2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
41 @section Refreshing the Screen
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
52 Even more powerful is @code{redraw-display}:
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
58 In Emacs, processing user input takes priority over redisplay. If
59 you call these functions when input is available, they don't redisplay
60 immediately, but the requested redisplay does happen
61 eventually---after all the input has been processed.
63 Normally, suspending and resuming Emacs also refreshes the screen.
64 Some terminal emulators record separate contents for display-oriented
65 programs such as Emacs and for ordinary sequential display. If you are
66 using such a terminal, you might want to inhibit the redisplay on
69 @defvar no-redraw-on-reenter
70 @cindex suspend (cf. @code{no-redraw-on-reenter})
71 @cindex resume (cf. @code{no-redraw-on-reenter})
72 This variable controls whether Emacs redraws the entire screen after it
73 has been suspended and resumed. Non-@code{nil} means there is no need
74 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
77 @node Forcing Redisplay
78 @section Forcing Redisplay
79 @cindex forcing redisplay
81 Emacs normally tries to redisplay the screen whenever it waits for
82 input. With this function you can request an immediate attempt to
83 redisplay, in the middle of Lisp code, without actually waiting for
86 @defun redisplay &optional force
87 This function tries immediately to redisplay, provided there are no
88 pending input events. It is equivalent to @code{(sit-for 0)}.
90 If the optional argument @var{force} is non-@code{nil}, it does all
91 pending redisplay work even if input is available, with no
94 The function returns @code{t} if it actually tried to redisplay, and
95 @code{nil} otherwise. A value of @code{t} does not mean that
96 redisplay proceeded to completion; it could have been pre-empted by
97 newly arriving terminal input.
100 @code{redisplay} with no argument tries immediately to redisplay,
101 but has no effect on the usual rules for what parts of the screen to
102 redisplay. By contrast, the following function adds certain windows
103 to the pending redisplay work (as if their contents had completely
104 changed), but doesn't immediately try to do any redisplay work.
106 @defun force-window-update &optional object
107 This function forces some or all windows to be updated on next
108 redisplay. If @var{object} is a window, it requires eventual
109 redisplay of that window. If @var{object} is a buffer or buffer name,
110 it requires eventual redisplay of all windows displaying that buffer.
111 If @var{object} is @code{nil} (or omitted), it requires eventual
112 redisplay of all windows.
115 @code{force-window-update} does not do a redisplay immediately.
116 (Emacs will do that when it waits for input.) Rather, its effect is
117 to put more work on the queue to be done by redisplay whenever there
120 Emacs redisplay normally stops if input arrives, and does not happen
121 at all if input is available before it starts. Most of the time, this
122 is exactly what you want. However, you can prevent preemption by
123 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
125 @defvar redisplay-dont-pause
126 If this variable is non-@code{nil}, pending input does not
127 prevent or halt redisplay; redisplay occurs, and finishes,
128 regardless of whether input is available.
131 @defvar redisplay-preemption-period
132 This variable specifies how many seconds Emacs waits between checks
133 for new input during redisplay. (The default is 0.1 seconds.) If
134 input has arrived when Emacs checks, it pre-empts redisplay and
135 processes the available input before trying again to redisplay.
137 If this variable is @code{nil}, Emacs does not check for input during
138 redisplay, and redisplay cannot be preempted by input.
140 This variable is only obeyed on graphical terminals. For
141 text terminals, see @ref{Terminal Output}.
146 @cindex line wrapping
147 @cindex line truncation
148 @cindex continuation lines
149 @cindex @samp{$} in display
150 @cindex @samp{\} in display
152 When a line of text extends beyond the right edge of a window, Emacs
153 can @dfn{continue} the line (make it ``wrap'' to the next screen
154 line), or @dfn{truncate} the line (limit it to one screen line). The
155 additional screen lines used to display a long text line are called
156 @dfn{continuation} lines. Continuation is not the same as filling;
157 continuation happens on the screen only, not in the buffer contents,
158 and it breaks a line precisely at the right margin, not at a word
159 boundary. @xref{Filling}.
161 On a graphical display, tiny arrow images in the window fringes
162 indicate truncated and continued lines (@pxref{Fringes}). On a text
163 terminal, a @samp{$} in the rightmost column of the window indicates
164 truncation; a @samp{\} on the rightmost column indicates a line that
165 ``wraps.'' (The display table can specify alternate characters to use
166 for this; @pxref{Display Tables}).
168 @defopt truncate-lines
169 This buffer-local variable controls how Emacs displays lines that extend
170 beyond the right edge of the window. The default is @code{nil}, which
171 specifies continuation. If the value is non-@code{nil}, then these
174 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
175 then truncation is always used for side-by-side windows (within one
176 frame) regardless of the value of @code{truncate-lines}.
179 @defopt default-truncate-lines
180 This variable is the default value for @code{truncate-lines}, for
181 buffers that do not have buffer-local values for it.
184 @defopt truncate-partial-width-windows
185 This variable controls display of lines that extend beyond the right
186 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
187 If it is non-@code{nil}, these lines are truncated; otherwise,
188 @code{truncate-lines} says what to do with them.
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192 a window, that forces truncation.
194 If your buffer contains @emph{very} long lines, and you use
195 continuation to display them, just thinking about them can make Emacs
196 redisplay slow. The column computation and indentation functions also
197 become slow. Then you might find it advisable to set
198 @code{cache-long-line-scans} to @code{t}.
200 @defvar cache-long-line-scans
201 If this variable is non-@code{nil}, various indentation and motion
202 functions, and Emacs redisplay, cache the results of scanning the
203 buffer, and consult the cache to avoid rescanning regions of the buffer
204 unless they are modified.
206 Turning on the cache slows down processing of short lines somewhat.
208 This variable is automatically buffer-local in every buffer.
212 @section The Echo Area
213 @cindex error display
216 The @dfn{echo area} is used for displaying error messages
217 (@pxref{Errors}), for messages made with the @code{message} primitive,
218 and for echoing keystrokes. It is not the same as the minibuffer,
219 despite the fact that the minibuffer appears (when active) in the same
220 place on the screen as the echo area. The @cite{GNU Emacs Manual}
221 specifies the rules for resolving conflicts between the echo area and
222 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
223 Minibuffer, emacs, The GNU Emacs Manual}).
225 You can write output in the echo area by using the Lisp printing
226 functions with @code{t} as the stream (@pxref{Output Functions}), or
230 * Displaying Messages:: Explicitly displaying text in the echo area.
231 * Progress:: Informing user about progress of a long operation.
232 * Logging Messages:: Echo area messages are logged for the user.
233 * Echo Area Customization:: Controlling the echo area.
236 @node Displaying Messages
237 @subsection Displaying Messages in the Echo Area
238 @cindex display message in echo area
240 This section describes the functions for explicitly producing echo
241 area messages. Many other Emacs features display messages there, too.
243 @defun message format-string &rest arguments
244 This function displays a message in the echo area. The argument
245 @var{format-string} is similar to a C language @code{printf} format
246 string. See @code{format} in @ref{Formatting Strings}, for the details
247 on the conversion specifications. @code{message} returns the
250 In batch mode, @code{message} prints the message text on the standard
251 error stream, followed by a newline.
253 If @var{format-string}, or strings among the @var{arguments}, have
254 @code{face} text properties, these affect the way the message is displayed.
257 If @var{format-string} is @code{nil} or the empty string,
258 @code{message} clears the echo area; if the echo area has been
259 expanded automatically, this brings it back to its normal size.
260 If the minibuffer is active, this brings the minibuffer contents back
261 onto the screen immediately.
265 (message "Minibuffer depth is %d."
267 @print{} Minibuffer depth is 0.
268 @result{} "Minibuffer depth is 0."
272 ---------- Echo Area ----------
273 Minibuffer depth is 0.
274 ---------- Echo Area ----------
278 To automatically display a message in the echo area or in a pop-buffer,
279 depending on its size, use @code{display-message-or-buffer} (see below).
282 @defmac with-temp-message message &rest body
283 This construct displays a message in the echo area temporarily, during
284 the execution of @var{body}. It displays @var{message}, executes
285 @var{body}, then returns the value of the last body form while restoring
286 the previous echo area contents.
289 @defun message-or-box format-string &rest arguments
290 This function displays a message like @code{message}, but may display it
291 in a dialog box instead of the echo area. If this function is called in
292 a command that was invoked using the mouse---more precisely, if
293 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
294 @code{nil} or a list---then it uses a dialog box or pop-up menu to
295 display the message. Otherwise, it uses the echo area. (This is the
296 same criterion that @code{y-or-n-p} uses to make a similar decision; see
297 @ref{Yes-or-No Queries}.)
299 You can force use of the mouse or of the echo area by binding
300 @code{last-nonmenu-event} to a suitable value around the call.
303 @defun message-box format-string &rest arguments
305 This function displays a message like @code{message}, but uses a dialog
306 box (or a pop-up menu) whenever that is possible. If it is impossible
307 to use a dialog box or pop-up menu, because the terminal does not
308 support them, then @code{message-box} uses the echo area, like
312 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
313 This function displays the message @var{message}, which may be either a
314 string or a buffer. If it is shorter than the maximum height of the
315 echo area, as defined by @code{max-mini-window-height}, it is displayed
316 in the echo area, using @code{message}. Otherwise,
317 @code{display-buffer} is used to show it in a pop-up buffer.
319 Returns either the string shown in the echo area, or when a pop-up
320 buffer is used, the window used to display it.
322 If @var{message} is a string, then the optional argument
323 @var{buffer-name} is the name of the buffer used to display it when a
324 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
325 where @var{message} is a string and displayed in the echo area, it is
326 not specified whether the contents are inserted into the buffer anyway.
328 The optional arguments @var{not-this-window} and @var{frame} are as for
329 @code{display-buffer}, and only used if a buffer is displayed.
332 @defun current-message
333 This function returns the message currently being displayed in the
334 echo area, or @code{nil} if there is none.
338 @subsection Reporting Operation Progress
339 @cindex progress reporting
341 When an operation can take a while to finish, you should inform the
342 user about the progress it makes. This way the user can estimate
343 remaining time and clearly see that Emacs is busy working, not hung.
345 Functions listed in this section provide simple and efficient way of
346 reporting operation progress. Here is a working example that does
350 (let ((progress-reporter
351 (make-progress-reporter "Collecting mana for Emacs..."
355 (progress-reporter-update progress-reporter k))
356 (progress-reporter-done progress-reporter))
359 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
360 This function creates and returns a @dfn{progress reporter}---an
361 object you will use as an argument for all other functions listed
362 here. The idea is to precompute as much data as possible to make
363 progress reporting very fast.
365 When this progress reporter is subsequently used, it will display
366 @var{message} in the echo area, followed by progress percentage.
367 @var{message} is treated as a simple string. If you need it to depend
368 on a filename, for instance, use @code{format} before calling this
371 @var{min-value} and @var{max-value} arguments stand for starting and
372 final states of your operation. For instance, if you scan a buffer,
373 they should be the results of @code{point-min} and @code{point-max}
374 correspondingly. It is required that @var{max-value} is greater than
375 @var{min-value}. If you create progress reporter when some part of
376 the operation has already been completed, then specify
377 @var{current-value} argument. But normally you should omit it or set
378 it to @code{nil}---it will default to @var{min-value} then.
380 Remaining arguments control the rate of echo area updates. Progress
381 reporter will wait for at least @var{min-change} more percents of the
382 operation to be completed before printing next message.
383 @var{min-time} specifies the minimum time in seconds to pass between
384 successive prints. It can be fractional. Depending on Emacs and
385 system capabilities, progress reporter may or may not respect this
386 last argument or do it with varying precision. Default value for
387 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
390 This function calls @code{progress-reporter-update}, so the first
391 message is printed immediately.
394 @defun progress-reporter-update reporter value
395 This function does the main work of reporting progress of your
396 operation. It displays the message of @var{reporter}, followed by
397 progress percentage determined by @var{value}. If percentage is zero,
398 or close enough according to the @var{min-change} and @var{min-time}
399 arguments, then it is omitted from the output.
401 @var{reporter} must be the result of a call to
402 @code{make-progress-reporter}. @var{value} specifies the current
403 state of your operation and must be between @var{min-value} and
404 @var{max-value} (inclusive) as passed to
405 @code{make-progress-reporter}. For instance, if you scan a buffer,
406 then @var{value} should be the result of a call to @code{point}.
408 This function respects @var{min-change} and @var{min-time} as passed
409 to @code{make-progress-reporter} and so does not output new messages
410 on every invocation. It is thus very fast and normally you should not
411 try to reduce the number of calls to it: resulting overhead will most
412 likely negate your effort.
415 @defun progress-reporter-force-update reporter value &optional new-message
416 This function is similar to @code{progress-reporter-update} except
417 that it prints a message in the echo area unconditionally.
419 The first two arguments have the same meaning as for
420 @code{progress-reporter-update}. Optional @var{new-message} allows
421 you to change the message of the @var{reporter}. Since this functions
422 always updates the echo area, such a change will be immediately
423 presented to the user.
426 @defun progress-reporter-done reporter
427 This function should be called when the operation is finished. It
428 prints the message of @var{reporter} followed by word ``done'' in the
431 You should always call this function and not hope for
432 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
433 never print it, there are many good reasons for this not to happen.
434 Secondly, ``done'' is more explicit.
437 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
438 This is a convenience macro that works the same way as @code{dotimes}
439 does, but also reports loop progress using the functions described
440 above. It allows you to save some typing.
442 You can rewrite the example in the beginning of this node using
446 (dotimes-with-progress-reporter
448 "Collecting some mana for Emacs..."
453 @node Logging Messages
454 @subsection Logging Messages in @samp{*Messages*}
455 @cindex logging echo-area messages
457 Almost all the messages displayed in the echo area are also recorded
458 in the @samp{*Messages*} buffer so that the user can refer back to
459 them. This includes all the messages that are output with
462 @defopt message-log-max
463 This variable specifies how many lines to keep in the @samp{*Messages*}
464 buffer. The value @code{t} means there is no limit on how many lines to
465 keep. The value @code{nil} disables message logging entirely. Here's
466 how to display a message and prevent it from being logged:
469 (let (message-log-max)
474 To make @samp{*Messages*} more convenient for the user, the logging
475 facility combines successive identical messages. It also combines
476 successive related messages for the sake of two cases: question
477 followed by answer, and a series of progress messages.
479 A ``question followed by an answer'' means two messages like the
480 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
481 and the second is @samp{@var{question}...@var{answer}}. The first
482 message conveys no additional information beyond what's in the second,
483 so logging the second message discards the first from the log.
485 A ``series of progress messages'' means successive messages like
486 those produced by @code{make-progress-reporter}. They have the form
487 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
488 time, while @var{how-far} varies. Logging each message in the series
489 discards the previous one, provided they are consecutive.
491 The functions @code{make-progress-reporter} and @code{y-or-n-p}
492 don't have to do anything special to activate the message log
493 combination feature. It operates whenever two consecutive messages
494 are logged that share a common prefix ending in @samp{...}.
496 @node Echo Area Customization
497 @subsection Echo Area Customization
499 These variables control details of how the echo area works.
501 @defvar cursor-in-echo-area
502 This variable controls where the cursor appears when a message is
503 displayed in the echo area. If it is non-@code{nil}, then the cursor
504 appears at the end of the message. Otherwise, the cursor appears at
505 point---not in the echo area at all.
507 The value is normally @code{nil}; Lisp programs bind it to @code{t}
508 for brief periods of time.
511 @defvar echo-area-clear-hook
512 This normal hook is run whenever the echo area is cleared---either by
513 @code{(message nil)} or for any other reason.
516 @defvar echo-keystrokes
517 This variable determines how much time should elapse before command
518 characters echo. Its value must be an integer or floating point number,
520 number of seconds to wait before echoing. If the user types a prefix
521 key (such as @kbd{C-x}) and then delays this many seconds before
522 continuing, the prefix key is echoed in the echo area. (Once echoing
523 begins in a key sequence, all subsequent characters in the same key
524 sequence are echoed immediately.)
526 If the value is zero, then command input is not echoed.
529 @defvar message-truncate-lines
530 Normally, displaying a long message resizes the echo area to display
531 the entire message. But if the variable @code{message-truncate-lines}
532 is non-@code{nil}, the echo area does not resize, and the message is
533 truncated to fit it, as in Emacs 20 and before.
536 The variable @code{max-mini-window-height}, which specifies the
537 maximum height for resizing minibuffer windows, also applies to the
538 echo area (which is really a special use of the minibuffer window.
539 @xref{Minibuffer Misc}.
542 @section Reporting Warnings
545 @dfn{Warnings} are a facility for a program to inform the user of a
546 possible problem, but continue running.
549 * Warning Basics:: Warnings concepts and functions to report them.
550 * Warning Variables:: Variables programs bind to customize their warnings.
551 * Warning Options:: Variables users set to control display of warnings.
555 @subsection Warning Basics
556 @cindex severity level
558 Every warning has a textual message, which explains the problem for
559 the user, and a @dfn{severity level} which is a symbol. Here are the
560 possible severity levels, in order of decreasing severity, and their
565 A problem that will seriously impair Emacs operation soon
566 if you do not attend to it promptly.
568 A report of data or circumstances that are inherently wrong.
570 A report of data or circumstances that are not inherently wrong, but
571 raise suspicion of a possible problem.
573 A report of information that may be useful if you are debugging.
576 When your program encounters invalid input data, it can either
577 signal a Lisp error by calling @code{error} or @code{signal} or report
578 a warning with severity @code{:error}. Signaling a Lisp error is the
579 easiest thing to do, but it means the program cannot continue
580 processing. If you want to take the trouble to implement a way to
581 continue processing despite the bad data, then reporting a warning of
582 severity @code{:error} is the right way to inform the user of the
583 problem. For instance, the Emacs Lisp byte compiler can report an
584 error that way and continue compiling other functions. (If the
585 program signals a Lisp error and then handles it with
586 @code{condition-case}, the user won't see the error message; it could
587 show the message to the user by reporting it as a warning.)
590 Each warning has a @dfn{warning type} to classify it. The type is a
591 list of symbols. The first symbol should be the custom group that you
592 use for the program's user options. For example, byte compiler
593 warnings use the warning type @code{(bytecomp)}. You can also
594 subcategorize the warnings, if you wish, by using more symbols in the
597 @defun display-warning type message &optional level buffer-name
598 This function reports a warning, using @var{message} as the message
599 and @var{type} as the warning type. @var{level} should be the
600 severity level, with @code{:warning} being the default.
602 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
603 for logging the warning. By default, it is @samp{*Warnings*}.
606 @defun lwarn type level message &rest args
607 This function reports a warning using the value of @code{(format
608 @var{message} @var{args}...)} as the message. In other respects it is
609 equivalent to @code{display-warning}.
612 @defun warn message &rest args
613 This function reports a warning using the value of @code{(format
614 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
615 type, and @code{:warning} as the severity level. It exists for
616 compatibility only; we recommend not using it, because you should
617 specify a specific warning type.
620 @node Warning Variables
621 @subsection Warning Variables
623 Programs can customize how their warnings appear by binding
624 the variables described in this section.
626 @defvar warning-levels
627 This list defines the meaning and severity order of the warning
628 severity levels. Each element defines one severity level,
629 and they are arranged in order of decreasing severity.
631 Each element has the form @code{(@var{level} @var{string}
632 @var{function})}, where @var{level} is the severity level it defines.
633 @var{string} specifies the textual description of this level.
634 @var{string} should use @samp{%s} to specify where to put the warning
635 type information, or it can omit the @samp{%s} so as not to include
638 The optional @var{function}, if non-@code{nil}, is a function to call
639 with no arguments, to get the user's attention.
641 Normally you should not change the value of this variable.
644 @defvar warning-prefix-function
645 If non-@code{nil}, the value is a function to generate prefix text for
646 warnings. Programs can bind the variable to a suitable function.
647 @code{display-warning} calls this function with the warnings buffer
648 current, and the function can insert text in it. That text becomes
649 the beginning of the warning message.
651 The function is called with two arguments, the severity level and its
652 entry in @code{warning-levels}. It should return a list to use as the
653 entry (this value need not be an actual member of
654 @code{warning-levels}). By constructing this value, the function can
655 change the severity of the warning, or specify different handling for
656 a given severity level.
658 If the variable's value is @code{nil} then there is no function
662 @defvar warning-series
663 Programs can bind this variable to @code{t} to say that the next
664 warning should begin a series. When several warnings form a series,
665 that means to leave point on the first warning of the series, rather
666 than keep moving it for each warning so that it appears on the last one.
667 The series ends when the local binding is unbound and
668 @code{warning-series} becomes @code{nil} again.
670 The value can also be a symbol with a function definition. That is
671 equivalent to @code{t}, except that the next warning will also call
672 the function with no arguments with the warnings buffer current. The
673 function can insert text which will serve as a header for the series
676 Once a series has begun, the value is a marker which points to the
677 buffer position in the warnings buffer of the start of the series.
679 The variable's normal value is @code{nil}, which means to handle
680 each warning separately.
683 @defvar warning-fill-prefix
684 When this variable is non-@code{nil}, it specifies a fill prefix to
685 use for filling each warning's text.
688 @defvar warning-type-format
689 This variable specifies the format for displaying the warning type
690 in the warning message. The result of formatting the type this way
691 gets included in the message under the control of the string in the
692 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
693 If you bind it to @code{""} then the warning type won't appear at
697 @node Warning Options
698 @subsection Warning Options
700 These variables are used by users to control what happens
701 when a Lisp program reports a warning.
