(replace-regexps-in-string): Properly handle the case where
[emacs.git] / lisp / play / mpuz.el
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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs
3 ;; Copyright (C) 1990 Free Software Foundation, Inc.
5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
6 ;; Keywords: games
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
25 ;;; Commentary:
27 ;; When this package is loaded, `M-x mpuz' generates a random multiplication
28 ;; puzzle. This is a multiplication example in which each digit has been
29 ;; consistently replaced with some letter. Your job is to reconstruct
30 ;; the original digits. Type `?' while the mode is active for detailed help.
32 ;;; Code:
34 (defgroup mpuz nil
35 "Multiplication puzzle."
36 :prefix "mpuz-"
37 :group 'games)
39 (random t) ; randomize
41 (defcustom mpuz-silent nil
42 "*Set this to T if you don't want dings on inputs."
43 :type 'boolean
44 :group 'mpuz)
46 (defun mpuz-ding ()
47 "Dings, unless global variable `mpuz-silent' forbids it."
48 (or mpuz-silent (ding t)))
51 ;; Mpuz mode and keymaps
52 ;;----------------------
53 (defcustom mpuz-mode-hook nil
54 "Hook to run upon entry to mpuz."
55 :type 'hook
56 :group 'mpuz)
58 (defvar mpuz-mode-map nil
59 "Local keymap to use in Mult Puzzle.")
61 (if mpuz-mode-map nil
62 (setq mpuz-mode-map (make-sparse-keymap))
63 (define-key mpuz-mode-map "a" 'mpuz-try-letter)
64 (define-key mpuz-mode-map "b" 'mpuz-try-letter)
65 (define-key mpuz-mode-map "c" 'mpuz-try-letter)
66 (define-key mpuz-mode-map "d" 'mpuz-try-letter)
67 (define-key mpuz-mode-map "e" 'mpuz-try-letter)
68 (define-key mpuz-mode-map "f" 'mpuz-try-letter)
69 (define-key mpuz-mode-map "g" 'mpuz-try-letter)
70 (define-key mpuz-mode-map "h" 'mpuz-try-letter)
71 (define-key mpuz-mode-map "i" 'mpuz-try-letter)
72 (define-key mpuz-mode-map "j" 'mpuz-try-letter)
73 (define-key mpuz-mode-map "A" 'mpuz-try-letter)
74 (define-key mpuz-mode-map "B" 'mpuz-try-letter)
75 (define-key mpuz-mode-map "C" 'mpuz-try-letter)
76 (define-key mpuz-mode-map "D" 'mpuz-try-letter)
77 (define-key mpuz-mode-map "E" 'mpuz-try-letter)
78 (define-key mpuz-mode-map "F" 'mpuz-try-letter)
79 (define-key mpuz-mode-map "G" 'mpuz-try-letter)
80 (define-key mpuz-mode-map "H" 'mpuz-try-letter)
81 (define-key mpuz-mode-map "I" 'mpuz-try-letter)
82 (define-key mpuz-mode-map "J" 'mpuz-try-letter)
83 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
84 (define-key mpuz-mode-map "?" 'describe-mode))
86 (defun mpuz-mode ()
87 "Multiplication puzzle mode.
89 You have to guess which letters stand for which digits in the
90 multiplication displayed inside the `*Mult Puzzle*' buffer.
92 You may enter a guess for a letter's value by typing first the letter,
93 then the digit. Thus, to guess that A=3, type A 3.
95 To leave the game to do other editing work, just switch buffers.
96 Then you may resume the game with M-x mpuz.
97 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
98 (interactive)
99 (setq major-mode 'mpuz-mode
100 mode-name "Mult Puzzle")
101 (use-local-map mpuz-mode-map)
102 (run-hooks 'mpuz-mode-hook))
105 ;; Some variables for statistics
106 ;;------------------------------
107 (defvar mpuz-nb-errors 0
108 "Number of errors made in current game.")
110 (defvar mpuz-nb-completed-games 0
111 "Number of games completed.")
113 (defvar mpuz-nb-cumulated-errors 0
114 "Number of errors made in previous games.")
117 ;; Some variables for game tracking
118 ;;---------------------------------
119 (defvar mpuz-in-progress nil
120 "True if a game is currently in progress.")
