1 \input texinfo @c -*-texinfo-*-
4 @settitle GNU Emacs Lisp Reference Manual
7 @c Version of the manual and of Emacs.
8 @c Please remember to update the edition number in README as well.
9 @c And also the copies in vol1.texi and vol2.texi.
11 @include emacsver.texi
14 @c in general, keep the following line commented out, unless doing a
15 @c copy of this manual that will be published. The manual should go
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25 @c Do this inside @tex for now, so current makeinfo does not complain.
29 \global\let\urlcolor=\Black % don't print links in grayscale
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40 @c We use the "type index" to index new functions and variables.
41 @c @syncodeindex tp fn
44 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
45 corresponding to Emacs version @value{EMACSVER}.
47 Copyright @copyright{} 1990-1996, 1998-2011 Free Software
51 Permission is granted to copy, distribute and/or modify this document
52 under the terms of the GNU Free Documentation License, Version 1.3 or
53 any later version published by the Free Software Foundation; with the
54 Invariant Sections being ``GNU General Public License,'' with the
55 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
56 Texts as in (a) below. A copy of the license is included in the
57 section entitled ``GNU Free Documentation License.''
59 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
60 modify this GNU manual. Buying copies from the FSF supports it in
61 developing GNU and promoting software freedom.''
65 @documentencoding ISO-8859-1
67 @dircategory GNU Emacs Lisp
69 * Elisp: (elisp). The Emacs Lisp Reference Manual.
73 @title GNU Emacs Lisp Reference Manual
74 @subtitle For Emacs Version @value{EMACSVER}
75 @subtitle Revision @value{VERSION}, @value{DATE}
77 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
78 @author and the GNU Manual Group
80 @vskip 0pt plus 1filll
84 Published by the Free Software Foundation @*
85 51 Franklin St, Fifth Floor @*
86 Boston, MA 02110-1301 @*
91 Cover art by Etienne Suvasa.
95 @c Print the tables of contents
101 @node Top, Introduction, (dir), (dir)
107 @c Copy any updates to vol1.texi and vol2.texi.
109 * Introduction:: Introduction and conventions used.
111 * Lisp Data Types:: Data types of objects in Emacs Lisp.
112 * Numbers:: Numbers and arithmetic functions.
113 * Strings and Characters:: Strings, and functions that work on them.
114 * Lists:: Lists, cons cells, and related functions.
115 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
116 Certain functions act on any kind of sequence.
117 The description of vectors is here as well.
118 * Hash Tables:: Very fast lookup-tables.
119 * Symbols:: Symbols represent names, uniquely.
121 * Evaluation:: How Lisp expressions are evaluated.
122 * Control Structures:: Conditionals, loops, nonlocal exits.
123 * Variables:: Using symbols in programs to stand for values.
124 * Functions:: A function is a Lisp program
125 that can be invoked from other functions.
126 * Macros:: Macros are a way to extend the Lisp language.
127 * Customization:: Writing customization declarations.
129 * Loading:: Reading files of Lisp code into Lisp.
130 * Byte Compilation:: Compilation makes programs run faster.
131 * Advising Functions:: Adding to the definition of a function.
132 * Debugging:: Tools and tips for debugging Lisp programs.
134 * Read and Print:: Converting Lisp objects to text and back.
135 * Minibuffers:: Using the minibuffer to read input.
136 * Command Loop:: How the editor command loop works,
137 and how you can call its subroutines.
138 * Keymaps:: Defining the bindings from keys to commands.
139 * Modes:: Defining major and minor modes.
140 * Documentation:: Writing and using documentation strings.
142 * Files:: Accessing files.
143 * Backups and Auto-Saving:: Controlling how backups and auto-save
145 * Buffers:: Creating and using buffer objects.
146 * Windows:: Manipulating windows and displaying buffers.
147 * Frames:: Making multiple system-level windows.
148 * Positions:: Buffer positions and motion functions.
149 * Markers:: Markers represent positions and update
150 automatically when the text is changed.
152 * Text:: Examining and changing text in buffers.
153 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
154 * Searching and Matching:: Searching buffers for strings or regexps.
155 * Syntax Tables:: The syntax table controls word and list parsing.
156 * Abbrevs:: How Abbrev mode works, and its data structures.
158 * Processes:: Running and communicating with subprocesses.
159 * Display:: Features for controlling the screen display.
160 * System Interface:: Getting the user id, system type, environment
161 variables, and other such things.
163 * Packaging:: Preparing Lisp code for distribution.
167 * Antinews:: Info for users downgrading to Emacs 22.
168 * GNU Free Documentation License:: The license for this documentation.
169 * GPL:: Conditions for copying and changing GNU Emacs.
170 * Tips:: Advice and coding conventions for Emacs Lisp.
171 * GNU Emacs Internals:: Building and dumping Emacs;
172 internal data structures.
173 * Standard Errors:: List of all error symbols.
174 * Standard Buffer-Local Variables::
175 List of variables buffer-local in all buffers.
176 * Standard Keymaps:: List of standard keymaps.
177 * Standard Hooks:: List of standard hook variables.
179 * Index:: Index including concepts, functions, variables,
183 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
186 @c Do NOT modify the following 3 lines! They must have this form to
187 @c be correctly identified by `texinfo-multiple-files-update'. In
188 @c particular, the detailed menu header line MUST be identical to the
189 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
190 @c Copy any updates to vol1.texi and vol2.texi.
193 --- The Detailed Node Listing ---
194 ---------------------------------
196 Here are other nodes that are subnodes of those already listed,
197 mentioned here so you can get to them in one step:
201 * Caveats:: Flaws and a request for help.
202 * Lisp History:: Emacs Lisp is descended from Maclisp.
203 * Conventions:: How the manual is formatted.
204 * Version Info:: Which Emacs version is running?
205 * Acknowledgements:: The authors, editors, and sponsors of this manual.
209 * Some Terms:: Explanation of terms we use in this manual.
210 * nil and t:: How the symbols @code{nil} and @code{t} are used.
211 * Evaluation Notation:: The format we use for examples of evaluation.
212 * Printing Notation:: The format we use when examples print text.
213 * Error Messages:: The format we use for examples of errors.
214 * Buffer Text Notation:: The format we use for buffer contents in examples.
215 * Format of Descriptions:: Notation for describing functions, variables, etc.
217 Format of Descriptions
219 * A Sample Function Description:: A description of an imaginary
220 function, @code{foo}.
221 * A Sample Variable Description:: A description of an imaginary
222 variable, @code{electric-future-map}.
226 * Printed Representation:: How Lisp objects are represented as text.
227 * Comments:: Comments and their formatting conventions.
228 * Programming Types:: Types found in all Lisp systems.
229 * Editing Types:: Types specific to Emacs.
230 * Circular Objects:: Read syntax for circular structure.
231 * Type Predicates:: Tests related to types.
232 * Equality Predicates:: Tests of equality between any two objects.
236 * Integer Type:: Numbers without fractional parts.
237 * Floating Point Type:: Numbers with fractional parts and with a large range.
238 * Character Type:: The representation of letters, numbers and
240 * Symbol Type:: A multi-use object that refers to a function,
241 variable, or property list, and has a unique identity.
