2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/markers
7 @node Markers, Text, Positions, Top
11 A @dfn{marker} is a Lisp object used to specify a position in a buffer
12 relative to the surrounding text. A marker changes its offset from the
13 beginning of the buffer automatically whenever text is inserted or
14 deleted, so that it stays with the two characters on either side of it.
17 * Overview of Markers:: The components of a marker, and how it relocates.
18 * Predicates on Markers:: Testing whether an object is a marker.
19 * Creating Markers:: Making empty markers or markers at certain places.
20 * Information from Markers:: Finding the marker's buffer or character position.
21 * Marker Insertion Types:: Two ways a marker can relocate when you
22 insert where it points.
23 * Moving Markers:: Moving the marker to a new buffer or position.
24 * The Mark:: How "the mark" is implemented with a marker.
25 * The Region:: How to access "the region".
28 @node Overview of Markers
29 @section Overview of Markers
31 A marker specifies a buffer and a position in that buffer. The
32 marker can be used to represent a position in the functions that
33 require one, just as an integer could be used. In that case, the
34 marker's buffer is normally ignored. Of course, a marker used in this
35 way usually points to a position in the buffer that the function
36 operates on, but that is entirely the programmer's responsibility.
37 @xref{Positions}, for a complete description of positions.
39 A marker has three attributes: the marker position, the marker
40 buffer, and the insertion type. The marker position is an integer
41 that is equivalent (at a given time) to the marker as a position in
42 that buffer. But the marker's position value can change often during
43 the life of the marker. Insertion and deletion of text in the buffer
44 relocate the marker. The idea is that a marker positioned between two
45 characters remains between those two characters despite insertion and
46 deletion elsewhere in the buffer. Relocation changes the integer
47 equivalent of the marker.
49 @cindex marker relocation
50 Deleting text around a marker's position leaves the marker between the
51 characters immediately before and after the deleted text. Inserting
52 text at the position of a marker normally leaves the marker either in
53 front of or after the new text, depending on the marker's @dfn{insertion
54 type} (@pxref{Marker Insertion Types})---unless the insertion is done
55 with @code{insert-before-markers} (@pxref{Insertion}).
57 @cindex marker garbage collection
58 Insertion and deletion in a buffer must check all the markers and
59 relocate them if necessary. This slows processing in a buffer with a
60 large number of markers. For this reason, it is a good idea to make a
61 marker point nowhere if you are sure you don't need it any more.
62 Unreferenced markers are garbage collected eventually, but until then
63 will continue to use time if they do point somewhere.
65 @cindex markers as numbers
66 Because it is common to perform arithmetic operations on a marker
67 position, most of the arithmetic operations (including @code{+} and
68 @code{-}) accept markers as arguments. In such cases, the marker
69 stands for its current position.
71 Here are examples of creating markers, setting markers, and moving point
76 ;; @r{Make a new marker that initially does not point anywhere:}
77 (setq m1 (make-marker))
78 @result{} #<marker in no buffer>
82 ;; @r{Set @code{m1} to point between the 99th and 100th characters}
83 ;; @r{in the current buffer:}
85 @result{} #<marker at 100 in markers.texi>
89 ;; @r{Now insert one character at the beginning of the buffer:}
90 (goto-char (point-min))
97 ;; @r{@code{m1} is updated appropriately.}
99 @result{} #<marker at 101 in markers.texi>
103 ;; @r{Two markers that point to the same position}
104 ;; @r{are not @code{eq}, but they are @code{equal}.}
105 (setq m2 (copy-marker m1))
106 @result{} #<marker at 101 in markers.texi>
114 ;; @r{When you are finished using a marker, make it point nowhere.}
116 @result{} #<marker in no buffer>
120 @node Predicates on Markers
121 @section Predicates on Markers
123 You can test an object to see whether it is a marker, or whether it is
124 either an integer or a marker. The latter test is useful in connection
125 with the arithmetic functions that work with both markers and integers.
127 @defun markerp object
128 This function returns @code{t} if @var{object} is a marker, @code{nil}
129 otherwise. Note that integers are not markers, even though many
130 functions will accept either a marker or an integer.
133 @defun integer-or-marker-p object
134 This function returns @code{t} if @var{object} is an integer or a marker,
135 @code{nil} otherwise.
138 @defun number-or-marker-p object
139 This function returns @code{t} if @var{object} is a number (either
140 integer or floating point) or a marker, @code{nil} otherwise.
143 @node Creating Markers
144 @section Functions that Create Markers
146 When you create a new marker, you can make it point nowhere, or point
147 to the present position of point, or to the beginning or end of the
148 accessible portion of the buffer, or to the same place as another given
151 The next four functions all return markers with insertion type
152 @code{nil}. @xref{Marker Insertion Types}.
