2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/markers
7 @node Markers, Text, Positions, Top
11 A @dfn{marker} is a Lisp object used to specify a position in a buffer
12 relative to the surrounding text. A marker changes its offset from the
13 beginning of the buffer automatically whenever text is inserted or
14 deleted, so that it stays with the two characters on either side of it.
17 * Overview of Markers:: The components of a marker, and how it relocates.
18 * Predicates on Markers:: Testing whether an object is a marker.
19 * Creating Markers:: Making empty markers or markers at certain places.
20 * Information from Markers:: Finding the marker's buffer or character position.
21 * Marker Insertion Types:: Two ways a marker can relocate when you
22 insert where it points.
23 * Moving Markers:: Moving the marker to a new buffer or position.
24 * The Mark:: How ``the mark'' is implemented with a marker.
25 * The Region:: How to access ``the region''.
28 @node Overview of Markers
29 @section Overview of Markers
31 A marker specifies a buffer and a position in that buffer. The marker
32 can be used to represent a position in the functions that require one,
33 just as an integer could be used. @xref{Positions}, for a complete
34 description of positions.
36 A marker has two attributes: the marker position, and the marker
37 buffer. The marker position is an integer that is equivalent (at a
38 given time) to the marker as a position in that buffer. But the
39 marker's position value can change often during the life of the marker.
40 Insertion and deletion of text in the buffer relocate the marker. The
41 idea is that a marker positioned between two characters remains between
42 those two characters despite insertion and deletion elsewhere in the
43 buffer. Relocation changes the integer equivalent of the marker.
45 @cindex marker relocation
46 Deleting text around a marker's position leaves the marker between the
47 characters immediately before and after the deleted text. Inserting
48 text at the position of a marker normally leaves the marker either in
49 front of or after the new text, depending on the marker's @dfn{insertion
50 type} (@pxref{Marker Insertion Types})---unless the insertion is done
51 with @code{insert-before-markers} (@pxref{Insertion}).
53 @cindex marker garbage collection
54 Insertion and deletion in a buffer must check all the markers and
55 relocate them if necessary. This slows processing in a buffer with a
56 large number of markers. For this reason, it is a good idea to make a
57 marker point nowhere if you are sure you don't need it any more.
58 Unreferenced markers are garbage collected eventually, but until then
59 will continue to use time if they do point somewhere.
61 @cindex markers as numbers
62 Because it is common to perform arithmetic operations on a marker
63 position, most of the arithmetic operations (including @code{+} and
64 @code{-}) accept markers as arguments. In such cases, the marker
65 stands for its current position.
67 Here are examples of creating markers, setting markers, and moving point
72 ;; @r{Make a new marker that initially does not point anywhere:}
73 (setq m1 (make-marker))
74 @result{} #<marker in no buffer>
78 ;; @r{Set @code{m1} to point between the 99th and 100th characters}
79 ;; @r{in the current buffer:}
81 @result{} #<marker at 100 in markers.texi>
85 ;; @r{Now insert one character at the beginning of the buffer:}
86 (goto-char (point-min))
93 ;; @r{@code{m1} is updated appropriately.}
95 @result{} #<marker at 101 in markers.texi>
99 ;; @r{Two markers that point to the same position}
100 ;; @r{are not @code{eq}, but they are @code{equal}.}
101 (setq m2 (copy-marker m1))
102 @result{} #<marker at 101 in markers.texi>
110 ;; @r{When you are finished using a marker, make it point nowhere.}
112 @result{} #<marker in no buffer>
116 @node Predicates on Markers
117 @section Predicates on Markers
119 You can test an object to see whether it is a marker, or whether it is
120 either an integer or a marker. The latter test is useful in connection
121 with the arithmetic functions that work with both markers and integers.
123 @defun markerp object
124 This function returns @code{t} if @var{object} is a marker, @code{nil}
125 otherwise. Note that integers are not markers, even though many
126 functions will accept either a marker or an integer.
129 @defun integer-or-marker-p object
130 This function returns @code{t} if @var{object} is an integer or a marker,
131 @code{nil} otherwise.
134 @defun number-or-marker-p object
135 This function returns @code{t} if @var{object} is a number (either
136 integer or floating point) or a marker, @code{nil} otherwise.