242 * Sequence Type:: Both lists and arrays are classified as sequences.
243 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
244 * Array Type:: Arrays include strings and vectors.
245 * String Type:: An (efficient) array of characters.
246 * Vector Type:: One-dimensional arrays.
247 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
248 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
249 * Hash Table Type:: Super-fast lookup tables.
250 * Function Type:: A piece of executable code you can call from elsewhere.
251 * Macro Type:: A method of expanding an expression into another
252 expression, more fundamental but less pretty.
253 * Primitive Function Type:: A function written in C, callable from Lisp.
254 * Byte-Code Type:: A function written in Lisp, then compiled.
255 * Autoload Type:: A type used for automatically loading seldom-used
260 * Basic Char Syntax:: Syntax for regular characters.
261 * General Escape Syntax:: How to specify characters by their codes.
262 * Ctl-Char Syntax:: Syntax for control characters.
263 * Meta-Char Syntax:: Syntax for meta-characters.
264 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
266 Cons Cell and List Types
268 * Box Diagrams:: Drawing pictures of lists.
269 * Dotted Pair Notation:: A general syntax for cons cells.
270 * Association List Type:: A specially constructed list.
274 * Syntax for Strings:: How to specify Lisp strings.
275 * Non-ASCII in Strings:: International characters in strings.
276 * Nonprinting Characters:: Literal unprintable characters in strings.
277 * Text Props and Strings:: Strings with text properties.
281 * Buffer Type:: The basic object of editing.
282 * Marker Type:: A position in a buffer.
283 * Window Type:: Buffers are displayed in windows.
284 * Frame Type:: Windows subdivide frames.
285 * Terminal Type:: A terminal device displays frames.
286 * Window Configuration Type:: Recording the way a frame is subdivided.
287 * Frame Configuration Type:: Recording the status of all frames.
288 * Process Type:: A subprocess of Emacs running on the underlying OS.
289 * Stream Type:: Receive or send characters.
290 * Keymap Type:: What function a keystroke invokes.
291 * Overlay Type:: How an overlay is represented.
292 * Font Type:: Fonts for displaying text.
296 * Integer Basics:: Representation and range of integers.
297 * Float Basics:: Representation and range of floating point.
298 * Predicates on Numbers:: Testing for numbers.
299 * Comparison of Numbers:: Equality and inequality predicates.
300 * Numeric Conversions:: Converting float to integer and vice versa.
301 * Arithmetic Operations:: How to add, subtract, multiply and divide.
302 * Rounding Operations:: Explicitly rounding floating point numbers.
303 * Bitwise Operations:: Logical and, or, not, shifting.
304 * Math Functions:: Trig, exponential and logarithmic functions.
305 * Random Numbers:: Obtaining random integers, predictable or not.
307 Strings and Characters
309 * String Basics:: Basic properties of strings and characters.
310 * Predicates for Strings:: Testing whether an object is a string or char.
311 * Creating Strings:: Functions to allocate new strings.
312 * Modifying Strings:: Altering the contents of an existing string.
313 * Text Comparison:: Comparing characters or strings.
314 * String Conversion:: Converting to and from characters and strings.
315 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
316 * Case Conversion:: Case conversion functions.
317 * Case Tables:: Customizing case conversion.
321 * Cons Cells:: How lists are made out of cons cells.
322 * List-related Predicates:: Is this object a list? Comparing two lists.
323 * List Elements:: Extracting the pieces of a list.
324 * Building Lists:: Creating list structure.
325 * List Variables:: Modifying lists stored in variables.
326 * Modifying Lists:: Storing new pieces into an existing list.
327 * Sets And Lists:: A list can represent a finite mathematical set.
328 * Association Lists:: A list can represent a finite relation or mapping.
329 * Rings:: Managing a fixed-size ring of objects.
331 Modifying Existing List Structure
333 * Setcar:: Replacing an element in a list.
334 * Setcdr:: Replacing part of the list backbone.
335 This can be used to remove or add elements.
336 * Rearrangement:: Reordering the elements in a list; combining lists.
338 Sequences, Arrays, and Vectors
340 * Sequence Functions:: Functions that accept any kind of sequence.
341 * Arrays:: Characteristics of arrays in Emacs Lisp.
342 * Array Functions:: Functions specifically for arrays.
343 * Vectors:: Special characteristics of Emacs Lisp vectors.
344 * Vector Functions:: Functions specifically for vectors.
345 * Char-Tables:: How to work with char-tables.
346 * Bool-Vectors:: How to work with bool-vectors.
350 * Creating Hash:: Functions to create hash tables.
351 * Hash Access:: Reading and writing the hash table contents.
352 * Defining Hash:: Defining new comparison methods.
353 * Other Hash:: Miscellaneous.
357 * Symbol Components:: Symbols have names, values, function definitions
359 * Definitions:: A definition says how a symbol will be used.
360 * Creating Symbols:: How symbols are kept unique.
361 * Property Lists:: Each symbol has a property list
362 for recording miscellaneous information.
366 * Plists and Alists:: Comparison of the advantages of property
367 lists and association lists.
368 * Symbol Plists:: Functions to access symbols' property lists.
369 * Other Plists:: Accessing property lists stored elsewhere.
373 * Intro Eval:: Evaluation in the scheme of things.
374 * Forms:: How various sorts of objects are evaluated.
375 * Quoting:: Avoiding evaluation (to put constants in
377 * Eval:: How to invoke the Lisp interpreter explicitly.
381 * Self-Evaluating Forms:: Forms that evaluate to themselves.
382 * Symbol Forms:: Symbols evaluate as variables.
383 * Classifying Lists:: How to distinguish various sorts of list forms.
384 * Function Indirection:: When a symbol appears as the car of a list,
385 we find the real function via the symbol.
386 * Function Forms:: Forms that call functions.
387 * Macro Forms:: Forms that call macros.
388 * Special Forms:: "Special forms" are idiosyncratic primitives,
389 most of them extremely important.
390 * Autoloading:: Functions set up to load files
391 containing their real definitions.
395 * Sequencing:: Evaluation in textual order.
396 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
397 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
398 * Iteration:: @code{while} loops.
399 * Nonlocal Exits:: Jumping out of a sequence.
403 * Catch and Throw:: Nonlocal exits for the program's own purposes.
404 * Examples of Catch:: Showing how such nonlocal exits can be written.
405 * Errors:: How errors are signaled and handled.
406 * Cleanups:: Arranging to run a cleanup form if an
411 * Signaling Errors:: How to report an error.
412 * Processing of Errors:: What Emacs does when you report an error.
413 * Handling Errors:: How you can trap errors and continue execution.
414 * Error Symbols:: How errors are classified for trapping them.
418 * Global Variables:: Variable values that exist permanently, everywhere.
419 * Constant Variables:: Certain "variables" have values that never change.
420 * Local Variables:: Variable values that exist only temporarily.
421 * Void Variables:: Symbols that lack values.
422 * Defining Variables:: A definition says a symbol is used as a variable.
423 * Tips for Defining:: Things you should think about when you
425 * Accessing Variables:: Examining values of variables whose names
426 are known only at run time.
427 * Setting Variables:: Storing new values in variables.
428 * Variable Scoping:: How Lisp chooses among local and global values.
