1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs
3 ;; Copyright (C) 1990 Free Software Foundation, Inc.
5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
27 ;; When this package is loaded, `M-x mpuz' generates a random multiplication
28 ;; puzzle. This is a multiplication example in which each digit has been
29 ;; consistently replaced with some letter. Your job is to reconstruct
30 ;; the original digits. Type `?' while the mode is active for detailed help.
35 "Multiplication puzzle."
39 (random t
) ; randomize
41 (defcustom mpuz-silent nil
42 "*Set this to T if you don't want dings on inputs."
47 "Dings, unless global variable `mpuz-silent' forbids it."
48 (or mpuz-silent
(ding t
)))
51 ;; Mpuz mode and keymaps
52 ;;----------------------
53 (defcustom mpuz-mode-hook nil
54 "Hook to run upon entry to mpuz."
58 (defvar mpuz-mode-map nil
59 "Local keymap to use in Mult Puzzle.")
62 (setq mpuz-mode-map
(make-sparse-keymap))
63 (define-key mpuz-mode-map
"a" 'mpuz-try-letter
)
64 (define-key mpuz-mode-map
"b" 'mpuz-try-letter
)
65 (define-key mpuz-mode-map
"c" 'mpuz-try-letter
)
66 (define-key mpuz-mode-map
"d" 'mpuz-try-letter
)
67 (define-key mpuz-mode-map
"e" 'mpuz-try-letter
)
68 (define-key mpuz-mode-map
"f" 'mpuz-try-letter
)
69 (define-key mpuz-mode-map
"g" 'mpuz-try-letter
)
70 (define-key mpuz-mode-map
"h" 'mpuz-try-letter
)
71 (define-key mpuz-mode-map
"i" 'mpuz-try-letter
)
72 (define-key mpuz-mode-map
"j" 'mpuz-try-letter
)
73 (define-key mpuz-mode-map
"A" 'mpuz-try-letter
)
74 (define-key mpuz-mode-map
"B" 'mpuz-try-letter
)
75 (define-key mpuz-mode-map
"C" 'mpuz-try-letter
)
76 (define-key mpuz-mode-map
"D" 'mpuz-try-letter
)
77 (define-key mpuz-mode-map
"E" 'mpuz-try-letter
)
78 (define-key mpuz-mode-map
"F" 'mpuz-try-letter
)
79 (define-key mpuz-mode-map
"G" 'mpuz-try-letter
)
80 (define-key mpuz-mode-map
"H" 'mpuz-try-letter
)
81 (define-key mpuz-mode-map
"I" 'mpuz-try-letter
)
82 (define-key mpuz-mode-map
"J" 'mpuz-try-letter
)
83 (define-key mpuz-mode-map
"\C-g" 'mpuz-offer-abort
)
84 (define-key mpuz-mode-map
"?" 'describe-mode
))
87 "Multiplication puzzle mode.
89 You have to guess which letters stand for which digits in the
90 multiplication displayed inside the `*Mult Puzzle*' buffer.
92 You may enter a guess for a letter's value by typing first the letter,
93 then the digit. Thus, to guess that A=3, type A 3.
95 To leave the game to do other editing work, just switch buffers.
96 Then you may resume the game with M-x mpuz.
97 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
99 (setq major-mode
'mpuz-mode
100 mode-name
"Mult Puzzle")
101 (use-local-map mpuz-mode-map
)
102 (run-hooks 'mpuz-mode-hook
))
105 ;; Some variables for statistics
106 ;;------------------------------
107 (defvar mpuz-nb-errors
0
108 "Number of errors made in current game.")
110 (defvar mpuz-nb-completed-games
0
111 "Number of games completed.")
113 (defvar mpuz-nb-cumulated-errors
0
114 "Number of errors made in previous games.")
117 ;; Some variables for game tracking
118 ;;---------------------------------
119 (defvar mpuz-in-progress nil
120 "True if a game is currently in progress.")
122 (defvar mpuz-found-digits
(make-vector 10 nil
)
123 "A vector recording which digits have been decrypted.")
125 (defmacro mpuz-digit-solved-p
(digit)
126 (list 'aref
'mpuz-found-digits digit
))
129 ;; A puzzle uses a permutation of [0..9] into itself.