122 (defvar mpuz-found-digits (make-vector 10 nil)
123 "A vector recording which digits have been decrypted.")
125 (defmacro mpuz-digit-solved-p (digit)
126 (list 'aref 'mpuz-found-digits digit))
129 ;; A puzzle uses a permutation of [0..9] into itself.
130 ;; We use both the permutation and its inverse.
131 ;;---------------------------------------------------
132 (defvar mpuz-digit-to-letter (make-vector 10 0)
133 "A permutation from [0..9] to [0..9].")
135 (defvar mpuz-letter-to-digit (make-vector 10 0)
136 "The inverse of mpuz-digit-to-letter.")
138 (defmacro mpuz-to-digit (letter)
139 (list 'aref 'mpuz-letter-to-digit letter))
141 (defmacro mpuz-to-letter (digit)
142 (list 'aref 'mpuz-digit-to-letter digit))
144 (defun mpuz-build-random-perm ()
145 "Initialize puzzle coding with a random permutation."
146 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
147 (index 10)
148 elem)
149 (while letters
150 (setq elem (nth (random index) letters)
151 letters (delq elem letters)
152 index (1- index))
153 (aset mpuz-digit-to-letter index elem)
154 (aset mpuz-letter-to-digit elem index))))
157 ;; A puzzle also uses a board displaying a multiplication.
158 ;; Every digit appears in the board, crypted or not.
159 ;;------------------------------------------------------
160 (defvar mpuz-board (make-vector 10 nil)
161 "The board associates to any digit the list of squares where it appears.")
163 (defun mpuz-put-digit-on-board (number square)
164 "Put (last digit of) NUMBER on SQUARE of the puzzle board."
165 ;; i.e. push SQUARE on NUMBER square-list
166 (setq number (% number 10))
167 (aset mpuz-board number (cons square (aref mpuz-board number))))
169 (defun mpuz-check-all-solved ()
170 "Check whether all digits have been solved. Return t if yes."
171 (catch 'found
172 (let ((digit -1))
173 (while (> 10 (setq digit (1+ digit)))
174 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
175 (aref mpuz-board digit)) ; and appearing in the puzzle !
176 (throw 'found nil))))
180 ;; To build a puzzle, we take two random numbers and multiply them.
181 ;; We also take a random permutation for encryption.
182 ;; The random numbers are only use to see which digit appears in which square
183 ;; of the board. Everything is stored in individual squares.
184 ;;---------------------------------------------------------------------------
185 (defun mpuz-random-puzzle ()
186 "Draw random values to be multiplied in a puzzle."
187 (mpuz-build-random-perm)
188 (fillarray mpuz-board nil) ; erase the board
189 (let (A B C D E)
190 ;; A,B,C,D & E, are the five rows of our multiplication.
191 ;; Choose random values, discarding uninteresting cases.
192 (while (progn
193 (setq A (random 1000)
194 B (random 100)
195 C (* A (% B 10))
196 D (* A (/ B 10))
197 E (* A B))
198 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
199 ;; Individual digits are now put on their respective squares.
200 ;; [NB: A square is a pair <row,column> of the screen.]
201 (mpuz-put-digit-on-board A '(2 . 9))
202 (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
203 (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
204 (mpuz-put-digit-on-board B '(4 . 9))
205 (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
206 (mpuz-put-digit-on-board C '(6 . 9))
207 (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
208 (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
209 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
210 (mpuz-put-digit-on-board D '(8 . 7))
211 (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
212 (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
213 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
214 (mpuz-put-digit-on-board E '(10 . 9))
215 (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
216 (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
217 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
218 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
220 ;; Display
221 ;;--------
222 (defconst mpuz-framework
224 . . .
225 Number of errors (this game): 0
226 x . .
227 -------
228 . . . .
229 Number of completed games: 0
230 . . . .
231 --------- Average number of errors: 0.00
232 . . . . ."
233 "The general picture of the puzzle screen, as a string.")
235 (defun mpuz-create-buffer ()
236 "Create (or recreate) the puzzle buffer. Return it."