429 * Buffer-Local Variables:: Variable values in effect only in one buffer.
430 * File Local Variables:: Handling local variable lists in files.
431 * Directory Local Variables:: Local variables common to all files in a
433 * Variable Aliases:: Variables that are aliases for other variables.
434 * Variables with Restricted Values:: Non-constant variables whose value can
435 @emph{not} be an arbitrary Lisp object.
437 Scoping Rules for Variable Bindings
439 * Scope:: Scope means where in the program a value
440 is visible. Comparison with other languages.
441 * Extent:: Extent means how long in time a value exists.
442 * Impl of Scope:: Two ways to implement dynamic scoping.
443 * Using Scoping:: How to use dynamic scoping carefully and
446 Buffer-Local Variables
448 * Intro to Buffer-Local:: Introduction and concepts.
449 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
450 * Default Value:: The default value is seen in buffers
451 that don't have their own buffer-local values.
455 * What Is a Function:: Lisp functions vs. primitives; terminology.
456 * Lambda Expressions:: How functions are expressed as Lisp objects.
457 * Function Names:: A symbol can serve as the name of a function.
458 * Defining Functions:: Lisp expressions for defining functions.
459 * Calling Functions:: How to use an existing function.
460 * Mapping Functions:: Applying a function to each element of a list, etc.
461 * Anonymous Functions:: Lambda expressions are functions with no names.
462 * Function Cells:: Accessing or setting the function definition
464 * Obsolete Functions:: Declaring functions obsolete.
465 * Inline Functions:: Defining functions that the compiler
467 * Declaring Functions:: Telling the compiler that a function is defined.
468 * Function Safety:: Determining whether a function is safe to call.
469 * Related Topics:: Cross-references to specific Lisp primitives
470 that have a special bearing on how
475 * Lambda Components:: The parts of a lambda expression.
476 * Simple Lambda:: A simple example.
477 * Argument List:: Details and special features of argument lists.
478 * Function Documentation:: How to put documentation in a function.
482 * Simple Macro:: A basic example.
483 * Expansion:: How, when and why macros are expanded.
484 * Compiling Macros:: How macros are expanded by the compiler.
485 * Defining Macros:: How to write a macro definition.
486 * Backquote:: Easier construction of list structure.
487 * Problems with Macros:: Don't evaluate the macro arguments too many times.
488 Don't hide the user's variables.
489 * Indenting Macros:: Specifying how to indent macro calls.
491 Common Problems Using Macros
493 * Wrong Time:: Do the work in the expansion, not in the macro.
494 * Argument Evaluation:: The expansion should evaluate each macro arg once.
495 * Surprising Local Vars:: Local variable bindings in the expansion
496 require special care.
497 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
498 * Repeated Expansion:: Avoid depending on how many times expansion is done.
500 Writing Customization Definitions
502 * Common Keywords:: Common keyword arguments for all kinds of
503 customization declarations.
504 * Group Definitions:: Writing customization group definitions.
505 * Variable Definitions:: Declaring user options.
506 * Customization Types:: Specifying the type of a user option.
510 * Simple Types:: Simple customization types: sexp, integer, etc.
511 * Composite Types:: Build new types from other types or data.
512 * Splicing into Lists:: Splice elements into list with @code{:inline}.
513 * Type Keywords:: Keyword-argument pairs in a customization type.
514 * Defining New Types:: Give your type a name.
518 * How Programs Do Loading:: The @code{load} function and others.
519 * Load Suffixes:: Details about the suffixes that @code{load} tries.
520 * Library Search:: Finding a library to load.
521 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
522 * Autoload:: Setting up a function to autoload.
523 * Repeated Loading:: Precautions about loading a file twice.
524 * Named Features:: Loading a library if it isn't already loaded.
525 * Where Defined:: Finding which file defined a certain symbol.
526 * Unloading:: How to "unload" a library that was loaded.
527 * Hooks for Loading:: Providing code to be run when
528 particular libraries are loaded.
532 * Speed of Byte-Code:: An example of speedup from byte compilation.
533 * Compilation Functions:: Byte compilation functions.
534 * Docs and Compilation:: Dynamic loading of documentation strings.
535 * Dynamic Loading:: Dynamic loading of individual functions.
536 * Eval During Compile:: Code to be evaluated when you compile.
537 * Compiler Errors:: Handling compiler error messages.
538 * Byte-Code Objects:: The data type used for byte-compiled functions.
539 * Disassembly:: Disassembling byte-code; how to read byte-code.
541 Advising Emacs Lisp Functions
543 * Simple Advice:: A simple example to explain the basics of advice.
544 * Defining Advice:: Detailed description of @code{defadvice}.
545 * Around-Advice:: Wrapping advice around a function's definition.
546 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
547 * Activation of Advice:: Advice doesn't do anything until you activate it.
548 * Enabling Advice:: You can enable or disable each piece of advice.
549 * Preactivation:: Preactivation is a way of speeding up the
550 loading of compiled advice.
551 * Argument Access in Advice:: How advice can access the function's arguments.
552 * Advising Primitives:: Accessing arguments when advising a primitive.
553 * Combined Definition:: How advice is implemented.
555 Debugging Lisp Programs
557 * Debugger:: How the Emacs Lisp debugger is implemented.
558 * Edebug:: A source-level Emacs Lisp debugger.
559 * Syntax Errors:: How to find syntax errors.
560 * Test Coverage:: Ensuring you have tested all branches in your code.
561 * Compilation Errors:: How to find errors that show up in
566 * Error Debugging:: Entering the debugger when an error happens.
567 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
568 * Function Debugging:: Entering it when a certain function is called.
569 * Explicit Debug:: Entering it at a certain point in the program.
570 * Using Debugger:: What the debugger does; what you see while in it.
571 * Debugger Commands:: Commands used while in the debugger.
572 * Invoking the Debugger:: How to call the function @code{debug}.
573 * Internals of Debugger:: Subroutines of the debugger, and global variables.
577 * Using Edebug:: Introduction to use of Edebug.
578 * Instrumenting:: You must instrument your code
579 in order to debug it with Edebug.
580 * Edebug Execution Modes:: Execution modes, stopping more or less often.
581 * Jumping:: Commands to jump to a specified place.
582 * Edebug Misc:: Miscellaneous commands.
583 * Breaks:: Setting breakpoints to make the program stop.
584 * Trapping Errors:: Trapping errors with Edebug.
585 * Edebug Views:: Views inside and outside of Edebug.
586 * Edebug Eval:: Evaluating expressions within Edebug.
587 * Eval List:: Expressions whose values are displayed
588 each time you enter Edebug.
589 * Printing in Edebug:: Customization of printing.
590 * Trace Buffer:: How to produce trace output in a buffer.
591 * Coverage Testing:: How to test evaluation coverage.
592 * The Outside Context:: Data that Edebug saves and restores.
593 * Edebug and Macros:: Specifying how to handle macro calls.
594 * Edebug Options:: Option variables for customizing Edebug.
598 * Breakpoints:: Breakpoints at stop points.
599 * Global Break Condition:: Breaking on an event.
600 * Source Breakpoints:: Embedding breakpoints in source code.
