1 ;;; 5x5.el --- simple little puzzle game -*- coding: utf-8 -*-
3 ;; Copyright (C) 1999-2015 Free Software Foundation, Inc.
5 ;; Author: Dave Pearson <davep@davep.org>
6 ;; Maintainer: Dave Pearson <davep@davep.org>
8 ;; Keywords: games puzzles
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
27 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an
28 ;; explanation you probably shouldn't play the game.
32 ;; o The code for updating the grid needs to be re-done. At the moment it
33 ;; simply re-draws the grid every time a move is made.
35 ;; o Look into tarting up the display with color. gamegrid.el looks
36 ;; interesting, perhaps that is the way to go?
40 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
43 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
46 ;; Vincent Belaïche <vincentb1@users.sourceforge.net> & Jay P. Belanger
47 ;; <jay.p.belanger@gmail.com> for the math solver.
53 (eval-when-compile (require 'cl-lib
))
58 "5x5 - Silly little puzzle game."
62 (defcustom 5x5-grid-size
5
63 "Size of the playing area."
67 (defcustom 5x5-x-scale
4
68 "X scaling factor for drawing the grid."
72 (defcustom 5x5-y-scale
3
73 "Y scaling factor for drawing the grid."
77 (defcustom 5x5-animate-delay
.01
78 "Delay in seconds when animating a solution crack."
82 (defcustom 5x5-hassle-me t
83 "Should 5x5 ask you when you want to do a destructive operation?"
87 (defcustom 5x5-mode-hook nil
88 "Hook run on starting 5x5."
92 ;; Non-customize variables.
94 (defmacro 5x5-defvar-local
(var value doc
)
95 "Define VAR to VALUE with documentation DOC and make it buffer local."
97 (defvar ,var
,value
,doc
)
98 (make-variable-buffer-local (quote ,var
))))
100 (5x5-defvar-local 5x5-grid nil
101 "5x5 grid contents.")
103 (5x5-defvar-local 5x5-x-pos
2
104 "X position of cursor.")
106 (5x5-defvar-local 5x5-y-pos
2
107 "Y position of cursor.")
109 (5x5-defvar-local 5x5-moves
0
112 (5x5-defvar-local 5x5-cracking nil
113 "Are we in cracking mode?")
115 (defvar 5x5-buffer-name
"*5x5*"
116 "Name of the 5x5 play buffer.")
119 (let ((map (make-sparse-keymap)))
120 (suppress-keymap map t
)
121 (define-key map
"?" #'describe-mode
)
122 (define-key map
"\r" #'5x5-flip-current
)
123 (define-key map
" " #'5x5-flip-current
)
124 (define-key map
[up] #'5x5-up)
125 (define-key map [down] #'5x5-down)
126 (define-key map [left] #'5x5-left)
127 (define-key map [tab] #'5x5-right)
128 (define-key map [right] #'5x5-right)
129 (define-key map [(control a)] #'5x5-bol)
130 (define-key map [(control e)] #'5x5-eol)
131 (define-key map [(control p)] #'5x5-up)
132 (define-key map [(control n)] #'5x5-down)
133 (define-key map [(control b)] #'5x5-left)
134 (define-key map [(control f)] #'5x5-right)
135 (define-key map [home] #'5x5-bol)
136 (define-key map [end] #'5x5-eol)
137 (define-key map [prior] #'5x5-first)
138 (define-key map [next] #'5x5-last)
139 (define-key map "r" #'5x5-randomize)
140 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
141 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
142 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
143 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
144 (define-key map "n" #'5x5-new-game)
145 (define-key map "s" #'5x5-solve-suggest)
146 (define-key map "<" #'5x5-solve-rotate-left)
147 (define-key map ">" #'5x5-solve-rotate-right)
148 (define-key map "q" #'5x5-quit-game)
150 "Local keymap for the 5x5 game.")
152 (5x5-defvar-local 5x5-solver-output nil
153 "List that is the output of an arithmetic solver.
155 This list L is such that
157 L = (M S_1 S_2 ... S_N)
159 M is the move count when the solve output was stored.
161 S_1 ... S_N are all the solutions ordered from least to greatest
162 number of strokes. S_1 is the solution to be displayed.
