @var{character}.
2733 If @var{name} is @code{nil}, this function modifies the default
2734 fontset, whose short name is @samp{fontset-default}.
2736 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2737 @var{from} and @var{to} are non-generic characters. In that case, use
2738 @var{fontname} for all characters in the range @var{from} and @var{to}
2741 @var{character} may be a charset. In that case, use
2742 @var{fontname} for all character in the charsets.
2744 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2745 where @var{family} is a family name of a font (possibly including a
2746 foundry name at the head), @var{registry} is a registry name of a font
2747 (possibly including an encoding name at the tail).
2749 For instance, this changes the default fontset to use a font of which
2750 registry name is @samp{JISX0208.1983} for all characters belonging to
2751 the charset @code{japanese-jisx0208}.
2754 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2759 @defun char-displayable-p char
2760 This function returns @code{t} if Emacs ought to be able to display
2761 @var{char}. More precisely, if the selected frame's fontset has a
2762 font to display the character set that @var{char} belongs to.
2764 Fontsets can specify a font on a per-character basis; when the fontset
2765 does that, this function's value may not be accurate.
2772 The @dfn{fringes} of a window are thin vertical strips down the
2773 sides that are used for displaying bitmaps that indicate truncation,
2774 continuation, horizontal scrolling, and the overlay arrow. The
2775 fringes normally appear between the display margins and the window
2776 text, but you can put them outside the display margins for a specific
2777 buffer by setting @code{fringes-outside-margins} buffer-locally to a
2778 non-@code{nil} value.
2780 @defvar fringes-outside-margins
2781 If the value is non-@code{nil}, the frames appear outside
2782 the display margins.
2785 @defvar left-fringe-width
2786 This variable, if non-@code{nil}, specifies the width of the left
2790 @defvar right-fringe-width
2791 This variable, if non-@code{nil}, specifies the width of the right
2795 The values of these variables take effect when you display the
2796 buffer in a window. If you change them while the buffer is visible,
2797 you can call @code{set-window-buffer} to display it once again in the
2798 same window, to make the changes take effect.
2800 @defun set-window-fringes window left &optional right outside-margins
2801 This function sets the fringe widths of window @var{window}.
2802 If @var{window} is @code{nil}, the selected window is used.
2804 The argument @var{left} specifies the width in pixels of the left
2805 fringe, and likewise @var{right} for the right fringe. A value of
2806 @code{nil} for either one stands for the default width. If
2807 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2808 should appear outside of the display margins.
2811 @defun window-fringes &optional window
2812 This function returns information about the fringes of a window
2813 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2814 window is used. The value has the form @code{(@var{left-width}
2815 @var{right-width} @var{frames-outside-margins})}.
2818 @defvar overflow-newline-into-fringe
2819 If this is non-@code{nil}, lines exactly as wide as the window (not
2820 counting the final newline character) are not continued. Instead,
2821 when point is at the end of the line, the cursor appears in the right
2825 @node Fringe Bitmaps
2826 @section Fringe Bitmaps
2827 @cindex fringe bitmaps
2828 @cindex bitmaps, fringe
2830 The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
2831 fringe (on a graphic display) to indicate truncated or continued
2832 lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
2833 shared by all frames and windows. You can redefine the built-in
2834 fringe bitmaps, and you can define new fringe bitmaps.
2836 The way to display a bitmap in the left or right fringes for a given
2837 line in a window is by specifying the @code{display} property for one
2838 of the characters that appears in it. Use a display specification of
2839 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2840 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
2841 Property}). Here, @var{bitmap} is a symbol identifying the bitmap
2842 you want, and @var{face} (which is optional) is the name of the face
2843 whose colors should be used for displaying the bitmap.
2845 These are the symbols identify the standard fringe bitmaps.
2846 Evaluate @code{(require 'fringe)} to define them. Fringe bitmap
2847 symbols have their own name space.
2850 @item Truncation and continuation line bitmaps:
2851 @code{left-truncation}, @code{right-truncation},
2852 @code{continued-line}, @code{continuation-line}.
2854 @item Buffer indication bitmaps:
2855 @code{up-arrow}, @code{down-arrow},
2856 @code{top-left-angle}, @code{top-right-angle},
2857 @code{bottom-left-angle}, @code{bottom-right-angle},
2858 @code{left-bracket}, @code{right-bracket}.
2860 @item Empty line indication bitmap:
2863 @item Overlay arrow bitmap:
2864 @code{overlay-arrow}.
2866 @item Bitmaps for displaying the cursor in right fringe:
2867 @code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square},
2868 @code{bar-cursor}, @code{hbar-cursor}.
2871 @defun fringe-bitmaps-at-pos &optional pos window
2872 This function returns the fringe bitmaps of the display line
2873 containing position @var{pos} in window @var{window}. The return
2874 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
2875 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
2876 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2877 is non-@code{nil} if there is an overlay arrow in the left fringe.
2879 The value is @code{nil} if @var{pos} is not visible in @var{window}.
2880 If @var{window} is @code{nil}, that stands for the selected window.
2881 If @var{pos} is @code{nil}, that stands for the value of point in
2885 @node Customizing Bitmaps
2886 @section Customizing Fringe Bitmaps
2888 @defun define-fringe-bitmap bitmap bits &optional height width align
2889 This function defines the symbol @var{bitmap} as a new fringe bitmap,
2890 or replaces an existing bitmap with that name.
2892 The argument @var{bits} specifies the image to use. It should be
2893 either a string or a vector of integers, where each element (an
2894 integer) corresponds to one row of the bitmap. Each bit of an integer
2895 corresponds to one pixel of the bitmap, where the low bit corresponds
2896 to the rightmost pixel of the bitmap.
2898 The height is normally the length of @var{bits}. However, you
2899 can specify a different height with non-@code{nil} @var{height}. The width
2900 is normally 8, but you can specify a different width with non-@code{nil}
2901 @var{width}. The width must be an integer between 1 and 16.
2903 The argument @var{align} specifies the positioning of the bitmap
2904 relative to the range of rows where it is used; the default is to
2905 center the bitmap. The allowed values are @code{top}, @code{center},
2908 The @var{align} argument may also be a list @code{(@var{align}
2909 @var{periodic})} where @var{align} is interpreted as described above.
2910 If @var{periodic} is non-@code{nil}, it specifies that the rows in
2911 @code{bits} should be repeated enough times to reach the specified
2914 The return value on success is an integer identifying the new bitmap.
2915 You should save that integer in a variable so it can be used to select
2918 This function signals an error if there are no more free bitmap slots.
2921 @defun destroy-fringe-bitmap bitmap
2922 This function destroy the fringe bitmap identified by @var{bitmap}.
2923 If @var{bitmap} identifies a standard fringe bitmap, it actually
2924 restores the standard definition of that bitmap, instead of
2925 eliminating it entirely.
2928 @defun set-fringe-bitmap-face bitmap &optional face
2929 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
2930 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
2931 bitmap's face controls the color to draw it in.
2933 The face you use here should be derived from @code{fringe}, and should
2934 specify only the foreground color.
2938 @section Scroll Bars
2940 Normally the frame parameter @code{vertical-scroll-bars} controls
2941 whether the windows in the frame have vertical scroll bars. A
2942 non-@code{nil} parameter value means they do. The frame parameter
2943 @code{scroll-bar-width} specifies how wide they are (@code{nil}
2944 meaning the default). @xref{Window Frame Parameters}.
2946 @vindex vertical-scroll-bar
2947 You can enable or disable scroll bars for a particular buffer,
2948 by setting the variable @code{vertical-scroll-bar}. This variable
2949 automatically becomes buffer-local when set. The possible values are
2950 @code{left}, @code{right}, @code{t}, which means to use the
2951 frame's default, and @code{nil} for no scroll bar.
2953 You can also control this for individual windows. Call the function
2954 @code{set-window-scroll-bars} to specify what to do for a specific window:
2956 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
2957 This function sets the width and type of scroll bars for window
2960 @var{width} specifies the scroll bar width in pixels (@code{nil} means
2961 use the width specified for the frame). @var{vertical-type} specifies
2962 whether to have a vertical scroll bar and, if so, where. The possible
2963 values are @code{left}, @code{right} and @code{nil}, just like the
2964 values of the @code{vertical-scroll-bars} frame parameter.
2966 The argument @var{horizontal-type} is meant to specify whether and
2967 where to have horizontal scroll bars, but since they are not
2968 implemented, it has no effect. If @var{window} is @code{nil}, the
2969 selected window is used.