604 * Checking Whether to Stop::When Edebug decides what to do.
605 * Edebug Display Update:: When Edebug updates the display.
606 * Edebug Recursive Edit:: When Edebug stops execution.
610 * Instrumenting Macro Calls::The basic problem.
611 * Specification List:: How to specify complex patterns of evaluation.
612 * Backtracking:: What Edebug does when matching fails.
613 * Specification Examples:: To help understand specifications.
615 Debugging Invalid Lisp Syntax
617 * Excess Open:: How to find a spurious open paren or missing close.
618 * Excess Close:: How to find a spurious close paren or missing open.
620 Reading and Printing Lisp Objects
622 * Streams Intro:: Overview of streams, reading and printing.
623 * Input Streams:: Various data types that can be used as
625 * Input Functions:: Functions to read Lisp objects from text.
626 * Output Streams:: Various data types that can be used as
628 * Output Functions:: Functions to print Lisp objects as text.
629 * Output Variables:: Variables that control what the printing
634 * Intro to Minibuffers:: Basic information about minibuffers.
635 * Text from Minibuffer:: How to read a straight text string.
636 * Object from Minibuffer:: How to read a Lisp object or expression.
637 * Minibuffer History:: Recording previous minibuffer inputs
638 so the user can reuse them.
639 * Initial Input:: Specifying initial contents for the minibuffer.
640 * Completion:: How to invoke and customize completion.
641 * Yes-or-No Queries:: Asking a question with a simple answer.
642 * Multiple Queries:: Asking a series of similar questions.
643 * Reading a Password:: Reading a password from the terminal.
644 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
645 * Minibuffer Contents:: How such commands access the minibuffer text.
646 * Minibuffer Windows:: Operating on the special minibuffer windows.
647 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
648 * Minibuffer Misc:: Various customization hooks and variables.
652 * Basic Completion:: Low-level functions for completing strings.
653 * Minibuffer Completion:: Invoking the minibuffer with completion.
654 * Completion Commands:: Minibuffer commands that do completion.
655 * High-Level Completion:: Convenient special cases of completion
656 (reading buffer name, file name, etc.).
657 * Reading File Names:: Using completion to read file names and
659 * Completion Styles:: Specifying rules for performing completion.
660 * Programmed Completion:: Writing your own completion-function.
664 * Command Overview:: How the command loop reads commands.
665 * Defining Commands:: Specifying how a function should read arguments.
666 * Interactive Call:: Calling a command, so that it will read arguments.
667 * Distinguish Interactive:: Making a command distinguish interactive calls.
668 * Command Loop Info:: Variables set by the command loop for you to examine.
669 * Adjusting Point:: Adjustment of point after a command.
670 * Input Events:: What input looks like when you read it.
671 * Reading Input:: How to read input events from the keyboard or mouse.
672 * Special Events:: Events processed immediately and individually.
673 * Waiting:: Waiting for user input or elapsed time.
674 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
675 * Prefix Command Arguments:: How the commands to set prefix args work.
676 * Recursive Editing:: Entering a recursive edit,
677 and why you usually shouldn't.
678 * Disabling Commands:: How the command loop handles disabled commands.
679 * Command History:: How the command history is set up, and how accessed.
680 * Keyboard Macros:: How keyboard macros are implemented.
684 * Using Interactive:: General rules for @code{interactive}.
685 * Interactive Codes:: The standard letter-codes for reading arguments
687 * Interactive Examples:: Examples of how to read interactive arguments.
691 * Keyboard Events:: Ordinary characters--keys with symbols on them.
692 * Function Keys:: Function keys--keys with names, not symbols.
693 * Mouse Events:: Overview of mouse events.
694 * Click Events:: Pushing and releasing a mouse button.
695 * Drag Events:: Moving the mouse before releasing the button.
696 * Button-Down Events:: A button was pushed and not yet released.
697 * Repeat Events:: Double and triple click (or drag, or down).
698 * Motion Events:: Just moving the mouse, not pushing a button.
699 * Focus Events:: Moving the mouse between frames.
700 * Misc Events:: Other events the system can generate.
701 * Event Examples:: Examples of the lists for mouse events.
702 * Classifying Events:: Finding the modifier keys in an event symbol.
704 * Accessing Mouse:: Functions to extract info from mouse events.
705 * Accessing Scroll:: Functions to get info from scroll bar events.
706 * Strings of Events:: Special considerations for putting
707 keyboard character events in a string.
711 * Key Sequence Input:: How to read one key sequence.
712 * Reading One Event:: How to read just one event.
713 * Event Mod:: How Emacs modifies events as they are read.
714 * Invoking the Input Method:: How reading an event uses the input method.
715 * Quoted Character Input:: Asking the user to specify a character.
716 * Event Input Misc:: How to reread or throw away input events.
720 * Key Sequences:: Key sequences as Lisp objects.
721 * Keymap Basics:: Basic concepts of keymaps.
722 * Format of Keymaps:: What a keymap looks like as a Lisp object.
723 * Creating Keymaps:: Functions to create and copy keymaps.
724 * Inheritance and Keymaps:: How one keymap can inherit the bindings
726 * Prefix Keys:: Defining a key with a keymap as its definition.
727 * Active Keymaps:: How Emacs searches the active keymaps
729 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
730 * Controlling Active Maps:: Each buffer has a local keymap
731 to override the standard (global) bindings.
732 A minor mode can also override them.
733 * Key Lookup:: Finding a key's binding in one keymap.
734 * Functions for Key Lookup:: How to request key lookup.
735 * Changing Key Bindings:: Redefining a key in a keymap.
736 * Remapping Commands:: A keymap can translate one command to another.
737 * Translation Keymaps:: Keymaps for translating sequences of events.
738 * Key Binding Commands:: Interactive interfaces for redefining keys.
739 * Scanning Keymaps:: Looking through all keymaps, for printing help.
740 * Menu Keymaps:: Defining a menu as a keymap.
744 * Defining Menus:: How to make a keymap that defines a menu.
745 * Mouse Menus:: How users actuate the menu with the mouse.
746 * Keyboard Menus:: How users actuate the menu with the keyboard.
747 * Menu Example:: Making a simple menu.
748 * Menu Bar:: How to customize the menu bar.
749 * Tool Bar:: A tool bar is a row of images.
750 * Modifying Menus:: How to add new items to a menu.
754 * Simple Menu Items:: A simple kind of menu key binding,
755 limited in capabilities.
756 * Extended Menu Items:: More powerful menu item definitions
757 let you specify keywords to enable
759 * Menu Separators:: Drawing a horizontal line through a menu.
760 * Alias Menu Items:: Using command aliases in menu items.
762 Major and Minor Modes
764 * Hooks:: How to use hooks; how to write code that provides hooks.
765 * Major Modes:: Defining major modes.
766 * Minor Modes:: Defining minor modes.
767 * Mode Line Format:: Customizing the text that appears in the mode line.
768 * Imenu:: Providing a menu of definitions made in a buffer.
769 * Font Lock Mode:: How modes can highlight text according to syntax.
770 * Desktop Save Mode:: How modes can have buffer state saved between
775 * Running Hooks:: How to run a hook.
776 * Setting Hooks:: How to put functions on a hook, or remove them.