164 Each solution S_1, ..., S_N is a list (STROKE-COUNT GRID) where
165 STROKE-COUNT is the number of strokes to achieve the solution and
166 GRID is the grid of positions to click.")
171 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
173 ["New game" 5x5-new-game t]
174 ["Random game" 5x5-randomize t]
175 ["Quit game" 5x5-quit-game t]
177 ["Use Calc solver" 5x5-solve-suggest t]
178 ["Rotate left list of Calc solutions" 5x5-solve-rotate-left t]
179 ["Rotate right list of Calc solutions" 5x5-solve-rotate-right t]
181 ["Crack randomly" 5x5-crack-randomly t]
182 ["Crack mutating current" 5x5-crack-mutating-current t]
183 ["Crack mutating best" 5x5-crack-mutating-best t]
184 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
186 ;; Gameplay functions.
188 (define-derived-mode 5x5-mode special-mode "5x5"
189 "A mode for playing `5x5'."
190 (setq buffer-read-only t
192 (buffer-disable-undo))
195 (defun 5x5 (&optional size)
198 The object of 5x5 is very simple, by moving around the grid and flipping
199 squares you must fill the grid.
201 5x5 keyboard bindings are:
203 Flip \\[5x5-flip-current]
205 Move down \\[5x5-down]
206 Move left \\[5x5-left]
207 Move right \\[5x5-right]
208 Start new game \\[5x5-new-game]
209 New game with random grid \\[5x5-randomize]
210 Random cracker \\[5x5-crack-randomly]
211 Mutate current cracker \\[5x5-crack-mutating-current]
212 Mutate best cracker \\[5x5-crack-mutating-best]
213 Mutate xor cracker \\[5x5-crack-xor-mutate]
214 Solve with Calc \\[5x5-solve-suggest]
215 Rotate left Calc Solutions \\[5x5-solve-rotate-left]
216 Rotate right Calc Solutions \\[5x5-solve-rotate-right]
217 Quit current game \\[5x5-quit-game]"
220 (setq 5x5-cracking nil)
221 (switch-to-buffer 5x5-buffer-name)
224 (setq 5x5-grid-size size))
225 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
227 (5x5-draw-grid (list 5x5-grid))
228 (5x5-position-cursor))
230 (defun 5x5-new-game ()
231 "Start a new game of `5x5'."
233 (when (if (called-interactively-p 'interactive)
234 (5x5-y-or-n-p "Start a new game? ") t)
235 (setq 5x5-x-pos (/ 5x5-grid-size 2)
236 5x5-y-pos (/ 5x5-grid-size 2)
238 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)
239 5x5-solver-output nil)
240 (5x5-draw-grid (list 5x5-grid))
241 (5x5-position-cursor)))
243 (defun 5x5-quit-game ()
244 "Quit the current game of `5x5'."
246 (kill-buffer 5x5-buffer-name))
248 (defun 5x5-make-new-grid ()
249 "Create and return a new `5x5' grid structure."
250 (let ((grid (make-vector 5x5-grid-size nil)))
251 (dotimes (y 5x5-grid-size)
252 (aset grid y (make-vector 5x5-grid-size nil)))
255 (defun 5x5-cell (grid y x)
256 "Return the value of the cell in GRID at location X,Y."
257 (aref (aref grid y) x))
259 (defun 5x5-set-cell (grid y x value)
260 "Set the value of cell X,Y in GRID to VALUE."
261 (aset (aref grid y) x value))
263 (defun 5x5-flip-cell (grid y x)
264 "Flip the value of cell X,Y in GRID."
265 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
267 (defun 5x5-copy-grid (grid)
268 "Make a new copy of GRID."
269 (let ((copy (5x5-make-new-grid)))
270 (dotimes (y 5x5-grid-size)
271 (dotimes (x 5x5-grid-size)
272 (5x5-set-cell copy y x (5x5-cell grid y x))))
275 (defun 5x5-make-move (grid row col)
276 "Make a move on GRID at row ROW and column COL."
277 (5x5-flip-cell grid row col)
279 (5x5-flip-cell grid (1- row) col))
280 (if (< row (- 5x5-grid-size 1))
281 (5x5-flip-cell grid (1+ row) col))
283 (5x5-flip-cell grid row (1- col)))
284 (if (< col (- 5x5-grid-size 1))
285 (5x5-flip-cell grid row (1+ col)))
288 (defun 5x5-row-value (row)
289 "Get the \"on-value\" for grid row ROW."