155 This function returns a newly created marker that does not point
161 @result{} #<marker in no buffer>
167 This function returns a new marker that points to the present position
168 of point in the current buffer. @xref{Point}. For an example, see
169 @code{copy-marker}, below.
172 @defun point-min-marker
173 This function returns a new marker that points to the beginning of the
174 accessible portion of the buffer. This will be the beginning of the
175 buffer unless narrowing is in effect. @xref{Narrowing}.
178 @defun point-max-marker
179 This function returns a new marker that points to the end of the
180 accessible portion of the buffer. This will be the end of the buffer
181 unless narrowing is in effect. @xref{Narrowing}.
183 Here are examples of this function and @code{point-min-marker}, shown in
184 a buffer containing a version of the source file for the text of this
190 @result{} #<marker at 1 in markers.texi>
192 @result{} #<marker at 15573 in markers.texi>
196 (narrow-to-region 100 200)
201 @result{} #<marker at 100 in markers.texi>
205 @result{} #<marker at 200 in markers.texi>
210 @defun copy-marker marker-or-integer &optional insertion-type
211 If passed a marker as its argument, @code{copy-marker} returns a
212 new marker that points to the same place and the same buffer as does
213 @var{marker-or-integer}. If passed an integer as its argument,
214 @code{copy-marker} returns a new marker that points to position
215 @var{marker-or-integer} in the current buffer.
217 The new marker's insertion type is specified by the argument
218 @var{insertion-type}. @xref{Marker Insertion Types}.
220 If passed an integer argument less than 1, @code{copy-marker} returns a
221 new marker that points to the beginning of the current buffer. If
222 passed an integer argument greater than the length of the buffer,
223 @code{copy-marker} returns a new marker that points to the end of the
229 @result{} #<marker at 1 in markers.texi>
234 @result{} #<marker at 7572 in markers.texi>
238 An error is signaled if @var{marker} is neither a marker nor an
242 Two distinct markers are considered @code{equal} (even though not
243 @code{eq}) to each other if they have the same position and buffer, or
244 if they both point nowhere.
248 (setq p (point-marker))
249 @result{} #<marker at 2139 in markers.texi>
253 (setq q (copy-marker p))
254 @result{} #<marker at 2139 in markers.texi>
268 @node Information from Markers
269 @section Information from Markers
271 This section describes the functions for accessing the components of a
274 @defun marker-position marker
275 This function returns the position that @var{marker} points to, or
276 @code{nil} if it points nowhere.
279 @defun marker-buffer marker
280 This function returns the buffer that @var{marker} points into, or
281 @code{nil} if it points nowhere.
285 (setq m (make-marker))
286 @result{} #<marker in no buffer>
298 (set-marker m 3770 (current-buffer))
299 @result{} #<marker at 3770 in markers.texi>
303 @result{} #<buffer markers.texi>
312 @defun buffer-has-markers-at position
313 This function returns @code{t} if one or more markers
314 point at position @var{position} in the current buffer.
317 @node Marker Insertion Types
318 @section Marker Insertion Types
320 @cindex insertion type of a marker
321 When you insert text directly at the place where a marker points,
322 there are two possible ways to relocate that marker: it can point before
323 the inserted text, or point after it. You can specify which one a given
324 marker should do by setting its @dfn{insertion type}. Note that use of
325 @code{insert-before-markers} ignores markers' insertion types, always
326 relocating a marker to point after the inserted text.
328 @defun set-marker-insertion-type marker type
329 This function sets the insertion type of marker @var{marker} to
330 @var{type}. If @var{type} is @code{t}, @var{marker} will advance when
331 text is inserted at its position. If @var{type} is @code{nil},
332 @var{marker} does not advance when text is inserted there.
335 @defun marker-insertion-type marker
336 This function reports the current insertion type of @var{marker}.
339 Most functions that create markers, without an argument allowing to
340 specify the insertion type, create them with insertion type
341 @code{nil}. Also, the mark has, by default, insertion type
345 @section Moving Marker Positions
347 This section describes how to change the position of an existing
348 marker. When you do this, be sure you know whether the marker is used
349 outside of your program, and, if so, what effects will result from
350 moving it---otherwise, confusing things may happen in other parts of
353 @defun set-marker marker position &optional buffer
354 This function moves @var{marker} to @var{position}
355 in @var{buffer}. If @var{buffer} is not provided, it defaults to
358 If @var{position} is less than 1, @code{set-marker} moves @var{marker}
359 to the beginning of the buffer. If @var{position} is greater than the
360 size of the buffer, @code{set-marker} moves marker to the end of the
361 buffer. If @var{position} is @code{nil} or a marker that points
362 nowhere, then @var{marker} is set to point nowhere.