2972 @defun window-scroll-bars &optional window
2973 Report the width and type of scroll bars specified for @var{window}.
2974 If @var{window} is omitted or @code{nil}, the selected window is used.
2975 The value is a list of the form @code{(@var{width}
2976 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2977 @var{width} is the value that was specified for the width (which may
2978 be @code{nil}); @var{cols} is the number of columns that the scroll
2979 bar actually occupies.
2981 @var{horizontal-type} is not actually meaningful.
2984 If you don't specify these values for a window with
2985 @code{set-window-scroll-bars}, the buffer-local variables
2986 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2987 displayed control the window's vertical scroll bars. The function
2988 @code{set-window-buffer} examines these variables. If you change them
2989 in a buffer that is already visible in a window, you can make the
2990 window take note of the new values by calling @code{set-window-buffer}
2991 specifying the same buffer that is already displayed.
2993 @defvar scroll-bar-mode
2994 This variable, always local in all buffers, controls whether and where
2995 to put scroll bars in windows displaying the buffer. The possible values
2996 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
2997 the left, and @code{right} to put a scroll bar on the right.
3000 @defvar scroll-bar-width
3001 This variable, always local in all buffers, specifies the width of the
3002 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3003 to use the value specified by the frame.
3007 @section Pointer Shape
3009 Normally, the mouse pointer has the @code{text} shape over text and
3010 the @code{arrow} shape over window areas which do not correspond to
3011 any buffer text. You can specify the mouse pointer shape over text or
3012 images via the @code{pointer} text property, and for images with the
3013 @code{:pointer} and @code{:map} image properties.
3015 The available pointer shapes are: @code{text} (or @code{nil}),
3016 @code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3017 @code{modeline}, and @code{hourglass}.
3019 @defvar void-text-area-pointer
3020 @tindex void-text-area-pointer
3021 This variable specifies the mouse pointer shape in void text areas,
3022 i.e. the areas after the end of a line or below the last line in the
3023 buffer. The default is to use the @code{arrow} (non-text) pointer.
3026 @node Display Property
3027 @section The @code{display} Property
3028 @cindex display specification
3029 @kindex display @r{(text property)}
3031 The @code{display} text property (or overlay property) is used to
3032 insert images into text, and also control other aspects of how text
3033 displays. These features are available starting in Emacs 21. The value
3034 of the @code{display} property should be a display specification, or a
3035 list or vector containing several display specifications. The rest of
3036 this section describes several kinds of display specifications and what
3040 * Specified Space:: Displaying one space with a specified width.
3041 * Pixel Specification:: Specifying space width or height in pixels.
3042 * Other Display Specs:: Displaying an image; magnifying text; moving it
3043 up or down on the page; adjusting the width
3044 of spaces within text.
3045 * Display Margins:: Displaying text or images to the side of the main text.
3046 * Conditional Display:: Making any of the above features conditional
3047 depending on some Lisp expression.
3050 @node Specified Space
3051 @subsection Specified Spaces
3052 @cindex spaces, specified height or width
3053 @cindex specified spaces
3054 @cindex variable-width spaces
3056 To display a space of specified width and/or height, use a display
3057 specification of the form @code{(space . @var{props})}, where
3058 @var{props} is a property list (a list of alternating properties and
3059 values). You can put this property on one or more consecutive
3060 characters; a space of the specified height and width is displayed in
3061 place of @emph{all} of those characters. These are the properties you
3062 can use in @var{props} to specify the weight of the space:
3065 @item :width @var{width}
3066 If @var{width} is an integer or floating point number, it specifies
3067 that the space width should be @var{width} times the normal character
3068 width. @var{width} can also be a @dfn{pixel width} specification
3069 (@pxref{Pixel Specification}).
3071 @item :relative-width @var{factor}
3072 Specifies that the width of the stretch should be computed from the
3073 first character in the group of consecutive characters that have the
3074 same @code{display} property. The space width is the width of that
3075 character, multiplied by @var{factor}.
3077 @item :align-to @var{hpos}
3078 Specifies that the space should be wide enough to reach @var{hpos}.
3079 If @var{hpos} is a number, it is measured in units of the normal
3080 character width. @var{hpos} can also be a @dfn{pixel width}
3081 specification (@pxref{Pixel Specification}).
3084 You should use one and only one of the above properties. You can
3085 also specify the height of the space, with these properties:
3088 @item :height @var{height}
3089 Specifies the height of the space.
3090 If @var{height} is an integer or floating point number, it specifies
3091 that the space height should be @var{height} times the normal character
3092 height. The @var{height} may also be a @dfn{pixel height} specification
3093 (@pxref{Pixel Specification}).
3095 @item :relative-height @var{factor}
3096 Specifies the height of the space, multiplying the ordinary height
3097 of the text having this display specification by @var{factor}.
3099 @item :ascent @var{ascent}
3100 If the value of @var{ascent} is a non-negative number no greater than
3101 100, it specifies that @var{ascent} percent of the height of the space
3102 should be considered as the ascent of the space---that is, the part
3103 above the baseline. The ascent may also be specified in pixel units
3104 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3108 Don't use both @code{:height} and @code{:relative-height} together.
3110 The @code{:height} and @code{:align-to} properties are supported on
3111 non-graphic terminals, but the other space properties in this section
3114 @node Pixel Specification
3115 @subsection Pixel Specification for Spaces
3116 @cindex spaces, pixel specification
3118 The value of the @code{:width}, @code{:align-to}, @code{:height},
3119 and @code{:ascent} properties can be a special kind of expression that
3120 is evaluated during redisplay. The result of the evaluation is used
3121 as an absolute number of pixels.
3123 The following expressions are supported:
3127 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3128 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3129 @var{unit} ::= in | mm | cm | width | height
3130 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3132 @var{pos} ::= left | center | right
3133 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3138 The form @var{num} specifies a fraction of the default frame font
3139 height or width. The form @code{(@var{num})} specifies an absolute
3140 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3141 buffer-local variable binding is used.
3143 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3144 pixels per inch, millimeter, and centimeter, respectively. The
3145 @code{width} and @code{height} units correspond to the default width
3146 and height of the current face. An image specification @code{image}
3147 corresponds to the width or height of the image.
3149 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3150 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3151 specify to the width of the corresponding area of the window.
3153 The @code{left}, @code{center}, and @code{right} positions can be
3154 used with @code{:align-to} to specify a position relative to the left
3155 edge, center, or right edge of the text area.
3157 Any of the above window elements (except @code{text}) can also be
3158 used with @code{:align-to} to specify that the position is relative to
3159 the left edge of the given area. Once the base offset for a relative
3160 position has been set (by the first occurrence of one of these
3161 symbols), further occurrences of these symbols are interpreted as the
3162 width of the specified area. For example, to align to the center of
3163 the left-margin, use
3166 :align-to (+ left-margin (0.5 . left-margin))
3169 If no specific base offset is set for alignment, it is always relative
3170 to the left edge of the text area. For example, @samp{:align-to 0} in a
3171 header-line aligns with the first text column in the text area.
3173 A value of the form @code{(@var{num} . @var{expr})} stands
3174 multiplying the values of @var{num} and @var{expr}. For example,
3175 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3176 @var{image})} specifies half the width (or height) of the specified image.
3178 The form @code{(+ @var{expr} ...)} adds up the value of the
3179 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3180 the value of the expressions.
3182 @node Other Display Specs
3183 @subsection Other Display Specifications
3185 Here are the other sorts of display specifications that you can use
3186 in the @code{display} text property.
3189 @item (image . @var{image-props})
3190 This is in fact an image descriptor (@pxref{Images}). When used as a
3191 display specification, it means to display the image instead of the text
3192 that has the display specification.
3194 @item (slice @var{x} @var{y} @var{width} @var{height})
3195 This specification together with @code{image} specifies a @dfn{slice}
3196 (a partial area) of the image to display. The elements @var{y} and
3197 @var{x} specify the top left corner of the slice, within the image;
3198 @var{width} and @var{height} specify the width and height of the
3199 slice. Integer values are numbers of pixels. A floating point number
3200 in the range 0.0--1.0 stands for that fraction of the width or height
3201 of the entire image.
3203 @item ((margin nil) @var{string})
3205 A display specification of this form means to display @var{string}
3206 instead of the text that has the display specification, at the same
3207 position as that text. This is a special case of marginal display
3208 (@pxref{Display Margins}).
3210 Recursive display specifications are not supported---string display
3211 specifications must not have @code{display} properties themselves.
3213 @item (space-width @var{factor})
3214 This display specification affects all the space characters within the
3215 text that has the specification. It displays all of these spaces
3216 @var{factor} times as wide as normal. The element @var{factor} should
3217 be an integer or float. Characters other than spaces are not affected
3218 at all; in particular, this has no effect on tab characters.