703 @defopt warning-minimum-level
704 This user option specifies the minimum severity level that should be
705 shown immediately to the user. The default is @code{:warning}, which
706 means to immediately display all warnings except @code{:debug}
710 @defopt warning-minimum-log-level
711 This user option specifies the minimum severity level that should be
712 logged in the warnings buffer. The default is @code{:warning}, which
713 means to log all warnings except @code{:debug} warnings.
716 @defopt warning-suppress-types
717 This list specifies which warning types should not be displayed
718 immediately for the user. Each element of the list should be a list
719 of symbols. If its elements match the first elements in a warning
720 type, then that warning is not displayed immediately.
723 @defopt warning-suppress-log-types
724 This list specifies which warning types should not be logged in the
725 warnings buffer. Each element of the list should be a list of
726 symbols. If it matches the first few elements in a warning type, then
727 that warning is not logged.
731 @section Invisible Text
733 @cindex invisible text
734 You can make characters @dfn{invisible}, so that they do not appear on
735 the screen, with the @code{invisible} property. This can be either a
736 text property (@pxref{Text Properties}) or a property of an overlay
737 (@pxref{Overlays}). Cursor motion also partly ignores these
738 characters; if the command loop finds point within them, it moves
739 point to the other side of them.
741 In the simplest case, any non-@code{nil} @code{invisible} property makes
742 a character invisible. This is the default case---if you don't alter
743 the default value of @code{buffer-invisibility-spec}, this is how the
744 @code{invisible} property works. You should normally use @code{t}
745 as the value of the @code{invisible} property if you don't plan
746 to set @code{buffer-invisibility-spec} yourself.
748 More generally, you can use the variable @code{buffer-invisibility-spec}
749 to control which values of the @code{invisible} property make text
750 invisible. This permits you to classify the text into different subsets
751 in advance, by giving them different @code{invisible} values, and
752 subsequently make various subsets visible or invisible by changing the
753 value of @code{buffer-invisibility-spec}.
755 Controlling visibility with @code{buffer-invisibility-spec} is
756 especially useful in a program to display the list of entries in a
757 database. It permits the implementation of convenient filtering
758 commands to view just a part of the entries in the database. Setting
759 this variable is very fast, much faster than scanning all the text in
760 the buffer looking for properties to change.
762 @defvar buffer-invisibility-spec
763 This variable specifies which kinds of @code{invisible} properties
764 actually make a character invisible. Setting this variable makes it
769 A character is invisible if its @code{invisible} property is
770 non-@code{nil}. This is the default.
773 Each element of the list specifies a criterion for invisibility; if a
774 character's @code{invisible} property fits any one of these criteria,
775 the character is invisible. The list can have two kinds of elements:
779 A character is invisible if its @code{invisible} property value
780 is @var{atom} or if it is a list with @var{atom} as a member.
782 @item (@var{atom} . t)
783 A character is invisible if its @code{invisible} property value is
784 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
785 a sequence of such characters displays as an ellipsis.
790 Two functions are specifically provided for adding elements to
791 @code{buffer-invisibility-spec} and removing elements from it.
793 @defun add-to-invisibility-spec element
794 This function adds the element @var{element} to
795 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
796 was @code{t}, it changes to a list, @code{(t)}, so that text whose
797 @code{invisible} property is @code{t} remains invisible.
800 @defun remove-from-invisibility-spec element
801 This removes the element @var{element} from
802 @code{buffer-invisibility-spec}. This does nothing if @var{element}
806 A convention for use of @code{buffer-invisibility-spec} is that a
807 major mode should use the mode's own name as an element of
808 @code{buffer-invisibility-spec} and as the value of the
809 @code{invisible} property:
812 ;; @r{If you want to display an ellipsis:}
813 (add-to-invisibility-spec '(my-symbol . t))
814 ;; @r{If you don't want ellipsis:}
815 (add-to-invisibility-spec 'my-symbol)
817 (overlay-put (make-overlay beginning end)
818 'invisible 'my-symbol)
820 ;; @r{When done with the overlays:}
821 (remove-from-invisibility-spec '(my-symbol . t))
822 ;; @r{Or respectively:}
823 (remove-from-invisibility-spec 'my-symbol)
826 @vindex line-move-ignore-invisible
827 Ordinarily, functions that operate on text or move point do not care
828 whether the text is invisible. The user-level line motion commands
829 explicitly ignore invisible newlines if
830 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
831 only because they are explicitly programmed to do so.
833 However, if a command ends with point inside or immediately before
834 invisible text, the main editing loop moves point further forward or
835 further backward (in the same direction that the command already moved
836 it) until that condition is no longer true. Thus, if the command
837 moved point back into an invisible range, Emacs moves point back to
838 the beginning of that range, and then back one more character. If the
839 command moved point forward into an invisible range, Emacs moves point
840 forward up to the first visible character that follows the invisible
843 Incremental search can make invisible overlays visible temporarily
844 and/or permanently when a match includes invisible text. To enable
845 this, the overlay should have a non-@code{nil}
846 @code{isearch-open-invisible} property. The property value should be a
847 function to be called with the overlay as an argument. This function
848 should make the overlay visible permanently; it is used when the match
849 overlaps the overlay on exit from the search.
851 During the search, such overlays are made temporarily visible by
852 temporarily modifying their invisible and intangible properties. If you
853 want this to be done differently for a certain overlay, give it an
854 @code{isearch-open-invisible-temporary} property which is a function.
855 The function is called with two arguments: the first is the overlay, and
856 the second is @code{nil} to make the overlay visible, or @code{t} to
857 make it invisible again.
859 @node Selective Display
860 @section Selective Display
861 @c @cindex selective display Duplicates selective-display
863 @dfn{Selective display} refers to a pair of related features for
864 hiding certain lines on the screen.
866 The first variant, explicit selective display, is designed for use
867 in a Lisp program: it controls which lines are hidden by altering the
868 text. This kind of hiding in some ways resembles the effect of the
869 @code{invisible} property (@pxref{Invisible Text}), but the two
870 features are different and do not work the same way.
872 In the second variant, the choice of lines to hide is made
873 automatically based on indentation. This variant is designed to be a
876 The way you control explicit selective display is by replacing a
877 newline (control-j) with a carriage return (control-m). The text that
878 was formerly a line following that newline is now hidden. Strictly
879 speaking, it is temporarily no longer a line at all, since only
880 newlines can separate lines; it is now part of the previous line.
882 Selective display does not directly affect editing commands. For
883 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
884 into hidden text. However, the replacement of newline characters with
885 carriage return characters affects some editing commands. For
886 example, @code{next-line} skips hidden lines, since it searches only
887 for newlines. Modes that use selective display can also define
888 commands that take account of the newlines, or that control which
889 parts of the text are hidden.
891 When you write a selectively displayed buffer into a file, all the
892 control-m's are output as newlines. This means that when you next read
893 in the file, it looks OK, with nothing hidden. The selective display
894 effect is seen only within Emacs.
896 @defvar selective-display
897 This buffer-local variable enables selective display. This means that
898 lines, or portions of lines, may be made hidden.
902 If the value of @code{selective-display} is @code{t}, then the character
903 control-m marks the start of hidden text; the control-m, and the rest
904 of the line following it, are not displayed. This is explicit selective
908 If the value of @code{selective-display} is a positive integer, then
909 lines that start with more than that many columns of indentation are not
913 When some portion of a buffer is hidden, the vertical movement
914 commands operate as if that portion did not exist, allowing a single
915 @code{next-line} command to skip any number of hidden lines.
916 However, character movement commands (such as @code{forward-char}) do
917 not skip the hidden portion, and it is possible (if tricky) to insert
918 or delete text in an hidden portion.
920 In the examples below, we show the @emph{display appearance} of the
921 buffer @code{foo}, which changes with the value of
922 @code{selective-display}. The @emph{contents} of the buffer do not
927 (setq selective-display nil)
930 ---------- Buffer: foo ----------
937 ---------- Buffer: foo ----------
941 (setq selective-display 2)
944 ---------- Buffer: foo ----------
949 ---------- Buffer: foo ----------
954 @defvar selective-display-ellipses
955 If this buffer-local variable is non-@code{nil}, then Emacs displays
956 @samp{@dots{}} at the end of a line that is followed by hidden text.
957 This example is a continuation of the previous one.
961 (setq selective-display-ellipses t)
964 ---------- Buffer: foo ----------
969 ---------- Buffer: foo ----------
973 You can use a display table to substitute other text for the ellipsis
974 (@samp{@dots{}}). @xref{Display Tables}.
977 @node Temporary Displays
978 @section Temporary Displays
980 Temporary displays are used by Lisp programs to put output into a
981 buffer and then present it to the user for perusal rather than for
982 editing. Many help commands use this feature.
984 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
985 This function executes @var{forms} while arranging to insert any output
986 they print into the buffer named @var{buffer-name}, which is first
987 created if necessary, and put into Help mode. Finally, the buffer is
988 displayed in some window, but not selected.
990 If the @var{forms} do not change the major mode in the output buffer,
991 so that it is still Help mode at the end of their execution, then
992 @code{with-output-to-temp-buffer} makes this buffer read-only at the
993 end, and also scans it for function and variable names to make them
994 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
995 for Documentation Strings}, in particular the item on hyperlinks in
996 documentation strings, for more details.
998 The string @var{buffer-name} specifies the temporary buffer, which
999 need not already exist. The argument must be a string, not a buffer.
1000 The buffer is erased initially (with no questions asked), and it is
1001 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1003 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1004 temporary buffer, then it evaluates the forms in @var{forms}. Output
1005 using the Lisp output functions within @var{forms} goes by default to
1006 that buffer (but screen display and messages in the echo area, although
1007 they are ``output'' in the general sense of the word, are not affected).
1008 @xref{Output Functions}.
1010 Several hooks are available for customizing the behavior
1011 of this construct; they are listed below.
1013 The value of the last form in @var{forms} is returned.
1017 ---------- Buffer: foo ----------
1018 This is the contents of foo.
1019 ---------- Buffer: foo ----------
1023 (with-output-to-temp-buffer "foo"
1025 (print standard-output))
1026 @result{} #<buffer foo>
1028 ---------- Buffer: foo ----------
1033 ---------- Buffer: foo ----------
1038 @defvar temp-buffer-show-function
1039 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1040 calls it as a function to do the job of displaying a help buffer. The
1041 function gets one argument, which is the buffer it should display.
1043 It is a good idea for this function to run @code{temp-buffer-show-hook}
1044 just as @code{with-output-to-temp-buffer} normally would, inside of
1045 @code{save-selected-window} and with the chosen window and buffer
1049 @defvar temp-buffer-setup-hook
1050 This normal hook is run by @code{with-output-to-temp-buffer} before
1051 evaluating @var{body}. When the hook runs, the temporary buffer is
1052 current. This hook is normally set up with a function to put the
1053 buffer in Help mode.
1056 @defvar temp-buffer-show-hook
1057 This normal hook is run by @code{with-output-to-temp-buffer} after
1058 displaying the temporary buffer. When the hook runs, the temporary buffer
1059 is current, and the window it was displayed in is selected. This hook
1060 is normally set up with a function to make the buffer read only, and
1061 find function names and variable names in it, provided the major mode
1065 @defun momentary-string-display string position &optional char message
1066 This function momentarily displays @var{string} in the current buffer at
1067 @var{position}. It has no effect on the undo list or on the buffer's
1068 modification status.
1070 The momentary display remains until the next input event. If the next
1071 input event is @var{char}, @code{momentary-string-display} ignores it
1072 and returns. Otherwise, that event remains buffered for subsequent use
1073 as input. Thus, typing @var{char} will simply remove the string from
1074 the display, while typing (say) @kbd{C-f} will remove the string from
1075 the display and later (presumably) move point forward. The argument
1076 @var{char} is a space by default.
1078 The return value of @code{momentary-string-display} is not meaningful.
1080 If the string @var{string} does not contain control characters, you can
1081 do the same job in a more general way by creating (and then subsequently
1082 deleting) an overlay with a @code{before-string} property.
1083 @xref{Overlay Properties}.
1085 If @var{message} is non-@code{nil}, it is displayed in the echo area
1086 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1087 default message says to type @var{char} to continue.
1089 In this example, point is initially located at the beginning of the
1094 ---------- Buffer: foo ----------
1095 This is the contents of foo.
1096 @point{}Second line.
1097 ---------- Buffer: foo ----------
1101 (momentary-string-display
1102 "**** Important Message! ****"
1104 "Type RET when done reading")
1109 ---------- Buffer: foo ----------
1110 This is the contents of foo.
1111 **** Important Message! ****Second line.
1112 ---------- Buffer: foo ----------
1114 ---------- Echo Area ----------
1115 Type RET when done reading
1116 ---------- Echo Area ----------
1125 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1126 the screen, for the sake of presentation features. An overlay is an
1127 object that belongs to a particular buffer, and has a specified
1128 beginning and end. It also has properties that you can examine and set;
1129 these affect the display of the text within the overlay.
1131 An overlay uses markers to record its beginning and end; thus,
1132 editing the text of the buffer adjusts the beginning and end of each
1133 overlay so that it stays with the text. When you create the overlay,
1134 you can specify whether text inserted at the beginning should be
1135 inside the overlay or outside, and likewise for the end of the overlay.
1138 * Managing Overlays:: Creating and moving overlays.
1139 * Overlay Properties:: How to read and set properties.
1140 What properties do to the screen display.
1141 * Finding Overlays:: Searching for overlays.
1144 @node Managing Overlays
1145 @subsection Managing Overlays
1147 This section describes the functions to create, delete and move
1148 overlays, and to examine their contents. Overlay changes are not
1149 recorded in the buffer's undo list, since the overlays are not
1150 part of the buffer's contents.
1152 @defun overlayp object
1153 This function returns @code{t} if @var{object} is an overlay.
1156 @defun make-overlay start end &optional buffer front-advance rear-advance
1157 This function creates and returns an overlay that belongs to
1158 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1159 and @var{end} must specify buffer positions; they may be integers or
1160 markers. If @var{buffer} is omitted, the overlay is created in the
1163 The arguments @var{front-advance} and @var{rear-advance} specify the
1164 marker insertion type for the start of the overlay and for the end of
1165 the overlay, respectively. @xref{Marker Insertion Types}. If they
1166 are both @code{nil}, the default, then the overlay extends to include
1167 any text inserted at the beginning, but not text inserted at the end.
1168 If @var{front-advance} is non-@code{nil}, text inserted at the
1169 beginning of the overlay is excluded from the overlay. If
1170 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1171 overlay is included in the overlay.
1174 @defun overlay-start overlay
1175 This function returns the position at which @var{overlay} starts,
1179 @defun overlay-end overlay
1180 This function returns the position at which @var{overlay} ends,
1184 @defun overlay-buffer overlay
1185 This function returns the buffer that @var{overlay} belongs to. It
1186 returns @code{nil} if @var{overlay} has been deleted.
1189 @defun delete-overlay overlay
1190 This function deletes @var{overlay}. The overlay continues to exist as
1191 a Lisp object, and its property list is unchanged, but it ceases to be
1192 attached to the buffer it belonged to, and ceases to have any effect on
1195 A deleted overlay is not permanently disconnected. You can give it a
1196 position in a buffer again by calling @code{move-overlay}.
1199 @defun move-overlay overlay start end &optional buffer
1200 This function moves @var{overlay} to @var{buffer}, and places its bounds
1201 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1202 must specify buffer positions; they may be integers or markers.
1204 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1205 was already associated with; if @var{overlay} was deleted, it goes into
1208 The return value is @var{overlay}.
1210 This is the only valid way to change the endpoints of an overlay. Do
1211 not try modifying the markers in the overlay by hand, as that fails to
1212 update other vital data structures and can cause some overlays to be
1216 @defun remove-overlays &optional start end name value
1217 This function removes all the overlays between @var{start} and
1218 @var{end} whose property @var{name} has the value @var{value}. It can
1219 move the endpoints of the overlays in the region, or split them.
1221 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1222 the specified region. If @var{start} and/or @var{end} are omitted or
1223 @code{nil}, that means the beginning and end of the buffer respectively.
1224 Therefore, @code{(remove-overlays)} removes all the overlays in the
1228 Here are some examples:
1231 ;; @r{Create an overlay.}
1232 (setq foo (make-overlay 1 10))
1233 @result{} #<overlay from 1 to 10 in display.texi>
1238 (overlay-buffer foo)
1239 @result{} #<buffer display.texi>
1240 ;; @r{Give it a property we can check later.}
1241 (overlay-put foo 'happy t)
1243 ;; @r{Verify the property is present.}
1244 (overlay-get foo 'happy)
1246 ;; @r{Move the overlay.}
1247 (move-overlay foo 5 20)
1248 @result{} #<overlay from 5 to 20 in display.texi>
1253 ;; @r{Delete the overlay.}
1254 (delete-overlay foo)
1256 ;; @r{Verify it is deleted.}
1258 @result{} #<overlay in no buffer>
1259 ;; @r{A deleted overlay has no position.}
1264 (overlay-buffer foo)
1266 ;; @r{Undelete the overlay.}
1267 (move-overlay foo 1 20)
1268 @result{} #<overlay from 1 to 20 in display.texi>
1269 ;; @r{Verify the results.}
1274 (overlay-buffer foo)
1275 @result{} #<buffer display.texi>
1276 ;; @r{Moving and deleting the overlay does not change its properties.}
1277 (overlay-get foo 'happy)
1281 Emacs stores the overlays of each buffer in two lists, divided
1282 around an arbitrary ``center position.'' One list extends backwards
1283 through the buffer from that center position, and the other extends
1284 forwards from that center position. The center position can be anywhere
1287 @defun overlay-recenter pos
1288 This function recenters the overlays of the current buffer around
1289 position @var{pos}. That makes overlay lookup faster for positions
1290 near @var{pos}, but slower for positions far away from @var{pos}.
1293 A loop that scans the buffer forwards, creating overlays, can run
1294 faster if you do @code{(overlay-recenter (point-max))} first.
1296 @node Overlay Properties
1297 @subsection Overlay Properties
1299 Overlay properties are like text properties in that the properties that
1300 alter how a character is displayed can come from either source. But in
1301 most respects they are different. @xref{Text Properties}, for comparison.
1303 Text properties are considered a part of the text; overlays and
1304 their properties are specifically considered not to be part of the
1305 text. Thus, copying text between various buffers and strings
1306 preserves text properties, but does not try to preserve overlays.
1307 Changing a buffer's text properties marks the buffer as modified,
1308 while moving an overlay or changing its properties does not. Unlike
1309 text property changes, overlay property changes are not recorded in
1310 the buffer's undo list.
1312 These functions read and set the properties of an overlay:
1314 @defun overlay-get overlay prop
1315 This function returns the value of property @var{prop} recorded in
1316 @var{overlay}, if any. If @var{overlay} does not record any value for
1317 that property, but it does have a @code{category} property which is a
1318 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1322 @defun overlay-put overlay prop value
1323 This function sets the value of property @var{prop} recorded in
1324 @var{overlay} to @var{value}. It returns @var{value}.
1327 @defun overlay-properties overlay
1328 This returns a copy of the property list of @var{overlay}.
1331 See also the function @code{get-char-property} which checks both
1332 overlay properties and text properties for a given character.
1333 @xref{Examining Properties}.
1335 Many overlay properties have special meanings; here is a table
1340 @kindex priority @r{(overlay property)}
1341 This property's value (which should be a nonnegative integer number)
1342 determines the priority of the overlay. The priority matters when two
1343 or more overlays cover the same character and both specify the same
1344 property; the one whose @code{priority} value is larger takes priority
1345 over the other. For the @code{face} property, the higher priority
1346 value does not completely replace the other; instead, its face
1347 attributes override the face attributes of the lower priority
1348 @code{face} property.
1350 Currently, all overlays take priority over text properties. Please
1351 avoid using negative priority values, as we have not yet decided just
1352 what they should mean.
1355 @kindex window @r{(overlay property)}
1356 If the @code{window} property is non-@code{nil}, then the overlay
1357 applies only on that window.
1360 @kindex category @r{(overlay property)}
1361 If an overlay has a @code{category} property, we call it the
1362 @dfn{category} of the overlay. It should be a symbol. The properties
1363 of the symbol serve as defaults for the properties of the overlay.
1366 @kindex face @r{(overlay property)}
1367 This property controls the way text is displayed---for example, which
1368 font and which colors. @xref{Faces}, for more information.
1370 In the simplest case, the value is a face name. It can also be a list;
1371 then each element can be any of these possibilities:
1375 A face name (a symbol or string).
1378 A property list of face attributes. This has the form (@var{keyword}
1379 @var{value} @dots{}), where each @var{keyword} is a face attribute
1380 name and @var{value} is a meaningful value for that attribute. With
1381 this feature, you do not need to create a face each time you want to
1382 specify a particular attribute for certain text. @xref{Face
1386 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1387 @code{(background-color . @var{color-name})}. These elements specify
1388 just the foreground color or just the background color.
1390 @code{(foreground-color . @var{color-name})} has the same effect as
1391 @code{(:foreground @var{color-name})}; likewise for the background.
1395 @kindex mouse-face @r{(overlay property)}
1396 This property is used instead of @code{face} when the mouse is within
1397 the range of the overlay.
1400 @kindex display @r{(overlay property)}
1401 This property activates various features that change the
1402 way text is displayed. For example, it can make text appear taller
1403 or shorter, higher or lower, wider or narrower, or replaced with an image.
1404 @xref{Display Property}.