290 (cl-loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
292 (defun 5x5-grid-value (grid)
293 "Get the \"on-value\" for grid GRID."
294 (cl-loop for y from 0 to (1- 5x5-grid-size)
295 sum (5x5-row-value (aref grid y))))
297 (defun 5x5-draw-grid-end ()
298 "Draw the top/bottom of the grid."
300 (dotimes (x 5x5-grid-size)
301 (insert "-" (make-string 5x5-x-scale ?-)))
304 (defun 5x5-draw-grid (grids)
305 "Draw the grids GRIDS into the current buffer."
306 (let ((inhibit-read-only t) grid-org)
308 (dolist (grid grids) (5x5-draw-grid-end))
310 (setq grid-org (point))
311 (dotimes (y 5x5-grid-size)
312 (dotimes (lines 5x5-y-scale)
314 (dotimes (x 5x5-grid-size)
315 (insert (if (zerop x) "| " " ")
316 (make-string 5x5-x-scale
317 (if (5x5-cell grid y x) ?# ?.))))
320 (when 5x5-solver-output
321 (if (= (car 5x5-solver-output) 5x5-moves)
324 (beginning-of-line (+ 1 (/ 5x5-y-scale 2)))
325 (let ((solution-grid (cl-cdadr 5x5-solver-output)))
326 (dotimes (y 5x5-grid-size)
328 (forward-char (+ 1 (/ (1+ 5x5-x-scale) 2)))
329 (dotimes (x 5x5-grid-size)
330 (when (5x5-cell solution-grid y x)
331 (if (= 0 (mod 5x5-x-scale 2))
334 (delete-region (point) (+ (point) 2))
339 (forward-char (1+ 5x5-x-scale))))
340 (forward-line 5x5-y-scale))))
341 (setq 5x5-solver-output nil)))
342 (dolist (grid grids) (5x5-draw-grid-end))
344 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
346 (defun 5x5-position-cursor ()
347 "Position the cursor on the grid."
348 (goto-char (point-min))
349 (forward-line (1+ (* 5x5-y-pos 5x5-y-scale)))
350 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
352 (defun 5x5-made-move ()
353 "Keep track of how many moves have been made."
356 (defun 5x5-make-random-grid (&optional move)
357 "Make a random grid."
358 (setq move (or move (symbol-function '5x5-flip-cell)))
359 (let ((grid (5x5-make-new-grid)))
360 (dotimes (y 5x5-grid-size)
361 (dotimes (x 5x5-grid-size)
362 (if (zerop (random 2))
363 (funcall move grid y x))))
366 ;; Cracker functions.
369 (defun 5x5-crack-randomly ()
370 "Attempt to crack 5x5 using random solutions."
372 (5x5-crack #'5x5-make-random-solution))
375 (defun 5x5-crack-mutating-current ()
376 "Attempt to crack 5x5 by mutating the current solution."
378 (5x5-crack #'5x5-make-mutate-current))
381 (defun 5x5-crack-mutating-best ()
382 "Attempt to crack 5x5 by mutating the best solution."
384 (5x5-crack #'5x5-make-mutate-best))
387 (defun 5x5-crack-xor-mutate ()
388 "Attempt to crack 5x5 by xoring the current and best solution.
391 (5x5-crack #'5x5-make-xor-with-mutation))
394 (defun 5x5-crack (breeder)
395 "Attempt to find a solution for 5x5.
397 5x5-crack takes the argument BREEDER which should be a function that takes
398 two parameters, the first will be a grid vector array that is the current
399 solution and the second will be the best solution so far. The function
400 should return a grid vector array that is the new solution."
402 (interactive "aBreeder function: ")
404 (setq 5x5-cracking t)
405 (let* ((best-solution (5x5-make-random-grid))
406 (current-solution best-solution)
407 (best-result (5x5-make-new-grid))
408 (current-result (5x5-make-new-grid))
409 (target (* 5x5-grid-size 5x5-grid-size)))
410 (while (and (< (5x5-grid-value best-result) target)
411 (not (input-pending-p)))
412 (setq current-result (5x5-play-solution current-solution best-solution))
413 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
414 (setq best-solution current-solution
415 best-result current-result))
416 (setq current-solution (funcall breeder
417 (5x5-copy-grid current-solution)
418 (5x5-copy-grid best-solution)))))
419 (setq 5x5-cracking nil))
421 (defun 5x5-make-random-solution (&rest _ignore)
422 "Make a random solution."