780 * Major Mode Conventions:: Coding conventions for keymaps, etc.
781 * Auto Major Mode:: How Emacs chooses the major mode automatically.
782 * Mode Help:: Finding out how to use a mode.
783 * Derived Modes:: Defining a new major mode based on another major
785 * Basic Major Modes:: Modes that other modes are often derived from.
786 * Generic Modes:: Defining a simple major mode that supports
787 comment syntax and Font Lock mode.
788 * Mode Hooks:: Hooks run at the end of major mode functions.
789 * Example Major Modes:: Text mode and Lisp modes.
793 * Minor Mode Conventions:: Tips for writing a minor mode.
794 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
795 * Defining Minor Modes:: A convenient facility for defining minor modes.
799 * Mode Line Basics:: Basic ideas of mode line control.
800 * Mode Line Data:: The data structure that controls the mode line.
801 * Mode Line Top:: The top level variable, mode-line-format.
802 * Mode Line Variables:: Variables used in that data structure.
803 * %-Constructs:: Putting information into a mode line.
804 * Properties in Mode:: Using text properties in the mode line.
805 * Header Lines:: Like a mode line, but at the top.
806 * Emulating Mode Line:: Formatting text as the mode line would.
810 * Font Lock Basics:: Overview of customizing Font Lock.
811 * Search-based Fontification:: Fontification based on regexps.
812 * Customizing Keywords:: Customizing search-based fontification.
813 * Other Font Lock Variables:: Additional customization facilities.
814 * Levels of Font Lock:: Each mode can define alternative levels
815 so that the user can select more or less.
816 * Precalculated Fontification:: How Lisp programs that produce the buffer
817 contents can also specify how to fontify it.
818 * Faces for Font Lock:: Special faces specifically for Font Lock.
819 * Syntactic Font Lock:: Fontification based on syntax tables.
820 * Setting Syntax Properties:: Defining character syntax based on context
821 using the Font Lock mechanism.
822 * Multiline Font Lock:: How to coerce Font Lock into properly
823 highlighting multiline constructs.
825 Multiline Font Lock Constructs
827 * Font Lock Multiline:: Marking multiline chunks with a text property.
828 * Region to Refontify:: Controlling which region gets refontified
829 after a buffer change.
833 * Documentation Basics:: Good style for doc strings.
834 Where to put them. How Emacs stores them.
835 * Accessing Documentation:: How Lisp programs can access doc strings.
836 * Keys in Documentation:: Substituting current key bindings.
837 * Describing Characters:: Making printable descriptions of
838 non-printing characters and key sequences.
839 * Help Functions:: Subroutines used by Emacs help facilities.
843 * Visiting Files:: Reading files into Emacs buffers for editing.
844 * Saving Buffers:: Writing changed buffers back into files.
845 * Reading from Files:: Reading files into buffers without visiting.
846 * Writing to Files:: Writing new files from parts of buffers.
847 * File Locks:: Locking and unlocking files, to prevent
848 simultaneous editing by two people.
849 * Information about Files:: Testing existence, accessibility, size of files.
850 * Changing Files:: Renaming files, changing protection, etc.
851 * File Names:: Decomposing and expanding file names.
852 * Contents of Directories:: Getting a list of the files in a directory.
853 * Create/Delete Dirs:: Creating and Deleting Directories.
854 * Magic File Names:: Defining "magic" special handling
855 for certain file names.
856 * Format Conversion:: Conversion to and from various file formats.
860 * Visiting Functions:: The usual interface functions for visiting.
861 * Subroutines of Visiting:: Lower-level subroutines that they use.
863 Information about Files
865 * Testing Accessibility:: Is a given file readable? Writable?
866 * Kinds of Files:: Is it a directory? A symbolic link?
867 * Truenames:: Eliminating symbolic links from a file name.
868 * File Attributes:: How large is it? Any other names? Etc.
869 * Locating Files:: How to find a file in standard places.
873 * File Name Components:: The directory part of a file name, and the rest.
874 * Relative File Names:: Some file names are relative to a current directory.
875 * Directory Names:: A directory's name as a directory
876 is different from its name as a file.
877 * File Name Expansion:: Converting relative file names to absolute ones.
878 * Unique File Names:: Generating names for temporary files.
879 * File Name Completion:: Finding the completions for a given file name.
880 * Standard File Names:: If your package uses a fixed file name,
881 how to handle various operating systems simply.
883 File Format Conversion
885 * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
886 * Format Conversion Round-Trip:: Using @code{format-alist}.
887 * Format Conversion Piecemeal:: Specifying non-paired conversion.
889 Backups and Auto-Saving
891 * Backup Files:: How backup files are made; how their names
893 * Auto-Saving:: How auto-save files are made; how their
895 * Reverting:: @code{revert-buffer}, and how to customize
900 * Making Backups:: How Emacs makes backup files, and when.
901 * Rename or Copy:: Two alternatives: renaming the old file
903 * Numbered Backups:: Keeping multiple backups for each source file.
904 * Backup Names:: How backup file names are computed; customization.
908 * Buffer Basics:: What is a buffer?
909 * Current Buffer:: Designating a buffer as current
910 so that primitives will access its contents.
911 * Buffer Names:: Accessing and changing buffer names.
912 * Buffer File Name:: The buffer file name indicates which file
914 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
915 * Modification Time:: Determining whether the visited file was changed
916 ``behind Emacs's back''.
917 * Read Only Buffers:: Modifying text is not allowed in a
919 * The Buffer List:: How to look at all the existing buffers.
920 * Creating Buffers:: Functions that create buffers.
921 * Killing Buffers:: Buffers exist until explicitly killed.
922 * Indirect Buffers:: An indirect buffer shares text with some
924 * Swapping Text:: Swapping text between two buffers.
925 * Buffer Gap:: The gap in the buffer.
929 * Basic Windows:: Basic information on using windows.
930 * Windows and Frames:: Relating windows to the frame they appear on.
931 * Window Sizes:: Accessing a window's size.
932 * Resizing Windows:: Changing the sizes of windows.
933 * Splitting Windows:: Splitting one window into two windows.
934 * Deleting Windows:: Deleting a window gives its space to other windows.
935 * Selecting Windows:: The selected window is the one that you edit in.
936 * Cyclic Window Ordering:: Moving around the existing windows.
937 * Buffers and Windows:: Each window displays the contents of a buffer.
938 * Switching Buffers:: Higher-level functions for switching to a buffer.
939 * Choosing Window:: How to choose a window for displaying a buffer.
940 * Display Action Functions:: Subroutines for @code{display-buffer}.
941 * Choosing Window Options:: Extra options affecting how buffers are displayed.
942 * Window History:: Each window remembers the buffers displayed in it.
943 * Dedicated Windows:: How to avoid displaying another buffer in
945 * Quitting Windows:: How to restore the state prior to displaying a
947 * Window Point:: Each window has its own location of point.
948 * Window Start and End:: Buffer positions indicating which text is
949 on-screen in a window.
950 * Textual Scrolling:: Moving text up and down through the window.
951 * Vertical Scrolling:: Moving the contents up and down on the window.
952 * Horizontal Scrolling:: Moving the contents sideways on the window.