1407 @kindex help-echo @r{(overlay property)}
1408 If an overlay has a @code{help-echo} property, then when you move the
1409 mouse onto the text in the overlay, Emacs displays a help string in the
1410 echo area, or in the tooltip window. For details see @ref{Text
1413 @item modification-hooks
1414 @kindex modification-hooks @r{(overlay property)}
1415 This property's value is a list of functions to be called if any
1416 character within the overlay is changed or if text is inserted strictly
1419 The hook functions are called both before and after each change.
1420 If the functions save the information they receive, and compare notes
1421 between calls, they can determine exactly what change has been made
1424 When called before a change, each function receives four arguments: the
1425 overlay, @code{nil}, and the beginning and end of the text range to be
1428 When called after a change, each function receives five arguments: the
1429 overlay, @code{t}, the beginning and end of the text range just
1430 modified, and the length of the pre-change text replaced by that range.
1431 (For an insertion, the pre-change length is zero; for a deletion, that
1432 length is the number of characters deleted, and the post-change
1433 beginning and end are equal.)
1435 If these functions modify the buffer, they should bind
1436 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1437 avoid confusing the internal mechanism that calls these hooks.
1439 Text properties also support the @code{modification-hooks} property,
1440 but the details are somewhat different (@pxref{Special Properties}).
1442 @item insert-in-front-hooks
1443 @kindex insert-in-front-hooks @r{(overlay property)}
1444 This property's value is a list of functions to be called before and
1445 after inserting text right at the beginning of the overlay. The calling
1446 conventions are the same as for the @code{modification-hooks} functions.
1448 @item insert-behind-hooks
1449 @kindex insert-behind-hooks @r{(overlay property)}
1450 This property's value is a list of functions to be called before and
1451 after inserting text right at the end of the overlay. The calling
1452 conventions are the same as for the @code{modification-hooks} functions.
1455 @kindex invisible @r{(overlay property)}
1456 The @code{invisible} property can make the text in the overlay
1457 invisible, which means that it does not appear on the screen.
1458 @xref{Invisible Text}, for details.
1461 @kindex intangible @r{(overlay property)}
1462 The @code{intangible} property on an overlay works just like the
1463 @code{intangible} text property. @xref{Special Properties}, for details.
1465 @item isearch-open-invisible
1466 This property tells incremental search how to make an invisible overlay
1467 visible, permanently, if the final match overlaps it. @xref{Invisible
1470 @item isearch-open-invisible-temporary
1471 This property tells incremental search how to make an invisible overlay
1472 visible, temporarily, during the search. @xref{Invisible Text}.
1475 @kindex before-string @r{(overlay property)}
1476 This property's value is a string to add to the display at the beginning
1477 of the overlay. The string does not appear in the buffer in any
1478 sense---only on the screen.
1481 @kindex after-string @r{(overlay property)}
1482 This property's value is a string to add to the display at the end of
1483 the overlay. The string does not appear in the buffer in any
1484 sense---only on the screen.
1487 @kindex evaporate @r{(overlay property)}
1488 If this property is non-@code{nil}, the overlay is deleted automatically
1489 if it becomes empty (i.e., if its length becomes zero). If you give
1490 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1494 @cindex keymap of character (and overlays)
1495 @kindex local-map @r{(overlay property)}
1496 If this property is non-@code{nil}, it specifies a keymap for a portion
1497 of the text. The property's value replaces the buffer's local map, when
1498 the character after point is within the overlay. @xref{Active Keymaps}.
1501 @kindex keymap @r{(overlay property)}
1502 The @code{keymap} property is similar to @code{local-map} but overrides the
1503 buffer's local map (and the map specified by the @code{local-map}
1504 property) rather than replacing it.
1507 @node Finding Overlays
1508 @subsection Searching for Overlays
1510 @defun overlays-at pos
1511 This function returns a list of all the overlays that cover the
1512 character at position @var{pos} in the current buffer. The list is in
1513 no particular order. An overlay contains position @var{pos} if it
1514 begins at or before @var{pos}, and ends after @var{pos}.
1516 To illustrate usage, here is a Lisp function that returns a list of the
1517 overlays that specify property @var{prop} for the character at point:
1520 (defun find-overlays-specifying (prop)
1521 (let ((overlays (overlays-at (point)))
1524 (let ((overlay (car overlays)))
1525 (if (overlay-get overlay prop)
1526 (setq found (cons overlay found))))
1527 (setq overlays (cdr overlays)))
1532 @defun overlays-in beg end
1533 This function returns a list of the overlays that overlap the region
1534 @var{beg} through @var{end}. ``Overlap'' means that at least one
1535 character is contained within the overlay and also contained within the
1536 specified region; however, empty overlays are included in the result if
1537 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1540 @defun next-overlay-change pos
1541 This function returns the buffer position of the next beginning or end
1542 of an overlay, after @var{pos}. If there is none, it returns
1546 @defun previous-overlay-change pos
1547 This function returns the buffer position of the previous beginning or
1548 end of an overlay, before @var{pos}. If there is none, it returns
1552 As an example, here's a simplified (and inefficient) version of the
1553 primitive function @code{next-single-char-property-change}
1554 (@pxref{Property Search}). It searches forward from position
1555 @var{pos} for the next position where the value of a given property
1556 @code{prop}, as obtained from either overlays or text properties,
1560 (defun next-single-char-property-change (position prop)
1562 (goto-char position)
1563 (let ((propval (get-char-property (point) prop)))
1564 (while (and (not (eobp))
1565 (eq (get-char-property (point) prop) propval))
1566 (goto-char (min (next-overlay-change (point))
1567 (next-single-property-change (point) prop)))))
1574 Since not all characters have the same width, these functions let you
1575 check the width of a character. @xref{Primitive Indent}, and
1576 @ref{Screen Lines}, for related functions.
1578 @defun char-width char
1579 This function returns the width in columns of the character @var{char},
1580 if it were displayed in the current buffer and the selected window.
1583 @defun string-width string
1584 This function returns the width in columns of the string @var{string},
1585 if it were displayed in the current buffer and the selected window.
1588 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1589 This function returns the part of @var{string} that fits within
1590 @var{width} columns, as a new string.
1592 If @var{string} does not reach @var{width}, then the result ends where
1593 @var{string} ends. If one multi-column character in @var{string}
1594 extends across the column @var{width}, that character is not included in
1595 the result. Thus, the result can fall short of @var{width} but cannot
1598 The optional argument @var{start-column} specifies the starting column.
1599 If this is non-@code{nil}, then the first @var{start-column} columns of
1600 the string are omitted from the value. If one multi-column character in
1601 @var{string} extends across the column @var{start-column}, that
1602 character is not included.
1604 The optional argument @var{padding}, if non-@code{nil}, is a padding
1605 character added at the beginning and end of the result string, to extend
1606 it to exactly @var{width} columns. The padding character is used at the
1607 end of the result if it falls short of @var{width}. It is also used at
1608 the beginning of the result if one multi-column character in
1609 @var{string} extends across the column @var{start-column}.
1611 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1612 replace the end of @var{str} (including any padding) if it extends
1613 beyond @var{end-column}, unless the display width of @var{str} is
1614 equal to or less than the display width of @var{ellipsis}. If
1615 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1619 (truncate-string-to-width "\tab\t" 12 4)
1621 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1627 @section Line Height
1630 The total height of each display line consists of the height of the
1631 contents of the line, plus optional additional vertical line spacing
1632 above or below the display line.
1634 The height of the line contents is the maximum height of any
1635 character or image on that display line, including the final newline
1636 if there is one. (A display line that is continued doesn't include a
1637 final newline.) That is the default line height, if you do nothing to
1638 specify a greater height. (In the most common case, this equals the
1639 height of the default frame font.)
1641 There are several ways to explicitly specify a larger line height,
1642 either by specifying an absolute height for the display line, or by
1643 specifying vertical space. However, no matter what you specify, the
1644 actual line height can never be less than the default.
1646 @kindex line-height @r{(text property)}
1647 A newline can have a @code{line-height} text or overlay property
1648 that controls the total height of the display line ending in that
1651 If the property value is @code{t}, the newline character has no
1652 effect on the displayed height of the line---the visible contents
1653 alone determine the height. This is useful for tiling small images
1654 (or image slices) without adding blank areas between the images.
1656 If the property value is a list of the form @code{(@var{height}
1657 @var{total})}, that adds extra space @emph{below} the display line.
1658 First Emacs uses @var{height} as a height spec to control extra space
1659 @emph{above} the line; then it adds enough space @emph{below} the line
1660 to bring the total line height up to @var{total}. In this case, the
1661 other ways to specify the line spacing are ignored.
1663 Any other kind of property value is a height spec, which translates
1664 into a number---the specified line height. There are several ways to
1665 write a height spec; here's how each of them translates into a number:
1669 If the height spec is a positive integer, the height value is that integer.
1671 If the height spec is a float, @var{float}, the numeric height value
1672 is @var{float} times the frame's default line height.
1673 @item (@var{face} . @var{ratio})
1674 If the height spec is a cons of the format shown, the numeric height
1675 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1676 be any type of number, or @code{nil} which means a ratio of 1.
1677 If @var{face} is @code{t}, it refers to the current face.
1678 @item (nil . @var{ratio})
1679 If the height spec is a cons of the format shown, the numeric height
1680 is @var{ratio} times the height of the contents of the line.
1683 Thus, any valid height spec determines the height in pixels, one way
1684 or another. If the line contents' height is less than that, Emacs
1685 adds extra vertical space above the line to achieve the specified
1688 If you don't specify the @code{line-height} property, the line's
1689 height consists of the contents' height plus the line spacing.
1690 There are several ways to specify the line spacing for different
1691 parts of Emacs text.
1693 @vindex default-line-spacing
1694 You can specify the line spacing for all lines in a frame with the
1695 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1696 However, if the variable @code{default-line-spacing} is
1697 non-@code{nil}, it overrides the frame's @code{line-spacing}
1698 parameter. An integer value specifies the number of pixels put below
1699 lines on graphical displays. A floating point number specifies the
1700 spacing relative to the frame's default line height.
1702 @vindex line-spacing
1703 You can specify the line spacing for all lines in a buffer via the
1704 buffer-local @code{line-spacing} variable. An integer value specifies
1705 the number of pixels put below lines on graphical displays. A floating
1706 point number specifies the spacing relative to the default frame line
1707 height. This overrides line spacings specified for the frame.
1709 @kindex line-spacing @r{(text property)}
1710 Finally, a newline can have a @code{line-spacing} text or overlay
1711 property that overrides the default frame line spacing and the buffer
1712 local @code{line-spacing} variable, for the display line ending in
1715 One way or another, these mechanisms specify a Lisp value for the
1716 spacing of each line. The value is a height spec, and it translates
1717 into a Lisp value as described above. However, in this case the
1718 numeric height value specifies the line spacing, rather than the line
1725 A @dfn{face} is a named collection of graphical attributes: font
1726 family, foreground color, background color, optional underlining, and
1727 many others. Faces are used in Emacs to control the style of display of
1728 particular parts of the text or the frame. @xref{Standard Faces,,,
1729 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1733 Each face has its own @dfn{face number}, which distinguishes faces at
1734 low levels within Emacs. However, for most purposes, you refer to
1735 faces in Lisp programs by the symbols that name them.
1738 This function returns @code{t} if @var{object} is a face name string
1739 or symbol. It returns @code{nil} otherwise.
1742 Each face name is meaningful for all frames, and by default it has the
1743 same meaning in all frames. But you can arrange to give a particular
1744 face name a special meaning in one frame if you wish.
1747 * Defining Faces:: How to define a face with @code{defface}.
1748 * Face Attributes:: What is in a face?
1749 * Attribute Functions:: Functions to examine and set face attributes.
1750 * Displaying Faces:: How Emacs combines the faces specified for a character.
1751 * Font Selection:: Finding the best available font for a face.
1752 * Face Functions:: How to define and examine faces.
1753 * Auto Faces:: Hook for automatic face assignment.
1754 * Font Lookup:: Looking up the names of available fonts
1755 and information about them.
1756 * Fontsets:: A fontset is a collection of fonts
1757 that handle a range of character sets.
1760 @node Defining Faces
1761 @subsection Defining Faces
1763 The way to define a new face is with @code{defface}. This creates a
1764 kind of customization item (@pxref{Customization}) which the user can
1765 customize using the Customization buffer (@pxref{Easy Customization,,,
1766 emacs, The GNU Emacs Manual}).
1768 @defmac defface face spec doc [keyword value]@dots{}
1769 This declares @var{face} as a customizable face that defaults
1770 according to @var{spec}. You should not quote the symbol @var{face},
1771 and it should not end in @samp{-face} (that would be redundant). The
1772 argument @var{doc} specifies the face documentation. The keywords you
1773 can use in @code{defface} are the same as in @code{defgroup} and
1774 @code{defcustom} (@pxref{Common Keywords}).
1776 When @code{defface} executes, it defines the face according to
1777 @var{spec}, then uses any customizations that were read from the
1778 init file (@pxref{Init File}) to override that specification.
1780 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1781 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1782 overrides any customizations of the face. This way, the face reflects
1783 exactly what the @code{defface} says.
1785 The purpose of @var{spec} is to specify how the face should appear on
1786 different kinds of terminals. It should be an alist whose elements
1787 have the form @code{(@var{display} @var{atts})}. Each element's
1788 @sc{car}, @var{display}, specifies a class of terminals. (The first
1789 element, if its @sc{car} is @code{default}, is special---it specifies
1790 defaults for the remaining elements). The element's @sc{cadr},
1791 @var{atts}, is a list of face attributes and their values; it
1792 specifies what the face should look like on that kind of terminal.
1793 The possible attributes are defined in the value of
1794 @code{custom-face-attributes}.
1796 The @var{display} part of an element of @var{spec} determines which
1797 frames the element matches. If more than one element of @var{spec}
1798 matches a given frame, the first element that matches is the one used
1799 for that frame. There are three possibilities for @var{display}:
1802 @item @code{default}
1803 This element of @var{spec} doesn't match any frames; instead, it
1804 specifies defaults that apply to all frames. This kind of element, if
1805 used, must be the first element of @var{spec}. Each of the following
1806 elements can override any or all of these defaults.
1809 This element of @var{spec} matches all frames. Therefore, any
1810 subsequent elements of @var{spec} are never used. Normally
1811 @code{t} is used in the last (or only) element of @var{spec}.
1814 If @var{display} is a list, each element should have the form
1815 @code{(@var{characteristic} @var{value}@dots{})}. Here
1816 @var{characteristic} specifies a way of classifying frames, and the
1817 @var{value}s are possible classifications which @var{display} should
1818 apply to. Here are the possible values of @var{characteristic}:
1822 The kind of window system the frame uses---either @code{graphic} (any
1823 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1824 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1825 display), or @code{tty} (a non-graphics-capable display).
1826 @xref{Window Systems, window-system}.
1829 What kinds of colors the frame supports---either @code{color},
1830 @code{grayscale}, or @code{mono}.
1833 The kind of background---either @code{light} or @code{dark}.
1836 An integer that represents the minimum number of colors the frame
1837 should support. This matches a frame if its
1838 @code{display-color-cells} value is at least the specified integer.
1841 Whether or not the frame can display the face attributes given in
1842 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1843 for the function @code{display-supports-face-attributes-p} for more
1844 information on exactly how this testing is done. @xref{Display Face
1848 If an element of @var{display} specifies more than one @var{value} for a
1849 given @var{characteristic}, any of those values is acceptable. If
1850 @var{display} has more than one element, each element should specify a
1851 different @var{characteristic}; then @emph{each} characteristic of the
1852 frame must match one of the @var{value}s specified for it in
1857 Here's how the standard face @code{region} is defined:
1862 '((((class color) (min-colors 88) (background dark))
1863 :background "blue3")
1865 (((class color) (min-colors 88) (background light))
1866 :background "lightgoldenrod2")
1867 (((class color) (min-colors 16) (background dark))
1868 :background "blue3")
1869 (((class color) (min-colors 16) (background light))
1870 :background "lightgoldenrod2")
1871 (((class color) (min-colors 8))
1872 :background "blue" :foreground "white")
1873 (((type tty) (class mono))
1875 (t :background "gray"))
1877 "Basic face for highlighting the region."
1878 :group 'basic-faces)
1882 Internally, @code{defface} uses the symbol property
1883 @code{face-defface-spec} to record the face attributes specified in
1884 @code{defface}, @code{saved-face} for the attributes saved by the user
1885 with the customization buffer, @code{customized-face} for the
1886 attributes customized by the user for the current session, but not
1887 saved, and @code{face-documentation} for the documentation string.
1889 @defopt frame-background-mode
1890 This option, if non-@code{nil}, specifies the background type to use for
1891 interpreting face definitions. If it is @code{dark}, then Emacs treats
1892 all frames as if they had a dark background, regardless of their actual
1893 background colors. If it is @code{light}, then Emacs treats all frames
1894 as if they had a light background.
1897 @node Face Attributes
1898 @subsection Face Attributes
1899 @cindex face attributes
1901 The effect of using a face is determined by a fixed set of @dfn{face
1902 attributes}. This table lists all the face attributes, and what they
1903 mean. You can specify more than one face for a given piece of text;
1904 Emacs merges the attributes of all the faces to determine how to
1905 display the text. @xref{Displaying Faces}.
1907 Any attribute in a face can have the value @code{unspecified}. This
1908 means the face doesn't specify that attribute. In face merging, when
1909 the first face fails to specify a particular attribute, that means the
1910 next face gets a chance. However, the @code{default} face must
1911 specify all attributes.
1913 Some of these font attributes are meaningful only on certain kinds of
1914 displays---if your display cannot handle a certain attribute, the
1915 attribute is ignored. (The attributes @code{:family}, @code{:width},
1916 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1917 an X Logical Font Descriptor.)
1921 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1922 font family name, the wild-card characters @samp{*} and @samp{?} are
1926 Relative proportionate width, also known as the character set width or
1927 set width. This should be one of the symbols @code{ultra-condensed},
1928 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1929 @code{normal}, @code{semi-expanded}, @code{expanded},
1930 @code{extra-expanded}, or @code{ultra-expanded}.
1933 Either the font height, an integer in units of 1/10 point, a floating
1934 point number specifying the amount by which to scale the height of any
1935 underlying face, or a function, which is called with the old height
1936 (from the underlying face), and should return the new height.
1939 Font weight---a symbol from this series (from most dense to most faint):
1940 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1941 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1942 or @code{ultra-light}.
1944 On a text-only terminal, any weight greater than normal is displayed as
1945 extra bright, and any weight less than normal is displayed as
1946 half-bright (provided the terminal supports the feature).
1949 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1950 @code{reverse-italic}, or @code{reverse-oblique}.
1952 On a text-only terminal, slanted text is displayed as half-bright, if
1953 the terminal supports the feature.
1956 Foreground color, a string. The value can be a system-defined color
1957 name, or a hexadecimal color specification of the form
1958 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1959 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1960 blue, and @samp{#ffffff} is white.)
1963 Background color, a string, like the foreground color.
1965 @item :inverse-video
1966 Whether or not characters should be displayed in inverse video. The
1967 value should be @code{t} (yes) or @code{nil} (no).
1970 The background stipple, a bitmap.
1972 The value can be a string; that should be the name of a file containing
1973 external-format X bitmap data. The file is found in the directories
1974 listed in the variable @code{x-bitmap-file-path}.
1976 Alternatively, the value can specify the bitmap directly, with a list
1977 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1978 @var{width} and @var{height} specify the size in pixels, and
1979 @var{data} is a string containing the raw bits of the bitmap, row by
1980 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1981 in the string (which should be a unibyte string for best results).
1982 This means that each row always occupies at least one whole byte.
1984 If the value is @code{nil}, that means use no stipple pattern.
1986 Normally you do not need to set the stipple attribute, because it is
1987 used automatically to handle certain shades of gray.
1990 Whether or not characters should be underlined, and in what color. If
1991 the value is @code{t}, underlining uses the foreground color of the
1992 face. If the value is a string, underlining uses that color. The
1993 value @code{nil} means do not underline.
1996 Whether or not characters should be overlined, and in what color.
1997 The value is used like that of @code{:underline}.
1999 @item :strike-through
2000 Whether or not characters should be strike-through, and in what
2001 color. The value is used like that of @code{:underline}.
2004 The name of a face from which to inherit attributes, or a list of face
2005 names. Attributes from inherited faces are merged into the face like an
2006 underlying face would be, with higher priority than underlying faces.
2007 If a list of faces is used, attributes from faces earlier in the list
2008 override those from later faces.
2011 Whether or not a box should be drawn around characters, its color, the
2012 width of the box lines, and 3D appearance.
2015 Here are the possible values of the @code{:box} attribute, and what
2023 Draw a box with lines of width 1, in the foreground color.
2026 Draw a box with lines of width 1, in color @var{color}.
2028 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2029 This way you can explicitly specify all aspects of the box. The value
2030 @var{width} specifies the width of the lines to draw; it defaults to 1.
2032 The value @var{color} specifies the color to draw with. The default is
2033 the foreground color of the face for simple boxes, and the background
2034 color of the face for 3D boxes.
2036 The value @var{style} specifies whether to draw a 3D box. If it is
2037 @code{released-button}, the box looks like a 3D button that is not being
2038 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2039 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2043 In older versions of Emacs, before @code{:family}, @code{:height},
2044 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2045 attributes were used to specify the type face. They are now
2046 semi-obsolete, but they still work:
2050 This attribute specifies the font name.
2053 A non-@code{nil} value specifies a bold font.
2056 A non-@code{nil} value specifies an italic font.
2059 For compatibility, you can still set these ``attributes,'' even
2060 though they are not real face attributes. Here is what that does:
2064 You can specify an X font name as the ``value'' of this ``attribute'';
2065 that sets the @code{:family}, @code{:width}, @code{:height},
2066 @code{:weight}, and @code{:slant} attributes according to the font name.
2068 If the value is a pattern with wildcards, the first font that matches
2069 the pattern is used to set these attributes.