423 (5x5-make-random-grid))
425 (defun 5x5-make-mutate-current (current _best)
426 "Mutate the current solution."
427 (5x5-mutate-solution current))
429 (defun 5x5-make-mutate-best (_current best)
430 "Mutate the best solution."
431 (5x5-mutate-solution best))
433 (defun 5x5-make-xor-with-mutation (current best)
434 "Xor current and best solution then mutate the result."
435 (let ((xored (5x5-make-new-grid)))
436 (dotimes (y 5x5-grid-size)
437 (dotimes (x 5x5-grid-size)
438 (5x5-set-cell xored y x
439 (5x5-xor (5x5-cell current y x)
440 (5x5-cell best y x)))))
441 (5x5-mutate-solution xored)))
443 (defun 5x5-mutate-solution (solution)
444 "Randomly flip bits in the solution."
445 (dotimes (y 5x5-grid-size)
446 (dotimes (x 5x5-grid-size)
447 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
448 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
449 (5x5-flip-cell solution y x))))
452 (defun 5x5-play-solution (solution best)
453 "Play a solution on an empty grid. This destroys the current game
454 in progress because it is an animated attempt."
456 (let ((inhibit-quit t))
457 (dotimes (y 5x5-grid-size)
458 (dotimes (x 5x5-grid-size)
461 (if (5x5-cell solution y x)
463 (5x5-draw-grid (list 5x5-grid solution best))
464 (5x5-position-cursor)
465 (sit-for 5x5-animate-delay))))
469 ;;===========================================================================
470 (defun 5x5-grid-to-vec (grid)
471 "Convert GRID to an equivalent Calc matrix of (mod X 2) forms
472 where X is 1 for setting a position, and 0 for unsetting a
478 (if x '(mod 1 2) '(mod 0 2)))
482 (defun 5x5-vec-to-grid (grid-matrix)
483 "Convert a grid matrix GRID-MATRIX in Calc format to a grid in
484 5x5 format. See function `5x5-grid-to-vec'."
492 (lambda (y) (/= (cadr y) 0))
497 (if nil; set to t to enable solver logging
498 ;; Note these logging facilities were not cleaned out as the arithmetic
499 ;; solver is not yet complete --- it works only for grid size = 5.
500 ;; So they may be useful again to design a more generic solution.
502 (defvar 5x5-log-buffer nil)
503 (defun 5x5-log-init ()
504 (if (buffer-live-p 5x5-log-buffer)
505 (with-current-buffer 5x5-log-buffer (erase-buffer))
506 (setq 5x5-log-buffer (get-buffer-create "*5x5 LOG*"))))
508 (defun 5x5-log (name value)
509 "Debug purposes only.
511 Log a matrix VALUE of (mod B 2) forms, only B is output and
512 Scilab matrix notation is used. VALUE is returned so that it is
513 easy to log a value with minimal rewrite of code."
514 (when (buffer-live-p 5x5-log-buffer)
515 (let* ((unpacked-value
517 (lambda (row) (math-map-vec 'cadr row))
519 (calc-vector-commas "")
520 (calc-matrix-brackets '(C O))
521 (value-to-log (math-format-value unpacked-value)))
522 (with-current-buffer 5x5-log-buffer
523 (insert name ?= value-to-log ?\n))))
525 (defsubst 5x5-log-init ())
526 (defsubst 5x5-log (name value) value)))
528 (declare-function math-map-vec "calc-vec" (f a))
529 (declare-function math-sub "calc" (a b))
530 (declare-function math-mul "calc" (a b))
531 (declare-function math-make-intv "calc-forms" (mask lo hi))
532 (declare-function math-reduce-vec "calc-vec" (a b))
533 (declare-function math-format-number "calc" (a &optional prec))
534 (declare-function math-pow "calc-misc" (a b))
535 (declare-function calcFunc-arrange "calc-vec" (vec cols))
536 (declare-function calcFunc-cvec "calc-vec" (obj &rest dims))
537 (declare-function calcFunc-diag "calc-vec" (a &optional n))
538 (declare-function calcFunc-trn "calc-vec" (mat))
539 (declare-function calcFunc-inv "calc-misc" (m))
540 (declare-function calcFunc-mrow "calc-vec" (mat n))
541 (declare-function calcFunc-mcol "calc-vec" (mat n))
542 (declare-function calcFunc-vconcat "calc-vec" (a b))
543 (declare-function calcFunc-index "calc-vec" (n &optional start incr))
545 (defun 5x5-solver (grid)
546 "Return a list of solutions for GRID.
