1 \input texinfo @c -*-texinfo-*-
2 @c This file is used for printing the GNU Emacs Lisp Reference Manual
3 @c in two volumes. It is a modified version of elisp.texi.
4 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
5 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
6 @c Free Software Foundation, Inc.
9 @settitle GNU Emacs Lisp Reference Manual: Volume 1
12 @c See two-volume-cross-refs.txt.
14 \message{Formatting for two volume edition...Volume 1...}
16 % Read special toc file, set up in two-volume.make.
17 \gdef\tocreadfilename{elisp1-toc-ready.toc}
19 % Don't make outlines, they're not needed and \readdatafile can't pay
20 % attention to the special definition above.
21 \global\let\pdfmakeoutlines=\relax
23 % Start volume 1 chapter numbering at 1; this must be listed as chapno0.
27 @c Version of the manual and of Emacs.
28 @c Please remember to update the edition number in README as well.
35 * Elisp: (elisp). The Emacs Lisp Reference Manual.
38 @c in general, keep the following line commented out, unless doing a
39 @c copy of this manual that will be published. the manual should go
40 @c onto the distribution in the full, 8.5 x 11" size.
47 @c per rms and peterb, use 10pt fonts for the main text, mostly to
48 @c save on paper cost.
49 @c Do this inside @tex for now, so current makeinfo does not complain.
53 \global\let\urlcolor=\Black % don't print links in grayscale
54 \global\let\linkcolor=\Black
56 \global\hbadness=6666 % don't worry about not-too-underfull boxes
64 @c We use the "type index" to index new functions and variables.
65 @c @syncodeindex tp fn
68 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
69 corresponding to Emacs version @value{EMACSVER}.
71 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
72 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software
76 Permission is granted to copy, distribute and/or modify this document
77 under the terms of the GNU Free Documentation License, Version 1.3 or
78 any later version published by the Free Software Foundation; with the
79 Invariant Sections being ``GNU General Public License,'' with the
80 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
81 Texts as in (a) below. A copy of the license is included in the
82 section entitled ``GNU Free Documentation License.''
84 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
85 modify this GNU manual. Buying copies from the FSF supports it in
86 developing GNU and promoting software freedom.''
91 @title GNU Emacs Lisp Reference Manual
93 @subtitle For Emacs Version @value{EMACSVER}
94 @subtitle Revision @value{VERSION}, @value{DATE}
96 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
97 @author and the GNU Manual Group
99 @vskip 0pt plus 1filll
104 Published by the Free Software Foundation @*
105 51 Franklin St, Fifth Floor @*
106 Boston, MA 02110-1301 @*
111 Cover art by Etienne Suvasa.
115 @c Print the tables of contents
121 @node Top, Introduction, (dir), (dir)
124 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
125 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
129 * Introduction:: Introduction and conventions used.
131 * Lisp Data Types:: Data types of objects in Emacs Lisp.
132 * Numbers:: Numbers and arithmetic functions.
133 * Strings and Characters:: Strings, and functions that work on them.
134 * Lists:: Lists, cons cells, and related functions.
135 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
136 Certain functions act on any kind of sequence.
137 The description of vectors is here as well.
138 * Hash Tables:: Very fast lookup-tables.
139 * Symbols:: Symbols represent names, uniquely.
141 * Evaluation:: How Lisp expressions are evaluated.
142 * Control Structures:: Conditionals, loops, nonlocal exits.
143 * Variables:: Using symbols in programs to stand for values.
144 * Functions:: A function is a Lisp program
145 that can be invoked from other functions.
146 * Macros:: Macros are a way to extend the Lisp language.
147 * Customization:: Writing customization declarations.
149 * Loading:: Reading files of Lisp code into Lisp.
150 * Byte Compilation:: Compilation makes programs run faster.
151 * Advising Functions:: Adding to the definition of a function.
152 * Debugging:: Tools and tips for debugging Lisp programs.
154 * Read and Print:: Converting Lisp objects to text and back.
155 * Minibuffers:: Using the minibuffer to read input.
156 * Command Loop:: How the editor command loop works,
157 and how you can call its subroutines.
158 * Keymaps:: Defining the bindings from keys to commands.
159 * Modes:: Defining major and minor modes.
160 * Documentation:: Writing and using documentation strings.
162 * Files:: Accessing files.
163 * Backups and Auto-Saving:: Controlling how backups and auto-save
165 * Buffers:: Creating and using buffer objects.
166 * Windows:: Manipulating windows and displaying buffers.
167 * Frames:: Making multiple system-level windows.
168 * Positions:: Buffer positions and motion functions.
169 * Markers:: Markers represent positions and update
170 automatically when the text is changed.
172 * Text:: Examining and changing text in buffers.
173 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
174 * Searching and Matching:: Searching buffers for strings or regexps.
175 * Syntax Tables:: The syntax table controls word and list parsing.
176 * Abbrevs:: How Abbrev mode works, and its data structures.
178 * Processes:: Running and communicating with subprocesses.
179 * Display:: Features for controlling the screen display.
180 * System Interface:: Getting the user id, system type, environment
181 variables, and other such things.
185 * Antinews:: Info for users downgrading to Emacs 22.
186 * GNU Free Documentation License:: The license for this documentation.
187 * GPL:: Conditions for copying and changing GNU Emacs.
188 * Tips:: Advice and coding conventions for Emacs Lisp.
189 * GNU Emacs Internals:: Building and dumping Emacs;
190 internal data structures.
191 * Standard Errors:: List of all error symbols.
192 * Standard Buffer-Local Variables::
193 List of variables buffer-local in all buffers.
194 * Standard Keymaps:: List of standard keymaps.
195 * Standard Hooks:: List of standard hook variables.
197 * Index:: Index including concepts, functions, variables,
201 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
204 @c Do NOT modify the following 3 lines! They must have this form to
205 @c be correctly identified by `texinfo-multiple-files-update'. In
206 @c particular, the detailed menu header line MUST be identical to the
207 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
210 --- The Detailed Node Listing ---
211 ---------------------------------
213 Here are other nodes that are inferiors of those already listed,
214 mentioned here so you can get to them in one step:
218 * Caveats:: Flaws and a request for help.
219 * Lisp History:: Emacs Lisp is descended from Maclisp.
220 * Conventions:: How the manual is formatted.
221 * Version Info:: Which Emacs version is running?
222 * Acknowledgements:: The authors, editors, and sponsors of this manual.
226 * Some Terms:: Explanation of terms we use in this manual.
227 * nil and t:: How the symbols @code{nil} and @code{t} are used.
228 * Evaluation Notation:: The format we use for examples of evaluation.
229 * Printing Notation:: The format we use when examples print text.
230 * Error Messages:: The format we use for examples of errors.
231 * Buffer Text Notation:: The format we use for buffer contents in examples.
232 * Format of Descriptions:: Notation for describing functions, variables, etc.
234 Format of Descriptions
236 * A Sample Function Description:: A description of an imaginary
237 function, @code{foo}.
238 * A Sample Variable Description:: A description of an imaginary
239 variable, @code{electric-future-map}.
243 * Printed Representation:: How Lisp objects are represented as text.
244 * Comments:: Comments and their formatting conventions.
245 * Programming Types:: Types found in all Lisp systems.