2072 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2073 This actually works by setting the @code{:weight} attribute.
2076 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2077 This actually works by setting the @code{:slant} attribute.
2080 @defvar x-bitmap-file-path
2081 This variable specifies a list of directories for searching
2082 for bitmap files, for the @code{:stipple} attribute.
2085 @defun bitmap-spec-p object
2086 This returns @code{t} if @var{object} is a valid bitmap specification,
2087 suitable for use with @code{:stipple} (see above). It returns
2088 @code{nil} otherwise.
2091 @node Attribute Functions
2092 @subsection Face Attribute Functions
2094 This section describes the functions for accessing and modifying the
2095 attributes of an existing face.
2097 @defun set-face-attribute face frame &rest arguments
2098 This function sets one or more attributes of face @var{face} for frame
2099 @var{frame}. The attributes you specify this way override whatever
2100 the @code{defface} says.
2102 The extra arguments @var{arguments} specify the attributes to set, and
2103 the values for them. They should consist of alternating attribute names
2104 (such as @code{:family} or @code{:underline}) and corresponding values.
2108 (set-face-attribute 'foo nil
2115 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2116 to the corresponding values.
2118 If @var{frame} is @code{t}, this function sets the default attributes
2119 for new frames. Default attribute values specified this way override
2120 the @code{defface} for newly created frames.
2122 If @var{frame} is @code{nil}, this function sets the attributes for
2123 all existing frames, and the default for new frames.
2126 @defun face-attribute face attribute &optional frame inherit
2127 This returns the value of the @var{attribute} attribute of face
2128 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2129 that means the selected frame (@pxref{Input Focus}).
2131 If @var{frame} is @code{t}, this returns whatever new-frames default
2132 value you previously specified with @code{set-face-attribute} for the
2133 @var{attribute} attribute of @var{face}. If you have not specified
2134 one, it returns @code{nil}.
2136 If @var{inherit} is @code{nil}, only attributes directly defined by
2137 @var{face} are considered, so the return value may be
2138 @code{unspecified}, or a relative value. If @var{inherit} is
2139 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2140 with the faces specified by its @code{:inherit} attribute; however the
2141 return value may still be @code{unspecified} or relative. If
2142 @var{inherit} is a face or a list of faces, then the result is further
2143 merged with that face (or faces), until it becomes specified and
2146 To ensure that the return value is always specified and absolute, use
2147 a value of @code{default} for @var{inherit}; this will resolve any
2148 unspecified or relative values by merging with the @code{default} face
2149 (which is always completely specified).
2154 (face-attribute 'bold :weight)
2159 @defun face-attribute-relative-p attribute value
2160 This function returns non-@code{nil} if @var{value}, when used as the
2161 value of the face attribute @var{attribute}, is relative. This means
2162 it would modify, rather than completely override, any value that comes
2163 from a subsequent face in the face list or that is inherited from
2166 @code{unspecified} is a relative value for all attributes.
2167 For @code{:height}, floating point values are also relative.
2172 (face-attribute-relative-p :height 2.0)
2177 @defun merge-face-attribute attribute value1 value2
2178 If @var{value1} is a relative value for the face attribute
2179 @var{attribute}, returns it merged with the underlying value
2180 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2181 face attribute @var{attribute}, returns @var{value1} unchanged.
2184 The functions above did not exist before Emacs 21. For compatibility
2185 with older Emacs versions, you can use the following functions to set
2186 and examine the face attributes which existed in those versions.
2187 They use values of @code{t} and @code{nil} for @var{frame}
2188 just like @code{set-face-attribute} and @code{face-attribute}.
2190 @defun set-face-foreground face color &optional frame
2191 @defunx set-face-background face color &optional frame
2192 These functions set the foreground (or background, respectively) color
2193 of face @var{face} to @var{color}. The argument @var{color} should be a
2194 string, the name of a color.
2196 Certain shades of gray are implemented by stipple patterns on
2197 black-and-white screens.
2200 @defun set-face-stipple face pattern &optional frame
2201 This function sets the background stipple pattern of face @var{face}
2202 to @var{pattern}. The argument @var{pattern} should be the name of a
2203 stipple pattern defined by the X server, or actual bitmap data
2204 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2206 Normally there is no need to pay attention to stipple patterns, because
2207 they are used automatically to handle certain shades of gray.
2210 @defun set-face-font face font &optional frame
2211 This function sets the font of face @var{face}. This actually sets
2212 the attributes @code{:family}, @code{:width}, @code{:height},
2213 @code{:weight}, and @code{:slant} according to the font name
2217 @defun set-face-bold-p face bold-p &optional frame
2218 This function specifies whether @var{face} should be bold. If
2219 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2220 This actually sets the @code{:weight} attribute.
2223 @defun set-face-italic-p face italic-p &optional frame
2224 This function specifies whether @var{face} should be italic. If
2225 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2226 This actually sets the @code{:slant} attribute.
2229 @defun set-face-underline-p face underline &optional frame
2230 This function sets the underline attribute of face @var{face}.
2231 Non-@code{nil} means do underline; @code{nil} means don't.
2232 If @var{underline} is a string, underline with that color.
2235 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2236 This function sets the @code{:inverse-video} attribute of face
2240 @defun invert-face face &optional frame
2241 This function swaps the foreground and background colors of face
2245 These functions examine the attributes of a face. If you don't
2246 specify @var{frame}, they refer to the selected frame; @code{t} refers
2247 to the default data for new frames. They return the symbol
2248 @code{unspecified} if the face doesn't define any value for that
2251 @defun face-foreground face &optional frame inherit
2252 @defunx face-background face &optional frame inherit
2253 These functions return the foreground color (or background color,
2254 respectively) of face @var{face}, as a string.
2256 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2257 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2258 @code{:inherit} attribute are considered as well, and if @var{inherit}
2259 is a face or a list of faces, then they are also considered, until a
2260 specified color is found. To ensure that the return value is always
2261 specified, use a value of @code{default} for @var{inherit}.
2264 @defun face-stipple face &optional frame inherit
2265 This function returns the name of the background stipple pattern of face
2266 @var{face}, or @code{nil} if it doesn't have one.
2268 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2269 face is returned. If @var{inherit} is non-@code{nil}, any faces
2270 specified by its @code{:inherit} attribute are considered as well, and
2271 if @var{inherit} is a face or a list of faces, then they are also
2272 considered, until a specified stipple is found. To ensure that the
2273 return value is always specified, use a value of @code{default} for
2277 @defun face-font face &optional frame
2278 This function returns the name of the font of face @var{face}.
2281 @defun face-bold-p face &optional frame
2282 This function returns @code{t} if @var{face} is bold---that is, if it is
2283 bolder than normal. It returns @code{nil} otherwise.
2286 @defun face-italic-p face &optional frame
2287 This function returns @code{t} if @var{face} is italic or oblique,
2288 @code{nil} otherwise.
2291 @defun face-underline-p face &optional frame
2292 This function returns the @code{:underline} attribute of face @var{face}.
2295 @defun face-inverse-video-p face &optional frame
2296 This function returns the @code{:inverse-video} attribute of face @var{face}.
2299 @node Displaying Faces
2300 @subsection Displaying Faces
2302 Here are the ways to specify which faces to use for display of text:
2306 With defaults. The @code{default} face is used as the ultimate
2307 default for all text. (In Emacs 19 and 20, the @code{default}
2308 face is used only when no other face is specified.)
2311 For a mode line or header line, the face @code{mode-line} or
2312 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2313 before @code{default}.
2316 With text properties. A character can have a @code{face} property; if
2317 so, the faces and face attributes specified there apply. @xref{Special
2320 If the character has a @code{mouse-face} property, that is used instead
2321 of the @code{face} property when the mouse is ``near enough'' to the
2325 With overlays. An overlay can have @code{face} and @code{mouse-face}
2326 properties too; they apply to all the text covered by the overlay.
2329 With a region that is active. In Transient Mark mode, the region is
2330 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2331 emacs, The GNU Emacs Manual}).
2334 With special glyphs. Each glyph can specify a particular face
2335 number. @xref{Glyphs}.
2338 If these various sources together specify more than one face for a
2339 particular character, Emacs merges the attributes of the various faces
2340 specified. For each attribute, Emacs tries first the face of any
2341 special glyph; then the face for region highlighting, if appropriate;
2342 then the faces specified by overlays, followed by those specified by
2343 text properties, then the @code{mode-line} or
2344 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2345 line or a header line), and last the @code{default} face.
2347 When multiple overlays cover one character, an overlay with higher
2348 priority overrides those with lower priority. @xref{Overlays}.
2350 @node Font Selection
2351 @subsection Font Selection
2353 @dfn{Selecting a font} means mapping the specified face attributes for
2354 a character to a font that is available on a particular display. The
2355 face attributes, as determined by face merging, specify most of the
2356 font choice, but not all. Part of the choice depends on what character
2359 If the face specifies a fontset name, that fontset determines a
2360 pattern for fonts of the given charset. If the face specifies a font
2361 family, a font pattern is constructed.
2363 Emacs tries to find an available font for the given face attributes
2364 and character's registry and encoding. If there is a font that matches
2365 exactly, it is used, of course. The hard case is when no available font
2366 exactly fits the specification. Then Emacs looks for one that is
2367 ``close''---one attribute at a time. You can specify the order to
2368 consider the attributes. In the case where a specified font family is
2369 not available, you can specify a set of mappings for alternatives to
2372 @defvar face-font-selection-order
2373 This variable specifies the order of importance of the face attributes
2374 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2375 value should be a list containing those four symbols, in order of
2376 decreasing importance.
2378 Font selection first finds the best available matches for the first
2379 attribute listed; then, among the fonts which are best in that way, it
2380 searches for the best matches in the second attribute, and so on.
2382 The attributes @code{:weight} and @code{:width} have symbolic values in
2383 a range centered around @code{normal}. Matches that are more extreme
2384 (farther from @code{normal}) are somewhat preferred to matches that are
2385 less extreme (closer to @code{normal}); this is designed to ensure that
2386 non-normal faces contrast with normal ones, whenever possible.
2388 The default is @code{(:width :height :weight :slant)}, which means first
2389 find the fonts closest to the specified @code{:width}, then---among the
2390 fonts with that width---find a best match for the specified font height,
2393 One example of a case where this variable makes a difference is when the
2394 default font has no italic equivalent. With the default ordering, the
2395 @code{italic} face will use a non-italic font that is similar to the
2396 default one. But if you put @code{:slant} before @code{:height}, the
2397 @code{italic} face will use an italic font, even if its height is not
2401 @defvar face-font-family-alternatives
2402 This variable lets you specify alternative font families to try, if a
2403 given family is specified and doesn't exist. Each element should have
2407 (@var{family} @var{alternate-families}@dots{})
2410 If @var{family} is specified but not available, Emacs will try the other
2411 families given in @var{alternate-families}, one by one, until it finds a
2412 family that does exist.
2415 @defvar face-font-registry-alternatives
2416 This variable lets you specify alternative font registries to try, if a
2417 given registry is specified and doesn't exist. Each element should have
2421 (@var{registry} @var{alternate-registries}@dots{})
2424 If @var{registry} is specified but not available, Emacs will try the
2425 other registries given in @var{alternate-registries}, one by one,
2426 until it finds a registry that does exist.
2429 Emacs can make use of scalable fonts, but by default it does not use
2430 them, since the use of too many or too big scalable fonts can crash
2433 @defvar scalable-fonts-allowed
2434 This variable controls which scalable fonts to use. A value of
2435 @code{nil}, the default, means do not use scalable fonts. @code{t}
2436 means to use any scalable font that seems appropriate for the text.
2438 Otherwise, the value must be a list of regular expressions. Then a
2439 scalable font is enabled for use if its name matches any regular
2440 expression in the list. For example,
2443 (setq scalable-fonts-allowed '("muleindian-2$"))
2447 allows the use of scalable fonts with registry @code{muleindian-2}.
2450 @defvar face-font-rescale-alist
2451 This variable specifies scaling for certain faces. Its value should
2452 be a list of elements of the form
2455 (@var{fontname-regexp} . @var{scale-factor})
2458 If @var{fontname-regexp} matches the font name that is about to be
2459 used, this says to choose a larger similar font according to the
2460 factor @var{scale-factor}. You would use this feature to normalize
2461 the font size if certain fonts are bigger or smaller than their
2462 nominal heights and widths would suggest.
2465 @node Face Functions
2466 @subsection Functions for Working with Faces
2468 Here are additional functions for creating and working with faces.
2470 @defun make-face name
2471 This function defines a new face named @var{name}, initially with all
2472 attributes @code{nil}. It does nothing if there is already a face named
2477 This function returns a list of all defined face names.
2480 @defun copy-face old-face new-name &optional frame new-frame
2481 This function defines a face named @var{new-name} as a copy of the existing
2482 face named @var{old-face}. It creates the face @var{new-name} if that
2483 doesn't already exist.
2485 If the optional argument @var{frame} is given, this function applies
2486 only to that frame. Otherwise it applies to each frame individually,
2487 copying attributes from @var{old-face} in each frame to @var{new-face}
2490 If the optional argument @var{new-frame} is given, then @code{copy-face}
2491 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2496 This function returns the face number of face @var{face}.
2499 @defun face-documentation face
2500 This function returns the documentation string of face @var{face}, or
2501 @code{nil} if none was specified for it.
2504 @defun face-equal face1 face2 &optional frame
2505 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2506 same attributes for display.
2509 @defun face-differs-from-default-p face &optional frame
2510 This returns non-@code{nil} if the face @var{face} displays
2511 differently from the default face.
2515 A @dfn{face alias} provides an equivalent name for a face. You can
2516 define a face alias by giving the alias symbol the @code{face-alias}
2517 property, with a value of the target face name. The following example
2518 makes @code{modeline} an alias for the @code{mode-line} face.
2521 (put 'modeline 'face-alias 'mode-line)
2526 @subsection Automatic Face Assignment
2527 @cindex automatic face assignment
2528 @cindex faces, automatic choice
2530 This hook is used for automatically assigning faces to text in the
2531 buffer. It is part of the implementation of Jit-Lock mode, used by
2534 @defvar fontification-functions
2535 This variable holds a list of functions that are called by Emacs
2536 redisplay as needed to assign faces automatically to text in the buffer.
2538 The functions are called in the order listed, with one argument, a
2539 buffer position @var{pos}. Each function should attempt to assign faces
2540 to the text in the current buffer starting at @var{pos}.
2542 Each function should record the faces they assign by setting the
2543 @code{face} property. It should also add a non-@code{nil}
2544 @code{fontified} property for all the text it has assigned faces to.
2545 That property tells redisplay that faces have been assigned to that text
2548 It is probably a good idea for each function to do nothing if the
2549 character after @var{pos} already has a non-@code{nil} @code{fontified}
2550 property, but this is not required. If one function overrides the
2551 assignments made by a previous one, the properties as they are
2552 after the last function finishes are the ones that really matter.
2554 For efficiency, we recommend writing these functions so that they
2555 usually assign faces to around 400 to 600 characters at each call.
2559 @subsection Looking Up Fonts
2561 @defun x-list-fonts pattern &optional face frame maximum
2562 This function returns a list of available font names that match
2563 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2564 specified, then the list is limited to fonts that are the same size as
2565 @var{face} currently is on @var{frame}.
2567 The argument @var{pattern} should be a string, perhaps with wildcard
2568 characters: the @samp{*} character matches any substring, and the
2569 @samp{?} character matches any single character. Pattern matching
2570 of font names ignores case.
2572 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2573 (a symbol) and @var{frame} should be a frame.
2575 The optional argument @var{maximum} sets a limit on how many fonts to
2576 return. If this is non-@code{nil}, then the return value is truncated
2577 after the first @var{maximum} matching fonts. Specifying a small value
2578 for @var{maximum} can make this function much faster, in cases where
2579 many fonts match the pattern.
2582 @defun x-family-fonts &optional family frame
2583 This function returns a list describing the available fonts for family
2584 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2585 this list applies to all families, and therefore, it contains all
2586 available fonts. Otherwise, @var{family} must be a string; it may
2587 contain the wildcards @samp{?} and @samp{*}.
2589 The list describes the display that @var{frame} is on; if @var{frame} is
2590 omitted or @code{nil}, it applies to the selected frame's display
2591 (@pxref{Input Focus}).
2593 The list contains a vector of the following form for each font:
2596 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2597 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2600 The first five elements correspond to face attributes; if you
2601 specify these attributes for a face, it will use this font.
2603 The last three elements give additional information about the font.
2604 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2605 @var{full} is the full name of the font, and
2606 @var{registry-and-encoding} is a string giving the registry and
2607 encoding of the font.
2609 The result list is sorted according to the current face font sort order.
2612 @defun x-font-family-list &optional frame
2613 This function returns a list of the font families available for
2614 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2615 describes the selected frame's display (@pxref{Input Focus}).
2617 The value is a list of elements of this form:
2620 (@var{family} . @var{fixed-p})
2624 Here @var{family} is a font family, and @var{fixed-p} is
2625 non-@code{nil} if fonts of that family are fixed-pitch.
2628 @defvar font-list-limit
2629 This variable specifies maximum number of fonts to consider in font
2630 matching. The function @code{x-family-fonts} will not return more than
2631 that many fonts, and font selection will consider only that many fonts
2632 when searching a matching font for face attributes. The default is
2637 @subsection Fontsets
2639 A @dfn{fontset} is a list of fonts, each assigned to a range of
2640 character codes. An individual font cannot display the whole range of
2641 characters that Emacs supports, but a fontset can. Fontsets have names,
2642 just as fonts do, and you can use a fontset name in place of a font name
2643 when you specify the ``font'' for a frame or a face. Here is
2644 information about defining a fontset under Lisp program control.
2646 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2647 This function defines a new fontset according to the specification
2648 string @var{fontset-spec}. The string should have this format:
2651 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2655 Whitespace characters before and after the commas are ignored.
2657 The first part of the string, @var{fontpattern}, should have the form of
2658 a standard X font name, except that the last two fields should be
2659 @samp{fontset-@var{alias}}.
2661 The new fontset has two names, one long and one short. The long name is
2662 @var{fontpattern} in its entirety. The short name is
2663 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2664 name. If a fontset with the same name already exists, an error is
2665 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2666 function does nothing.
2668 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2669 to create bold, italic and bold-italic variants of the fontset as well.
2670 These variant fontsets do not have a short name, only a long one, which
2671 is made by altering @var{fontpattern} to indicate the bold or italic
2674 The specification string also says which fonts to use in the fontset.
2675 See below for the details.
2678 The construct @samp{@var{charset}:@var{font}} specifies which font to
2679 use (in this fontset) for one particular character set. Here,
2680 @var{charset} is the name of a character set, and @var{font} is the font
2681 to use for that character set. You can use this construct any number of
2682 times in the specification string.
2684 For the remaining character sets, those that you don't specify
2685 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2686 @samp{fontset-@var{alias}} with a value that names one character set.
2687 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2688 with @samp{ISO8859-1}.
2690 In addition, when several consecutive fields are wildcards, Emacs
2691 collapses them into a single wildcard. This is to prevent use of
2692 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2693 for editing, and scaling a smaller font is not useful because it is
2694 better to use the smaller font in its own size, which Emacs does.
2696 Thus if @var{fontpattern} is this,
2699 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2703 the font specification for @acronym{ASCII} characters would be this:
2706 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2710 and the font specification for Chinese GB2312 characters would be this:
2713 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2716 You may not have any Chinese font matching the above font
2717 specification. Most X distributions include only Chinese fonts that
2718 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2719 such a case, @samp{Fontset-@var{n}} can be specified as below:
2722 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2723 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2727 Then, the font specifications for all but Chinese GB2312 characters have
2728 @samp{fixed} in the @var{family} field, and the font specification for
2729 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2732 @defun set-fontset-font name character fontname &optional frame
2733 This function modifies the existing fontset @var{name} to
2734 use the font name @var{fontname} for the character @var{character}.
2736 If @var{name} is @code{nil}, this function modifies the default
2737 fontset, whose short name is @samp{fontset-default}.
2739 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2740 @var{from} and @var{to} are non-generic characters. In that case, use
2741 @var{fontname} for all characters in the range @var{from} and @var{to}
2744 @var{character} may be a charset. In that case, use
2745 @var{fontname} for all character in the charsets.
2747 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2748 where @var{family} is a family name of a font (possibly including a
2749 foundry name at the head), @var{registry} is a registry name of a font
2750 (possibly including an encoding name at the tail).
2752 For instance, this changes the default fontset to use a font of which
2753 registry name is @samp{JISX0208.1983} for all characters belonging to
2754 the charset @code{japanese-jisx0208}.
2757 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2761 @defun char-displayable-p char
2762 This function returns @code{t} if Emacs ought to be able to display
2763 @var{char}. More precisely, if the selected frame's fontset has a
2764 font to display the character set that @var{char} belongs to.
2766 Fontsets can specify a font on a per-character basis; when the fontset
2767 does that, this function's value may not be accurate.
2774 The @dfn{fringes} of a window are thin vertical strips down the
2775 sides that are used for displaying bitmaps that indicate truncation,
2776 continuation, horizontal scrolling, and the overlay arrow.
2779 * Fringe Size/Pos:: Specifying where to put the window fringes.
2780 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2781 * Fringe Cursors:: Displaying cursors in the right fringe.
2782 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2783 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2784 * Overlay Arrow:: Display of an arrow to indicate position.
2787 @node Fringe Size/Pos
2788 @subsection Fringe Size and Position
2790 The following buffer-local variables control the position and width
2791 of the window fringes.