548 Given some grid GRID, the returned a list of solution LIST is
549 sorted from least Hamming weight to greatest one.
551 LIST = (SOLUTION-1 ... SOLUTION-N)
553 Each solution SOLUTION-I is a cons cell (HW . G) where HW is the
554 Hamming weight of the solution --- ie the number of strokes to
555 achieve it --- and G is the grid of positions to click in order
558 Solutions are sorted from least to greatest Hamming weight."
560 (cl-flet ((5x5-mat-mode-2
565 (lambda (x) `(mod ,x 2))
568 (let* (calc-command-flags
569 (grid-size-squared (* 5x5-grid-size 5x5-grid-size))
571 ;; targetv is the vector the origin of which is org="current
572 ;; grid" and the end of which is dest="all ones".
577 ;; org point is the current grid
578 (org (calcFunc-arrange (5x5-grid-to-vec grid)
581 ;; end point of game is the all ones matrix
582 (dest (calcFunc-cvec '(mod 1 2) grid-size-squared 1)))
583 (math-sub dest org))))
585 ;; transferm is the transfer matrix, ie it is the 25x25
586 ;; matrix applied everytime a flip is carried out where a
587 ;; flip is defined by a 25x1 Dirac vector --- ie all zeros
588 ;; but 1 in the position that is flipped.
592 ;; transfer-grid is not a play grid, but this is the
593 ;; transfer matrix in the format of a vector of vectors, we
594 ;; do it this way because random access in vectors is
595 ;; faster. The motivation is just speed as we build it
596 ;; element by element, but that could have been created
597 ;; using only Calc primitives. Probably that would be a
598 ;; better idea to use Calc with some vector manipulation
599 ;; rather than going this way...
600 (5x5-grid-to-vec (let ((transfer-grid
601 (let ((5x5-grid-size grid-size-squared))
602 (5x5-make-new-grid))))
603 (dotimes (i 5x5-grid-size)
604 (dotimes (j 5x5-grid-size)
605 ;; k0 = flattened flip position corresponding
606 ;; to (i, j) on the grid.
607 (let* ((k0 (+ (* 5 i) j)))
609 (5x5-set-cell transfer-grid k0 k0 t)
613 (5x5-set-cell transfer-grid
614 (- k0 5x5-grid-size) k0 t))
617 (< (1+ i) 5x5-grid-size)
618 (5x5-set-cell transfer-grid
619 (+ k0 5x5-grid-size) k0 t))
623 (5x5-set-cell transfer-grid (1- k0) k0 t))
626 (< (1+ j) 5x5-grid-size)
627 (5x5-set-cell transfer-grid
630 ;; TODO: this is hard-coded for grid-size = 5, make it generic.
631 (transferm-kernel-size
632 (if (= 5x5-grid-size 5) 2
633 (error "Transfer matrix rank not known for grid-size != 5")))
635 ;; TODO: this is hard-coded for grid-size = 5, make it generic.
637 ;; base-change is a 25x25 matrix, where topleft submatrix
638 ;; 23x25 is a diagonal of 1, and the two last columns are a
639 ;; base of kernel of transferm.
641 ;; base-change must be by construction invertible.
