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[emacs.git] / lisp / play / pong.el
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1 ;;; pong.el --- classical implementation of pong
3 ;; Copyright (C) 1999-2017 Free Software Foundation, Inc.
5 ;; Author: Benjamin Drieu <bdrieu@april.org>
6 ;; Keywords: games
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software: you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation, either version 3 of the License, or
13 ;; (at your option) any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
23 ;;; Commentary:
25 ;; This is an implementation of the classical game pong.
27 ;;; Code:
29 (eval-when-compile (require 'cl-lib))
31 (require 'gamegrid)
33 ;;; Customization
35 (defgroup pong nil
36 "Emacs-Lisp implementation of the classical game pong."
37 :tag "Pong"
38 :group 'games)
40 (defcustom pong-buffer-name "*Pong*"
41 "Name of the buffer used to play."
42 :group 'pong
43 :type '(string))
45 (defcustom pong-width 50
46 "Width of the playfield."
47 :group 'pong
48 :type '(integer))
50 (defcustom pong-height (min 30 (- (frame-height) 6))
51 "Height of the playfield."
52 :group 'pong
53 :type '(integer))
55 (defcustom pong-bat-width 3
56 "Width of the bats for pong."
57 :group 'pong
58 :type '(integer))
60 (defcustom pong-blank-color "black"
61 "Color used for background."
62 :group 'pong
63 :type 'color)
65 (defcustom pong-bat-color "yellow"
66 "Color used for bats."
67 :group 'pong
68 :type 'color)
70 (defcustom pong-ball-color "red"
71 "Color used for the ball."
72 :group 'pong
73 :type 'color)
75 (defcustom pong-border-color "white"
76 "Color used for pong borders."
77 :group 'pong
78 :type 'color)
80 (defcustom pong-left-key "4"
81 "Alternate key to press for bat 1 to go up (primary one is [left])."
82 :group 'pong
83 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
85 (defcustom pong-right-key "6"
86 "Alternate key to press for bat 1 to go down (primary one is [right])."
87 :group 'pong
88 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
90 (defcustom pong-up-key "8"
91 "Alternate key to press for bat 2 to go up (primary one is [up])."
92 :group 'pong
93 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
95 (defcustom pong-down-key "2"
96 "Alternate key to press for bat 2 to go down (primary one is [down])."
97 :group 'pong
98 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
100 (defcustom pong-quit-key "q"
101 "Key to press to quit pong."
102 :group 'pong
103 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
105 (defcustom pong-pause-key "p"
106 "Key to press to pause pong."
107 :group 'pong
108 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
110 (defcustom pong-resume-key "p"
111 "Key to press to resume pong."
112 :group 'pong
113 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
115 (defcustom pong-timer-delay 0.1
116 "Time to wait between every cycle."
117 :group 'pong
118 :type 'number)
121 ;;; This is black magic. Define colors used
123 (defvar pong-blank-options
124 '(((glyph colorize)
125 (t ?\040))
126 ((color-x color-x)
127 (mono-x grid-x)
128 (color-tty color-tty))
129 (((glyph color-x) [0 0 0])
130 (color-tty pong-blank-color))))
132 (defvar pong-bat-options
133 '(((glyph colorize)
134 (emacs-tty ?O)
135 (t ?\040))
136 ((color-x color-x)
137 (mono-x mono-x)
138 (color-tty color-tty)
139 (mono-tty mono-tty))
140 (((glyph color-x) [1 1 0])
141 (color-tty pong-bat-color))))
143 (defvar pong-ball-options
144 '(((glyph colorize)
145 (t ?\*))
146 ((color-x color-x)
147 (mono-x grid-x)
148 (color-tty color-tty))
149 (((glyph color-x) [1 0 0])
150 (color-tty pong-ball-color))))
152 (defvar pong-border-options
153 '(((glyph colorize)
154 (t ?\+))
155 ((color-x color-x)
156 (mono-x grid-x)
157 (color-tty color-tty))
158 (((glyph color-x) [0.5 0.5 0.5])
159 (color-tty pong-border-color))))
161 (defconst pong-blank 0)
162 (defconst pong-bat 1)
163 (defconst pong-ball 2)
164 (defconst pong-border 3)
167 ;;; Determine initial positions for bats and ball
169 (defvar pong-xx nil
170 "Horizontal speed of the ball.")
172 (defvar pong-yy nil
173 "Vertical speed of the ball.")