2793 @defvar fringes-outside-margins
2794 The fringes normally appear between the display margins and the window
2795 text. If the value is non-@code{nil}, they appear outside the display
2796 margins. @xref{Display Margins}.
2799 @defvar left-fringe-width
2800 This variable, if non-@code{nil}, specifies the width of the left
2801 fringe in pixels. A value of @code{nil} means to use the left fringe
2802 width from the window's frame.
2805 @defvar right-fringe-width
2806 This variable, if non-@code{nil}, specifies the width of the right
2807 fringe in pixels. A value of @code{nil} means to use the right fringe
2808 width from the window's frame.
2811 The values of these variables take effect when you display the
2812 buffer in a window. If you change them while the buffer is visible,
2813 you can call @code{set-window-buffer} to display it once again in the
2814 same window, to make the changes take effect.
2816 @defun set-window-fringes window left &optional right outside-margins
2817 This function sets the fringe widths of window @var{window}.
2818 If @var{window} is @code{nil}, the selected window is used.
2820 The argument @var{left} specifies the width in pixels of the left
2821 fringe, and likewise @var{right} for the right fringe. A value of
2822 @code{nil} for either one stands for the default width. If
2823 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2824 should appear outside of the display margins.
2827 @defun window-fringes &optional window
2828 This function returns information about the fringes of a window
2829 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2830 window is used. The value has the form @code{(@var{left-width}
2831 @var{right-width} @var{outside-margins})}.
2835 @node Fringe Indicators
2836 @subsection Fringe Indicators
2837 @cindex fringe indicators
2838 @cindex indicators, fringe
2840 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2841 window fringe (on a graphic display) to indicate truncated or
2842 continued lines, buffer boundaries, overlay arrow, etc.
2844 @defopt indicate-empty-lines
2845 @cindex fringes, and empty line indication
2846 When this is non-@code{nil}, Emacs displays a special glyph in the
2847 fringe of each empty line at the end of the buffer, on graphical
2848 displays. @xref{Fringes}. This variable is automatically
2849 buffer-local in every buffer.
2852 @defvar indicate-buffer-boundaries
2853 This buffer-local variable controls how the buffer boundaries and
2854 window scrolling are indicated in the window fringes.
2856 Emacs can indicate the buffer boundaries---that is, the first and last
2857 line in the buffer---with angle icons when they appear on the screen.
2858 In addition, Emacs can display an up-arrow in the fringe to show
2859 that there is text above the screen, and a down-arrow to show
2860 there is text below the screen.
2862 There are three kinds of basic values:
2866 Don't display any of these fringe icons.
2868 Display the angle icons and arrows in the left fringe.
2870 Display the angle icons and arrows in the right fringe.
2872 Display the angle icons in the left fringe
2873 and don't display the arrows.
2876 Otherwise the value should be an alist that specifies which fringe
2877 indicators to display and where. Each element of the alist should
2878 have the form @code{(@var{indicator} . @var{position})}. Here,
2879 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2880 @code{down}, and @code{t} (which covers all the icons not yet
2881 specified), while @var{position} is one of @code{left}, @code{right}
2884 For example, @code{((top . left) (t . right))} places the top angle
2885 bitmap in left fringe, and the bottom angle bitmap as well as both
2886 arrow bitmaps in right fringe. To show the angle bitmaps in the left
2887 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
2890 @defvar default-indicate-buffer-boundaries
2891 The value of this variable is the default value for
2892 @code{indicate-buffer-boundaries} in buffers that do not override it.
2895 @defvar fringe-indicator-alist
2896 This buffer-local variable specifies the mapping from logical fringe
2897 indicators to the actual bitmaps displayed in the window fringes.
2899 These symbols identify the logical fringe indicators:
2902 @item Truncation and continuation line indicators:
2903 @code{truncation}, @code{continuation}.
2905 @item Buffer position indicators:
2906 @code{up}, @code{down},
2907 @code{top}, @code{bottom},
2910 @item Empty line indicator:
2913 @item Overlay arrow indicator:
2914 @code{overlay-arrow}.
2916 @item Unknown bitmap indicator:
2920 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2921 specifies the fringe bitmaps used to display a specific logical
2924 Here, @var{indicator} specifies the logical indicator type, and
2925 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2926 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2927 in the left or right fringe for the logical indicator.
2929 The @var{left} and @var{right} symbols specify the bitmaps shown in
2930 the left and/or right fringe for the specific indicator. The
2931 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2932 `top-bottom indicators when the last (only) line in has no final
2933 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2934 used in both left and right fringes.
2936 When @code{fringe-indicator-alist} has a buffer-local value, and there
2937 is no bitmap defined for a logical indicator, or the bitmap is
2938 @code{t}, the corresponding value from the (non-local)
2939 @code{default-fringe-indicator-alist} is used.
2941 To completely hide a specific indicator, set the bitmap to @code{nil}.
2944 @defvar default-fringe-indicator-alist
2945 The value of this variable is the default value for
2946 @code{fringe-indicator-alist} in buffers that do not override it.
2949 Standard fringe bitmaps for indicators:
2951 left-arrow right-arrow up-arrow down-arrow
2952 left-curly-arrow right-curly-arrow
2953 left-triangle right-triangle
2954 top-left-angle top-right-angle
2955 bottom-left-angle bottom-right-angle
2956 left-bracket right-bracket
2957 filled-rectangle hollow-rectangle
2958 filled-square hollow-square
2959 vertical-bar horizontal-bar
2960 empty-line question-mark
2963 @node Fringe Cursors
2964 @subsection Fringe Cursors
2965 @cindex fringe cursors
2966 @cindex cursor, fringe
2968 When a line is exactly as wide as the window, Emacs displays the
2969 cursor in the right fringe instead of using two lines. Different
2970 bitmaps are used to represent the cursor in the fringe depending on
2971 the current buffer's cursor type.
2974 @item Logical cursor types:
2975 @code{box} , @code{hollow}, @code{bar},
2976 @code{hbar}, @code{hollow-small}.
2979 The @code{hollow-small} type is used instead of @code{hollow} when the
2980 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2983 @defvar overflow-newline-into-fringe
2984 If this is non-@code{nil}, lines exactly as wide as the window (not
2985 counting the final newline character) are not continued. Instead,
2986 when point is at the end of the line, the cursor appears in the right
2990 @defvar fringe-cursor-alist
2991 This variable specifies the mapping from logical cursor type to the
2992 actual fringe bitmaps displayed in the right fringe. The value is an
2993 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
2994 the fringe bitmaps used to display a specific logical cursor type in
2995 the fringe. Here, @var{cursor} specifies the logical cursor type and
2996 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2997 for that logical cursor type.
2999 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3000 no bitmap defined for a cursor type, the corresponding value from the
3001 (non-local) @code{default-fringes-indicator-alist} is used.
3004 @defvar default-fringes-cursor-alist
3005 The value of this variable is the default value for
3006 @code{fringe-cursor-alist} in buffers that do not override it.
3009 Standard bitmaps for displaying the cursor in right fringe:
3011 filled-rectangle hollow-rectangle filled-square hollow-square
3012 vertical-bar horizontal-bar
3016 @node Fringe Bitmaps
3017 @subsection Fringe Bitmaps
3018 @cindex fringe bitmaps
3019 @cindex bitmaps, fringe
3021 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3022 logical fringe indicators for truncated or continued lines, buffer
3023 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3024 name space. The fringe bitmaps are shared by all frames and windows.
3025 You can redefine the built-in fringe bitmaps, and you can define new
3028 The way to display a bitmap in the left or right fringes for a given
3029 line in a window is by specifying the @code{display} property for one
3030 of the characters that appears in it. Use a display specification of
3031 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3032 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3033 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3034 want, and @var{face} (which is optional) is the name of the face whose
3035 colors should be used for displaying the bitmap, instead of the
3036 default @code{fringe} face. @var{face} is automatically merged with
3037 the @code{fringe} face, so normally @var{face} need only specify the
3038 foreground color for the bitmap.
3040 @defun fringe-bitmaps-at-pos &optional pos window
3041 This function returns the fringe bitmaps of the display line
3042 containing position @var{pos} in window @var{window}. The return
3043 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3044 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3045 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3046 is non-@code{nil} if there is an overlay arrow in the left fringe.
3048 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3049 If @var{window} is @code{nil}, that stands for the selected window.
3050 If @var{pos} is @code{nil}, that stands for the value of point in
3054 @node Customizing Bitmaps
3055 @subsection Customizing Fringe Bitmaps
3057 @defun define-fringe-bitmap bitmap bits &optional height width align
3058 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3059 or replaces an existing bitmap with that name.
3061 The argument @var{bits} specifies the image to use. It should be
3062 either a string or a vector of integers, where each element (an
3063 integer) corresponds to one row of the bitmap. Each bit of an integer
3064 corresponds to one pixel of the bitmap, where the low bit corresponds
3065 to the rightmost pixel of the bitmap.
3067 The height is normally the length of @var{bits}. However, you
3068 can specify a different height with non-@code{nil} @var{height}. The width
3069 is normally 8, but you can specify a different width with non-@code{nil}
3070 @var{width}. The width must be an integer between 1 and 16.
3072 The argument @var{align} specifies the positioning of the bitmap
3073 relative to the range of rows where it is used; the default is to
3074 center the bitmap. The allowed values are @code{top}, @code{center},
3077 The @var{align} argument may also be a list @code{(@var{align}
3078 @var{periodic})} where @var{align} is interpreted as described above.
3079 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3080 @code{bits} should be repeated enough times to reach the specified
3084 @defun destroy-fringe-bitmap bitmap
3085 This function destroy the fringe bitmap identified by @var{bitmap}.
3086 If @var{bitmap} identifies a standard fringe bitmap, it actually
3087 restores the standard definition of that bitmap, instead of
3088 eliminating it entirely.
3091 @defun set-fringe-bitmap-face bitmap &optional face
3092 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3093 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3094 bitmap's face controls the color to draw it in.
3096 @var{face} is merged with the @code{fringe} face, so normally
3097 @var{face} should specify only the foreground color.
3101 @subsection The Overlay Arrow
3102 @c @cindex overlay arrow Duplicates variable names
3104 The @dfn{overlay arrow} is useful for directing the user's attention
3105 to a particular line in a buffer. For example, in the modes used for
3106 interface to debuggers, the overlay arrow indicates the line of code
3107 about to be executed. This feature has nothing to do with
3108 @dfn{overlays} (@pxref{Overlays}).
3110 @defvar overlay-arrow-string
3111 This variable holds the string to display to call attention to a
3112 particular line, or @code{nil} if the arrow feature is not in use.
3113 On a graphical display the contents of the string are ignored; instead a
3114 glyph is displayed in the fringe area to the left of the display area.
3117 @defvar overlay-arrow-position
3118 This variable holds a marker that indicates where to display the overlay
3119 arrow. It should point at the beginning of a line. On a non-graphical
3120 display the arrow text
3121 appears at the beginning of that line, overlaying any text that would
3122 otherwise appear. Since the arrow is usually short, and the line
3123 usually begins with indentation, normally nothing significant is
3126 The overlay-arrow string is displayed in any given buffer if the value
3127 of @code{overlay-arrow-position} in that buffer points into that
3128 buffer. Thus, it works to can display multiple overlay arrow strings
3129 by creating buffer-local bindings of @code{overlay-arrow-position}.
3130 However, it is usually cleaner to use
3131 @code{overlay-arrow-variable-list} to achieve this result.
3132 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3133 @c of some other buffer until an update is required. This should be fixed
3137 You can do a similar job by creating an overlay with a
3138 @code{before-string} property. @xref{Overlay Properties}.
3140 You can define multiple overlay arrows via the variable
3141 @code{overlay-arrow-variable-list}.
3143 @defvar overlay-arrow-variable-list
3144 This variable's value is a list of variables, each of which specifies
3145 the position of an overlay arrow. The variable
3146 @code{overlay-arrow-position} has its normal meaning because it is on
3150 Each variable on this list can have properties
3151 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3152 specify an overlay arrow string (for text-only terminals) or fringe
3153 bitmap (for graphical terminals) to display at the corresponding
3154 overlay arrow position. If either property is not set, the default
3155 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3159 @section Scroll Bars
3162 Normally the frame parameter @code{vertical-scroll-bars} controls
3163 whether the windows in the frame have vertical scroll bars, and
3164 whether they are on the left or right. The frame parameter
3165 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3166 meaning the default). @xref{Layout Parameters}.
3168 @defun frame-current-scroll-bars &optional frame
3169 This function reports the scroll bar type settings for frame
3170 @var{frame}. The value is a cons cell
3171 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3172 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3173 (which means no scroll bar.) @var{horizontal-type} is meant to
3174 specify the horizontal scroll bar type, but since they are not
3175 implemented, it is always @code{nil}.
3178 @vindex vertical-scroll-bar
3179 You can enable or disable scroll bars for a particular buffer,
3180 by setting the variable @code{vertical-scroll-bar}. This variable
3181 automatically becomes buffer-local when set. The possible values are
3182 @code{left}, @code{right}, @code{t}, which means to use the
3183 frame's default, and @code{nil} for no scroll bar.
3185 You can also control this for individual windows. Call the function
3186 @code{set-window-scroll-bars} to specify what to do for a specific window:
3188 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3189 This function sets the width and type of scroll bars for window
3192 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3193 use the width specified for the frame). @var{vertical-type} specifies
3194 whether to have a vertical scroll bar and, if so, where. The possible
3195 values are @code{left}, @code{right} and @code{nil}, just like the
3196 values of the @code{vertical-scroll-bars} frame parameter.
3198 The argument @var{horizontal-type} is meant to specify whether and
3199 where to have horizontal scroll bars, but since they are not
3200 implemented, it has no effect. If @var{window} is @code{nil}, the
3201 selected window is used.
3204 @defun window-scroll-bars &optional window
3205 Report the width and type of scroll bars specified for @var{window}.
3206 If @var{window} is omitted or @code{nil}, the selected window is used.
3207 The value is a list of the form @code{(@var{width}
3208 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3209 @var{width} is the value that was specified for the width (which may
3210 be @code{nil}); @var{cols} is the number of columns that the scroll
3211 bar actually occupies.
3213 @var{horizontal-type} is not actually meaningful.
3216 If you don't specify these values for a window with
3217 @code{set-window-scroll-bars}, the buffer-local variables
3218 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3219 displayed control the window's vertical scroll bars. The function
3220 @code{set-window-buffer} examines these variables. If you change them
3221 in a buffer that is already visible in a window, you can make the
3222 window take note of the new values by calling @code{set-window-buffer}
3223 specifying the same buffer that is already displayed.
3225 @defvar scroll-bar-mode
3226 This variable, always local in all buffers, controls whether and where
3227 to put scroll bars in windows displaying the buffer. The possible values
3228 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3229 the left, and @code{right} to put a scroll bar on the right.
3232 @defun window-current-scroll-bars &optional window
3233 This function reports the scroll bar type for window @var{window}.
3234 If @var{window} is omitted or @code{nil}, the selected window is used.
3235 The value is a cons cell
3236 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3237 @code{window-scroll-bars}, this reports the scroll bar type actually
3238 used, once frame defaults and @code{scroll-bar-mode} are taken into
3242 @defvar scroll-bar-width
3243 This variable, always local in all buffers, specifies the width of the
3244 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3245 to use the value specified by the frame.
3248 @node Display Property
3249 @section The @code{display} Property
3250 @cindex display specification
3251 @kindex display @r{(text property)}
3253 The @code{display} text property (or overlay property) is used to
3254 insert images into text, and also control other aspects of how text
3255 displays. The value of the @code{display} property should be a
3256 display specification, or a list or vector containing several display
3257 specifications. Display specifications in the same @code{display}
3258 property value generally apply in parallel to the text they cover.
3260 If several sources (overlays and/or a text property) specify values
3261 for the @code{display} property, only one of the values takes effect,
3262 following the rules of @code{get-char-property}. @xref{Examining
3265 The rest of this section describes several kinds of
3266 display specifications and what they mean.
3269 * Replacing Specs:: Display specs that replace the text.
3270 * Specified Space:: Displaying one space with a specified width.
3271 * Pixel Specification:: Specifying space width or height in pixels.
3272 * Other Display Specs:: Displaying an image; magnifying text; moving it
3273 up or down on the page; adjusting the width
3274 of spaces within text.
3275 * Display Margins:: Displaying text or images to the side of the main text.
3278 @node Replacing Specs
3279 @subsection Display Specs That Replace The Text
3281 Some kinds of @code{display} specifications specify something to
3282 display instead of the text that has the property. These are called
3283 @dfn{replacing} display specifications. Emacs does not allow the user
3284 to interactively move point into the middle of buffer text that is
3285 replaced in this way.
3287 If a list of display specifications includes more than one replacing
3288 display specification, the first overrides the rest. Replacing
3289 display specifications make most other display specifications
3290 irrelevant, since those don't apply to the replacement.
3292 For replacing display specifications, ``the text that has the
3293 property'' means all the consecutive characters that have the same
3294 Lisp object as their @code{display} property; these characters are
3295 replaced as a single unit. By contrast, characters that have similar
3296 but distinct Lisp objects as their @code{display} properties are
3297 handled separately. Here's a function that illustrates this point:
3301 (goto-char (point-min))
3303 (let ((string (concat "A")))
3304 (put-text-property (point) (1+ (point)) 'display string)
3306 (put-text-property (point) (1+ (point)) 'display string)
3311 It gives each of the first ten characters in the buffer string
3312 @code{"A"} as the @code{display} property, but they don't all get the
3313 same string. The first two characters get the same string, so they
3314 together are replaced with one @samp{A}. The next two characters get
3315 a second string, so they together are replaced with one @samp{A}.
3316 Likewise for each following pair of characters. Thus, the ten
3317 characters appear as five A's. This function would have the same
3322 (goto-char (point-min))
3324 (let ((string (concat "A")))
3325 (put-text-property (point) (+ 2 (point)) 'display string)
3326 (put-text-property (point) (1+ (point)) 'display string)
3331 This illustrates that what matters is the property value for
3332 each character. If two consecutive characters have the same
3333 object as the @code{display} property value, it's irrelevant
3334 whether they got this property from a single call to
3335 @code{put-text-property} or from two different calls.
3337 @node Specified Space
3338 @subsection Specified Spaces
3339 @cindex spaces, specified height or width
3340 @cindex variable-width spaces
3342 To display a space of specified width and/or height, use a display
3343 specification of the form @code{(space . @var{props})}, where
3344 @var{props} is a property list (a list of alternating properties and
3345 values). You can put this property on one or more consecutive
3346 characters; a space of the specified height and width is displayed in
3347 place of @emph{all} of those characters. These are the properties you
3348 can use in @var{props} to specify the weight of the space:
3351 @item :width @var{width}
3352 If @var{width} is an integer or floating point number, it specifies
3353 that the space width should be @var{width} times the normal character
3354 width. @var{width} can also be a @dfn{pixel width} specification
3355 (@pxref{Pixel Specification}).
3357 @item :relative-width @var{factor}
3358 Specifies that the width of the stretch should be computed from the
3359 first character in the group of consecutive characters that have the
3360 same @code{display} property. The space width is the width of that
3361 character, multiplied by @var{factor}.
3363 @item :align-to @var{hpos}
3364 Specifies that the space should be wide enough to reach @var{hpos}.
3365 If @var{hpos} is a number, it is measured in units of the normal
3366 character width. @var{hpos} can also be a @dfn{pixel width}
3367 specification (@pxref{Pixel Specification}).
3370 You should use one and only one of the above properties. You can
3371 also specify the height of the space, with these properties:
3374 @item :height @var{height}
3375 Specifies the height of the space.
3376 If @var{height} is an integer or floating point number, it specifies
3377 that the space height should be @var{height} times the normal character
3378 height. The @var{height} may also be a @dfn{pixel height} specification
3379 (@pxref{Pixel Specification}).
3381 @item :relative-height @var{factor}
3382 Specifies the height of the space, multiplying the ordinary height
3383 of the text having this display specification by @var{factor}.
3385 @item :ascent @var{ascent}
3386 If the value of @var{ascent} is a non-negative number no greater than
3387 100, it specifies that @var{ascent} percent of the height of the space
3388 should be considered as the ascent of the space---that is, the part
3389 above the baseline. The ascent may also be specified in pixel units
3390 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3394 Don't use both @code{:height} and @code{:relative-height} together.
3396 The @code{:width} and @code{:align-to} properties are supported on
3397 non-graphic terminals, but the other space properties in this section
3400 @node Pixel Specification
3401 @subsection Pixel Specification for Spaces
3402 @cindex spaces, pixel specification
3404 The value of the @code{:width}, @code{:align-to}, @code{:height},
3405 and @code{:ascent} properties can be a special kind of expression that
3406 is evaluated during redisplay. The result of the evaluation is used
3407 as an absolute number of pixels.
3409 The following expressions are supported:
3413 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3414 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3415 @var{unit} ::= in | mm | cm | width | height
3418 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3420 @var{pos} ::= left | center | right
3421 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3426 The form @var{num} specifies a fraction of the default frame font
3427 height or width. The form @code{(@var{num})} specifies an absolute
3428 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3429 buffer-local variable binding is used.
3431 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3432 pixels per inch, millimeter, and centimeter, respectively. The
3433 @code{width} and @code{height} units correspond to the default width
3434 and height of the current face. An image specification @code{image}
3435 corresponds to the width or height of the image.
3437 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3438 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3439 specify to the width of the corresponding area of the window.
3441 The @code{left}, @code{center}, and @code{right} positions can be
3442 used with @code{:align-to} to specify a position relative to the left
3443 edge, center, or right edge of the text area.