237 (let ((buff (get-buffer-create "*Mult Puzzle*")))
238 (save-excursion
239 (set-buffer buff)
240 (let ((buffer-read-only nil))
241 (erase-buffer)
242 (insert mpuz-framework)
243 (mpuz-paint-board)
244 (mpuz-paint-errors)
245 (mpuz-paint-statistics)))
246 buff))
248 (defun mpuz-paint-errors ()
249 "Paint error count on the puzzle screen."
250 (mpuz-switch-to-window)
251 (let ((buffer-read-only nil))
252 (goto-line 3)
253 (move-to-column 49)
254 (mpuz-delete-line)
255 (insert (prin1-to-string mpuz-nb-errors))))
257 (defun mpuz-paint-statistics ()
258 "Paint statistics about previous games on the puzzle screen."
259 (let* ((mean (if (zerop mpuz-nb-completed-games) 0
260 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
261 (* 2 mpuz-nb-completed-games))))
262 (frac-part (% mean 100)))
263 (let ((buffer-read-only nil))
264 (goto-line 7)
265 (move-to-column 51)
266 (mpuz-delete-line)
267 (insert (prin1-to-string mpuz-nb-completed-games))
268 (goto-line 9)
269 (move-to-column 50)
270 (mpuz-delete-line)
271 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
273 (defun mpuz-paint-board ()
274 "Paint board situation on the puzzle screen."
275 (mpuz-switch-to-window)
276 (let ((letter -1))
277 (while (> 10 (setq letter (1+ letter)))
278 (mpuz-paint-digit (mpuz-to-digit letter))))
279 (goto-char (point-min)))
281 (defun mpuz-paint-digit (digit)
282 "Paint all occurrences of DIGIT on the puzzle board."
283 ;; (mpuz-switch-to-window)
284 (let ((char (if (mpuz-digit-solved-p digit)
285 (+ digit ?0)
286 (+ (mpuz-to-letter digit) ?A)))
287 (square-l (aref mpuz-board digit)))
288 (let ((buffer-read-only nil))
289 (while square-l
290 (goto-line (car (car square-l))) ; line before column !
291 (move-to-column (cdr (car square-l)))
292 (insert char)
293 (delete-char 1)
294 (backward-char 1)
295 (setq square-l (cdr square-l))))))
297 (defun mpuz-delete-line ()
298 "Clear from point to next newline." ; & put nothing in the kill ring
299 (while (not (= ?\n (char-after (point))))
300 (delete-char 1)))
302 (defun mpuz-get-buffer ()
303 "Get the puzzle buffer if it exists."
304 (get-buffer "*Mult Puzzle*"))
306 (defun mpuz-switch-to-window ()
307 "Find or create the Mult-Puzzle buffer, and display it."
308 (let ((buff (mpuz-get-buffer)))
309 (or buff (setq buff (mpuz-create-buffer)))
310 (switch-to-buffer buff)
311 (or buffer-read-only (toggle-read-only))
312 (mpuz-mode)))
315 ;; Game control
316 ;;-------------
317 (defun mpuz-abort-game ()
318 "Abort any puzzle in progress."
319 (message "Mult Puzzle aborted.")
320 (setq mpuz-in-progress nil
321 mpuz-nb-errors 0)
322 (fillarray mpuz-board nil)
323 (let ((buff (mpuz-get-buffer)))
324 (if buff (kill-buffer buff))))
326 (defun mpuz-start-new-game ()
327 "Start a new puzzle."
328 (message "Here we go...")
329 (setq mpuz-nb-errors 0
330 mpuz-in-progress t)
331 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
332 (mpuz-random-puzzle)
333 (mpuz-switch-to-window)
334 (mpuz-paint-board)
335 (mpuz-paint-errors)
336 (mpuz-ask-for-try))
338 (defun mpuz-offer-new-game ()
339 "Ask if user wants to start a new puzzle."
340 (if (y-or-n-p "Start a new game ")
341 (mpuz-start-new-game)
342 (message "OK. I won't.")))
344 ;;;###autoload
345 (defun mpuz ()
346 "Multiplication puzzle with GNU Emacs."
347 ;; Main entry point
348 (interactive)
349 (mpuz-switch-to-window)
350 (if mpuz-in-progress
351 (mpuz-offer-abort)
352 (mpuz-start-new-game)))
354 (defun mpuz-offer-abort ()
355 "Ask if user wants to abort current puzzle."