175 (defvar pong-x nil
176 "Horizontal position of the ball.")
178 (defvar pong-y nil
179 "Vertical position of the ball.")
181 (defvar pong-bat-player1 nil
182 "Vertical position of bat 1.")
184 (defvar pong-bat-player2 nil
185 "Vertical position of bat 2.")
187 (defvar pong-score-player1 nil)
188 (defvar pong-score-player2 nil)
190 ;;; Initialize maps
192 (defvar pong-mode-map
193 (let ((map (make-sparse-keymap 'pong-mode-map)))
194 (define-key map [left] 'pong-move-left)
195 (define-key map [right] 'pong-move-right)
196 (define-key map [up] 'pong-move-up)
197 (define-key map [down] 'pong-move-down)
198 (define-key map pong-left-key 'pong-move-left)
199 (define-key map pong-right-key 'pong-move-right)
200 (define-key map pong-up-key 'pong-move-up)
201 (define-key map pong-down-key 'pong-move-down)
202 (define-key map pong-quit-key 'pong-quit)
203 (define-key map pong-pause-key 'pong-pause)
204 map)
205 "Modemap for pong-mode.")
207 (defvar pong-null-map
208 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
212 ;;; Fun stuff -- The code
214 (defun pong-display-options ()
215 "Computes display options (required by gamegrid for colors)."
216 (let ((options (make-vector 256 nil)))
217 (dotimes (c 256)
218 (aset options c
219 (cond ((= c pong-blank)
220 pong-blank-options)
221 ((= c pong-bat)
222 pong-bat-options)
223 ((= c pong-ball)
224 pong-ball-options)
225 ((= c pong-border)
226 pong-border-options)
228 '(nil nil nil)))))
229 options))
233 (defun pong-init-buffer ()
234 "Initialize pong buffer and draw stuff thanks to gamegrid library."
235 (interactive)
236 (get-buffer-create pong-buffer-name)
237 (switch-to-buffer pong-buffer-name)
238 (use-local-map pong-mode-map)
240 (setq gamegrid-use-glyphs t)
241 (setq gamegrid-use-color t)
242 (gamegrid-init (pong-display-options))
244 (gamegrid-init-buffer pong-width
245 (+ 2 pong-height)
246 ?\s)
248 (let ((buffer-read-only nil))
249 (dotimes (y pong-height)
250 (dotimes (x pong-width)
251 (gamegrid-set-cell x y pong-border)))
252 (cl-loop for y from 1 to (- pong-height 2) do
253 (cl-loop for x from 1 to (- pong-width 2) do
254 (gamegrid-set-cell x y pong-blank))))
256 (cl-loop for y from pong-bat-player1
257 to (1- (+ pong-bat-player1 pong-bat-width))
258 do (gamegrid-set-cell 2 y pong-bat))
259 (cl-loop for y from pong-bat-player2
260 to (1- (+ pong-bat-player2 pong-bat-width))
261 do (gamegrid-set-cell (- pong-width 3) y pong-bat)))
264 (defun pong-move-left ()
265 "Move bat 2 up.
266 This is called left for historical reasons, since in some pong
267 implementations you move with left/right paddle."
268 (interactive)
269 (if (> pong-bat-player1 1)
270 (and
271 (setq pong-bat-player1 (1- pong-bat-player1))
272 (pong-update-bat 2 pong-bat-player1))))
276 (defun pong-move-right ()
277 "Move bat 2 up."
278 (interactive)
279 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
280 (and
281 (setq pong-bat-player1 (1+ pong-bat-player1))
282 (pong-update-bat 2 pong-bat-player1))))
286 (defun pong-move-up ()
287 "Move bat 2 up."
288 (interactive)
289 (if (> pong-bat-player2 1)
290 (and
291 (setq pong-bat-player2 (1- pong-bat-player2))
292 (pong-update-bat (- pong-width 3) pong-bat-player2))))
296 (defun pong-move-down ()
297 "Move bat 2 down."
298 (interactive)
299 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
300 (and
301 (setq pong-bat-player2 (1+ pong-bat-player2))
302 (pong-update-bat (- pong-width 3) pong-bat-player2))))
306 (defun pong-update-bat (x y)
307 "Move a bat (suppress a cell and draw another one on the other side)."