3220 @item (height @var{height})
3221 This display specification makes the text taller or shorter.
3222 Here are the possibilities for @var{height}:
3225 @item @code{(+ @var{n})}
3226 This means to use a font that is @var{n} steps larger. A ``step'' is
3227 defined by the set of available fonts---specifically, those that match
3228 what was otherwise specified for this text, in all attributes except
3229 height. Each size for which a suitable font is available counts as
3230 another step. @var{n} should be an integer.
3232 @item @code{(- @var{n})}
3233 This means to use a font that is @var{n} steps smaller.
3235 @item a number, @var{factor}
3236 A number, @var{factor}, means to use a font that is @var{factor} times
3237 as tall as the default font.
3239 @item a symbol, @var{function}
3240 A symbol is a function to compute the height. It is called with the
3241 current height as argument, and should return the new height to use.
3243 @item anything else, @var{form}
3244 If the @var{height} value doesn't fit the previous possibilities, it is
3245 a form. Emacs evaluates it to get the new height, with the symbol
3246 @code{height} bound to the current specified font height.
3249 @item (raise @var{factor})
3250 This kind of display specification raises or lowers the text
3251 it applies to, relative to the baseline of the line.
3253 @var{factor} must be a number, which is interpreted as a multiple of the
3254 height of the affected text. If it is positive, that means to display
3255 the characters raised. If it is negative, that means to display them
3258 If the text also has a @code{height} display specification, that does
3259 not affect the amount of raising or lowering, which is based on the
3260 faces used for the text.
3263 @node Display Margins
3264 @subsection Displaying in the Margins
3265 @cindex display margins
3266 @cindex margins, display
3268 A buffer can have blank areas called @dfn{display margins} on the left
3269 and on the right. Ordinary text never appears in these areas, but you
3270 can put things into the display margins using the @code{display}
3273 To put text in the left or right display margin of the window, use a
3274 display specification of the form @code{(margin right-margin)} or
3275 @code{(margin left-margin)} on it. To put an image in a display margin,
3276 use that display specification along with the display specification for
3277 the image. Unfortunately, there is currently no way to make
3278 text or images in the margin mouse-sensitive.
3280 If you put such a display specification directly on text in the
3281 buffer, the specified margin display appears @emph{instead of} that
3282 buffer text itself. To put something in the margin @emph{in
3283 association with} certain buffer text without preventing or altering
3284 the display of that text, put a @code{before-string} property on the
3285 text and put the display specification on the contents of the
3288 Before the display margins can display anything, you must give
3289 them a nonzero width. The usual way to do that is to set these
3292 @defvar left-margin-width
3293 @tindex left-margin-width
3294 This variable specifies the width of the left margin.
3295 It is buffer-local in all buffers.
3298 @defvar right-margin-width
3299 @tindex right-margin-width
3300 This variable specifies the width of the right margin.
3301 It is buffer-local in all buffers.
3304 Setting these variables does not immediately affect the window. These
3305 variables are checked when a new buffer is displayed in the window.
3306 Thus, you can make changes take effect by calling
3307 @code{set-window-buffer}.
3309 You can also set the margin widths immediately.
3311 @defun set-window-margins window left &optional right
3312 @tindex set-window-margins
3313 This function specifies the margin widths for window @var{window}.
3314 The argument @var{left} controls the left margin and
3315 @var{right} controls the right margin (default @code{0}).
3318 @defun window-margins &optional window
3319 @tindex window-margins
3320 This function returns the left and right margins of @var{window}
3321 as a cons cell of the form @code{(@var{left} . @var{right})}.
3322 If @var{window} is @code{nil}, the selected window is used.
3325 @node Conditional Display
3326 @subsection Conditional Display Specifications
3327 @cindex conditional display specifications
3329 You can make any display specification conditional. To do that,
3330 package it in another list of the form @code{(when @var{condition} .
3331 @var{spec})}. Then the specification @var{spec} applies only when
3332 @var{condition} evaluates to a non-@code{nil} value. During the
3333 evaluation, @code{object} is bound to the string or buffer having the
3334 conditional @code{display} property. @code{position} and
3335 @code{buffer-position} are bound to the position within @code{object}
3336 and the buffer position where the @code{display} property was found,
3337 respectively. Both positions can be different when @code{object} is a
3342 @cindex images in buffers
3344 To display an image in an Emacs buffer, you must first create an image
3345 descriptor, then use it as a display specifier in the @code{display}
3346 property of text that is displayed (@pxref{Display Property}). Like the
3347 @code{display} property, this feature is available starting in Emacs 21.
3349 Emacs can display a number of different image formats; some of them
3350 are supported only if particular support libraries are installed on
3351 your machine. In some environments, Emacs allows loading image
3352 libraries on demand; if so, the variable @code{image-library-alist}
3353 can be used to modify the set of known names for these dynamic
3354 libraries (though it is not possible to add new image formats).
3356 The supported image formats include XBM, XPM (needing the
3357 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
3358 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
3359 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
3360 and PNG (needing @code{libpng} 1.0.2).
3362 You specify one of these formats with an image type symbol. The image
3363 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3364 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3367 This variable contains a list of those image type symbols that are
3368 potentially supported in the current configuration.
3369 @emph{Potentially} here means that Emacs knows about the image types,
3370 not necessarily that they can be loaded (they could depend on
3371 unavailable dynamic libraries, for example).
3373 To know which image types are really available, use
3374 @code{image-type-available-p}.
3377 @defvar image-library-alist
3378 This in an alist of image types vs external libraries needed to
3381 Each element is a list @code{(@var{image-type} @var{library}...)},
3382 where the car is a supported image format from @code{image-types}, and
3383 the rest are strings giving alternate filenames for the corresponding
3384 external libraries to load.
3386 Emacs tries to load the libraries in the order they appear on the
3387 list; if none is loaded, the running session of Emacs won't support
3388 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3389 they're always supported.
3391 This variable is ignored if the image libraries are statically linked
3395 @defun image-type-available-p type
3396 @findex image-type-available-p
3398 This function returns non-@code{nil} if image type @var{type} is
3399 available, i.e., if images of this type can be loaded and displayed in
3400 Emacs. @var{type} should be one of the types contained in
3403 For image types whose support libraries are statically linked, this
3404 function always returns @code{t}; for other image types, it returns
3405 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3409 * Image Descriptors:: How to specify an image for use in @code{:display}.
3410 * XBM Images:: Special features for XBM format.
3411 * XPM Images:: Special features for XPM format.
3412 * GIF Images:: Special features for GIF format.
3413 * Postscript Images:: Special features for Postscript format.
3414 * Other Image Types:: Various other formats are supported.
3415 * Defining Images:: Convenient ways to define an image for later use.
3416 * Showing Images:: Convenient ways to display an image once it is defined.
3417 * Image Cache:: Internal mechanisms of image display.
3420 @node Image Descriptors
3421 @subsection Image Descriptors
3422 @cindex image descriptor
3424 An image description is a list of the form @code{(image
3425 . @var{props})}, where @var{props} is a property list containing
3426 alternating keyword symbols (symbols whose names start with a colon) and
3427 their values. You can use any Lisp object as a property, but the only
3428 properties that have any special meaning are certain symbols, all of
3431 Every image descriptor must contain the property @code{:type
3432 @var{type}} to specify the format of the image. The value of @var{type}
3433 should be an image type symbol; for example, @code{xpm} for an image in
3436 Here is a list of other properties that are meaningful for all image
3440 @item :file @var{file}
3441 The @code{:file} property specifies to load the image from file
3442 @var{file}. If @var{file} is not an absolute file name, it is expanded
3443 in @code{data-directory}.
3445 @item :data @var{data}
3446 The @code{:data} property specifies the actual contents of the image.
3447 Each image must use either @code{:data} or @code{:file}, but not both.
3448 For most image types, the value of the @code{:data} property should be a
3449 string containing the image data; we recommend using a unibyte string.
3451 Before using @code{:data}, look for further information in the section
3452 below describing the specific image format. For some image types,
3453 @code{:data} may not be supported; for some, it allows other data types;
3454 for some, @code{:data} alone is not enough, so you need to use other
3455 image properties along with @code{:data}.
3457 @item :margin @var{margin}
3458 The @code{:margin} property specifies how many pixels to add as an
3459 extra margin around the image. The value, @var{margin}, must be a
3460 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3461 numbers. If it is a pair, @var{x} specifies how many pixels to add
3462 horizontally, and @var{y} specifies how many pixels to add vertically.
3463 If @code{:margin} is not specified, the default is zero.
3465 @item :ascent @var{ascent}
3466 The @code{:ascent} property specifies the amount of the image's
3467 height to use for its ascent---that is, the part above the baseline.