130 ;; We use both the permutation and its inverse.
131 ;;---------------------------------------------------
132 (defvar mpuz-digit-to-letter
(make-vector 10 0)
133 "A permutation from [0..9] to [0..9].")
135 (defvar mpuz-letter-to-digit
(make-vector 10 0)
136 "The inverse of mpuz-digit-to-letter.")
138 (defmacro mpuz-to-digit
(letter)
139 (list 'aref
'mpuz-letter-to-digit letter
))
141 (defmacro mpuz-to-letter
(digit)
142 (list 'aref
'mpuz-digit-to-letter digit
))
144 (defun mpuz-build-random-perm ()
145 "Initialize puzzle coding with a random permutation."
146 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
150 (setq elem
(nth (random index
) letters
)
151 letters
(delq elem letters
)
153 (aset mpuz-digit-to-letter index elem
)
154 (aset mpuz-letter-to-digit elem index
))))
157 ;; A puzzle also uses a board displaying a multiplication.
158 ;; Every digit appears in the board, crypted or not.
159 ;;------------------------------------------------------
160 (defvar mpuz-board
(make-vector 10 nil
)
161 "The board associates to any digit the list of squares where it appears.")
163 (defun mpuz-put-digit-on-board (number square
)
164 "Put (last digit of) NUMBER on SQUARE of the puzzle board."
165 ;; i.e. push SQUARE on NUMBER square-list
166 (setq number
(% number
10))
167 (aset mpuz-board number
(cons square
(aref mpuz-board number
))))
169 (defun mpuz-check-all-solved ()
170 "Check whether all digits have been solved. Return t if yes."
173 (while (> 10 (setq digit
(1+ digit
)))
174 (if (and (not (mpuz-digit-solved-p digit
)) ; unsolved
175 (aref mpuz-board digit
)) ; and appearing in the puzzle !
176 (throw 'found nil
))))
180 ;; To build a puzzle, we take two random numbers and multiply them.
181 ;; We also take a random permutation for encryption.
182 ;; The random numbers are only use to see which digit appears in which square
183 ;; of the board. Everything is stored in individual squares.
184 ;;---------------------------------------------------------------------------
185 (defun mpuz-random-puzzle ()
186 "Draw random values to be multiplied in a puzzle."
187 (mpuz-build-random-perm)
188 (fillarray mpuz-board nil
) ; erase the board
190 ;; A,B,C,D & E, are the five rows of our multiplication.
191 ;; Choose random values, discarding uninteresting cases.
193 (setq A
(random 1000)
198 (or (< C
1000) (< D
1000)))) ; forbid leading zeros in C or D
199 ;; Individual digits are now put on their respective squares.
200 ;; [NB: A square is a pair <row,column> of the screen.]
201 (mpuz-put-digit-on-board A
'(2 .
9))
202 (mpuz-put-digit-on-board (/ A
10) '(2 .
7))
203 (mpuz-put-digit-on-board (/ A
100) '(2 .
5))
204 (mpuz-put-digit-on-board B
'(4 .
9))
205 (mpuz-put-digit-on-board (/ B
10) '(4 .
7))
206 (mpuz-put-digit-on-board C
'(6 .
9))
207 (mpuz-put-digit-on-board (/ C
10) '(6 .
7))
208 (mpuz-put-digit-on-board (/ C
100) '(6 .
5))
209 (mpuz-put-digit-on-board (/ C
1000) '(6 .
3))
210 (mpuz-put-digit-on-board D
'(8 .
7))
211 (mpuz-put-digit-on-board (/ D
10) '(8 .
5))
212 (mpuz-put-digit-on-board (/ D
100) '(8 .
3))
213 (mpuz-put-digit-on-board (/ D
1000) '(8 .
1))
214 (mpuz-put-digit-on-board E
'(10 .
9))
215 (mpuz-put-digit-on-board (/ E
10) '(10 .
7))
216 (mpuz-put-digit-on-board (/ E
100) '(10 .
5))
217 (mpuz-put-digit-on-board (/ E
1000) '(10 .