309 (cond
310 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
311 (gamegrid-set-cell x y pong-bat)
312 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
313 (if (> y 1)
314 (gamegrid-set-cell x (1- y) pong-blank))
315 (if (< (+ y pong-bat-width) (1- pong-height))
316 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
320 (defun pong-init ()
321 "Initialize a game."
323 (define-key pong-mode-map pong-pause-key 'pong-pause)
325 (add-hook 'kill-buffer-hook 'pong-quit nil t)
327 ;; Initialization of some variables
328 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
329 (setq pong-bat-player2 pong-bat-player1)
330 (setq pong-xx -1)
331 (setq pong-yy 0)
332 (setq pong-x (/ pong-width 2))
333 (setq pong-y (/ pong-height 2))
335 (pong-init-buffer)
336 (gamegrid-kill-timer)
337 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
338 (pong-update-score))
342 (defun pong-update-game (pong-buffer)
343 "\"Main\" function for pong.
344 It is called every pong-cycle-delay seconds and
345 updates ball and bats positions. It is responsible of collision
346 detection and checks if a player scores."
347 (if (not (eq (current-buffer) pong-buffer))
348 (pong-pause)
350 (let ((old-x pong-x)
351 (old-y pong-y))
353 (setq pong-x (+ pong-x pong-xx))
354 (setq pong-y (+ pong-y pong-yy))
356 (if (and (> old-y 0)
357 (< old-y (- pong-height 1)))
358 (gamegrid-set-cell old-x old-y pong-blank))
360 (if (and (> pong-y 0)
361 (< pong-y (- pong-height 1)))
362 (gamegrid-set-cell pong-x pong-y pong-ball))
364 (cond
365 ((or (= pong-x 3) (= pong-x 2))
366 (if (and (>= pong-y pong-bat-player1)
367 (< pong-y (+ pong-bat-player1 pong-bat-width)))
368 (and
369 (setq pong-yy (+ pong-yy
370 (cond
371 ((= pong-y pong-bat-player1) -1)
372 ((= pong-y (1+ pong-bat-player1)) 0)
373 (t 1))))
374 (setq pong-xx (- pong-xx)))))
376 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
377 (if (and (>= pong-y pong-bat-player2)
378 (< pong-y (+ pong-bat-player2 pong-bat-width)))
379 (and
380 (setq pong-yy (+ pong-yy
381 (cond
382 ((= pong-y pong-bat-player2) -1)
383 ((= pong-y (1+ pong-bat-player2)) 0)
384 (t 1))))
385 (setq pong-xx (- pong-xx)))))
387 ((<= pong-y 1)
388 (setq pong-yy (- pong-yy)))
390 ((>= pong-y (- pong-height 2))
391 (setq pong-yy (- pong-yy)))
393 ((< pong-x 1)
394 (setq pong-score-player2 (1+ pong-score-player2))
395 (pong-init))
397 ((>= pong-x (- pong-width 1))
398 (setq pong-score-player1 (1+ pong-score-player1))
399 (pong-init))))))
403 (defun pong-update-score ()
404 "Update score and print it on bottom of the game grid."
405 (let* ((string (format "Score: %d / %d"
406 pong-score-player1 pong-score-player2))
407 (len (length string)))
408 (dotimes (x len)
409 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
410 (gamegrid-set-cell x pong-height (aref string x))))))
414 (defun pong-pause ()
415 "Pause the game."
416 (interactive)
417 (gamegrid-kill-timer)
418 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
419 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
420 ;; line is harmless.
421 (cancel-function-timers 'pong-update-game)
422 (define-key pong-mode-map pong-resume-key 'pong-resume))
426 (defun pong-resume ()
427 "Resume a paused game."
428 (interactive)
429 (define-key pong-mode-map pong-pause-key 'pong-pause)
430 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
434 (defun pong-quit ()
435 "Quit the game and kill the pong buffer."
436 (interactive)
437 (gamegrid-kill-timer)
438 ;; Be sure not to draw things in another buffer and wait for some
439 ;; time.
440 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
444 ;;;###autoload
445 (defun pong ()
446 "Play pong and waste time.
447 This is an implementation of the classical game pong.
448 Move left and right bats and try to bounce the ball to your opponent.
450 pong-mode keybindings:\\<pong-mode-map>
452 \\{pong-mode-map}"
453 (interactive)
454 (setq pong-score-player1 0)
455 (setq pong-score-player2 0)
456 (pong-init))
460 (provide 'pong)
462 ;;; pong.el ends here