139 @node Creating Markers
140 @section Functions that Create Markers
142 When you create a new marker, you can make it point nowhere, or point
143 to the present position of point, or to the beginning or end of the
144 accessible portion of the buffer, or to the same place as another given
148 This function returns a newly created marker that does not point
154 @result{} #<marker in no buffer>
160 This function returns a new marker that points to the present position
161 of point in the current buffer. @xref{Point}. For an example, see
162 @code{copy-marker}, below.
165 @defun point-min-marker
166 This function returns a new marker that points to the beginning of the
167 accessible portion of the buffer. This will be the beginning of the
168 buffer unless narrowing is in effect. @xref{Narrowing}.
171 @defun point-max-marker
172 @cindex end of buffer marker
173 This function returns a new marker that points to the end of the
174 accessible portion of the buffer. This will be the end of the buffer
175 unless narrowing is in effect. @xref{Narrowing}.
177 Here are examples of this function and @code{point-min-marker}, shown in
178 a buffer containing a version of the source file for the text of this
184 @result{} #<marker at 1 in markers.texi>
186 @result{} #<marker at 15573 in markers.texi>
190 (narrow-to-region 100 200)
195 @result{} #<marker at 100 in markers.texi>
199 @result{} #<marker at 200 in markers.texi>
204 @defun copy-marker marker-or-integer insertion-type
205 If passed a marker as its argument, @code{copy-marker} returns a
206 new marker that points to the same place and the same buffer as does
207 @var{marker-or-integer}. If passed an integer as its argument,
208 @code{copy-marker} returns a new marker that points to position
209 @var{marker-or-integer} in the current buffer.
211 The new marker's insertion type is specified by the argument
212 @var{insertion-type}. @xref{Marker Insertion Types}.
214 If passed an integer argument less than 1, @code{copy-marker} returns a
215 new marker that points to the beginning of the current buffer. If
216 passed an integer argument greater than the length of the buffer,
217 @code{copy-marker} returns a new marker that points to the end of the
223 @result{} #<marker at 1 in markers.texi>
228 @result{} #<marker at 7572 in markers.texi>
232 An error is signaled if @var{marker} is neither a marker nor an
236 Two distinct markers are considered @code{equal} (even though not
237 @code{eq}) to each other if they have the same position and buffer, or
238 if they both point nowhere.
242 (setq p (point-marker))
243 @result{} #<marker at 2139 in markers.texi>
247 (setq q (copy-marker p))
248 @result{} #<marker at 2139 in markers.texi>
262 @node Information from Markers
263 @section Information from Markers
265 This section describes the functions for accessing the components of a
268 @defun marker-position marker
269 This function returns the position that @var{marker} points to, or
270 @code{nil} if it points nowhere.
273 @defun marker-buffer marker
274 This function returns the buffer that @var{marker} points into, or
275 @code{nil} if it points nowhere.
279 (setq m (make-marker))
280 @result{} #<marker in no buffer>
292 (set-marker m 3770 (current-buffer))
293 @result{} #<marker at 3770 in markers.texi>
297 @result{} #<buffer markers.texi>
306 @defun buffer-has-markers-at position
307 @tindex buffer-has-markers-at
308 This function returns @code{t} if one or more markers
309 point at position @var{position} in the current buffer.
312 @node Marker Insertion Types
313 @section Marker Insertion Types
315 @cindex insertion type of a marker
316 When you insert text directly at the place where a marker points,
317 there are two possible ways to relocate that marker: it can point before
318 the inserted text, or point after it. You can specify which one a given
319 marker should do by setting its @dfn{insertion type}. Note that use of
320 @code{insert-before-markers} ignores markers' insertion types, always
321 relocating a marker to point after the inserted text.
323 @defun set-marker-insertion-type marker type
324 This function sets the insertion type of marker @var{marker} to
325 @var{type}. If @var{type} is @code{t}, @var{marker} will advance when
326 text is inserted at its position. If @var{type} is @code{nil},
327 @var{marker} does not advance when text is inserted there.
330 @defun marker-insertion-type marker
331 This function reports the current insertion type of @var{marker}.
335 @section Moving Marker Positions
337 This section describes how to change the position of an existing
338 marker. When you do this, be sure you know whether the marker is used
339 outside of your program, and, if so, what effects will result from
340 moving it---otherwise, confusing things may happen in other parts of
343 @defun set-marker marker position &optional buffer
344 This function moves @var{marker} to @var{position}
345 in @var{buffer}. If @var{buffer} is not provided, it defaults to
348 If @var{position} is less than 1, @code{set-marker} moves @var{marker}
349 to the beginning of the buffer. If @var{position} is greater than the
350 size of the buffer, @code{set-marker} moves marker to the end of the
351 buffer. If @var{position} is @code{nil} or a marker that points
352 nowhere, then @var{marker} is set to point nowhere.