3468 The value, @var{ascent}, must be a number in the range 0 to 100, or
3469 the symbol @code{center}.
3471 If @var{ascent} is a number, that percentage of the image's height is
3472 used for its ascent.
3474 If @var{ascent} is @code{center}, the image is vertically centered
3475 around a centerline which would be the vertical centerline of text drawn
3476 at the position of the image, in the manner specified by the text
3477 properties and overlays that apply to the image.
3479 If this property is omitted, it defaults to 50.
3481 @item :relief @var{relief}
3482 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3483 around the image. The value, @var{relief}, specifies the width of the
3484 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3485 so that the image appears as a pressed button; otherwise, it appears as
3486 an unpressed button.
3488 @item :conversion @var{algorithm}
3489 The @code{:conversion} property, if non-@code{nil}, specifies a
3490 conversion algorithm that should be applied to the image before it is
3491 displayed; the value, @var{algorithm}, specifies which algorithm.
3496 Specifies the Laplace edge detection algorithm, which blurs out small
3497 differences in color while highlighting larger differences. People
3498 sometimes consider this useful for displaying the image for a
3499 ``disabled'' button.
3501 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3502 Specifies a general edge-detection algorithm. @var{matrix} must be
3503 either a nine-element list or a nine-element vector of numbers. A pixel
3504 at position @math{x/y} in the transformed image is computed from
3505 original pixels around that position. @var{matrix} specifies, for each
3506 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3507 will influence the transformed pixel; element @math{0} specifies the
3508 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3509 the pixel at @math{x/y-1} etc., as shown below:
3512 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3513 x-1/y & x/y & x+1/y \cr
3514 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3519 (x-1/y-1 x/y-1 x+1/y-1
3521 x-1/y+1 x/y+1 x+1/y+1)
3525 The resulting pixel is computed from the color intensity of the color
3526 resulting from summing up the RGB values of surrounding pixels,
3527 multiplied by the specified factors, and dividing that sum by the sum
3528 of the factors' absolute values.
3530 Laplace edge-detection currently uses a matrix of
3533 $$\pmatrix{1 & 0 & 0 \cr
3546 Emboss edge-detection uses a matrix of
3549 $$\pmatrix{ 2 & -1 & 0 \cr
3563 Specifies transforming the image so that it looks ``disabled''.
3566 @item :mask @var{mask}
3567 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3568 a clipping mask for the image, so that the background of a frame is
3569 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3570 is @code{t}, determine the background color of the image by looking at
3571 the four corners of the image, assuming the most frequently occurring
3572 color from the corners is the background color of the image. Otherwise,
3573 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3574 specifying the color to assume for the background of the image.
3576 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3577 one. Images in some formats include a mask which can be removed by
3578 specifying @code{:mask nil}.
3580 @item :pointer @var{shape}
3581 This specifies the pointer shape when the mouse pointer is over this
3582 image. @xref{Pointer Shape}, for available pointer shapes.
3584 @item :map @var{map}
3585 This associates an image map of @dfn{hot spots} with this image.
3587 An image map is an alist where each element has the format
3588 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3589 as either a rectangle, a circle, or a polygon.
3591 A rectangle is a cons
3592 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3593 which specifies the pixel coordinates of the upper left and bottom right
3594 corners of the rectangle area.
3597 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3598 which specifies the center and the radius of the circle; @var{r} may
3599 be a float or integer.
3602 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3603 where each pair in the vector describes one corner in the polygon.
3605 When the mouse pointer is above a hot-spot area of an image, the
3606 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3607 property it defines a tool-tip for the hot-spot, and if it contains
3608 a @code{pointer} property, it defines the shape of the mouse cursor when
3609 it is over the hot-spot.
3610 @xref{Pointer Shape}, for available pointer shapes.
3612 When you click the mouse when the mouse pointer is over a hot-spot, an
3613 event is composed by combining the @var{id} of the hot-spot with the
3614 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3615 @var{id} is @code{area4}.
3618 @defun image-mask-p spec &optional frame
3619 @tindex image-mask-p
3620 This function returns @code{t} if image @var{spec} has a mask bitmap.
3621 @var{frame} is the frame on which the image will be displayed.
3622 @var{frame} @code{nil} or omitted means to use the selected frame
3623 (@pxref{Input Focus}).
3627 @subsection XBM Images
3630 To use XBM format, specify @code{xbm} as the image type. This image
3631 format doesn't require an external library, so images of this type are
3634 Additional image properties supported for the @code{xbm} image type are:
3637 @item :foreground @var{foreground}
3638 The value, @var{foreground}, should be a string specifying the image
3639 foreground color, or @code{nil} for the default color. This color is
3640 used for each pixel in the XBM that is 1. The default is the frame's
3643 @item :background @var{background}
3644 The value, @var{background}, should be a string specifying the image
3645 background color, or @code{nil} for the default color. This color is
3646 used for each pixel in the XBM that is 0. The default is the frame's
3650 If you specify an XBM image using data within Emacs instead of an
3651 external file, use the following three properties:
3654 @item :data @var{data}
3655 The value, @var{data}, specifies the contents of the image.
3656 There are three formats you can use for @var{data}:
3660 A vector of strings or bool-vectors, each specifying one line of the
3661 image. Do specify @code{:height} and @code{:width}.
3664 A string containing the same byte sequence as an XBM file would contain.
3665 You must not specify @code{:height} and @code{:width} in this case,
3666 because omitting them is what indicates the data has the format of an
3667 XBM file. The file contents specify the height and width of the image.
3670 A string or a bool-vector containing the bits of the image (plus perhaps
3671 some extra bits at the end that will not be used). It should contain at
3672 least @var{width} * @code{height} bits. In this case, you must specify
3673 @code{:height} and @code{:width}, both to indicate that the string
3674 contains just the bits rather than a whole XBM file, and to specify the
3678 @item :width @var{width}
3679 The value, @var{width}, specifies the width of the image, in pixels.
3681 @item :height @var{height}
3682 The value, @var{height}, specifies the height of the image, in pixels.
3686 @subsection XPM Images
3689 To use XPM format, specify @code{xpm} as the image type. The
3690 additional image property @code{:color-symbols} is also meaningful with
3691 the @code{xpm} image type:
3694 @item :color-symbols @var{symbols}
3695 The value, @var{symbols}, should be an alist whose elements have the
3696 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3697 the name of a color as it appears in the image file, and @var{color}
3698 specifies the actual color to use for displaying that name.
3702 @subsection GIF Images
3705 For GIF images, specify image type @code{gif}. Because of the patents
3706 in the US covering the LZW algorithm, the continued use of GIF format is
3707 a problem for the whole Internet; to end this problem, it is a good idea
3708 for everyone, even outside the US, to stop using GIFs right away
3709 (@uref{http://www.burnallgifs.org/}). But if you still want to use
3710 them, Emacs can display them.
3713 @item :index @var{index}
3714 You can use @code{:index} to specify one image from a GIF file that
3715 contains more than one image. This property specifies use of image
3716 number @var{index} from the file. If the GIF file doesn't contain an
3717 image with index @var{index}, the image displays as a hollow box.
3721 This could be used to implement limited support for animated GIFs.
3722 For example, the following function displays a multi-image GIF file
3723 at point-min in the current buffer, switching between sub-images
3726 (defun show-anim (file max)
3727 "Display multi-image GIF file FILE which contains MAX subimages."
3728 (display-anim (current-buffer) file 0 max t))
3730 (defun display-anim (buffer file idx max first-time)
3733 (let ((img (create-image file nil :image idx)))
3736 (goto-char (point-min))
3737 (unless first-time (delete-char 1))
3739 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3742 @node Postscript Images
3743 @subsection Postscript Images
3744 @cindex Postscript images
3746 To use Postscript for an image, specify image type @code{postscript}.
3747 This works only if you have Ghostscript installed. You must always use
3748 these three properties:
3751 @item :pt-width @var{width}
3752 The value, @var{width}, specifies the width of the image measured in
3753 points (1/72 inch). @var{width} must be an integer.
3755 @item :pt-height @var{height}
3756 The value, @var{height}, specifies the height of the image in points
3757 (1/72 inch). @var{height} must be an integer.
3759 @item :bounding-box @var{box}
3760 The value, @var{box}, must be a list or vector of four integers, which
3761 specifying the bounding box of the Postscript image, analogous to the
3762 @samp{BoundingBox} comment found in Postscript files.
3765 %%BoundingBox: 22 171 567 738
3769 Displaying Postscript images from Lisp data is not currently
3770 implemented, but it may be implemented by the time you read this.