953 * Coordinates and Windows:: Converting coordinates to windows.
954 * Window Configurations:: Saving and restoring the state of the screen.
955 * Window Parameters:: Associating additional information with windows.
956 * Window Hooks:: Hooks for scrolling, window size changes,
957 redisplay going past a certain point,
958 or window configuration changes.
962 * Creating Frames:: Creating additional frames.
963 * Multiple Terminals:: Displaying on several different devices.
964 * Frame Parameters:: Controlling frame size, position, font, etc.
965 * Terminal Parameters:: Parameters common for all frames on terminal.
966 * Frame Titles:: Automatic updating of frame titles.
967 * Deleting Frames:: Frames last until explicitly deleted.
968 * Finding All Frames:: How to examine all existing frames.
969 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
970 * Input Focus:: Specifying the selected frame.
971 * Visibility of Frames:: Frames may be visible or invisible, or icons.
972 * Raising and Lowering:: Raising a frame makes it hide other windows;
973 lowering it makes the others hide it.
974 * Frame Configurations:: Saving the state of all frames.
975 * Mouse Tracking:: Getting events that say when the mouse moves.
976 * Mouse Position:: Asking where the mouse is, or moving it.
977 * Pop-Up Menus:: Displaying a menu for the user to select from.
978 * Dialog Boxes:: Displaying a box to ask yes or no.
979 * Pointer Shape:: Specifying the shape of the mouse pointer.
980 * Window System Selections::Transferring text to and from other X clients.
981 * Drag and Drop:: Internals of Drag-and-Drop implementation.
982 * Color Names:: Getting the definitions of color names.
983 * Text Terminal Colors:: Defining colors for text-only terminals.
984 * Resources:: Getting resource values from the server.
985 * Display Feature Testing:: Determining the features of a terminal.
989 * Parameter Access:: How to change a frame's parameters.
990 * Initial Parameters:: Specifying frame parameters when you make a frame.
991 * Window Frame Parameters:: List of frame parameters for window systems.
992 * Size and Position:: Changing the size and position of a frame.
993 * Geometry:: Parsing geometry specifications.
995 Window Frame Parameters
997 * Basic Parameters:: Parameters that are fundamental.
998 * Position Parameters:: The position of the frame on the screen.
999 * Size Parameters:: Frame's size.
1000 * Layout Parameters:: Size of parts of the frame, and
1001 enabling or disabling some parts.
1002 * Buffer Parameters:: Which buffers have been or should be shown.
1003 * Management Parameters:: Communicating with the window manager.
1004 * Cursor Parameters:: Controlling the cursor appearance.
1005 * Font and Color Parameters:: Fonts and colors for the frame text.
1009 * Point:: The special position where editing takes place.
1010 * Motion:: Changing point.
1011 * Excursions:: Temporary motion and buffer changes.
1012 * Narrowing:: Restricting editing to a portion of the buffer.
1016 * Character Motion:: Moving in terms of characters.
1017 * Word Motion:: Moving in terms of words.
1018 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1019 * Text Lines:: Moving in terms of lines of text.
1020 * Screen Lines:: Moving in terms of lines as displayed.
1021 * List Motion:: Moving by parsing lists and sexps.
1022 * Skipping Characters:: Skipping characters belonging to a certain set.
1026 * Overview of Markers:: The components of a marker, and how it relocates.
1027 * Predicates on Markers:: Testing whether an object is a marker.
1028 * Creating Markers:: Making empty markers or markers at certain places.
1029 * Information from Markers::Finding the marker's buffer or character position.
1030 * Marker Insertion Types:: Two ways a marker can relocate when you
1031 insert where it points.
1032 * Moving Markers:: Moving the marker to a new buffer or position.
1033 * The Mark:: How "the mark" is implemented with a marker.
1034 * The Region:: How to access "the region".
1038 * Near Point:: Examining text in the vicinity of point.
1039 * Buffer Contents:: Examining text in a general fashion.
1040 * Comparing Text:: Comparing substrings of buffers.
1041 * Insertion:: Adding new text to a buffer.
1042 * Commands for Insertion:: User-level commands to insert text.
1043 * Deletion:: Removing text from a buffer.
1044 * User-Level Deletion:: User-level commands to delete text.
1045 * The Kill Ring:: Where removed text sometimes is saved for
1047 * Undo:: Undoing changes to the text of a buffer.
1048 * Maintaining Undo:: How to enable and disable undo information.
1049 How to control how much information is kept.
1050 * Filling:: Functions for explicit filling.
1051 * Margins:: How to specify margins for filling commands.
1052 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1054 * Auto Filling:: How auto-fill mode is implemented to break lines.
1055 * Sorting:: Functions for sorting parts of the buffer.
1056 * Columns:: Computing horizontal positions, and using them.
1057 * Indentation:: Functions to insert or adjust indentation.
1058 * Case Changes:: Case conversion of parts of the buffer.
1059 * Text Properties:: Assigning Lisp property lists to text characters.
1060 * Substitution:: Replacing a given character wherever it appears.
1061 * Transposition:: Swapping two portions of a buffer.
1062 * Registers:: How registers are implemented. Accessing
1063 the text or position stored in a register.
1064 * Base 64:: Conversion to or from base 64 encoding.
1065 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1066 * Atomic Changes:: Installing several buffer changes "atomically".
1067 * Change Hooks:: Supplying functions to be run when text is changed.
1071 * Kill Ring Concepts:: What text looks like in the kill ring.
1072 * Kill Functions:: Functions that kill text.
1073 * Yanking:: How yanking is done.
1074 * Yank Commands:: Commands that access the kill ring.
1075 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1076 * Internals of Kill Ring:: Variables that hold kill ring data.
1080 * Primitive Indent:: Functions used to count and insert indentation.
1081 * Mode-Specific Indent:: Customize indentation for different modes.
1082 * Region Indent:: Indent all the lines in a region.
1083 * Relative Indent:: Indent the current line based on previous lines.
1084 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1085 * Motion by Indent:: Move to first non-blank character.
1089 * Examining Properties:: Looking at the properties of one character.
1090 * Changing Properties:: Setting the properties of a range of text.
1091 * Property Search:: Searching for where a property changes value.
1092 * Special Properties:: Particular properties with special meanings.
1093 * Format Properties:: Properties for representing formatting of text.
1094 * Sticky Properties:: How inserted text gets properties from
1096 * Lazy Properties:: Computing text properties in a lazy fashion
1097 only when text is examined.
1098 * Clickable Text:: Using text properties to make regions of text
1099 do something when you click on them.
1100 * Fields:: The @code{field} property defines
1101 fields within the buffer.
1102 * Not Intervals:: Why text properties do not use
1103 Lisp-visible text intervals.
1105 Non-@acronym{ASCII} Characters
1107 * Text Representations:: How Emacs represents text.
1108 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1109 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1110 * Character Codes:: How unibyte and multibyte relate to
1111 codes of individual characters.
1112 * Character Properties:: Character attributes that define their
1113 behavior and handling.
1114 * Character Sets:: The space of possible character codes
1115 is divided into various character sets.
1116 * Scanning Charsets:: Which character sets are used in a buffer?
1117 * Translation of Characters:: Translation tables are used for conversion.