3))
218 (mpuz-put-digit-on-board (/ E
10000) '(10 .
1))))
222 (defconst mpuz-framework
225 Number of errors (this game): 0
229 Number of completed games: 0
231 --------- Average number of errors: 0.00
233 "The general picture of the puzzle screen, as a string.")
235 (defun mpuz-create-buffer ()
236 "Create (or recreate) the puzzle buffer. Return it."
237 (let ((buff (get-buffer-create "*Mult Puzzle*")))
240 (let ((buffer-read-only nil
))
242 (insert mpuz-framework
)
245 (mpuz-paint-statistics)))
248 (defun mpuz-paint-errors ()
249 "Paint error count on the puzzle screen."
250 (mpuz-switch-to-window)
251 (let ((buffer-read-only nil
))
255 (insert (prin1-to-string mpuz-nb-errors
))))
257 (defun mpuz-paint-statistics ()
258 "Paint statistics about previous games on the puzzle screen."
259 (let* ((mean (if (zerop mpuz-nb-completed-games
) 0
260 (/ (+ mpuz-nb-completed-games
(* 200 mpuz-nb-cumulated-errors
))
261 (* 2 mpuz-nb-completed-games
))))
262 (frac-part (% mean
100)))
263 (let ((buffer-read-only nil
))
267 (insert (prin1-to-string mpuz-nb-completed-games
))
271 (insert (format "%d.%d%d" (/ mean
100) (/ frac-part
10) (% frac-part
10))))))
273 (defun mpuz-paint-board ()
274 "Paint board situation on the puzzle screen."
275 (mpuz-switch-to-window)
277 (while (> 10 (setq letter
(1+ letter
)))
278 (mpuz-paint-digit (mpuz-to-digit letter
))))
279 (goto-char (point-min)))
281 (defun mpuz-paint-digit (digit)
282 "Paint all occurrences of DIGIT on the puzzle board."
283 ;; (mpuz-switch-to-window)
284 (let ((char (if (mpuz-digit-solved-p digit
)
286 (+ (mpuz-to-letter digit
) ?A
)))
287 (square-l (aref mpuz-board digit
)))
288 (let ((buffer-read-only nil
))
290 (goto-line (car (car square-l
))) ; line before column !
291 (move-to-column (cdr (car square-l
)))
295 (setq square-l
(cdr square-l
))))))
297 (defun mpuz-delete-line ()
298 "Clear from point to next newline." ; & put nothing in the kill ring
299 (while (not (= ?
\n (char-after (point))))
302 (defun mpuz-get-buffer ()
303 "Get the puzzle buffer if it exists."
304 (get-buffer "*Mult Puzzle*"))
306 (defun mpuz-switch-to-window ()
307 "Find or create the Mult-Puzzle buffer, and display it."
308 (let ((buff (mpuz-get-buffer)))
309 (or buff
(setq buff
(mpuz-create-buffer)))
310 (switch-to-buffer buff
)
311 (or buffer-read-only
(toggle-read-only))
317 (defun mpuz-abort-game ()
318 "Abort any puzzle in progress."
319 (message "Mult Puzzle aborted.")
320 (setq mpuz-in-progress nil
322 (fillarray mpuz-board nil
)
323 (let ((buff (mpuz-get-buffer)))
324 (if buff
(kill-buffer buff
))))
326 (defun mpuz-start-new-game ()
327 "Start a new puzzle."
328 (message "Here we go...")
329 (setq mpuz-nb-errors
0
331 (fillarray mpuz-found-digits nil
) ; initialize mpuz-found-digits
333 (mpuz-switch-to-window)
338 (defun mpuz-offer-new-game ()
339 "Ask if user wants to start a new puzzle."
340 (if (y-or-n-p "Start a new game ")
341 (mpuz-start-new-game)
342 (message "OK. I won't.")))
346 "Multiplication puzzle with GNU Emacs."
349 (mpuz-switch-to-window)
352 (mpuz-start-new-game)))
354 (defun mpuz-offer-abort ()
355 "Ask if user wants to abort current puzzle."
357 (if (y-or-n-p "Abort game ")
361 (defun mpuz-ask-for-try ()
362 "Ask for user proposal in puzzle."