3771 See the @file{etc/NEWS} file to make sure.
3773 @node Other Image Types
3774 @subsection Other Image Types
3777 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3778 monochromatic images are supported. For mono PBM images, two additional
3779 image properties are supported.
3782 @item :foreground @var{foreground}
3783 The value, @var{foreground}, should be a string specifying the image
3784 foreground color, or @code{nil} for the default color. This color is
3785 used for each pixel in the XBM that is 1. The default is the frame's
3788 @item :background @var{background}
3789 The value, @var{background}, should be a string specifying the image
3790 background color, or @code{nil} for the default color. This color is
3791 used for each pixel in the XBM that is 0. The default is the frame's
3795 For JPEG images, specify image type @code{jpeg}.
3797 For TIFF images, specify image type @code{tiff}.
3799 For PNG images, specify image type @code{png}.
3801 @node Defining Images
3802 @subsection Defining Images
3804 The functions @code{create-image}, @code{defimage} and
3805 @code{find-image} provide convenient ways to create image descriptors.
3807 @defun create-image file-or-data &optional type data-p &rest props
3808 @tindex create-image
3809 This function creates and returns an image descriptor which uses the
3810 data in @var{file-or-data}. @var{file-or-data} can be a file name or
3811 a string containing the image data; @var{data-p} should be @code{nil}
3812 for the former case, non-@code{nil} for the latter case.
3814 The optional argument @var{type} is a symbol specifying the image type.
3815 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3816 determine the image type from the file's first few bytes, or else
3817 from the file's name.
3819 The remaining arguments, @var{props}, specify additional image
3820 properties---for example,
3823 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
3826 The function returns @code{nil} if images of this type are not
3827 supported. Otherwise it returns an image descriptor.
3830 @defmac defimage symbol specs &optional doc
3832 This macro defines @var{symbol} as an image name. The arguments
3833 @var{specs} is a list which specifies how to display the image.
3834 The third argument, @var{doc}, is an optional documentation string.
3836 Each argument in @var{specs} has the form of a property list, and each
3837 one should specify at least the @code{:type} property and either the
3838 @code{:file} or the @code{:data} property. The value of @code{:type}
3839 should be a symbol specifying the image type, the value of
3840 @code{:file} is the file to load the image from, and the value of
3841 @code{:data} is a string containing the actual image data. Here is an
3845 (defimage test-image
3846 ((:type xpm :file "~/test1.xpm")
3847 (:type xbm :file "~/test1.xbm")))
3850 @code{defimage} tests each argument, one by one, to see if it is
3851 usable---that is, if the type is supported and the file exists. The
3852 first usable argument is used to make an image descriptor which is
3853 stored in @var{symbol}.
3855 If none of the alternatives will work, then @var{symbol} is defined
3859 @defun find-image specs
3861 This function provides a convenient way to find an image satisfying one
3862 of a list of image specifications @var{specs}.
3864 Each specification in @var{specs} is a property list with contents
3865 depending on image type. All specifications must at least contain the
3866 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3867 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3868 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3869 image from, and @var{data} is a string containing the actual image data.
3870 The first specification in the list whose @var{type} is supported, and
3871 @var{file} exists, is used to construct the image specification to be
3872 returned. If no specification is satisfied, @code{nil} is returned.
3874 The image is looked for first on @code{load-path} and then in
3875 @code{data-directory}.
3878 @node Showing Images
3879 @subsection Showing Images
3881 You can use an image descriptor by setting up the @code{display}
3882 property yourself, but it is easier to use the functions in this
3885 @defun insert-image image &optional string area slice
3886 This function inserts @var{image} in the current buffer at point. The
3887 value @var{image} should be an image descriptor; it could be a value
3888 returned by @code{create-image}, or the value of a symbol defined with
3889 @code{defimage}. The argument @var{string} specifies the text to put in
3890 the buffer to hold the image.
3892 The argument @var{area} specifies whether to put the image in a margin.
3893 If it is @code{left-margin}, the image appears in the left margin;
3894 @code{right-margin} specifies the right margin. If @var{area} is
3895 @code{nil} or omitted, the image is displayed at point within the
3898 The argument @var{slice} specifies a slice of the image to insert. If
3899 @var{slice} is @code{nil} or omitted the whole image is inserted.
3900 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
3901 @var{height})} which specifies the @var{x} and @var{y} positions and
3902 @var{width} and @var{height} of the image area to insert. Integer
3903 values are in units of pixels. A floating point number in the range
3904 0.0--1.0 stands for that fraction of the width or height of the entire
3907 Internally, this function inserts @var{string} in the buffer, and gives
3908 it a @code{display} property which specifies @var{image}. @xref{Display
3912 @defun insert-sliced-image image &optional string area rows cols
3913 This function inserts @var{image} in the current buffer at point, like
3914 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
3915 equally sized slices.
3918 @defun put-image image pos &optional string area
3919 This function puts image @var{image} in front of @var{pos} in the
3920 current buffer. The argument @var{pos} should be an integer or a
3921 marker. It specifies the buffer position where the image should appear.
3922 The argument @var{string} specifies the text that should hold the image
3923 as an alternative to the default.
3925 The argument @var{image} must be an image descriptor, perhaps returned
3926 by @code{create-image} or stored by @code{defimage}.
3928 The argument @var{area} specifies whether to put the image in a margin.
3929 If it is @code{left-margin}, the image appears in the left margin;
3930 @code{right-margin} specifies the right margin. If @var{area} is
3931 @code{nil} or omitted, the image is displayed at point within the
3934 Internally, this function creates an overlay, and gives it a
3935 @code{before-string} property containing text that has a @code{display}
3936 property whose value is the image. (Whew!)
3939 @defun remove-images start end &optional buffer
3940 This function removes images in @var{buffer} between positions
3941 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3942 images are removed from the current buffer.
3944 This removes only images that were put into @var{buffer} the way
3945 @code{put-image} does it, not images that were inserted with
3946 @code{insert-image} or in other ways.
3949 @defun image-size spec &optional pixels frame
3951 This function returns the size of an image as a pair
3952 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3953 specification. @var{pixels} non-@code{nil} means return sizes
3954 measured in pixels, otherwise return sizes measured in canonical
3955 character units (fractions of the width/height of the frame's default
3956 font). @var{frame} is the frame on which the image will be displayed.
3957 @var{frame} null or omitted means use the selected frame (@pxref{Input
3962 @subsection Image Cache
3964 Emacs stores images in an image cache when it displays them, so it can
3965 display them again more efficiently. It removes an image from the cache
3966 when it hasn't been displayed for a specified period of time.
3968 When an image is looked up in the cache, its specification is compared
3969 with cached image specifications using @code{equal}. This means that
3970 all images with equal specifications share the same image in the cache.
3972 @defvar image-cache-eviction-delay
3973 @tindex image-cache-eviction-delay
3974 This variable specifies the number of seconds an image can remain in the
3975 cache without being displayed. When an image is not displayed for this
3976 length of time, Emacs removes it from the image cache.
3978 If the value is @code{nil}, Emacs does not remove images from the cache
3979 except when you explicitly clear it. This mode can be useful for
3983 @defun clear-image-cache &optional frame
3984 @tindex clear-image-cache
3985 This function clears the image cache. If @var{frame} is non-@code{nil},
3986 only the cache for that frame is cleared. Otherwise all frames' caches
3993 @cindex buttons in buffers
3994 @cindex clickable buttons in buffers
3996 The @emph{button} package defines functions for inserting and
3997 manipulating clickable (with the mouse, or via keyboard commands)
3998 buttons in Emacs buffers, such as might be used for help hyper-links,
3999 etc. Emacs uses buttons for the hyper-links in help text and the like.
4001 A button is essentially a set of properties attached (via text
4002 properties or overlays) to a region of text in an Emacs buffer, which
4003 are called its button properties. @xref{Button Properties}.
4005 One of the these properties (@code{action}) is a function, which will
4006 be called when the user invokes it using the keyboard or the mouse.
4007 The invoked function may then examine the button and use its other
4008 properties as desired.
4010 In some ways the Emacs button package duplicates functionality offered
4011 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4012 Widget Library}), but the button package has the advantage that it is
4013 much faster, much smaller, and much simpler to use (for elisp
4014 programmers---for users, the result is about the same). The extra
4015 speed and space savings are useful mainly if you need to create many
4016 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4017 buttons to make entries clickable, and may contain many thousands of
4021 * Button Properties:: Button properties with special meanings.
4022 * Button Types:: Defining common properties for classes of buttons.
4023 * Making Buttons:: Adding buttons to Emacs buffers.
4024 * Manipulating Buttons:: Getting and setting properties of buttons.