1118 * Coding Systems:: Coding systems are conversions for saving files.
1119 * Input Methods:: Input methods allow users to enter various
1120 non-ASCII characters without special keyboards.
1121 * Locales:: Interacting with the POSIX locale.
1125 * Coding System Basics:: Basic concepts.
1126 * Encoding and I/O:: How file I/O functions handle coding systems.
1127 * Lisp and Coding Systems:: Functions to operate on coding system names.
1128 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1129 * Default Coding Systems:: Controlling the default choices.
1130 * Specifying Coding Systems:: Requesting a particular coding system
1131 for a single file operation.
1132 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1133 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1134 * MS-DOS File Types:: How DOS "text" and "binary" files
1135 relate to coding systems.
1137 Searching and Matching
1139 * String Search:: Search for an exact match.
1140 * Searching and Case:: Case-independent or case-significant searching.
1141 * Regular Expressions:: Describing classes of strings.
1142 * Regexp Search:: Searching for a match for a regexp.
1143 * POSIX Regexps:: Searching POSIX-style for the longest match.
1144 * Match Data:: Finding out which part of the text matched,
1145 after a string or regexp search.
1146 * Search and Replace:: Commands that loop, searching and replacing.
1147 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1151 * Syntax of Regexps:: Rules for writing regular expressions.
1152 * Regexp Example:: Illustrates regular expression syntax.
1153 * Regexp Functions:: Functions for operating on regular expressions.
1155 Syntax of Regular Expressions
1157 * Regexp Special:: Special characters in regular expressions.
1158 * Char Classes:: Character classes used in regular expressions.
1159 * Regexp Backslash:: Backslash-sequences in regular expressions.
1163 * Replacing Match:: Replacing a substring that was matched.
1164 * Simple Match Data:: Accessing single items of match data,
1165 such as where a particular subexpression started.
1166 * Entire Match Data:: Accessing the entire match data at once, as a list.
1167 * Saving Match Data:: Saving and restoring the match data.
1171 * Syntax Basics:: Basic concepts of syntax tables.
1172 * Syntax Descriptors:: How characters are classified.
1173 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1174 * Syntax Properties:: Overriding syntax with text properties.
1175 * Motion and Syntax:: Moving over characters with certain syntaxes.
1176 * Parsing Expressions:: Parsing balanced expressions
1177 using the syntax table.
1178 * Standard Syntax Tables:: Syntax tables used by various major modes.
1179 * Syntax Table Internals:: How syntax table information is stored.
1180 * Categories:: Another way of classifying character syntax.
1184 * Syntax Class Table:: Table of syntax classes.
1185 * Syntax Flags:: Additional flags each character can have.
1189 * Motion via Parsing:: Motion functions that work by parsing.
1190 * Position Parse:: Determining the syntactic state of a position.
1191 * Parser State:: How Emacs represents a syntactic state.
1192 * Low-Level Parsing:: Parsing across a specified region.
1193 * Control Parsing:: Parameters that affect parsing.
1195 Abbrevs and Abbrev Expansion
1197 * Abbrev Mode:: Setting up Emacs for abbreviation.
1198 * Abbrev Tables:: Creating and working with abbrev tables.
1199 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1200 * Abbrev Files:: Saving abbrevs in files.
1201 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1202 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1203 * Abbrev Properties:: How to read and set abbrev properties.
1204 Which properties have which effect.
1205 * Abbrev Table Properties:: How to read and set abbrev table properties.
1206 Which properties have which effect.
1210 * Subprocess Creation:: Functions that start subprocesses.
1211 * Shell Arguments:: Quoting an argument to pass it to a shell.
1212 * Synchronous Processes:: Details of using synchronous subprocesses.
1213 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1214 * Deleting Processes:: Eliminating an asynchronous subprocess.
1215 * Process Information:: Accessing run-status and other attributes.
1216 * Input to Processes:: Sending input to an asynchronous subprocess.
1217 * Signals to Processes:: Stopping, continuing or interrupting
1218 an asynchronous subprocess.
1219 * Output from Processes:: Collecting output from an asynchronous subprocess.
1220 * Sentinels:: Sentinels run when process run-status changes.
1221 * Query Before Exit:: Whether to query if exiting will kill a process.
1222 * System Processes:: Accessing other processes running on your system.
1223 * Transaction Queues:: Transaction-based communication with subprocesses.
1224 * Network:: Opening network connections.
1225 * Network Servers:: Network servers let Emacs accept net connections.
1226 * Datagrams:: UDP network connections.
1227 * Low-Level Network:: Lower-level but more general function
1228 to create connections and servers.
1229 * Misc Network:: Additional relevant functions for
1230 network connections.
1231 * Serial Ports:: Communicating with serial ports.
1232 * Byte Packing:: Using bindat to pack and unpack binary data.
1234 Receiving Output from Processes
1236 * Process Buffers:: If no filter, output is put in a buffer.
1237 * Filter Functions:: Filter functions accept output from the process.
1238 * Decoding Output:: Filters can get unibyte or multibyte strings.
1239 * Accepting Output:: How to wait until process output arrives.
1241 Low-Level Network Access
1243 * Network Processes:: Using @code{make-network-process}.
1244 * Network Options:: Further control over network connections.
1245 * Network Feature Testing:: Determining which network features work on
1246 the machine you are using.
1248 Packing and Unpacking Byte Arrays
1250 * Bindat Spec:: Describing data layout.
1251 * Bindat Functions:: Doing the unpacking and packing.
1252 * Bindat Examples:: Samples of what bindat.el can do for you!
1256 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1257 * Forcing Redisplay:: Forcing redisplay.
1258 * Truncation:: Folding or wrapping long text lines.
1259 * The Echo Area:: Displaying messages at the bottom of the screen.
1260 * Warnings:: Displaying warning messages for the user.
1261 * Invisible Text:: Hiding part of the buffer text.
1262 * Selective Display:: Hiding part of the buffer text (the old way).
1263 * Temporary Displays:: Displays that go away automatically.
1264 * Overlays:: Use overlays to highlight parts of the buffer.
1265 * Width:: How wide a character or string is on the screen.
1266 * Line Height:: Controlling the height of lines.
1267 * Faces:: A face defines a graphics style
1268 for text characters: font, colors, etc.
1269 * Fringes:: Controlling window fringes.
1270 * Scroll Bars:: Controlling vertical scroll bars.
1271 * Display Property:: Enabling special display features.
1272 * Images:: Displaying images in Emacs buffers.
1273 * Buttons:: Adding clickable buttons to Emacs buffers.
1274 * Abstract Display:: Emacs' Widget for Object Collections.
1275 * Blinking:: How Emacs shows the matching open parenthesis.
1276 * Usual Display:: The usual conventions for displaying
1278 * Display Tables:: How to specify other conventions.
1279 * Beeping:: Audible signal to the user.
1280 * Window Systems:: Which window system is being used.
1284 * Displaying Messages:: Explicitly displaying text in the echo area.
1285 * Progress:: Informing user about progress of a long operation.
1286 * Logging Messages:: Echo area messages are logged for the user.
1287 * Echo Area Customization:: Controlling the echo area.
1291 * Warning Basics:: Warnings concepts and functions to report them.