3445 Any of the above window elements (except @code{text}) can also be
3446 used with @code{:align-to} to specify that the position is relative to
3447 the left edge of the given area. Once the base offset for a relative
3448 position has been set (by the first occurrence of one of these
3449 symbols), further occurrences of these symbols are interpreted as the
3450 width of the specified area. For example, to align to the center of
3451 the left-margin, use
3454 :align-to (+ left-margin (0.5 . left-margin))
3457 If no specific base offset is set for alignment, it is always relative
3458 to the left edge of the text area. For example, @samp{:align-to 0} in a
3459 header-line aligns with the first text column in the text area.
3461 A value of the form @code{(@var{num} . @var{expr})} stands for the
3462 product of the values of @var{num} and @var{expr}. For example,
3463 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3464 @var{image})} specifies half the width (or height) of the specified
3467 The form @code{(+ @var{expr} ...)} adds up the value of the
3468 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3469 the value of the expressions.
3471 @node Other Display Specs
3472 @subsection Other Display Specifications
3474 Here are the other sorts of display specifications that you can use
3475 in the @code{display} text property.
3479 Display @var{string} instead of the text that has this property.
3481 Recursive display specifications are not supported---@var{string}'s
3482 @code{display} properties, if any, are not used.
3484 @item (image . @var{image-props})
3485 This kind of display specification is an image descriptor (@pxref{Images}).
3486 When used as a display specification, it means to display the image
3487 instead of the text that has the display specification.
3489 @item (slice @var{x} @var{y} @var{width} @var{height})
3490 This specification together with @code{image} specifies a @dfn{slice}
3491 (a partial area) of the image to display. The elements @var{y} and
3492 @var{x} specify the top left corner of the slice, within the image;
3493 @var{width} and @var{height} specify the width and height of the
3494 slice. Integer values are numbers of pixels. A floating point number
3495 in the range 0.0--1.0 stands for that fraction of the width or height
3496 of the entire image.
3498 @item ((margin nil) @var{string})
3499 A display specification of this form means to display @var{string}
3500 instead of the text that has the display specification, at the same
3501 position as that text. It is equivalent to using just @var{string},
3502 but it is done as a special case of marginal display (@pxref{Display
3505 @item (space-width @var{factor})
3506 This display specification affects all the space characters within the
3507 text that has the specification. It displays all of these spaces
3508 @var{factor} times as wide as normal. The element @var{factor} should
3509 be an integer or float. Characters other than spaces are not affected
3510 at all; in particular, this has no effect on tab characters.
3512 @item (height @var{height})
3513 This display specification makes the text taller or shorter.
3514 Here are the possibilities for @var{height}:
3517 @item @code{(+ @var{n})}
3518 This means to use a font that is @var{n} steps larger. A ``step'' is
3519 defined by the set of available fonts---specifically, those that match
3520 what was otherwise specified for this text, in all attributes except
3521 height. Each size for which a suitable font is available counts as
3522 another step. @var{n} should be an integer.
3524 @item @code{(- @var{n})}
3525 This means to use a font that is @var{n} steps smaller.
3527 @item a number, @var{factor}
3528 A number, @var{factor}, means to use a font that is @var{factor} times
3529 as tall as the default font.
3531 @item a symbol, @var{function}
3532 A symbol is a function to compute the height. It is called with the
3533 current height as argument, and should return the new height to use.
3535 @item anything else, @var{form}
3536 If the @var{height} value doesn't fit the previous possibilities, it is
3537 a form. Emacs evaluates it to get the new height, with the symbol
3538 @code{height} bound to the current specified font height.
3541 @item (raise @var{factor})
3542 This kind of display specification raises or lowers the text
3543 it applies to, relative to the baseline of the line.
3545 @var{factor} must be a number, which is interpreted as a multiple of the
3546 height of the affected text. If it is positive, that means to display
3547 the characters raised. If it is negative, that means to display them
3550 If the text also has a @code{height} display specification, that does
3551 not affect the amount of raising or lowering, which is based on the
3552 faces used for the text.
3555 @c We put all the `@code{(when ...)}' on one line to encourage
3556 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3557 @c was at eol; the info file ended up w/ two spaces rendered after it.
3558 You can make any display specification conditional. To do that,
3559 package it in another list of the form
3560 @code{(when @var{condition} . @var{spec})}.
3561 Then the specification @var{spec} applies only when
3562 @var{condition} evaluates to a non-@code{nil} value. During the
3563 evaluation, @code{object} is bound to the string or buffer having the
3564 conditional @code{display} property. @code{position} and
3565 @code{buffer-position} are bound to the position within @code{object}
3566 and the buffer position where the @code{display} property was found,
3567 respectively. Both positions can be different when @code{object} is a
3570 @node Display Margins
3571 @subsection Displaying in the Margins
3572 @cindex display margins
3573 @cindex margins, display
3575 A buffer can have blank areas called @dfn{display margins} on the
3576 left and on the right. Ordinary text never appears in these areas,
3577 but you can put things into the display margins using the
3578 @code{display} property. There is currently no way to make text or
3579 images in the margin mouse-sensitive.
3581 The way to display something in the margins is to specify it in a
3582 margin display specification in the @code{display} property of some
3583 text. This is a replacing display specification, meaning that the
3584 text you put it on does not get displayed; the margin display appears,
3585 but that text does not.
3587 A margin display specification looks like @code{((margin
3588 right-margin) @var{spec}} or @code{((margin left-margin) @var{spec})}.
3589 Here, @var{spec} is another display specification that says what to
3590 display in the margin. Typically it is a string of text to display,
3591 or an image descriptor.
3593 To display something in the margin @emph{in association with}
3594 certain buffer text, without altering or preventing the display of
3595 that text, put a @code{before-string} property on the text and put the
3596 margin display specification on the contents of the before-string.
3598 Before the display margins can display anything, you must give
3599 them a nonzero width. The usual way to do that is to set these
3602 @defvar left-margin-width
3603 This variable specifies the width of the left margin.
3604 It is buffer-local in all buffers.
3607 @defvar right-margin-width
3608 This variable specifies the width of the right margin.
3609 It is buffer-local in all buffers.
3612 Setting these variables does not immediately affect the window. These
3613 variables are checked when a new buffer is displayed in the window.
3614 Thus, you can make changes take effect by calling
3615 @code{set-window-buffer}.
3617 You can also set the margin widths immediately.
3619 @defun set-window-margins window left &optional right
3620 This function specifies the margin widths for window @var{window}.
3621 The argument @var{left} controls the left margin and
3622 @var{right} controls the right margin (default @code{0}).
3625 @defun window-margins &optional window
3626 This function returns the left and right margins of @var{window}
3627 as a cons cell of the form @code{(@var{left} . @var{right})}.
3628 If @var{window} is @code{nil}, the selected window is used.
3633 @cindex images in buffers
3635 To display an image in an Emacs buffer, you must first create an image
3636 descriptor, then use it as a display specifier in the @code{display}
3637 property of text that is displayed (@pxref{Display Property}).
3639 Emacs is usually able to display images when it is run on a
3640 graphical terminal. Images cannot be displayed in a text terminal, on
3641 certain graphical terminals that lack the support for this, or if
3642 Emacs is compiled without image support. You can use the function
3643 @code{display-images-p} to determine if images can in principle be
3644 displayed (@pxref{Display Feature Testing}).
3646 Emacs can display a number of different image formats; some of them
3647 are supported only if particular support libraries are installed on
3648 your machine. In some environments, Emacs can load image
3649 libraries on demand; if so, the variable @code{image-library-alist}
3650 can be used to modify the set of known names for these dynamic
3651 libraries (though it is not possible to add new image formats).
3653 The supported image formats include XBM, XPM (this requires the
3654 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3655 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3656 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3657 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3659 You specify one of these formats with an image type symbol. The image
3660 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3661 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3664 This variable contains a list of those image type symbols that are
3665 potentially supported in the current configuration.
3666 @emph{Potentially} here means that Emacs knows about the image types,
3667 not necessarily that they can be loaded (they could depend on
3668 unavailable dynamic libraries, for example).
3670 To know which image types are really available, use
3671 @code{image-type-available-p}.
3674 @defvar image-library-alist
3675 This in an alist of image types vs external libraries needed to
3678 Each element is a list @code{(@var{image-type} @var{library}...)},
3679 where the car is a supported image format from @code{image-types}, and
3680 the rest are strings giving alternate filenames for the corresponding
3681 external libraries to load.
3683 Emacs tries to load the libraries in the order they appear on the
3684 list; if none is loaded, the running session of Emacs won't support
3685 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3686 they're always supported.
3688 This variable is ignored if the image libraries are statically linked
3692 @defun image-type-available-p type
3693 This function returns non-@code{nil} if image type @var{type} is
3694 available, i.e., if images of this type can be loaded and displayed in
3695 Emacs. @var{type} should be one of the types contained in
3698 For image types whose support libraries are statically linked, this
3699 function always returns @code{t}; for other image types, it returns
3700 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3704 * Image Descriptors:: How to specify an image for use in @code{:display}.
3705 * XBM Images:: Special features for XBM format.
3706 * XPM Images:: Special features for XPM format.
3707 * GIF Images:: Special features for GIF format.
3708 * PostScript Images:: Special features for PostScript format.
3709 * Other Image Types:: Various other formats are supported.
3710 * Defining Images:: Convenient ways to define an image for later use.
3711 * Showing Images:: Convenient ways to display an image once it is defined.
3712 * Image Cache:: Internal mechanisms of image display.
3715 @node Image Descriptors
3716 @subsection Image Descriptors
3717 @cindex image descriptor
3719 An image description is a list of the form @code{(image . @var{props})},
3720 where @var{props} is a property list containing alternating keyword
3721 symbols (symbols whose names start with a colon) and their values.
3722 You can use any Lisp object as a property, but the only properties
3723 that have any special meaning are certain symbols, all of them keywords.
3725 Every image descriptor must contain the property @code{:type
3726 @var{type}} to specify the format of the image. The value of @var{type}
3727 should be an image type symbol; for example, @code{xpm} for an image in
3730 Here is a list of other properties that are meaningful for all image
3734 @item :file @var{file}
3735 The @code{:file} property says to load the image from file
3736 @var{file}. If @var{file} is not an absolute file name, it is expanded
3737 in @code{data-directory}.
3739 @item :data @var{data}
3740 The @code{:data} property says the actual contents of the image.
3741 Each image must use either @code{:data} or @code{:file}, but not both.
3742 For most image types, the value of the @code{:data} property should be a
3743 string containing the image data; we recommend using a unibyte string.
3745 Before using @code{:data}, look for further information in the section
3746 below describing the specific image format. For some image types,
3747 @code{:data} may not be supported; for some, it allows other data types;
3748 for some, @code{:data} alone is not enough, so you need to use other
3749 image properties along with @code{:data}.
3751 @item :margin @var{margin}
3752 The @code{:margin} property specifies how many pixels to add as an
3753 extra margin around the image. The value, @var{margin}, must be a
3754 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3755 numbers. If it is a pair, @var{x} specifies how many pixels to add
3756 horizontally, and @var{y} specifies how many pixels to add vertically.
3757 If @code{:margin} is not specified, the default is zero.
3759 @item :ascent @var{ascent}
3760 The @code{:ascent} property specifies the amount of the image's
3761 height to use for its ascent---that is, the part above the baseline.
3762 The value, @var{ascent}, must be a number in the range 0 to 100, or
3763 the symbol @code{center}.
3765 If @var{ascent} is a number, that percentage of the image's height is
3766 used for its ascent.
3768 If @var{ascent} is @code{center}, the image is vertically centered
3769 around a centerline which would be the vertical centerline of text drawn
3770 at the position of the image, in the manner specified by the text
3771 properties and overlays that apply to the image.
3773 If this property is omitted, it defaults to 50.
3775 @item :relief @var{relief}
3776 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3777 around the image. The value, @var{relief}, specifies the width of the
3778 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3779 so that the image appears as a pressed button; otherwise, it appears as
3780 an unpressed button.
3782 @item :conversion @var{algorithm}
3783 The @code{:conversion} property, if non-@code{nil}, specifies a
3784 conversion algorithm that should be applied to the image before it is
3785 displayed; the value, @var{algorithm}, specifies which algorithm.
3790 Specifies the Laplace edge detection algorithm, which blurs out small
3791 differences in color while highlighting larger differences. People
3792 sometimes consider this useful for displaying the image for a
3793 ``disabled'' button.
3795 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3796 Specifies a general edge-detection algorithm. @var{matrix} must be
3797 either a nine-element list or a nine-element vector of numbers. A pixel
3798 at position @math{x/y} in the transformed image is computed from
3799 original pixels around that position. @var{matrix} specifies, for each
3800 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3801 will influence the transformed pixel; element @math{0} specifies the
3802 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3803 the pixel at @math{x/y-1} etc., as shown below:
3806 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3807 x-1/y & x/y & x+1/y \cr
3808 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3813 (x-1/y-1 x/y-1 x+1/y-1
3815 x-1/y+1 x/y+1 x+1/y+1)
3819 The resulting pixel is computed from the color intensity of the color
3820 resulting from summing up the RGB values of surrounding pixels,
3821 multiplied by the specified factors, and dividing that sum by the sum
3822 of the factors' absolute values.
3824 Laplace edge-detection currently uses a matrix of
3827 $$\pmatrix{1 & 0 & 0 \cr
3840 Emboss edge-detection uses a matrix of
3843 $$\pmatrix{ 2 & -1 & 0 \cr
3857 Specifies transforming the image so that it looks ``disabled.''
3860 @item :mask @var{mask}
3861 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3862 a clipping mask for the image, so that the background of a frame is
3863 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3864 is @code{t}, determine the background color of the image by looking at
3865 the four corners of the image, assuming the most frequently occurring
3866 color from the corners is the background color of the image. Otherwise,
3867 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3868 specifying the color to assume for the background of the image.
3870 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3871 one. Images in some formats include a mask which can be removed by
3872 specifying @code{:mask nil}.
3874 @item :pointer @var{shape}
3875 This specifies the pointer shape when the mouse pointer is over this
3876 image. @xref{Pointer Shape}, for available pointer shapes.
3878 @item :map @var{map}
3879 This associates an image map of @dfn{hot spots} with this image.
3881 An image map is an alist where each element has the format
3882 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3883 as either a rectangle, a circle, or a polygon.
3885 A rectangle is a cons
3886 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3887 which specifies the pixel coordinates of the upper left and bottom right
3888 corners of the rectangle area.
3891 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3892 which specifies the center and the radius of the circle; @var{r} may
3893 be a float or integer.
3896 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3897 where each pair in the vector describes one corner in the polygon.
3899 When the mouse pointer lies on a hot-spot area of an image, the
3900 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3901 property, that defines a tool-tip for the hot-spot, and if it contains
3902 a @code{pointer} property, that defines the shape of the mouse cursor when
3903 it is on the hot-spot.
3904 @xref{Pointer Shape}, for available pointer shapes.
3906 When you click the mouse when the mouse pointer is over a hot-spot, an
3907 event is composed by combining the @var{id} of the hot-spot with the
3908 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3909 @var{id} is @code{area4}.
3912 @defun image-mask-p spec &optional frame
3913 This function returns @code{t} if image @var{spec} has a mask bitmap.
3914 @var{frame} is the frame on which the image will be displayed.
3915 @var{frame} @code{nil} or omitted means to use the selected frame
3916 (@pxref{Input Focus}).
3920 @subsection XBM Images
3923 To use XBM format, specify @code{xbm} as the image type. This image
3924 format doesn't require an external library, so images of this type are
3927 Additional image properties supported for the @code{xbm} image type are:
3930 @item :foreground @var{foreground}
3931 The value, @var{foreground}, should be a string specifying the image
3932 foreground color, or @code{nil} for the default color. This color is
3933 used for each pixel in the XBM that is 1. The default is the frame's
3936 @item :background @var{background}
3937 The value, @var{background}, should be a string specifying the image
3938 background color, or @code{nil} for the default color. This color is
3939 used for each pixel in the XBM that is 0. The default is the frame's
3943 If you specify an XBM image using data within Emacs instead of an
3944 external file, use the following three properties:
3947 @item :data @var{data}
3948 The value, @var{data}, specifies the contents of the image.
3949 There are three formats you can use for @var{data}:
3953 A vector of strings or bool-vectors, each specifying one line of the
3954 image. Do specify @code{:height} and @code{:width}.
3957 A string containing the same byte sequence as an XBM file would contain.
3958 You must not specify @code{:height} and @code{:width} in this case,
3959 because omitting them is what indicates the data has the format of an
3960 XBM file. The file contents specify the height and width of the image.
3963 A string or a bool-vector containing the bits of the image (plus perhaps
3964 some extra bits at the end that will not be used). It should contain at
3965 least @var{width} * @code{height} bits. In this case, you must specify
3966 @code{:height} and @code{:width}, both to indicate that the string
3967 contains just the bits rather than a whole XBM file, and to specify the
3971 @item :width @var{width}
3972 The value, @var{width}, specifies the width of the image, in pixels.
3974 @item :height @var{height}
3975 The value, @var{height}, specifies the height of the image, in pixels.
3979 @subsection XPM Images
3982 To use XPM format, specify @code{xpm} as the image type. The
3983 additional image property @code{:color-symbols} is also meaningful with
3984 the @code{xpm} image type:
3987 @item :color-symbols @var{symbols}
3988 The value, @var{symbols}, should be an alist whose elements have the
3989 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3990 the name of a color as it appears in the image file, and @var{color}
3991 specifies the actual color to use for displaying that name.
3995 @subsection GIF Images
3998 For GIF images, specify image type @code{gif}.
4001 @item :index @var{index}
4002 You can use @code{:index} to specify one image from a GIF file that
4003 contains more than one image. This property specifies use of image
4004 number @var{index} from the file. If the GIF file doesn't contain an
4005 image with index @var{index}, the image displays as a hollow box.
4009 This could be used to implement limited support for animated GIFs.
4010 For example, the following function displays a multi-image GIF file
4011 at point-min in the current buffer, switching between sub-images
4014 (defun show-anim (file max)
4015 "Display multi-image GIF file FILE which contains MAX subimages."
4016 (display-anim (current-buffer) file 0 max t))
4018 (defun display-anim (buffer file idx max first-time)
4021 (let ((img (create-image file nil :image idx)))
4024 (goto-char (point-min))
4025 (unless first-time (delete-char 1))
4027 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4030 @node PostScript Images
4031 @subsection PostScript Images
4032 @cindex postscript images
4034 To use PostScript for an image, specify image type @code{postscript}.
4035 This works only if you have Ghostscript installed. You must always use
4036 these three properties:
4039 @item :pt-width @var{width}
4040 The value, @var{width}, specifies the width of the image measured in
4041 points (1/72 inch). @var{width} must be an integer.
4043 @item :pt-height @var{height}
4044 The value, @var{height}, specifies the height of the image in points
4045 (1/72 inch). @var{height} must be an integer.
4047 @item :bounding-box @var{box}
4048 The value, @var{box}, must be a list or vector of four integers, which
4049 specifying the bounding box of the PostScript image, analogous to the
4050 @samp{BoundingBox} comment found in PostScript files.
4053 %%BoundingBox: 22 171 567 738
4057 Displaying PostScript images from Lisp data is not currently
4058 implemented, but it may be implemented by the time you read this.
4059 See the @file{etc/NEWS} file to make sure.
4061 @node Other Image Types
4062 @subsection Other Image Types
4065 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4066 monochromatic images are supported. For mono PBM images, two additional
4067 image properties are supported.
4070 @item :foreground @var{foreground}
4071 The value, @var{foreground}, should be a string specifying the image
4072 foreground color, or @code{nil} for the default color. This color is
4073 used for each pixel in the XBM that is 1. The default is the frame's
4076 @item :background @var{background}
4077 The value, @var{background}, should be a string specifying the image
4078 background color, or @code{nil} for the default color. This color is
4079 used for each pixel in the XBM that is 0. The default is the frame's
4083 For JPEG images, specify image type @code{jpeg}.
4085 For TIFF images, specify image type @code{tiff}.
4087 For PNG images, specify image type @code{png}.
4089 @node Defining Images
4090 @subsection Defining Images
4092 The functions @code{create-image}, @code{defimage} and
4093 @code{find-image} provide convenient ways to create image descriptors.
4095 @defun create-image file-or-data &optional type data-p &rest props
4096 This function creates and returns an image descriptor which uses the
4097 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4098 a string containing the image data; @var{data-p} should be @code{nil}
4099 for the former case, non-@code{nil} for the latter case.
4101 The optional argument @var{type} is a symbol specifying the image type.
4102 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4103 determine the image type from the file's first few bytes, or else
4104 from the file's name.
4106 The remaining arguments, @var{props}, specify additional image
4107 properties---for example,
4110 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4113 The function returns @code{nil} if images of this type are not
4114 supported. Otherwise it returns an image descriptor.
4117 @defmac defimage symbol specs &optional doc
4118 This macro defines @var{symbol} as an image name. The arguments
4119 @var{specs} is a list which specifies how to display the image.
4120 The third argument, @var{doc}, is an optional documentation string.
4122 Each argument in @var{specs} has the form of a property list, and each
4123 one should specify at least the @code{:type} property and either the
4124 @code{:file} or the @code{:data} property. The value of @code{:type}
4125 should be a symbol specifying the image type, the value of
4126 @code{:file} is the file to load the image from, and the value of
4127 @code{:data} is a string containing the actual image data. Here is an
4131 (defimage test-image
4132 ((:type xpm :file "~/test1.xpm")
4133 (:type xbm :file "~/test1.xbm")))
4136 @code{defimage} tests each argument, one by one, to see if it is
4137 usable---that is, if the type is supported and the file exists. The
4138 first usable argument is used to make an image descriptor which is
4139 stored in @var{symbol}.