4025 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4026 * Manipulating Button Types::
4029 @node Button Properties
4030 @subsection Button Properties
4031 @cindex button properties
4033 Buttons have an associated list of properties defining their
4034 appearance and behavior, and other arbitrary properties may be used
4035 for application specific purposes.
4037 Some properties that have special meaning to the button package
4043 @kindex action @r{(button property)}
4044 The function to call when the user invokes the button, which is passed
4045 the single argument @var{button}. By default this is @code{ignore},
4049 @kindex mouse-action @r{(button property)}
4050 This is similar to @code{action}, and when present, will be used
4051 instead of @code{action} for button invocations resulting from
4052 mouse-clicks (instead of the user hitting @key{RET}). If not
4053 present, mouse-clicks use @code{action} instead.
4056 @kindex face @r{(button property)}
4057 This is an Emacs face controlling how buttons of this type are
4058 displayed; by default this is the @code{button} face.
4061 @kindex mouse-face @r{(button property)}
4062 This is an additional face which controls appearance during
4063 mouse-overs (merged with the usual button face); by default this is
4064 the usual Emacs @code{highlight} face.
4067 @kindex keymap @r{(button property)}
4068 The button's keymap, defining bindings active within the button
4069 region. By default this is the usual button region keymap, stored
4070 in the variable @code{button-map}, which defines @key{RET} and
4071 @key{mouse-2} to invoke the button.
4074 @kindex type @r{(button property)}
4075 The button-type of the button. When creating a button, this is
4076 usually specified using the @code{:type} keyword argument.
4077 @xref{Button Types}.
4080 @kindex help-index @r{(button property)}
4081 A string displayed by the Emacs tool-tip help system; by default,
4082 @code{"mouse-2, RET: Push this button"}.
4085 @kindex follow-link @r{(button property)}
4086 The follow-link property, defining how a @key{Mouse-1} click behaves
4087 on this button, @xref{Links and Mouse-1}.
4090 @kindex button @r{(button property)}
4091 All buttons have a non-@code{nil} @code{button} property, which may be useful
4092 in finding regions of text that comprise buttons (which is what the
4093 standard button functions do).
4096 There are other properties defined for the regions of text in a
4097 button, but these are not generally interesting for typical uses.
4100 @subsection Button Types
4101 @cindex button types
4103 Every button has a button @emph{type}, which defines default values
4104 for the button's properties. Button types are arranged in a
4105 hierarchy, with specialized types inheriting from more general types,
4106 so that it's easy to define special-purpose types of buttons for
4109 @defun define-button-type name &rest properties
4110 @tindex define-button-type
4111 Define a `button type' called @var{name}. The remaining arguments
4112 form a sequence of @var{property value} pairs, specifying default
4113 property values for buttons with this type (a button's type may be set
4114 by giving it a @code{type} property when creating the button, using
4115 the @code{:type} keyword argument).
4117 In addition, the keyword argument @code{:supertype} may be used to
4118 specify a button-type from which @var{name} inherits its default
4119 property values. Note that this inheritance happens only when
4120 @var{name} is defined; subsequent changes to a supertype are not
4121 reflected in its subtypes.
4124 Using @code{define-button-type} to define default properties for
4125 buttons is not necessary---buttons without any specified type use the
4126 built-in button-type @code{button}---but it is is encouraged, since
4127 doing so usually makes the resulting code clearer and more efficient.
4129 @node Making Buttons
4130 @subsection Making Buttons
4131 @cindex making buttons
4133 Buttons are associated with a region of text, using an overlay or
4134 text-properties to hold button-specific information, all of which are
4135 initialized from the button's type (which defaults to the built-in
4136 button type @code{button}). Like all Emacs text, the appearance of
4137 the button is governed by the @code{face} property; by default (via
4138 the @code{face} property inherited from the @code{button} button-type)
4139 this is a simple underline, like a typical web-page link.
4141 For convenience, there are two sorts of button-creation functions,
4142 those that add button properties to an existing region of a buffer,
4143 called @code{make-...button}, and those also insert the button text,
4144 called @code{insert-...button}.
4146 The button-creation functions all take the @code{&rest} argument
4147 @var{properties}, which should be a sequence of @var{property value}
4148 pairs, specifying properties to add to the button; see @ref{Button
4149 Properties}. In addition, the keyword argument @code{:type} may be
4150 used to specify a button-type from which to inherit other properties;
4151 see @ref{Button Types}. Any properties not explicitly specified
4152 during creation will be inherited from the button's type (if the type
4153 defines such a property).
4155 The following functions add a button using an overlay
4156 (@pxref{Overlays}) to hold the button properties:
4158 @defun make-button beg end &rest properties
4160 Make a button from @var{beg} to @var{end} in the current buffer.
4163 @defun insert-button label &rest properties
4164 @tindex insert-button
4165 Insert a button with the label @var{label}.
4168 The following functions are similar, but use Emacs text-properties
4169 (@pxref{Text Properties}) to hold the button properties, making the
4170 button actually part of the text instead of being a property of the
4171 buffer (using text-properties is usually faster than using overlays,
4172 so this may be preferable when creating large numbers of buttons):
4174 @defun make-text-button beg end &rest properties
4175 @tindex make-text-button
4176 Make a button from @var{beg} to @var{end} in the current buffer, using
4180 @defun insert-text-button label &rest properties
4181 @tindex insert-text-button
4182 Insert a button with the label @var{label}, using text-properties.
4185 Buttons using text-properties retain no markers into the buffer are
4186 retained, which is important for speed in cases where there are
4187 extremely large numbers of buttons.
4189 @node Manipulating Buttons
4190 @subsection Manipulating Buttons
4191 @cindex manipulating buttons
4193 These are functions for getting and setting properties of buttons.
4194 Often these are used by a button's invocation function to determine
4197 Where a @var{button} parameter is specified, it means an object
4198 referring to a specific button, either an overlay (for overlay
4199 buttons), or a buffer-position or marker (for text property buttons).
4200 Such an object is passed as the first argument to a button's
4201 invocation function when it is invoked.
4203 @defun button-start button
4204 @tindex button-start
4205 Return the position at which @var{button} starts.
4208 @defun button-end button
4210 Return the position at which @var{button} ends.
4213 @defun button-get button prop
4215 Get the property of button @var{button} named @var{prop}.
4218 @defun button-put button prop val
4220 Set @var{button}'s @var{prop} property to @var{val}.
4223 @defun button-activate button &optional use-mouse-action
4224 @tindex button-activate
4225 Call @var{button}'s @code{action} property (i.e., invoke it). If
4226 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4227 @code{mouse-action} property instead of @code{action}; if the button
4228 has no @code{mouse-action} property, use @code{action} as normal.
4231 @defun button-label button
4232 @tindex button-label
4233 Return @var{button}'s text label.
4236 @defun button-type button
4238 Return @var{button}'s button-type.
4241 @defun button-has-type-p button type
4242 @tindex button-has-type-p
4243 Return @code{t} if @var{button} has button-type @var{type}, or one of
4244 @var{type}'s subtypes.
4247 @defun button-at pos
4249 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4252 @node Button Buffer Commands
4253 @subsection Button Buffer Commands
4254 @cindex button buffer commands
4256 These are commands and functions for locating and operating on
4257 buttons in an Emacs buffer.
4259 @code{push-button} is the command that a user uses to actually `push'
4260 a button, and is bound by default in the button itself to @key{RET}
4261 and to @key{mouse-2} using a region-specific keymap. Commands
4262 that are useful outside the buttons itself, such as
4263 @code{forward-button} and @code{backward-button} are additionally
4264 available in the keymap stored in @code{button-buffer-map}; a mode
4265 which uses buttons may want to use @code{button-buffer-map} as a
4266 parent keymap for its keymap.
4268 If the button has a non-@code{nil} @code{follow-link} property, and
4269 @var{mouse-1-click-follows-link} is set, a @key{Mouse-1} click will
4270 also activate the @code{push-button} command.
4272 @deffn Command push-button &optional pos use-mouse-action
4274 Perform the action specified by a button at location @var{pos}.
4275 @var{pos} may be either a buffer position or a mouse-event. If
4276 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4277 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4278 @code{mouse-action} property instead of @code{action}; if the button
4279 has no @code{mouse-action} property, use @code{action} as normal.
4280 @var{pos} defaults to point, except when @code{push-button} is invoked
4281 interactively as the result of a mouse-event, in which case, the mouse
4282 event's position is used. If there's no button at @var{pos}, do
4283 nothing and return @code{nil}, otherwise return @code{t}.