364 The value returned is @var{marker}.
368 (setq m (point-marker))
369 @result{} #<marker at 4714 in markers.texi>
373 @result{} #<marker at 55 in markers.texi>
376 (setq b (get-buffer "foo"))
377 @result{} #<buffer foo>
381 @result{} #<marker at 1 in foo>
386 @defun move-marker marker position &optional buffer
387 This is another name for @code{set-marker}.
395 One special marker in each buffer is designated @dfn{the mark}. It
396 specifies a position to bound a range of text for commands such as
397 @code{kill-region} and @code{indent-rigidly}. Lisp programs should
398 set the mark only to values that have a potential use to the user, and
399 never for their own internal purposes. For example, the
400 @code{replace-regexp} command sets the mark to the value of point
401 before doing any replacements, because this enables the user to move
402 back there conveniently after the replace is finished.
404 Many commands are designed to operate on the text between point and
405 the mark when called interactively. If you are writing such a
406 command, don't examine the mark directly; instead, use
407 @code{interactive} with the @samp{r} specification. This provides the
408 values of point and the mark as arguments to the command in an
409 interactive call, but permits other Lisp programs to specify arguments
410 explicitly. @xref{Interactive Codes}.
412 Each buffer has a marker which represents the value of the mark in
413 that buffer, independent of any other buffer. When a buffer is newly
414 created, this marker exists but does not point anywhere. That means
415 the mark ``doesn't exist'' in that buffer as yet.
417 Once the mark ``exists'' in a buffer, it normally never ceases to
418 exist. However, it may become @dfn{inactive}, if Transient Mark mode is
419 enabled. The variable @code{mark-active}, which is always buffer-local
420 in all buffers, indicates whether the mark is active: non-@code{nil}
421 means yes. A command can request deactivation of the mark upon return
422 to the editor command loop by setting @code{deactivate-mark} to a
423 non-@code{nil} value (but this causes deactivation only if Transient
424 Mark mode is enabled).
426 The main motivation for using Transient Mark mode is that this mode
427 also enables highlighting of the region when the mark is active.
430 In addition to the mark, each buffer has a @dfn{mark ring} which is a
431 list of markers containing previous values of the mark. When editing
432 commands change the mark, they should normally save the old value of the
433 mark on the mark ring. The variable @code{mark-ring-max} specifies the
434 maximum number of entries in the mark ring; once the list becomes this
435 long, adding a new element deletes the last element.
437 There is also a separate global mark ring, but that is used only in a
438 few particular user-level commands, and is not relevant to Lisp
439 programming. So we do not describe it here.
441 @defun mark &optional force
442 @cindex current buffer mark
443 This function returns the current buffer's mark position as an integer,
444 or @code{nil} if no mark has ever been set in this buffer.
446 If Transient Mark mode is enabled, and @code{mark-even-if-inactive} is
447 @code{nil}, @code{mark} signals an error if the mark is inactive.
448 However, if @var{force} is non-@code{nil}, then @code{mark} disregards
449 inactivity of the mark, and returns the mark position anyway (or
454 This function returns the marker that represents the current buffer's
455 mark. It is not a copy, it is the marker used internally. Therefore,
456 changing this marker's position will directly affect the buffer's
457 mark. Don't do that unless that is the effect you want.
461 (setq m (mark-marker))
462 @result{} #<marker at 3420 in markers.texi>
466 @result{} #<marker at 100 in markers.texi>
470 @result{} #<marker at 100 in markers.texi>
474 Like any marker, this marker can be set to point at any buffer you
475 like. If you make it point at any buffer other than the one of which
476 it is the mark, it will yield perfectly consistent, but rather odd,
477 results. We recommend that you not do it!
481 @deffn Command set-mark-command jump
482 If @var{jump} is @code{nil}, this command sets the mark to the value
483 of point and pushes the previous value of the mark on the mark ring. The
484 message @samp{Mark set} is also displayed in the echo area.
486 If @var{jump} is not @code{nil}, this command sets point to the value
487 of the mark, and sets the mark to the previous saved mark value, which
488 is popped off the mark ring.
490 This function is @emph{only} intended for interactive use.
494 @defun set-mark position
495 This function sets the mark to @var{position}, and activates the mark.
496 The old value of the mark is @emph{not} pushed onto the mark ring.
498 @strong{Please note:} Use this function only if you want the user to
499 see that the mark has moved, and you want the previous mark position to
500 be lost. Normally, when a new mark is set, the old one should go on the
501 @code{mark-ring}. For this reason, most applications should use
502 @code{push-mark} and @code{pop-mark}, not @code{set-mark}.