354 The value returned is @var{marker}.
358 (setq m (point-marker))
359 @result{} #<marker at 4714 in markers.texi>
363 @result{} #<marker at 55 in markers.texi>
366 (setq b (get-buffer "foo"))
367 @result{} #<buffer foo>
371 @result{} #<marker at 1 in foo>
376 @defun move-marker marker position &optional buffer
377 This is another name for @code{set-marker}.
385 One special marker in each buffer is designated @dfn{the mark}. It
386 records a position for the user for the sake of commands such as
387 @code{kill-region} and @code{indent-rigidly}. Lisp programs should set
388 the mark only to values that have a potential use to the user, and never
389 for their own internal purposes. For example, the @code{replace-regexp}
390 command sets the mark to the value of point before doing any
391 replacements, because this enables the user to move back there
392 conveniently after the replace is finished.
394 Many commands are designed so that when called interactively they
395 operate on the text between point and the mark. If you are writing such
396 a command, don't examine the mark directly; instead, use
397 @code{interactive} with the @samp{r} specification. This provides the
398 values of point and the mark as arguments to the command in an
399 interactive call, but permits other Lisp programs to specify arguments
400 explicitly. @xref{Interactive Codes}.
402 Each buffer has its own value of the mark that is independent of the
403 value of the mark in other buffers. When a buffer is created, the mark
404 exists but does not point anywhere. We consider this state as ``the
405 absence of a mark in that buffer.''
407 Once the mark ``exists'' in a buffer, it normally never ceases to
408 exist. However, it may become @dfn{inactive}, if Transient Mark mode is
409 enabled. The variable @code{mark-active}, which is always buffer-local
410 in all buffers, indicates whether the mark is active: non-@code{nil}
411 means yes. A command can request deactivation of the mark upon return
412 to the editor command loop by setting @code{deactivate-mark} to a
413 non-@code{nil} value (but this causes deactivation only if Transient
414 Mark mode is enabled).
416 The main motivation for using Transient Mark mode is that this mode
417 also enables highlighting of the region when the mark is active.
420 In addition to the mark, each buffer has a @dfn{mark ring} which is a
421 list of markers containing previous values of the mark. When editing
422 commands change the mark, they should normally save the old value of the
423 mark on the mark ring. The variable @code{mark-ring-max} specifies the
424 maximum number of entries in the mark ring; once the list becomes this
425 long, adding a new element deletes the last element.
427 There is also a separate global mark ring, but that is used only in a
428 few particular user-level commands, and is not relevant to Lisp
429 programming. So we do not describe it here.
431 @defun mark &optional force
432 @cindex current buffer mark
433 This function returns the current buffer's mark position as an integer.
435 If the mark is inactive, @code{mark} normally signals an error.
436 However, if @var{force} is non-@code{nil}, then @code{mark} returns the
437 mark position anyway---or @code{nil}, if the mark is not yet set for
442 This function returns the current buffer's mark. This is the very marker
443 that records the mark location inside Emacs, not a copy. Therefore,
444 changing this marker's position will directly affect the position of the mark.
445 Don't do it unless that is the effect you want.
449 (setq m (mark-marker))
450 @result{} #<marker at 3420 in markers.texi>
454 @result{} #<marker at 100 in markers.texi>
458 @result{} #<marker at 100 in markers.texi>
462 Like any marker, this marker can be set to point at any buffer you like.
463 We don't recommend that you make it point at any buffer other than the
464 one of which it is the mark. If you do, it will yield perfectly
465 consistent, but rather odd, results.
469 @deffn Command set-mark-command jump
470 If @var{jump} is @code{nil}, this command sets the mark to the value
471 of point and pushes the previous value of the mark on the mark ring. The
472 message @samp{Mark set} is also displayed in the echo area.
474 If @var{jump} is not @code{nil}, this command sets point to the value
475 of the mark, and sets the mark to the previous saved mark value, which
476 is popped off the mark ring.
478 This function is @emph{only} intended for interactive use.
482 @defun set-mark position
483 This function sets the mark to @var{position}, and activates the mark.
484 The old value of the mark is @emph{not} pushed onto the mark ring.
486 @strong{Please note:} Use this function only if you want the user to
487 see that the mark has moved, and you want the previous mark position to
488 be lost. Normally, when a new mark is set, the old one should go on the
489 @code{mark-ring}. For this reason, most applications should use
490 @code{push-mark} and @code{pop-mark}, not @code{set-mark}.