4286 @deffn Command forward-button n &optional wrap display-message
4287 @tindex forward-button
4288 Move to the @var{n}th next button, or @var{n}th previous button if
4289 @var{n} is negative. If @var{n} is zero, move to the start of any
4290 button at point. If @var{wrap} is non-@code{nil}, moving past either
4291 end of the buffer continues from the other end. If
4292 @var{display-message} is non-@code{nil}, the button's help-echo string
4293 is displayed. Any button with a non-@code{nil} @code{skip} property
4294 is skipped over. Returns the button found.
4297 @deffn Command backward-button n &optional wrap display-message
4298 @tindex backward-button
4299 Move to the @var{n}th previous button, or @var{n}th next button if
4300 @var{n} is negative. If @var{n} is zero, move to the start of any
4301 button at point. If @var{wrap} is non-@code{nil}, moving past either
4302 end of the buffer continues from the other end. If
4303 @var{display-message} is non-@code{nil}, the button's help-echo string
4304 is displayed. Any button with a non-@code{nil} @code{skip} property
4305 is skipped over. Returns the button found.
4308 @defun next-button pos &optional count-current
4310 Return the next button after position @var{pos} in the current buffer.
4311 If @var{count-current} is non-@code{nil}, count any button at
4312 @var{pos} in the search, instead of starting at the next button.
4315 @defun previous-button pos &optional count-current
4316 @tindex previous-button
4317 Return the @var{n}th button before position @var{pos} in the current
4318 buffer. If @var{count-current} is non-@code{nil}, count any button at
4319 @var{pos} in the search, instead of starting at the next button.
4322 @node Manipulating Button Types
4323 @subsection Manipulating Button Types
4324 @cindex manipulating button types
4326 @defun button-type-put type prop val
4327 @tindex button-type-put
4328 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4331 @defun button-type-get type prop
4332 @tindex button-type-get
4333 Get the property of button-type @var{type} named @var{prop}.
4336 @defun button-type-subtype-p type supertype
4337 @tindex button-type-subtype-p
4338 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4342 @section Blinking Parentheses
4343 @cindex parenthesis matching
4345 @cindex balancing parentheses
4346 @cindex close parenthesis
4348 This section describes the mechanism by which Emacs shows a matching
4349 open parenthesis when the user inserts a close parenthesis.
4351 @defvar blink-paren-function
4352 The value of this variable should be a function (of no arguments) to
4353 be called whenever a character with close parenthesis syntax is inserted.
4354 The value of @code{blink-paren-function} may be @code{nil}, in which
4355 case nothing is done.
4358 @defopt blink-matching-paren
4359 If this variable is @code{nil}, then @code{blink-matching-open} does
4363 @defopt blink-matching-paren-distance
4364 This variable specifies the maximum distance to scan for a matching
4365 parenthesis before giving up.
4368 @defopt blink-matching-delay
4369 This variable specifies the number of seconds for the cursor to remain
4370 at the matching parenthesis. A fraction of a second often gives
4371 good results, but the default is 1, which works on all systems.
4374 @deffn Command blink-matching-open
4375 This function is the default value of @code{blink-paren-function}. It
4376 assumes that point follows a character with close parenthesis syntax and
4377 moves the cursor momentarily to the matching opening character. If that
4378 character is not already on the screen, it displays the character's
4379 context in the echo area. To avoid long delays, this function does not
4380 search farther than @code{blink-matching-paren-distance} characters.
4382 Here is an example of calling this function explicitly.
4386 (defun interactive-blink-matching-open ()
4387 @c Do not break this line! -- rms.
4388 @c The first line of a doc string
4389 @c must stand alone.
4390 "Indicate momentarily the start of sexp before point."
4394 (let ((blink-matching-paren-distance
4396 (blink-matching-paren t))
4397 (blink-matching-open)))
4403 @section Inverse Video
4404 @cindex Inverse Video
4406 @defopt inverse-video
4407 @cindex highlighting
4408 This variable controls whether Emacs uses inverse video for all text
4409 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
4410 default is @code{nil}.
4413 @defopt mode-line-inverse-video
4414 This variable controls the use of inverse video for mode lines and menu
4415 bars. If it is non-@code{nil}, then these lines are displayed in
4416 inverse video. Otherwise, these lines are displayed normally, just like
4417 other text. The default is @code{t}.
4419 For window frames, this feature actually applies the face named
4420 @code{mode-line}; that face is normally set up as the inverse of the
4421 default face, unless you change it.
4425 @section Usual Display Conventions
4427 The usual display conventions define how to display each character
4428 code. You can override these conventions by setting up a display table
4429 (@pxref{Display Tables}). Here are the usual display conventions:
4433 Character codes 32 through 126 map to glyph codes 32 through 126.
4434 Normally this means they display as themselves.
4437 Character code 9 is a horizontal tab. It displays as whitespace
4438 up to a position determined by @code{tab-width}.
4441 Character code 10 is a newline.
4444 All other codes in the range 0 through 31, and code 127, display in one
4445 of two ways according to the value of @code{ctl-arrow}. If it is
4446 non-@code{nil}, these codes map to sequences of two glyphs, where the
4447 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
4448 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4449 just like the codes in the range 128 to 255.
4451 On MS-DOS terminals, Emacs arranges by default for the character code
4452 127 to be mapped to the glyph code 127, which normally displays as an
4453 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
4454 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4455 emacs, The GNU Emacs Manual}.
4458 Character codes 128 through 255 map to sequences of four glyphs, where
4459 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
4460 digit characters representing the character code in octal. (A display
4461 table can specify a glyph to use instead of @samp{\}.)
4464 Multibyte character codes above 256 are displayed as themselves, or as a
4465 question mark or empty box if the terminal cannot display that
4469 The usual display conventions apply even when there is a display
4470 table, for any character whose entry in the active display table is
4471 @code{nil}. Thus, when you set up a display table, you need only
4472 specify the characters for which you want special behavior.
4474 These display rules apply to carriage return (character code 13), when
4475 it appears in the buffer. But that character may not appear in the
4476 buffer where you expect it, if it was eliminated as part of end-of-line
4477 conversion (@pxref{Coding System Basics}).
4479 These variables affect the way certain characters are displayed on the
4480 screen. Since they change the number of columns the characters occupy,
4481 they also affect the indentation functions. These variables also affect
4482 how the mode line is displayed; if you want to force redisplay of the
4483 mode line using the new values, call the function
4484 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4487 @cindex control characters in display
4488 This buffer-local variable controls how control characters are
4489 displayed. If it is non-@code{nil}, they are displayed as a caret
4490 followed by the character: @samp{^A}. If it is @code{nil}, they are
4491 displayed as a backslash followed by three octal digits: @samp{\001}.
4494 @c Following may have overfull hbox.
4495 @defvar default-ctl-arrow
4496 The value of this variable is the default value for @code{ctl-arrow} in
4497 buffers that do not override it. @xref{Default Value}.
4501 The value of this variable is the spacing between tab stops used for
4502 displaying tab characters in Emacs buffers. The value is in units of
4503 columns, and the default is 8. Note that this feature is completely
4504 independent of the user-settable tab stops used by the command
4505 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
4508 @defopt indicate-empty-lines
4509 @tindex indicate-empty-lines
4510 @cindex fringes, and empty line indication
4511 When this is non-@code{nil}, Emacs displays a special glyph in the
4512 fringe of each empty line at the end of the buffer, on terminals that
4513 support it (window systems). @xref{Fringes}.
4516 @defvar indicate-buffer-boundaries
4517 This buffer-local variable controls how the buffer boundaries and
4518 window scrolling are indicated in the window fringes.
4520 Emacs can indicate the buffer boundaries---that is, the first and last
4521 line in the buffer---with angle icons when they appear on the screen.
4522 In addition, Emacs can display an up-arrow in the fringe to show
4523 that there is text above the screen, and a down-arrow to show
4524 there is text below the screen.
4526 There are four kinds of basic values:
4530 Don't display the icons.
4532 Display them in the left fringe.
4534 Display them in the right fringe.
4535 @item @var{anything-else}
4536 Display the icon at the top of the window top in the left fringe, and other
4537 in the right fringe.
4540 If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
4541 controls the angle icons, and @var{arrows} controls the arrows. Both
4542 @var{angles} and @var{arrows} work according to the table above.
4543 Thus, @code{(t . right)} places the top angle icon in the left
4544 fringe, the bottom angle icon in the right fringe, and both arrows in
4548 @defvar default-indicate-buffer-boundaries
4549 The value of this variable is the default value for
4550 @code{indicate-buffer-boundaries} in buffers that do not override it.