1292 * Warning Variables:: Variables programs bind to customize
1294 * Warning Options:: Variables users set to control display of warnings.
1298 * Managing Overlays:: Creating and moving overlays.
1299 * Overlay Properties:: How to read and set properties.
1300 What properties do to the screen display.
1301 * Finding Overlays:: Searching for overlays.
1305 * Defining Faces:: How to define a face with @code{defface}.
1306 * Face Attributes:: What is in a face?
1307 * Attribute Functions:: Functions to examine and set face attributes.
1308 * Displaying Faces:: How Emacs combines the faces specified for
1310 * Face Remapping:: Remapping faces to alternative definitions.
1311 * Face Functions:: How to define and examine faces.
1312 * Auto Faces:: Hook for automatic face assignment.
1313 * Basic Faces:: Faces that are defined by default.
1314 * Font Selection:: Finding the best available font for a face.
1315 * Font Lookup:: Looking up the names of available fonts
1316 and information about them.
1317 * Fontsets:: A fontset is a collection of fonts
1318 that handle a range of character sets.
1319 * Low-Level Font:: Lisp representation for character display fonts.
1323 * Fringe Size/Pos:: Specifying where to put the window fringes.
1324 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1325 * Fringe Cursors:: Displaying cursors in the right fringe.
1326 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1327 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1328 * Overlay Arrow:: Display of an arrow to indicate position.
1330 The @code{display} Property
1332 * Replacing Specs:: Display specs that replace the text.
1333 * Specified Space:: Displaying one space with a specified width.
1334 * Pixel Specification:: Specifying space width or height in pixels.
1335 * Other Display Specs:: Displaying an image; adjusting the height,
1336 spacing, and other properties of text.
1337 * Display Margins:: Displaying text or images to the side of
1342 * Image Formats:: Supported image formats.
1343 * Image Descriptors:: How to specify an image for use in @code{:display}.
1344 * XBM Images:: Special features for XBM format.
1345 * XPM Images:: Special features for XPM format.
1346 * GIF Images:: Special features for GIF format.
1347 * TIFF Images:: Special features for TIFF format.
1348 * PostScript Images:: Special features for PostScript format.
1349 * Other Image Types:: Various other formats are supported.
1350 * Defining Images:: Convenient ways to define an image for later use.
1351 * Showing Images:: Convenient ways to display an image once
1353 * Image Cache:: Internal mechanisms of image display.
1357 * Button Properties:: Button properties with special meanings.
1358 * Button Types:: Defining common properties for classes of buttons.
1359 * Making Buttons:: Adding buttons to Emacs buffers.
1360 * Manipulating Buttons:: Getting and setting properties of buttons.
1361 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1365 * Abstract Display Functions:: Functions in the Ewoc package.
1366 * Abstract Display Example:: Example of using Ewoc.
1370 * Display Table Format:: What a display table consists of.
1371 * Active Display Table:: How Emacs selects a display table to use.
1372 * Glyphs:: How to define a glyph, and what glyphs mean.
1374 Operating System Interface
1376 * Starting Up:: Customizing Emacs startup processing.
1377 * Getting Out:: How exiting works (permanent or temporary).
1378 * System Environment:: Distinguish the name and kind of system.
1379 * User Identification:: Finding the name and user id of the user.
1380 * Time of Day:: Getting the current time.
1381 * Time Conversion:: Converting a time from numeric form to
1382 calendrical data and vice versa.
1383 * Time Parsing:: Converting a time from numeric form to text
1385 * Processor Run Time:: Getting the run time used by Emacs.
1386 * Time Calculations:: Adding, subtracting, comparing times, etc.
1387 * Timers:: Setting a timer to call a function at a
1389 * Idle Timers:: Setting a timer to call a function when Emacs has
1390 been idle for a certain length of time.
1391 * Terminal Input:: Accessing and recording terminal input.
1392 * Terminal Output:: Controlling and recording terminal output.
1393 * Sound Output:: Playing sounds on the computer's speaker.
1394 * X11 Keysyms:: Operating on key symbols for X Windows.
1395 * Batch Mode:: Running Emacs without terminal interaction.
1396 * Session Management:: Saving and restoring state with
1397 X Session Management.
1399 Preparing Lisp code for distribution
1401 * Packaging Basics:: The basic concepts of Emacs Lisp packages.
1402 * Simple Packages:: How to package a single .el file.
1403 * Multi-file Packages:: How to package multiple files.
1404 * Package Archives:: Maintaining package archives.
1408 * Startup Summary:: Sequence of actions Emacs performs at startup.
1409 * Init File:: Details on reading the init file.
1410 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1411 * Command-Line Arguments:: How command-line arguments are processed,
1412 and how you can customize them.
1414 Getting Out of Emacs
1416 * Killing Emacs:: Exiting Emacs irreversibly.
1417 * Suspending Emacs:: Exiting Emacs reversibly.
1421 * Input Modes:: Options for how input is processed.
1422 * Recording Input:: Saving histories of recent or all input events.
1424 Tips and Conventions
1426 * Coding Conventions:: Conventions for clean and robust programs.
1427 * Key Binding Conventions:: Which keys should be bound by which programs.
1428 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1429 * Compilation Tips:: Making compiled code run fast.
1430 * Warning Tips:: Turning off compiler warnings.
1431 * Documentation Tips:: Writing readable documentation strings.
1432 * Comment Tips:: Conventions for writing comments.
1433 * Library Headers:: Standard headers for library packages.
1437 * Building Emacs:: How the dumped Emacs is made.
1438 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1439 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1440 * Memory Usage:: Info about total size of Lisp objects made so far.
1441 * Writing Emacs Primitives:: Writing C code for Emacs.
1442 * Object Internals:: Data formats of buffers, windows, processes.
1446 * Buffer Internals:: Components of a buffer structure.
1447 * Window Internals:: Components of a window structure.
1448 * Process Internals:: Components of a process structure.
1453 @include objects.texi
1454 @include numbers.texi
1455 @include strings.texi
1458 @include sequences.texi
1460 @include symbols.texi
1463 @include control.texi
1464 @include variables.texi
1465 @include functions.texi
1466 @include macros.texi
1468 @include customize.texi
1469 @include loading.texi
1470 @include compile.texi
1471 @include advice.texi
1473 @c This includes edebug.texi.
1474 @include debugging.texi
1475 @include streams.texi
1476 @include minibuf.texi
1477 @include commands.texi
1479 @include keymaps.texi
1484 @include backups.texi
1485 @include buffers.texi
1486 @include windows.texi
1487 @include frames.texi
1489 @include positions.texi
1490 @include markers.texi
1492 @include nonascii.texi
1494 @include searching.texi
1495 @include syntax.texi
1496 @include abbrevs.texi
1497 @include processes.texi
1499 @include display.texi
1502 @include package.texi
1504 @c MOVE to Emacs Manual: include misc-modes.texi
1508 @c REMOVE this: include non-hacker.texi
1511 @include doclicense.texi
1514 @include internals.texi
1515 @include errors.texi
1516 @include locals.texi
1523 @node New Symbols, , Index, Top
1524 @unnumbered New Symbols Since the Previous Edition
1532 These words prevent "local variables" above from confusing Emacs.