356 (interactive)
357 (if (y-or-n-p "Abort game ")
358 (mpuz-abort-game)
359 (mpuz-ask-for-try)))
361 (defun mpuz-ask-for-try ()
362 "Ask for user proposal in puzzle."
363 (message "Your try ?"))
365 (defun mpuz-try-letter ()
366 "Propose a digit for a letter in puzzle."
367 (interactive)
368 (if mpuz-in-progress
369 (let (letter-char digit digit-char message)
370 (setq letter-char (upcase last-command-char)
371 digit (mpuz-to-digit (- letter-char ?A)))
372 (cond ((mpuz-digit-solved-p digit)
373 (message "%c already solved." letter-char))
374 ((null (aref mpuz-board digit))
375 (message "%c does not appear." letter-char))
376 ((progn (message "%c = " letter-char)
377 ;; <char> has been entered.
378 ;; Print "<char> =" and
379 ;; read <num> or = <num>
380 (setq digit-char (read-char))
381 (if (eq digit-char ?=)
382 (setq digit-char (read-char)))
383 (message "%c = %c" letter-char digit-char)
384 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
385 (ding t))
387 (mpuz-try-proposal letter-char digit-char))))
388 (mpuz-offer-new-game)))
390 (defun mpuz-try-proposal (letter-char digit-char)
391 "Propose LETTER-CHAR as code for DIGIT-CHAR."
392 (let* ((letter (- letter-char ?A))
393 (digit (- digit-char ?0))
394 (correct-digit (mpuz-to-digit letter)))
395 (cond ((mpuz-digit-solved-p correct-digit)
396 (message "%c has already been found." (+ correct-digit ?0)))
397 ((mpuz-digit-solved-p digit)
398 (message "%c has already been placed." digit-char))
399 ((= digit correct-digit)
400 (message "%c = %c correct !" letter-char digit-char)
401 (mpuz-ding)
402 (mpuz-correct-guess digit))
403 (t ;;; incorrect guess
404 (message "%c = %c incorrect !" letter-char digit-char)
405 (mpuz-ding)
406 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
407 (mpuz-paint-errors)))))
409 (defun mpuz-correct-guess (digit)
410 "Handle correct guessing of DIGIT."
411 (aset mpuz-found-digits digit t) ; Mark digit as solved
412 (mpuz-paint-digit digit) ; Repaint it (now as a digit)
413 (if (mpuz-check-all-solved)
414 (mpuz-close-game)))
416 (defun mpuz-close-game ()
417 "Housecleaning when puzzle has been solved."
418 (setq mpuz-in-progress nil
419 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
420 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
421 (mpuz-paint-statistics)
422 (let ((message (mpuz-congratulate)))
423 (message message)
424 (sit-for 4)
425 (if (y-or-n-p (concat message " Start a new game "))
426 (mpuz-start-new-game)
427 (message "Good Bye !"))))
429 (defun mpuz-congratulate ()
430 "Build a congratulation message when puzzle is solved."
431 (format "Puzzle solved with %d error%s. %s"
432 mpuz-nb-errors
433 (if (= mpuz-nb-errors 1) "" "s")
434 (cond ((= mpuz-nb-errors 0) "That's perfect !")
435 ((= mpuz-nb-errors 1) "That's very good !")
436 ((= mpuz-nb-errors 2) "That's good.")
437 ((= mpuz-nb-errors 3) "That's not bad.")
438 ((= mpuz-nb-errors 4) "That's not too bad...")
439 ((and (>= mpuz-nb-errors 5)
440 (< mpuz-nb-errors 10)) "That's bad !")
441 ((and (>= mpuz-nb-errors 10)
442 (< mpuz-nb-errors 15)) "That's awful.")
443 ((>= mpuz-nb-errors 15) "That's not serious."))))
445 (defun mpuz-show-solution ()
446 "Display solution for debugging purposes."
447 (interactive)
448 (mpuz-switch-to-window)
449 (let (digit list)
450 (setq digit -1)
451 (while (> 10 (setq digit (1+ digit)))
452 (or (mpuz-digit-solved-p digit)
453 (setq list (cons digit list))))
454 (mapcar 'mpuz-correct-guess list)))
456 (provide 'mpuz)
458 ;;; mpuz.el ends here