504 Novice Emacs Lisp programmers often try to use the mark for the wrong
505 purposes. The mark saves a location for the user's convenience. An
506 editing command should not alter the mark unless altering the mark is
507 part of the user-level functionality of the command. (And, in that
508 case, this effect should be documented.) To remember a location for
509 internal use in the Lisp program, store it in a Lisp variable. For
516 (delete-region beg (point))).
521 @c for interactive use only
523 @deffn Command exchange-point-and-mark
524 This function exchanges the positions of point and the mark.
525 It is intended for interactive use.
529 @defun push-mark &optional position nomsg activate
530 This function sets the current buffer's mark to @var{position}, and
531 pushes a copy of the previous mark onto @code{mark-ring}. If
532 @var{position} is @code{nil}, then the value of point is used.
533 @code{push-mark} returns @code{nil}.
535 The function @code{push-mark} normally @emph{does not} activate the
536 mark. To do that, specify @code{t} for the argument @var{activate}.
538 A @samp{Mark set} message is displayed unless @var{nomsg} is
543 This function pops off the top element of @code{mark-ring} and makes
544 that mark become the buffer's actual mark. This does not move point in
545 the buffer, and it does nothing if @code{mark-ring} is empty. It
546 deactivates the mark.
548 The return value is not meaningful.
551 @defopt transient-mark-mode
552 @c @cindex Transient Mark mode Redundant
553 This variable if non-@code{nil} enables Transient Mark mode, in which
554 every buffer-modifying primitive sets @code{deactivate-mark}. The
555 consequence of this is that commands that modify the buffer normally
556 make the mark inactive.
558 Lisp programs can set @code{transient-mark-mode} to @code{only} to
559 enable Transient Mark mode for the following command only. During
560 that following command, the value of @code{transient-mark-mode} is
561 @code{identity}. If it is still @code{identity} at the end of the
562 command, it changes to @code{nil}.
565 @defopt mark-even-if-inactive
566 If this is non-@code{nil}, Lisp programs and the Emacs user can use the
567 mark even when it is inactive. This option affects the behavior of
568 Transient Mark mode. When the option is non-@code{nil}, deactivation of
569 the mark turns off region highlighting, but commands that use the mark
570 behave as if the mark were still active.
573 @defvar deactivate-mark
574 If an editor command sets this variable non-@code{nil}, then the editor
575 command loop deactivates the mark after the command returns (if
576 Transient Mark mode is enabled). All the primitives that change the
577 buffer set @code{deactivate-mark}, to deactivate the mark when the
580 To write Lisp code that modifies the buffer without causing
581 deactivation of the mark at the end of the command, bind
582 @code{deactivate-mark} to @code{nil} around the code that does the
583 modification. For example:
586 (let (deactivate-mark)
591 @defun deactivate-mark
592 This function deactivates the mark, if Transient Mark mode is enabled.
593 Otherwise it does nothing.
597 The mark is active when this variable is non-@code{nil}. This variable
598 is always buffer-local in each buffer.
601 @defvar activate-mark-hook
602 @defvarx deactivate-mark-hook
603 These normal hooks are run, respectively, when the mark becomes active
604 and when it becomes inactive. The hook @code{activate-mark-hook} is
605 also run at the end of a command if the mark is active and it is
606 possible that the region may have changed.
610 The value of this buffer-local variable is the list of saved former
611 marks of the current buffer, most recent first.
616 @result{} (#<marker at 11050 in markers.texi>
617 #<marker at 10832 in markers.texi>
623 @defopt mark-ring-max
624 The value of this variable is the maximum size of @code{mark-ring}. If
625 more marks than this are pushed onto the @code{mark-ring},
626 @code{push-mark} discards an old mark when it adds a new one.
631 @cindex region (between point and mark)
633 The text between point and the mark is known as @dfn{the region}.
634 Various functions operate on text delimited by point and the mark, but
635 only those functions specifically related to the region itself are
638 The next two functions signal an error if the mark does not point
639 anywhere. If Transient Mark mode is enabled and
640 @code{mark-even-if-inactive} is @code{nil}, they also signal an error
641 if the mark is inactive.
643 @defun region-beginning
644 This function returns the position of the beginning of the region (as
645 an integer). This is the position of either point or the mark,
646 whichever is smaller.
650 This function returns the position of the end of the region (as an
651 integer). This is the position of either point or the mark, whichever is
655 Few programs need to use the @code{region-beginning} and
656 @code{region-end} functions. A command designed to operate on a region
657 should normally use @code{interactive} with the @samp{r} specification
658 to find the beginning and end of the region. This lets other Lisp
659 programs specify the bounds explicitly as arguments. (@xref{Interactive
663 arch-tag: b1ba2e7a-a0f3-4c5e-875c-7d8e22d73299