246 * Editing Types:: Types specific to Emacs.
247 * Circular Objects:: Read syntax for circular structure.
248 * Type Predicates:: Tests related to types.
249 * Equality Predicates:: Tests of equality between any two objects.
253 * Integer Type:: Numbers without fractional parts.
254 * Floating Point Type:: Numbers with fractional parts and with a large range.
255 * Character Type:: The representation of letters, numbers and
257 * Symbol Type:: A multi-use object that refers to a function,
258 variable, or property list, and has a unique identity.
259 * Sequence Type:: Both lists and arrays are classified as sequences.
260 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
261 * Array Type:: Arrays include strings and vectors.
262 * String Type:: An (efficient) array of characters.
263 * Vector Type:: One-dimensional arrays.
264 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
265 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
266 * Hash Table Type:: Super-fast lookup tables.
267 * Function Type:: A piece of executable code you can call from elsewhere.
268 * Macro Type:: A method of expanding an expression into another
269 expression, more fundamental but less pretty.
270 * Primitive Function Type:: A function written in C, callable from Lisp.
271 * Byte-Code Type:: A function written in Lisp, then compiled.
272 * Autoload Type:: A type used for automatically loading seldom-used
277 * Basic Char Syntax:: Syntax for regular characters.
278 * General Escape Syntax:: How to specify characters by their codes.
279 * Ctl-Char Syntax:: Syntax for control characters.
280 * Meta-Char Syntax:: Syntax for meta-characters.
281 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
283 Cons Cell and List Types
285 * Box Diagrams:: Drawing pictures of lists.
286 * Dotted Pair Notation:: A general syntax for cons cells.
287 * Association List Type:: A specially constructed list.
291 * Syntax for Strings:: How to specify Lisp strings.
292 * Non-ASCII in Strings:: International characters in strings.
293 * Nonprinting Characters:: Literal unprintable characters in strings.
294 * Text Props and Strings:: Strings with text properties.
298 * Buffer Type:: The basic object of editing.
299 * Marker Type:: A position in a buffer.
300 * Window Type:: Buffers are displayed in windows.
301 * Frame Type:: Windows subdivide frames.
302 * Terminal Type:: A terminal device displays frames.
303 * Window Configuration Type:: Recording the way a frame is subdivided.
304 * Frame Configuration Type:: Recording the status of all frames.
305 * Process Type:: A subprocess of Emacs running on the underlying OS.
306 * Stream Type:: Receive or send characters.
307 * Keymap Type:: What function a keystroke invokes.
308 * Overlay Type:: How an overlay is represented.
309 * Font Type:: Fonts for displaying text.
313 * Integer Basics:: Representation and range of integers.
314 * Float Basics:: Representation and range of floating point.
315 * Predicates on Numbers:: Testing for numbers.
316 * Comparison of Numbers:: Equality and inequality predicates.
317 * Numeric Conversions:: Converting float to integer and vice versa.
318 * Arithmetic Operations:: How to add, subtract, multiply and divide.
319 * Rounding Operations:: Explicitly rounding floating point numbers.
320 * Bitwise Operations:: Logical and, or, not, shifting.
321 * Math Functions:: Trig, exponential and logarithmic functions.
322 * Random Numbers:: Obtaining random integers, predictable or not.
324 Strings and Characters
326 * String Basics:: Basic properties of strings and characters.
327 * Predicates for Strings:: Testing whether an object is a string or char.
328 * Creating Strings:: Functions to allocate new strings.
329 * Modifying Strings:: Altering the contents of an existing string.
330 * Text Comparison:: Comparing characters or strings.
331 * String Conversion:: Converting to and from characters and strings.
332 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
333 * Case Conversion:: Case conversion functions.
334 * Case Tables:: Customizing case conversion.
338 * Cons Cells:: How lists are made out of cons cells.
339 * List-related Predicates:: Is this object a list? Comparing two lists.
340 * List Elements:: Extracting the pieces of a list.
341 * Building Lists:: Creating list structure.
342 * List Variables:: Modifying lists stored in variables.
343 * Modifying Lists:: Storing new pieces into an existing list.
344 * Sets And Lists:: A list can represent a finite mathematical set.
345 * Association Lists:: A list can represent a finite relation or mapping.
346 * Rings:: Managing a fixed-size ring of objects.
348 Modifying Existing List Structure
350 * Setcar:: Replacing an element in a list.
351 * Setcdr:: Replacing part of the list backbone.
352 This can be used to remove or add elements.
353 * Rearrangement:: Reordering the elements in a list; combining lists.
355 Sequences, Arrays, and Vectors
357 * Sequence Functions:: Functions that accept any kind of sequence.
358 * Arrays:: Characteristics of arrays in Emacs Lisp.
359 * Array Functions:: Functions specifically for arrays.
360 * Vectors:: Special characteristics of Emacs Lisp vectors.
361 * Vector Functions:: Functions specifically for vectors.
362 * Char-Tables:: How to work with char-tables.
363 * Bool-Vectors:: How to work with bool-vectors.
367 * Creating Hash:: Functions to create hash tables.
368 * Hash Access:: Reading and writing the hash table contents.
369 * Defining Hash:: Defining new comparison methods.
370 * Other Hash:: Miscellaneous.
374 * Symbol Components:: Symbols have names, values, function definitions
376 * Definitions:: A definition says how a symbol will be used.
377 * Creating Symbols:: How symbols are kept unique.
378 * Property Lists:: Each symbol has a property list
379 for recording miscellaneous information.
383 * Plists and Alists:: Comparison of the advantages of property
384 lists and association lists.
385 * Symbol Plists:: Functions to access symbols' property lists.
386 * Other Plists:: Accessing property lists stored elsewhere.
390 * Intro Eval:: Evaluation in the scheme of things.
391 * Forms:: How various sorts of objects are evaluated.
392 * Quoting:: Avoiding evaluation (to put constants in
394 * Eval:: How to invoke the Lisp interpreter explicitly.
398 * Self-Evaluating Forms:: Forms that evaluate to themselves.
399 * Symbol Forms:: Symbols evaluate as variables.
400 * Classifying Lists:: How to distinguish various sorts of list forms.
401 * Function Indirection:: When a symbol appears as the car of a list,
402 we find the real function via the symbol.
403 * Function Forms:: Forms that call functions.
404 * Macro Forms:: Forms that call macros.
405 * Special Forms:: "Special forms" are idiosyncratic primitives,
406 most of them extremely important.
407 * Autoloading:: Functions set up to load files
408 containing their real definitions.
412 * Sequencing:: Evaluation in textual order.
413 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
414 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
415 * Iteration:: @code{while} loops.
416 * Nonlocal Exits:: Jumping out of a sequence.
420 * Catch and Throw:: Nonlocal exits for the program's own purposes.
421 * Examples of Catch:: Showing how such nonlocal exits can be written.
422 * Errors:: How errors are signaled and handled.
423 * Cleanups:: Arranging to run a cleanup form if an
428 * Signaling Errors:: How to report an error.
429 * Processing of Errors:: What Emacs does when you report an error.
430 * Handling Errors:: How you can trap errors and continue execution.
431 * Error Symbols:: How errors are classified for trapping them.
435 * Global Variables:: Variable values that exist permanently, everywhere.
436 * Constant Variables:: Certain "variables" have values that never change.
437 * Local Variables:: Variable values that exist only temporarily.
438 * Void Variables:: Symbols that lack values.
439 * Defining Variables:: A definition says a symbol is used as a variable.
440 * Tips for Defining:: Things you should think about when you
442 * Accessing Variables:: Examining values of variables whose names
443 are known only at run time.
444 * Setting Variables:: Storing new values in variables.
445 * Variable Scoping:: How Lisp chooses among local and global values.
446 * Buffer-Local Variables:: Variable values in effect only in one buffer.
447 * File Local Variables:: Handling local variable lists in files.
448 * Directory Local Variables:: Local variables common to all files in a
450 * Frame-Local Variables:: Frame-local bindings for variables.
451 * Variable Aliases:: Variables that are aliases for other variables.
452 * Variables with Restricted Values:: Non-constant variables whose value can
453 @emph{not} be an arbitrary Lisp object.
455 Scoping Rules for Variable Bindings
457 * Scope:: Scope means where in the program a value
458 is visible. Comparison with other languages.
459 * Extent:: Extent means how long in time a value exists.
460 * Impl of Scope:: Two ways to implement dynamic scoping.
461 * Using Scoping:: How to use dynamic scoping carefully and
464 Buffer-Local Variables
466 * Intro to Buffer-Local:: Introduction and concepts.
467 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
468 * Default Value:: The default value is seen in buffers
469 that don't have their own buffer-local values.
473 * What Is a Function:: Lisp functions vs. primitives; terminology.
474 * Lambda Expressions:: How functions are expressed as Lisp objects.
475 * Function Names:: A symbol can serve as the name of a function.
476 * Defining Functions:: Lisp expressions for defining functions.
477 * Calling Functions:: How to use an existing function.
478 * Mapping Functions:: Applying a function to each element of a list, etc.
479 * Anonymous Functions:: Lambda expressions are functions with no names.
480 * Function Cells:: Accessing or setting the function definition
482 * Obsolete Functions:: Declaring functions obsolete.
483 * Inline Functions:: Defining functions that the compiler
485 * Declaring Functions:: Telling the compiler that a function is defined.
486 * Function Safety:: Determining whether a function is safe to call.
487 * Related Topics:: Cross-references to specific Lisp primitives
488 that have a special bearing on how
493 * Lambda Components:: The parts of a lambda expression.
494 * Simple Lambda:: A simple example.
495 * Argument List:: Details and special features of argument lists.
496 * Function Documentation:: How to put documentation in a function.
500 * Simple Macro:: A basic example.
501 * Expansion:: How, when and why macros are expanded.
502 * Compiling Macros:: How macros are expanded by the compiler.
503 * Defining Macros:: How to write a macro definition.
504 * Backquote:: Easier construction of list structure.
505 * Problems with Macros:: Don't evaluate the macro arguments too many times.
506 Don't hide the user's variables.
507 * Indenting Macros:: Specifying how to indent macro calls.
509 Common Problems Using Macros
511 * Wrong Time:: Do the work in the expansion, not in the macro.
512 * Argument Evaluation:: The expansion should evaluate each macro arg once.
513 * Surprising Local Vars:: Local variable bindings in the expansion
514 require special care.
515 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
516 * Repeated Expansion:: Avoid depending on how many times expansion is done.
518 Writing Customization Definitions
520 * Common Keywords:: Common keyword arguments for all kinds of
521 customization declarations.
522 * Group Definitions:: Writing customization group definitions.
523 * Variable Definitions:: Declaring user options.
524 * Customization Types:: Specifying the type of a user option.
528 * Simple Types:: Simple customization types: sexp, integer, number,
529 string, file, directory, alist.
530 * Composite Types:: Build new types from other types or data.
531 * Splicing into Lists:: Splice elements into list with @code{:inline}.
532 * Type Keywords:: Keyword-argument pairs in a customization type.
533 * Defining New Types:: Give your type a name.
537 * How Programs Do Loading:: The @code{load} function and others.
538 * Load Suffixes:: Details about the suffixes that @code{load} tries.
539 * Library Search:: Finding a library to load.
540 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
541 * Autoload:: Setting up a function to autoload.
542 * Repeated Loading:: Precautions about loading a file twice.
543 * Named Features:: Loading a library if it isn't already loaded.
544 * Where Defined:: Finding which file defined a certain symbol.
545 * Unloading:: How to "unload" a library that was loaded.
546 * Hooks for Loading:: Providing code to be run when
547 particular libraries are loaded.
551 * Speed of Byte-Code:: An example of speedup from byte compilation.
552 * Compilation Functions:: Byte compilation functions.
553 * Docs and Compilation:: Dynamic loading of documentation strings.
554 * Dynamic Loading:: Dynamic loading of individual functions.
555 * Eval During Compile:: Code to be evaluated when you compile.
556 * Compiler Errors:: Handling compiler error messages.
557 * Byte-Code Objects:: The data type used for byte-compiled functions.
558 * Disassembly:: Disassembling byte-code; how to read byte-code.
560 Advising Emacs Lisp Functions
562 * Simple Advice:: A simple example to explain the basics of advice.
563 * Defining Advice:: Detailed description of @code{defadvice}.
564 * Around-Advice:: Wrapping advice around a function's definition.
565 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
566 * Activation of Advice:: Advice doesn't do anything until you activate it.
567 * Enabling Advice:: You can enable or disable each piece of advice.
568 * Preactivation:: Preactivation is a way of speeding up the
569 loading of compiled advice.
570 * Argument Access in Advice:: How advice can access the function's arguments.
571 * Advising Primitives:: Accessing arguments when advising a primitive.
572 * Combined Definition:: How advice is implemented.
574 Debugging Lisp Programs
576 * Debugger:: How the Emacs Lisp debugger is implemented.
577 * Edebug:: A source-level Emacs Lisp debugger.
578 * Syntax Errors:: How to find syntax errors.
579 * Test Coverage:: Ensuring you have tested all branches in your code.
580 * Compilation Errors:: How to find errors that show up in
585 * Error Debugging:: Entering the debugger when an error happens.
586 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
587 * Function Debugging:: Entering it when a certain function is called.
588 * Explicit Debug:: Entering it at a certain point in the program.
589 * Using Debugger:: What the debugger does; what you see while in it.
590 * Debugger Commands:: Commands used while in the debugger.
591 * Invoking the Debugger:: How to call the function @code{debug}.
592 * Internals of Debugger:: Subroutines of the debugger, and global variables.
596 * Using Edebug:: Introduction to use of Edebug.
597 * Instrumenting:: You must instrument your code
598 in order to debug it with Edebug.
599 * Edebug Execution Modes:: Execution modes, stopping more or less often.
600 * Jumping:: Commands to jump to a specified place.
601 * Edebug Misc:: Miscellaneous commands.
602 * Breaks:: Setting breakpoints to make the program stop.
603 * Trapping Errors:: Trapping errors with Edebug.
604 * Edebug Views:: Views inside and outside of Edebug.
605 * Edebug Eval:: Evaluating expressions within Edebug.
606 * Eval List:: Expressions whose values are displayed
607 each time you enter Edebug.
608 * Printing in Edebug:: Customization of printing.
609 * Trace Buffer:: How to produce trace output in a buffer.
610 * Coverage Testing:: How to test evaluation coverage.
611 * The Outside Context:: Data that Edebug saves and restores.
612 * Edebug and Macros:: Specifying how to handle macro calls.
613 * Edebug Options:: Option variables for customizing Edebug.
617 * Breakpoints:: Breakpoints at stop points.
618 * Global Break Condition:: Breaking on an event.
619 * Source Breakpoints:: Embedding breakpoints in source code.
623 * Checking Whether to Stop::When Edebug decides what to do.
624 * Edebug Display Update:: When Edebug updates the display.
625 * Edebug Recursive Edit:: When Edebug stops execution.
629 * Instrumenting Macro Calls::The basic problem.
630 * Specification List:: How to specify complex patterns of evaluation.
631 * Backtracking:: What Edebug does when matching fails.
632 * Specification Examples:: To help understand specifications.
634 Debugging Invalid Lisp Syntax
636 * Excess Open:: How to find a spurious open paren or missing close.
637 * Excess Close:: How to find a spurious close paren or missing open.
639 Reading and Printing Lisp Objects
641 * Streams Intro:: Overview of streams, reading and printing.
642 * Input Streams:: Various data types that can be used as
644 * Input Functions:: Functions to read Lisp objects from text.
645 * Output Streams:: Various data types that can be used as
647 * Output Functions:: Functions to print Lisp objects as text.
648 * Output Variables:: Variables that control what the printing
653 * Intro to Minibuffers:: Basic information about minibuffers.
654 * Text from Minibuffer:: How to read a straight text string.
655 * Object from Minibuffer:: How to read a Lisp object or expression.
656 * Minibuffer History:: Recording previous minibuffer inputs
657 so the user can reuse them.
658 * Initial Input:: Specifying initial contents for the minibuffer.
659 * Completion:: How to invoke and customize completion.
660 * Yes-or-No Queries:: Asking a question with a simple answer.
661 * Multiple Queries:: Asking a series of similar questions.
662 * Reading a Password:: Reading a password from the terminal.
663 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
664 * Minibuffer Contents:: How such commands access the minibuffer text.
665 * Minibuffer Windows:: Operating on the special minibuffer windows.
666 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
667 * Minibuffer Misc:: Various customization hooks and variables.
671 * Basic Completion:: Low-level functions for completing strings.
672 (These are too low level to use the minibuffer.)
673 * Minibuffer Completion:: Invoking the minibuffer with completion.
674 * Completion Commands:: Minibuffer commands that do completion.
675 * High-Level Completion:: Convenient special cases of completion
676 (reading buffer name, file name, etc.).
677 * Reading File Names:: Using completion to read file names and
679 * Completion Styles:: Specifying rules for performing completion.
680 * Programmed Completion:: Writing your own completion-function.
684 * Command Overview:: How the command loop reads commands.
685 * Defining Commands:: Specifying how a function should read arguments.
686 * Interactive Call:: Calling a command, so that it will read arguments.
687 * Distinguish Interactive:: Making a command distinguish interactive calls.
688 * Command Loop Info:: Variables set by the command loop for you to examine.
689 * Adjusting Point:: Adjustment of point after a command.
690 * Input Events:: What input looks like when you read it.
691 * Reading Input:: How to read input events from the keyboard or mouse.
692 * Special Events:: Events processed immediately and individually.
693 * Waiting:: Waiting for user input or elapsed time.
694 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
695 * Prefix Command Arguments:: How the commands to set prefix args work.
696 * Recursive Editing:: Entering a recursive edit,
697 and why you usually shouldn't.
698 * Disabling Commands:: How the command loop handles disabled commands.
699 * Command History:: How the command history is set up, and how accessed.
700 * Keyboard Macros:: How keyboard macros are implemented.
704 * Using Interactive:: General rules for @code{interactive}.
705 * Interactive Codes:: The standard letter-codes for reading arguments
707 * Interactive Examples:: Examples of how to read interactive arguments.
711 * Keyboard Events:: Ordinary characters--keys with symbols on them.
712 * Function Keys:: Function keys--keys with names, not symbols.
713 * Mouse Events:: Overview of mouse events.
714 * Click Events:: Pushing and releasing a mouse button.
715 * Drag Events:: Moving the mouse before releasing the button.
716 * Button-Down Events:: A button was pushed and not yet released.
717 * Repeat Events:: Double and triple click (or drag, or down).
718 * Motion Events:: Just moving the mouse, not pushing a button.
719 * Focus Events:: Moving the mouse between frames.
720 * Misc Events:: Other events the system can generate.
721 * Event Examples:: Examples of the lists for mouse events.
722 * Classifying Events:: Finding the modifier keys in an event symbol.
724 * Accessing Mouse:: Functions to extract info from mouse events.
725 * Accessing Scroll:: Functions to get info from scroll bar events.
726 * Strings of Events:: Special considerations for putting
727 keyboard character events in a string.
731 * Key Sequence Input:: How to read one key sequence.
732 * Reading One Event:: How to read just one event.
733 * Event Mod:: How Emacs modifies events as they are read.
734 * Invoking the Input Method:: How reading an event uses the input method.
735 * Quoted Character Input:: Asking the user to specify a character.
736 * Event Input Misc:: How to reread or throw away input events.
740 * Key Sequences:: Key sequences as Lisp objects.
741 * Keymap Basics:: Basic concepts of keymaps.
742 * Format of Keymaps:: What a keymap looks like as a Lisp object.
743 * Creating Keymaps:: Functions to create and copy keymaps.
744 * Inheritance and Keymaps:: How one keymap can inherit the bindings
746 * Prefix Keys:: Defining a key with a keymap as its definition.
747 * Active Keymaps:: How Emacs searches the active keymaps
749 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
750 * Controlling Active Maps:: Each buffer has a local keymap
751 to override the standard (global) bindings.
752 A minor mode can also override them.
753 * Key Lookup:: Finding a key's binding in one keymap.
754 * Functions for Key Lookup:: How to request key lookup.
755 * Changing Key Bindings:: Redefining a key in a keymap.
756 * Remapping Commands:: A keymap can translate one command to another.
757 * Translation Keymaps:: Keymaps for translating sequences of events.
758 * Key Binding Commands:: Interactive interfaces for redefining keys.
759 * Scanning Keymaps:: Looking through all keymaps, for printing help.
760 * Menu Keymaps:: Defining a menu as a keymap.
764 * Defining Menus:: How to make a keymap that defines a menu.
765 * Mouse Menus:: How users actuate the menu with the mouse.
766 * Keyboard Menus:: How users actuate the menu with the keyboard.
767 * Menu Example:: Making a simple menu.
768 * Menu Bar:: How to customize the menu bar.
769 * Tool Bar:: A tool bar is a row of images.
770 * Modifying Menus:: How to add new items to a menu.
774 * Simple Menu Items:: A simple kind of menu key binding,
775 limited in capabilities.
776 * Extended Menu Items:: More powerful menu item definitions
777 let you specify keywords to enable
779 * Menu Separators:: Drawing a horizontal line through a menu.
780 * Alias Menu Items:: Using command aliases in menu items.
782 Major and Minor Modes
784 * Hooks:: How to use hooks; how to write code that provides hooks.
785 * Major Modes:: Defining major modes.
786 * Minor Modes:: Defining minor modes.
787 * Mode Line Format:: Customizing the text that appears in the mode line.
788 * Imenu:: How a mode can provide a menu
789 of definitions in the buffer.
790 * Font Lock Mode:: How modes can highlight text according to syntax.
791 * Desktop Save Mode:: How modes can have buffer state saved between
796 * Running Hooks:: How to run a hook.
797 * Setting Hooks:: How to put functions on a hook, or remove them.
801 * Major Mode Basics::
802 * Major Mode Conventions:: Coding conventions for keymaps, etc.
803 * Auto Major Mode:: How Emacs chooses the major mode automatically.
804 * Mode Help:: Finding out how to use a mode.
805 * Derived Modes:: Defining a new major mode based on another major
807 * Generic Modes:: Defining a simple major mode that supports
808 comment syntax and Font Lock mode.
809 * Mode Hooks:: Hooks run at the end of major mode functions.
810 * Example Major Modes:: Text mode and Lisp modes.
814 * Minor Mode Conventions:: Tips for writing a minor mode.
815 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
816 * Defining Minor Modes:: A convenient facility for defining minor modes.
820 * Mode Line Basics:: Basic ideas of mode line control.
821 * Mode Line Data:: The data structure that controls the mode line.
822 * Mode Line Top:: The top level variable, mode-line-format.
823 * Mode Line Variables:: Variables used in that data structure.
824 * %-Constructs:: Putting information into a mode line.
825 * Properties in Mode:: Using text properties in the mode line.
826 * Header Lines:: Like a mode line, but at the top.
827 * Emulating Mode Line:: Formatting text as the mode line would.
831 * Font Lock Basics:: Overview of customizing Font Lock.
832 * Search-based Fontification:: Fontification based on regexps.
833 * Customizing Keywords:: Customizing search-based fontification.
834 * Other Font Lock Variables:: Additional customization facilities.
835 * Levels of Font Lock:: Each mode can define alternative levels
836 so that the user can select more or less.
837 * Precalculated Fontification:: How Lisp programs that produce the buffer
838 contents can also specify how to fontify it.
839 * Faces for Font Lock:: Special faces specifically for Font Lock.
840 * Syntactic Font Lock:: Fontification based on syntax tables.
841 * Setting Syntax Properties:: Defining character syntax based on context
842 using the Font Lock mechanism.
843 * Multiline Font Lock:: How to coerce Font Lock into properly
844 highlighting multiline constructs.
846 Multiline Font Lock Constructs
848 * Font Lock Multiline:: Marking multiline chunks with a text property.
849 * Region to Fontify:: Controlling which region gets refontified
850 after a buffer change.
854 * Documentation Basics:: Good style for doc strings.
855 Where to put them. How Emacs stores them.
856 * Accessing Documentation:: How Lisp programs can access doc strings.
857 * Keys in Documentation:: Substituting current key bindings.
858 * Describing Characters:: Making printable descriptions of
859 non-printing characters and key sequences.
860 * Help Functions:: Subroutines used by Emacs help facilities.
864 * Visiting Files:: Reading files into Emacs buffers for editing.
865 * Saving Buffers:: Writing changed buffers back into files.
866 * Reading from Files:: Reading files into buffers without visiting.
867 * Writing to Files:: Writing new files from parts of buffers.
868 * File Locks:: Locking and unlocking files, to prevent
869 simultaneous editing by two people.
870 * Information about Files:: Testing existence, accessibility, size of files.
871 * Changing Files:: Renaming files, changing protection, etc.
872 * File Names:: Decomposing and expanding file names.
873 * Contents of Directories:: Getting a list of the files in a directory.
874 * Create/Delete Dirs:: Creating and Deleting Directories.
875 * Magic File Names:: Defining "magic" special handling
876 for certain file names.
877 * Format Conversion:: Conversion to and from various file formats.
881 * Visiting Functions:: The usual interface functions for visiting.
882 * Subroutines of Visiting:: Lower-level subroutines that they use.
884 Information about Files
886 * Testing Accessibility:: Is a given file readable? Writable?
887 * Kinds of Files:: Is it a directory? A symbolic link?
888 * Truenames:: Eliminating symbolic links from a file name.
889 * File Attributes:: How large is it? Any other names? Etc.
890 * Locating Files:: How to find a file in standard places.
894 * File Name Components:: The directory part of a file name, and the rest.
895 * Relative File Names:: Some file names are relative to a current directory.
896 * Directory Names:: A directory's name as a directory
897 is different from its name as a file.
898 * File Name Expansion:: Converting relative file names to absolute ones.
899 * Unique File Names:: Generating names for temporary files.
900 * File Name Completion:: Finding the completions for a given file name.
901 * Standard File Names:: If your package uses a fixed file name,
902 how to handle various operating systems simply.
904 File Format Conversion
906 * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
907 * Format Conversion Round-Trip:: Using @code{format-alist}.
908 * Format Conversion Piecemeal:: Specifying non-paired conversion.
910 Backups and Auto-Saving
912 * Backup Files:: How backup files are made; how their names
914 * Auto-Saving:: How auto-save files are made; how their
916 * Reverting:: @code{revert-buffer}, and how to customize
921 * Making Backups:: How Emacs makes backup files, and when.
922 * Rename or Copy:: Two alternatives: renaming the old file
924 * Numbered Backups:: Keeping multiple backups for each source file.
925 * Backup Names:: How backup file names are computed; customization.
929 * Buffer Basics:: What is a buffer?
930 * Current Buffer:: Designating a buffer as current
931 so that primitives will access its contents.
932 * Buffer Names:: Accessing and changing buffer names.
933 * Buffer File Name:: The buffer file name indicates which file
935 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
936 * Modification Time:: Determining whether the visited file was changed
937 ``behind Emacs's back''.
938 * Read Only Buffers:: Modifying text is not allowed in a
940 * The Buffer List:: How to look at all the existing buffers.
941 * Creating Buffers:: Functions that create buffers.
942 * Killing Buffers:: Buffers exist until explicitly killed.
943 * Indirect Buffers:: An indirect buffer shares text with some
945 * Swapping Text:: Swapping text between two buffers.
946 * Buffer Gap:: The gap in the buffer.
950 * Basic Windows:: Basic information on using windows.
951 * Splitting Windows:: Splitting one window into two windows.
952 * Deleting Windows:: Deleting a window gives its space to other windows.
953 * Selecting Windows:: The selected window is the one that you edit in.
954 * Cyclic Window Ordering:: Moving around the existing windows.
955 * Buffers and Windows:: Each window displays the contents of a buffer.
956 * Displaying Buffers:: Higher-level functions for displaying a buffer
957 and choosing a window for it.
958 * Choosing Window:: How to choose a window for displaying a buffer.
959 * Dedicated Windows:: How to avoid displaying another buffer in
961 * Window Point:: Each window has its own location of point.
962 * Window Start and End:: Buffer positions indicating which text is
963 on-screen in a window.
964 * Textual Scrolling:: Moving text up and down through the window.
965 * Vertical Scrolling:: Moving the contents up and down on the window.
966 * Horizontal Scrolling:: Moving the contents sideways on the window.
967 * Size of Window:: Accessing the size of a window.
968 * Resizing Windows:: Changing the size of a window.
969 * Coordinates and Windows:: Converting coordinates to windows.
970 * Window Tree:: The layout and sizes of all windows in a frame.
971 * Window Configurations:: Saving and restoring the state of the screen.
972 * Window Parameters:: Associating additional information with windows.
973 * Window Hooks:: Hooks for scrolling, window size changes,
974 redisplay going past a certain point,
975 or window configuration changes.
979 * Creating Frames:: Creating additional frames.
980 * Multiple Terminals:: Displaying on several different devices.
981 * Frame Parameters:: Controlling frame size, position, font, etc.
982 * Terminal Parameters:: Parameters common for all frames on terminal.
983 * Frame Titles:: Automatic updating of frame titles.
984 * Deleting Frames:: Frames last until explicitly deleted.
985 * Finding All Frames:: How to examine all existing frames.
986 * Frames and Windows:: A frame contains windows;
987 display of text always works through windows.
988 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
989 * Input Focus:: Specifying the selected frame.
990 * Visibility of Frames:: Frames may be visible or invisible, or icons.
991 * Raising and Lowering:: Raising a frame makes it hide other windows;
992 lowering it makes the others hide it.
993 * Frame Configurations:: Saving the state of all frames.
994 * Mouse Tracking:: Getting events that say when the mouse moves.
995 * Mouse Position:: Asking where the mouse is, or moving it.
996 * Pop-Up Menus:: Displaying a menu for the user to select from.
997 * Dialog Boxes:: Displaying a box to ask yes or no.
998 * Pointer Shape:: Specifying the shape of the mouse pointer.
999 * Window System Selections::Transferring text to and from other X clients.
1000 * Drag and Drop:: Internals of Drag-and-Drop implementation.
1001 * Color Names:: Getting the definitions of color names.
1002 * Text Terminal Colors:: Defining colors for text-only terminals.
1003 * Resources:: Getting resource values from the server.
1004 * Display Feature Testing:: Determining the features of a terminal.
1008 * Parameter Access:: How to change a frame's parameters.
1009 * Initial Parameters:: Specifying frame parameters when you make a frame.
1010 * Window Frame Parameters:: List of frame parameters for window systems.
1011 * Size and Position:: Changing the size and position of a frame.
1012 * Geometry:: Parsing geometry specifications.
1014 Window Frame Parameters
1016 * Basic Parameters:: Parameters that are fundamental.
1017 * Position Parameters:: The position of the frame on the screen.
1018 * Size Parameters:: Frame's size.
1019 * Layout Parameters:: Size of parts of the frame, and
1020 enabling or disabling some parts.
1021 * Buffer Parameters:: Which buffers have been or should be shown.
1022 * Management Parameters:: Communicating with the window manager.
1023 * Cursor Parameters:: Controlling the cursor appearance.
1024 * Font and Color Parameters:: Fonts and colors for the frame text.
1028 * Point:: The special position where editing takes place.
1029 * Motion:: Changing point.
1030 * Excursions:: Temporary motion and buffer changes.
1031 * Narrowing:: Restricting editing to a portion of the buffer.
1035 * Character Motion:: Moving in terms of characters.
1036 * Word Motion:: Moving in terms of words.
1037 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1038 * Text Lines:: Moving in terms of lines of text.
1039 * Screen Lines:: Moving in terms of lines as displayed.
1040 * List Motion:: Moving by parsing lists and sexps.
1041 * Skipping Characters:: Skipping characters belonging to a certain set.
1045 * Overview of Markers:: The components of a marker, and how it relocates.
1046 * Predicates on Markers:: Testing whether an object is a marker.
1047 * Creating Markers:: Making empty markers or markers at certain places.
1048 * Information from Markers::Finding the marker's buffer or character position.
1049 * Marker Insertion Types:: Two ways a marker can relocate when you
1050 insert where it points.
1051 * Moving Markers:: Moving the marker to a new buffer or position.
1052 * The Mark:: How "the mark" is implemented with a marker.
1053 * The Region:: How to access "the region".
1057 * Near Point:: Examining text in the vicinity of point.
1058 * Buffer Contents:: Examining text in a general fashion.
1059 * Comparing Text:: Comparing substrings of buffers.
1060 * Insertion:: Adding new text to a buffer.
1061 * Commands for Insertion:: User-level commands to insert text.
1062 * Deletion:: Removing text from a buffer.
1063 * User-Level Deletion:: User-level commands to delete text.
1064 * The Kill Ring:: Where removed text sometimes is saved for
1066 * Undo:: Undoing changes to the text of a buffer.
1067 * Maintaining Undo:: How to enable and disable undo information.
1068 How to control how much information is kept.
1069 * Filling:: Functions for explicit filling.
1070 * Margins:: How to specify margins for filling commands.
1071 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1073 * Auto Filling:: How auto-fill mode is implemented to break lines.
1074 * Sorting:: Functions for sorting parts of the buffer.
1075 * Columns:: Computing horizontal positions, and using them.
1076 * Indentation:: Functions to insert or adjust indentation.
1077 * Case Changes:: Case conversion of parts of the buffer.
1078 * Text Properties:: Assigning Lisp property lists to text characters.
1079 * Substitution:: Replacing a given character wherever it appears.
1080 * Transposition:: Swapping two portions of a buffer.
1081 * Registers:: How registers are implemented. Accessing
1082 the text or position stored in a register.
1083 * Base 64:: Conversion to or from base 64 encoding.
1084 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1085 * Atomic Changes:: Installing several buffer changes "atomically".
1086 * Change Hooks:: Supplying functions to be run when text is changed.
1090 * Kill Ring Concepts:: What text looks like in the kill ring.
1091 * Kill Functions:: Functions that kill text.
1092 * Yanking:: How yanking is done.
1093 * Yank Commands:: Commands that access the kill ring.
1094 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1095 * Internals of Kill Ring:: Variables that hold kill ring data.
1099 * Primitive Indent:: Functions used to count and insert indentation.
1100 * Mode-Specific Indent:: Customize indentation for different modes.
1101 * Region Indent:: Indent all the lines in a region.
1102 * Relative Indent:: Indent the current line based on previous lines.
1103 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1104 * Motion by Indent:: Move to first non-blank character.
1108 * Examining Properties:: Looking at the properties of one character.
1109 * Changing Properties:: Setting the properties of a range of text.
1110 * Property Search:: Searching for where a property changes value.
1111 * Special Properties:: Particular properties with special meanings.
1112 * Format Properties:: Properties for representing formatting of text.
1113 * Sticky Properties:: How inserted text gets properties from
1115 * Lazy Properties:: Computing text properties in a lazy fashion
1116 only when text is examined.
1117 * Clickable Text:: Using text properties to make regions of text
1118 do something when you click on them.
1119 * Fields:: The @code{field} property defines
1120 fields within the buffer.
1121 * Not Intervals:: Why text properties do not use
1122 Lisp-visible text intervals.
1124 Non-@acronym{ASCII} Characters
1126 * Text Representations:: How Emacs represents text.
1127 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1128 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1129 * Character Codes:: How unibyte and multibyte relate to
1130 codes of individual characters.
1131 * Character Properties:: Character attributes that define their
1132 behavior and handling.
1133 * Character Sets:: The space of possible character codes
1134 is divided into various character sets.
1135 * Scanning Charsets:: Which character sets are used in a buffer?
1136 * Translation of Characters:: Translation tables are used for conversion.
1137 * Coding Systems:: Coding systems are conversions for saving files.
1138 * Input Methods:: Input methods allow users to enter various
1139 non-ASCII characters without special keyboards.
1140 * Locales:: Interacting with the POSIX locale.
1144 * Coding System Basics:: Basic concepts.
1145 * Encoding and I/O:: How file I/O functions handle coding systems.
1146 * Lisp and Coding Systems:: Functions to operate on coding system names.
1147 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1148 * Default Coding Systems:: Controlling the default choices.
1149 * Specifying Coding Systems:: Requesting a particular coding system
1150 for a single file operation.
1151 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1152 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1153 * MS-DOS File Types:: How DOS "text" and "binary" files
1154 relate to coding systems.
1156 Searching and Matching
1158 * String Search:: Search for an exact match.
1159 * Searching and Case:: Case-independent or case-significant searching.
1160 * Regular Expressions:: Describing classes of strings.
1161 * Regexp Search:: Searching for a match for a regexp.
1162 * POSIX Regexps:: Searching POSIX-style for the longest match.
1163 * Match Data:: Finding out which part of the text matched,
1164 after a string or regexp search.
1165 * Search and Replace:: Commands that loop, searching and replacing.
1166 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1170 * Syntax of Regexps:: Rules for writing regular expressions.
1171 * Regexp Example:: Illustrates regular expression syntax.
1172 * Regexp Functions:: Functions for operating on regular expressions.
1174 Syntax of Regular Expressions
1176 * Regexp Special:: Special characters in regular expressions.
1177 * Char Classes:: Character classes used in regular expressions.
1178 * Regexp Backslash:: Backslash-sequences in regular expressions.
1182 * Replacing Match:: Replacing a substring that was matched.
1183 * Simple Match Data:: Accessing single items of match data,
1184 such as where a particular subexpression started.
1185 * Entire Match Data:: Accessing the entire match data at once, as a list.
1186 * Saving Match Data:: Saving and restoring the match data.
1190 * Syntax Basics:: Basic concepts of syntax tables.
1191 * Syntax Descriptors:: How characters are classified.
1192 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1193 * Syntax Properties:: Overriding syntax with text properties.
1194 * Motion and Syntax:: Moving over characters with certain syntaxes.
1195 * Parsing Expressions:: Parsing balanced expressions
1196 using the syntax table.
1197 * Standard Syntax Tables:: Syntax tables used by various major modes.
1198 * Syntax Table Internals:: How syntax table information is stored.
1199 * Categories:: Another way of classifying character syntax.
1203 * Syntax Class Table:: Table of syntax classes.
1204 * Syntax Flags:: Additional flags each character can have.
1208 * Motion via Parsing:: Motion functions that work by parsing.
1209 * Position Parse:: Determining the syntactic state of a position.
1210 * Parser State:: How Emacs represents a syntactic state.
1211 * Low-Level Parsing:: Parsing across a specified region.
1212 * Control Parsing:: Parameters that affect parsing.
1214 Abbrevs and Abbrev Expansion
1216 * Abbrev Mode:: Setting up Emacs for abbreviation.
1217 * Abbrev Tables:: Creating and working with abbrev tables.
1218 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1219 * Abbrev Files:: Saving abbrevs in files.
1220 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1221 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1222 * Abbrev Properties:: How to read and set abbrev properties.
1223 Which properties have which effect.
1224 * Abbrev Table Properties:: How to read and set abbrev table properties.
1225 Which properties have which effect.
1229 * Subprocess Creation:: Functions that start subprocesses.
1230 * Shell Arguments:: Quoting an argument to pass it to a shell.
1231 * Synchronous Processes:: Details of using synchronous subprocesses.
1232 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1233 * Deleting Processes:: Eliminating an asynchronous subprocess.
1234 * Process Information:: Accessing run-status and other attributes.
1235 * Input to Processes:: Sending input to an asynchronous subprocess.
1236 * Signals to Processes:: Stopping, continuing or interrupting
1237 an asynchronous subprocess.
1238 * Output from Processes:: Collecting output from an asynchronous subprocess.
1239 * Sentinels:: Sentinels run when process run-status changes.
1240 * Query Before Exit:: Whether to query if exiting will kill a process.
1241 * System Processes:: Accessing other processes running on your system.
1242 * Transaction Queues:: Transaction-based communication with subprocesses.
1243 * Network:: Opening network connections.
1244 * Network Servers:: Network servers let Emacs accept net connections.
1245 * Datagrams:: UDP network connections.
1246 * Low-Level Network:: Lower-level but more general function
1247 to create connections and servers.
1248 * Misc Network:: Additional relevant functions for
1249 network connections.
1250 * Serial Ports:: Communicating with serial ports.
1251 * Byte Packing:: Using bindat to pack and unpack binary data.
1253 Receiving Output from Processes
1255 * Process Buffers:: If no filter, output is put in a buffer.
1256 * Filter Functions:: Filter functions accept output from the process.
1257 * Decoding Output:: Filters can get unibyte or multibyte strings.
1258 * Accepting Output:: How to wait until process output arrives.
1260 Low-Level Network Access
1262 * Network Processes:: Using @code{make-network-process}.
1263 * Network Options:: Further control over network connections.
1264 * Network Feature Testing:: Determining which network features work on
1265 the machine you are using.
1267 Packing and Unpacking Byte Arrays
1269 * Bindat Spec:: Describing data layout.
1270 * Bindat Functions:: Doing the unpacking and packing.
1271 * Bindat Examples:: Samples of what bindat.el can do for you!
1275 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1276 * Forcing Redisplay:: Forcing redisplay.
1277 * Truncation:: Folding or wrapping long text lines.
1278 * The Echo Area:: Displaying messages at the bottom of the screen.
1279 * Warnings:: Displaying warning messages for the user.
1280 * Invisible Text:: Hiding part of the buffer text.
1281 * Selective Display:: Hiding part of the buffer text (the old way).
1282 * Temporary Displays:: Displays that go away automatically.
1283 * Overlays:: Use overlays to highlight parts of the buffer.
1284 * Width:: How wide a character or string is on the screen.
1285 * Line Height:: Controlling the height of lines.
1286 * Faces:: A face defines a graphics style
1287 for text characters: font, colors, etc.
1288 * Fringes:: Controlling window fringes.
1289 * Scroll Bars:: Controlling vertical scroll bars.
1290 * Display Property:: Enabling special display features.
1291 * Images:: Displaying images in Emacs buffers.
1292 * Buttons:: Adding clickable buttons to Emacs buffers.
1293 * Abstract Display:: Emacs' Widget for Object Collections.
1294 * Blinking:: How Emacs shows the matching open parenthesis.
1295 * Usual Display:: The usual conventions for displaying
1297 * Display Tables:: How to specify other conventions.
1298 * Beeping:: Audible signal to the user.
1299 * Window Systems:: Which window system is being used.
1303 * Displaying Messages:: Explicitly displaying text in the echo area.
1304 * Progress:: Informing user about progress of a long operation.
1305 * Logging Messages:: Echo area messages are logged for the user.
1306 * Echo Area Customization:: Controlling the echo area.
1310 * Warning Basics:: Warnings concepts and functions to report them.
1311 * Warning Variables:: Variables programs bind to customize
1313 * Warning Options:: Variables users set to control display of warnings.
1317 * Managing Overlays:: Creating and moving overlays.
1318 * Overlay Properties:: How to read and set properties.
1319 What properties do to the screen display.
1320 * Finding Overlays:: Searching for overlays.
1324 * Defining Faces:: How to define a face with @code{defface}.
1325 * Face Attributes:: What is in a face?
1326 * Attribute Functions:: Functions to examine and set face attributes.
1327 * Displaying Faces:: How Emacs combines the faces specified for
1329 * Face Remapping:: Remapping faces to alternative definitions.
1330 * Face Functions:: How to define and examine faces.
1331 * Auto Faces:: Hook for automatic face assignment.
1332 * Font Selection:: Finding the best available font for a face.
1333 * Font Lookup:: Looking up the names of available fonts
1334 and information about them.
1335 * Fontsets:: A fontset is a collection of fonts
1336 that handle a range of character sets.
1337 * Low-Level Font:: Lisp representation for character display fonts.
1341 * Fringe Size/Pos:: Specifying where to put the window fringes.
1342 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1343 * Fringe Cursors:: Displaying cursors in the right fringe.
1344 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1345 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1346 * Overlay Arrow:: Display of an arrow to indicate position.
1348 The @code{display} Property
1350 * Replacing Specs:: Display specs that replace the text.
1351 * Specified Space:: Displaying one space with a specified width.
1352 * Pixel Specification:: Specifying space width or height in pixels.
1353 * Other Display Specs:: Displaying an image; magnifying text; moving it
1354 up or down on the page; adjusting the width
1355 of spaces within text.
1356 * Display Margins:: Displaying text or images to the side of
1361 * Image Formats:: Supported image formats.
1362 * Image Descriptors:: How to specify an image for use in @code{:display}.
1363 * XBM Images:: Special features for XBM format.
1364 * XPM Images:: Special features for XPM format.
1365 * GIF Images:: Special features for GIF format.
1366 * TIFF Images:: Special features for TIFF format.
1367 * PostScript Images:: Special features for PostScript format.
1368 * Other Image Types:: Various other formats are supported.
1369 * Defining Images:: Convenient ways to define an image for later use.
1370 * Showing Images:: Convenient ways to display an image once
1372 * Image Cache:: Internal mechanisms of image display.
1376 * Button Properties:: Button properties with special meanings.
1377 * Button Types:: Defining common properties for classes of buttons.
1378 * Making Buttons:: Adding buttons to Emacs buffers.
1379 * Manipulating Buttons:: Getting and setting properties of buttons.
1380 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1384 * Abstract Display Functions:: Functions in the Ewoc package.
1385 * Abstract Display Example:: Example of using Ewoc.
1389 * Display Table Format:: What a display table consists of.
1390 * Active Display Table:: How Emacs selects a display table to use.
1391 * Glyphs:: How to define a glyph, and what glyphs mean.
1393 Operating System Interface
1395 * Starting Up:: Customizing Emacs startup processing.
1396 * Getting Out:: How exiting works (permanent or temporary).
1397 * System Environment:: Distinguish the name and kind of system.
1398 * User Identification:: Finding the name and user id of the user.
1399 * Time of Day:: Getting the current time.
1400 * Time Conversion:: Converting a time from numeric form to
1401 calendrical data and vice versa.
1402 * Time Parsing:: Converting a time from numeric form to text
1404 * Processor Run Time:: Getting the run time used by Emacs.
1405 * Time Calculations:: Adding, subtracting, comparing times, etc.
1406 * Timers:: Setting a timer to call a function at a
1408 * Idle Timers:: Setting a timer to call a function when Emacs has
1409 been idle for a certain length of time.
1410 * Terminal Input:: Accessing and recording terminal input.
1411 * Terminal Output:: Controlling and recording terminal output.
1412 * Sound Output:: Playing sounds on the computer's speaker.
1413 * X11 Keysyms:: Operating on key symbols for X Windows.
1414 * Batch Mode:: Running Emacs without terminal interaction.
1415 * Session Management:: Saving and restoring state with
1416 X Session Management.
1420 * Startup Summary:: Sequence of actions Emacs performs at startup.
1421 * Init File:: Details on reading the init file.
1422 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1423 * Command-Line Arguments:: How command-line arguments are processed,
1424 and how you can customize them.
1426 Getting Out of Emacs
1428 * Killing Emacs:: Exiting Emacs irreversibly.
1429 * Suspending Emacs:: Exiting Emacs reversibly.
1433 * Input Modes:: Options for how input is processed.
1434 * Recording Input:: Saving histories of recent or all input events.
1436 Tips and Conventions
1438 * Coding Conventions:: Conventions for clean and robust programs.
1439 * Key Binding Conventions:: Which keys should be bound by which programs.
1440 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1441 * Compilation Tips:: Making compiled code run fast.
1442 * Warning Tips:: Turning off compiler warnings.
1443 * Documentation Tips:: Writing readable documentation strings.
1444 * Comment Tips:: Conventions for writing comments.
1445 * Library Headers:: Standard headers for library packages.
1449 * Building Emacs:: How the dumped Emacs is made.
1450 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1451 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1452 * Memory Usage:: Info about total size of Lisp objects made so far.
1453 * Writing Emacs Primitives:: Writing C code for Emacs.
1454 * Object Internals:: Data formats of buffers, windows, processes.
1458 * Buffer Internals:: Components of a buffer structure.
1459 * Window Internals:: Components of a window structure.
1460 * Process Internals:: Components of a process structure.
1465 @include objects.texi
1466 @include numbers.texi
1467 @include strings.texi
1470 @include sequences.texi
1472 @include symbols.texi
1475 @include control.texi
1476 @include variables.texi
1477 @include functions.texi
1478 @include macros.texi
1480 @include customize.texi
1481 @include loading.texi
1482 @include compile.texi
1483 @include advice.texi
1485 @c This includes edebug.texi.
1486 @include debugging.texi
1487 @include streams.texi
1488 @include minibuf.texi
1489 @include commands.texi
1491 @include keymaps.texi
1496 @include backups.texi
1498 @c ================ Beginning of Volume 2 ================
1499 @c include buffers.texi
1500 @c include windows.texi
1501 @c include frames.texi
1503 @c include positions.texi
1504 @c include markers.texi
1505 @c include text.texi
1506 @c include nonascii.texi
1508 @c include searching.texi
1509 @c include syntax.texi
1510 @c include abbrevs.texi
1511 @c include processes.texi
1513 @c include display.texi
1516 @c MOVE to Emacs Manual: include misc-modes.texi
1520 @c REMOVE this: include non-hacker.texi
1522 @c include anti.texi
1523 @c include doclicense.texi
1525 @c include tips.texi
1526 @c include internals.texi
1527 @c include errors.texi
1528 @c include locals.texi
1529 @c include maps.texi
1530 @c include hooks.texi
1535 @node New Symbols, , Index, Top
1536 @unnumbered New Symbols Since the Previous Edition
1544 These words prevent "local variables" above from confusing Emacs.
1547 arch-tag: 9594760d-8801-4d1b-aeb9-f3b3166b5be2