4553 @node Display Tables
4554 @section Display Tables
4556 @cindex display table
4557 You can use the @dfn{display table} feature to control how all possible
4558 character codes display on the screen. This is useful for displaying
4559 European languages that have letters not in the @acronym{ASCII} character
4562 The display table maps each character code into a sequence of
4563 @dfn{glyphs}, each glyph being a graphic that takes up one character
4564 position on the screen. You can also define how to display each glyph
4565 on your terminal, using the @dfn{glyph table}.
4567 Display tables affect how the mode line is displayed; if you want to
4568 force redisplay of the mode line using a new display table, call
4569 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4572 * Display Table Format:: What a display table consists of.
4573 * Active Display Table:: How Emacs selects a display table to use.
4574 * Glyphs:: How to define a glyph, and what glyphs mean.
4577 @node Display Table Format
4578 @subsection Display Table Format
4580 A display table is actually a char-table (@pxref{Char-Tables}) with
4581 @code{display-table} as its subtype.
4583 @defun make-display-table
4584 This creates and returns a display table. The table initially has
4585 @code{nil} in all elements.
4588 The ordinary elements of the display table are indexed by character
4589 codes; the element at index @var{c} says how to display the character
4590 code @var{c}. The value should be @code{nil} or a vector of glyph
4591 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4592 display that character according to the usual display conventions
4593 (@pxref{Usual Display}).
4595 If you use the display table to change the display of newline
4596 characters, the whole buffer will be displayed as one long ``line.''
4598 The display table also has six ``extra slots'' which serve special
4599 purposes. Here is a table of their meanings; @code{nil} in any slot
4600 means to use the default for that slot, as stated below.
4604 The glyph for the end of a truncated screen line (the default for this
4605 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
4606 display arrows to indicate truncation---the display table has no effect
4607 in these situations.
4609 The glyph for the end of a continued line (the default is @samp{\}).
4610 Newer Emacs versions, on some platforms, display curved arrows to
4611 indicate continuation---the display table has no effect in these
4614 The glyph for indicating a character displayed as an octal character
4615 code (the default is @samp{\}).
4617 The glyph for indicating a control character (the default is @samp{^}).
4619 A vector of glyphs for indicating the presence of invisible lines (the
4620 default is @samp{...}). @xref{Selective Display}.
4622 The glyph used to draw the border between side-by-side windows (the
4623 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4624 when there are no scroll bars; if scroll bars are supported and in use,
4625 a scroll bar separates the two windows.
4628 For example, here is how to construct a display table that mimics the
4629 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4632 (setq disptab (make-display-table))
4635 (or (= i ?\t) (= i ?\n)
4636 (aset disptab i (vector ?^ (+ i 64))))
4638 (aset disptab 127 (vector ?^ ??)))
4641 @defun display-table-slot display-table slot
4642 This function returns the value of the extra slot @var{slot} of
4643 @var{display-table}. The argument @var{slot} may be a number from 0 to
4644 5 inclusive, or a slot name (symbol). Valid symbols are
4645 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4646 @code{selective-display}, and @code{vertical-border}.
4649 @defun set-display-table-slot display-table slot value
4650 This function stores @var{value} in the extra slot @var{slot} of
4651 @var{display-table}. The argument @var{slot} may be a number from 0 to
4652 5 inclusive, or a slot name (symbol). Valid symbols are
4653 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4654 @code{selective-display}, and @code{vertical-border}.
4657 @defun describe-display-table display-table
4658 @tindex describe-display-table
4659 This function displays a description of the display table
4660 @var{display-table} in a help buffer.
4663 @deffn Command describe-current-display-table
4664 @tindex describe-current-display-table
4665 This command displays a description of the current display table in a
4669 @node Active Display Table
4670 @subsection Active Display Table
4671 @cindex active display table
4673 Each window can specify a display table, and so can each buffer. When
4674 a buffer @var{b} is displayed in window @var{w}, display uses the
4675 display table for window @var{w} if it has one; otherwise, the display
4676 table for buffer @var{b} if it has one; otherwise, the standard display
4677 table if any. The display table chosen is called the @dfn{active}
4680 @defun window-display-table window
4681 This function returns @var{window}'s display table, or @code{nil}
4682 if @var{window} does not have an assigned display table.
4685 @defun set-window-display-table window table
4686 This function sets the display table of @var{window} to @var{table}.
4687 The argument @var{table} should be either a display table or
4691 @defvar buffer-display-table
4692 This variable is automatically buffer-local in all buffers; its value in
4693 a particular buffer specifies the display table for that buffer. If it
4694 is @code{nil}, that means the buffer does not have an assigned display
4698 @defvar standard-display-table
4699 This variable's value is the default display table, used whenever a
4700 window has no display table and neither does the buffer displayed in
4701 that window. This variable is @code{nil} by default.
4704 If there is no display table to use for a particular window---that is,
4705 if the window specifies none, its buffer specifies none, and
4706 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
4707 display conventions for all character codes in that window. @xref{Usual
4710 A number of functions for changing the standard display table
4711 are defined in the library @file{disp-table}.
4717 A @dfn{glyph} is a generalization of a character; it stands for an
4718 image that takes up a single character position on the screen. Glyphs
4719 are represented in Lisp as integers, just as characters are. Normally
4720 Emacs finds glyphs in the display table (@pxref{Display Tables}).
4722 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4723 table}. A simple glyph is just a way of specifying a character and a
4724 face to output it in. The glyph code for a simple glyph, mod 524288,
4725 is the character to output, and the glyph code divided by 524288
4726 specifies the face number (@pxref{Face Functions}) to use while
4727 outputting it. (524288 is
4736 On character terminals, you can set up a @dfn{glyph table} to define
4737 the meaning of glyph codes. The glyph codes is the value of the
4738 variable @code{glyph-table}.
4741 The value of this variable is the current glyph table. It should be a
4742 vector; the @var{g}th element defines glyph code @var{g}.
4744 If a glyph code is greater than or equal to the length of the glyph
4745 table, that code is automatically simple. If the value of
4746 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4747 are simple. The glyph table is not used on graphical displays, only
4748 on character terminals. On graphical displays, all glyphs are simple.
4751 Here are the possible types of elements in the glyph table:
4755 Send the characters in @var{string} to the terminal to output
4756 this glyph. This alternative is available on character terminals,
4757 but not under a window system.
4760 Define this glyph code as an alias for glyph code @var{integer}. You
4761 can use an alias to specify a face code for the glyph and use a small
4765 This glyph is simple.
4768 @defun create-glyph string
4769 @tindex create-glyph
4770 This function returns a newly-allocated glyph code which is set up to
4771 display by sending @var{string} to the terminal.
4779 This section describes how to make Emacs ring the bell (or blink the
4780 screen) to attract the user's attention. Be conservative about how
4781 often you do this; frequent bells can become irritating. Also be
4782 careful not to use just beeping when signaling an error is more
4783 appropriate. (@xref{Errors}.)
4785 @defun ding &optional do-not-terminate
4786 @cindex keyboard macro termination
4787 This function beeps, or flashes the screen (see @code{visible-bell} below).
4788 It also terminates any keyboard macro currently executing unless
4789 @var{do-not-terminate} is non-@code{nil}.
4792 @defun beep &optional do-not-terminate
4793 This is a synonym for @code{ding}.
4796 @defopt visible-bell
4797 This variable determines whether Emacs should flash the screen to
4798 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
4799 is effective on a window system, and on a character-only terminal
4800 provided the terminal's Termcap entry defines the visible bell
4801 capability (@samp{vb}).
4804 @defvar ring-bell-function
4805 If this is non-@code{nil}, it specifies how Emacs should ``ring the
4806 bell.'' Its value should be a function of no arguments. If this is
4807 non-@code{nil}, it takes precedence over the @code{visible-bell}
4811 @node Window Systems
4812 @section Window Systems
4814 Emacs works with several window systems, most notably the X Window
4815 System. Both Emacs and X use the term ``window'', but use it
4816 differently. An Emacs frame is a single window as far as X is
4817 concerned; the individual Emacs windows are not known to X at all.
4819 @defvar window-system
4820 This variable tells Lisp programs what window system Emacs is running
4821 under. The possible values are
4825 @cindex X Window System
4826 Emacs is displaying using X.
4828 Emacs is displaying using MS-DOS.
4830 Emacs is displaying using Windows.
4832 Emacs is displaying using a Macintosh.
4834 Emacs is using a character-based terminal.
4838 @defvar window-setup-hook
4839 This variable is a normal hook which Emacs runs after handling the
4840 initialization files. Emacs runs this hook after it has completed
4841 loading your init file, the default initialization file (if
4842 any), and the terminal-specific Lisp code, and running the hook
4843 @code{term-setup-hook}.
4845 This hook is used for internal purposes: setting up communication with
4846 the window system, and creating the initial window. Users should not
4851 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6