363 (message "Your try ?"))
365 (defun mpuz-try-letter ()
366 "Propose a digit for a letter in puzzle."
369 (let (letter-char digit digit-char message
)
370 (setq letter-char
(upcase last-command-char
)
371 digit
(mpuz-to-digit (- letter-char ?A
)))
372 (cond ((mpuz-digit-solved-p digit
)
373 (message "%c already solved." letter-char
))
374 ((null (aref mpuz-board digit
))
375 (message "%c does not appear." letter-char
))
376 ((progn (message "%c = " letter-char
)
377 ;; <char> has been entered.
378 ;; Print "<char> =" and
379 ;; read <num> or = <num>
380 (setq digit-char
(read-char))
381 (if (eq digit-char ?
=)
382 (setq digit-char
(read-char)))
383 (message "%c = %c" letter-char digit-char
)
384 (or (> digit-char ?
9) (< digit-char ?
0))) ; bad input
387 (mpuz-try-proposal letter-char digit-char
))))
388 (mpuz-offer-new-game)))
390 (defun mpuz-try-proposal (letter-char digit-char
)
391 "Propose LETTER-CHAR as code for DIGIT-CHAR."
392 (let* ((letter (- letter-char ?A
))
393 (digit (- digit-char ?
0))
394 (correct-digit (mpuz-to-digit letter
)))
395 (cond ((mpuz-digit-solved-p correct-digit
)
396 (message "%c has already been found." (+ correct-digit ?
0)))
397 ((mpuz-digit-solved-p digit
)
398 (message "%c has already been placed." digit-char
))
399 ((= digit correct-digit
)
400 (message "%c = %c correct !" letter-char digit-char
)
402 (mpuz-correct-guess digit
))
403 (t ;;; incorrect guess
404 (message "%c = %c incorrect !" letter-char digit-char
)
406 (setq mpuz-nb-errors
(1+ mpuz-nb-errors
))
407 (mpuz-paint-errors)))))
409 (defun mpuz-correct-guess (digit)
410 "Handle correct guessing of DIGIT."
411 (aset mpuz-found-digits digit t
) ; Mark digit as solved
412 (mpuz-paint-digit digit
) ; Repaint it (now as a digit)
413 (if (mpuz-check-all-solved)
416 (defun mpuz-close-game ()
417 "Housecleaning when puzzle has been solved."
418 (setq mpuz-in-progress nil
419 mpuz-nb-cumulated-errors
(+ mpuz-nb-cumulated-errors mpuz-nb-errors
)
420 mpuz-nb-completed-games
(1+ mpuz-nb-completed-games
))
421 (mpuz-paint-statistics)
422 (let ((message (mpuz-congratulate)))
425 (if (y-or-n-p (concat message
" Start a new game "))
426 (mpuz-start-new-game)
427 (message "Good Bye !"))))
429 (defun mpuz-congratulate ()
430 "Build a congratulation message when puzzle is solved."
431 (format "Puzzle solved with %d error%s. %s"
433 (if (= mpuz-nb-errors
1) "" "s")
434 (cond ((= mpuz-nb-errors
0) "That's perfect !")
435 ((= mpuz-nb-errors
1) "That's very good !")
436 ((= mpuz-nb-errors
2) "That's good.")
437 ((= mpuz-nb-errors
3) "That's not bad.")
438 ((= mpuz-nb-errors
4) "That's not too bad...")
439 ((and (>= mpuz-nb-errors
5)
440 (< mpuz-nb-errors
10)) "That's bad !")
441 ((and (>= mpuz-nb-errors
10)
442 (< mpuz-nb-errors
15)) "That's awful.")
443 ((>= mpuz-nb-errors
15) "That's not serious."))))
445 (defun mpuz-show-solution ()
446 "Display solution for debugging purposes."
448 (mpuz-switch-to-window)
451 (while (> 10 (setq digit
(1+ digit
)))
452 (or (mpuz-digit-solved-p digit
)
453 (setq list
(cons digit list
))))
454 (mapcar 'mpuz-correct-guess list
)))
458 ;;; mpuz.el ends here