645 (let ((id (5x5-mat-mode-2 (calcFunc-diag 1 grid-size-squared))))
646 (setcdr (last id (1+ transferm-kernel-size))
648 '(vec (vec 0 1 1 1 0 1 0 1 0 1 1 1 0 1
649 1 1 0 1 0 1 0 1 1 1 0)
650 (vec 1 1 0 1 1 0 0 0 0 0 1 1 0 1
651 1 0 0 0 0 0 1 1 0 1 1)))))
656 (calcFunc-inv base-change)))
661 ;; P^-1 := inv-base-change
665 ;; P^-1 * B = P^-1 * A * P * P^-1 * X
677 (math-mul transferm base-change)))); CA
681 (math-mul inv-base-change targetv))); CB
682 (row-1 (math-make-intv 3 1 transferm-kernel-size)) ; 1..2
683 (row-2 (math-make-intv 1 transferm-kernel-size
684 grid-size-squared)); 3..25
685 (col-1 (math-make-intv 3 1 (- grid-size-squared
686 transferm-kernel-size))); 1..23
687 (col-2 (math-make-intv 1 (- grid-size-squared
688 transferm-kernel-size)
689 grid-size-squared)); 24..25
690 (ctransferm-1-: (calcFunc-mrow ctransferm row-1))
691 (ctransferm-1-1 (calcFunc-mcol ctransferm-1-: col-1))
693 ;; By construction ctransferm-:-2 = 0, so ctransferm-1-2 = 0
694 ;; and ctransferm-2-2 = 0.
696 ;;(ctransferm-1-2 (calcFunc-mcol ctransferm-1-: col-2))
697 (ctransferm-2-: (calcFunc-mrow ctransferm row-2))
701 (calcFunc-mcol ctransferm-2-: col-1)))
703 ;; By construction ctransferm-2-2 = 0.
705 ;;(ctransferm-2-2 (calcFunc-mcol ctransferm-2-: col-2))
707 (ctarget-1 (calcFunc-mrow ctarget row-1))
708 (ctarget-2 (calcFunc-mrow ctarget row-2))
710 ;; ctarget-1(2x1) = ctransferm-1-1(2x23) *cx-1(23x1)
711 ;; + ctransferm-1-2(2x2) *cx-2(2x1);
712 ;; ctarget-2(23x1) = ctransferm-2-1(23x23)*cx-1(23x1)
713 ;; + ctransferm-2-2(23x2)*cx-2(2x1);
716 ;; ctransferm-1-2 == zeros(2,2) and ctransferm-2-2 == zeros(23,2)
720 ;; ctarget-2 = ctransferm-2-1*cx-1
724 ;; cx-1 = inv-ctransferm-2-1 * ctarget-2
725 (cx-1 (math-mul (calcFunc-inv ctransferm-2-1) ctarget-2))
727 ;; Any cx-2 can do, so there are 2^{transferm-kernel-size} solutions.
729 ;; Within solution-list each element is a cons cell:
733 ;; where HW is the Hamming weight of solution, and SOL is
734 ;; the solution in the form of a grid.
739 ;; Compute `solution' in the form of a 25x1 matrix of
740 ;; (mod B 2) forms --- with B = 0 or 1 --- and
741 ;; return (HW . SOL) where HW is the Hamming weight
742 ;; of solution and SOL a grid.
743 (let ((solution (math-mul
745 (calcFunc-vconcat cx-1 cx-2)))); X = P * CX
747 ;; The Hamming Weight is computed by matrix reduction
748 ;; with an ad-hoc operator.
750 ;; (cl-cadadr '(vec (mod x 2))) => x
751 (lambda (r x) (+ (if (integerp r) r (cl-cadadr r))
755 (calcFunc-arrange solution 5x5-grid-size));cdr
757 ;; A (2^K) x K matrix, where K is the dimension of kernel
758 ;; of transfer matrix --- i.e. K=2 in if the grid is 5x5
759 ;; --- for I from 0 to K-1, each row rI correspond to the
760 ;; binary representation of number I, that is to say row
761 ;; rI is a 1xK vector:
762 ;; [ n{I,0} n{I,1} ... n{I,K-1} ]
764 ;; I = sum for J=0..K-1 of 2^(n{I,J})
765 (let ((calc-number-radix 2)
766 (calc-leading-zeros t)
767 (calc-word-size transferm-kernel-size))
771 (mapcar (lambda (x) `(vec (mod ,(logand x 1) 2)))
772 (substring (math-format-number x)
773 (- transferm-kernel-size)))))
774 (calcFunc-index (math-pow 2 transferm-kernel-size) 0))) ))
775 ;; Sort solutions according to respective Hamming weight.