4141 If none of the alternatives will work, then @var{symbol} is defined
4145 @defun find-image specs
4146 This function provides a convenient way to find an image satisfying one
4147 of a list of image specifications @var{specs}.
4149 Each specification in @var{specs} is a property list with contents
4150 depending on image type. All specifications must at least contain the
4151 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4152 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4153 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4154 image from, and @var{data} is a string containing the actual image data.
4155 The first specification in the list whose @var{type} is supported, and
4156 @var{file} exists, is used to construct the image specification to be
4157 returned. If no specification is satisfied, @code{nil} is returned.
4159 The image is looked for in @code{image-load-path}.
4162 @defvar image-load-path
4163 This variable's value is a list of locations in which to search for
4164 image files. If an element is a string or a variable symbol whose
4165 value is a string, the string is taken to be the name of a directory
4166 to search. If an element is a variable symbol whose value is a list,
4167 that is taken to be a list of directory names to search.
4169 The default is to search in the @file{images} subdirectory of the
4170 directory specified by @code{data-directory}, then the directory
4171 specified by @code{data-directory}, and finally in the directories in
4172 @code{load-path}. Subdirectories are not automatically included in
4173 the search, so if you put an image file in a subdirectory, you have to
4174 supply the subdirectory name explicitly. For example, to find the
4175 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4176 should specify the image as follows:
4179 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4183 @defun image-load-path-for-library library image &optional path no-error
4184 This function returns a suitable search path for images used by the
4185 Lisp package @var{library}.
4187 The function searches for @var{image} first using @code{image-load-path},
4188 excluding @file{@code{data-directory}/images}, and then in
4189 @code{load-path}, followed by a path suitable for @var{library}, which
4190 includes @file{../../etc/images} and @file{../etc/images} relative to
4191 the library file itself, and finally in
4192 @file{@code{data-directory}/images}.
4194 Then this function returns a list of directories which contains first
4195 the directory in which @var{image} was found, followed by the value of
4196 @code{load-path}. If @var{path} is given, it is used instead of
4199 If @var{no-error} is non-@code{nil} and a suitable path can't be
4200 found, don't signal an error. Instead, return a list of directories as
4201 before, except that @code{nil} appears in place of the image directory.
4203 Here is an example that uses a common idiom to provide compatibility
4204 with versions of Emacs that lack the variable @code{image-load-path}:
4207 (defvar image-load-path) ; shush compiler
4208 (let* ((load-path (image-load-path-for-library
4209 "mh-e" "mh-logo.xpm"))
4210 (image-load-path (cons (car load-path)
4211 (when (boundp 'image-load-path)
4213 (mh-tool-bar-folder-buttons-init))
4217 @node Showing Images
4218 @subsection Showing Images
4220 You can use an image descriptor by setting up the @code{display}
4221 property yourself, but it is easier to use the functions in this
4224 @defun insert-image image &optional string area slice
4225 This function inserts @var{image} in the current buffer at point. The
4226 value @var{image} should be an image descriptor; it could be a value
4227 returned by @code{create-image}, or the value of a symbol defined with
4228 @code{defimage}. The argument @var{string} specifies the text to put
4229 in the buffer to hold the image. If it is omitted or @code{nil},
4230 @code{insert-image} uses @code{" "} by default.
4232 The argument @var{area} specifies whether to put the image in a margin.
4233 If it is @code{left-margin}, the image appears in the left margin;
4234 @code{right-margin} specifies the right margin. If @var{area} is
4235 @code{nil} or omitted, the image is displayed at point within the
4238 The argument @var{slice} specifies a slice of the image to insert. If
4239 @var{slice} is @code{nil} or omitted the whole image is inserted.
4240 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4241 @var{height})} which specifies the @var{x} and @var{y} positions and
4242 @var{width} and @var{height} of the image area to insert. Integer
4243 values are in units of pixels. A floating point number in the range
4244 0.0--1.0 stands for that fraction of the width or height of the entire
4247 Internally, this function inserts @var{string} in the buffer, and gives
4248 it a @code{display} property which specifies @var{image}. @xref{Display
4252 @defun insert-sliced-image image &optional string area rows cols
4253 This function inserts @var{image} in the current buffer at point, like
4254 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4255 equally sized slices.
4258 @defun put-image image pos &optional string area
4259 This function puts image @var{image} in front of @var{pos} in the
4260 current buffer. The argument @var{pos} should be an integer or a
4261 marker. It specifies the buffer position where the image should appear.
4262 The argument @var{string} specifies the text that should hold the image
4263 as an alternative to the default.
4265 The argument @var{image} must be an image descriptor, perhaps returned
4266 by @code{create-image} or stored by @code{defimage}.
4268 The argument @var{area} specifies whether to put the image in a margin.
4269 If it is @code{left-margin}, the image appears in the left margin;
4270 @code{right-margin} specifies the right margin. If @var{area} is
4271 @code{nil} or omitted, the image is displayed at point within the
4274 Internally, this function creates an overlay, and gives it a
4275 @code{before-string} property containing text that has a @code{display}
4276 property whose value is the image. (Whew!)
4279 @defun remove-images start end &optional buffer
4280 This function removes images in @var{buffer} between positions
4281 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4282 images are removed from the current buffer.
4284 This removes only images that were put into @var{buffer} the way
4285 @code{put-image} does it, not images that were inserted with
4286 @code{insert-image} or in other ways.
4289 @defun image-size spec &optional pixels frame
4290 This function returns the size of an image as a pair
4291 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4292 specification. @var{pixels} non-@code{nil} means return sizes
4293 measured in pixels, otherwise return sizes measured in canonical
4294 character units (fractions of the width/height of the frame's default
4295 font). @var{frame} is the frame on which the image will be displayed.
4296 @var{frame} null or omitted means use the selected frame (@pxref{Input
4300 @defvar max-image-size
4301 This variable is used to define the maximum size of image that Emacs
4302 will load. Emacs will refuse to load (and display) any image that is
4303 larger than this limit.
4305 If the value is an integer, it directly specifies the maximum
4306 image height and width, measured in pixels. If it is a floating
4307 point number, it specifies the maximum image height and width
4308 as a ratio to the frame height and width. If the value is
4309 non-numeric, there is no explicit limit on the size of images.
4311 The purpose of this variable is to prevent unreasonably large images
4312 from accidentally being loaded into Emacs. It only takes effect the
4313 first time an image is loaded. Once an image is placed in the image
4314 cache, it can always be displayed, even if the value of
4315 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4319 @subsection Image Cache
4322 Emacs stores images in an image cache so that it can display them
4323 again more efficiently. When Emacs displays an image, it searches the
4324 image cache for an existing image specification @code{equal} to the
4325 desired specification. If a match is found, the image is displayed
4326 from the cache; otherwise, Emacs loads the image normally.
4328 Occasionally, you may need to tell Emacs to refresh the images
4329 associated with a given image specification. For example, suppose you
4330 display an image using a specification that contains a @code{:file}
4331 property. The image is loaded from the given file and stored in the
4332 image cache. If you later display the image again, using the same
4333 image specification, the image is displayed from the image cache.
4334 Normally, this is not a problem. However, if the image file has
4335 changed in the meantime, Emacs would be displaying the old version of
4336 the image. In such a situation, it is necessary to ``refresh'' the
4337 image using @code{image-refresh}.
4339 @defun image-refresh spec &optional frame
4340 This function refreshes any images having image specifications
4341 @code{equal} to @var{spec} on frame @var{frame}. If @var{frame} is
4342 @code{nil}, the selected frame is used. If @var{frame} is @code{t},
4343 the refresh is applied to all existing frames.
4345 This works by removing all image with image specifications matching
4346 @var{spec} from the image cache. Thus, the next time the image is
4347 displayed, Emacs will load the image again.
4350 @defun clear-image-cache &optional frame
4351 This function clears the entire image cache. If @var{frame} is
4352 non-@code{nil}, only the cache for that frame is cleared. Otherwise,
4353 all frames' caches are cleared.
4356 If an image in the image cache has not been displayed for a specified
4357 period of time, Emacs removes it from the cache and frees the
4360 @defvar image-cache-eviction-delay
4361 This variable specifies the number of seconds an image can remain in the
4362 cache without being displayed. When an image is not displayed for this
4363 length of time, Emacs removes it from the image cache.
4365 If the value is @code{nil}, Emacs does not remove images from the cache
4366 except when you explicitly clear it. This mode can be useful for
4372 @cindex buttons in buffers
4373 @cindex clickable buttons in buffers
4375 The @emph{button} package defines functions for inserting and
4376 manipulating clickable (with the mouse, or via keyboard commands)
4377 buttons in Emacs buffers, such as might be used for help hyper-links,
4378 etc. Emacs uses buttons for the hyper-links in help text and the like.
4380 A button is essentially a set of properties attached (via text
4381 properties or overlays) to a region of text in an Emacs buffer. These
4382 properties are called @dfn{button properties}.
4384 One of these properties (@code{action}) is a function, which will
4385 be called when the user invokes it using the keyboard or the mouse.
4386 The invoked function may then examine the button and use its other
4387 properties as desired.
4389 In some ways the Emacs button package duplicates functionality offered
4390 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4391 Widget Library}), but the button package has the advantage that it is
4392 much faster, much smaller, and much simpler to use (for elisp
4393 programmers---for users, the result is about the same). The extra
4394 speed and space savings are useful mainly if you need to create many
4395 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4396 buttons to make entries clickable, and may contain many thousands of
4400 * Button Properties:: Button properties with special meanings.
4401 * Button Types:: Defining common properties for classes of buttons.
4402 * Making Buttons:: Adding buttons to Emacs buffers.
4403 * Manipulating Buttons:: Getting and setting properties of buttons.
4404 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4407 @node Button Properties
4408 @subsection Button Properties
4409 @cindex button properties
4411 Buttons have an associated list of properties defining their
4412 appearance and behavior, and other arbitrary properties may be used
4413 for application specific purposes. Some properties that have special
4414 meaning to the button package include:
4418 @kindex action @r{(button property)}
4419 The function to call when the user invokes the button, which is passed
4420 the single argument @var{button}. By default this is @code{ignore},
4424 @kindex mouse-action @r{(button property)}
4425 This is similar to @code{action}, and when present, will be used
4426 instead of @code{action} for button invocations resulting from
4427 mouse-clicks (instead of the user hitting @key{RET}). If not
4428 present, mouse-clicks use @code{action} instead.
4431 @kindex face @r{(button property)}
4432 This is an Emacs face controlling how buttons of this type are
4433 displayed; by default this is the @code{button} face.
4436 @kindex mouse-face @r{(button property)}
4437 This is an additional face which controls appearance during
4438 mouse-overs (merged with the usual button face); by default this is
4439 the usual Emacs @code{highlight} face.
4442 @kindex keymap @r{(button property)}
4443 The button's keymap, defining bindings active within the button
4444 region. By default this is the usual button region keymap, stored
4445 in the variable @code{button-map}, which defines @key{RET} and
4446 @key{mouse-2} to invoke the button.
4449 @kindex type @r{(button property)}
4450 The button-type of the button. When creating a button, this is
4451 usually specified using the @code{:type} keyword argument.
4452 @xref{Button Types}.
4455 @kindex help-index @r{(button property)}
4456 A string displayed by the Emacs tool-tip help system; by default,
4457 @code{"mouse-2, RET: Push this button"}.
4460 @kindex follow-link @r{(button property)}
4461 The follow-link property, defining how a @key{Mouse-1} click behaves
4462 on this button, @xref{Links and Mouse-1}.
4465 @kindex button @r{(button property)}
4466 All buttons have a non-@code{nil} @code{button} property, which may be useful
4467 in finding regions of text that comprise buttons (which is what the
4468 standard button functions do).
4471 There are other properties defined for the regions of text in a
4472 button, but these are not generally interesting for typical uses.
4475 @subsection Button Types
4476 @cindex button types
4478 Every button has a button @emph{type}, which defines default values
4479 for the button's properties. Button types are arranged in a
4480 hierarchy, with specialized types inheriting from more general types,
4481 so that it's easy to define special-purpose types of buttons for
4484 @defun define-button-type name &rest properties
4485 Define a `button type' called @var{name}. The remaining arguments
4486 form a sequence of @var{property value} pairs, specifying default
4487 property values for buttons with this type (a button's type may be set
4488 by giving it a @code{type} property when creating the button, using
4489 the @code{:type} keyword argument).
4491 In addition, the keyword argument @code{:supertype} may be used to
4492 specify a button-type from which @var{name} inherits its default
4493 property values. Note that this inheritance happens only when
4494 @var{name} is defined; subsequent changes to a supertype are not
4495 reflected in its subtypes.
4498 Using @code{define-button-type} to define default properties for
4499 buttons is not necessary---buttons without any specified type use the
4500 built-in button-type @code{button}---but it is encouraged, since
4501 doing so usually makes the resulting code clearer and more efficient.
4503 @node Making Buttons
4504 @subsection Making Buttons
4505 @cindex making buttons
4507 Buttons are associated with a region of text, using an overlay or
4508 text properties to hold button-specific information, all of which are
4509 initialized from the button's type (which defaults to the built-in
4510 button type @code{button}). Like all Emacs text, the appearance of
4511 the button is governed by the @code{face} property; by default (via
4512 the @code{face} property inherited from the @code{button} button-type)
4513 this is a simple underline, like a typical web-page link.
4515 For convenience, there are two sorts of button-creation functions,
4516 those that add button properties to an existing region of a buffer,
4517 called @code{make-...button}, and those that also insert the button
4518 text, called @code{insert-...button}.
4520 The button-creation functions all take the @code{&rest} argument
4521 @var{properties}, which should be a sequence of @var{property value}
4522 pairs, specifying properties to add to the button; see @ref{Button
4523 Properties}. In addition, the keyword argument @code{:type} may be
4524 used to specify a button-type from which to inherit other properties;
4525 see @ref{Button Types}. Any properties not explicitly specified
4526 during creation will be inherited from the button's type (if the type
4527 defines such a property).
4529 The following functions add a button using an overlay
4530 (@pxref{Overlays}) to hold the button properties:
4532 @defun make-button beg end &rest properties
4533 This makes a button from @var{beg} to @var{end} in the
4534 current buffer, and returns it.
4537 @defun insert-button label &rest properties
4538 This insert a button with the label @var{label} at point,
4542 The following functions are similar, but use Emacs text properties
4543 (@pxref{Text Properties}) to hold the button properties, making the
4544 button actually part of the text instead of being a property of the
4545 buffer. Buttons using text properties do not create markers into the
4546 buffer, which is important for speed when you use extremely large
4547 numbers of buttons. Both functions return the position of the start
4550 @defun make-text-button beg end &rest properties
4551 This makes a button from @var{beg} to @var{end} in the current buffer, using
4555 @defun insert-text-button label &rest properties
4556 This inserts a button with the label @var{label} at point, using text
4560 @node Manipulating Buttons
4561 @subsection Manipulating Buttons
4562 @cindex manipulating buttons
4564 These are functions for getting and setting properties of buttons.
4565 Often these are used by a button's invocation function to determine
4568 Where a @var{button} parameter is specified, it means an object
4569 referring to a specific button, either an overlay (for overlay
4570 buttons), or a buffer-position or marker (for text property buttons).
4571 Such an object is passed as the first argument to a button's
4572 invocation function when it is invoked.
4574 @defun button-start button
4575 Return the position at which @var{button} starts.
4578 @defun button-end button
4579 Return the position at which @var{button} ends.
4582 @defun button-get button prop
4583 Get the property of button @var{button} named @var{prop}.
4586 @defun button-put button prop val
4587 Set @var{button}'s @var{prop} property to @var{val}.
4590 @defun button-activate button &optional use-mouse-action
4591 Call @var{button}'s @code{action} property (i.e., invoke it). If
4592 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4593 @code{mouse-action} property instead of @code{action}; if the button
4594 has no @code{mouse-action} property, use @code{action} as normal.
4597 @defun button-label button
4598 Return @var{button}'s text label.
4601 @defun button-type button
4602 Return @var{button}'s button-type.
4605 @defun button-has-type-p button type
4606 Return @code{t} if @var{button} has button-type @var{type}, or one of
4607 @var{type}'s subtypes.
4610 @defun button-at pos
4611 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4614 @defun button-type-put type prop val
4615 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4618 @defun button-type-get type prop
4619 Get the property of button-type @var{type} named @var{prop}.
4622 @defun button-type-subtype-p type supertype
4623 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4626 @node Button Buffer Commands
4627 @subsection Button Buffer Commands
4628 @cindex button buffer commands
4630 These are commands and functions for locating and operating on
4631 buttons in an Emacs buffer.
4633 @code{push-button} is the command that a user uses to actually `push'
4634 a button, and is bound by default in the button itself to @key{RET}
4635 and to @key{mouse-2} using a region-specific keymap. Commands
4636 that are useful outside the buttons itself, such as
4637 @code{forward-button} and @code{backward-button} are additionally
4638 available in the keymap stored in @code{button-buffer-map}; a mode
4639 which uses buttons may want to use @code{button-buffer-map} as a
4640 parent keymap for its keymap.
4642 If the button has a non-@code{nil} @code{follow-link} property, and
4643 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4644 will also activate the @code{push-button} command.
4645 @xref{Links and Mouse-1}.
4647 @deffn Command push-button &optional pos use-mouse-action
4648 Perform the action specified by a button at location @var{pos}.
4649 @var{pos} may be either a buffer position or a mouse-event. If
4650 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4651 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4652 @code{mouse-action} property instead of @code{action}; if the button
4653 has no @code{mouse-action} property, use @code{action} as normal.
4654 @var{pos} defaults to point, except when @code{push-button} is invoked
4655 interactively as the result of a mouse-event, in which case, the mouse
4656 event's position is used. If there's no button at @var{pos}, do
4657 nothing and return @code{nil}, otherwise return @code{t}.
4660 @deffn Command forward-button n &optional wrap display-message
4661 Move to the @var{n}th next button, or @var{n}th previous button if
4662 @var{n} is negative. If @var{n} is zero, move to the start of any
4663 button at point. If @var{wrap} is non-@code{nil}, moving past either
4664 end of the buffer continues from the other end. If
4665 @var{display-message} is non-@code{nil}, the button's help-echo string
4666 is displayed. Any button with a non-@code{nil} @code{skip} property
4667 is skipped over. Returns the button found.
4670 @deffn Command backward-button n &optional wrap display-message
4671 Move to the @var{n}th previous button, or @var{n}th next button if
4672 @var{n} is negative. If @var{n} is zero, move to the start of any
4673 button at point. If @var{wrap} is non-@code{nil}, moving past either
4674 end of the buffer continues from the other end. If
4675 @var{display-message} is non-@code{nil}, the button's help-echo string
4676 is displayed. Any button with a non-@code{nil} @code{skip} property
4677 is skipped over. Returns the button found.
4680 @defun next-button pos &optional count-current
4681 @defunx previous-button pos &optional count-current
4682 Return the next button after (for @code{next-button} or before (for
4683 @code{previous-button}) position @var{pos} in the current buffer. If
4684 @var{count-current} is non-@code{nil}, count any button at @var{pos}
4685 in the search, instead of starting at the next button.
4688 @node Abstract Display
4689 @section Abstract Display
4691 @cindex display, abstract
4692 @cindex display, arbitrary objects
4693 @cindex model/view/controller
4694 @cindex view part, model/view/controller
4696 The Ewoc package constructs buffer text that represents a structure
4697 of Lisp objects, and updates the text to follow changes in that
4698 structure. This is like the ``view'' component in the
4699 ``model/view/controller'' design paradigm.
4701 An @dfn{ewoc} is a structure that organizes information required to
4702 construct buffer text that represents certain Lisp data. The buffer
4703 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4704 text; next, textual descriptions of a series of data elements (Lisp
4705 objects that you specify); and last, fixed @dfn{footer} text.
4706 Specifically, an ewoc contains information on:
4710 The buffer which its text is generated in.
4713 The text's start position in the buffer.
4716 The header and footer strings.
4719 A doubly-linked chain of @dfn{nodes}, each of which contains:
4723 A @dfn{data element}, a single Lisp object.
4726 Links to the preceding and following nodes in the chain.
4730 A @dfn{pretty-printer} function which is responsible for
4731 inserting the textual representation of a data
4732 element value into the current buffer.
4735 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4736 the resulting ewoc structure to other functions in the Ewoc package to
4737 build nodes within it, and display it in the buffer. Once it is
4738 displayed in the buffer, other functions determine the correspondance
4739 between buffer positions and nodes, move point from one node's textual
4740 representation to another, and so forth. @xref{Abstract Display
4743 A node @dfn{encapsulates} a data element much the way a variable
4744 holds a value. Normally, encapsulation occurs as a part of adding a
4745 node to the ewoc. You can retrieve the data element value and place a
4746 new value in its place, like so:
4749 (ewoc-data @var{node})
4752 (ewoc-set-data @var{node} @var{new-value})
4753 @result{} @var{new-value}
4757 You can also use, as the data element value, a Lisp object (list or
4758 vector) that is a container for the ``real'' value, or an index into
4759 some other structure. The example (@pxref{Abstract Display Example})
4760 uses the latter approach.
4762 When the data changes, you will want to update the text in the
4763 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4764 just specific nodes using @code{ewoc-invalidate}, or all nodes
4765 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4766 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4767 and add new nodes in their place. Deleting a node from an ewoc deletes
4768 its associated textual description from buffer, as well.
4771 * Abstract Display Functions::
4772 * Abstract Display Example::
4775 @node Abstract Display Functions
4776 @subsection Abstract Display Functions
4778 In this subsection, @var{ewoc} and @var{node} stand for the
4779 structures described above (@pxref{Abstract Display}), while
4780 @var{data} stands for an arbitrary Lisp object used as a data element.
4782 @defun ewoc-create pretty-printer &optional header footer nosep
4783 This constructs and returns a new ewoc, with no nodes (and thus no data
4784 elements). @var{pretty-printer} should be a function that takes one
4785 argument, a data element of the sort you plan to use in this ewoc, and
4786 inserts its textual description at point using @code{insert} (and never
4787 @code{insert-before-markers}, because that would interfere with the
4788 Ewoc package's internal mechanisms).
4790 Normally, a newline is automatically inserted after the header,
4791 the footer and every node's textual description. If @var{nosep}
4792 is non-@code{nil}, no newline is inserted. This may be useful for
4793 displaying an entire ewoc on a single line, for example, or for
4794 making nodes ``invisible'' by arranging for @var{pretty-printer}
4795 to do nothing for those nodes.
4797 An ewoc maintains its text in the buffer that is current when
4798 you create it, so switch to the intended buffer before calling
4802 @defun ewoc-buffer ewoc
4803 This returns the buffer where @var{ewoc} maintains its text.
4806 @defun ewoc-get-hf ewoc
4807 This returns a cons cell @code{(@var{header} . @var{footer})}
4808 made from @var{ewoc}'s header and footer.
4811 @defun ewoc-set-hf ewoc header footer
4812 This sets the header and footer of @var{ewoc} to the strings
4813 @var{header} and @var{footer}, respectively.
4816 @defun ewoc-enter-first ewoc data
4817 @defunx ewoc-enter-last ewoc data
4818 These add a new node encapsulating @var{data}, putting it, respectively,
4819 at the beginning or end of @var{ewoc}'s chain of nodes.
4822 @defun ewoc-enter-before ewoc node data
4823 @defunx ewoc-enter-after ewoc node data
4824 These add a new node encapsulating @var{data}, adding it to
4825 @var{ewoc} before or after @var{node}, respectively.
4828 @defun ewoc-prev ewoc node
4829 @defunx ewoc-next ewoc node
4830 These return, respectively, the previous node and the next node of @var{node}
4834 @defun ewoc-nth ewoc n
4835 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4836 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4837 @code{nil} if @var{n} is out of range.
4840 @defun ewoc-data node
4841 This extracts the data encapsulated by @var{node} and returns it.
4844 @defun ewoc-set-data node data
4845 This sets the data encapsulated by @var{node} to @var{data}.
4848 @defun ewoc-locate ewoc &optional pos guess
4849 This determines the node in @var{ewoc} which contains point (or
4850 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4851 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4852 it returns the first node; if @var{pos} is after the last node, it returns
4853 the last node. The optional third arg @var{guess}
4854 should be a node that is likely to be near @var{pos}; this doesn't
4855 alter the result, but makes the function run faster.
4858 @defun ewoc-location node
4859 This returns the start position of @var{node}.
4862 @defun ewoc-goto-prev ewoc arg
4863 @defunx ewoc-goto-next ewoc arg
4864 These move point to the previous or next, respectively, @var{arg}th node
4865 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4866 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4867 moves past the last node, returning @code{nil}. Excepting this special
4868 case, these functions return the node moved to.
4871 @defun ewoc-goto-node ewoc node
4872 This moves point to the start of @var{node} in @var{ewoc}.
4875 @defun ewoc-refresh ewoc
4876 This function regenerates the text of @var{ewoc}. It works by
4877 deleting the text between the header and the footer, i.e., all the
4878 data elements' representations, and then calling the pretty-printer
4879 function for each node, one by one, in order.
4882 @defun ewoc-invalidate ewoc &rest nodes
4883 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4884 @var{ewoc} are updated instead of the entire set.
4887 @defun ewoc-delete ewoc &rest nodes
4888 This deletes each node in @var{nodes} from @var{ewoc}.
4891 @defun ewoc-filter ewoc predicate &rest args
4892 This calls @var{predicate} for each data element in @var{ewoc} and
4893 deletes those nodes for which @var{predicate} returns @code{nil}.
4894 Any @var{args} are passed to @var{predicate}.
4897 @defun ewoc-collect ewoc predicate &rest args
4898 This calls @var{predicate} for each data element in @var{ewoc}
4899 and returns a list of those elements for which @var{predicate}
4900 returns non-@code{nil}. The elements in the list are ordered
4901 as in the buffer. Any @var{args} are passed to @var{predicate}.
4904 @defun ewoc-map map-function ewoc &rest args
4905 This calls @var{map-function} for each data element in @var{ewoc} and
4906 updates those nodes for which @var{map-function} returns non-@code{nil}.
4907 Any @var{args} are passed to @var{map-function}.
4910 @node Abstract Display Example
4911 @subsection Abstract Display Example
4913 Here is a simple example using functions of the ewoc package to
4914 implement a ``color components display,'' an area in a buffer that
4915 represents a vector of three integers (itself representing a 24-bit RGB
4916 value) in various ways.
4919 (setq colorcomp-ewoc nil
4921 colorcomp-mode-map nil
4922 colorcomp-labels ["Red" "Green" "Blue"])
4924 (defun colorcomp-pp (data)
4926 (let ((comp (aref colorcomp-data data)))
4927 (insert (aref colorcomp-labels data) "\t: #x"
4928 (format "%02X" comp) " "
4929 (make-string (ash comp -2) ?#) "\n"))
4930 (let ((cstr (format "#%02X%02X%02X"
4931 (aref colorcomp-data 0)
4932 (aref colorcomp-data 1)
4933 (aref colorcomp-data 2)))
4934 (samp " (sample text) "))
4936 (propertize samp 'face `(foreground-color . ,cstr))
4937 (propertize samp 'face `(background-color . ,cstr))
4940 (defun colorcomp (color)
4941 "Allow fiddling with COLOR in a new buffer.
4942 The buffer is in Color Components mode."
4943 (interactive "sColor (name or #RGB or #RRGGBB): ")
4944 (when (string= "" color)
4945 (setq color "green"))
4946 (unless (color-values color)
4947 (error "No such color: %S" color))
4949 (generate-new-buffer (format "originally: %s" color)))
4950 (kill-all-local-variables)
4951 (setq major-mode 'colorcomp-mode
4952 mode-name "Color Components")
4953 (use-local-map colorcomp-mode-map)
4955 (buffer-disable-undo)
4956 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4957 (color-values color))))
4958 (ewoc (ewoc-create 'colorcomp-pp
4959 "\nColor Components\n\n"
4960 (substitute-command-keys
4961 "\n\\@{colorcomp-mode-map@}"))))
4962 (set (make-local-variable 'colorcomp-data) data)
4963 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4964 (ewoc-enter-last ewoc 0)
4965 (ewoc-enter-last ewoc 1)
4966 (ewoc-enter-last ewoc 2)
4967 (ewoc-enter-last ewoc nil)))
4970 @cindex controller part, model/view/controller
4971 This example can be extended to be a ``color selection widget'' (in
4972 other words, the controller part of the ``model/view/controller''
4973 design paradigm) by defining commands to modify @code{colorcomp-data}
4974 and to ``finish'' the selection process, and a keymap to tie it all
4975 together conveniently.
4978 (defun colorcomp-mod (index limit delta)
4979 (let ((cur (aref colorcomp-data index)))
4980 (unless (= limit cur)
4981 (aset colorcomp-data index (+ cur delta)))
4984 (ewoc-nth colorcomp-ewoc index)
4985 (ewoc-nth colorcomp-ewoc -1))))
4987 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4988 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4989 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4990 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4991 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4992 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4994 (defun colorcomp-copy-as-kill-and-exit ()
4995 "Copy the color components into the kill ring and kill the buffer.
4996 The string is formatted #RRGGBB (hash followed by six hex digits)."
4998 (kill-new (format "#%02X%02X%02X"
4999 (aref colorcomp-data 0)
5000 (aref colorcomp-data 1)
5001 (aref colorcomp-data 2)))
5004 (setq colorcomp-mode-map
5005 (let ((m (make-sparse-keymap)))
5007 (define-key m "i" 'colorcomp-R-less)
5008 (define-key m "o" 'colorcomp-R-more)
5009 (define-key m "k" 'colorcomp-G-less)
5010 (define-key m "l" 'colorcomp-G-more)
5011 (define-key m "," 'colorcomp-B-less)
5012 (define-key m "." 'colorcomp-B-more)
5013 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5017 Note that we never modify the data in each node, which is fixed when the
5018 ewoc is created to be either @code{nil} or an index into the vector
5019 @code{colorcomp-data}, the actual color components.
5022 @section Blinking Parentheses
5023 @cindex parenthesis matching
5024 @cindex blinking parentheses
5025 @cindex balancing parentheses
5027 This section describes the mechanism by which Emacs shows a matching
5028 open parenthesis when the user inserts a close parenthesis.
5030 @defvar blink-paren-function
5031 The value of this variable should be a function (of no arguments) to
5032 be called whenever a character with close parenthesis syntax is inserted.
5033 The value of @code{blink-paren-function} may be @code{nil}, in which
5034 case nothing is done.
5037 @defopt blink-matching-paren
5038 If this variable is @code{nil}, then @code{blink-matching-open} does
5042 @defopt blink-matching-paren-distance
5043 This variable specifies the maximum distance to scan for a matching
5044 parenthesis before giving up.
5047 @defopt blink-matching-delay
5048 This variable specifies the number of seconds for the cursor to remain
5049 at the matching parenthesis. A fraction of a second often gives
5050 good results, but the default is 1, which works on all systems.
5053 @deffn Command blink-matching-open
5054 This function is the default value of @code{blink-paren-function}. It
5055 assumes that point follows a character with close parenthesis syntax and
5056 moves the cursor momentarily to the matching opening character. If that
5057 character is not already on the screen, it displays the character's
5058 context in the echo area. To avoid long delays, this function does not
5059 search farther than @code{blink-matching-paren-distance} characters.
5061 Here is an example of calling this function explicitly.
5065 (defun interactive-blink-matching-open ()
5066 @c Do not break this line! -- rms.
5067 @c The first line of a doc string
5068 @c must stand alone.
5069 "Indicate momentarily the start of sexp before point."
5073 (let ((blink-matching-paren-distance
5075 (blink-matching-paren t))
5076 (blink-matching-open)))
5082 @section Usual Display Conventions
5084 The usual display conventions define how to display each character
5085 code. You can override these conventions by setting up a display table
5086 (@pxref{Display Tables}). Here are the usual display conventions:
5090 Character codes 32 through 126 map to glyph codes 32 through 126.
5091 Normally this means they display as themselves.
5094 Character code 9 is a horizontal tab. It displays as whitespace
5095 up to a position determined by @code{tab-width}.
5098 Character code 10 is a newline.
5101 All other codes in the range 0 through 31, and code 127, display in one
5102 of two ways according to the value of @code{ctl-arrow}. If it is
5103 non-@code{nil}, these codes map to sequences of two glyphs, where the
5104 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5105 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5106 just like the codes in the range 128 to 255.
5108 On MS-DOS terminals, Emacs arranges by default for the character code
5109 127 to be mapped to the glyph code 127, which normally displays as an
5110 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5111 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5112 emacs, The GNU Emacs Manual}.
5115 Character codes 128 through 255 map to sequences of four glyphs, where
5116 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5117 digit characters representing the character code in octal. (A display
5118 table can specify a glyph to use instead of @samp{\}.)
5121 Multibyte character codes above 256 are displayed as themselves, or as a
5122 question mark or empty box if the terminal cannot display that
5126 The usual display conventions apply even when there is a display
5127 table, for any character whose entry in the active display table is
5128 @code{nil}. Thus, when you set up a display table, you need only
5129 specify the characters for which you want special behavior.
5131 These display rules apply to carriage return (character code 13), when
5132 it appears in the buffer. But that character may not appear in the
5133 buffer where you expect it, if it was eliminated as part of end-of-line
5134 conversion (@pxref{Coding System Basics}).
5136 These variables affect the way certain characters are displayed on the
5137 screen. Since they change the number of columns the characters occupy,
5138 they also affect the indentation functions. These variables also affect
5139 how the mode line is displayed; if you want to force redisplay of the
5140 mode line using the new values, call the function
5141 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5144 @cindex control characters in display
5145 This buffer-local variable controls how control characters are
5146 displayed. If it is non-@code{nil}, they are displayed as a caret
5147 followed by the character: @samp{^A}. If it is @code{nil}, they are
5148 displayed as a backslash followed by three octal digits: @samp{\001}.
5151 @c Following may have overfull hbox.
5152 @defvar default-ctl-arrow
5153 The value of this variable is the default value for @code{ctl-arrow} in
5154 buffers that do not override it. @xref{Default Value}.
5158 The value of this buffer-local variable is the spacing between tab
5159 stops used for displaying tab characters in Emacs buffers. The value
5160 is in units of columns, and the default is 8. Note that this feature
5161 is completely independent of the user-settable tab stops used by the
5162 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5165 @node Display Tables
5166 @section Display Tables
5168 @cindex display table
5169 You can use the @dfn{display table} feature to control how all possible
5170 character codes display on the screen. This is useful for displaying
5171 European languages that have letters not in the @acronym{ASCII} character
5174 The display table maps each character code into a sequence of
5175 @dfn{glyphs}, each glyph being a graphic that takes up one character
5176 position on the screen. You can also define how to display each glyph
5177 on your terminal, using the @dfn{glyph table}.
5179 Display tables affect how the mode line is displayed; if you want to
5180 force redisplay of the mode line using a new display table, call
5181 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5184 * Display Table Format:: What a display table consists of.
5185 * Active Display Table:: How Emacs selects a display table to use.
5186 * Glyphs:: How to define a glyph, and what glyphs mean.
5189 @node Display Table Format
5190 @subsection Display Table Format
5192 A display table is actually a char-table (@pxref{Char-Tables}) with
5193 @code{display-table} as its subtype.
5195 @defun make-display-table
5196 This creates and returns a display table. The table initially has
5197 @code{nil} in all elements.
5200 The ordinary elements of the display table are indexed by character
5201 codes; the element at index @var{c} says how to display the character
5202 code @var{c}. The value should be @code{nil} or a vector of the
5203 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5204 character @var{c} according to the usual display conventions
5205 (@pxref{Usual Display}).
5207 @strong{Warning:} if you use the display table to change the display
5208 of newline characters, the whole buffer will be displayed as one long
5211 The display table also has six ``extra slots'' which serve special
5212 purposes. Here is a table of their meanings; @code{nil} in any slot
5213 means to use the default for that slot, as stated below.
5217 The glyph for the end of a truncated screen line (the default for this
5218 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5219 arrows in the fringes to indicate truncation, so the display table has
5223 The glyph for the end of a continued line (the default is @samp{\}).
5224 On graphical terminals, Emacs uses curved arrows in the fringes to
5225 indicate continuation, so the display table has no effect.
5228 The glyph for indicating a character displayed as an octal character
5229 code (the default is @samp{\}).
5232 The glyph for indicating a control character (the default is @samp{^}).
5235 A vector of glyphs for indicating the presence of invisible lines (the
5236 default is @samp{...}). @xref{Selective Display}.
5239 The glyph used to draw the border between side-by-side windows (the
5240 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5241 when there are no scroll bars; if scroll bars are supported and in use,
5242 a scroll bar separates the two windows.
5245 For example, here is how to construct a display table that mimics the
5246 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5249 (setq disptab (make-display-table))
5252 (or (= i ?\t) (= i ?\n)
5253 (aset disptab i (vector ?^ (+ i 64))))
5255 (aset disptab 127 (vector ?^ ??)))
5258 @defun display-table-slot display-table slot
5259 This function returns the value of the extra slot @var{slot} of
5260 @var{display-table}. The argument @var{slot} may be a number from 0 to
5261 5 inclusive, or a slot name (symbol). Valid symbols are
5262 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5263 @code{selective-display}, and @code{vertical-border}.
5266 @defun set-display-table-slot display-table slot value
5267 This function stores @var{value} in the extra slot @var{slot} of
5268 @var{display-table}. The argument @var{slot} may be a number from 0 to
5269 5 inclusive, or a slot name (symbol). Valid symbols are
5270 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5271 @code{selective-display}, and @code{vertical-border}.
5274 @defun describe-display-table display-table
5275 This function displays a description of the display table
5276 @var{display-table} in a help buffer.
5279 @deffn Command describe-current-display-table
5280 This command displays a description of the current display table in a
5284 @node Active Display Table
5285 @subsection Active Display Table
5286 @cindex active display table
5288 Each window can specify a display table, and so can each buffer. When
5289 a buffer @var{b} is displayed in window @var{w}, display uses the
5290 display table for window @var{w} if it has one; otherwise, the display
5291 table for buffer @var{b} if it has one; otherwise, the standard display
5292 table if any. The display table chosen is called the @dfn{active}
5295 @defun window-display-table &optional window
5296 This function returns @var{window}'s display table, or @code{nil}
5297 if @var{window} does not have an assigned display table. The default
5298 for @var{window} is the selected window.
5301 @defun set-window-display-table window table
5302 This function sets the display table of @var{window} to @var{table}.
5303 The argument @var{table} should be either a display table or
5307 @defvar buffer-display-table
5308 This variable is automatically buffer-local in all buffers; its value in
5309 a particular buffer specifies the display table for that buffer. If it
5310 is @code{nil}, that means the buffer does not have an assigned display
5314 @defvar standard-display-table
5315 This variable's value is the default display table, used whenever a
5316 window has no display table and neither does the buffer displayed in
5317 that window. This variable is @code{nil} by default.
5320 If there is no display table to use for a particular window---that is,
5321 if the window specifies none, its buffer specifies none, and
5322 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5323 display conventions for all character codes in that window. @xref{Usual
5326 A number of functions for changing the standard display table
5327 are defined in the library @file{disp-table}.
5333 A @dfn{glyph} is a generalization of a character; it stands for an
5334 image that takes up a single character position on the screen. Normally
5335 glyphs come from vectors in the display table (@pxref{Display Tables}).
5337 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5338 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5339 simple glyph code is just a way of specifying a character and a face
5340 to output it in. @xref{Faces}.
5342 The following functions are used to manipulate simple glyph codes:
5344 @defun make-glyph-code char &optional face
5345 This function returns a simple glyph code representing char @var{char}
5346 with face @var{face}.
5349 @defun glyph-char glyph
5350 This function returns the character of simple glyph code @var{glyph}.
5353 @defun glyph-face glyph
5354 This function returns face of simple glyph code @var{glyph}, or
5355 @code{nil} if @var{glyph} has the default face (face-id 0).
5358 On character terminals, you can set up a @dfn{glyph table} to define
5359 the meaning of glyph codes (represented as small integers).
5362 The value of this variable is the current glyph table. It should be
5363 @code{nil} or a vector whose @var{g}th element defines glyph code
5366 If a glyph code is greater than or equal to the length of the glyph
5367 table, that code is automatically simple. If @code{glyph-table} is
5368 @code{nil} then all glyph codes are simple.
5370 The glyph table is used only on character terminals. On graphical
5371 displays, all glyph codes are simple.
5374 Here are the meaningful types of elements in the glyph table:
5378 Send the characters in @var{string} to the terminal to output
5382 Define this glyph code as an alias for glyph code @var{code} created
5383 by @code{make-glyph-code}. You can use such an alias to define a
5384 small-numbered glyph code which specifies a character with a face.
5387 This glyph code is simple.
5390 @defun create-glyph string
5391 This function returns a newly-allocated glyph code which is set up to
5392 display by sending @var{string} to the terminal.
5397 @c @cindex beeping "beep" is adjacent
5400 This section describes how to make Emacs ring the bell (or blink the
5401 screen) to attract the user's attention. Be conservative about how
5402 often you do this; frequent bells can become irritating. Also be
5403 careful not to use just beeping when signaling an error is more
5404 appropriate. (@xref{Errors}.)
5406 @defun ding &optional do-not-terminate
5407 @cindex keyboard macro termination
5408 This function beeps, or flashes the screen (see @code{visible-bell} below).
5409 It also terminates any keyboard macro currently executing unless
5410 @var{do-not-terminate} is non-@code{nil}.
5413 @defun beep &optional do-not-terminate
5414 This is a synonym for @code{ding}.
5417 @defopt visible-bell
5418 This variable determines whether Emacs should flash the screen to
5419 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5420 is effective on graphical displays, and on text-only terminals
5421 provided the terminal's Termcap entry defines the visible bell
5422 capability (@samp{vb}).
5425 @defvar ring-bell-function
5426 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5427 bell.'' Its value should be a function of no arguments. If this is
5428 non-@code{nil}, it takes precedence over the @code{visible-bell}
5432 @node Window Systems
5433 @section Window Systems
5435 Emacs works with several window systems, most notably the X Window
5436 System. Both Emacs and X use the term ``window,'' but use it
5437 differently. An Emacs frame is a single window as far as X is
5438 concerned; the individual Emacs windows are not known to X at all.
5440 @defvar window-system
5441 This variable tells Lisp programs what window system Emacs is running
5442 under. The possible values are
5446 @cindex X Window System
5447 Emacs is displaying using X.
5449 Emacs is displaying using MS-DOS.
5451 Emacs is displaying using Windows.
5453 Emacs is displaying using a Macintosh.
5455 Emacs is using a character-based terminal.
5459 @defvar window-setup-hook
5460 This variable is a normal hook which Emacs runs after handling the
5461 initialization files. Emacs runs this hook after it has completed
5462 loading your init file, the default initialization file (if
5463 any), and the terminal-specific Lisp code, and running the hook
5464 @code{term-setup-hook}.
5466 This hook is used for internal purposes: setting up communication with
5467 the window system, and creating the initial window. Users should not
5472 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6