492 Novice Emacs Lisp programmers often try to use the mark for the wrong
493 purposes. The mark saves a location for the user's convenience. An
494 editing command should not alter the mark unless altering the mark is
495 part of the user-level functionality of the command. (And, in that
496 case, this effect should be documented.) To remember a location for
497 internal use in the Lisp program, store it in a Lisp variable. For
504 (delete-region beg (point))).
509 @c for interactive use only
511 @deffn Command exchange-point-and-mark
512 This function exchanges the positions of point and the mark.
513 It is intended for interactive use.
517 @defun push-mark &optional position nomsg activate
518 This function sets the current buffer's mark to @var{position}, and
519 pushes a copy of the previous mark onto @code{mark-ring}. If
520 @var{position} is @code{nil}, then the value of point is used.
521 @code{push-mark} returns @code{nil}.
523 The function @code{push-mark} normally @emph{does not} activate the
524 mark. To do that, specify @code{t} for the argument @var{activate}.
526 A @samp{Mark set} message is displayed unless @var{nomsg} is
531 This function pops off the top element of @code{mark-ring} and makes
532 that mark become the buffer's actual mark. This does not move point in
533 the buffer, and it does nothing if @code{mark-ring} is empty. It
534 deactivates the mark.
536 The return value is not meaningful.
539 @defopt transient-mark-mode
540 @cindex Transient Mark mode
541 This variable if non-@code{nil} enables Transient Mark mode, in which
542 every buffer-modifying primitive sets @code{deactivate-mark}. The
543 consequence of this is that commands that modify the buffer normally
544 make the mark inactive.
547 @defopt mark-even-if-inactive
548 If this is non-@code{nil}, Lisp programs and the Emacs user can use the
549 mark even when it is inactive. This option affects the behavior of
550 Transient Mark mode. When the option is non-@code{nil}, deactivation of
551 the mark turns off region highlighting, but commands that use the mark
552 behave as if the mark were still active.
555 @defvar deactivate-mark
556 If an editor command sets this variable non-@code{nil}, then the editor
557 command loop deactivates the mark after the command returns (if
558 Transient Mark mode is enabled). All the primitives that change the
559 buffer set @code{deactivate-mark}, to deactivate the mark when the
562 To write Lisp code that modifies the buffer without causing
563 deactivation of the mark at the end of the command, bind
564 @code{deactivate-mark} to @code{nil} around the code that does the
565 modification. For example:
568 (let (deactivate-mark)
573 @defun deactivate-mark
574 This function deactivates the mark, if Transient Mark mode is enabled.
575 Otherwise it does nothing.
579 The mark is active when this variable is non-@code{nil}. This variable
580 is always buffer-local in each buffer.
583 @defvar activate-mark-hook
584 @defvarx deactivate-mark-hook
585 These normal hooks are run, respectively, when the mark becomes active
586 and when it becomes inactive. The hook @code{activate-mark-hook} is
587 also run at the end of a command if the mark is active and it is
588 possible that the region may have changed.
592 The value of this buffer-local variable is the list of saved former
593 marks of the current buffer, most recent first.
598 @result{} (#<marker at 11050 in markers.texi>
599 #<marker at 10832 in markers.texi>
605 @defopt mark-ring-max
606 The value of this variable is the maximum size of @code{mark-ring}. If
607 more marks than this are pushed onto the @code{mark-ring},
608 @code{push-mark} discards an old mark when it adds a new one.
615 The text between point and the mark is known as @dfn{the region}.
616 Various functions operate on text delimited by point and the mark, but
617 only those functions specifically related to the region itself are
620 @defun region-beginning
621 This function returns the position of the beginning of the region (as
622 an integer). This is the position of either point or the mark,
623 whichever is smaller.
625 If the mark does not point anywhere, an error is signaled.
629 This function returns the position of the end of the region (as an
630 integer). This is the position of either point or the mark, whichever is
633 If the mark does not point anywhere, an error is signaled.
636 Few programs need to use the @code{region-beginning} and
637 @code{region-end} functions. A command designed to operate on a region
638 should normally use @code{interactive} with the @samp{r} specification
639 to find the beginning and end of the region. This lets other Lisp
640 programs specify the bounds explicitly as arguments. (@xref{Interactive