776 (lambda (x y) (< (car x) (car y)))
778 (message "5x5 Solution computation done.")
781 (defun 5x5-solve-suggest (&optional n)
782 "Suggest to the user where to click.
784 Argument N is ignored."
785 ;; For the time being n is ignored, the idea was to use some numeric
786 ;; argument to show a limited amount of positions.
789 (let ((solutions (5x5-solver 5x5-grid)))
790 (setq 5x5-solver-output
791 (cons 5x5-moves solutions)))
792 (5x5-draw-grid (list 5x5-grid))
793 (5x5-position-cursor))
795 (defun 5x5-solve-rotate-left (&optional n)
796 "Rotate left by N the list of solutions in 5x5-solver-output.
798 If N is not supplied rotate by 1, that is to say put the last
799 element first in the list.
801 The 5x5 game has in general several solutions. For grid size=5,
802 there are 4 possible solutions. When function
803 `5x5-solve-suggest' (press `\\[5x5-solve-suggest]') is called the
804 solution that is presented is the one that needs least number of
805 strokes --- other solutions can be viewed by rotating through the
806 list. The list of solution is ordered by number of strokes, so
807 rotating left just after calling `5x5-solve-suggest' will show
808 the solution with second least number of strokes, while rotating
809 right will show the solution with greatest number of strokes."
811 (let ((len (length 5x5-solver-output)))
813 (setq n (if (integerp n) n 1)
817 (let* ((p-tail (last 5x5-solver-output (1+ n)))
819 (l-tail (last tail)))
823 ;; +--+--+ +--+--+ +--+--+ +--+--+ +--+--+
824 ;; |M | ---->|S1| ---->|S2| ---->|S3| ---->|S4| ----> nil
825 ;; +--+--+ +--+--+ +--+--+ +--+--+ +--+--+
828 ;; + 5x5-solver-output | | + l-tail
832 (setcdr l-tail (cdr 5x5-solver-output))
833 (setcdr 5x5-solver-output tail)
834 (unless (eq p-tail 5x5-solver-output)
835 (setcdr p-tail nil)))
836 (5x5-draw-grid (list 5x5-grid))
837 (5x5-position-cursor)))))
839 (defun 5x5-solve-rotate-right (&optional n)
840 "Rotate right by N the list of solutions in 5x5-solver-output.
841 If N is not supplied, rotate by 1. Similar to function
842 `5x5-solve-rotate-left' except that rotation is right instead of
846 (if (integerp n) (- n)
848 (5x5-solve-rotate-left n))
852 ;; Keyboard response functions.
854 (defun 5x5-flip-current ()
855 "Make a move on the current cursor location."
857 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
860 (5x5-draw-grid (list 5x5-grid)))
861 (5x5-position-cursor)
862 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
864 (message "You win!")))
869 (unless (zerop 5x5-y-pos)
871 (5x5-position-cursor)))
876 (unless (= 5x5-y-pos (1- 5x5-grid-size))
878 (5x5-position-cursor)))
883 (unless (zerop 5x5-x-pos)
885 (5x5-position-cursor)))
890 (unless (= 5x5-x-pos (1- 5x5-grid-size))
892 (5x5-position-cursor)))
895 "Move to beginning of line."
898 (5x5-position-cursor))
901 "Move to end of line."
903 (setq 5x5-x-pos (1- 5x5-grid-size))
904 (5x5-position-cursor))
907 "Move to the first cell."
911 (5x5-position-cursor))
914 "Move to the last cell."
916 (setq 5x5-x-pos (1- 5x5-grid-size)
917 5x5-y-pos (1- 5x5-grid-size))
918 (5x5-position-cursor))
920 (defun 5x5-randomize ()
921 "Randomize the grid."
923 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
924 (setq 5x5-x-pos (/ 5x5-grid-size 2)
925 5x5-y-pos (/ 5x5-grid-size 2)
927 5x5-grid (5x5-make-random-grid (symbol-function '5x5-make-move))
928 5x5-solver-output nil)
930 (5x5-draw-grid (list 5x5-grid)))
931 (5x5-position-cursor)))
936 "Boolean exclusive-or of X and Y."
937 (and (or x y) (not (and x y))))
939 (defun 5x5-y-or-n-p (prompt)
940 "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting."