2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/frames
7 @node Frames, Positions, Windows, Top
11 A @dfn{frame} is a rectangle on the screen that contains one or more
12 Emacs windows. A frame initially contains a single main window (plus
13 perhaps a minibuffer window), which you can subdivide vertically or
14 horizontally into smaller windows.
16 @cindex terminal frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
22 When Emacs communicates directly with a supported window system, such
23 as X, it does not have a terminal frame; instead, it starts with
24 a single @dfn{window frame}, but you can create more, and Emacs can
25 display several such frames at once as is usual for window systems.
28 This predicate returns a non-@code{nil} value if @var{object} is a
29 frame, and @code{nil} otherwise. For a frame, the value indicates which
30 kind of display the frame uses:
34 The frame is displayed in an X window.
36 A terminal frame on a character display.
38 The frame is displayed on a Macintosh.
40 The frame is displayed on MS-Windows 9X/NT.
42 The frame is displayed on an MS-DOS terminal.
47 * Creating Frames:: Creating additional frames.
48 * Multiple Displays:: Creating frames on other displays.
49 * Frame Parameters:: Controlling frame size, position, font, etc.
50 * Frame Titles:: Automatic updating of frame titles.
51 * Deleting Frames:: Frames last until explicitly deleted.
52 * Finding All Frames:: How to examine all existing frames.
53 * Frames and Windows:: A frame contains windows;
54 display of text always works through windows.
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
56 * Input Focus:: Specifying the selected frame.
57 * Visibility of Frames:: Frames may be visible or invisible, or icons.
58 * Raising and Lowering:: Raising a frame makes it hide other windows;
59 lowering it makes the others hide them.
60 * Frame Configurations:: Saving the state of all frames.
61 * Mouse Tracking:: Getting events that say when the mouse moves.
62 * Mouse Position:: Asking where the mouse is, or moving it.
63 * Pop-Up Menus:: Displaying a menu for the user to select from.
64 * Dialog Boxes:: Displaying a box to ask yes or no.
65 * Pointer Shapes:: Specifying the shape of the mouse pointer.
66 * Window System Selections:: Transferring text to and from other X clients.
67 * Color Names:: Getting the definitions of color names.
68 * Text Terminal Colors:: Defining colors for text-only terminals.
69 * Resources:: Getting resource values from the server.
70 * Display Feature Testing:: Determining the features of a terminal.
73 @xref{Display}, for information about the related topic of
74 controlling Emacs redisplay.
77 @section Creating Frames
79 To create a new frame, call the function @code{make-frame}.
81 @defun make-frame &optional alist
82 This function creates a new frame. If you are using a supported window
83 system, it makes a window frame; otherwise, it makes a terminal frame.
85 The argument is an alist specifying frame parameters. Any parameters
86 not mentioned in @var{alist} default according to the value of the
87 variable @code{default-frame-alist}; parameters not specified even there
88 default from the standard X resources or whatever is used instead on
91 The set of possible parameters depends in principle on what kind of
92 window system Emacs uses to display its frames. @xref{Window Frame
93 Parameters}, for documentation of individual parameters you can specify.
96 @defvar before-make-frame-hook
97 A normal hook run by @code{make-frame} before it actually creates the
101 @defvar after-make-frame-functions
102 @tindex after-make-frame-functions
103 An abnormal hook run by @code{make-frame} after it creates the frame.
104 Each function in @code{after-make-frame-functions} receives one argument, the
108 @node Multiple Displays
109 @section Multiple Displays
110 @cindex multiple X displays
111 @cindex displays, multiple
113 A single Emacs can talk to more than one X display.
114 Initially, Emacs uses just one display---the one chosen with the
115 @code{DISPLAY} environment variable or with the @samp{--display} option
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
117 another display, use the command @code{make-frame-on-display} or specify
118 the @code{display} frame parameter when you create the frame.
120 Emacs treats each X server as a separate terminal, giving each one its
121 own selected frame and its own minibuffer windows. However, only one of
122 those frames is ``@emph{the} selected frame'' at any given moment, see
125 A few Lisp variables are @dfn{terminal-local}; that is, they have a
126 separate binding for each terminal. The binding in effect at any time
127 is the one for the terminal that the currently selected frame belongs
128 to. These variables include @code{default-minibuffer-frame},
129 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
130 @code{system-key-alist}. They are always terminal-local, and can never
131 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
133 A single X server can handle more than one screen. A display name
134 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
135 part specifies the screen number for a given server. When you use two
136 screens belonging to one server, Emacs knows by the similarity in their
137 names that they share a single keyboard, and it treats them as a single
140 @deffn Command make-frame-on-display display &optional parameters
141 This creates a new frame on display @var{display}, taking the other
142 frame parameters from @var{parameters}. Aside from the @var{display}
143 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
146 @defun x-display-list
147 This returns a list that indicates which X displays Emacs has a
148 connection to. The elements of the list are strings, and each one is
152 @defun x-open-connection display &optional xrm-string must-succeed
153 This function opens a connection to the X display @var{display}. It
154 does not create a frame on that display, but it permits you to check
155 that communication can be established with that display.
157 The optional argument @var{xrm-string}, if not @code{nil}, is a
158 string of resource names and values, in the same format used in the
159 @file{.Xresources} file. The values you specify override the resource
160 values recorded in the X server itself; they apply to all Emacs frames
161 created on this display. Here's an example of what this string might
165 "*BorderWidth: 3\n*InternalBorder: 2\n"
170 If @var{must-succeed} is non-@code{nil}, failure to open the connection
171 terminates Emacs. Otherwise, it is an ordinary Lisp error.
174 @defun x-close-connection display
175 This function closes the connection to display @var{display}. Before
176 you can do this, you must first delete all the frames that were open on
177 that display (@pxref{Deleting Frames}).
180 @node Frame Parameters
181 @section Frame Parameters
183 A frame has many parameters that control its appearance and behavior.
184 Just what parameters a frame has depends on what display mechanism it
187 Frame parameters exist mostly for the sake of window systems. A
188 terminal frame has a few parameters, mostly for compatibility's sake;
189 only the @code{height}, @code{width}, @code{name}, @code{title},
190 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
191 parameters do something special. If the terminal supports colors, the
192 parameters @code{foreground-color}, @code{background-color},
193 @code{background-mode} and @code{display-type} are also meaningful.
196 * Parameter Access:: How to change a frame's parameters.
197 * Initial Parameters:: Specifying frame parameters when you make a frame.
198 * Window Frame Parameters:: List of frame parameters for window systems.
199 * Size and Position:: Changing the size and position of a frame.
202 @node Parameter Access
203 @subsection Access to Frame Parameters
205 These functions let you read and change the parameter values of a
208 @defun frame-parameter frame parameter
209 @tindex frame-parameter
210 This function returns the value of the parameter named @var{parameter}
211 of @var{frame}. If @var{frame} is @code{nil}, it returns the
212 selected frame's parameter.
215 @defun frame-parameters frame
216 The function @code{frame-parameters} returns an alist listing all the
217 parameters of @var{frame} and their values.
220 @defun modify-frame-parameters frame alist
221 This function alters the parameters of frame @var{frame} based on the
222 elements of @var{alist}. Each element of @var{alist} has the form
223 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
224 parameter. If you don't mention a parameter in @var{alist}, its value
228 @node Initial Parameters
229 @subsection Initial Frame Parameters
231 You can specify the parameters for the initial startup frame
232 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
234 @defvar initial-frame-alist
235 This variable's value is an alist of parameter values used when creating
236 the initial window frame. You can set this variable to specify the
237 appearance of the initial frame without altering subsequent frames.
238 Each element has the form:
241 (@var{parameter} . @var{value})
244 Emacs creates the initial frame before it reads your init
245 file. After reading that file, Emacs checks @code{initial-frame-alist},
246 and applies the parameter settings in the altered value to the already
247 created initial frame.
249 If these settings affect the frame geometry and appearance, you'll see
250 the frame appear with the wrong ones and then change to the specified
251 ones. If that bothers you, you can specify the same geometry and
252 appearance with X resources; those do take effect before the frame is
253 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
255 X resource settings typically apply to all frames. If you want to
256 specify some X resources solely for the sake of the initial frame, and
257 you don't want them to apply to subsequent frames, here's how to achieve
258 this. Specify parameters in @code{default-frame-alist} to override the
259 X resources for subsequent frames; then, to prevent these from affecting
260 the initial frame, specify the same parameters in
261 @code{initial-frame-alist} with values that match the X resources.
264 If these parameters specify a separate minibuffer-only frame with
265 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
268 @defvar minibuffer-frame-alist
269 This variable's value is an alist of parameter values used when creating
270 an initial minibuffer-only frame---if such a frame is needed, according
271 to the parameters for the main initial frame.
274 @defvar default-frame-alist
275 This is an alist specifying default values of frame parameters for all
276 Emacs frames---the first frame, and subsequent frames. When using the X
277 Window System, you can get the same results by means of X resources
281 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
283 If you use options that specify window appearance when you invoke Emacs,
284 they take effect by adding elements to @code{default-frame-alist}. One
285 exception is @samp{-geometry}, which adds the specified position to
286 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
287 The GNU Emacs Manual}.
289 @node Window Frame Parameters
290 @subsection Window Frame Parameters
292 Just what parameters a frame has depends on what display mechanism it
293 uses. Here is a table of the parameters that have special meanings in a
294 window frame; of these, @code{name}, @code{title}, @code{height},
295 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide
296 meaningful information in terminal frames, and @code{tty-color-mode}
297 is meaningful @emph{only} in terminal frames.
301 The display on which to open this frame. It should be a string of the
302 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
303 @code{DISPLAY} environment variable.
306 If a frame has a non-@code{nil} title, it appears in the window system's
307 border for the frame, and also in the mode line of windows in that frame
308 if @code{mode-line-frame-identification} uses @samp{%F}
309 (@pxref{%-Constructs}). This is normally the case when Emacs is not
310 using a window system, and can only display one frame at a time.
314 The name of the frame. The frame name serves as a default for the frame
315 title, if the @code{title} parameter is unspecified or @code{nil}. If
316 you don't specify a name, Emacs sets the frame name automatically
317 (@pxref{Frame Titles}).
319 If you specify the frame name explicitly when you create the frame, the
320 name is also used (instead of the name of the Emacs executable) when
321 looking up X resources for the frame.
324 The screen position of the left edge, in pixels, with respect to the
325 left edge of the screen. The value may be a positive number @var{pos},
326 or a list of the form @code{(+ @var{pos})} which permits specifying a
327 negative @var{pos} value.
329 A negative number @minus{}@var{pos}, or a list of the form @code{(-
330 @var{pos})}, actually specifies the position of the right edge of the
331 window with respect to the right edge of the screen. A positive value
332 of @var{pos} counts toward the left. @strong{Reminder:} if the
333 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
336 Some window managers ignore program-specified positions. If you want to
337 be sure the position you specify is not ignored, specify a
338 non-@code{nil} value for the @code{user-position} parameter as well.
341 The screen position of the top edge, in pixels, with respect to the
342 top edge of the screen. The value may be a positive number @var{pos},
343 or a list of the form @code{(+ @var{pos})} which permits specifying a
344 negative @var{pos} value.
346 A negative number @minus{}@var{pos}, or a list of the form @code{(-
347 @var{pos})}, actually specifies the position of the bottom edge of the
348 window with respect to the bottom edge of the screen. A positive value
349 of @var{pos} counts toward the top. @strong{Reminder:} if the
350 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
353 Some window managers ignore program-specified positions. If you want to
354 be sure the position you specify is not ignored, specify a
355 non-@code{nil} value for the @code{user-position} parameter as well.
358 The screen position of the left edge @emph{of the frame's icon}, in
359 pixels, counting from the left edge of the screen. This takes effect if
360 and when the frame is iconified.
363 The screen position of the top edge @emph{of the frame's icon}, in
364 pixels, counting from the top edge of the screen. This takes effect if
365 and when the frame is iconified.
368 When you create a frame and specify its screen position with the
369 @code{left} and @code{top} parameters, use this parameter to say whether
370 the specified position was user-specified (explicitly requested in some
371 way by a human user) or merely program-specified (chosen by a program).
372 A non-@code{nil} value says the position was user-specified.
374 Window managers generally heed user-specified positions, and some heed
375 program-specified positions too. But many ignore program-specified
376 positions, placing the window in a default fashion or letting the user
377 place it with the mouse. Some window managers, including @code{twm},
378 let the user specify whether to obey program-specified positions or
381 When you call @code{make-frame}, you should specify a non-@code{nil}
382 value for this parameter if the values of the @code{left} and @code{top}
383 parameters represent the user's stated preference; otherwise, use
387 The height of the frame contents, in characters. (To get the height in
388 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
391 The width of the frame contents, in characters. (To get the height in
392 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
395 Specify that width, height or both shall be set to the size of the screen.
396 The value @code{fullwidth} specifies that width shall be the size of the
397 screen. The value @code{fullheight} specifies that height shall be the
398 size of the screen. The value @code{fullboth} specifies that both the
399 width and the height shall be set to the size of the screen.
402 The number of the window-system window used by the frame
403 to contain the actual Emacs windows.
405 @item outer-window-id
406 The number of the outermost window-system window used for the whole frame.
409 Whether this frame has its own minibuffer. The value @code{t} means
410 yes, @code{nil} means no, @code{only} means this frame is just a
411 minibuffer. If the value is a minibuffer window (in some other frame),
412 the new frame uses that minibuffer.
414 @item buffer-predicate
415 The buffer-predicate function for this frame. The function
416 @code{other-buffer} uses this predicate (from the selected frame) to
417 decide which buffers it should consider, if the predicate is not
418 @code{nil}. It calls the predicate with one argument, a buffer, once for
419 each buffer; if the predicate returns a non-@code{nil} value, it
420 considers that buffer.
423 A list of buffers that have been selected in this frame,
424 ordered most-recently-selected first.
427 The name of the font for displaying text in the frame. This is a
428 string, either a valid font name for your system or the name of an Emacs
429 fontset (@pxref{Fontsets}). Changing this frame parameter on a frame
430 also changes the font-related attributes of the default face on that
434 Whether selecting the frame raises it (non-@code{nil} means yes).
437 Whether deselecting the frame lowers it (non-@code{nil} means yes).
439 @item vertical-scroll-bars
440 Whether the frame has scroll bars for vertical scrolling, and which side
441 of the frame they should be on. The possible values are @code{left},
442 @code{right}, and @code{nil} for no scroll bars.
444 @item horizontal-scroll-bars
445 Whether the frame has scroll bars for horizontal scrolling
446 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
449 @item scroll-bar-width
450 The width of the vertical scroll bar, in pixels.
453 The type of icon to use for this frame when it is iconified. If the
454 value is a string, that specifies a file containing a bitmap to use.
455 Any other non-@code{nil} value specifies the default bitmap icon (a
456 picture of a gnu); @code{nil} specifies a text icon.
459 The name to use in the icon for this frame, when and if the icon
460 appears. If this is @code{nil}, the frame's title is used.
462 @item foreground-color
463 The color to use for the image of a character. This is a string; the
464 window system defines the meaningful color names. Changing this
465 parameter is equivalent to changing the foreground color of the face
466 @code{default} on the frame in question.
468 @item background-color
469 The color to use for the background of characters. Changing this
470 parameter is equivalent to changing the foreground color of the face
471 @code{default} on the frame in question.
473 @item background-mode
474 This parameter is either @code{dark} or @code{light}, according
475 to whether the background color is a light one or a dark one.
478 The color for the mouse pointer. Changing this parameter is equivalent
479 to changing the background color of face @code{mouse}.
482 The color for the cursor that shows point. Changing this parameter is
483 equivalent to changing the background color of face @code{cursor}.
486 The color for the border of the frame. Changing this parameter is
487 equivalent to changing the background color of face @code{border}.
490 @cindex standard colors for character terminals
491 This parameter overrides the terminal's color support as given by the
492 system's terminal capabilities database in that this parameter's value
493 specifies the color mode to use in terminal frames. The value can be
494 either a symbol or a number. A number specifies the number of colors
495 to use (and, indirectly, what commands to issue to produce each
496 color). For example, @code{(tty-color-mode . 8)} forces Emacs to use
497 the ANSI escape sequences for 8 standard text colors; and a value of
498 -1 means Emacs should turn off color support. If the parameter's
499 value is a symbol, that symbol is looked up in the alist
500 @code{tty-color-mode-alist}, and if found, the associated number is
501 used as the color support mode.
503 @item scroll-bar-foreground
504 If non-@code{nil}, the color for the foreground of scroll bars.
505 Changing this parameter is equivalent to setting the foreground color of
506 face @code{scroll-bar}.
508 @item scroll-bar-background
509 If non-@code{nil}, the color for the background of scroll bars.
510 Changing this parameter is equivalent to setting the background color of
511 face @code{scroll-bar}.
514 This parameter describes the range of possible colors that can be used
515 in this frame. Its value is @code{color}, @code{grayscale} or
519 The way to display the cursor. The legitimate values are @code{bar},
520 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
521 specifies an ordinary black box overlaying the character after point;
522 that is the default. The symbol @code{bar} specifies a vertical bar
523 between characters as the cursor. @code{(bar . @var{width})}
524 specifies a bar @var{width} pixels wide. The symbol @code{hbar}
525 specifies a horizontal bar, an underscore-like cursor. @code{(hbar .
526 @var{width})} specifiles a horizontal bar @var{width} pixels high.
529 The buffer-local variable @code{cursor-type} overrides the value of
530 the @code{cursor-type} frame parameter, and can in addition have
531 values @code{t} (use the cursor specified for the frame) and
532 @code{nil} (don't display a cursor).
535 The width in pixels of the window border.
537 @item internal-border-width
538 The distance in pixels between text and border.
541 If non-@code{nil}, this frame's window is never split automatically.
544 The state of visibility of the frame. There are three possibilities:
545 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
546 iconified. @xref{Visibility of Frames}.
549 The number of lines to allocate at the top of the frame for a menu bar.
550 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
551 toolkit, there is only one menu bar line; all that matters about the
552 number you specify is whether it is greater than zero.)
555 @cindex gamma correction
556 If this is a number, Emacs performs ``gamma correction'' which adjusts
557 the brightness of all colors. The value should be the screen gamma of
558 your display, a floating point number.
560 Usual PC monitors have a screen gamma of 2.2, so color values in
561 Emacs, and in X windows generally, are calibrated to display properly
562 on a monitor with that gamma value. If you specify 2.2 for
563 @code{screen-gamma}, that means no correction is needed. Other values
564 request correction, designed to make the corrected colors appear on
565 your screen they way they would have appeared without correction on an
566 ordinary monitor with a gamma value of 2.2.
568 If your monitor displays colors too light, you should specify a
569 @code{screen-gamma} value smaller than 2.2. This requests correction
570 that makes colors darker. A screen gamma value of 1.5 may give good
571 results for LCD color displays.
574 The number of lines to use for the toolbar. A value of @code{nil} means
575 don't display a tool bar.
578 Additional space put below text lines in pixels (a positive integer).
582 @c ??? Not yet working.
583 The X window number of the window that should be the parent of this one.
584 Specifying this lets you create an Emacs window inside some other
585 application's window. (It is not certain this will be implemented; try
586 it and see if it works.)
590 @node Size and Position
591 @subsection Frame Size And Position
592 @cindex size of frame
597 You can read or change the size and position of a frame using the
598 frame parameters @code{left}, @code{top}, @code{height}, and
599 @code{width}. Whatever geometry parameters you don't specify are chosen
600 by the window manager in its usual fashion.
602 Here are some special features for working with sizes and positions.
603 (For the precise meaning of ``selected frame'' used by these functions,
604 see @ref{Input Focus}.)
606 @defun set-frame-position frame left top
607 This function sets the position of the top left corner of @var{frame} to
608 @var{left} and @var{top}. These arguments are measured in pixels, and
609 normally count from the top left corner of the screen.
611 Negative parameter values position the bottom edge of the window up from
612 the bottom edge of the screen, or the right window edge to the left of
613 the right edge of the screen. It would probably be better if the values
614 were always counted from the left and top, so that negative arguments
615 would position the frame partly off the top or left edge of the screen,
616 but it seems inadvisable to change that now.
619 @defun frame-height &optional frame
620 @defunx frame-width &optional frame
621 These functions return the height and width of @var{frame}, measured in
622 lines and columns. If you don't supply @var{frame}, they use the
628 These functions are old aliases for @code{frame-height} and
629 @code{frame-width}. When you are using a non-window terminal, the size
630 of the frame is normally the same as the size of the terminal screen.
633 @defun frame-pixel-height &optional frame
634 @defunx frame-pixel-width &optional frame
635 These functions return the height and width of @var{frame}, measured in
636 pixels. If you don't supply @var{frame}, they use the selected frame.
639 @defun frame-char-height &optional frame
640 @defunx frame-char-width &optional frame
641 These functions return the height and width of a character in
642 @var{frame}, measured in pixels. The values depend on the choice of
643 font. If you don't supply @var{frame}, these functions use the selected
647 @defun set-frame-size frame cols rows
648 This function sets the size of @var{frame}, measured in characters;
649 @var{cols} and @var{rows} specify the new width and height.
651 To set the size based on values measured in pixels, use
652 @code{frame-char-height} and @code{frame-char-width} to convert
653 them to units of characters.
656 @defun set-frame-height frame lines &optional pretend
657 This function resizes @var{frame} to a height of @var{lines} lines. The
658 sizes of existing windows in @var{frame} are altered proportionally to
661 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
662 lines of output in @var{frame}, but does not change its value for the
663 actual height of the frame. This is only useful for a terminal frame.
664 Using a smaller height than the terminal actually implements may be
665 useful to reproduce behavior observed on a smaller screen, or if the
666 terminal malfunctions when using its whole screen. Setting the frame
667 height ``for real'' does not always work, because knowing the correct
668 actual size may be necessary for correct cursor positioning on a
672 @defun set-frame-width frame width &optional pretend
673 This function sets the width of @var{frame}, measured in characters.
674 The argument @var{pretend} has the same meaning as in
675 @code{set-frame-height}.
678 @findex set-screen-height
679 @findex set-screen-width
680 The older functions @code{set-screen-height} and
681 @code{set-screen-width} were used to specify the height and width of the
682 screen, in Emacs versions that did not support multiple frames. They
683 are semi-obsolete, but still work; they apply to the selected frame.
685 @defun x-parse-geometry geom
686 @cindex geometry specification
687 The function @code{x-parse-geometry} converts a standard X window
688 geometry string to an alist that you can use as part of the argument to
691 The alist describes which parameters were specified in @var{geom}, and
692 gives the values specified for them. Each element looks like
693 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
694 values are @code{left}, @code{top}, @code{width}, and @code{height}.
696 For the size parameters, the value must be an integer. The position
697 parameter names @code{left} and @code{top} are not totally accurate,
698 because some values indicate the position of the right or bottom edges
699 instead. These are the @var{value} possibilities for the position
704 A positive integer relates the left edge or top edge of the window to
705 the left or top edge of the screen. A negative integer relates the
706 right or bottom edge of the window to the right or bottom edge of the
709 @item @code{(+ @var{position})}
710 This specifies the position of the left or top edge of the window
711 relative to the left or top edge of the screen. The integer
712 @var{position} may be positive or negative; a negative value specifies a
713 position outside the screen.
715 @item @code{(- @var{position})}
716 This specifies the position of the right or bottom edge of the window
717 relative to the right or bottom edge of the screen. The integer
718 @var{position} may be positive or negative; a negative value specifies a
719 position outside the screen.
725 (x-parse-geometry "35x70+0-0")
726 @result{} ((height . 70) (width . 35)
727 (top - 0) (left . 0))
732 @section Frame Titles
734 Every frame has a @code{name} parameter; this serves as the default
735 for the frame title which window systems typically display at the top of
736 the frame. You can specify a name explicitly by setting the @code{name}
739 Normally you don't specify the name explicitly, and Emacs computes the
740 frame name automatically based on a template stored in the variable
741 @code{frame-title-format}. Emacs recomputes the name each time the
742 frame is redisplayed.
744 @defvar frame-title-format
745 This variable specifies how to compute a name for a frame when you have
746 not explicitly specified one. The variable's value is actually a mode
747 line construct, just like @code{mode-line-format}. @xref{Mode Line
751 @defvar icon-title-format
752 This variable specifies how to compute the name for an iconified frame,
753 when you have not explicitly specified the frame title. This title
754 appears in the icon itself.
757 @defvar multiple-frames
758 This variable is set automatically by Emacs. Its value is @code{t} when
759 there are two or more frames (not counting minibuffer-only frames or
760 invisible frames). The default value of @code{frame-title-format} uses
761 @code{multiple-frames} so as to put the buffer name in the frame title
762 only when there is more than one frame.
765 @node Deleting Frames
766 @section Deleting Frames
767 @cindex deletion of frames
769 Frames remain potentially visible until you explicitly @dfn{delete}
770 them. A deleted frame cannot appear on the screen, but continues to
771 exist as a Lisp object until there are no references to it. There is no
772 way to cancel the deletion of a frame aside from restoring a saved frame
773 configuration (@pxref{Frame Configurations}); this is similar to the
776 @deffn Command delete-frame &optional frame force
777 @vindex delete-frame-hook
778 This function deletes the frame @var{frame} after running the hook
779 @code{delete-frame-hook}. By default, @var{frame} is the selected
782 A frame cannot be deleted if its minibuffer is used by other frames.
783 Normally, you cannot delete a frame if all other frames are invisible,
784 but if the @var{force} is non-@code{nil}, then you are allowed to do so.
787 @defun frame-live-p frame
788 The function @code{frame-live-p} returns non-@code{nil} if the frame
789 @var{frame} has not been deleted.
792 Some window managers provide a command to delete a window. These work
793 by sending a special message to the program that operates the window.
794 When Emacs gets one of these commands, it generates a
795 @code{delete-frame} event, whose normal definition is a command that
796 calls the function @code{delete-frame}. @xref{Misc Events}.
798 @node Finding All Frames
799 @section Finding All Frames
802 The function @code{frame-list} returns a list of all the frames that
803 have not been deleted. It is analogous to @code{buffer-list} for
804 buffers, and includes frames on all terminals. The list that you get is
805 newly created, so modifying the list doesn't have any effect on the
809 @defun visible-frame-list
810 This function returns a list of just the currently visible frames.
811 @xref{Visibility of Frames}. (Terminal frames always count as
812 ``visible'', even though only the selected one is actually displayed.)
815 @defun next-frame &optional frame minibuf
816 The function @code{next-frame} lets you cycle conveniently through all
817 the frames on the current display from an arbitrary starting point. It
818 returns the ``next'' frame after @var{frame} in the cycle. If
819 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
820 (@pxref{Input Focus}).
822 The second argument, @var{minibuf}, says which frames to consider:
826 Exclude minibuffer-only frames.
828 Consider all visible frames.
830 Consider all visible or iconified frames.
832 Consider only the frames using that particular window as their
839 @defun previous-frame &optional frame minibuf
840 Like @code{next-frame}, but cycles through all frames in the opposite
844 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
847 @node Frames and Windows
848 @section Frames and Windows
850 Each window is part of one and only one frame; you can get the frame
851 with @code{window-frame}.
853 @defun window-frame window
854 This function returns the frame that @var{window} is on.
857 All the non-minibuffer windows in a frame are arranged in a cyclic
858 order. The order runs from the frame's top window, which is at the
859 upper left corner, down and to the right, until it reaches the window at
860 the lower right corner (always the minibuffer window, if the frame has
861 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
863 @defun frame-first-window frame
864 This returns the topmost, leftmost window of frame @var{frame}.
867 At any time, exactly one window on any frame is @dfn{selected within the
868 frame}. The significance of this designation is that selecting the
869 frame also selects this window. You can get the frame's current
870 selected window with @code{frame-selected-window}.
872 @defun frame-selected-window frame
873 This function returns the window on @var{frame} that is selected within
877 Conversely, selecting a window for Emacs with @code{select-window} also
878 makes that window selected within its frame. @xref{Selecting Windows}.
880 Another function that (usually) returns one of the windows in a given
881 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}.
883 @node Minibuffers and Frames
884 @section Minibuffers and Frames
886 Normally, each frame has its own minibuffer window at the bottom, which
887 is used whenever that frame is selected. If the frame has a minibuffer,
888 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
890 However, you can also create a frame with no minibuffer. Such a frame
891 must use the minibuffer window of some other frame. When you create the
892 frame, you can specify explicitly the minibuffer window to use (in some
893 other frame). If you don't, then the minibuffer is found in the frame
894 which is the value of the variable @code{default-minibuffer-frame}. Its
895 value should be a frame that does have a minibuffer.
897 If you use a minibuffer-only frame, you might want that frame to raise
898 when you enter the minibuffer. If so, set the variable
899 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
901 @defvar default-minibuffer-frame
902 This variable specifies the frame to use for the minibuffer window, by
903 default. It is always local to the current terminal and cannot be
904 buffer-local. @xref{Multiple Displays}.
910 @cindex selected frame
912 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
913 window always resides on the selected frame.
915 When Emacs displays its frames on several terminals (@pxref{Multiple
916 Displays}), each terminal has its own selected frame. But only one of
917 these is ``@emph{the} selected frame'': it's the frame that belongs to
918 the terminal from which the most recent input came. That is, when Emacs
919 runs a command that came from a certain terminal, the selected frame is
920 the one of that terminal. Since Emacs runs only a single command at any
921 given time, it needs to consider only one selected frame at a time; this
922 frame is what we call @dfn{the selected frame} in this manual. The
923 display on which the selected frame is displayed is the @dfn{selected
926 @defun selected-frame
927 This function returns the selected frame.
930 Some window systems and window managers direct keyboard input to the
931 window object that the mouse is in; others require explicit clicks or
932 commands to @dfn{shift the focus} to various window objects. Either
933 way, Emacs automatically keeps track of which frame has the focus.
935 Lisp programs can also switch frames ``temporarily'' by calling the
936 function @code{select-frame}. This does not alter the window system's
937 concept of focus; rather, it escapes from the window manager's control
938 until that control is somehow reasserted.
940 When using a text-only terminal, only the selected terminal frame is
941 actually displayed on the terminal. @code{switch-frame} is the only way
942 to switch frames, and the change lasts until overridden by a subsequent
943 call to @code{switch-frame}. Each terminal screen except for the
944 initial one has a number, and the number of the selected frame appears
945 in the mode line before the buffer name (@pxref{Mode Line Variables}).
947 @c ??? This is not yet implemented properly.
948 @defun select-frame frame
949 This function selects frame @var{frame}, temporarily disregarding the
950 focus of the X server if any. The selection of @var{frame} lasts until
951 the next time the user does something to select a different frame, or
952 until the next time this function is called. The specified @var{frame}
953 becomes the selected frame, as explained above, and the terminal that
954 @var{frame} is on becomes the selected terminal.
956 In general, you should never use @code{select-frame} in a way that could
957 switch to a different terminal without switching back when you're done.
960 Emacs cooperates with the window system by arranging to select frames as
961 the server and window manager request. It does so by generating a
962 special kind of input event, called a @dfn{focus} event, when
963 appropriate. The command loop handles a focus event by calling
964 @code{handle-switch-frame}. @xref{Focus Events}.
966 @deffn Command handle-switch-frame frame
967 This function handles a focus event by selecting frame @var{frame}.
969 Focus events normally do their job by invoking this command.
970 Don't call it for any other reason.
973 @defun redirect-frame-focus frame focus-frame
974 This function redirects focus from @var{frame} to @var{focus-frame}.
975 This means that @var{focus-frame} will receive subsequent keystrokes and
976 events intended for @var{frame}. After such an event, the value of
977 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
978 events specifying @var{frame} will instead select @var{focus-frame}.
980 If @var{focus-frame} is @code{nil}, that cancels any existing
981 redirection for @var{frame}, which therefore once again receives its own
984 One use of focus redirection is for frames that don't have minibuffers.
985 These frames use minibuffers on other frames. Activating a minibuffer
986 on another frame redirects focus to that frame. This puts the focus on
987 the minibuffer's frame, where it belongs, even though the mouse remains
988 in the frame that activated the minibuffer.
990 Selecting a frame can also change focus redirections. Selecting frame
991 @code{bar}, when @code{foo} had been selected, changes any redirections
992 pointing to @code{foo} so that they point to @code{bar} instead. This
993 allows focus redirection to work properly when the user switches from
994 one frame to another using @code{select-window}.
996 This means that a frame whose focus is redirected to itself is treated
997 differently from a frame whose focus is not redirected.
998 @code{select-frame} affects the former but not the latter.
1000 The redirection lasts until @code{redirect-frame-focus} is called to
1004 @defopt focus-follows-mouse
1005 This option is how you inform Emacs whether the window manager transfers
1006 focus when the user moves the mouse. Non-@code{nil} says that it does.
1007 When this is so, the command @code{other-frame} moves the mouse to a
1008 position consistent with the new selected frame.
1011 @node Visibility of Frames
1012 @section Visibility of Frames
1013 @cindex visible frame
1014 @cindex invisible frame
1015 @cindex iconified frame
1016 @cindex frame visibility
1018 A window frame may be @dfn{visible}, @dfn{invisible}, or
1019 @dfn{iconified}. If it is visible, you can see its contents. If it is
1020 iconified, the frame's contents do not appear on the screen, but an icon
1021 does. If the frame is invisible, it doesn't show on the screen, not
1024 Visibility is meaningless for terminal frames, since only the selected
1025 one is actually displayed in any case.
1027 @deffn Command make-frame-visible &optional frame
1028 This function makes frame @var{frame} visible. If you omit @var{frame},
1029 it makes the selected frame visible.
1032 @deffn Command make-frame-invisible &optional frame
1033 This function makes frame @var{frame} invisible. If you omit
1034 @var{frame}, it makes the selected frame invisible.
1037 @deffn Command iconify-frame &optional frame
1038 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1039 iconifies the selected frame.
1042 @defun frame-visible-p frame
1043 This returns the visibility status of frame @var{frame}. The value is
1044 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1045 @code{icon} if it is iconified.
1048 The visibility status of a frame is also available as a frame
1049 parameter. You can read or change it as such. @xref{Window Frame
1052 The user can iconify and deiconify frames with the window manager.
1053 This happens below the level at which Emacs can exert any control, but
1054 Emacs does provide events that you can use to keep track of such
1055 changes. @xref{Misc Events}.
1057 @node Raising and Lowering
1058 @section Raising and Lowering Frames
1060 Most window systems use a desktop metaphor. Part of this metaphor is
1061 the idea that windows are stacked in a notional third dimension
1062 perpendicular to the screen surface, and thus ordered from ``highest''
1063 to ``lowest''. Where two windows overlap, the one higher up covers
1064 the one underneath. Even a window at the bottom of the stack can be
1065 seen if no other window overlaps it.
1067 @cindex raising a frame
1068 @cindex lowering a frame
1069 A window's place in this ordering is not fixed; in fact, users tend
1070 to change the order frequently. @dfn{Raising} a window means moving
1071 it ``up'', to the top of the stack. @dfn{Lowering} a window means
1072 moving it to the bottom of the stack. This motion is in the notional
1073 third dimension only, and does not change the position of the window
1076 You can raise and lower Emacs frame Windows with these functions:
1078 @deffn Command raise-frame &optional frame
1079 This function raises frame @var{frame} (default, the selected frame).
1082 @deffn Command lower-frame &optional frame
1083 This function lowers frame @var{frame} (default, the selected frame).
1086 @defopt minibuffer-auto-raise
1087 If this is non-@code{nil}, activation of the minibuffer raises the frame
1088 that the minibuffer window is in.
1091 You can also enable auto-raise (raising automatically when a frame is
1092 selected) or auto-lower (lowering automatically when it is deselected)
1093 for any frame using frame parameters. @xref{Window Frame Parameters}.
1095 @node Frame Configurations
1096 @section Frame Configurations
1097 @cindex frame configuration
1099 A @dfn{frame configuration} records the current arrangement of frames,
1100 all their properties, and the window configuration of each one.
1101 (@xref{Window Configurations}.)
1103 @defun current-frame-configuration
1104 This function returns a frame configuration list that describes
1105 the current arrangement of frames and their contents.
1108 @defun set-frame-configuration configuration &optional nodelete
1109 This function restores the state of frames described in
1110 @var{configuration}.
1112 Ordinarily, this function deletes all existing frames not listed in
1113 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1114 unwanted frames are iconified instead.
1117 @node Mouse Tracking
1118 @section Mouse Tracking
1119 @cindex mouse tracking
1120 @cindex tracking the mouse
1122 Sometimes it is useful to @dfn{track} the mouse, which means to display
1123 something to indicate where the mouse is and move the indicator as the
1124 mouse moves. For efficient mouse tracking, you need a way to wait until
1125 the mouse actually moves.
1127 The convenient way to track the mouse is to ask for events to represent
1128 mouse motion. Then you can wait for motion by waiting for an event. In
1129 addition, you can easily handle any other sorts of events that may
1130 occur. That is useful, because normally you don't want to track the
1131 mouse forever---only until some other event, such as the release of a
1134 @defspec track-mouse body@dots{}
1135 This special form executes @var{body}, with generation of mouse motion
1136 events enabled. Typically @var{body} would use @code{read-event} to
1137 read the motion events and modify the display accordingly. @xref{Motion
1138 Events}, for the format of mouse motion events.
1140 The value of @code{track-mouse} is that of the last form in @var{body}.
1141 You should design @var{body} to return when it sees the up-event that
1142 indicates the release of the button, or whatever kind of event means
1143 it is time to stop tracking.
1146 The usual purpose of tracking mouse motion is to indicate on the screen
1147 the consequences of pushing or releasing a button at the current
1150 In many cases, you can avoid the need to track the mouse by using
1151 the @code{mouse-face} text property (@pxref{Special Properties}).
1152 That works at a much lower level and runs more smoothly than
1153 Lisp-level mouse tracking.
1156 @c These are not implemented yet.
1158 These functions change the screen appearance instantaneously. The
1159 effect is transient, only until the next ordinary Emacs redisplay. That
1160 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1161 to change the text, and the body of @code{track-mouse} normally reads
1162 the events itself and does not do redisplay.
1164 @defun x-contour-region window beg end
1165 This function draws lines to make a box around the text from @var{beg}
1166 to @var{end}, in window @var{window}.
1169 @defun x-uncontour-region window beg end
1170 This function erases the lines that would make a box around the text
1171 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1172 a contour that you previously made by calling @code{x-contour-region}.
1175 @defun x-draw-rectangle frame left top right bottom
1176 This function draws a hollow rectangle on frame @var{frame} with the
1177 specified edge coordinates, all measured in pixels from the inside top
1178 left corner. It uses the cursor color, the one used for indicating the
1182 @defun x-erase-rectangle frame left top right bottom
1183 This function erases a hollow rectangle on frame @var{frame} with the
1184 specified edge coordinates, all measured in pixels from the inside top
1185 left corner. Erasure means redrawing the text and background that
1186 normally belong in the specified rectangle.
1190 @node Mouse Position
1191 @section Mouse Position
1192 @cindex mouse position
1193 @cindex position of mouse
1195 The functions @code{mouse-position} and @code{set-mouse-position}
1196 give access to the current position of the mouse.
1198 @defun mouse-position
1199 This function returns a description of the position of the mouse. The
1200 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1201 and @var{y} are integers giving the position in characters relative to
1202 the top left corner of the inside of @var{frame}.
1205 @defvar mouse-position-function
1206 If non-@code{nil}, the value of this variable is a function for
1207 @code{mouse-position} to call. @code{mouse-position} calls this
1208 function just before returning, with its normal return value as the
1209 sole argument, and it returns whatever this function returns to it.
1211 This abnormal hook exists for the benefit of packages like
1212 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1215 @defun set-mouse-position frame x y
1216 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1217 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1218 giving the position in characters relative to the top left corner of the
1219 inside of @var{frame}. If @var{frame} is not visible, this function
1220 does nothing. The return value is not significant.
1223 @defun mouse-pixel-position
1224 This function is like @code{mouse-position} except that it returns
1225 coordinates in units of pixels rather than units of characters.
1228 @defun set-mouse-pixel-position frame x y
1229 This function warps the mouse like @code{set-mouse-position} except that
1230 @var{x} and @var{y} are in units of pixels rather than units of
1231 characters. These coordinates are not required to be within the frame.
1233 If @var{frame} is not visible, this function does nothing. The return
1234 value is not significant.
1240 @section Pop-Up Menus
1242 When using a window system, a Lisp program can pop up a menu so that
1243 the user can choose an alternative with the mouse.
1245 @defun x-popup-menu position menu
1246 This function displays a pop-up menu and returns an indication of
1247 what selection the user makes.
1249 The argument @var{position} specifies where on the screen to put the
1250 menu. It can be either a mouse button event (which says to put the menu
1251 where the user actuated the button) or a list of this form:
1254 ((@var{xoffset} @var{yoffset}) @var{window})
1258 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1259 pixels, counting from the top left corner of @var{window}'s frame.
1261 If @var{position} is @code{t}, it means to use the current mouse
1262 position. If @var{position} is @code{nil}, it means to precompute the
1263 key binding equivalents for the keymaps specified in @var{menu},
1264 without actually displaying or popping up the menu.
1266 The argument @var{menu} says what to display in the menu. It can be a
1267 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1268 can have the following form:
1271 (@var{title} @var{pane1} @var{pane2}...)
1275 where each pane is a list of form
1278 (@var{title} (@var{line} . @var{item})...)
1281 Each @var{line} should be a string, and each @var{item} should be the
1282 value to return if that @var{line} is chosen.
1285 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1286 if you could do the job with a prefix key defined with a menu keymap.
1287 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1288 a} can see the individual items in that menu and provide help for them.
1289 If instead you implement the menu by defining a command that calls
1290 @code{x-popup-menu}, the help facilities cannot know what happens inside
1291 that command, so they cannot give any help for the menu's items.
1293 The menu bar mechanism, which lets you switch between submenus by
1294 moving the mouse, cannot look within the definition of a command to see
1295 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1296 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1297 an integrated fashion. This is why all menu bar submenus are
1298 implemented with menu keymaps within the parent menu, and never with
1299 @code{x-popup-menu}. @xref{Menu Bar},
1301 If you want a menu bar submenu to have contents that vary, you should
1302 still use a menu keymap to implement it. To make the contents vary, add
1303 a hook function to @code{menu-bar-update-hook} to update the contents of
1304 the menu keymap as necessary.
1307 @section Dialog Boxes
1308 @cindex dialog boxes
1310 A dialog box is a variant of a pop-up menu---it looks a little
1311 different, it always appears in the center of a frame, and it has just
1312 one level and one pane. The main use of dialog boxes is for asking
1313 questions that the user can answer with ``yes'', ``no'', and a few other
1314 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
1315 dialog boxes instead of the keyboard, when called from commands invoked
1318 @defun x-popup-dialog position contents
1319 This function displays a pop-up dialog box and returns an indication of
1320 what selection the user makes. The argument @var{contents} specifies
1321 the alternatives to offer; it has this format:
1324 (@var{title} (@var{string} . @var{value})@dots{})
1328 which looks like the list that specifies a single pane for
1329 @code{x-popup-menu}.
1331 The return value is @var{value} from the chosen alternative.
1333 An element of the list may be just a string instead of a cons cell
1334 @code{(@var{string} . @var{value})}. That makes a box that cannot
1337 If @code{nil} appears in the list, it separates the left-hand items from
1338 the right-hand items; items that precede the @code{nil} appear on the
1339 left, and items that follow the @code{nil} appear on the right. If you
1340 don't include a @code{nil} in the list, then approximately half the
1341 items appear on each side.
1343 Dialog boxes always appear in the center of a frame; the argument
1344 @var{position} specifies which frame. The possible values are as in
1345 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1348 In some configurations, Emacs cannot display a real dialog box; so
1349 instead it displays the same items in a pop-up menu in the center of the
1353 @node Pointer Shapes
1354 @section Pointer Shapes
1355 @cindex pointer shape
1356 @cindex mouse pointer shape
1358 These variables specify which shape to use for the mouse pointer in
1359 various situations, when using the X Window System:
1362 @item x-pointer-shape
1363 @vindex x-pointer-shape
1364 This variable specifies the pointer shape to use ordinarily in the Emacs
1367 @item x-sensitive-text-pointer-shape
1368 @vindex x-sensitive-text-pointer-shape
1369 This variable specifies the pointer shape to use when the mouse
1370 is over mouse-sensitive text.
1373 These variables affect newly created frames. They do not normally
1374 affect existing frames; however, if you set the mouse color of a frame,
1375 that also updates its pointer shapes based on the current values of
1376 these variables. @xref{Window Frame Parameters}.
1378 The values you can use, to specify either of these pointer shapes, are
1379 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1380 @key{RET} x-pointer @key{RET}} to see a list of them.
1382 @node Window System Selections
1383 @section Window System Selections
1384 @cindex selection (for window systems)
1386 The X server records a set of @dfn{selections} which permit transfer of
1387 data between application programs. The various selections are
1388 distinguished by @dfn{selection types}, represented in Emacs by
1389 symbols. X clients including Emacs can read or set the selection for
1392 @defun x-set-selection type data
1393 This function sets a ``selection'' in the X server. It takes two
1394 arguments: a selection type @var{type}, and the value to assign to it,
1395 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1396 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1397 (or a cons of two integers or list of two integers), an overlay, or a
1398 cons of two markers pointing to the same buffer. An overlay or a pair
1399 of markers stands for text in the overlay or between the markers.
1401 The argument @var{data} may also be a vector of valid non-vector
1404 Each possible @var{type} has its own selection value, which changes
1405 independently. The usual values of @var{type} are @code{PRIMARY} and
1406 @code{SECONDARY}; these are symbols with upper-case names, in accord
1407 with X Window System conventions. The default is @code{PRIMARY}.
1410 @defun x-get-selection &optional type data-type
1411 This function accesses selections set up by Emacs or by other X
1412 clients. It takes two optional arguments, @var{type} and
1413 @var{data-type}. The default for @var{type}, the selection type, is
1416 The @var{data-type} argument specifies the form of data conversion to
1417 use, to convert the raw data obtained from another X client into Lisp
1418 data. Meaningful values include @code{TEXT}, @code{STRING},
1419 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1420 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1421 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1422 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1423 upper-case names in accord with X conventions.) The default for
1424 @var{data-type} is @code{STRING}.
1428 The X server also has a set of numbered @dfn{cut buffers} which can
1429 store text or other data being moved between applications. Cut buffers
1430 are considered obsolete, but Emacs supports them for the sake of X
1431 clients that still use them.
1433 @defun x-get-cut-buffer n
1434 This function returns the contents of cut buffer number @var{n}.
1437 @defun x-set-cut-buffer string &optional push
1438 This function stores @var{string} into the first cut buffer (cut buffer
1439 0). If @var{push} is @code{nil}, only the first cut buffer is changed.
1440 If @var{push} is non-@code{nil}, that says to move the values down
1441 through the series of cut buffers, much like the way successive kills in
1442 Emacs move down the kill ring. In other words, the previous value of
1443 the first cut buffer moves into the second cut buffer, and the second to
1444 the third, and so on through all eight cut buffers.
1447 @defvar selection-coding-system
1448 This variable specifies the coding system to use when reading and
1449 writing selections, the clipboard, or a cut buffer. @xref{Coding
1450 Systems}. The default is @code{compound-text-with-extensions}, which
1451 converts to the text representation that X11 normally uses.
1454 @cindex clipboard support (for MS-Windows)
1455 When Emacs runs on MS-Windows, it does not implement X selections in
1456 general, but it does support the clipboard. @code{x-get-selection}
1457 and @code{x-set-selection} on MS-Windows support the text data type
1458 only; if the clipboard holds other types of data, Emacs treats the
1461 @defopt x-select-enable-clipboard
1462 If this is non-@code{nil}, the Emacs yank functions consult the
1463 clipboard before the primary selection, and the kill functions store in
1464 the clipboard as well as the primary selection. Otherwise they do not
1465 access the clipboard at all. The default is @code{nil} on most systems,
1466 but @code{t} on MS-Windows.
1470 @section Color Names
1472 These functions provide a way to determine which color names are
1473 valid, and what they look like. In some cases, the value depends on the
1474 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
1475 meaning of the term ``selected frame''.
1477 @defun color-defined-p color &optional frame
1478 @tindex color-defined-p
1479 This function reports whether a color name is meaningful. It returns
1480 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1481 which frame's display to ask about; if @var{frame} is omitted or
1482 @code{nil}, the selected frame is used.
1484 Note that this does not tell you whether the display you are using
1485 really supports that color. When using X, you can ask for any defined
1486 color on any kind of display, and you will get some result---typically,
1487 the closest it can do. To determine whether a frame can really display
1488 a certain color, use @code{color-supported-p} (see below).
1490 @findex x-color-defined-p
1491 This function used to be called @code{x-color-defined-p},
1492 and that name is still supported as an alias.
1495 @defun defined-colors &optional frame
1496 @tindex defined-colors
1497 This function returns a list of the color names that are defined
1498 and supported on frame @var{frame} (default, the selected frame).
1500 @findex x-defined-colors
1501 This function used to be called @code{x-defined-colors},
1502 and that name is still supported as an alias.
1505 @defun color-supported-p color &optional frame background-p
1506 @tindex color-supported-p
1507 This returns @code{t} if @var{frame} can really display the color
1508 @var{color} (or at least something close to it). If @var{frame} is
1509 omitted or @code{nil}, the question applies to the selected frame.
1511 Some terminals support a different set of colors for foreground and
1512 background. If @var{background-p} is non-@code{nil}, that means you are
1513 asking whether @var{color} can be used as a background; otherwise you
1514 are asking whether it can be used as a foreground.
1516 The argument @var{color} must be a valid color name.
1519 @defun color-gray-p color &optional frame
1520 @tindex color-gray-p
1521 This returns @code{t} if @var{color} is a shade of gray, as defined on
1522 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
1523 question applies to the selected frame. The argument @var{color} must
1524 be a valid color name.
1527 @defun color-values color &optional frame
1528 @tindex color-values
1529 This function returns a value that describes what @var{color} should
1530 ideally look like. If @var{color} is defined, the value is a list of
1531 three integers, which give the amount of red, the amount of green, and
1532 the amount of blue. Each integer ranges in principle from 0 to 65535,
1533 but in practice no value seems to be above 65280. This kind
1534 of three-element list is called an @dfn{rgb value}.
1536 If @var{color} is not defined, the value is @code{nil}.
1539 (color-values "black")
1541 (color-values "white")
1542 @result{} (65280 65280 65280)
1543 (color-values "red")
1544 @result{} (65280 0 0)
1545 (color-values "pink")
1546 @result{} (65280 49152 51968)
1547 (color-values "hungry")
1551 The color values are returned for @var{frame}'s display. If @var{frame}
1552 is omitted or @code{nil}, the information is returned for the selected
1555 @findex x-color-values
1556 This function used to be called @code{x-color-values},
1557 and that name is still supported as an alias.
1560 @node Text Terminal Colors
1561 @section Text Terminal Colors
1562 @cindex colors on text-only terminals
1564 Emacs can display color on text-only terminals, starting with version
1565 21. These terminals usually support only a small number of colors, and
1566 the computer uses small integers to select colors on the terminal. This
1567 means that the computer cannot reliably tell what the selected color
1568 looks like; instead, you have to inform your application which small
1569 integers correspond to which colors. However, Emacs does know the
1570 standard set of colors and will try to use them automatically.
1572 The functions described in this section control how terminal colors
1576 Several of these functions use or return @dfn{rgb values}. An rgb
1577 value is a list of three integers, which give the amount of red, the
1578 amount of green, and the amount of blue. Each integer ranges in
1579 principle from 0 to 65535, but in practice the largest value used is
1582 These functions accept a display (either a frame or the name of a
1583 terminal) as an optional argument. We hope in the future to make Emacs
1584 support more than one text-only terminal at one time; then this argument
1585 will specify which terminal to operate on (the default being the
1586 selected frame's terminal; @pxref{Input Focus}). At present, though,
1587 the @var{display} argument has no effect.
1589 @defun tty-color-define name number &optional rgb display
1590 @tindex tty-color-define
1591 This function associates the color name @var{name} with
1592 color number @var{number} on the terminal.
1594 The optional argument @var{rgb}, if specified, is an rgb value; it says
1595 what the color actually looks like. If you do not specify @var{rgb},
1596 then this color cannot be used by @code{tty-color-approximate} to
1597 approximate other colors, because Emacs does not know what it looks
1601 @defun tty-color-clear &optional display
1602 @tindex tty-color-clear
1603 This function clears the table of defined colors for a text-only terminal.
1606 @defun tty-color-alist &optional display
1607 @tindex tty-color-alist
1608 This function returns an alist recording the known colors supported by a
1611 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
1612 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
1613 name, @var{number} is the number used to specify it to the terminal.
1614 If present, @var{rgb} is an rgb value that says what the color
1615 actually looks like.
1618 @defun tty-color-approximate rgb &optional display
1619 @tindex tty-color-approximate
1620 This function finds the closest color, among the known colors supported
1621 for @var{display}, to that described by the rgb value @var{rgb}.
1624 @defun tty-color-translate color &optional display
1625 @tindex tty-color-translate
1626 This function finds the closest color to @var{color} among the known
1627 colors supported for @var{display}. If the name @var{color} is not
1628 defined, the value is @code{nil}.
1630 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification
1631 instead of an actual name. The format
1632 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported.
1636 @section X Resources
1638 @defun x-get-resource attribute class &optional component subclass
1639 The function @code{x-get-resource} retrieves a resource value from the X
1640 Windows defaults database.
1642 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1643 This function searches using a key of the form
1644 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1645 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1648 The optional arguments @var{component} and @var{subclass} add to the key
1649 and the class, respectively. You must specify both of them or neither.
1650 If you specify them, the key is
1651 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1652 @samp{Emacs.@var{class}.@var{subclass}}.
1655 @defvar x-resource-class
1656 This variable specifies the application name that @code{x-get-resource}
1657 should look up. The default value is @code{"Emacs"}. You can examine X
1658 resources for application names other than ``Emacs'' by binding this
1659 variable to some other string, around a call to @code{x-get-resource}.
1662 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
1664 @node Display Feature Testing
1665 @section Display Feature Testing
1666 @cindex display feature testing
1668 The functions in this section describe the basic capabilities of a
1669 particular display. Lisp programs can use them to adapt their behavior
1670 to what the display can do. For example, a program that ordinarly uses
1671 a popup menu could use the minibuffer if popup menus are not supported.
1673 The optional argument @var{display} in these functions specifies which
1674 display to ask the question about. It can be a display name, a frame
1675 (which designates the display that frame is on), or @code{nil} (which
1676 refers to the selected frame's display, @pxref{Input Focus}).
1678 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
1679 obtain information about displays.
1681 @defun display-popup-menus-p &optional display
1682 @tindex display-popup-menus-p
1683 This function returns @code{t} if popup menus are supported on
1684 @var{display}, @code{nil} if not. Support for popup menus requires that
1685 the mouse be available, since the user cannot choose menu items without
1689 @defun display-graphic-p &optional display
1690 @tindex display-graphic-p
1691 @cindex frames, more than one on display
1692 @cindex fonts, more than one on display
1693 This function returns @code{t} if @var{display} is a graphic display
1694 capable of displaying several frames and several different fonts at
1695 once. This is true for displays that use a window system such as X, and
1696 false for text-only terminals.
1699 @defun display-mouse-p &optional display
1700 @tindex display-mouse-p
1701 @cindex mouse, availability
1702 This function returns @code{t} if @var{display} has a mouse available,
1706 @defun display-color-p &optional display
1707 @tindex display-color-p
1708 @findex x-display-color-p
1709 This function returns @code{t} if the screen is a color screen.
1710 It used to be called @code{x-display-color-p}, and that name
1711 is still supported as an alias.
1714 @defun display-grayscale-p &optional display
1715 @tindex display-grayscale-p
1716 This function returns @code{t} if the screen can display shades of gray.
1717 (All color displays can do this.)
1720 @anchor{Display Face Attribute Testing}
1721 @defun display-supports-face-attributes-p attributes &optional display
1722 @tindex display-supports-face-attributes-p
1723 This function returns non-@code{nil} if all the face attributes in
1724 @var{attributes} are supported (@pxref{Face Attributes}).
1726 The definition of `supported' is somewhat heuristic, but basically
1727 means that a face containing all the attributes in @var{attributes},
1728 when merged with the default face for display, can be represented in a
1733 different in appearance than the default face, and
1736 `close in spirit' to what the attributes specify, if not exact.
1739 Point (2) implies that a @code{:weight black} attribute will be
1740 satisfied by any display that can display bold, as will
1741 @code{:foreground "yellow"} as long as some yellowish color can be
1742 displayed, but @code{:slant italic} will @emph{not} be satisfied by
1743 the tty display code's automatic substitution of a `dim' face for
1747 @defun display-selections-p &optional display
1748 @tindex display-selections-p
1749 This function returns @code{t} if @var{display} supports selections.
1750 Windowed displays normally support selections, but they may also be
1751 supported in some other cases.
1754 @defun display-images-p &optional display
1755 This function returns @code{t} if @var{display} can display images.
1756 Windowed displays ought in principle to handle images, but some
1757 systems lack the support for that. On a display that does not support
1758 images, Emacs cannot display a tool bar.
1761 @defun display-screens &optional display
1762 @tindex display-screens
1763 This function returns the number of screens associated with the display.
1766 @defun display-pixel-height &optional display
1767 @tindex display-pixel-height
1768 This function returns the height of the screen in pixels.
1771 @defun display-mm-height &optional display
1772 @tindex display-mm-height
1773 This function returns the height of the screen in millimeters,
1774 or @code{nil} if Emacs cannot get that information.
1777 @defun display-pixel-width &optional display
1778 @tindex display-pixel-width
1779 This function returns the width of the screen in pixels.
1782 @defun display-mm-width &optional display
1783 @tindex display-mm-width
1784 This function returns the width of the screen in millimeters,
1785 or @code{nil} if Emacs cannot get that information.
1788 @defun display-backing-store &optional display
1789 @tindex display-backing-store
1790 This function returns the backing store capability of the display.
1791 Backing store means recording the pixels of windows (and parts of
1792 windows) that are not exposed, so that when exposed they can be
1793 displayed very quickly.
1795 Values can be the symbols @code{always}, @code{when-mapped}, or
1796 @code{not-useful}. The function can also return @code{nil}
1797 when the question is inapplicable to a certain kind of display.
1800 @defun display-save-under &optional display
1801 @tindex display-save-under
1802 This function returns non-@code{nil} if the display supports the
1803 SaveUnder feature. That feature is used by pop-up windows
1804 to save the pixels they obscure, so that they can pop down
1808 @defun display-planes &optional display
1809 @tindex display-planes
1810 This function returns the number of planes the display supports.
1811 This is typically the number of bits per pixel.
1812 For a tty display, it is log to base two of the number of colours supported.
1815 @defun display-visual-class &optional display
1816 @tindex display-visual-class
1817 This function returns the visual class for the screen. The value is one
1818 of the symbols @code{static-gray}, @code{gray-scale},
1819 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1820 @code{direct-color}.
1823 @defun display-color-cells &optional display
1824 @tindex display-color-cells
1825 This function returns the number of color cells the screen supports.
1828 These functions obtain additional information specifically
1831 @defun x-server-version &optional display
1832 This function returns the list of version numbers of the X server
1833 running the display.
1836 @defun x-server-vendor &optional display
1837 This function returns the vendor that provided the X server software.
1841 @defvar x-no-window-manager
1842 This variable's value is @code{t} if no X window manager is in use.
1848 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1849 width and height of an X Window frame, measured in pixels.